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Steinberg Cubase SE 3 Operation Manual

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    							CUBASE SE
    The Pool 18 – 331
    The info line
    Click the “Show Info” button on the toolbar to show or hide the info line 
    at the bottom of the Pool window. It shows the following information:
    How clips are displayed in the Pool
    • Audio clips are represented by a waveform icon followed by the clip name.
    • Video clips are represented by a camera icon followed by the clip name.
    The Pool window columns
    Various information about the clips can be viewed in the Pool window 
    columns. The columns contain the following information:
    Column Description
    Media This column contains the Audio, Video and Trash folders. If the folders are 
    opened, the clip names are shown and can be edited. This column is al-
    ways shown.
    Used This column displays the number of times a clip is used in the project. If a 
    column row is empty, the corresponding clip is not used.
    Status This column displays various icons that relate to the current Pool and clip 
    status. See page 332 for a description of the icons.
    Tempo This shows the tempo of audio files for which a tempo has been set using 
    the Audio Tempo Definition tool. If no tempo has been specified, the col-
    umn displays “???”. 
    Number of audio 
    files in the Pool
    Number of files in the Pool that are not 
    in the project folder (e.g. video files)Total size of all audio 
    files in the Pool
    Number of audio 
    files in use 
    						
    							CUBASE SE
    18 – 332 The Pool
    About the Status column symbols
    The Status column can display various symbols that relate to the clips 
    status. The following symbols can be shown:
    Info This column shows the following information for audio clips: The sample 
    rate, bit resolution, number of channels and the length in seconds. For video 
    clips, it displays the frame rate, number of frames, and length in seconds.
    Type This column shows the file format of the clip.
    Date This column shows the date when the clip was created.
    Origin Time This column shows the original start position where a clip was recorded in 
    the project. As this value can be used as a basis for the “Insert into Project” 
    Pool menu item (and other functions), you can change it if the Origin Time 
    value is redundant. This can either be done by editing the value in the col-
    umn, or by selecting the corresponding clip in the Pool, moving the project 
    cursor to the new desired position and selecting “Update Origin” from the 
    Pool menu. 
    Image This column displays waveform images of audio clips. 
    Path This column shows the path to the location of a clip on the hard disk.
    Symbol Description
    This indicates the current Pool Record folder (see page 344).
    This symbol is shown if a clip has been processed.
    The question mark indicates that a clip is referenced to the project but is 
    missing from the Pool (see page 338).
    This indicates that the clip file is external, i.e. located outside the current 
    Audio folder for the project.
    This indicates that the clip has been recorded in the currently open version 
    of the project. This is useful for finding recently recorded clips quickly. Column Description 
    						
    							CUBASE SE
    The Pool 18 – 333
    Sorting the Pool contents
    You can sort the clips in the Pool by name, date etc. This is done by 
    clicking on the corresponding column heading. Clicking again on the 
    same heading switches between ascending and descending sort order.
    Operations
    Renaming clips in the Pool
    To rename a clip in the Pool, select it and click on the existing name, 
    type in a new name and press [Return].
    Renaming a clip in the Pool is much preferred to renaming it outside 
    Cubase SE (for example on the computer desktop). This way Cubase SE 
    already “knows” about the change, and won’t lose track of the clip the 
    next time you open the project. See page 338 for details about lost files.
    Copying clips in the Pool
    To make a duplicate clip, proceed as follows:
    1.Select the clip you wish to copy.
    2.Select “New Version” on the Pool menu.
    A new version of the clip appears in the same Pool folder, with the same name but with 
    a “version number” after it, to indicate that the new clip is a duplicate. The first copy 
    made of a clip will logically get the version number “2” and so on.
    Copying a clip does not create a new file on disk, but just a new edit ver-
    sion of the clip (referring to the same original file).
    The arrow indicates the 
    sort column and sort order. 
    						
