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Yamaha Mo 8 Manual

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    							Basic Operation
    About data storage to USB storage devices
    31Owner’s Manual
    Using USB storage devices
    When using USB storage devices, make sure to connect them to the USB TO DEVICE connector, and follow the important 
    precautions below.
    ■ Compatible USB devices
    Connect only a USB storage device (such as hard disk, 
    CDROM, flash disk and other drives) to the USB TO 
    DEVICE connector. Other devices such as a computer 
    keyboard or mouse cannot be used.
    Both bus-powered (powered by the host device) or self-
    powered (battery or external power supply) types can be 
    used.
    The MO does not necessarily support all commercially 
    available USB storage devices. Yamaha cannot guarantee 
    operation of USB storage devices that you purchase.
    Before purchasing USB storage devices, please consult 
    your Yamaha dealer, or an authorized Yamaha distributor 
    (see list at end of the Owner’s Manual) for advice, or see 
    the following website:
    http://www.yamahasynth.com/
    nAlthough CD-R/W drives can be used to load data to the 
    instrument, they cannot be used for saving data. However, you can 
    transfer data to a computer and save data to a CD using the CD-R/
    W drive on the computer.
    ■ Formatting USB storage media
    When a USB storage device is connected or media is 
    inserted, a “USB device unformatted.” message may
    appear in the LCD display, indicating that the device or 
    media must be formatted for use. Execute the Format 
    operation in the File mode (page 211).
    ■ To protect your data (write-protect):
    To prevent important data from being inadvertently erased, 
    apply the write-protect provided with each storage device 
    or media.
    If you are saving data to the USB storage device, make 
    sure to disable or remove write-protect.
    Precautions when using the USB TO DEVICE 
    connector
    Never turn the USB device’s power on/off and never plug/unplug 
    the USB cable when the connected USB storage device is the self 
    powered type. Doing so may result in the operation of the 
    synthesizer “freezing” or hanging up.
    While the instrument is accessing data (such as in the Save, 
    Load and Delete operations in the File mode), do NOT unplug the 
    USB cable, do NOT remove the media from the device, and do 
    NOT turn the power off to either device. Doing so may corrupt the 
    data on either or both devices.
    CAUTION
    USB connector types
    There are two different types of USB connectors, and 
    the rear panel of the instrument features both. Take 
    care not to confuse the two.
    ■ USB TO HOST connector
    This type is used to connect the instrument to a computer, 
    and allows you to transfer MIDI data between the devices. 
    The USB connection between the instrument and the 
    computer can only be used for transfer of MIDI data. Unlike 
    MIDI, USB can handle multiple ports via a single cable.
    USB cables may have different connectors on each end: the 
    A type and the B type. Connect the A type to your computer 
    and the B type to the USB TO HOST connector.
    ■ USB TO DEVICE connector
    This type is used to connect the instrument to a USB storage 
    device, and allows you to save data you’ve created to the 
    connected device, as well as load data from the connected 
    device. This lets you save the data created on this instrument 
    to the external USB storage device and load the data from 
    the external USB storage device to the instrument. Save and 
    Load operations are executed in the File mode (page 211).
    USB cables may have different connectors on each end: the 
    A type and the B type. Connect the A type to the USB TO 
    DEVICE connector and the B type to the USB storage 
    device.
    nThe computer cannot access the USB storage device 
    connected to the USB TO DEVICE connector on the MO, 
    even if connecting as shown above. Only from the File mode 
    on the instrument itself can you access the data on the USB 
    storage device connected to the USB TO DEVICE 
    connector.
    nThough the MO supports only up to the USB 1.1 standard, 
    USB 2.0 storage devices can be connected and used with 
    the instrument. However, note that the transfer speed 
    complies to USB 1.1.
    MO
    MIDI data transfer
    Connecting to 
    a computer
    Saving/loading data in 
    the File mode (page 211)
    A type B type
    USB TO DEVICE 
    connector USB TO HOST
    connectorConnecting to a USB 
    storage device (hard 
    disk, CD-ROM, flash 
    disk and other 
    devices) 
    						
