Yamaha Mo 8 Manual
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Quick Guide Editing a Program Editing a Voice 61Owner’s Manual After the Voice has been stored, a “Completed” message appears and operation returns to the Voice Play display. Never attempt to turn off the power while an “Executing...” or “Please keep power on” message is shown. Turning the power off in this state may cause the system to freeze and prevent normal startup the next time the power is turned on, as well as resulting in the loss of all user data. If you select another Voice without storing, the currently edited Voice will be lost. Make sure to store the edited Voice before selecting another Voice. Saving the edited Voices to a USB storage device Connect the USB device and follow the instructions below. nWhen a USB storage device is connected or media is inserted, an error message “USB device unformatted.” may appear in the LCD display, indicating that the device must be formatted for use in the File mode (page 211). If the device is divided into several partitions, select the specific partition for use. If the device has several media (e.g., discs) inserted, select a specific Slot number. The following three file types are available for saving Voice data. Here, select “All Voice.” Move the cursor to the file name field, then input the desired file name. For detailed instructions on naming a Voice, refer to page 38. For information on how to select a folder, see page 213. For information on how to create/delete a folder and change the folder name, see page 211. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it. While the data is being saved/loaded, make sure to follow these precautions: • Do not remove or eject the media from the USB storage device. • Do not unplug or disconnect the USB storage device. • Do not turn off the power of the instrument or the relevant devices. 4To execute the Store operation, press the [INC/YES] button. [FILE] ➞ [F2] SAVE 1 Press the [FILE] button to enter the File mode. Then press the [F1] CONFIG button and [SF1] CURRENT button. 2Press the [F2] SAVE button to call up the Save display. DEC NOINC YES EXIT ENTER EXECUTE CAUTION CAUTION 3Set the Type parameter to “All Voice.” AllWhen this is selected, execute the Save operation to save all the created data including the User Voices as a single file (extension: M7A). All VoiceWhen this is selected, execute the Save operation to save all User Voices as a single file (extension: W7V). Voice EditorWhen this is selected, execute the Save operation to save all User Voices as a single file (extension: W7E) which can be exported to the Voice Editor software. 4Input a file name. 5If you have created a destination folder, select the folder. 6Press the [SF1] EXEC button to actually save the file. File name CAUTION
Quick Guide Editing a Program Editing a Voice 62Owner’s Manual ■ Loading Voice data from a USB storage device In the previous section, we saved Voice data as an “All Voice” file to a USB storage device. Here, we’ll recall that Voice data and load it to the instrument with the Load operation. If the device is divided into several partitions, select the specific partition for use. If the device has several media (e.g., discs) inserted, select a specific Slot number. The file saved in operation explained on the previous page has all the User Voices. If you wish to load all the User Voices, set Type to “AllVoice.” If you wish to load only a specific Voice, set Type to “Voice.” Move the cursor to the file (extension: W7V) saved in the operation explained on the previous page. If you set the Type parameter to “AllVoice” in step 3, go to step 5. If the desired file was saved in specific folder, enter the folder and select the file. For information on how to select a folder, see page 213. If you set the Type parameter to “Voice” in step 3, execute the operations in the following box, then go to step 5.After the data has been loaded, a “Completed” message appears and operation returns to the original display. While the data is being saved/loaded, make sure to follow these precautions: • Do not remove or eject the media from the USB storage device. • Do not unplug or disconnect the USB storage device. • Do not turn off the power of the instrument or the relevant devices. [FILE] ➞ [F3] LOAD 1 Press the [FILE] button to enter the File mode. Then press the [F1] CONFIG button and [SF1] CURRENT button. 2Press the [F3] LOAD button to call up the Load display. 3Select the file type to be loaded. 4Select the file ( ) to be loaded. When Type is set to “Voice”: When Type is set to “Voice,” you can specify and load a specific Voice from a file (with the extension W7V or M7A). Loading data to this instrument automatically erases and replaces any existing data in the User memory. 5Press the [SF1] EXEC button to actually load the file. ENTER EXECUTE Move the cursor to the file (extension:W7V) saved in the operation explained on the previous page. Select a source Voice Bank from the selected file with the following operation. To select a User Normal Voice Bank, press one of the [USER1] and [USER2] buttons. To select a User Drum Voice Bank, simultaneously hold the [DRUM KITS] button and press the [USER1] button. After selecting a source Voice Bank, all the Voices contained in the selected Bank are listed in the display. Move the cursor to the desired Voice to be loaded. Select a destination Voice Number. Select a Voice by moving the cursor to the location of “USR1” in the above display and using the data dial. CAUTION CAUTION