    							CUBASE SE
    18 – 334 The Pool
    Inserting clips into a project
    Using menus
    1.Select the clip(s) you want to insert into the project.
    2.Pull down the Pool menu and select an “Insert into Project” option.
    The “At Cursor” option will insert the clip(s) at the current project cursor position. 
    The “At Origin” option will insert the clip(s) at their Origin Time position(s).
    •Note that the clip will be positioned so that its snap point is aligned 
    with the selected insert position.
    You can also open the Sample Editor for a clip by double clicking it, and perform the 
    insert operation from there. This way you can set the snap point before inserting a clip.
    3.The clip is inserted on a new audio track, created automatically, or on 
    a selected track.
    If several tracks are selected, the clip will be inserted on the first selected track.
    By using drag and drop
    You can use drag and drop to insert clips into the Project window. 
    You can also use drag and drop from the Sample Editor for a clip by 
    making a selection range and pressing [Ctrl]/[Command] while drag-
    ging. Note:
    •Snap is taken into account if activated.
    •While you drag the clip in the Project window, its position will be indi-
    cated by a marker line and a numerical position box.
    Note that these indicate the position of the snap point in the clip. For example, if you 
    drop the clip at the position 22.00, this will be where the snap point ends up. See 
    page 284 for info about how to set the snap point.
    •If you position the clip in an empty area in the event display (i.e. below 
    existing tracks), a new track is created for the inserted event.
    Snap point 
    						
    							CUBASE SE
    The Pool 18 – 335
    Deleting clips
    Removing clips from the Pool
    To remove a clip from the Pool without deleting it from the hard disk, 
    proceed as follows:
    1.Select the file(s) and select “Delete” from the Edit menu (or press 
    [Backspace] or [Delete]).
    • If you try to delete a clip that is used by one or more events, the program 
    will ask you if you want to remove these events from the project.
    Canceling means that neither the clip nor the associated events are deleted.
    2.Click Remove.
    A new prompt asks whether you want to move the clip to the Trash or remove it from 
    the Pool.
    3.Select “Remove from Pool”.
    The clip is no longer associated with the project, but still exists on the hard disk, and 
    can be used in other projects etc. This operation can be undone.
    Deleting from the hard disk
    To delete a file permanently from the hard disk, it must first be moved 
    to the Trash folder:
    •Follow the instructions for deleting clips above and select “Trash”.
    When clips are in the Trash folder they can be removed permanently.
    •Select “Empty Trash” on the Pool menu.
    A dialog box asks you if you are sure you want to follow through. Remember that this 
    operation cannot be undone!
    Before you permanently delete audio files from the hard disk, you 
    should make sure that these aren’t used by another project!  
    						
    							CUBASE SE
    18 – 336 The Pool
    Removing unused clips from the Pool
    This function finds all clips in the Pool that are not used in the project, 
    and either moves them to the Pool Trash folder where they can be 
    permanently deleted, or removes them from the Pool:
    1.Select “Remove Unused Media” on the Pool menu.
    A prompt appears with the text “Move to Trash or Remove From Pool?”
    2.Make your selection.
    Locating events referring to a clip in the Pool
    If you want to find out which events in the project refer to a particular 
    clip in the Pool, proceed as follows:
    1.Select the clip in the Pool.
    2.Select “Select in Project” on the Pool menu.
    All events that refer to the selected clip are now selected in the Project window.
    Locating clips in the Pool
    You can perform a search of the Pool to locate particular clips, in the 
    following way:
    1.Select “Search Media…” from the Pool menu.
    This opens the Find Media window, in which you can specify various 
    criteria to match. You can search by any one (or a combination) of the 
    following properties:
    • Name.
    • Size (in seconds, minutes, frames or bytes).
    • Bitsize (resolution).
    • Channels (stereo or mono).
    2.Tick the box beside the property you would like to search by, and enter 
    the desired name or value.
    For the “Size” property, you can search for sizes smaller or greater than a value, or 
    between two values. This is determined by the second pop-up menu.
    3.Press Start.
    The search result appears in the lower half of the window. 
    •To select the found clips in the Pool, click the “Select in Pool” button. 
    						
    							CUBASE SE
    The Pool 18 – 337
    •To insert a found clip directly into the project, select it in the list in the 
    dialog and select one of the “Insert into Project” options from the Pool 
    menu.
    The options are described on page 334.
    The “Search Media…” command is also accessible from the Project 
    window – the Pool window does not have to be open.
    Locating selected events
    If you quickly want to find the clip for an event in the Project window, 
    you can also use the following method:
    1.Select one or several events in the Project window.
    2.Pull down the Audio menu and select “Find Selected in Pool”.
    The corresponding clip(s) will be located and highlighted in the Pool. If the Pool window 
    isn’t already open it will be opened.
    Searching for audio files on disk
    The Pool can help you locate audio files on your hard disk or other 
    media. This works much like the regular file search, but with a couple 
    of extra features:
    1.Click the Search button in the toolbar.
    A lower pane appears in the window, displaying the search functions.
    2.Use the Location pop-up menu to specify where to search.
    The pop-up menu will list all your local drives and removable media.   
    						
