Yamaha Mo 8 Manual
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Controllers supported by the MO 71Owner’s Manual Quick Guide Using the Controllers—Advanced Course Controlling the overall system with ASSIGN A and B The ASSIGN A and B (Knob 1 and 2) settings let you control the functions that affect all Voices, Performances, Song, and Pattern. You can store the ASSIGN A and B settings as the system settings by pressing the [STORE] button. nASSIGN A and B are common to all Voices/Performances/Songs/Patterns. Changing the setting of ASSIGN A and B may result in changes to the data of stored User Voices/Performances/ Songs/Patterns. 1 ASSIGN A, ASSIGN B Determines the Control Change numbers generated when controlling the ASSIGN A and B (Control sliders 1 and 2). Normally, there is no need to change these parameters. The conventional parameter assignments (as defined in the MIDI standard) used for the control numbers are indicated in parentheses. 2 Destination (function) Determines the functions assigned to ASSIGN A and B. For the details about the abbreviations and the parameter types, refer to the Control List in the separate Data List booklet. [UTILITY] ➞ [F4] CTL ASN ➞ [SF2] ASSIGN (page 208) 12
Quick Guide Using the Controllers—Advanced Course Controllers supported by the MO 72Owner’s Manual Changing Control Change numbers The functions assigned to the controllers by the Controller Set and ASSIGN A/B functions are applied only to the internal tone generator block. For connected external MIDI instruments, use of the controllers generates MIDI Control Change messages, as assigned in the chart below. * The MO does not have the following MIDI controllers: Aftertouch, Ribbon Controller, Foot Controller 2 jack, or Breath Controller jack. However, keep in mind that if the same MIDI Control Change messages as set here are received from an external device, the internal tone generator also responds to those messages as if the unsupported/unavailable MIDI controller was used on the MO. Conventional controllers, such as Modulation wheel, will affect connected MIDI instruments in their conventional way. For example, when the pan function is assigned to the Modulation wheel under Controller Set, using the Modulation wheel will apply the pan function to the internal tone generator, but will transmit the Modulation messages to an external MIDI instrument. Keep in mind also that if the same MIDI Control Change messages as set here are received from an external device, the internal tone generator also responds to those messages as if the controller on the MO itself was used. Controller Generated MIDI message Display for setting the Control Change number Aftertouch* Channel Aftertouch (DnH) – Pitch Bend wheel Pitch Bend (EnH) – Modulation wheel Control Change (BnH, 01H) – ASSIGN A, B Control Change (BnH) [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN Footswitch Control Change (BnH) [UTILITY] → [F4] CTL ASN → [SF3] FT SW Ribbon Controller* Control Change (BnH) [VOICE] → [UTILITY] → [F3] VOICE → [SF4] CTL ASN [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F4] CTL ASN [SONG]/[PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F4] CTL ASN ASSIGN 1, 2 Foot Controller 1, 2* Breath Controller* Using the Controllers for two different functions You can also set up a controller such that it sends one kind of Control message to the internal tone generator of the MO, yet another kind of message to the MIDI Out. For example, in a Controller Set you could assign Resonance to ASSIGN 1 (Knob 3). Then, in the Utility mode, you could assign Control Change number 1 (modulation) to the same Knob. Now, when you move Knob 3, resonance will be applied to the sound of the internal tone generator block, while modulation messages will be transmitted to the external MIDI instrument. External MIDI instrument ControllerTone generator block Transmitting the Control Change messages Affecting the destination (Dest) TIP
Playing the Demo Songs/Patterns 73Owner’s Manual Quick Guide Creating a Song on the MO In this section, we’ll explain how to create a Song by using the built-in sequencer of the MO (Song mode and Pattern mode). There are two ways (or modes) that you can use the music production features of the MO to create your own music: Song mode and Pattern mode. In the Song mode, you can create a Song in order from beginning to end. Song mode In the Pattern mode, you can create separate Sections, each several measures in length, as an Intro, melody A, main theme, etc.