Yamaha Mo 8 Manual
Have a look at the manual Yamaha Mo 8 Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 255 Yamaha manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
Using the Controllers on the MO 51Owner’s Manual Quick Guide Playing the MO Knob Changing the sounds You can change the brightness and tone characteristics of the current Voice, Performance, Song or Pattern in realtime by turning the knobs while you play. Rotating it to the right (clockwise) increases the program number, while rotating it to the left (counter-clockwise) decreases it. You can select the function set assigned to the knobs among the following seven sets by pressing the appropriate Control function button. Function sets assigned to the Knobs * For Drum Voices, this affects the release time for all played notes, whether held or released. ** Available only when setting the Zone Switch to on in the Master Mode (page 215) When pressing any of the Control function buttons, the lamp(s) of the buttons will light according to the above table, and the status of the Knobs and Control sliders (currently assigned functions and set values) is shown on the LCD display. The appearance of the knob and slider in the display indicates the actual control status of the knob and slider. When a knob graphic in the display is black or a slider graphic is shown with a shadow, the corresponding Knob or Control slider on the panel affects the sound as indicated. A white knob graphic or a slider graphic without a shadow indicates that the current Knob or Control slider position differs from the actual parameter value. In this case, moving the knob or slider does not affect the sound until the knob or slider position reaches the parameter’s current value (after which the knob graphic turns black or the slider graphic has a shadow). OperationButton of which the lamp is turned onFunctions controlled by each Knob KN1 (Knob 1)KN2 (Knob 2)KN3 (Knob 3)KN4 (Knob 4) When pressing the [PAN/ SEND] button[PAN/SEND] button Pan (stereo position) of the Voice/ PerformanceReverb Send Level Chorus Send Level Tempo of the Song/ Pattern/Arpeggio playback When pressing the [TONE] button[TONE] button Filter Cutoff Frequency (degree of brightness)Resonance (the level of the signal in the area of the cutoff frequency)Attack Time of the soundRelease Time of the sound (decay time after the key is released)* When pressing the [ARP FX] button[ARP FX] button Swing degree of the Arpeggio playbackGate time (length) of the Arpeggio playbackVelocity of the Arpeggio playbackArpeggio playback time When pressing the [EQ] button[EQ] button Low band of the Master EQ in the Voice/Performance mode, part EQ in the Song/Pattern modeLow-mid band of the Master EQ in the Voice/Performance mode, Mid band of the Part EQ in the Song/Pattern modeHigh-mid band of the Master EQ in the Voice/Performance mode. (Not available in the Song/Pattern mode.)High band of the Master EQ in the Voice/Performance mode, part EQ in the Song/Pattern mode When pressing the [PAN/ SEND] button and the [TONE] button simultaneously[PAN/SEND] button [TONE] buttonFunction assigned from the [UTILITY] → [F4] CTLASN → [SF2] ASSIGN display (page 208) in the Utility modeFunction assigned for each Voice from the [VOICE] → [EDIT] → [COMMON] → [F4] CTLSET display (page 155) When pressing the [TONE] button and the [ARP FX] button simultaneously**All the buttons are off Function assigned for each Master from the [MASTER] → [EDIT] → Zone selection → [F5] KN/CS display (page 217) When pressing the [ARP FX] button and the [EQ] button simultaneously[ARP FX] button [EQ] buttonFunction assigned to the Master Effect parameters from the [UTILITY] → [F4] CTLASN → [SF5] MEF display. ASSIGN A PA N CUTOFF SWING LOWASSIGN B REVERB RESONANCEGATE TIME LOW MIDASSIGN 1 CHORUS AT TAC K VELOCITY HIGH MIDASSIGN 2 TEMPO RELEASEUNIT MULTIPLYHIGH DAW REMOTE PAGE SELECT PAN SEND TONE ARP FX EQ ASSIGN MEF Adjusting these knobs/sliders affects the sound immediately. Adjusting these knobs/sliders will not affect the sound until the current value is reached.
