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Lucent Technologies CentreVu Visual Vectors Release 8 User Guide

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    							  Glossary CentreVu Visual Vectors User Guide Release 8
    GL
    -5
    Dictionary
    A CMS subsystem that can be used to assign names to various call center elements such as login 
    IDs, splits/skills, trunk groups, VDNs and vectors. These names appear on reports, making them 
    easier to interpret.
    EAS 
    See Expert Agent Selection.
    Entity 
    A generic term that refers to one of the following: Announcement, Split/Skill, Trunk Group, VDN, 
    or Vector. Entities that 
    CentreVu Visual Vectors can view or administer include Vectors and VDNs. 
    Entity names are obtained from the 
    CentreVu CMS Dictionary; renaming entities using Visual 
    Vectors results in changes to the CMS Dictionary.
    Error Message 
    A response from a program indicating that a problem has arisen or  something unexpected has 
    happened, requiring your attention.
    Expert Agent Selection (EAS)
    Expert Agent Selection (EAS) is an optional switch feature that builds on the power of the Call 
    Vectoring and ACD features of the switch to match the skills required to handle a particular call to 
    an agent who has at least one of the skills that a caller requires. The ACD queuing and the Queue 
    and Check  vector commands are used to route a call to an agent with the appropriate skill to 
    handle that call. With EAS, call distribution is based on skill.
    CentreVu CMS collects data on skills in the same manner as it collects data on splits.
    CentreVu CMS also reports VDN data by VDN skill preference, so that customers can assess the 
    call center performance relative to calls requiring particular skills. CMS reports how many calls 
    were handled, how long these calls waited for service, and the average talk time for calls queued 
    to a particular skill preference in a particular VDN.
    Folder 
    An object in the Navigator tool that contains entities (splits/skills, trunk groups, VDNs, and 
    vectors). Folders are used to visually group all entities of a specific type for an ACD.
    Historical Database
    Contains intrahour records for up to 62 days, daily records for up to 5 years, and weekly/monthly 
    records for up to 10 years for each CMS-measured agent, split/skill, trunk, trunk group, vector, and 
    VDN.
    INFORMIX
    A relational database management system used to organize CMS historical data. 
    						
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    INFORMIX SQL
    The interactive interface typically used to view the INFORMIX database.
    Integrated Services Digital Network (ISDN)
    A digital standard for telephony that enables, among other things, telephone, television, and 
    computer signals on the same lines. This system may someday replace our existing telephone 
    lines.
    ISDN 
    See Integrated Services Digital Network.
    LAN 
    See Local Area Network.
    Local Area Network
    A private interactive communication network that allows computers to  communicate over short 
    distances, usually less than one mile, at high  data transfer rates from 1 Mbps to as high as 100 
    Mbps.
    Logical Agent
    An EAS feature that associates the agents login ID with the physical extension when the agent 
    logs in. Properties such as the assigned skills, class of restriction, and coverage path are 
    associated with the login ID rather than the physical extension. This allows agents to log in at any 
    available set.
    Agents are assigned a single set of work mode buttons, rather than one set per skill. This simplifies 
    the agents interface to the work mode buttons. When the “MI” or “AI” button is lit, the agent is 
    available to take a call in any assigned skills.
    The Logical Agent capability allows calling agents to connect by dialing into their login IDs. Calls 
    to login IDs may be treated as direct agent ACD calls, given the proper class of restriction, or may 
    be treated as extension (personal) calls. Treating the calls as direct agent calls can be used to 
    help distinguish business-related from personal calls.
    Look Ahead Interflow  (LAI) 
    A switch feature that can be used to balance the call load among multiple call centers. The LAI 
    feature works with Call Vectoring and ISDN PRI trunks to intelligently route calls between call 
    centers. This allows multiple call centers to share work loads, expands hours of coverage, and 
    allows calls to be transparently handled by call centers in different time zones.
    Measured
    A term that means an ACD entity (agent, split/skill, trunk, trunk group, vector, VDN) has been 
    identified to CMS for collection of data. If the ACD element is not measured, no data is collected. 
    						
