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Yamaha Mo 8 Manual

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    							Quick Guide Editing a Program
    Editing a Voice
    61Owner’s Manual
    After the Voice has been stored, a “Completed” message 
    appears and operation returns to the Voice Play display.
    Never attempt to turn off the power while an “Executing...” or “Please 
    keep power on” message is shown. Turning the power off in this state 
    may cause the system to freeze and prevent normal startup the next 
    time the power is turned on, as well as resulting in the loss of all user 
    data.
    If you select another Voice without storing, the currently edited Voice 
    will be lost. Make sure to store the edited Voice before selecting another 
    Voice.
    Saving the edited Voices to a USB 
    storage device
    Connect the USB device and follow the instructions below.
    nWhen a USB storage device is connected or media is inserted, an 
    error message “USB device unformatted.” may appear in the LCD 
    display, indicating that the device must be formatted for use in the 
    File mode (page 211).
    If the device is divided into several partitions, select the 
    specific partition for use. If the device has several media 
    (e.g., discs) inserted, select a specific Slot number. The following three file types are available for saving Voice 
    data. Here, select “All Voice.”
    Move the cursor to the file name field, then input the 
    desired file name. For detailed instructions on naming a 
    Voice, refer to page 38.
    For information on how to select a folder, see page 213. For 
    information on how to create/delete a folder and change 
    the folder name, see page 211.
    If you are about to overwrite an existing file, the display 
    prompts you for confirmation. Press the [INC/YES] button 
    to execute the Save operation to overwrite the existing file, 
    or press the [DEC/NO] button to cancel it.
    While the data is being saved/loaded, make sure to follow these 
    precautions:
    • Do not remove or eject the media from the USB storage device.
    • Do not unplug or disconnect the USB storage device.
    • Do not turn off the power of the instrument or the relevant devices.
    4To execute the Store operation, press the 
    [INC/YES] button.
    [FILE] ➞ [F2] SAVE
    1
    Press the [FILE] button to enter the File mode. 
    Then press the [F1] CONFIG button and [SF1] 
    CURRENT button.
    2Press the [F2] SAVE button to call up the Save 
    display.
    DEC  NOINC   YES
    EXIT ENTER
    EXECUTE
    CAUTION
    CAUTION
    3Set the Type parameter to “All Voice.”
    AllWhen this is selected, execute the Save operation to 
    save all the created data including the User Voices as 
    a single file (extension: M7A).
    All VoiceWhen this is selected, execute the Save operation to 
    save all User Voices as a single file (extension: W7V).
    Voice EditorWhen this is selected, execute the Save operation to 
    save all User Voices as a single file (extension: W7E) 
    which can be exported to the Voice Editor software.
    4Input a file name.
    5If you have created a destination folder, select 
    the folder.
    6Press the [SF1] EXEC button to actually save 
    the file.
    File name
    CAUTION 
    						
    							Quick Guide Editing a Program
    Editing a Voice
    62Owner’s Manual
    ■ Loading Voice data from a USB storage device
    In the previous section, we saved Voice data as an “All 
    Voice” file to a USB storage device. Here, we’ll recall that 
    Voice data and load it to the instrument with the Load 
    operation.
    If the device is divided into several partitions, select the 
    specific partition for use. If the device has several media 
    (e.g., discs) inserted, select a specific Slot number.
    The file saved in operation explained on the previous page 
    has all the User Voices.
    If you wish to load all the User Voices, set Type to 
    “AllVoice.”
    If you wish to load only a specific Voice, set Type to 
    “Voice.”
    Move the cursor to the file (extension: W7V) saved in the 
    operation explained on the previous page. If you set the 
    Type parameter to “AllVoice” in step 3, go to step 5. If the 
    desired file was saved in specific folder, enter the folder 
    and select the file. For information on how to select a folder, 
    see page 213. If you set the Type parameter to “Voice” in 
    step 3, execute the operations in the following box, then go 
    to step 5.After the data has been loaded, a “Completed” message 
    appears and operation returns to the original display.
    While the data is being saved/loaded, make sure to follow these 
    precautions:
    • Do not remove or eject the media from the USB storage device.
    • Do not unplug or disconnect the USB storage device.
    • Do not turn off the power of the instrument or the relevant devices.
    [FILE] ➞ [F3] LOAD
    1
    Press the [FILE] button to enter the File mode. 
    Then press the [F1] CONFIG button and [SF1] 
    CURRENT button.
    2Press the [F3] LOAD button to call up the Load 
    display.
    3Select the file type to be loaded.
    4Select the file ( ) to be loaded.
    When Type is set to “Voice”:
    When Type is set to “Voice,” you can specify and load 
    a specific Voice from a file (with the extension W7V or 
    M7A).
    Loading data to this instrument automatically erases and 
    replaces any existing data in the User memory.
    5Press the [SF1] EXEC button to actually load 
    the file.
    ENTER
    EXECUTE
    Move the cursor to the file (extension:W7V) saved 
    in the operation explained on the previous page.
    Select a source Voice Bank from the selected file 
    with the following operation.
    To select a User Normal Voice Bank, press one of 
    the [USER1] and [USER2] buttons. To select a User 
    Drum Voice Bank, simultaneously hold the [DRUM 
    KITS] button and press the [USER1] button. 
    After selecting a source Voice Bank, all the Voices 
    contained in the selected Bank are listed in the 
    display. Move the cursor to the desired Voice to be 
    loaded.
    Select a destination Voice Number.
    Select a Voice by moving the cursor to the 
    location of “USR1” in the above display and 
    using the data dial.
    CAUTION
    CAUTION 
    						