Quick Guide Playing the MO Using the Controllers on the MO 52Owner’s Manual Control slider Changing the volume You can adjust the volume of the Voice/Performance you play on the keyboard, or the volume of the specified part (track) of the Song/Pattern by using the Control sliders. In the Master mode, various functions as well as the volume can be assigned to the Control sliders when the Zone Switch is set to on (page 215). Function sets assigned to the Control slider * An Element is the fundamental tone generating unit of a Voice. For details, see page 53. nThe [MASTER VOLUME] slider adjusts the overall output level of the instrument, while the Control sliders adjust the MIDI Volume setting of the corresponding Element or Part. nPrecautions—Using sliders in the Performance mode In the Performance mode, the Control sliders are assigned according to the specific Parts that are assigned in each Performance. Keep in mind that the slider number may not correspond to the same numbered Part. For example, when using a Performance (as shown at right) in which two Parts (Part 1 and Part 4) are combined, the sliders are assigned as follows: • Slider 1 controls the volume of Part 1. • Slider 2 controls the volume of Part 4. • Sliders 3 and 4 are not used. Mode Functions controlled by each slider Control slider 1Control slider 2Control slider 3Control slider 4 Voice mode When a Normal Voice is selectedElement 1 Volume Element 2 Volume Element 3 Volume Element 4 Volume When a Drum Voice is selectedVolume of the entire Voice sound (moving any slider produces same volume) Performance mode Controls Volume of the assigned Parts (see “Precautions” note below). Song mode/ Pattern modeWhen tracks (Parts) 1 – 4 are selected Track 1 (Part 1) Volume Track 2 (Part 2) Volume Track 3 (Part 3) Volume Track 4 (Part 4) Volume When tracks (Parts) 5 – 8 are selected Track 5 (Part 5) Volume Track 6 (Part 6) Volume Track 7 (Part 7) Volume Track 8 (Part 8) Volume When tracks (Parts) 9 – 12 are selected Track 9 (Part 9) Volume Track 10 (Part 10) VolumeTrack 11 (Part 11) VolumeTrack 12 (Part 12) Volume When tracks (Parts) 13 – 16 are selected Track 13 (Part 13) VolumeTrack 14 (Part 14) Volume Track 15 (Part 15) Volume Track 16 (Part 16) Volume Master mode When the Zone Switch is set to on (page 215) Function assigned for each Master from the [MASTER] → [EDIT] → Zone selection → [F5] KN/CS display (page 217) Edit Indicator Moving the sliders directly changes the parameters of the Voice, Performance, Song, or Pattern. When any of the parameters are changed, the [E] (Edit) Indicator appears in the top left of the display. This indicates that the current Voice, Performance, Song, or Pattern has been modified but not yet stored. For details about the Edit indicator, see page 36. MASTER VOLUMEZONE 1 ZONE 2 ZONE 3 ZONE 4
Quick Guide Editing a Program Editing a Voice 53Owner’s Manual Editing a Voice Each Voice can consist of up to four Elements. An Element is made up of a basic waveform—the basic sound of a musical instrument—plus the various synthesizer processing parameters used to enhance, alter or define the sound, such as pitch, filter, and amplitude controls. For example, a piano Voice can be actually made up of several different piano waveforms: one for high notes, one for low notes, and waveforms for when the keyboard is played softly. Combining different elements in a set for playing at same time, or programming them to switch depending on how strongly the keyboard is played helps to create a much more powerful and realistic piano sound. nA Drum Voice is made up of different “Keys”—or separate percussion/drum sounds that are assigned to individual notes on the keyboard. Normal Voice Edit Editing a Program 1Press the [VOICE] button to enter the Voice mode, then select a Normal Voice to be edited (page 40). 2Press the [EDIT] button to enter the Voice Edit mode. Creates each Element sound in the Element Edit mode. Element Element Element Piano wave for high notes Piano wave for low notes Piano wave for when playing the keyboard is played softly Common Edit Determines the parameters for entire Voice in the Common Edit mode. Piano Voice EDIT JOB STORE COMPARE
Quick Guide Editing a Program Editing a Voice 54Owner’s Manual If you wish to edit the sounds that make up a Voice and the basic parameters that determine the sound—such as Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator)—call up the Element Edit display. If you wish to edit more global parameters related to the overall Voice and how it’s processed—such as Arpeggio, Controller, and Effects—call up the Common Edit display. The following briefly describes the main Voice parameters. ●Basic parameters for creating a sound Page 132 If you wish to edit the basic sound-generating and soundshaping parameters for the Voice—such as Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator)—use the Common Edit display. ●Effect related parameters