Yamaha Mo 8 Manual
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Basic Operation About data storage to USB storage devices 31Owner’s Manual Using USB storage devices When using USB storage devices, make sure to connect them to the USB TO DEVICE connector, and follow the important precautions below. ■ Compatible USB devices Connect only a USB storage device (such as hard disk, CDROM, flash disk and other drives) to the USB TO DEVICE connector. Other devices such as a computer keyboard or mouse cannot be used. Both bus-powered (powered by the host device) or self- powered (battery or external power supply) types can be used. The MO does not necessarily support all commercially available USB storage devices. Yamaha cannot guarantee operation of USB storage devices that you purchase. Before purchasing USB storage devices, please consult your Yamaha dealer, or an authorized Yamaha distributor (see list at end of the Owner’s Manual) for advice, or see the following website: http://www.yamahasynth.com/ nAlthough CD-R/W drives can be used to load data to the instrument, they cannot be used for saving data. However, you can transfer data to a computer and save data to a CD using the CD-R/ W drive on the computer. ■ Formatting USB storage media When a USB storage device is connected or media is inserted, a “USB device unformatted.” message may appear in the LCD display, indicating that the device or media must be formatted for use. Execute the Format operation in the File mode (page 211). ■ To protect your data (write-protect): To prevent important data from being inadvertently erased, apply the write-protect provided with each storage device or media. If you are saving data to the USB storage device, make sure to disable or remove write-protect. Precautions when using the USB TO DEVICE connector Never turn the USB device’s power on/off and never plug/unplug the USB cable when the connected USB storage device is the self powered type. Doing so may result in the operation of the synthesizer “freezing” or hanging up. While the instrument is accessing data (such as in the Save, Load and Delete operations in the File mode), do NOT unplug the USB cable, do NOT remove the media from the device, and do NOT turn the power off to either device. Doing so may corrupt the data on either or both devices. CAUTION USB connector types There are two different types of USB connectors, and the rear panel of the instrument features both. Take care not to confuse the two. ■ USB TO HOST connector This type is used to connect the instrument to a computer, and allows you to transfer MIDI data between the devices. The USB connection between the instrument and the computer can only be used for transfer of MIDI data. Unlike MIDI, USB can handle multiple ports via a single cable. USB cables may have different connectors on each end: the A type and the B type. Connect the A type to your computer and the B type to the USB TO HOST connector. ■ USB TO DEVICE connector This type is used to connect the instrument to a USB storage device, and allows you to save data you’ve created to the connected device, as well as load data from the connected device. This lets you save the data created on this instrument to the external USB storage device and load the data from the external USB storage device to the instrument. Save and Load operations are executed in the File mode (page 211). USB cables may have different connectors on each end: the A type and the B type. Connect the A type to the USB TO DEVICE connector and the B type to the USB storage device. nThe computer cannot access the USB storage device connected to the USB TO DEVICE connector on the MO, even if connecting as shown above. Only from the File mode on the instrument itself can you access the data on the USB storage device connected to the USB TO DEVICE connector. nThough the MO supports only up to the USB 1.1 standard, USB 2.0 storage devices can be connected and used with the instrument. However, note that the transfer speed complies to USB 1.1. MO MIDI data transfer Connecting to a computer Saving/loading data in the File mode (page 211) A type B type USB TO DEVICE connector USB TO HOST connectorConnecting to a USB storage device (hard disk, CD-ROM, flash disk and other devices)
Basic Operation About data storage to USB storage devices 32Owner’s Manual Backing up your data to a computer ■ Backing up MO data to a computer Once you’ve saved data to a USB storage device, you can copy the data to the hard disk of your computer, then archive and organize the files as desired. Simply reconnect the device as shown below. ■ Loading data from a computer to the MO Data and files contained on the hard disk of a computer can be loaded to the MO by copying them first to the storage media, then transferring them to the instrument. In this way, you can use data created on the computer or another instrument with the MO. For example, you can load Standard MIDI files to the instrument as Song/ Pattern data, or import files created on the MOTIF ES. TIP MO MO Saving created data to the USB storage device in the File mode (page 211) ComputerUSB storage device USB TO DEVICE connector Backing up data to a computer and organizing files/ folders ComputerUSB storage device Disconnect the USB storage device from the synthesizer and connect it to the computer MO MO Copying the files of the hard disk of the computer to the USB storage device ComputerUSB storage device USB TO DEVICE connector Loading files on the USB storage device to the synthesizer in the File mode (page 211) ComputerUSB storage device Disconnect the USB storage device from the computer and connect it to the synthesizer
