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Yamaha Mo 8 Manual

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    							Using the Controllers on the MO
    51Owner’s Manual
    Quick Guide Playing the MO
    Knob
    Changing the sounds
    You can change the brightness and tone characteristics of the current Voice, Performance, Song or Pattern in realtime by 
    turning the knobs while you play. Rotating it to the right (clockwise) increases the program number, while rotating it to the left 
    (counter-clockwise) decreases it. You can select the function set assigned to the knobs among the following seven sets by 
    pressing the appropriate Control function button.
    Function sets assigned to the Knobs
    * For Drum Voices, this affects the release time for all played notes, whether held or released.
    ** Available only when setting the Zone Switch to on in the Master Mode (page 215)
    When pressing any of the Control function buttons, the lamp(s) of the buttons will light according to the above table, and the 
    status of the Knobs and Control sliders (currently assigned functions and set values) is shown on the LCD display. The 
    appearance of the knob and slider in the display indicates the actual control status of the knob and slider. 
    When a knob graphic in the display is black or a slider graphic is shown with a shadow, the corresponding Knob or Control 
    slider on the panel affects the sound as indicated. 
    A white knob graphic or a slider graphic without a shadow indicates that the current Knob or Control slider position differs 
    from the actual parameter value. In this case, moving the knob or slider does not affect the sound until the knob or slider 
    position reaches the parameter’s current value (after which the knob graphic turns black or the slider graphic has a 
    shadow).
    OperationButton of which the 
    lamp is turned onFunctions controlled by each Knob
    KN1 (Knob 1)KN2 (Knob 2)KN3 (Knob 3)KN4 (Knob 4)
    When pressing the [PAN/
    SEND] button[PAN/SEND] button Pan (stereo position) 
    of the Voice/
    PerformanceReverb Send Level Chorus Send Level Tempo of the Song/
    Pattern/Arpeggio 
    playback
    When pressing the [TONE] 
    button[TONE] button Filter Cutoff 
    Frequency (degree of 
    brightness)Resonance (the level 
    of the signal in the 
    area of the cutoff 
    frequency)Attack Time of the 
    soundRelease Time of the 
    sound (decay time 
    after the key is 
    released)*
    When pressing the [ARP 
    FX] button[ARP FX] button Swing degree of the 
    Arpeggio playbackGate time (length) of 
    the Arpeggio 
    playbackVelocity of the 
    Arpeggio playbackArpeggio playback 
    time
    When pressing the [EQ] 
    button[EQ] button Low band of the 
    Master EQ in the 
    Voice/Performance 
    mode, part EQ in the 
    Song/Pattern modeLow-mid band of the 
    Master EQ in the 
    Voice/Performance 
    mode, Mid band of 
    the Part EQ in the 
    Song/Pattern modeHigh-mid band of the 
    Master EQ in the 
    Voice/Performance 
    mode. (Not available 
    in the Song/Pattern 
    mode.)High band of the 
    Master EQ in the 
    Voice/Performance 
    mode, part EQ in the 
    Song/Pattern mode
    When pressing the [PAN/
    SEND] button and the 
    [TONE] button 
    simultaneously[PAN/SEND] button
    [TONE] buttonFunction assigned from the [UTILITY] → [F4] 
    CTLASN → [SF2] ASSIGN display (page 208) in 
    the Utility modeFunction assigned for each Voice from the 
    [VOICE] → [EDIT] → [COMMON] → [F4] 
    CTLSET display (page 155)
    When pressing the [TONE] 
    button and the [ARP FX] 
    button simultaneously**All the buttons are off Function assigned for each Master from the [MASTER] → [EDIT] → Zone selection → [F5] KN/CS 
    display (page 217)
    When pressing the [ARP 
    FX] button and the [EQ] 
    button simultaneously[ARP FX] button
    [EQ] buttonFunction assigned to the Master Effect parameters from the [UTILITY] → [F4] CTLASN → [SF5] 
    MEF display.
    ASSIGN   A
    PA N
    CUTOFF
    SWING
    LOWASSIGN   B
    REVERB
    RESONANCEGATE TIME
    LOW MIDASSIGN   1
    CHORUS
    AT TAC K
    VELOCITY
    HIGH MIDASSIGN   2
    TEMPO
    RELEASEUNIT MULTIPLYHIGH
    DAW REMOTE PAGE SELECT
    PAN  SEND
    TONE
    ARP FX
    EQ
    ASSIGN
    MEF
    Adjusting these knobs/sliders affects the sound immediately.
    Adjusting these knobs/sliders will not affect the sound until 
    the current value is reached. 
    						