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    Menu bar 
    A menu bar is under the title bar of most windows. The menu bar shows the menu names available 
    for that particular window (for example, File and Help). You select an item from one of these drop-
    down menus.
    Message Windows
    Temporary windows used only for displaying information like syntactical field errors.
    Multiuser Mode
    Any administered CMS user can log into CMS. Data continues to be collected if data collection is 
    “on.”
    Name (Synonym) Fields
    Fields in which you may enter a name (synonym) that has been entered in the CMS Dictionary (for 
    example, names of splits/skills, trunk groups, vectors, VDNs).
    Navigator 
    A window that displays after you select it from the Tools menu or toolbar in the 
    CentreVu 
    Framework window. It consists of two panes: a hierarchical “tree” view of your Call Center World 
    on the left and a list of objects or entities on the right.
    Nonprimary Split/Skill
    When a call is queued to multiple splits/skills, the second and third splits/skills to which the call 
    queues in a VDN are called nonprimary splits/skills. They are also referred to as secondary and 
    tertiary splits/skills, respectively.
    Object 
    Any item which may appear in your Call Center World through the Navigator tool. Objects can be 
    containers of other objects or entities (VDNs folder), or an object may be an administrable entity 
    itself (VDN).
    Primary Skill
    Skills assigned to an agent. Primary skills are the areas in which the agent has the most expertise.
    See also Agent Skill.
    Pseudo-ACD 
    An area you create on your CMS to place previously backed-up ACD  data. A pseudo-ACD is not 
    a live (real) ACD and does not communicate  with any switch. 
    						
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    Queue
    A holding area for calls waiting to be answered in the order in which they were received. Calls in 
    a queue may have different priority levels, in which case, calls with a higher priority are answered 
    first.
    QUEUED
    A trunk state. An ACD call has seized the trunk and is queued to a split/skill waiting for an agent 
    to answer.
    Read Permission
    The CMS user can access and view data (for example, run reports or view the Dictionary 
    subsystem). Read permission is granted from the User Permissions subsystem.
    Real-Time Database
    Consists of the current and previous intrahour data on each CMS-measured agent, split, trunk, 
    trunk group, vector, and Vector Directory Number (VDN).
    ScratchPad
    The Default ScratchPad name is a container area on your PC designed to save vectors off-line 
    when a switch/ECS link or CMS connection is not available. You can create a hierarchy of sub-
    folders under the default folder by selecting New ScratchPad from Navigators Filemenu.
    Secondary Skill 
    Skills assigned to an agent. Secondary skills are the areas in which the  agent does not have 
    extensive expertise, or is not the agents preference.  (Used in G3V2 through G3V4 with EAS.)
    See Agent Skill, Skill Level.
    SEIZED
    A trunk state. A call is using the trunk either incoming or outgoing.
    Service Observing-VDNs
    A feature available with G3V4 or later switches that gives a voice terminal user the ability to 
    monitor the treatment a call receives as it is processed by a VDN.
    Single-User Mode
    Only one person can log into CMS. Data continues to be collected if data collection is “on.” This 
    mode is required to change some CMS administration. 
    						
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    Skill
    An attribute that is assigned to an ACD Agent. Agent Skills can be thought of as the ability for an 
    Agent with a particular set of skills to handle a call which requires one of those skills. In relationship 
    to your call center, think of skill as a specific customer need/requirement or perhaps a business 
    need of your call center. You will be defining your skills based on the needs of your customers and 
    your call center.
    Skill Hunt Group 
    When EAS is enabled, calls route to specific skill hunt groups. These skill  hunt groups are usually 
    based on the needs of your customers. Agents  are not assigned to a skill group (like split hunt 
    groups), but agents are assigned specific skills that become active when they log in to their voice 
    terminal.
    Skill Level 
    A priority level from 1 (highest) to 16 (lowest) indicating an agents level of  expertise or ability to 
    handle calls to the given skill. (ECS Version 5 and later.)
    Split
    A group of extensions that receives special-purpose calls in an efficient, cost- effective manner. 
    Normally, calls to a split arrive primarily over one or a few trunk groups.
    Staffed Agent
    An agent who is currently logged in to the switch.
    Station
    An unmeasured extension. An extension that is not currently staffed by an agent or that is a 
    member of an unmeasured split/skill or hunt group.
    Status bar 
    A status bar is across the bottom of some windows. The status bar shows information about the 
    current action in that window.
    Switch
    A private switching system providing voice-only or voice and data communications services 
    (including access to public and private networks) for a group of terminals within a customers 
    premises.
    Tertiary Split/Skill
    Generic 3 with vectoring, Generic 2.2 with EAS only. When a call is queued to multiple splits/skills, 
    the third split/skill the call queued to in a VDN is called the tertiary split/skill. 
    						