    							Quick Guide Editing a Program
    Editing a Performance
    63Owner’s Manual
    Editing a Performance
    The Performance Edit mode ([PERFORM] → [EDIT]) lets you create your own original Performances—containing up to four 
    different Parts (Voices)—by editing the various parameters. After assigning different Voices to separate ranges of the 
    keyboard, edit the detailed parameters in the Performance Edit mode.
    Use Part Edit to edit the parameters for each Part.
    Use Common Edit to edit the parameters for all of the Parts.
    1Press the [PERFORM] button to enter the Performance mode, then select a Performance to be edited 
    (page 44).
    2Press the [EDIT] button to enter the Performance Edit mode.
    3Call up the Common Edit display or Part Edit display.
    PRE 1
    A. PIANOFAVORITESPRE 2KEYBOARD
    PRE 3
    ORGAN
    PRE 4DRUM
     KITS
    GUITAR 
    PLUCKED
    ABCD
    1234
    9101112
    ELEMENT  PERF. PART  ZONECOMMON
    SYN LEAD SYN COMPSYN PAD 
    CHOIRCHROMATICPERCUSSION
    While in the Voice Edit mode, you can switch between 
    the Common Edit display and the Part Edit display as 
    shown below.
    Indicates a Common Edit display.
    Calling up the Common Edit displayPress the [COMMON] button to call up the 
    Common Edit display.
    In the Edit mode, the [DRUM KITS] button 
    functions as the [COMMON] button.Calling up the Part Edit displayPress the desired Part number from the PERF. 
    PART [1] – [4] buttons to call up the Part Edit 
    display. 
    Indicates the display for editing Part 1.
    Part 1 Edit
    You can select the four Performance Parts.
    Part 2 Edit
    Part 3 Edit
    Part 4 Edit Common Edit 
    						