    							Basic Operation
    About data storage to USB storage devices
    32Owner’s Manual
    Backing up your data to a computer
    ■ Backing up MO data to a computer
    Once you’ve saved data to a USB storage device, you 
    can copy the data to the hard disk of your computer, 
    then archive and organize the files as desired. Simply 
    reconnect the device as shown below.
    ■ Loading data from a computer to the MO
    Data and files contained on the hard disk of a computer 
    can be loaded to the MO by copying them first to the 
    storage media, then transferring them to the instrument.
    In this way, you can use data created on the computer 
    or another instrument with the MO. For example, you 
    can load Standard MIDI files to the instrument as Song/
    Pattern data, or import files created on the MOTIF ES.
    TIP
    MO
    MO
    Saving created data to the USB storage device in the 
    File mode (page 211)
    ComputerUSB storage device
    USB TO DEVICE connector
    Backing up data to a computer and organizing files/
    folders
    ComputerUSB storage device
    Disconnect the USB storage 
    device from the synthesizer 
    and connect it to the computer
    MO
    MO
    Copying the files of the hard disk of the computer to 
    the USB storage device
    ComputerUSB storage device
    USB TO DEVICE connector
    Loading files on the USB storage device to the 
    synthesizer in the File mode (page 211)
    ComputerUSB storage device
    Disconnect the USB storage 
    device from the computer and 
    connect it to the synthesizer 
    						
    							Basic Operation
    Functions and Sub-Functions
    33Owner’s Manual
    Functions and Sub-Functions
    Each mode described above contains various displays, with various functions and parameters. To navigate your way 
    through these displays and select a desired function, use the [F1] – [F6] buttons and the [SF1] – [SF5] buttons. When you 
    select a mode, the available displays or menus appear directly above the buttons at the bottom of the display (as shown 
    below).
    Using the Function buttons [F1] – [F6]
    Depending on the currently selected mode, up to six functions are available and can be called up with the [F1] – [F6] 
    buttons. Keep in mind that the available functions differ depending on the selected mode.
    Using the Sub-Function buttons [SF1] – [SF5]
    Depending on the currently selected mode, up to five functions (sub-functions) are available and can be called up with the 
    [SF1] – [SF5] buttons. Keep in mind that the available functions differ depending on the selected mode. (Some displays may 
    not have any sub-functions for these buttons.)
    Selecting a Program
    In order to play the MO you’ll need to call up one of its programs, i.e., a Voice, Performance, Song, Pattern, or Master. These 
    programs can be selected in each Play mode via the same procedure.
    ■ Using the [INC/YES], [DEC/NO] buttons and the data dial
    The [INC/YES] and [DEC/NO] buttons let you step up or down through the program numbers in any of the Play modes 
    (Voice, Performance, Song, Pattern, and Master).
    Rotating the data dial to the right (clockwise) increases the program number, while rotating it to the left (counter-clockwise) 
    decreases it. This control works in the same way as the [INC/YES] and [DEC/NO] buttons, but lets you scroll through the 
    programs more quickly.
    F1 F2 F3 F4 F5 F6 
    SF1
    SCENE
    SF2 SF3 SF4 SF5 INFORMATION
    These functions can be selected 
    via the corresponding button 
    ([F1] – [F6]).
    In this example, press the [F5] 
    button to go to the LFO display.
    F1 F2 F3 F4 F5 F6 
    SF1
    SCENE
    SF2 SF3 SF4 SF5 INFORMATION
    These functions can be selected 
    via the corresponding button 
    ([SF1] – [SF5]).
    In this example, press the [SF5] 
    button to go to the OTHER display.
    DEC/NO INC / YES
    Decreases number
    Increases number
    Decreases number
    Increases number 
    						