—then, combine the separate Sections to create an entire Song. Pattern mode First, listen to the Song and Pattern Demos that have been specially programmed in the MO, to give you an idea how the Patterns are built and how they can be used. Next, we’ll give you a specific example in creating a Song—entering a rhythm pattern to each Section in the Pattern mode, then recording a melody in the Song mode. Once you see how it’s done, you can use the same method to create your own music with Patterns and Songs. Playing the Demo Songs/Patterns The Song and Pattern Demos have been specially programmed so you can hear just how amazing the sounds are, and find out just how powerful the instrument really is—for music creation, performance and production. When the Demo Song/Pattern data is loaded, the memory area for playback will be overwritten and the [EFFECT BYPASS] button will be turned off. Also, the following settings will be changed in order to play back the Demo Song/Pattern properly. Important data should always be backed up to a USB storage device. Creating a Song on the MO [UTILITY] ➞ [F1] GENERAL ➞ [SF1] TG ➞ Volume, NoteShift, Tune [UTILITY] ➞ [F1] GENERAL ➞ [SF4] OTHER ➞ CtrlRest 1Simultaneously press the [FILE] button and [UTILITY] button. Measure 1 120 Intro Melody A Main theme Melody A Ending Section ASection B Section C Section BSection P CAUTION MIXING VOICEPERFORMMASTER SONG PATTERN DAW REMOTE EDIT COMPARE SCENE STORE SET LOCATE FILE JOBUTILITY DEMO STOREMODE
Quick Guide Creating a Song on the MO Playing the Demo Songs/Patterns 74Owner’s Manual Any of following three types can be set. However, for this example, select “All.” All ................ Loads both the Demo Song and Pattern data. Song............ Loads only the Demo Song data. Pattern ........ Loads only the Demo Pattern data. After the data is loaded, the Song Play display is automatically called up. When playback of the selected Song is finished, the Song automatically stops. You can stop the Song anytime during playback by pressing the [J] (Stop) button. This pauses the Song at the current position. To resume playback of the Song from that point, press the [F] (Play) button again. To instantly return to the beginning of the Song, press the [ I E] (Top) button.Move the cursor to “Song Number: Name” (with the cursor buttons) then select another Song by using the Data Dial, or the [INC/YES] and [DEC/NO] buttons. Next, let’s play a Demo Pattern. 2Set the LoadType to “All.” 3Press the [ENTER] button to load the Demo data. 01 : DubnBass Song track number and track mute/solo status Track data statusIndicates muted track. Indicates soloed track (page 75). Indicates that the track has no recorded data. Indicates a MIDI track containing MIDI sequence data.Location settings for the selected Song Measure: Beat (for current playback location) ARP1-ARP5Use the [SF1] – [SF5] buttons to call up the Arpeggio type and Song Scene assigned to each button (page 89). Tempo for the selected Song Time signature for the selected Song Transpose setting (for entire Song) Currently selected Song Song number Song name nThe explanations here also apply to the Pattern mode. 4Press the [F] (Play) button to start Song playback. LOCATEREC12 SEQ TRANSPORT LOCATEREC12 SEQ TRANSPORT Top button Start Stop 5Select and play another Demo Song. DEC/NO INC / YES LOCATEREC12 SEQ TRANSPORT Increases number Increases number Decreases number Decreases number Song number: Name Start
Playing the Demo Songs/Patterns 75 Quick Guide Creating a Song on the MO Owner’s Manual There is another way to start Pattern playback—by pressing the notes on the keyboard. Move the cursor to the keyboard icon and press the [INC/YES] button so that the mark appears. In this status, press any key to start the Pattern playback. Make sure that the [SECTION] lamp is on (press the button if necessary), then press any of the buttons shown below to select and play the various Sections contained in a Pattern. Pressing the [A] – [H] buttons calls up Sections A – H and pressing the [PRE1] – [–] buttons calls up Sections I – P. nSome Sections of the Demo Pattern may have no data. Because of this, selecting some Sections may result in no sound. Unlike Song playback, Pattern playback continues in a loop until the [J] (Stop) button is pressed. You can stop the Pattern anytime during playback by pressing the [J] (Stop) button. This pauses the Pattern at the current position. To resume playback of the Pattern from that point, press the [F] (Play) button again. To instantly return to the beginning of the Pattern, press the [ I E] (Top) button.Selecting a Pattern is done in the same way as selecting a Song. Refer to step 5 above. Using Mute/Solo with the Song and Pattern tracks Try this with the Demo Songs to hear how the tracks sound both in isolation and in various combinations. ■ To mute a track The corresponding track is set to mute (its lamp goes off) and produces no sound. When pressing the same number button again, the track mute is canceled (its lamp lights). To turn Mute off, press the [MUTE] button again (the lamp goes off). ■ To solo a track Simultaneously hold down the [MUTE] button and press one of the Number buttons [1] to [16] to solo the corresponding track. Once you’ve selected a track for soloing, the [MUTE] button’s lamp flashes, indicating the Solo function is active. While Solo is active, you can change the soloed track simply by pressing the corresponding Number button [1] to [16]. To cancel the Solo function, press the [MUTE] button again. 