    							Quick Guide Editing a Program
    Editing a Performance
    64Owner’s Manual
    The following briefly describes the main Performance 
    parameters.
    ●Parameters for the Voice assigned to each Part
    Page 174
    The Voice assigned to each part and its note range can be 
    set also in the Performance Play mode (page 171). In 
    addition to the parameters available in the Performance 
    Play mode, the Performance Edit mode also lets you set 
    Portamento (pitch glide) and Arpeggio Switch (which 
    determines whether the Arpeggio plays a specific Part or 
    not).
    ●Basic parameters for creating the sound
    Page 176
    Edit the parameters for each Part’s Voice such as Pitch, 
    Filter, and Amplitude. The parameters offset the same 
    parameters in the Voice Element Edit mode.
    ●Effect related parameters Pages 143, 172
    The Effects use DSP (Digital Signal Processing) to alter and 
    enhance the sound of a Performance. The Common Edit 
    display lets you edit the Effect-related parameters.
    ●Master EQ related parameters Page 172
    These parameters let you use the five-band Master EQ to 
    process the overall sound of the Performance. Master EQ 
    also features separate EQ shape parameters for the Low 
    and High bands, as well as the Frequency, Gain and Q 
    controls for each band.
    ●Controller related parameters Page 70
    For each Performance, you can assign the Control Change 
    Number to built-in controllers such as Knob 3 and 4 
    (ASSIGN1 and 2) and optionally connected controllers, 
    such as Footswitch and Foot Controller.
    nFunctions assigned to Controllers depend on the settings of each 
    Part’s Voice edited in the Voice Edit mode.
    ●Arpeggio related parameters Pages 145, 173
    For each Performance, you can set the Arpeggio related 
    parameters, such as Arpeggio type and playback tempo. 
    These settings can be edited in the Common Edit display.Enter a name for the Voice from the NAME display 
    ([COMMON] 
    → [F1] GENERAL → [SF1] NAME).
    For detailed instructions on naming a Voice, refer to page 
    38.
    The edited Performance can be stored in the Performance 
    Store mode. For details, see page 66.
    4
    Select the menu you wish to edit by pressing 
    the [F1] – [F6] buttons and [SF1] – [SF5] 
    buttons, then edit the parameters in each 
    display.
    Part selection ➞ [F1] VOICE
    Part selection ➞ [F4] TONE
    [COMMON] ➞ [F6] EFFECT
    [COMMON] ➞ [F2] OUT/MEF ➞ [SF3] MEF (Master Effect)
    [COMMON] ➞ [F2] OUT/MEF ➞ [SF3] MEQ (Master Equalizer)
    [COMMON] ➞ [F4] CTL ASN (Controller Assign)
    [COMMON] ➞ [F3] ARP (Arpeggio)
    5Repeat steps 3 – 4 as desired.
    6Name the edited Performance.
    7Store the settings as a User Performance.
    The Compare Function
    You can compare the sound of the original (unedited) 
    Performance with the edited Performance. For details, 
    see page 36.
    Edit Recall
    If you are editing a Voice and select a different 
    Performance without storing the one you were editing, 
    all the edits you’ve made will be erased. If this 
    happens, you can use Edit Recall to restore the 
    Performance with your latest edits intact.
    1Press the [JOB] button in the Performance 
    mode to enter the Performance Job mode.
    2Press the [F2] RECALL button to call up the 
    Recall display.
    3Press the [ENTER] button. (The display 
    prompts you for confirmation.)
    If you wish to cancel the operation, press the [DEC/NO] 
    button.
    4Press the [INC/YES] button to execute Edit 
    Recall to restore the Performance.
    Enter the desired Performance name.
    TIP
    TIP 
    						