    							Basic Operation
    Selecting a Program
    34Owner’s Manual
    ■ Using the Group buttons and Number buttons
    As shown below, you can select a program number by pressing any of the Group [A] – [H] buttons and pressing any of the 
    Number [1] – [16] buttons.
    nThe convenient Category Search function (page 42) lets you easily locate and select the Voices you want by type.
    The Voice program numbers and the corresponding Group/Numbers are listed below.
    nWhen selecting a Voice and Pattern, it is necessary to press one of the Bank buttons before pressing the Group and Number buttons.
    nThe amount of numbers differ depending on the program. For example, while the selected number range of the Normal Voice, Performance, and 
    Master is 001 – 128, the selected number range of the Song and Pattern is 001 – 064.
    Program 
    NumberGroupNumberProgram 
    NumberGroupNumberProgram 
    NumberGroupNumberProgram 
    NumberGroupNumber
    001 A 1033 C 1065 E 1097 G 1
    002 A 2
    034 C 2066 E 2098 G 2
    003 A 3035 C 3067 E 3099 G 3
    004 A 4036 C 4068 E 4100 G 4
    005 A 5037 C 5069 E 5101 G 5
    006 A 6038 C 6070 E 6102 G 6
    007 A 7039 C 7071 E 7103 G 7
    008 A 8040 C 8072 E 8104 G 8
    009 A 9041 C 9073 E 9105 G 9
    010 A 10042 C 10074 E 10106 G 10
    011 A 11043 C 11075 E 11107 G 11
    012 A 12044 C 12076 E 12108 G 12
    013 A 13045 C 13077 E 13109 G 13
    014 A 14046 C 14078 E 14110 G 14
    015 A 15047 C 15079 E 15111 G 15
    016 A 16048 C 16080 E 16112 G 16
    017 B 1049 D 1081 F 1113 H 1
    018 B 2050 D 2082 F 2114 H 2
    019 B 3051 D 3083 F 3115 H 3
    020 B 4052 D 4084 F 4116 H 4
    021 B 5
    053 D 5085 F 5117 H 5
    022 B 6054 D 6086 F 6118 H 6
    023 B 7055 D 7087 F 7119 H 7
    024 B 8
    056 D 8088 F 8120 H 8
    025 B 9057 D 9089 F 9121 H 9
    026 B 10058 D 10090 F 10122 H 10
    027 B 11
    059 D 11091 F 11123 H 11
    028 B 12060 D 12092 F 12124 H 12
    029 B 13061 D 13093 F 13125 H 13
    030 B 14
    062 D 14094 F 14126 H 14
    031 B 15063 D 15095 F 15127 H 15
    032 B 16064 D 16096 F 16128 H 16
    PRE 1
    A. PIANO
    PRE 2
    KEYBOARD
    PRE 3
    ORGAN
    PRE 4 USER 1
    BASS
    USER 2
    STRINGS
    GM
    BRASS
    –
    TRACK
    SELECT
    SOLO SECTION
    MUTE
    GUITAR 
    PLUCKEDREED  PIPE
    ABCDE FGH
    12345678
    910111213141516
    SYN LEAD SYN PAD 
    CHOIRSYN COMPDRUM PERCUSSIONSE MUSICAL FXCOMBICHROMATICPERCUSSION
    ELEMENT  PERF. PART  ZONE
    The explanations here apply when these 
    button indicators are off. 
    						
    							Basic Operation
    Moving the Cursor and Setting Parameters
    35Owner’s Manual
    Moving the Cursor and Setting Parameters
    ■ Inputting a number directly
    For parameters having large value ranges (such as the Song measure), you can also enter the value directly, using the 
    buttons below the LCD display as a numeric keypad. When the cursor is located on such a parameter, the [NUM] icon 
    appears at the lower right corner of the LCD display indicating that you can call up the number input window by pressing the 
    [INFORMATION] button. From this window, you can input a number directly by pressing the [F1] – [F6] buttons and the [SF1] 
    – [SF5] buttons (or Number [1] – [10] buttons). First, press the [F6] button so that the cursor appears at the Input Number 
    within the bracket. Move the cursor to the desired digit by using the Cursor buttons [>] and [
    						