Basic Operation Functions and Sub-Functions 33Owner’s Manual Functions and Sub-Functions Each mode described above contains various displays, with various functions and parameters. To navigate your way through these displays and select a desired function, use the [F1] – [F6] buttons and the [SF1] – [SF5] buttons. When you select a mode, the available displays or menus appear directly above the buttons at the bottom of the display (as shown below). Using the Function buttons [F1] – [F6] Depending on the currently selected mode, up to six functions are available and can be called up with the [F1] – [F6] buttons. Keep in mind that the available functions differ depending on the selected mode. Using the Sub-Function buttons [SF1] – [SF5] Depending on the currently selected mode, up to five functions (sub-functions) are available and can be called up with the [SF1] – [SF5] buttons. Keep in mind that the available functions differ depending on the selected mode. (Some displays may not have any sub-functions for these buttons.) Selecting a Program In order to play the MO you’ll need to call up one of its programs, i.e., a Voice, Performance, Song, Pattern, or Master. These programs can be selected in each Play mode via the same procedure. ■ Using the [INC/YES], [DEC/NO] buttons and the data dial The [INC/YES] and [DEC/NO] buttons let you step up or down through the program numbers in any of the Play modes (Voice, Performance, Song, Pattern, and Master). Rotating the data dial to the right (clockwise) increases the program number, while rotating it to the left (counter-clockwise) decreases it. This control works in the same way as the [INC/YES] and [DEC/NO] buttons, but lets you scroll through the programs more quickly. F1 F2 F3 F4 F5 F6 SF1 SCENE SF2 SF3 SF4 SF5 INFORMATION These functions can be selected via the corresponding button ([F1] – [F6]). In this example, press the [F5] button to go to the LFO display. F1 F2 F3 F4 F5 F6 SF1 SCENE SF2 SF3 SF4 SF5 INFORMATION These functions can be selected via the corresponding button ([SF1] – [SF5]). In this example, press the [SF5] button to go to the OTHER display. DEC/NO INC / YES Decreases number Increases number Decreases number Increases number
Basic Operation Selecting a Program 34Owner’s Manual ■ Using the Group buttons and Number buttons As shown below, you can select a program number by pressing any of the Group [A] – [H] buttons and pressing any of the Number [1] – [16] buttons. nThe convenient Category Search function (page 42) lets you easily locate and select the Voices you want by type. The Voice program numbers and the corresponding Group/Numbers are listed below. nWhen selecting a Voice and Pattern, it is necessary to press one of the Bank buttons before pressing the Group and Number buttons. nThe amount of numbers differ depending on the program. For example, while the selected number range of the Normal Voice, Performance, and Master is 001 – 128, the selected number range of the Song and Pattern is 001 – 064. Program NumberGroupNumberProgram NumberGroupNumberProgram NumberGroupNumberProgram NumberGroupNumber 001 A 1033 C 1065 E 1097 G 1 002 A 2 034 C 2066 E 2098 G 2 003 A 3035 C 3067 E 3099 G 3 004 A 4036 C 4068 E 4100 G 4 005 A 5037 C 5069 E 5101 G 5 006 A 6038 C 6070 E 6102 G 6 007 A 7039 C 7071 E 7103 G 7 008 A 8040 C 8072 E 8104 G 8 009 A 9041 C 9073 E 9105 G 9 010 A 10042 C 10074 E 10106 G 10 011 A 11043 C 11075 E 11107 G 11 012 A 12044 C 12076 E 12108 G 12 013 A 13045 C 13077 E 13109 G 13 014 A 14046 C 14078 E 14110 G 14 015 A 15047 C 15079 E 15111 G 15 016 A 16048 C 16080 E 16112 G 16 017 B 1049 D 1081 F 1113 H 1 018 B 2050 D 2082 F 2114 H 2 019 B 3051 D 3083 F 3115 H 3 020 B 4052 D 4084 F 4116 H 4 021 B 5 053 D 5085 F 5117 H 5 022 B 6054 D 6086 F 6118 H 6 023 B 7055 D 7087 F 7119 H 7 024 B 8 056 D 8088 F 8120 H 8 025 B 9057 D 9089 F 9121 H 9 026 B 10058 D 10090 F 10122 H 10 027 B 11 059 D 11091 F 11123 H 11 028 B 12060 D 12092 F 12124 H 12 029 B 13061 D 13093 F 13125 H 13 030 B 14 062 D 14094 F 14126 H 14 031 B 15063 D 15095 F 15127 H 15 032 B 16064 D 16096 F 16128 H 16 PRE 1 A. PIANO PRE 2 KEYBOARD PRE 3 ORGAN PRE 4 USER 1 BASS USER 2 STRINGS GM BRASS – TRACK SELECT SOLO SECTION MUTE GUITAR PLUCKEDREED PIPE ABCDE FGH 12345678 910111213141516 SYN LEAD SYN PAD CHOIRSYN COMPDRUM PERCUSSIONSE MUSICAL FXCOMBICHROMATICPERCUSSION ELEMENT PERF. PART ZONE The explanations here apply when these button indicators are off.