    							Quick Guide Editing a Program
    Editing a Performance
    65Owner’s Manual
    Editing a Performance by using the Knobs
    The four knobs at the top left of the instrument are not only for tweaking the sound while you perform—you can also 
    use them to edit a Performance, either in the Performance Play mode or the Performance Edit mode.
    ●When the [PAN/SEND] indicator is turned on: 
    ●When the [TONE] indicator is turned on: 
    nThe settings above are applied as offsets to the AEG and FEG settings in the Performance Edit mode.
    ●When the [ARP FX] indicator is turned on:
    ●When the [EQ] indicator is turned on: 
    nThe settings above are applied as offsets to the EQ settings in the [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] 
    OUT/MEF → [SF2] MEQ (Master EQ) display. 
    ●When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): 
    nIn addition to above functions, Master Effect related parameters (set in the [PERFORM] → Performance selection → [COMMON] → [F2] OUT/
    MEF → [SF3] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular 
    parameters are assigned to the four knobs can be set in the [UTILITY] → [F4] CTL ASN → [SF5] MEF display. 
    Editing a Performance by using the Control sliders
    In the Performance mode, the four Control sliders let you independently adjust the levels of the Parts (Voices), letting you control the 
    overall balance of the Parts.
    nInadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. 
    PA NDetermines the stereo pan position of the Performance. [PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F2] OUT/MEF → [SF1] OUT → PanPage 172
    REVERBDetermines the amount of Reverb effect that is applied to the 
    Performance.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F2] OUT/MEF → [SF1] OUT → RevSendPage 172
    CHORUSDetermines the amount of Chorus effect that is applied to the 
    Performance.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F2] OUT/MEF → [SF1] OUT → ChoSendPage 172
    TEMPODetermines the tempo of the Arpeggio assigned to the currently 
    selected Performance.[PERFORM] → Performance selection → [F6] ARP → Tempo Page 171
    CUTOFFRaises or lowers the Filter cutoff frequency to adjust the tone 
    brilliance. [PERFORM] → Performance selection → [F5] EG → CUTOF Page 171
    RESONANCEBoosts or attenuates the level at the area around the Filter cutoff 
    frequency. [PERFORM] → Performance selection → [F5] EG → RESO Page 171
    AT TA C KDetermines the attack time of the sound. For example, you can 
    adjust a strings Voice so that the sound gradually swells in volume 
    by setting a slow attack time – simply turn this knob to the right.[PERFORM] → Performance selection → [F5] EG → ATK (AEG) Page 171
    RELEASE
    Determines the release time of the sound. Turning the knob to the right 
    sets a long release time and (depending on the Voice assigned to the 
    selected Performance) lets the sound sustain after the key is released. To 
    produce a sharp release, in which the sound abruptly cuts off, set a short 
    release time.[PERFORM] → Performance selection → [F5] EG → REL (AEG) Page 171
    SWINGAdjusts the swing feel of the Arpeggio playback. [PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F3] ARP → [SF3] PLAY FX → SwingPage 173
    GATE TIMEAdjusts the Gate Time (length) of the Arpeggio notes.  [PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F3] ARP → [SF3] PLAY FX → GateTimeRatePage 173
    VELOCITYAdjusts the velocity of the Arpeggio notes.  [PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F3] ARP → [SF3] PLAY FX → VelocityRatePage 173
    UNITMULTIPLY
    Adjusts the Arpeggio playback time based on tempo. [PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F3] ARP → [SF3] PLAY FX → UnitMultiplyPage 173
    LODetermines the amount of boost or attenuation applied to the low 
    frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F1] GENERAL → [SF3] MEQ OFS → LOWPage 172
    LO MIDDetermines the amount of boost or attenuation applied to the low-
    midrange frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F1] GENERAL → [SF3] MEQ OFS → LOW MID Page 173
    HI MIDDetermines the amount of boost or attenuation applied to the high-
    midrange frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F1] GENERAL → [SF3] MEQ OFS → HIGH MIDPage 173
    HIDetermines the amount of boost or attenuation applied to the high 
    frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F1] GENERAL → [SF3] MEQ OFS → HIGH Page 173
    ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display.  Page 71
    ASSIGN B
    ASSIGN 1Depends on the settings of the Voice assigned to the selected Performance. Page 70
    ASSIGN 2
    [PERFORM] ➞ Performance selection ➞ [EDIT] ➞ Part selection ➞ [F2] OUTPUT ➞ [SF1] VOL/PAN ➞ Volume
    TIP
    TIP 
    						
    							Quick Guide Editing a Program
    Editing a Performance
    66Owner’s Manual
    Storing/Saving the created Performance
    Two steps are necessary in order to store (save) your Performance—storing the edited Performance to internal memory and 
    saving the stored Performances to a USB storage device.
    When you turn off the power to the instrument, User Performances saved in the Performance Store mode are not erased. As 
    such it is not necessary to save the data to USB storage device; however, you may want to save it for backup or 
    organizational purposes, using the Save operation.
    Storing the edited Performance as a User Performance to internal memory
    Select a Performance number by using the data dial, [INC/
    YES] and [DEC/NO] button.
    When you execute the Store operation, the settings for the destination 
    memory will be overwritten. Important data should always be backed 
    up to a separate USB storage device.
    The display prompts you for confirmation. Press the [DEC/
    NO] button to cancel the Store operation.After the Performance has been stored, a “Completed” 
    message appears and operation returns to the 
    Performance Play display.
    Never attempt to turn off the power while an “Executing...” or “Please 
    keep power on” message is shown. Turning the power off in this state 
    may cause the system to freeze and prevent normal startup the next 
    time the power is turned on, as well as resulting in the loss of all user 
    data.
    If you select another Performance without storing, the currently edited 
    Performance will be lost. Make sure to store the edited Performance 
    before selecting another Performance.
    [PERFORM] ➞ [STORE]
    Performance Edit
    Store Save
    USB storage
    deviceInternal memory
    User Performance 001
    User Performance 002
    User Performance 128
    User Performance 
    Bank 1
    Storing edited Performances 
    individuallyAll the User 
    Performance data in 
    internal memory 
    can be saved as a 
    single file.
    1
    After editing the Performance, press the 
    [STORE] button to enter the Performance 
    Store mode.
    2Select the destination Performance memory.
    3Press the [ENTER] button.
    CAUTION
    DEC  NOINC   YES
    EXIT ENTER
    EXECUTE
    4To execute the Store operation, press the 
    [INC/YES] button.
    DEC  NOINC   YES
    EXIT ENTER
    EXECUTE
    CAUTION
    CAUTION 
    						
