Steinberg Cubase SE 3 Operation Manual
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CUBASE SE Audio processing and functions 14 – 271 Stereo Flip This function works with stereo audio selections only. It allows you to manipulate the left and right channel in various ways. The dialog con- tains the following parameters: Mode This pop-up menu determines what the function does: Option Description Flip Left-Right Swaps the left and right channel. Left to Stereo Copies the left channel sound to the right channel. Right to Stereo Copies the right channel sound to the left channel. Merge Merges both channels on each side, for mono sound. Subtract Subtracts the left channel information from the right and vice versa. This is typically used as a “Karaoke effect”, for removing centered mono material from a stereo signal.
CUBASE SE 14 – 272 Audio processing and functions Time Stretch This function allows you to change the length and “tempo” of the se- lected audio, without affecting the pitch. The dialog contains the fol- lowing parameters: Input section This section contains information and settings regarding the “input”, the audio selected for processing: Parameter Description Length in Samples The length of the selected audio, in samples. Length in Seconds The length of the selected audio, in seconds. Tempo in BPM If you are processing music, and know the actual tempo of the audio, you can enter it here as beats per minute. This makes it possible to time stretch the audio to another tempo, without hav- ing to compute the actual time stretch amount. Bars If you use the tempo setting, you need to specify the length of the selected audio here, as bars, beats, 1/16-notes and ticks (with 120 ticks per 1/16-note). Time Signature If you use the tempo setting, you specify the time signature here.
CUBASE SE Audio processing and functions 14 – 273 Output section These settings are used if you want to stretch the audio to fit within a specific time span or tempo. The values will change automatically if you adjust the Timestretch amount (see below). Timestretch The Timestretch parameter determines the amount of timestretch, as a percentage of the original length. If you use the settings in the Out- put section to specify the amount of timestretch, this value will change automatically. The possible timestretch range depends on the “Effect” option: •If the “Effect” checkbox is deactivated, the range is 75-125%. This is the preferred mode if you want to preserve the character of the sound. •If the “Effect” checkbox is activated, you can specify values between 10 and 1000%. This mode is mainly useful for special effects, etc. Algorithm Allows you to select a time stretch algorithm: Standard or Drum mode. Standard is quicker and gives lower audio quality. Drum mode is a spe- cial algorithm, optimized for processing rhythmic material. Parameter Description Samples The desired length in samples. Seconds The desired length in seconds. BPM The desired tempo (beats per minute). For this to work, you have to know the actual tempo of the audio, and specify this (along with time signature and length in bars) in the Input section to the left. Range Allows you to specify the desired length as a range between two time positions. Set to Locators RangeClicking this button sets the Range values to the length of the Cycle.
CUBASE SE 14 – 274 Audio processing and functions Freeze Edits The Freeze Edits function on the Audio menu allows you to make all processing permanent for a clip: 1.Select the clip in the Pool or one of its events in the Project window. 2.Select “Freeze Edits…” from the Audio menu. •If there is only one edit version of the clip (no other clips refer to the same audio file), the following dialog will appear: If you select “Replace”, all edits will be applied to the original audio file (the one listed in the clip’s Path column in the Pool). If you select “New File”, the Freeze Edits opera- tion will create a new file in the Audio folder within the project folder (leaving the origi- nal audio file unaffected). •If the selected clip (or the clip played by the selected event) has sev- eral edit versions (i.e. there are other clips referring to the same audio file), the following alert will appear: As you can see, you don’t have the option to Replace the original audio file in this case. This is because that audio file is used by other clips. Select “New File” to have a new file created in the Audio folder within the project folder.
CUBASE SE 15 – 276 The Sample Editor Background The Sample Editor allows you to view and manipulate audio at the au- dio clip level, by cutting and pasting, removing or drawing audio data or applying effects. Opening the Sample Editor You open the Sample Editor by double clicking an audio event in the Project window or the Audio Part Editor, or by double clicking an au- dio clip in the Pool. You can have more than one Sample Editor open at the same time. •Note that double clicking on an audio part in the Project window will open the Audio Part Editor, even if the part only contains a single au- dio event. See page 294.
CUBASE SE The Sample Editor 15 – 277 Window overview The Elements menu If you right-click (Win) or [Ctrl]-click (Mac) in the Sample Editor to bring up the Quick menu, you will find a sub menu called “Elements”. By activating or deactivating options on this submenu, you can decide what you want shown in the editor window. Some of these options are also available as icons on the toolbar.
CUBASE SE 15 – 278 The Sample Editor The toolbar The toolbar contains tools and various settings: • You can customize the toolbar by right-clicking it (Win) or [Ctrl]-clicking it (Mac) and using the pop-up menu to hide or show items. Selecting Setup from the pop-up menu allows you to reorder sections on the toolbar, store presets, etc. See page 561. The Sample Editor toolsAudition, Loop & Volume controlsAutoscroll Show EventShow info line Snap to Zero CrossingLength of the current selection rangeStart and end of current selection range Hitpoint modeHitpoint controls Musical controls
CUBASE SE The Sample Editor 15 – 279 The thumbnail display The thumbnail display provides an overview of the whole clip. The sec- tion currently shown in the Sample Editor’s main waveform display is in- dicated by a blue rectangle in the thumbnail, while the current selection range is shown in blue. •You can move the blue rectangle in the thumbnail to view other sections of the clip. Click in the lower half of the rectangle and drag it to the left or right to move it. •You can resize the blue rectangle (by dragging its left or right edge) to zoom in or out, horizontally. •You can define a new viewing area by clicking in the upper half of the overview and dragging a rectangle with the pointer. The ruler The Sample Editor ruler is located between the thumbnail and the waveform display. It shows the timeline in the display format specified in the Project Setup dialog (see page 81). If you like, you can select an in- dependent display format for the ruler by clicking on the arrow button to the right of it and selecting an option from the pop-up menu that ap- pears (this affects the values in the info line too). For a list of the display format options, see page 79.
CUBASE SE 15 – 280 The Sample Editor The waveform display and the level scale The waveform display shows the waveform image of the edited audio clip – in the style selected in the Preferences dialog (Event Display–Au- dio page), see page 87. To the left of it, a level scale can be shown, in- dicating the amplitude of the audio. •When the level scale is shown, you can select whether the level should be shown as a percentage or in dB. This is done by right-clicking the level scale and selecting an option from the pop-up menu that appears. This also allows you to hide the level scale.