    							CUBASE SE
    18 – 338 The Pool
    •If you want to limit the search to certain folders, choose “Select Search 
    Path…” and select the desired folder in the dialog that appears.
    The search will include the selected folder and all subfolders. Note also that folders 
    you have recently selected using the “Select Search Path” function will appear on the 
    pop-up menu, allowing you to quickly select any of them.
    3.Specify the name of the file(s) to search for in the Name field.
    You can use partial names or wildcards (*), if you like. Note however, that the function 
    only searches for audio files of the supported formats.
    4.Click the Search button in the search pane.
    The search is started and the Search button is labeled Stop – click this to cancel the 
    search if needed.
    When the search is finished, the found files are listed to the right.
    •To audition a file, select it in the list and use the playback controls to 
    the left (Play, Stop, Pause and Loop).
    If Auto Play is activated, selected files will automatically be played back.
    •To import a found file into the Pool, select it in the list and click the Im-
    port button in the search pane.
    5.To close the search pane, click the Search button in the toolbar again.
    About missing files
    When you open a project, you may get a warning that one or more 
    files are “missing”. If you click Close in the warning dialog, the project 
    will open anyway, without the missing files. In the Pool you can check 
    which files are considered missing. This is indicated by a question 
    mark in the Status column.
    A file is considered missing under one of the following conditions:
    •The file has been moved or renamed outside the program since the last 
    time you worked with the project, and you ignored the Resolve Missing 
    files dialog when you opened the project for the current session.
    •You have moved or renamed the file outside the program during the 
    current session.
    •You have moved or renamed the folder in which the missing files are 
    located. 
    						
    							CUBASE SE
    The Pool 18 – 339
    Locate missing files
    1.Select “Find Missing Files” from the Pool menu.
    The Resolve Missing Files dialog opens. 
    2.In the dialog that appears, decide if you want the program to try to find 
    the file for you (Search), if you want to do it yourself (Locate) or if you 
    want to specify in which directory the program should search for the 
    file (Folder).
    •If you select Locate, a file dialog opens, allowing you to locate the file 
    manually.
    Click “Open” when you have located the file.
    •If you select Folder, a dialog opens to let you specify the directory in 
    which the missing file can be found.
    This might be the preferred method if you have renamed or moved the folder contain-
    ing the missing file, but the file still has the same name. Once you select the correct 
    folder, the program finds the file and you can close the dialog.
    •If you select Search, the program will scan your hard disks for a file 
    with the proper name and display them in a list. 
    The dialog allows you to specify which folder or disk should be scanned. Click the 
    Search Folder button, select a directory or a disk and then click the Start button. If 
    found, select the file from the list and click “Accept”. Afterwards Cubase SE tries to 
    map all other missing files automatically.
    Reconstructing missing edit files
    If a missing file cannot be found (e.g. if you have accidentally deleted 
    it from the hard disk) it will normally be indicated with a question mark 
    in the Status column in the Pool. However, if the missing file is an edit 
    file (a file created when you process audio, stored in the Edits folder 
    within the project folder), it may be possible for the program to recon-
    struct it by recreating the editing to the original audio file:
    1.Open the Pool and locate the clip(s) for which files are missing.
    2.Check the Status column – if this says “Reconstructible”, the file can 
    be reconstructed by Cubase SE.
    3.Select the reconstructible clips and select “Reconstruct” from the 
    Pool menu.
    The editing is performed and the edit files are recreated. 
    						
    							CUBASE SE
    18 – 340 The Pool
    Removing missing files from the Pool
    If the Pool contains audio files that cannot be found or reconstructed, 
    you may want to remove these:
    •Select “Remove Missing Files” from the Pool menu to remove all 
    missing files from the Pool (and remove their corresponding events 
    from the Project window).
    Auditioning clips in the Pool
    There are two methods you can use to audition clips in the Pool:
    •By selecting a clip and activating the Play button.
    The whole clip will play back, unless you stop playback by clicking the Play button again.
    The Play button.
    •By clicking somewhere in the waveform image for a clip.
    The clip will play from the position in the waveform you click until the end of the clip, 
    unless you stop playback by clicking the Play button, or by clicking anywhere else in 
    the pool window.
    Clicking in the waveform image to audition a clip.
    If you have activated the Loop button before you audition, the follow-
    ing will happen:
    The Loop button. 
    						
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