    							Quick Guide Playing the MO
    Using the Controllers on the MO
    52Owner’s Manual
    Control slider
    Changing the volume
    You can adjust the volume of the Voice/Performance you play on the keyboard, or the volume of the specified part (track) of 
    the Song/Pattern by using the Control sliders. In the Master mode, various functions as well as the volume can be assigned 
    to the Control sliders when the Zone Switch is set to on (page 215).
    Function sets assigned to the Control slider
    * An Element is the fundamental tone generating unit of a Voice. For details, see page 53.
    nThe [MASTER VOLUME] slider adjusts the overall output level of the instrument, while the Control sliders adjust the MIDI Volume setting of the 
    corresponding Element or Part.
    nPrecautions—Using sliders in the Performance mode
    In the Performance mode, the Control sliders are assigned according to the specific Parts that 
    are assigned in each Performance. Keep in mind that the slider number may not correspond to 
    the same numbered Part.
    For example, when using a Performance (as shown at right) in which two Parts (Part 1 and Part 
    4) are combined, the sliders are assigned as follows:
    • Slider 1 controls the volume of Part 1.
    • Slider 2 controls the volume of Part 4.
    • Sliders 3 and 4 are not used.
    Mode Functions controlled by each slider
    Control slider 1Control slider 2Control slider 3Control slider 4
    Voice mode When a Normal Voice is 
    selectedElement 1 Volume Element 2 Volume  Element 3 Volume Element 4 Volume
    When a Drum Voice is 
    selectedVolume of the entire Voice sound (moving any slider produces same volume)
    Performance mode Controls Volume of the assigned Parts (see “Precautions” note below).
    Song mode/
    Pattern modeWhen tracks (Parts) 1 – 4 are 
    selected Track 1 (Part 1) Volume Track 2 (Part 2) Volume Track 3 (Part 3) Volume Track 4 (Part 4) Volume
    When tracks (Parts) 5 – 8 are 
    selected Track 5 (Part 5) Volume Track 6 (Part 6) Volume Track 7 (Part 7) Volume Track 8 (Part 8) Volume
    When tracks (Parts) 9 – 12 
    are selected Track 9 (Part 9) Volume Track 10 (Part 10) 
    VolumeTrack 11 (Part 11) 
    VolumeTrack 12 (Part 12) 
    Volume
    When tracks (Parts) 13 – 16 
    are selected Track 13 (Part 13) 
    VolumeTrack 14 (Part 14) 
    Volume Track 15 (Part 15) 
    Volume Track 16 (Part 16) 
    Volume 
    Master mode When the Zone Switch is set 
    to on (page 215)  Function assigned for each Master from the [MASTER] → [EDIT] → Zone selection → [F5] KN/CS display 
    (page 217) 
    Edit Indicator
    Moving the sliders directly changes the parameters of the Voice, Performance, Song, or Pattern. When any of the 
    parameters are changed, the [E] (Edit) Indicator appears in the top left of the display. This indicates that the current 
    Voice, Performance, Song, or Pattern has been modified but not yet stored. For details about the Edit indicator, see 
    page 36.
    MASTER
    VOLUMEZONE 1 ZONE 2 ZONE 3 ZONE 4 
    						
    							Quick Guide Editing a Program
    Editing a Voice
    53Owner’s Manual
    Editing a Voice
    Each Voice can consist of up to four Elements. An Element is made up of a basic waveform—the basic sound of a musical 
    instrument—plus the various synthesizer processing parameters used to enhance, alter or define the sound, such as pitch, 
    filter, and amplitude controls.
    For example, a piano Voice can be actually made up of several different piano waveforms: one for high notes, one for low 
    notes, and waveforms for when the keyboard is played softly. Combining different elements in a set for playing at same time, 
    or programming them to switch depending on how strongly the keyboard is played helps to create a much more powerful 
    and realistic piano sound.
    nA Drum Voice is made up of different “Keys”—or separate percussion/drum sounds that are assigned to individual notes on the keyboard.
    Normal Voice Edit
    Editing a Program
    1Press the [VOICE] button to enter the Voice mode, then select a Normal Voice to be edited (page 40).
    2Press the [EDIT] button to enter the Voice Edit mode.
    Creates each Element sound in the 
    Element Edit mode.
    Element
    Element
    Element
    Piano wave for high notes
    Piano wave for low notes
    Piano wave for when playing 
    the keyboard is played softly
    Common Edit
    Determines the parameters 
    for entire Voice in the 
    Common Edit mode.
    Piano Voice
    EDIT
    JOB STORE
    COMPARE 
    						