Basic Operation Moving the Cursor and Setting Parameters 35Owner’s Manual Moving the Cursor and Setting Parameters ■ Inputting a number directly For parameters having large value ranges (such as the Song measure), you can also enter the value directly, using the buttons below the LCD display as a numeric keypad. When the cursor is located on such a parameter, the [NUM] icon appears at the lower right corner of the LCD display indicating that you can call up the number input window by pressing the [INFORMATION] button. From this window, you can input a number directly by pressing the [F1] – [F6] buttons and the [SF1] – [SF5] buttons (or Number [1] – [10] buttons). First, press the [F6] button so that the cursor appears at the Input Number within the bracket. Move the cursor to the desired digit by using the Cursor buttons [>] and [
Basic Operation About the editing functions 36Owner’s Manual About the editing functions There are three types of method for creating data—Editing parameters (Voice, Performance, etc.) and Recording MIDI data (Song, Pattern, etc.). In this section, we’ll explain the basic operations for editing the Voice, Performance, Song Mixing, Pattern Mixing, Mixing Voice settings. nFor details on recording MIDI data, see page 73. nThe Song Edit function (for editing the Song MIDI sequence data) and the Pattern Edit function (for editing the Pattern MIDI sequence data) are not explained here. See page 90. Edit Indicator You can adjust or set various parameters by using the data dial, [INC/YES] button, [DEC/NO] button, Knobs, and Control sliders in the Voice mode (Play/Edit mode), Performance mode (Play/Edit mode), Song Mixing mode, Pattern Mixing mode, and Mixing Voice mode. When changing the value of the parameter in these modes, the [E] (Edit Indicator) will appear on the top left corner of the LCD display. This indicates that the current program has been modified but not yet stored. If you wish to store your sound obtained by edit operation, be sure to store the current program to internal User memory in the Store mode before selecting another program. Compare Function This convenient function lets you switch between the edited sound and its original, unedited condition—allowing you to listen to the difference between the two and better hear how your edits affect the sound. For example, when editing a Voice in the Voice Edit mode, the “E” Edit indicator is shown. Pressing the [COMPARE] button in this condition reverts to the original unedited sound (the button lamp flashes and the “C” Compare indicator is shown). Press the [COMPARE] button again to return to the edited sound. EDIT COMPARE SCENE STORE SET LOCATE JOB S TORE Edit Indicator Voice Edit Performance Edit Song Mixing Edit Pattern Mixing Edit Mixing Voice Edit If the Edit Indicator appears... Voice Store Performance Store Song Mixing Store Pattern Mixing Store Mixing Voice Store EDIT COMPARE SCENE STORE SET LOCATE JOB S TOREEDIT COMPARE SCENE STORE SET LOCATE JOB S TORE Edit Indicator (newly edited sound)Changes to the Compare Indicator (original sound) Lamp flashes
Basic Operation Confirmation Message 37Owner’s Manual Edit Recall Function If you are editing a program and select a different program without storing your edited one, all the edits you’ve made will be erased. However, the edited program is maintained in a backup memory location called the Recall buffer (page 150). To restore the lost data with your latest edits intact, use the Edit Recall function in the Job mode. Confirmation Message When you execute certain operations, such as those in the Job, Store, and File modes, this synthesizer shows a confirmation message. This lets you actually execute the operation or cancel it if desired. If a confirmation message (like the one illustrated above) appears, press the [INC/YES] button to execute the operation or press the [DEC/NO] button to cancel it. Information Display This convenient function lets you call up relevant details about the selected mode—simply by pressing the [INFORMATION] button. For example, when the Voice mode is active, you can quickly check information about which voice bank is selected, what Play mode (poly or mono) is being used, which effects are applied, and so on. For details, see page 219. Note (Key) settings Several parameters let you set a key range for a function—for example, in setting up a keyboard split—by specifying certain note values. You can use the [INC/YES] and [DEC/NO] buttons or data dial to set these parameters, or you can directly enter the values from the keyboard by pressing the appropriate keys (as shown below). nFor details on the note names assigned to the keys, see page 14. Job modeHow to call up the Edit Recall display Voice [VOICE] → [JOB] → [F2] RECALL Performance [PERFORM] → [JOB] → [F2] RECALL Song Mixing [SONG] → [MIXING] → [JOB] → [F2] RECALL Pattern Mixing [PATTERN] → [MIXING] → [JOB] → [F2] RECALL Mixing Voice [SONG] or [PATTERN] → [MIXING] → [F5] VCE ED → [JOB] → [F2] RECALL INFORMATION INFORMATION When Note Limit is selected, the [KBD] mark appears, indicating that you can use the keyboard to set the value. Simultaneously hold down the [INFORMATION] button and press the appropriate key.