6Press the [PATTERN] button to enter the Pattern mode. 7Press the [F] (Play) button to start Pattern playback. 8Try out various rhythm variations by changing the Section. 9Press the [J] (Stop) button to stop Pattern playback. VOICE PERFORM MASTER SONG PATTERN DAW REMOTE EDIT COMPARE SCENE STORE SET LOCATE FILE JOBUTILITY DEMO STORE MODE MIXING PRE 1 A. PIANO PRE 2 KEYBOARD PRE 3 ORGAN PRE 4 USER 1 BASS USER 2 STRINGS GM BRASS –SECTION GUITAR PLUCKEDREED PIPE ABCDE FGH SYN LEAD SYN PAD CHOIRSYN COMP DRUM PERCUSSIONSE MUSICAL FXCOMBICHROMATICPERCUSSION 10Select and play another Demo Pattern. 1Press the [MUTE] button (the lamp lights). 2Press any of the NUMBER [1] – [16] buttons to select the track number to be muted. TRACK SELECT SOLOMUTE12345678 910111213141516 ELEMENT PERF. PART ZONE TRACK SELECT SOLOMUTE12345678 910111213141516 ELEMENT PERF. PART ZONE
Quick Guide Creating a Song on the MO Creating a Pattern 76Owner’s Manual Creating a Pattern When you create a Song, one of the most essential aspects is the rhythm. It is almost always the first thing you start with, and provides a foundation for the rest of the music. The Pattern mode gives you the tools to create rhythm patterns for the accompaniment of the Song. Here, in brief, are the basic steps in using Patterns to create a Song: 1) In the Pattern mode, create and chain together the phrases that will be used for the accompaniment and the Song. 2) Convert the Pattern data to a Song. The following three methods can be used to create a Pattern. • Creating a Pattern by Preset Phrases and Arpeggio • Creating a Pattern by User Phrases • Creating a Pattern with Realtime and Step recording The created Song and Pattern data resides temporarily in DRAM (page 150). Because data contained in DRAM is lost when the power is turned off, you should always store any data residing in DRAM to a USB storage device before turning off the power. Setting up for Creating a Pattern (Mixing Settings) First, select the desired Pattern and assigned the Voice to each track. Select the Empty Pattern. Press the [TRACK SELECT] button so that its lamp lights, and select a track (Part) by pressing the one of the Number buttons [1] to [16]. You can now play the Voice of the selected track from the keyboard. nYou can also select the Part by using the Cursor [] buttons. Turn the [TRACK SELECT] button off, and select the Voice normally, in the same way as in Voice mode. You can also use the Category Search function. nYou can also select the Voice Number or Voice Bank directly with the “VOICE NUM” or “BANK MSB/BANK LSB” parameters. Refer to the separate Data List booklet for details. nWhen selecting the Mixing Voice, move the cursor to the “BANK MSB/BANK LSB” and select “mv,” then move the cursor to “VOICE NUM” and select the Voice Number. For details on the Mixing Voice, see page 78. CAUTION 1Press the [PATTERN] button to enter the Pattern Play mode. 2 Press the [MIXING] button, then [F2] VOICE button to call up the display for setting a Voice. VOICEPERFORMMASTER SONG PATTERN M I X I N G DAW REMOTE EDIT COMPARE SCENE STOREFILE JOBUTILITY DEMO STOREMODE SET LOCATE F1 F2 F3 F4 F5 F6 SF1 SCENE SF2 SF3 SF4 SF5 INFORMATION 3Select a track (Part) to which you want to assign a Voice. 4Select the desired Voice. TRACK SELECT SOLOMUTE 12345678 910111213141516 ELEMENT PERF. PART ZONE
Creating a Pattern 77Owner’s Manual Quick Guide Creating a Song on the MO Press the [STORE] button (the display below appears). Press the [ENTER] button to store the Mixing settings with the Pattern. The created Song and Pattern data resides temporarily in DRAM (page 150). Because data contained in DRAM is lost when the power is turned off, you should always store any data residing in DRAM to a USB storage device before turning off the power. nYou can store the Mixing settings as a Mixing Template. For details on the Mixing Template, see below. nYou can also make settings for the volume, pan, effects and equalizer, as well as the Voice. For details, see page 93. 5Repeat steps 3 and 4 above to assign the Voice to each track (Part). 