    							Quick Guide Editing a Program
    Editing a Voice
    54Owner’s Manual
    If you wish to edit the sounds that make up a Voice and the basic parameters that determine the sound—such as Oscillator, 
    Pitch, Filter, Amplitude, and EG (Envelope Generator)—call up the Element Edit display.
    If you wish to edit more global parameters related to the overall Voice and how it’s processed—such as Arpeggio, Controller, 
    and Effects—call up the Common Edit display.
    The following briefly describes the main Voice parameters.
    ●Basic parameters for creating a sound
    Page 132
    If you wish to edit the basic sound-generating and 
    soundshaping parameters for the Voice—such as 
    Oscillator, Pitch, Filter, Amplitude, and EG (Envelope 
    Generator)—use the Common Edit display.
    ●Effect related parameters Page 140
    The Effects use DSP (Digital Signal Processing) to alter and 
    enhance the sound of a Voice. Effects are applied in the 
    final stages of editing, letting you change the sound of the 
    created Voice as desired. The Common Edit display lets 
    you edit the Effect related parameters.
    ●Controller related parameters Page 70
    For each Voice, you can assign various functions to built-in 
    controllers such as Pitch Bend Wheel, Modulation Wheel, 
    Knobs (ASSIGN1 and 2), and optionally connected 
    controllers such as Footswitch and Foot Controller. These 
    settings can be edited in the Common Edit display.
    ●Arpeggio related parameters Pages 145, 154
    For each Voice, you can set the Arpeggio related 
    parameters such as Arpeggio type and playback tempo. 
    These can be edited in the Common Edit display.
    Enter a name for the Voice from the NAME display 
    ([COMMON] → [F1] GENERAL → [SF1] NAME).
    For detailed instructions on naming a Voice, refer to page 
    38.
    The edited Voice can be stored in the Voice Store mode. 
    For details, see page 60.
    3Call up the Common Edit display or Element Edit display.
    PRE 1
    A. PIANOFAVORITESPRE 2KEYBOARD
    PRE 3
    ORGAN
    PRE 4DRUM
     KITS
    GUITAR 
    PLUCKED
    ABCD
    1234
    9101112
    ELEMENT  PERF. PART  ZONECOMMON
    SYN LEAD SYN COMPSYN PAD 
    CHOIRCHROMATICPERCUSSION
    Calling up the Common Edit display
    Press the [COMMON] button to call up the 
    Common Edit display. 
    In the Edit mode, the [DRUM KITS] button 
    functions as the [COMMON] button. While in the Voice Edit mode, you can switch between 
    the Common Edit display and the Element Edit display 
    as shown below.
    Indicates a Common Edit display.
    Calling up the Element Edit display
    Press the desired element number from the ELEMENT 
    [1] – [4] buttons to call up the Element Edit display. 
    To turn each Element on or off (to hear how each affects the overall sound), use 
    buttons [9] – [12]. You can also isolate or solo an Element by holding down the 
    [MUTE] button and pressing the desired number button ([9] – [12]). To cancel the 
    solo, press the [MUTE] button again.
    Indicates the display for editing Element 1.
    4
    Select the menu you wish to edit by pressing 
    the [F1] – [F5] buttons and [SF1] – [SF5] 
    buttons, then edit the parameters in each 
    display.
    Element selection ➞ [F1] – [F6]
    [COMMON] ➞ [F6] EFFECT
    [COMMON] ➞ [F4] CTL SET (Controller Set)
    [COMMON] ➞ [F3] ARP (Arpeggio)
    5Repeat steps 3 – 4 as desired.
    6Name the edited Normal Voice.
    7Store the settings as a User Voice.
    Enter the desired Voice name 
    						