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    Time Format
    The standard format for entering times on CMS reports. 
    Acceptable formats are:
    •AM/PM format (for example, 7:30AM-5:00PM).
    •Military time format (for example, 7:30-17:00).
    Title bar 
    A title bar is across the top of most windows. The title bar shows the name of that particular window 
    (for example, Navigator). Titles of open tool windows will be listed on the Window menu of 
    CentreVu Framework.
    Toolbar 
    A toolbar is under the menu bar of most windows. Toolbar icons represent actions you can 
    perform.
    Tooltips 
    Tooltips are available in most windows by placing the mouse cursor over an item for two seconds. 
    Tooltips usually describe the actions performed by selecting an icon.
    Trunk
    A telephone circuit that carries calls between two switches, between a Central Office (CO) and a 
    switch, or between a CO and a phone.
    Trunk Group
    A group of trunks that are assigned the same dialing digits - either a phone number or a Direct 
    Inward Dialed (DID) prefix.
    Universal Call Identifier (UCID)
    A number that uniquely identifies a call in a network of nodes that support UCID. This number will 
    be a part of the records in the Call History feature of CMS.
    User ID
    The login ID for a CMS user.
    User Permissions
    An area of the CMS server that allows the CMS administrator to define what each user has access 
    to.
    VDN
    See Vector Directory Number. 
    						
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    VDN Assignment 
    The VDN Assignment Wizard, accessed from 
    CentreVu Framework, guides you through the 
    process of assigning a vector and skill preference to a VDN. The windows that display after you 
    select Vector Id or Skill Pref from the context menu of a VDN object are part of this tool.
    VDN Calls-Counted
    Also known as counted-calls to VDN and active VDN calls. A Call Vectoring capability available 
    with G3V4 or later switches. Counted-calls to VDN is a parameter of the go to step and go to 
    vector commands that provides conditional branching (to a different step in the same vector or 
    to a different vector) based on the number of incoming trunk calls a VDN is currently processing.
    VDN of Origin  Announcement (VOA)  
    A short announcement that is assigned to a VDN through switch  administration. The VOA 
    identifies the origin or purpose of a call for the  call center agent who answers the call.
    VDN Skill Preference
    Up to three skill(s) can be assigned to a VDN. Calls use VDN skills for routing based on your 
    preference (as you administer it in the vector). VDN skill preferences are referred to in the vector 
    as “1st,” “2nd,” or “3rd.”
    A prioritized list of agent skills administered for a VDN that are required or preferred for the 
    answering agent. VDN Skill Preferences represent the requirement that a call be routed to an ACD 
    agent with a particular ability or set of abilities.
    Vector
    A list of steps that process calls in a user-defined manner. The steps in a vector can send calls to 
    splits, play announcements and music, disconnect calls, give calls a busy signal, or route calls to 
    other destinations. Calls enter vector processing via VDNs, which may have received calls from 
    assigned trunk groups, from other vectors, or from extensions connected to the switch.
    Vector Command  
    A vector step that describes the action to be executed for a call (for  example, Queue, check, 
    disconnect).
    Vector Directory Number (VDN)
    An extension number that enables calls to connect to a vector for processing. A VDN is not 
    assigned an equipment location. It is assigned to a vector. A VDN can connect calls to a vector 
    when the calls arrive over an assigned automatic-in trunk group or when calls arrive over a dial-
    repeating (DID) trunk group and the final digits match the VDN. The VDN by itself may be dialed 
    to access the vector from any extension connected to the switch. 
    						