Quick Guide Editing a Program Editing a Performance 63Owner’s Manual Editing a Performance The Performance Edit mode ([PERFORM] → [EDIT]) lets you create your own original Performances—containing up to four different Parts (Voices)—by editing the various parameters. After assigning different Voices to separate ranges of the keyboard, edit the detailed parameters in the Performance Edit mode. Use Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts. 1Press the [PERFORM] button to enter the Performance mode, then select a Performance to be edited (page 44). 2Press the [EDIT] button to enter the Performance Edit mode. 3Call up the Common Edit display or Part Edit display. PRE 1 A. PIANOFAVORITESPRE 2KEYBOARD PRE 3 ORGAN PRE 4DRUM KITS GUITAR PLUCKED ABCD 1234 9101112 ELEMENT PERF. PART ZONECOMMON SYN LEAD SYN COMPSYN PAD CHOIRCHROMATICPERCUSSION While in the Voice Edit mode, you can switch between the Common Edit display and the Part Edit display as shown below. Indicates a Common Edit display. Calling up the Common Edit displayPress the [COMMON] button to call up the Common Edit display. In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button.Calling up the Part Edit displayPress the desired Part number from the PERF. PART [1] – [4] buttons to call up the Part Edit display. Indicates the display for editing Part 1. Part 1 Edit You can select the four Performance Parts. Part 2 Edit Part 3 Edit Part 4 Edit Common Edit
Quick Guide Editing a Program Editing a Performance 64Owner’s Manual The following briefly describes the main Performance parameters. ●Parameters for the Voice assigned to each Part Page 174 The Voice assigned to each part and its note range can be set also in the Performance Play mode (page 171). In addition to the parameters available in the Performance Play mode, the Performance Edit mode also lets you set Portamento (pitch glide) and Arpeggio Switch (which determines whether the Arpeggio plays a specific Part or not). ●Basic parameters for creating the sound Page 176 Edit the parameters for each Part’s Voice such as Pitch, Filter, and Amplitude. The parameters offset the same parameters in the Voice Element Edit mode. ●Effect related parameters Pages 143, 172 The Effects use DSP (Digital Signal Processing) to alter and enhance the sound of a Performance. The Common Edit display lets you edit the Effect-related parameters. ●Master EQ related parameters Page 172 These parameters let you use the five-band Master EQ to process the overall sound of the Performance. Master EQ also features separate EQ shape parameters for the Low and High bands, as well as the Frequency, Gain and Q controls for each band. ●Controller related parameters Page 70 For each Performance, you can assign the Control Change Number to built-in controllers such as Knob 3 and 4 (ASSIGN1 and 2) and optionally connected controllers, such as Footswitch and Foot Controller. nFunctions assigned to Controllers depend on the settings of each Part’s Voice edited in the Voice Edit mode. ●Arpeggio related parameters Pages 145, 173 For each Performance, you can set the Arpeggio related parameters, such as Arpeggio type and playback tempo. These settings can be edited in the Common Edit display.Enter a name for the Voice from the NAME display ([COMMON] → [F1] GENERAL → [SF1] NAME). For detailed instructions on naming a Voice, refer to page 38. The edited Performance can be stored in the Performance Store mode. For details, see page 66. 4 Select the menu you wish to edit by pressing the [F1] – [F6] buttons and [SF1] – [SF5] buttons, then edit the parameters in each display. Part selection ➞ [F1] VOICE Part selection ➞ [F4] TONE [COMMON] ➞ [F6] EFFECT [COMMON] ➞ [F2] OUT/MEF ➞ [SF3] MEF (Master Effect) [COMMON] ➞ [F2] OUT/MEF ➞ [SF3] MEQ (Master Equalizer) [COMMON] ➞ [F4] CTL ASN (Controller Assign) [COMMON] ➞ [F3] ARP (Arpeggio) 5Repeat steps 3 – 4 as desired. 6Name the edited Performance. 7Store the settings as a User Performance. The Compare Function You can compare the sound of the original (unedited) Performance with the edited Performance. For details, see page 36. Edit Recall If you are editing a Voice and select a different Performance without storing the one you were editing, all the edits you’ve made will be erased. If this happens, you can use Edit Recall to restore the Performance with your latest edits intact. 1Press the [JOB] button in the Performance mode to enter the Performance Job mode. 2Press the [F2] RECALL button to call up the Recall display. 3Press the [ENTER] button. (The display prompts you for confirmation.) If you wish to cancel the operation, press the [DEC/NO] button. 4Press the [INC/YES] button to execute Edit Recall to restore the Performance. Enter the desired Performance name. TIP TIP