    							Quick Guide Editing a Program
    Editing a Voice
    55Owner’s Manual
    The Compare Function
    You can compare the sound of the original (unedited) 
    Voice with the edited Voice. For details, see page 36.
    To solo an Element for editing
    This feature is useful for isolating the sound of single 
    Element, for ease in editing.
    1In the Normal Voice Edit mode, simultaneously 
    hold down the [MUTE] button and press one of 
    the Number buttons [9] to [12] to solo the 
    corresponding Element.
    Once you’ve selected an Element for soloing, the 
    [MUTE] button’s lamp flashes, indicating the Solo 
    function is active and only the selected Element can be 
    edited.
    2To solo another Element, simply press the 
    appropriate number button ([9] – [12]).
    3To exit from the Solo function, press the 
    [MUTE] button again.
    TIP
    TIP
    TRACK
    SELECT
    SOLOMUTE 12345678
    910111213141516
    ELEMENT  PERF. PART  ZONE
    DRUM PERCUSSIONSYN PAD 
    CHOIRCHROMATICPERCUSSION
    In this example, only Element 3 is turned on 
    and can be edited.
    Edit Recall
    If you are editing a Voice and select a different Voice 
    without storing the one you were editing, all the edits 
    you’ve made will be erased. If this happens, you can 
    use Edit Recall to restore the Voice with your latest 
    edits intact.
    1Press the [JOB] button in the Voice mode to 
    enter the Voice Job mode.
    2Press the [F2] RECALL button to call up the 
    Recall display.
    3Press the [ENTER] button. (The display 
    prompts you for confirmation.)
    If you wish to cancel the operation, press the [DEC/NO] 
    button.
    4Press the [INC/YES] button to execute Edit 
    Recall to restore the Voice.
    TIP 
    						
    							Quick Guide Editing a Program
    Editing a Voice
    56Owner’s Manual
    Editing a Voice by using the Knobs
    The four knobs at the top left of the instrument are not only for tweaking the sound while you perform—you can also 
    use them to edit a Voice, either in the Voice Play mode or the Voice Edit mode.
    ●When the [PAN/SEND] indicator is turned on: 
    ●When the [TONE] indicator is turned on: 
    nThe settings above are applied as offsets to the AEG and FEG settings in the Voice Edit mode.
    ●When the [ARP FX] indicator is turned on: 
    ●When the [EQ] indicator is turned on: 
    nThe settings above are applied as offsets to the EQ settings in the [VOICE] → [UTILITY] → [F3] VOICE → [SF1] MEQ display. 
    ●When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): 
    nIn addition to above functions, Master Effect related parameters (set in the [UTILITY] → [F3] VOICE → [SF2] MEF display) can be assigned to 
    these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters assigned to the four knobs can be set 
    in the [UTILITY] → [F4] CTL ASN → [SF5] MEF display. 
    Editing a Voice by using the Control sliders
    In the Voice mode, the four Control sliders let you independently adjust the levels of the Elements of a Normal Voice or 
    the Drum Voice keys. When a Normal Voice is selected, you can adjust the level balance among the four Elements. 
    nInadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. 
    PA NDetermines the stereo pan position of the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F2] OUTPUT → PanPage 154
    REVERBDetermines the amount of Reverb effect that is applied to the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F2] OUTPUT → RevSendPage 154
    CHORUSDetermines the amount of Chorus effect that is applied to the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F2] OUTPUT → ChoSendPage 154
    TEMPO
    Determines the tempo of the Arpeggio assigned to the currently selected Voice.[VOICE] → Voice selection → [F6] ARP → Tempo Page 154
    CUTOFFRaises or lowers the Filter cutoff frequency to adjust the tone brilliance.  [VOICE] → Voice selection → [F5] EG → CUTOF Page 152
    RESONANCEBoosts or attenuates the level at the area around the Filter cutoff 
    frequency. [VOICE] → Voice selection → [F5] EG → RESO Page 152
    AT TA C KDetermines the attack time of the sound. For example, you can adjust a 
    strings Voice so that the sound gradually swells in volume by setting a 
    slow attack time – simply turn this knob to the right.[VOICE] → Voice selection → [F5] EG → ATK (AEG) Page 152
    RELEASEDetermines the release time of the sound. Turning the knob to the right 
    sets a long release time and (depending on the selected Voice) lets the 
    sound sustain after the key is released. To produce a sharp release, in 
    which the sound abruptly cuts off, set a short release time.[VOICE] → Voice selection → [F5] EG → REL (AEG) Page 152
    SWINGAdjusts the swing feel of the Arpeggio playback.  [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F3] ARP → [SF3] PLAY FX → SwingPage 155
    GATE TIMEAdjusts the Gate Time (length) of the Arpeggio notes.  [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F3] ARP → [SF3] PLAY FX → GateTimeRatePage 155
    VELOCITYAdjusts the velocity of the Arpeggio notes. [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F3] ARP → [SF3] PLAY FX → VelocityRatePage 155
    UNITMULTIPLYAdjusts the Arpeggio playback time based on tempo. [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F3] ARP → [SF3] PLAY FX → UnitMultiplyPage 155
    LODetermines the amount of boost or attenuation applied to the low 
    frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F1] GENERAL → [SF3] MEQ OFS → LOWPage 153
    LO MIDDetermines the amount of boost or attenuation applied to the low-
    midrange frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F1] GENERAL → [SF3] MEQ OFS → LOW MIDPage 153
    HI MIDDetermines the amount of boost or attenuation applied to the high-
    midrange frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F1] GENERAL → [SF3] MEQ OFS → HIGH MID Page 153
    HIDetermines the amount of boost or attenuation applied to the high 
    frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F1] GENERAL → [SF3] MEQ OFS → HIGH Page 153
    ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display. Page 71
    ASSIGN B
    ASSIGN 1Adjusts parameters assigned to these knobs in the [VOICE] → Voice selection → [EDIT] → [COMMON] → [F4] CTL SET display. Page 70
    ASSIGN 2
    [VOICE] ➞ Voice selection ➞ [EDIT] ➞ Element selection ➞ [F4] AMP ➞ [SF1] LVL/PAN ➞ Level
    TIP
    TIP 
    						