6Store the Mixing settings. CAUTION Selecting the Voices by using the Mixing Template A total of 32 Mixing settings, each designed for a different music category or genre, have been programmed and stored as convenient Mixing Templates. Each Mixing Template includes the Voices, effects, pan and other settings suitable for the corresponding music genre. Simply dial up the template that comes closest to the type of Song or Pattern you wish to create, tweak the settings as desired, then start recording. nYou can also store the Mixing settings you’ve created in the MO as an original Mixing Template. For details, see page 94. 1Press the [PATTERN] button to enter the Pattern Play mode. 2Press the [MIXING] button, then press the [F6] TEMPLATE button to call up the display for setting a Template. 3Select the desired Template by using the [INC/ YES] and [DEC/NO] buttons or the data dial. As soon as a Template is selected, the relevant Mixing settings will be automatically loaded. 4Play the keyboard to check the Mixing settings. Press the [TRACK SELECT] button so that its lamp lights, and select a Part by pressing the one of the Number buttons [1] to [16]. TIP
Quick Guide Creating a Song on the MO Creating a Pattern 78Owner’s Manual Creating Mixing Voices exclusively for Songs/Patterns If you assign User Voices to your Song or Pattern and then edit them (in the Voice Edit mode), the Voices may sound different than expected. This convenient feature lets you create dedicated Mixing Voices for your Songs and Patterns—ensuring that the Voices will play exactly as they were edited for the Song/Pattern. The Mixing Voice can be stored with the Song or Pattern. nOnly Normal Voices can be created/edited as Mixing Voices. 1Enter the Song mode/Pattern mode and select the Song number/Pattern number. 2Press the [MIXING] button (the lamp lights), then select the Part containing the desired Voice. 3Press the [F5] VCE ED (Voice Edit) button to enter the Mixing Voice Edit mode. nThe Mixing Edit mode can only be entered when selecting a Part to which a Normal Voice has been assigned. 4Call up the Common Edit or Element Edit display as required. These displays are the same as in the Voice mode. See page 203. 5Store the edited Mixing Voice to internal User memory with the Song/Pattern. 5-1Press the [STORE] button to enter the Mixing Voice Store mode. 5-2Set the destination Voice Bank to “MIXV” and select the destination Voice number. You can store the Voice edited in the Mixing Voice Edit mode as a User Normal Voice by setting the Voice Bank to “USER1” or “USER2.” 5-3Press the [ENTER] button to execute the Store operation. The created Song and Pattern data resides temporarily in DRAM (page 150). Because data contained in DRAM is lost when the power is turned off, you should always store any data residing in DRAM to a USB storage device before turning off the power. Creating a Pattern by Preset Phrases and Arpeggio Naturally, you can create phrases and Patterns by recording your own keyboard performance in real time. However, the MO has convenient features—preset phrases and the Arpeggio function—that let you quickly and easily select backing parts and phrases suitable for various music genres and styles. First, we’ll record a performance to Section A, using the Preset Phrases of the Drum patterns, as well as some guitar and bass guitar Arpeggio phrases. Selecting a Drum pattern from Preset Phrases In the example here, we’ll use a Pattern that consists of the following: Track 1: Drums Track 4: Piano Track 2: Bass guitar Track 5: Strings Track 3: Guitar TIP TRACK SELECT MUTE 12345678 910111213141516 ELEMENT PERF. PART ZONE MIXING Destination Voice Number Destination Voice Bank CAUTION 1 Press the [PATTERN] button, then select the Pattern you stored in the section “Setting up for Creating a Pattern (Mixing Settings)” on page 76. 2Turn the [SECTION] button on, then press the [A] button. PRE 1 A. PIANO PRE 2 KEYBOARD PRE 3 ORGAN PRE 4 USER 1 BASS USER 2 STRINGS GM BRASS –SECTION GUITAR PLUCKEDREED PIPE ABCDE FGH SYN LEAD SYN COMP SE MUSICAL FXDRUM PERCUSSIONSYN PAD CHOIRCOMBICHROMATICPERCUSSION