    							Basic Operation
    About the editing functions
    36Owner’s Manual
    About the editing functions
    There are three types of method for creating data—Editing parameters (Voice, Performance, etc.) and Recording MIDI data 
    (Song, Pattern, etc.). 
    In this section, we’ll explain the basic operations for editing the Voice, Performance, Song Mixing, Pattern Mixing, Mixing 
    Voice settings.
    nFor details on recording MIDI data, see page 73. 
    nThe Song Edit function (for editing the Song MIDI sequence data) and the Pattern Edit function (for editing the Pattern MIDI sequence data) are not 
    explained here. See page 90.
    Edit Indicator
    You can adjust or set various parameters by using the data dial, [INC/YES] button, [DEC/NO] button, Knobs, and Control 
    sliders in the Voice mode (Play/Edit mode), Performance mode (Play/Edit mode), Song Mixing mode, Pattern Mixing mode, 
    and Mixing Voice mode. When changing the value of the parameter in these modes, the [E] (Edit Indicator) will appear on 
    the top left corner of the LCD display. This indicates that the current program has been modified but not yet stored. If you 
    wish to store your sound obtained by edit operation, be sure to store the current program to internal User memory in the 
    Store mode before selecting another program.
    Compare Function
    This convenient function lets you switch between the edited sound and its original, unedited condition—allowing you to 
    listen to the difference between the two and better hear how your edits affect the sound.
    For example, when editing a Voice in the Voice Edit mode, the “E” Edit indicator is shown. Pressing the [COMPARE] button in 
    this condition reverts to the original unedited sound (the button lamp flashes and the “C” Compare indicator is shown). Press 
    the [COMPARE] button again to return to the edited sound.
    EDIT
    COMPARE SCENE STORE
    SET LOCATE JOB S TORE
    Edit Indicator
    Voice Edit
    Performance Edit
    Song Mixing Edit
    Pattern Mixing Edit
    Mixing Voice  Edit
    If the Edit Indicator 
    appears...
    Voice Store
    Performance Store
    Song Mixing Store
    Pattern Mixing Store
    Mixing Voice  Store
    EDIT
    COMPARE SCENE STORE
    SET LOCATE JOB S TOREEDIT
    COMPARE SCENE STORE
    SET LOCATE JOB S TORE
    Edit Indicator (newly edited sound)Changes to the Compare Indicator (original sound)
    Lamp flashes 
    						
    							Basic Operation
    Confirmation Message
    37Owner’s Manual
    Edit Recall Function
    If you are editing a program and select a different program without storing your edited one, all the edits you’ve made will be 
    erased. However, the edited program is maintained in a backup memory location called the Recall buffer (page 150). To 
    restore the lost data with your latest edits intact, use the Edit Recall function in the Job mode.
    Confirmation Message
    When you execute certain operations, such as those in the Job, Store, and File modes, this synthesizer shows a confirmation 
    message. This lets you actually execute the operation or cancel it if desired.
    If a confirmation message (like the one illustrated above) appears, press the [INC/YES] button to execute the operation or 
    press the [DEC/NO] button to cancel it.
    Information Display
    This convenient function lets you call up relevant details about the selected mode—simply by pressing the [INFORMATION] 
    button. For example, when the Voice mode is active, you can quickly check information about which voice bank is selected, 
    what Play mode (poly or mono) is being used, which effects are applied, and so on.
    For details, see page 219.
    Note (Key) settings
    Several parameters let you set a key range for a function—for example, in setting up a keyboard split—by specifying certain 
    note values. You can use the [INC/YES] and [DEC/NO] buttons or data dial to set these parameters, or you can directly enter 
    the values from the keyboard by pressing the appropriate keys (as shown below).
    nFor details on the note names assigned to the keys, see page 14.
    Job modeHow to call up the Edit Recall display
    Voice [VOICE] → [JOB] → [F2] RECALL
    Performance [PERFORM] → [JOB] → [F2] RECALL
    Song Mixing [SONG] → [MIXING] → [JOB] → [F2] RECALL
    Pattern Mixing [PATTERN] → [MIXING] → [JOB] → [F2] RECALL
    Mixing Voice [SONG] or [PATTERN] → [MIXING] → [F5] VCE ED → [JOB] → [F2] RECALL
    INFORMATION
    INFORMATION
    When Note Limit is selected, the [KBD] mark appears, 
    indicating that you can use the keyboard to set the 
    value. Simultaneously hold down the [INFORMATION] 
    button and press the appropriate key. 
    						
