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Steinberg Cubase SE 3 Operation Manual

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    							CUBASE SE
    MIDI processing and quantizing 20 – 391
    Now, for each MIDI channel used in the selected part(s), a new MIDI 
    track is created and set to the corresponding MIDI channel. Each event 
    is then copied into the part on the track with the corresponding MIDI 
    channel. Finally, the original part(s) are muted.
    An example:
    Dissolving parts into separate pitches
    The Dissolve Part function can also scan MIDI parts for events of dif-
    ferent pitch, and distribute the events into new parts on new tracks, 
    one for each pitch. This is useful when the different pitches are not 
    used in a regular melodic context, but rather for separating different 
    sounds (e.g. MIDI drum tracks or sampler sound FX tracks). By dis-
    solving such parts, you can work with each sound individually, on a 
    separate track. Proceed as follows:
    1.Select the part(s) containing MIDI data.
    2.Select “Dissolve Part” from the MIDI menu.
    3.In the dialog that appears, select the “Separate Pitches” option.
    A new MIDI track is created for each used pitch in the selected part(s). The events are 
    then copied into the parts on the track for the corresponding pitch. Finally, the original 
    part(s) are muted.
    This part contains events on 
    MIDI channel 1, 2 and 3.Selecting “Dissolve Part” 
    creates new parts on new 
    tracks, set to channel 1, 2 
    and 3. Each new part con-
    tains only the events on the 
    respective MIDI channel.
    The original MIDI 
    part is muted. 
    						
    							CUBASE SE
    20 – 392 MIDI processing and quantizing 
    						
    							21
    The MIDI editors 
    						
    							CUBASE SE
    21 – 394 The MIDI editors
    About editing MIDI
    There are several ways to edit MIDI in Cubase SE. You can use the 
    tools and functions in the Project window for large-scale editing, or 
    use the functions on the MIDI menu to process MIDI parts in various 
    ways (see page 372). For hands-on graphical editing of the contents 
    of MIDI parts, you use the MIDI editors:
    • The Key Editor is the default MIDI editor, presenting notes graphically in 
    an intuitive piano roll-style grid.
    The Key Editor also allows for detailed editing of non-note events such as MIDI con-
    trollers.
    • The Drum Editor is similar to the Key Editor, but takes advantage of the 
    fact that with drum parts, each key corresponds to a separate drum 
    sound. 
    This is the editor to use when you’re editing drum or percussion parts.
    • The List Editor shows all events in the selected MIDI parts as a list, allow-
    ing you to view and edit their properties numerically.
    • The Score Editor shows MIDI notes as a musical score.
    The Score Editor offers basic score editing and printing – see page 453.
    About this chapter
    This chapter describes how to use the MIDI Editors. Please note that 
    a lot of features are identical in these editors (especially in the Key and 
    Drum Editors) – they are all described in the Key Editor section. The 
    sections about the Drum Editor (see page 427), the List Editor (see 
    page 442) and the Score Editor (see page 450) describe the specific 
    features of these editors only. 
    						
    							CUBASE SE
    The MIDI editors 21 – 395
    Opening a MIDI editor
    There are two ways to open a MIDI editor:
    • Select one or several parts (or a MIDI track, with no parts selected) and select 
    Open Key Editor, Open Drum Editor or Open List Editor from the MIDI menu 
    or Open Score Editor from the Scores submenu (or use the corresponding 
    key command).
    The selected parts (or all parts on the track, if no part was selected) will open in the 
    chosen editor.
    • Double click a part.
    Which editor opens depends on the settings in the Preferences dialog (Event Display–
    MIDI page):
    Double clicking will open the editor selected on the Default Edit Action pop-up 
    menu. However, if the option “Edit as Drums when Drum Map is assigned” is 
    activated and a drum map is selected for the edited track (see page 438), the Drum 
    Editor will open. This way you can double click to open the Key Editor (or the Score 
    Editor or List Editor, depending on your preferences) but drum tracks will 
    automatically open in the Drum Editor.
    • If the part you open for editing is a shared copy, any editing you perform 
    will affect all shared copies of this part. 
    Shared copies are created by pressing [Alt]/[Option]+[Shift] and dragging, or by using 
    the Repeat function with the “Shared copies” option activated. In the Project window, 
    shared copies are indicated by the part name in italics and an icon in the right corner of 
    the part (see page 99). 
    						