    							Quick Guide Editing a Program
    Editing a Voice
    57Owner’s Manual
    Drum Voice Edit
    If you want to edit the sounds that make up a Drum Voice and the basic parameters that determine the sound, such as 
    Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator), call up the Key Edit display. To edit more global parameters 
    related to the overall Drum Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit 
    display.
    The main parameters available are basically the same as in 
    the Normal Voice Edit (page 53). What is called Key Edit in 
    the Drum Voice corresponds to Element Edit in the Normal 
    Voice. Please keep in mind that the LFO parameters are 
    not available in the Drum Voice.Enter a name for the Voice from the NAME display 
    ([COMMON] 
    → [F1] GENERAL → [SF1] NAME). For 
    detailed instructions on naming a Voice, refer to page 38 in 
    the Basic Operation section.
    The edited Voice can be stored in the Voice Store mode. 
    See page 60 for details.
    1Press the [VOICE] button to enter the Voice mode, then select a Drum Voice to be edited.
    2Press the [EDIT] button to enter the Voice Edit mode.
    3Call up the Common Edit display or Key Edit display.
    Key 1 Key 5 Key 10 Key 18 Key 21 Key 73
    C0
    C1C6
    PRE 1
    A. PIANOFAVO RITESPRE 2KEYBOARD
    PRE 3
    ORGAN
    PRE 4DRUM
     KITS
    GUITAR 
    PLUCKED
    ABCD
    1234
    9101112
    ELEMENT  PERF. PART  ZONECOMMON
    SYN LEAD SYN COMPSYN PAD 
    CHOIRCHROMATICPERCUSSION
    While in the Voice Edit mode, you can switch 
    between the Common Edit display and the Key 
    Edit display as shown below.
    Indicates a Common Edit display.
    Calling up the Key Edit display
    Press the Number [1] button to call up the Key Edit 
    display, then select the key to which the desired 
    instrument is assigned.
    Key Edit (1 – 73)
    Indicates the display for editing the key C0.
    Calling up the Common Edit display
    Press the [COMMON] button to call up the 
    Common Edit display. 
    In the Edit mode, the [DRUM KITS] button 
    functions as the [COMMON] button.
    4
    Select the desired menu for editing by 
    pressing the [F1] – [F6] and [SF1] – [SF5] 
    buttons, then edit the parameters.
    5Repeat 3 – 4 as desired.
    6Name the edited Drum Voice.
    7Store the edited Voice to internal User 
    memory.
    Enter the 
    desired 
    Voice name.
    EDIT
    JOB STORE
    COMPARE 
    						