Page 140 The Effects use DSP (Digital Signal Processing) to alter and enhance the sound of a Voice. Effects are applied in the final stages of editing, letting you change the sound of the created Voice as desired. The Common Edit display lets you edit the Effect related parameters. ●Controller related parameters Page 70 For each Voice, you can assign various functions to built-in controllers such as Pitch Bend Wheel, Modulation Wheel, Knobs (ASSIGN1 and 2), and optionally connected controllers such as Footswitch and Foot Controller. These settings can be edited in the Common Edit display. ●Arpeggio related parameters Pages 145, 154 For each Voice, you can set the Arpeggio related parameters such as Arpeggio type and playback tempo. These can be edited in the Common Edit display. Enter a name for the Voice from the NAME display ([COMMON] → [F1] GENERAL → [SF1] NAME). For detailed instructions on naming a Voice, refer to page 38. The edited Voice can be stored in the Voice Store mode. For details, see page 60. 3Call up the Common Edit display or Element Edit display. PRE 1 A. PIANOFAVORITESPRE 2KEYBOARD PRE 3 ORGAN PRE 4DRUM KITS GUITAR PLUCKED ABCD 1234 9101112 ELEMENT PERF. PART ZONECOMMON SYN LEAD SYN COMPSYN PAD CHOIRCHROMATICPERCUSSION Calling up the Common Edit display Press the [COMMON] button to call up the Common Edit display. In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button. While in the Voice Edit mode, you can switch between the Common Edit display and the Element Edit display as shown below. Indicates a Common Edit display. Calling up the Element Edit display Press the desired element number from the ELEMENT [1] – [4] buttons to call up the Element Edit display. To turn each Element on or off (to hear how each affects the overall sound), use buttons [9] – [12]. You can also isolate or solo an Element by holding down the [MUTE] button and pressing the desired number button ([9] – [12]). To cancel the solo, press the [MUTE] button again. Indicates the display for editing Element 1. 4 Select the menu you wish to edit by pressing the [F1] – [F5] buttons and [SF1] – [SF5] buttons, then edit the parameters in each display. Element selection ➞ [F1] – [F6] [COMMON] ➞ [F6] EFFECT [COMMON] ➞ [F4] CTL SET (Controller Set) [COMMON] ➞ [F3] ARP (Arpeggio) 5Repeat steps 3 – 4 as desired. 6Name the edited Normal Voice. 7Store the settings as a User Voice. Enter the desired Voice name
Quick Guide Editing a Program Editing a Voice 55Owner’s Manual The Compare Function You can compare the sound of the original (unedited) Voice with the edited Voice. For details, see page 36. To solo an Element for editing This feature is useful for isolating the sound of single Element, for ease in editing. 1In the Normal Voice Edit mode, simultaneously hold down the [MUTE] button and press one of the Number buttons [9] to [12] to solo the corresponding Element. Once you’ve selected an Element for soloing, the [MUTE] button’s lamp flashes, indicating the Solo function is active and only the selected Element can be edited. 2To solo another Element, simply press the appropriate number button ([9] – [12]). 3To exit from the Solo function, press the [MUTE] button again. TIP TIP TRACK SELECT SOLOMUTE 12345678 910111213141516 ELEMENT PERF. PART ZONE DRUM PERCUSSIONSYN PAD CHOIRCHROMATICPERCUSSION In this example, only Element 3 is turned on and can be edited. Edit Recall If you are editing a Voice and select a different Voice without storing the one you were editing, all the edits you’ve made will be erased. If this happens, you can use Edit Recall to restore the Voice with your latest edits intact. 1Press the [JOB] button in the Voice mode to enter the Voice Job mode. 2Press the [F2] RECALL button to call up the Recall display. 3Press the [ENTER] button. (The display prompts you for confirmation.) If you wish to cancel the operation, press the [DEC/NO] button. 4Press the [INC/YES] button to execute Edit Recall to restore the Voice. TIP
Quick Guide Editing a Program Editing a Voice 56Owner’s Manual Editing a Voice by using the Knobs The four knobs at the top left of the instrument are not only for tweaking the sound while you perform—you can also use them to edit a Voice, either in the Voice Play mode or the Voice Edit mode. ●When the [PAN/SEND] indicator is turned on: ●When the [TONE] indicator is turned on: nThe settings above are applied as offsets to the AEG and FEG settings in the Voice Edit mode. ●When the [ARP FX] indicator is turned on: ●When the [EQ] indicator is turned on: nThe settings above are applied as offsets to the EQ settings in the [VOICE] → [UTILITY] → [F3] VOICE → [SF1] MEQ display. ●When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): nIn addition to above functions, Master Effect related parameters (set in the [UTILITY] → [F3] VOICE → [SF2] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters assigned to the four knobs can be set in the [UTILITY] → [F4] CTL ASN → [SF5] MEF display. Editing a Voice by using the Control sliders In the Voice mode, the four Control sliders let you independently adjust the levels of the Elements of a Normal Voice or the Drum Voice keys. When a Normal Voice is selected, you can adjust the level balance among the four Elements. nInadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. PA NDetermines the stereo pan position of the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F2] OUTPUT → PanPage 154 REVERBDetermines the amount of Reverb effect that is applied to the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F2] OUTPUT → RevSendPage 154 CHORUSDetermines the amount of Chorus effect that is applied to the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F2] OUTPUT → ChoSendPage 154 TEMPO Determines the tempo of the Arpeggio assigned to the currently selected Voice.[VOICE] → Voice selection → [F6] ARP → Tempo Page 154 CUTOFFRaises or lowers the Filter cutoff frequency to adjust the tone brilliance. [VOICE] → Voice selection → [F5] EG → CUTOF Page 152 RESONANCEBoosts or attenuates the level at the area around the Filter cutoff frequency. [VOICE] → Voice selection → [F5] EG → RESO Page 152 AT TA C KDetermines the attack time of the sound. For example, you can adjust a strings Voice so that the sound gradually swells in volume by setting a slow attack time – simply turn this knob to the right.[VOICE] → Voice selection → [F5] EG → ATK (AEG) Page 152 RELEASEDetermines the release time of the sound. Turning the knob to the right sets a long release time and (depending on the selected Voice) lets the sound sustain after the key is released. To produce a sharp release, in which the sound abruptly cuts off, set a short release time.[VOICE] → Voice selection → [F5] EG → REL (AEG) Page 152 SWINGAdjusts the swing feel of the Arpeggio playback. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → SwingPage 155 GATE TIMEAdjusts the Gate Time (length) of the Arpeggio notes. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → GateTimeRatePage 155 VELOCITYAdjusts the velocity of the Arpeggio notes. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → VelocityRatePage 155 UNITMULTIPLYAdjusts the Arpeggio playback time based on tempo. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → UnitMultiplyPage 155 LODetermines the amount of boost or attenuation applied to the low frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → LOWPage 153 LO MIDDetermines the amount of boost or attenuation applied to the low- midrange frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → LOW MIDPage 153 HI MIDDetermines the amount of boost or attenuation applied to the high- midrange frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → HIGH MID Page 153 HIDetermines the amount of boost or attenuation applied to the high frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → HIGH Page 153 ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display. Page 71 ASSIGN B ASSIGN 1Adjusts parameters assigned to these knobs in the [VOICE] → Voice selection → [EDIT] → [COMMON] → [F4] CTL SET display. Page 70 ASSIGN 2 [VOICE] ➞ Voice selection ➞ [EDIT] ➞ Element selection ➞ [F4] AMP ➞ [SF1] LVL/PAN ➞ Level TIP TIP
Quick Guide Editing a Program Editing a Voice 57Owner’s Manual Drum Voice Edit If you want to edit the sounds that make up a Drum Voice and the basic parameters that determine the sound, such as Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator), call up the Key Edit display. To edit more global parameters related to the overall Drum Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display. The main parameters available are basically the same as in the Normal Voice Edit (page 53). What is called Key Edit in the Drum Voice corresponds to Element Edit in the Normal Voice. Please keep in mind that the LFO parameters are not available in the Drum Voice.Enter a name for the Voice from the NAME display ([COMMON] → [F1] GENERAL → [SF1] NAME). For detailed instructions on naming a Voice, refer to page 38 in the Basic Operation section. The edited Voice can be stored in the Voice Store mode. See page 60 for details. 1Press the [VOICE] button to enter the Voice mode, then select a Drum Voice to be edited. 2Press the [EDIT] button to enter the Voice Edit mode. 3Call up the Common Edit display or Key Edit display. Key 1 Key 5 Key 10 Key 18 Key 21 Key 73 C0 C1C6 PRE 1 A. PIANOFAVO RITESPRE 2KEYBOARD PRE 3 ORGAN PRE 4DRUM KITS GUITAR PLUCKED ABCD 1234 9101112 ELEMENT PERF. PART ZONECOMMON SYN LEAD SYN COMPSYN PAD CHOIRCHROMATICPERCUSSION While in the Voice Edit mode, you can switch between the Common Edit display and the Key Edit display as shown below. Indicates a Common Edit display. Calling up the Key Edit display Press the Number [1] button to call up the Key Edit display, then select the key to which the desired instrument is assigned. Key Edit (1 – 73) Indicates the display for editing the key C0. Calling up the Common Edit display Press the [COMMON] button to call up the Common Edit display. In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button. 4 Select the desired menu for editing by pressing the [F1] – [F6] and [SF1] – [SF5] buttons, then edit the parameters. 5Repeat 3 – 4 as desired. 6Name the edited Drum Voice. 7Store the edited Voice to internal User memory. Enter the desired Voice name. EDIT JOB STORE COMPARE