    							Quick Guide Editing a Program
    Editing a Performance
    67Owner’s Manual
    Saving the edited Performances to a USB storage device
    The basic operations are the same as in the Voice mode (page 61). 
    However, keep in mind that you must set the Type parameter to “All.” When Type is set to “All,” executing the Save operation 
    saves all the created data, including the Performances as well as the Voices assigned to them, as a single file (extension: 
    M7A).
    Loading Performance data from the USB storage device
    These instructions describe how to recall the data saved as an “All” file type (extension: M7A) from the USB storage device, 
    by using the Load operation.
    If the device is divided into several partitions, select the specific partition for use. If the device has several media (e.g., 
    discs) inserted, select a specific Slot number.
    The “All” file contains all the Performances.
    If you wish to load all the Performances, set Type to “All.” In this case, all data that can be created on this instrument will be 
    loaded. If you wish to load only a specific Performance, set Type to “Performance.”
    When Type (file type) is set to “All” and the Load operation is executed, all data that can be created on the instrument will be loaded. This means that 
    any existing data in User memory will automatically be overwritten and lost. Make sure to save any important data to a USB storage device before 
    performing the Load operations, especially when Type is set to “All.”
    nWhen Type (file type) is set to “Performance” and the Load operation is executed, the sound of the Performances may not be reproduced properly if 
    the User Voices assigned to the Performances saved in the file have been changed by editing.
    [FILE] ➞ [F2] SAVE
    [FILE] ➞ [F3] LOAD
    1Press the [FILE] button to enter the File mode. Then press the [F1] CONFIG button and [SF1] CURRENT 
    button.
    2Press the [F3] LOAD button to call up the Load display.
    3Select the file type to be loaded.
    USB storage device
    User Performance 001
    User Performance 002
    User Performance 128
    Internal Memory
    User Performance Bank 1
    User Performance 001
    User Performance 002
    User Performance 128
    User Performance Bank 1
    Loading a specific 
    Performance when Type is 
    set to “Performance.”
    All Performances are 
    loaded when Type is set to 
    “All.”
    CAUTION 
    						
    							Quick Guide Editing a Program
    Editing a Performance
    68Owner’s Manual
    Move the cursor to the file (extension: M7A) saved in the operation explained in the previous instructions. If the desired file 
    was saved in specific folder, enter the folder and select the file. For information on how to select a folder, see page 213.
    If you have set the Type parameter to “All” in step 3, go on to step 5.
    If you have set the Type parameter to “Performance” in step 3, execute the operations in the following box, then go on to 
    step 5.
    After the data has been loaded, a “Completed” message appears and operation returns to the original display.
    While the data is being saved/loaded, make sure to follow these precautions:
    • Do not remove or eject the media from the USB storage device.
    • Do not unplug or disconnect the USB storage device.
    • Do not turn off the power of the instrument or the relevant devices.
    4Select the file ( ) to be loaded.
    When Type is set to “Performance”:
    When Type is set to “Performance,” you can specify and load a specific Performance from a file (with the extension 
    M7A).
    Loading data to this instrument automatically erases and replaces any existing data in the User memory.
    5Press the [SF1] EXEC button to actually load the file.
    ENTER
    EXECUTE
    Move the cursor to the file (extension: 
    S7A) saved in the operation explained 
    on the previous page. All the Performances contained in 
    the selected file are listed on the 
    display. Move the cursor to the 
    desired Performance. Select the destination 
    Performance number. Select the desired 
    Performance to be 
    loaded.
    CAUTION
    CAUTION 
    						