Quick Guide Editing a Program Editing a Performance 65Owner’s Manual Editing a Performance by using the Knobs The four knobs at the top left of the instrument are not only for tweaking the sound while you perform—you can also use them to edit a Performance, either in the Performance Play mode or the Performance Edit mode. ●When the [PAN/SEND] indicator is turned on: ●When the [TONE] indicator is turned on: nThe settings above are applied as offsets to the AEG and FEG settings in the Performance Edit mode. ●When the [ARP FX] indicator is turned on: ●When the [EQ] indicator is turned on: nThe settings above are applied as offsets to the EQ settings in the [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF2] MEQ (Master EQ) display. ●When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): nIn addition to above functions, Master Effect related parameters (set in the [PERFORM] → Performance selection → [COMMON] → [F2] OUT/ MEF → [SF3] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters are assigned to the four knobs can be set in the [UTILITY] → [F4] CTL ASN → [SF5] MEF display. Editing a Performance by using the Control sliders In the Performance mode, the four Control sliders let you independently adjust the levels of the Parts (Voices), letting you control the overall balance of the Parts. nInadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. PA NDetermines the stereo pan position of the Performance. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF1] OUT → PanPage 172 REVERBDetermines the amount of Reverb effect that is applied to the Performance.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF1] OUT → RevSendPage 172 CHORUSDetermines the amount of Chorus effect that is applied to the Performance.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF1] OUT → ChoSendPage 172 TEMPODetermines the tempo of the Arpeggio assigned to the currently selected Performance.[PERFORM] → Performance selection → [F6] ARP → Tempo Page 171 CUTOFFRaises or lowers the Filter cutoff frequency to adjust the tone brilliance. [PERFORM] → Performance selection → [F5] EG → CUTOF Page 171 RESONANCEBoosts or attenuates the level at the area around the Filter cutoff frequency. [PERFORM] → Performance selection → [F5] EG → RESO Page 171 AT TA C KDetermines the attack time of the sound. For example, you can adjust a strings Voice so that the sound gradually swells in volume by setting a slow attack time – simply turn this knob to the right.[PERFORM] → Performance selection → [F5] EG → ATK (AEG) Page 171 RELEASE Determines the release time of the sound. Turning the knob to the right sets a long release time and (depending on the Voice assigned to the selected Performance) lets the sound sustain after the key is released. To produce a sharp release, in which the sound abruptly cuts off, set a short release time.[PERFORM] → Performance selection → [F5] EG → REL (AEG) Page 171 SWINGAdjusts the swing feel of the Arpeggio playback. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → SwingPage 173 GATE TIMEAdjusts the Gate Time (length) of the Arpeggio notes. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → GateTimeRatePage 173 VELOCITYAdjusts the velocity of the Arpeggio notes. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → VelocityRatePage 173 UNITMULTIPLY Adjusts the Arpeggio playback time based on tempo. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → UnitMultiplyPage 173 LODetermines the amount of boost or attenuation applied to the low frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → LOWPage 172 LO MIDDetermines the amount of boost or attenuation applied to the low- midrange frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → LOW MID Page 173 HI MIDDetermines the amount of boost or attenuation applied to the high- midrange frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → HIGH MIDPage 173 HIDetermines the amount of boost or attenuation applied to the high frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → HIGH Page 173 ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display. Page 71 ASSIGN B ASSIGN 1Depends on the settings of the Voice assigned to the selected Performance. Page 70 ASSIGN 2 [PERFORM] ➞ Performance selection ➞ [EDIT] ➞ Part selection ➞ [F2] OUTPUT ➞ [SF1] VOL/PAN ➞ Volume TIP TIP