Creating a Pattern 79Owner’s Manual Quick Guide Creating a Song on the MOPress the [F] (Play) button to hear the Drum Pattern. Try out some different drum patterns here. Press the [F1] PLAY button to return the Pattern Play mode.Next, let’s record the bass guitar, guitar, and piano by using the Arpeggio function. Creating a Pattern by Arpeggio Record a bass guitar pattern. Press the [TRACK SELECT] button so that its lamp lights, and select a track by pressing the Number [2] button. Set the parameters related to recording in the [F1] SETUP display. Set Type to “replace,” set Loop to “off,” and set Quantize to “off.” 3Set the meter (time signature), tempo, and length. 4Press the [F4] PATCH button to call up the Patch display. 5 Select Track 1, then select one of the settings Dr 1 to Dr 4 in the category. Next, select a Phrase Number. 6Press the [J] button to stop playback. Meter (time signature)Tempo Length of pattern DEC/NO INC / YES LOCATEREC12 SEQ TRANSPORT TRACK SELECT MUTE 12345678 910111213141516 ELEMENT PERF. PART ZONE Select a track Indicates the category of the preset Phrases Indicates the Phrase number Select a Preset Phrase. Play the Pattern to confirm the assigned Phrase. User Phrases In addition to the Preset Phrases, you can store MIDI data you’ve recorded in the Pattern mode as User Phrases. User Phrases have the added benefit of being able to use the sounds of other instruments, letting you record bass, guitar, piano and other parts as well as drums and percussion. For details, see page 81. Turning the Phrase Voice on or off In the default settings, when assigning a Phrase to each track, the track’s current Voice will be changed to the Voice stored in the Phrase (Phrase Voice). If you do not want to change the Voice and you want to use only the MIDI sequence data, set the following parameter for the track to off. When setting the parameters as shown in the display below, the original Voice in Track 3 will be used, even if a Phrase is assigned to the track. If you assign Phrases to other tracks (those with the “On” setting), the Voices stored in the assigned Phrase will be used. 7Select a track to which the bass guitar will be assigned. 8Press the [REC] button to enter the Pattern Record mode. TIP TIP [F3]TRACK ➞ [SF3]TR VOICE
Quick Guide Creating a Song on the MO Creating a Pattern 80Owner’s Manual When setting the parameter to on, you can use the Arpeggio on this track. Set the Bank to “pre” and Ctgr (category) to “Bass.” Try out some different bass patterns here. nIn addition using the preset Arpeggios, you can also create your own original Arpeggio data. See page 97. When this parameter is set to on, you can record the Arpeggio playback to the track as MIDI sequence data. When the “sound” icon below is displayed, Click is on and the metronome will play during the recording. Play a note or notes on the keyboard to trigger Arpeggio playback. The root chord of the bass pattern changes depending on the key you play. Next, let’s record the guitar pattern. Press the [TRACK SELECT] button so that its lamp lights, and select a Part by pressing the Number [3] button. Follow steps 8 –14 above, this time selecting the “GtPl” (Guitar & Plucked) in the Arpeggio category, and try out the various guitar phrases. Type, Loop, and Quantize Type The “replace” setting lets you overwrite an already recorded track with new data. The first recording is lost, and the new one takes its place. The “overdub” setting lets you record (layer) additional data to a track that already contains data. These methods are both realtime recording methods. The “step” setting (Step recording) allows you to compose your performance by “writing” it down one event at a time. For details, see page 82. Loop This function plays back the Pattern repeatedly in a “loop.” If Type is set to “overdub” and Loop to “on,” you can add separate notes or parts in order. For example, you could record the parts of a drum kit one by one—recording the kick on the first pass, a snare on the second, a hi hat part on the third, and so on. This technique is also convenient for adding non-note, sound-shaping data, such as that of the Knobs and Controller. Since we will be recording with the Arpeggio in this example, set Loop to “off” here. Quantize Record quantize aligns the timing of notes in real time, as you record. This makes sure that all the notes will be recorded exactly on the beat, even if your playing is somewhat off the beat. Since we will be recording with the Arpeggio in this example, set Quantize to “off” here. 9Set the PartSw (Part Switch) parameters to off in the [F3] ARP display. 10Set the Arpeggio Bank, Category, and Type. TIP11Set the RecArp parameter to on in the [F4] RECARP (Record Arpeggio) display. 12Press the [F5] CLICK button to turn Click on and play the metronome during the recording. 13Press the [F] (Play) button to start recording. 14 Turn the [ARPEGGIO ON/OFF] indicator off, and press the [F] (Play) button to hear your newly recorded bass guitar pattern. 15Select the track to which the guitar will be assigned. 16 Record the guitar part using the Arpeggio, in the same way you did with the bass guitar part above. LOCATEREC12 SEQ TRANSPORT Actual recording starts after one measure. Start recording Arpeggio playback Recording stops automatically when Pattern playback reaches the end, since Loop is set to “off.”