    							CUBASE SE
    21 – 396 The MIDI editors
    Handling several parts
    When you open a MIDI editor with several parts (or a MIDI track con-
    taining several parts) selected, you might find it somewhat hard to get 
    an overlook of the different parts when editing.
    If so, the editor toolbar features a few functions to make working with 
    multiple parts easier and more comprehensive:
    •The Part List menu lists all parts that were selected when you opened 
    the editor (or all parts on the track, if no parts were selected), and lets 
    you select which part should be active for editing.
    When you select a part from the list, it is automatically made active and centered in the 
    note display.
    • Note that it is also possible to activate a part by using the Arrow tool and 
    clicking on an event in a part.
    •The button “Edit Active Part Only” lets you restrict editing operations 
    to the active part only.
    If you for example select “All” from the Select submenu on the Edit menu with this op-
    tion activated, only events in the active part will be selected. Similarly, if you select 
    notes by dragging with the Arrow tool (making a selection rectangle), only the notes in 
    the active part will be selected.
    “Edit Active Part Only” activated on the toolbar.
    •You can zoom in on the active part so that it fills the screen by select-
    ing “Zoom to Event” from the Zoom submenu on the Edit menu. 
    						
    							CUBASE SE
    The MIDI editors 21 – 397
    •The button “Show Part Borders” can be used if you want to see clearly 
    defined borders for the active part.
    When this is activated, all parts except the active one are grayed out, making the bor-
    ders easily discernible. In the Key Editor, there are also two “markers” in the ruler with 
    the name of the active part, marking its beginning and end. These can be moved freely 
    to change the size of the part.
    “Show Part Borders” activated on the toolbar.
    •It is possible to cycle between parts, making them active, with key 
    commands.
    In the Key Commands dialog – Edit category, there are two functions: “Activate Next 
    Part” and “Activate Previous Part”. If you assign key commands to these, you can use 
    them to cycle between parts in the editors. Please refer to page 571 for instructions on 
    how to set up key commands. 
    						
    							CUBASE SE
    21 – 398 The MIDI editors
    The Key Editor – Overview 
    The toolbar
    As in other windows, the toolbar contains tools and various settings. 
    The user can configure what toolbar items should be shown or hidden 
    and store/recall different toolbar configurations – see page 561.
    Show/Hide Info line Solo Editor button Key Editor tools
    AutoscrollAudition
    Part listShow/Hide Part borders
    Edit active part only
    Nudge ToolsSnap on/off
    Velocity for inserted notes
    Grid modes    
    						
    							CUBASE SE
    The MIDI editors 21 – 399
    The info line
    The info line shows information about selected MIDI notes. You can edit 
    all values on the info line using regular value editing (see page 412 for 
    details). Length and position values are displayed in the format currently 
    selected for the ruler (see below).
    •To hide or show the info line, click the icon in the toolbar.
    Quantize settings Step Input
    MIDI InputStep/MIDI input controls
    Color pop-up menuChord recognition display Mouse pointer display: Current pitch- and meter position   
    						
    							CUBASE SE
    21 – 400 The MIDI editors
    The ruler
    The ruler shows the time line, by default in the display format selected 
    on the Transport panel. You can select a separate format for a MIDI 
    editor ruler by clicking the arrow button to the right of it and selecting 
    an option from the pop-up menu that appears. For a list of the avail-
    able formats, see page 79.
    At the bottom of the pop-up menu there are two additional items:
    •If “Time Linear” is selected, the ruler, note display and controller dis-
    play will be linear in relation to time.
    This means that if the ruler shows bars and beats, the distance between the bar lines 
    will vary depending on the tempo.
    •If “Bars+Beats Linear” is selected, the ruler, note display and control-
    ler display will be linear in relation to tempo.
    I.e. if the ruler shows bars and beats, the distance between beats will be constant.
    In most cases, you would probably set the display format to 
    “Bars+Beats” in “Bars+Beats Linear” mode when editing MIDI. 
    						
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