Quick Guide Editing a Program Editing a Performance 66Owner’s Manual Storing/Saving the created Performance Two steps are necessary in order to store (save) your Performance—storing the edited Performance to internal memory and saving the stored Performances to a USB storage device. When you turn off the power to the instrument, User Performances saved in the Performance Store mode are not erased. As such it is not necessary to save the data to USB storage device; however, you may want to save it for backup or organizational purposes, using the Save operation. Storing the edited Performance as a User Performance to internal memory Select a Performance number by using the data dial, [INC/ YES] and [DEC/NO] button. When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate USB storage device. The display prompts you for confirmation. Press the [DEC/ NO] button to cancel the Store operation.After the Performance has been stored, a “Completed” message appears and operation returns to the Performance Play display. Never attempt to turn off the power while an “Executing...” or “Please keep power on” message is shown. Turning the power off in this state may cause the system to freeze and prevent normal startup the next time the power is turned on, as well as resulting in the loss of all user data. If you select another Performance without storing, the currently edited Performance will be lost. Make sure to store the edited Performance before selecting another Performance. [PERFORM] ➞ [STORE] Performance Edit Store Save USB storage deviceInternal memory User Performance 001 User Performance 002 User Performance 128 User Performance Bank 1 Storing edited Performances individuallyAll the User Performance data in internal memory can be saved as a single file. 1 After editing the Performance, press the [STORE] button to enter the Performance Store mode. 2Select the destination Performance memory. 3Press the [ENTER] button. CAUTION DEC NOINC YES EXIT ENTER EXECUTE 4To execute the Store operation, press the [INC/YES] button. DEC NOINC YES EXIT ENTER EXECUTE CAUTION CAUTION
Quick Guide Editing a Program Editing a Performance 67Owner’s Manual Saving the edited Performances to a USB storage device The basic operations are the same as in the Voice mode (page 61). However, keep in mind that you must set the Type parameter to “All.” When Type is set to “All,” executing the Save operation saves all the created data, including the Performances as well as the Voices assigned to them, as a single file (extension: M7A). Loading Performance data from the USB storage device These instructions describe how to recall the data saved as an “All” file type (extension: M7A) from the USB storage device, by using the Load operation. If the device is divided into several partitions, select the specific partition for use. If the device has several media (e.g., discs) inserted, select a specific Slot number. The “All” file contains all the Performances. If you wish to load all the Performances, set Type to “All.” In this case, all data that can be created on this instrument will be loaded. If you wish to load only a specific Performance, set Type to “Performance.” When Type (file type) is set to “All” and the Load operation is executed, all data that can be created on the instrument will be loaded. This means that any existing data in User memory will automatically be overwritten and lost. Make sure to save any important data to a USB storage device before performing the Load operations, especially when Type is set to “All.” nWhen Type (file type) is set to “Performance” and the Load operation is executed, the sound of the Performances may not be reproduced properly if the User Voices assigned to the Performances saved in the file have been changed by editing. [FILE] ➞ [F2] SAVE [FILE] ➞ [F3] LOAD 1Press the [FILE] button to enter the File mode. Then press the [F1] CONFIG button and [SF1] CURRENT button. 2Press the [F3] LOAD button to call up the Load display. 3Select the file type to be loaded. USB storage device User Performance 001 User Performance 002 User Performance 128 Internal Memory User Performance Bank 1 User Performance 001 User Performance 002 User Performance 128 User Performance Bank 1 Loading a specific Performance when Type is set to “Performance.” All Performances are loaded when Type is set to “All.” CAUTION
Quick Guide Editing a Program Editing a Performance 68Owner’s Manual Move the cursor to the file (extension: M7A) saved in the operation explained in the previous instructions. If the desired file was saved in specific folder, enter the folder and select the file. For information on how to select a folder, see page 213. If you have set the Type parameter to “All” in step 3, go on to step 5. If you have set the Type parameter to “Performance” in step 3, execute the operations in the following box, then go on to step 5. After the data has been loaded, a “Completed” message appears and operation returns to the original display. While the data is being saved/loaded, make sure to follow these precautions: • Do not remove or eject the media from the USB storage device. • Do not unplug or disconnect the USB storage device. • Do not turn off the power of the instrument or the relevant devices. 4Select the file ( ) to be loaded. When Type is set to “Performance”: When Type is set to “Performance,” you can specify and load a specific Performance from a file (with the extension M7A). Loading data to this instrument automatically erases and replaces any existing data in the User memory. 5Press the [SF1] EXEC button to actually load the file. ENTER EXECUTE Move the cursor to the file (extension: S7A) saved in the operation explained on the previous page. All the Performances contained in the selected file are listed on the display. Move the cursor to the desired Performance. Select the destination Performance number. Select the desired Performance to be loaded. CAUTION CAUTION