    							Controllers supported by the MO
    69Owner’s Manual
    Quick Guide Using the Controllers—Advanced Course
    Controllers supported by the MO
    You can control tone, volume, pitch and other parameters by using the controllers on the front panel, as well as by using 
    external controllers connected to several controller jacks on the rear panel.
    Controllers on the MO
    ■ Pitch Bend wheel/Modulation wheel
    These control pitch and vibrato. For details, see page 50.
    ■ Knobs and Control sliders
    These control various parameters. For details, see page 51.
    Controllers (optional) that can be connected to the rear panel of the MO
    ■ Footswitch
    An optional Yamaha FC4 or FC5 Foot Switch connected to the rear panel FOOT SWITCH jack can be assigned to a range of 
    parameters. It is suited for switch-type (on/off) controls, such as sustain, Portamento Switch, increment/decrement of a Voice 
    or Performance Number, starting/stopping the Sequencer, and holding the Arpeggio on or off.
    ■ Foot Controller
    An optional Foot Controller (such as the FC7), connected to the FOOT CONTROLLER jack on the rear panel, can be 
    assigned to control a variety of parameters on the instrument. By using a foot controller for parameter control in this way, 
    both your hands are left free to play the keyboard (or to operate other controllers)—an exceptional convenience when 
    playing live.
    Using the Controllers—Advanced Course
    MASTER
    VOLUMEZONE 1 ZONE 2 ZONE 3 ZONE 4
    DIGITAL OUTFOOT
    CONTROLLER FOOT
    SWITCHPHONES OUTPUTRTO DEVICE      TO HOSTMIDI
    THRU OUT INUSBDC  IN
    STANDBY
    ONL  MONO
    FOOT
    CONTROLLER FOOT
    SWITCH
    Pitch Bend Wheel
    Modulation WheelControl sliders
    Controllers on the front panel
    MO rear panel
    Optional Controllers
    Knobs
    FC4 or FC5 FC7 
    						
    							Quick Guide Using the Controllers—Advanced Course
    Controllers supported by the MO
    70Owner’s Manual
    Controlling a Voice with Controller Set
    Each of the Preset Voices of MO is programmed with appropriate Modulation Wheel and Knob assignments, for adjusting 
    the sound and effects in ways that best match the selected Voice.
    For example, you can use the Modulation Wheel to apply a chorus effect to a piano Voice, or use one of the Knobs to control 
    the decay time parameter of a bass guitar Voice. The settings for all the controllers are referred to as a “Controller Set.” 
    These Controller Set settings can be stored with the User Voice.
    1 Element Switch
    Select whether the controller will affect each individual Element.
    Keep in mind that some destinations affect only the entire Voice (all Elements). In this case, the Element Switch parameter 
    will be indicated by “----” and cannot be changed. This applies only to Normal Voices.
    2 Source (controller)
    Determines the desired controller. For details about the abbreviations for each controller, see page 155. The number in 
    brackets indicates the Control Change number generated when moving the controller.
    3 Destination (function)
    Determines the function assigned to the Source (controller). For the details about the abbreviations and the parameter types, 
    refer to the Control List in the separate Data List booklet.
    4 Depth
    Determines the amount by which the parameter selected in Destination can be controlled. For negative values, the controller 
    operation is reversed.
    nThe Controller Set edited in the Voice Edit mode is available when the corresponding Voice is selected in the Performance, Song, and Pattern.
    nThe functions assigned to the Controller by the Controller Set function are applied only to the internal tone generator block. For connected external 
    MIDI instruments, use of the controllers generates separate MIDI Control Change numbers, as shown in the Source parameter.
    nEven if a different function is assigned to this wheel, the Pitch Bend function is available and Pitch Bend messages are still generated when the wheel 
    is used.
    [VOICE] ➞ Voice selection ➞ [EDIT] ➞ [COMMON] ➞ [F4] CTL SET (page 155)
    Assigning multiple functions to a controller
    You can have a single controller affect different aspects of the sound at the same time. For example, set the Source 
    parameter of Control Set 1 to MW (Modulation wheel) and the Destination parameter to ELFO-PM (Element LFO Pitch 
    Modulation Depth). Then set the Source parameter of Control Set 2 also to MW, but set the Destination parameter to 
    ELM PAN (Element Pan). In this example, when you move the Modulation Wheel upward, the amount of Pitch 
    Modulation increases accordingly, and the Element is simultaneously panned from left to right.
    1234
    Switch the display for each Controller Set by using 
    the [SF1] – [SF3] buttons
    TIP 
    						
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