    							Basic Operation
    Naming
    38Owner’s Manual
    Naming
    You can freely name your created data such as Voices and files saved to the USB storage device. The chart below lists the 
    types of data that can be named along with the operations for calling up the respective naming displays.
    First, call up the name input display according to the above table, then, move the cursor by using the Cursor buttons to the 
    desired location and input a character. See below for details.
    nSince the name of the program is part of the data, make sure that you properly save the program after naming it.
    ■ Basic naming operation
    As shown below, you can set the name by repeating the two operations—moving the cursor to the desired location by using 
    the Cursor buttons and selecting a character by using the data dial, [INC/YES] button, and [DEC/NO] button.
    Data types that can be named  How to call up the naming display  Page 
    Voice  [VOICE] → [EDIT] → [F1] GENERAL → [SF1] NAME 153
    Performance  [PERFORM] → [EDIT] → [F1] GENERAL → [SF1] NAME 172
    Song  [SONG] → [JOB] → [F6] SONG → 04: Song Name 189
    Pattern  [PATTERN] → [JOB] → [F6] PATTERN → 05: Pattern Name 202
    Mixing Template  [SONG] or [PATTERN] → [MIXING] → [STORE] 192
    Mixing Voice  [SONG] or [PATTERN] → [MIXING] → [F5] VCEED → [F1] GENERAL → [SF1] NAME 203
    Phrase  [PATTERN] → [JOB] → [F4] PHRASE → 09: Phrase Name 200
    Master  [MASTER] → [EDIT] → [F1] NAME 216
    Arpeggio  [SONG] → [JOB] → [F5] TRACK → 07: Put Track To Arp 188
     [PATTERN] → [JOB] → [F5] TRACK → 06: Put Track To Arp 201
    Volume Label of the USB storage device  [FILE] → [F1] CONFIG → [SF2] FORMAT 211
    File/Folder saved to the USB storage device  [FILE] → [F2] SAVE or [F4] RENAME 211
    EXIT ENTER
    EXECUTE
    DEC/NO INC / YES
    DEC/NO INC / YES
    Moving the cursor to the desired location on the name Selecting a character at the cursor location 
    						
    							Basic Operation
    Naming
    39Owner’s Manual
    ■ Using the character list
    If you find it difficult to select the desired characters with the above method, you may want to use the following method—
    selecting the characters from a list.
    EXIT ENTER
    EXECUTE
    DEC/NO INC / YES
    DEC/NO INC / YES
    INFORMATION
    INFORMATIONINFORMATION
    When the cursor is located at the Name, this [LIST] icon 
    appears and you can call up the Character List display by 
    holding the [INFORMATION] button. Release the 
    [INFORMATION] button to return back to the original display.
    Select a character for the cursor location on the name. Move the cursor to the desired location. Perform the operations below while holding the [INFORMATION] button. 
    						
    							Quick Guide Playing the MO
    Voice Play mode
    40Owner’s Manual
    Quick Guide
    Voice Play mode
    The Voice Play mode is where you select and play the instrument sounds (voices) of this synthesizer.
    Selecting a Normal Voice
    Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly pitched musical instrument 
    type sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are 
    assigned to individual notes on the keyboard. In this section, we’ll show you how to select a Normal Voice.
    You can select the desired Voice from various Voice Banks (Preset 1 – 4, User 1 – 2, GM preset) as shown.
    In this condition, playing the keyboard sounds the Voice indicated in the display.
    The parameters shown in the Voice Play mode are briefly explained below.
    nKeep in mind that the example displays shown in this manual are for instruction purposes only, and the contents (for example, the Voice name here) 
    may differ slightly from those on your instrument.
    Playing the MO
    1Press the [VOICE] button to enter the Voice Play mode.
    PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM–
    Preset BankContains the Voices built into 
    this instrument.
    User BankContains the voices you’ve created 
    in the Voice Edit mode. 
    GM Preset BankContains the voices allocated according to the 
    GM standard. For details, see page 132. 
    Voice Bank
    USR1 : 001 (A01)Co : The Hunter
    VOICEPERFORMMASTER
    ARP1 – ARP5Use the [SF1] – [SF5] buttons to 
    call up the Arpeggio type assigned 
    to each button (page 48).  Indicates the Keyboard MIDI 
    transmit channel. See page 43 
    for details.
    Indicates the Keyboard Octave 
    setting. See page 29 for details.
    Indicates the functions assigned to the respective 
    Knobs. See page 56. 
    Bank (selected via 
    the buttons)Number(selected via the Number 
    [1] – [16] buttons)
    Group(selected via the Group [A] – [H] buttons)
    Voice Program number(corresponding to Groups A to H and Numbers 01 to 16) 
    Bank and Voice Program numberIndicates the currently selected voice.
    Category and Voice name
    Category
    Voice name 
    						
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