Basic Operation Naming 38Owner’s Manual Naming You can freely name your created data such as Voices and files saved to the USB storage device. The chart below lists the types of data that can be named along with the operations for calling up the respective naming displays. First, call up the name input display according to the above table, then, move the cursor by using the Cursor buttons to the desired location and input a character. See below for details. nSince the name of the program is part of the data, make sure that you properly save the program after naming it. ■ Basic naming operation As shown below, you can set the name by repeating the two operations—moving the cursor to the desired location by using the Cursor buttons and selecting a character by using the data dial, [INC/YES] button, and [DEC/NO] button. Data types that can be named How to call up the naming display Page Voice [VOICE] → [EDIT] → [F1] GENERAL → [SF1] NAME 153 Performance [PERFORM] → [EDIT] → [F1] GENERAL → [SF1] NAME 172 Song [SONG] → [JOB] → [F6] SONG → 04: Song Name 189 Pattern [PATTERN] → [JOB] → [F6] PATTERN → 05: Pattern Name 202 Mixing Template [SONG] or [PATTERN] → [MIXING] → [STORE] 192 Mixing Voice [SONG] or [PATTERN] → [MIXING] → [F5] VCEED → [F1] GENERAL → [SF1] NAME 203 Phrase [PATTERN] → [JOB] → [F4] PHRASE → 09: Phrase Name 200 Master [MASTER] → [EDIT] → [F1] NAME 216 Arpeggio [SONG] → [JOB] → [F5] TRACK → 07: Put Track To Arp 188 [PATTERN] → [JOB] → [F5] TRACK → 06: Put Track To Arp 201 Volume Label of the USB storage device [FILE] → [F1] CONFIG → [SF2] FORMAT 211 File/Folder saved to the USB storage device [FILE] → [F2] SAVE or [F4] RENAME 211 EXIT ENTER EXECUTE DEC/NO INC / YES DEC/NO INC / YES Moving the cursor to the desired location on the name Selecting a character at the cursor location
Basic Operation Naming 39Owner’s Manual ■ Using the character list If you find it difficult to select the desired characters with the above method, you may want to use the following method— selecting the characters from a list. EXIT ENTER EXECUTE DEC/NO INC / YES DEC/NO INC / YES INFORMATION INFORMATIONINFORMATION When the cursor is located at the Name, this [LIST] icon appears and you can call up the Character List display by holding the [INFORMATION] button. Release the [INFORMATION] button to return back to the original display. Select a character for the cursor location on the name. Move the cursor to the desired location. Perform the operations below while holding the [INFORMATION] button.
Quick Guide Playing the MO Voice Play mode 40Owner’s Manual Quick Guide Voice Play mode The Voice Play mode is where you select and play the instrument sounds (voices) of this synthesizer. Selecting a Normal Voice Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly pitched musical instrument type sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard. In this section, we’ll show you how to select a Normal Voice. You can select the desired Voice from various Voice Banks (Preset 1 – 4, User 1 – 2, GM preset) as shown. In this condition, playing the keyboard sounds the Voice indicated in the display. The parameters shown in the Voice Play mode are briefly explained below. nKeep in mind that the example displays shown in this manual are for instruction purposes only, and the contents (for example, the Voice name here) may differ slightly from those on your instrument. Playing the MO 1Press the [VOICE] button to enter the Voice Play mode. PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM– Preset BankContains the Voices built into this instrument. User BankContains the voices you’ve created in the Voice Edit mode. GM Preset BankContains the voices allocated according to the GM standard. For details, see page 132. Voice Bank USR1 : 001 (A01)Co : The Hunter VOICEPERFORMMASTER ARP1 – ARP5Use the [SF1] – [SF5] buttons to call up the Arpeggio type assigned to each button (page 48). Indicates the Keyboard MIDI transmit channel. See page 43 for details. Indicates the Keyboard Octave setting. See page 29 for details. Indicates the functions assigned to the respective Knobs. See page 56. Bank (selected via the buttons)Number(selected via the Number [1] – [16] buttons) Group(selected via the Group [A] – [H] buttons) Voice Program number(corresponding to Groups A to H and Numbers 01 to 16) Bank and Voice Program numberIndicates the currently selected voice. Category and Voice name Category Voice name