    							  Glossary CentreVu Visual Vectors User Guide Release 8
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    Vector Editor 
    This software tool, accessed from 
    CentreVu Framework, allows you to create and edit vectors 
    visually, by dragging and dropping icons representing commands from a palette and arranging 
    them into vector steps in a work area. You can attach comments, change layout, and save and 
    print the vectors.
    Vector Step
    One processing step in a vector. A vector step consists of a command and one or more conditions 
    or parameters. These conditions or parameters are found on a steps Properties window in Visual 
    Vectors client software.
    Vector Step Condition
    A condition accompanying a vector command that defines the circumstances in which the 
    command will be applied to a call. These conditions are found on a steps properties window in 
    Visual Vectors client software.
    VOA  
    See VDN of Origin Announcement.
    Visual Vectors Client 
    Client software which provides a rich, graphical user interface for creating or modifying configured 
    elements of ACDs connected to a CMS.
    Visual Vectors Server 
    Server software which enables administration (changing or modifying configured elements) for 
    ACDs connected to a CMS.
    Voice Terminal
    A telephone set, usually with buttons, that gives an agent some control over the way calls are 
    handled.
    Write Permission
    The CMS user can add, modify, or delete data and execute processes. Write permission is granted 
    from the User Permissions subsystem. 
    						
    							  Index CentreVu Visual Vectors User Guide Release 8
    IN-1
    Index
    A
    accelerator Keys
    definition of.  .  .  .  .  .  .  .  .  .  .   2-3, 4-3, 5-3, GL-1
    ACD
    administering.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   1-6
    ACD link status .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-11
    ACD object  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-28, 2-33
    ACD, multiple
    description of.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   1-5
    ACD, single
    description of.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   1-5
    ACDs .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 1-14
    adding objects.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-16
    Adjunct Route.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-41
    Agent Activity
    Queue  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-40
    Test  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-38
    Announcement  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-34
    Announcement Folder object .  .  .  .  .  .  .  . 2-28, 2-34
    Announcement object.  .  .  .  .  .  .  .  .  .  .  . 2-28, 2-34
    Assignment window.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 5-16
    B
    Busy.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-36
    C
    Call Center World
    definition of.  .  .  .  .  .  .  .  .  .  .  .  .  .  .   1-11, GL-2
    objects in your .  .  .  .  .  .  .  . 2-25, 2-26, 2-32, 3-24
    setting up.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   2-1
    Call Center World object  .  .  .  .  .  .  .  .  .  . 2-26, 2-32
    Caller Info.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-37
    Center Info
    Queue  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-40
    Test  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-37
    CentreVu CMS
    interactions with  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   1-9
    CentreVu Framework
    definition of.  .  .  .  .  .  .  .  .  .  .  .  .  .  .   1-11, GL-3
    CentreVu Supervisor
    interactions with  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   1-8
    CentreVu® CMS
    adding new CMS.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-14
    close
    all windows.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   3-4, 4-12
    CMS object .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-27, 2-33
    CMS server
    logging in to a  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3-10
    CMS server software
    interactions with  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   1-9
    Collect.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-36connect
    to existing server .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   3-11
    to new server .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   3-12
    Consider.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   4-35
    container
    definition of .  .  .  .  .  .  .  .  .  .  .  2-3, 4-3, 5-3, GL-3
    context menu
    definition of .  .  .  .  .  .  .  .  .  .  .  2-3, 4-3, 5-3, GL-3
    Controller window .  .  .  .  .  .  .  .  .  .  .  .  .   3-14, 4-15
    Converse  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   4-36
    Copies field  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   4-57
    courses
    available training .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   1-20
    Current steps
    stored.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   4-17
    visual .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   4-17
    current window
    definition of .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  GL-3
    D
    database
    deleting entries .  .  .  .  .  .  .  .  .  .  .  .  .   2-19, 2-20
    database operations
    selecting  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   4-55
    Dictionary
    names, descriptions  .  .  .  .  .  .  .  .  .  .  .  .  .   1-15
    Disconnect.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   4-37
    disconnect
    and exit .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3-5, 4-13, 5-7
    E
    Edit menu  .  .  .  .  .  .  .  .  .  .  .  .  .  .   2-11, 3-18, 4-20
    Entities
    definition of .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  5-3
    entity
    definition of .  .  .  .  .  .  .  .  .  .  .  .  . 1-11, 2-3, GL-5
    exit
    and disconnect .  .  .  .  .  .  .  .  .  .  .  . 3-5, 4-13, 5-7
    F
    File menu  .  .  .  .  .  .  .  .  .  .  .  .  2-8, 2-11, 3-17, 4-18
    folder
    definition of .  .  .  .  .  .  .  .  .  .  .  2-3, 4-4, 5-3, GL-5
    Framework
    accessing.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  3-6
    running .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  3-7
    using  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  3-1
    Framework window  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  2-6
    G
    Goto Vector  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   4-42 
    						