    							Quick Guide Editing a Program
    Editing a Voice
    58Owner’s Manual
    Assigning drum/percussion instruments to individual keys
    In the Drum Voice Edit mode, you can create your own original drum kits by assigning specific instrument sounds to 
    individual keys—in any desired order—and edit detailed parameters for each key’s sound.
    1Call up the Key Edit display in the Voice Edit 
    mode.
    Refer to step 3 on page 54.
    2Call up the [F1] OSC ➞ [SF1] WAVE display.
    3Press the key to which you want to assign a 
    sound.
    The drum instrument currently assigned to the pressed 
    key will sound.
    4Select the desired Waveform to be assigned.
    Move the cursor to “Number” and change the value by 
    using the data dial, [INC/YES] button, and [DEC/NO] 
    button. Then, press the same key set in step 3 again to 
    confirm the selected instrument sound.
    5Create your original drum kit by repeating steps 
    3 – 4.
    6Store the created drum kit as a Drum Voice in 
    User memory.
    The edited Voice can be stored in the Voice Store mode. 
    See page 60 for details.
    [VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ Key selection ➞ [F1] OSC ➞ [SF1] WAVE
    TIP 
    						
    							Quick Guide Editing a Program
    Editing a Voice
    59Owner’s Manual
    Setting the drum key for independent open and closed hi-hat sounds
    In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. 
    You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group. 
    The preset Drum Voices have many such Alternate Group assignments to ensure the most authentic, natural sound. 
    When creating a Voice from scratch, you can use this feature—either to ensure authentic sound, or to create special 
    effects, where playing one sound cancels out a previous one.
    1Call up the Key Edit display in the Voice Edit 
    mode. 
    Refer to step 3 on page 54. 
    2Call up the [F1] OSC ➞ [SF5] OTHER display. 
    3Press the key which corresponds to “Hi-Hat 
    Open” and set the Alternate Group to “1.”
    4Press the key which corresponds to “Hi-Hat 
    Close” and set it to the same Alternate Group (1) 
    as in step 3.
    5Confirm whether the Alternate Group has been 
    set properly. 
    Immediately after pressing the “Hi-Hat Open” key, press 
    the “Hi-Hat Close” key. Pressing the second key should 
    cut off the sound of the first.
    Since the settings above are included in the Drum 
    Voice data, store them as a Drum Voice in the Voice 
    Store mode. 
    Determining how the Drum Voice responds when the key is released
    You can determine whether or not the selected Drum key responds to MIDI Note Off messages. Setting the Receive 
    Note Off parameter to “off” can be useful for cymbal sounds and other sustaining sounds. This lets you have the 
    selected sounds sustain to the length of their natural decay—even if you release the note, or when a Note Off 
    message is received. If this parameter is set to “on,” the sound will stop immediately when the note is released or a 
    Note Off message is received.
    [VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ Key selection ➞ [F1] OSC ➞ [SF5] OTHER ➞ AltnateGroup
    TIP
    TIP
    [VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ Key selection ➞ [F1] OSC ➞ [SF5] OTHER ➞ RcvNoteOff 
    						
    							Quick Guide Editing a Program
    Editing a Voice
    60Owner’s Manual
    Storing/Saving the created Voice
    Two steps are necessary in order to store (save) your Voice—storing the edited Voice to internal memory and saving the 
    stored voices to a USB storage device.
    Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the 
    power off. As such it is not necessary to save the data to a USB storage device; however, you may want to save it to another 
    media for backup or organizational purposes, using the Save operation. 
    Storing the edited Voice as a User Voice to internal memory
    Make sure to execute the Store operation before selecting 
    another Voice.
    Select a User Bank (“USR1” or “USR2” when storing a 
    Normal Voice, “UDR” when storing a Drum Voice) and the 
    desired Voice number by using the data dial, [INC/YES] 
    and [DEC/NO] button.
    When you execute the Store operation, the settings for the destination 
    memory will be overwritten. Important data should always be backed 
    up to a separate USB storage device.
    The display prompts you for confirmation. Press the [DEC/
    NO] button to cancel the Store operation.
    [VOICE] ➞ [STORE]
    Voice EditStore
    User Normal Voice 128
    User Normal Voice 001 User Drum Voice 001
    User Drum Voice 002
    User Drum Voice 003
    User Drum Voice 32 User Drum Voice Bank
    Internal memory (Flash ROM)
    User Normal Voice 002
    User Normal Voice 003
    User Normal Voice Bank 1
    User Normal Voice 128
    USB storage
    deviceSave
    1After editing the Voice, press the [STORE] 
    button to enter the Voice Store mode.
    2Select the destination Voice memory.
    Select a User Bank.
    Select a Voice number.
    CAUTION
    3Press the [ENTER] button.
    DEC  NOINC   YES
    EXIT ENTER
    EXECUTE 
    						
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