Quick Guide Editing a Program Editing a Voice 58Owner’s Manual Assigning drum/percussion instruments to individual keys In the Drum Voice Edit mode, you can create your own original drum kits by assigning specific instrument sounds to individual keys—in any desired order—and edit detailed parameters for each key’s sound. 1Call up the Key Edit display in the Voice Edit mode. Refer to step 3 on page 54. 2Call up the [F1] OSC ➞ [SF1] WAVE display. 3Press the key to which you want to assign a sound. The drum instrument currently assigned to the pressed key will sound. 4Select the desired Waveform to be assigned. Move the cursor to “Number” and change the value by using the data dial, [INC/YES] button, and [DEC/NO] button. Then, press the same key set in step 3 again to confirm the selected instrument sound. 5Create your original drum kit by repeating steps 3 – 4. 6Store the created drum kit as a Drum Voice in User memory. The edited Voice can be stored in the Voice Store mode. See page 60 for details. [VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ Key selection ➞ [F1] OSC ➞ [SF1] WAVE TIP
Quick Guide Editing a Program Editing a Voice 59Owner’s Manual Setting the drum key for independent open and closed hi-hat sounds In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group. The preset Drum Voices have many such Alternate Group assignments to ensure the most authentic, natural sound. When creating a Voice from scratch, you can use this feature—either to ensure authentic sound, or to create special effects, where playing one sound cancels out a previous one. 1Call up the Key Edit display in the Voice Edit mode. Refer to step 3 on page 54. 2Call up the [F1] OSC ➞ [SF5] OTHER display. 3Press the key which corresponds to “Hi-Hat Open” and set the Alternate Group to “1.” 4Press the key which corresponds to “Hi-Hat Close” and set it to the same Alternate Group (1) as in step 3. 5Confirm whether the Alternate Group has been set properly. Immediately after pressing the “Hi-Hat Open” key, press the “Hi-Hat Close” key. Pressing the second key should cut off the sound of the first. Since the settings above are included in the Drum Voice data, store them as a Drum Voice in the Voice Store mode. Determining how the Drum Voice responds when the key is released You can determine whether or not the selected Drum key responds to MIDI Note Off messages. Setting the Receive Note Off parameter to “off” can be useful for cymbal sounds and other sustaining sounds. This lets you have the selected sounds sustain to the length of their natural decay—even if you release the note, or when a Note Off message is received. If this parameter is set to “on,” the sound will stop immediately when the note is released or a Note Off message is received. [VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ Key selection ➞ [F1] OSC ➞ [SF5] OTHER ➞ AltnateGroup TIP TIP [VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ Key selection ➞ [F1] OSC ➞ [SF5] OTHER ➞ RcvNoteOff
Quick Guide Editing a Program Editing a Voice 60Owner’s Manual Storing/Saving the created Voice Two steps are necessary in order to store (save) your Voice—storing the edited Voice to internal memory and saving the stored voices to a USB storage device. Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to a USB storage device; however, you may want to save it to another media for backup or organizational purposes, using the Save operation. Storing the edited Voice as a User Voice to internal memory Make sure to execute the Store operation before selecting another Voice. Select a User Bank (“USR1” or “USR2” when storing a Normal Voice, “UDR” when storing a Drum Voice) and the desired Voice number by using the data dial, [INC/YES] and [DEC/NO] button. When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate USB storage device. The display prompts you for confirmation. Press the [DEC/ NO] button to cancel the Store operation. [VOICE] ➞ [STORE] Voice EditStore User Normal Voice 128 User Normal Voice 001 User Drum Voice 001 User Drum Voice 002 User Drum Voice 003 User Drum Voice 32 User Drum Voice Bank Internal memory (Flash ROM) User Normal Voice 002 User Normal Voice 003 User Normal Voice Bank 1 User Normal Voice 128 USB storage deviceSave 1After editing the Voice, press the [STORE] button to enter the Voice Store mode. 2Select the destination Voice memory. Select a User Bank. Select a Voice number. CAUTION 3Press the [ENTER] button. DEC NOINC YES EXIT ENTER EXECUTE