Controllers supported by the MO 69Owner’s Manual Quick Guide Using the Controllers—Advanced Course Controllers supported by the MO You can control tone, volume, pitch and other parameters by using the controllers on the front panel, as well as by using external controllers connected to several controller jacks on the rear panel. Controllers on the MO ■ Pitch Bend wheel/Modulation wheel These control pitch and vibrato. For details, see page 50. ■ Knobs and Control sliders These control various parameters. For details, see page 51. Controllers (optional) that can be connected to the rear panel of the MO ■ Footswitch An optional Yamaha FC4 or FC5 Foot Switch connected to the rear panel FOOT SWITCH jack can be assigned to a range of parameters. It is suited for switch-type (on/off) controls, such as sustain, Portamento Switch, increment/decrement of a Voice or Performance Number, starting/stopping the Sequencer, and holding the Arpeggio on or off. ■ Foot Controller An optional Foot Controller (such as the FC7), connected to the FOOT CONTROLLER jack on the rear panel, can be assigned to control a variety of parameters on the instrument. By using a foot controller for parameter control in this way, both your hands are left free to play the keyboard (or to operate other controllers)—an exceptional convenience when playing live. Using the Controllers—Advanced Course MASTER VOLUMEZONE 1 ZONE 2 ZONE 3 ZONE 4 DIGITAL OUTFOOT CONTROLLER FOOT SWITCHPHONES OUTPUTRTO DEVICE TO HOSTMIDI THRU OUT INUSBDC IN STANDBY ONL MONO FOOT CONTROLLER FOOT SWITCH Pitch Bend Wheel Modulation WheelControl sliders Controllers on the front panel MO rear panel Optional Controllers Knobs FC4 or FC5 FC7
Quick Guide Using the Controllers—Advanced Course Controllers supported by the MO 70Owner’s Manual Controlling a Voice with Controller Set Each of the Preset Voices of MO is programmed with appropriate Modulation Wheel and Knob assignments, for adjusting the sound and effects in ways that best match the selected Voice. For example, you can use the Modulation Wheel to apply a chorus effect to a piano Voice, or use one of the Knobs to control the decay time parameter of a bass guitar Voice. The settings for all the controllers are referred to as a “Controller Set.” These Controller Set settings can be stored with the User Voice. 1 Element Switch Select whether the controller will affect each individual Element. Keep in mind that some destinations affect only the entire Voice (all Elements). In this case, the Element Switch parameter will be indicated by “----” and cannot be changed. This applies only to Normal Voices. 2 Source (controller) Determines the desired controller. For details about the abbreviations for each controller, see page 155. The number in brackets indicates the Control Change number generated when moving the controller. 3 Destination (function) Determines the function assigned to the Source (controller). For the details about the abbreviations and the parameter types, refer to the Control List in the separate Data List booklet. 4 Depth Determines the amount by which the parameter selected in Destination can be controlled. For negative values, the controller operation is reversed. nThe Controller Set edited in the Voice Edit mode is available when the corresponding Voice is selected in the Performance, Song, and Pattern. nThe functions assigned to the Controller by the Controller Set function are applied only to the internal tone generator block. For connected external MIDI instruments, use of the controllers generates separate MIDI Control Change numbers, as shown in the Source parameter. nEven if a different function is assigned to this wheel, the Pitch Bend function is available and Pitch Bend messages are still generated when the wheel is used. [VOICE] ➞ Voice selection ➞ [EDIT] ➞ [COMMON] ➞ [F4] CTL SET (page 155) Assigning multiple functions to a controller You can have a single controller affect different aspects of the sound at the same time. For example, set the Source parameter of Control Set 1 to MW (Modulation wheel) and the Destination parameter to ELFO-PM (Element LFO Pitch Modulation Depth). Then set the Source parameter of Control Set 2 also to MW, but set the Destination parameter to ELM PAN (Element Pan). In this example, when you move the Modulation Wheel upward, the amount of Pitch Modulation increases accordingly, and the Element is simultaneously panned from left to right. 1234 Switch the display for each Controller Set by using the [SF1] – [SF3] buttons TIP