    							  Index CentreVu Visual Vectors User Guide Release 8
    IN-2
    H
    Hardware Platforms, supported.  .  .  .  .  .  .  .  .  .  . 1-3
    Help menu  .  .  .  .  .  .  .  .  .  .  .   2-9, 2-12, 3-20, 4-23
    help system.  .  .  .  .  .  .  .  .  .  .  .  .  . 2-13, 3-21, 4-25
    I
    input field
    definition of.  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-3, 4-4, 5-3
    input fields  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3-25, 4-43
    classes.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  2-24
    name fields.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  2-24
    rules .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  2-24
    input windows.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-18, 4-33
    Insert menu.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  4-23
    L
    login status .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  2-11
    M
    menu bar .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-11, 3-16
    definition of.  .  .  .  .  .  .  .  .  .  .   2-3, 4-4, 5-4, GL-7
    menus
    Edit.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-11, 3-18, 4-20
    File.  .  .  .  .  .  .  .  .  .  .  .  .  .   2-8, 2-11, 3-17, 4-18
    Help  .  .  .  .  .  .  .  .  .  .  .  .  .   2-9, 2-12, 3-20, 4-23
    Insert.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  4-23
    Tools.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-8
    Vector Editor menus.  .  .  .  .  .  .  .  .  .  .  .  .  .  4-24
    View .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-11, 3-19, 4-22
    Visual Vector menus.  .  .  .  .  .  .  .  .  .  .  .  .  .  3-21
    Visual Vectors .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  2-13
    Window  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-9
    messages, status.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  3-16
    Messaging Skill.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  4-42
    Music .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  4-34
    N
    name fields
    definition of.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  4-4, 5-4
    rules .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  2-24
    Navigator
    definition of.  .  .  .  .  .  .  .  .  .  .  .  .  1-12, 2-3, GL-7
    toolbar .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  2-10
    Navigator tool
    browsing Call Center World .  .  .  .  .  .  .  .  .  .  3-22
    selecting and running  .  .  .  .  .  .  .  .  .  .  .  .  .  3-13
    using.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3-1
    O
    objects
    adding and deleting.  .  .  .  .  .  .  .  .  .  .  .  .  .  .   2-5
    Call Center World.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-25
    definition of .  .  .  .  .  .  .  .  .  .  .  2-4, 4-4, 5-4, GL-7
    exploring .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3-23
    in your Call Center World.  .  .  .  .   2-26, 2-32, 3-24
    properties of  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-31
    P
    PC configuration, minimum .  .  .  .  .  .  .  .  .  .  .  .   1-3
    printing
    windows  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-57
    properties
    of objects .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2-31
    Q
    Queue Activity
    Queue  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-39
    Test.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-38
    Queue Unconditional  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-41
    R
    Reply  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-35
    Ringback  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-35
    Route To Digits  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-41
    Route To Number .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-41
    S
    Save Vector As window .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-30
    features.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-32
    ScratchPad object.  .  .  .  .  .  .  .  .  .  .  .  .  .2-27, 2-32
    Select the Vector to Open window  .  .  .  .  .  .  .  . 4-26
    Select the Vector to open window
    features.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-29
    selecting database operations.  .  .  .  .  .  .  .  .  .  . 4-55
    Selection window  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 5-13
    servers
    adding new CMS .  .  .  .  .  .  .  .  .  .  . 2-14, 3-8, 4-9
    Silence.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-35
    Software, required.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   1-3
    software, required .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .   1-4
    Split/Skill Folder object  .  .  .  .  .  .  .  .  .  .  .2-28, 2-34
    Split/Skill object .  .  .  .  .  .  .  .  .  .  .  .  .  .  .2-28, 2-35
    Status bar
    definition of .  .  .  .  .  .  .  .  .  .  .  .  .  .2-4, 4-4, GL-9
    status indicators.  .  .  .  .  .  .  .  .  .  .  .  .  .  .2-11, 4-17
    status messages  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3-16
    Stop .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4-36 
    						
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