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Yamaha Mo 8 Manual

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    							Voice mode Performance
    mode Song mode Utility mode File mode Master modePattern mode Mixing Voice
    mode
    Reference
    Voice Edit mode    Normal Voice Edit    Element Edit
    161Owner’s Manual EGDepth, 
    CurveDetermines the velocity sensitivity of the FEG Level.
    For positive settings, the more strongly you play the keyboard, the more Filter changes the sound. Negative 
    settings do the opposite; the more softly you play, the more the sound changes. The Curve parameter lets you 
    select from five different preset velocity curves (graphically indicated in the display), that determine how 
    velocity affects the Filter EG.
    Settings:EGDepth: -64 – 0 – +63
    Settings:Curve: 0 – 4
    CutoffDetermines the degree to which velocity affects the Cutoff frequency of the Filter EG. For positive values, the 
    more strongly you play the keys, the greater the change in the Cutoff frequency. Negative values do the 
    opposite; the more softly you play, the greater the change in frequency.
    Settings:-64 – 0 – +63
    ResonanceDetermines the degree to which velocity affects the Resonance of the Filter EG. For positive values, the more 
    strongly you play the keys, the greater the Resonance change. Negative values do the opposite; the more 
    softly you play, the greater the change in Resonance.
    Settings:-64 – 0 – +63
    [SF3] FEG 
    (Filter Envelope Generator)From this display you can make all the time and level settings for the Filter EG, which determine how the tonal 
    quality of the sound changes over time. These can be used to control the change in Cutoff Frequency from the 
    moment a note is pressed on the keyboard to the moment the sound stops. 
    The full names of the available parameters are shown in the chart below, as they appear in the display. 
    Settings:TIME: 0 – 127
    LEVEL: -128 – 0 – +127
    DEPTH: -64 – 0 – +63
    nFor details on the FEG, see page 133. 
    [SF4] KEY FLW (Key Follow)From this display you can set the Key Follow effect for the Filter—in other words, how the tonal qualities of the 
    Element and its Filter EG respond to the particular notes (or octave range) you play.
    CutoffSens (Cutoff Sensitivity)Determines the degree to which the notes (specifically, their position or octave range) affect the Filter of the 
    selected Element. A Center Key setting (next parameter) of C3 is used as the basic setting by the Cutoff 
    parameter. A positive setting will lower the Cutoff frequency for lower notes and raise it for higher notes. A 
    negative setting will have the opposite effect.
    Settings:-200 – 0 – +200
    FCenterKeyThis indicates that the central note for Cutoff Sensitivity above is C3. At C3, the tone remains unchanged. For 
    other notes played, the Cutoff Frequency varies according to the particular note and the Cutoff Sensitivity 
    setting. Keep in mind that this is for display purposes only; the value cannot be changed.
    Settings:C -2 – G8
    EGTimeSens 
    (EG Time  Sensitivity)Determines the degree to which the notes (specifically, their position or octave range) affect the Filter EG times 
    of the selected Element. The basic speed of change for the FEG is at the note specified in the Center Key (next 
    parameter). A positive setting will cause slower changes for lower notes and faster changes for higher notes. A 
    negative setting will have the opposite effect.
    Settings:-64 – 0 – +63
    FCenterKeyDetermines the central note or pitch for the Key Follow effect on Filter EG. Depending on the EG Time 
    Sensitivity parameter above, the further away from the Center Key the keys are played, the more the time of the 
    Filter EG deviates from the normal. When the Center Key note is played, the FEG behaves according to its 
    actual settings. The Filter change characteristics for other notes will vary in proportion to the EG Time settings.
    Settings:C -2 – G8
    nYou can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing 
    the desired key.
    [SF5] SCALE (Filter Scaling)Filter Scaling controls the filter cutoff frequency according to the positions of the notes on the keyboard. You 
    can divide the entire keyboard by four break points, and assign different offset values of Cutoff Frequency to 
    them respectively. Refer to the setting example on page 169.
    Settings:BREAK POINT 1 – 4: C-2 – G8
    OFFSET 1 – 4: 128 – 0 – +127
    nYou can also set the Break Point directly from the Keyboard, by holding down the [INFORMATION] button and pressing 
    the desired key. 
    HOLD ATK DCY1 DCY2 REL DEPTH
    TIMEHold time Attack time Decay1 time Decay2 time Release time
    LEVELHold level Attack level Decay1 level Decay2 level Release level Depth
    Center key
    Center key Higher
    range Lower
    range
    Large
    Small
    – + Amount of cutoff
    frequency change
    Positive value
    Higher range Lower range
    Slower speedFaster speed
    +63
    +30
    -40 Negative valueWhen Cutoff Sensitivity is set to 100
    Cutoff Sensitivity and Center Key
    EG Time Sensitivity and Center Key 
    						
    							Voice modePerformance
    modeSong mode Utility mode File mode Master modePattern modeMixing Voice
    mode
    Reference
    Voice Edit mode    Normal Voice Edit    Element Edit
    162Owner’s Manual
    [F4] AMP (Amplitude)
    [SF1] LVL/PAN (Level/Pan)
    This display not only lets you make basic Level and Pan settings for each individual Element, it also gives you 
    some detailed and unusual parameters for affecting Pan position.
    LevelDetermines the output level for the selected Element.
    Settings:0 – 127
    PanDetermines the stereo Pan position for the selected Element. This will also be used as the basic Pan position 
    for the Alternate, Random and Scale settings.
    Settings:L63 (far left) – C (center) – R63 (far right)
    AlternatePanDetermines the amount by which the sound of the selected Element is panned alternately left and right for each 
    note you press. The Pan setting (above) is used as the basic Pan position.
    Settings:L64 – 0 – R63
    RandomPanDetermines the amount by which the sound of the selected Element is panned randomly left and right for each 
    note you press. The Pan setting is used as the Center Pan position.
    Settings:0 – 127
    ScalingPanDetermines the degree to which the notes (specifically, their position or octave range) affect the Pan position, 
    left and right, of the selected Element. At note C3, the main Pan setting (above) is used for the basic Pan 
    position.
    Settings:-64 – 0 – +63
    [SF2] VEL SENS 
    (Velocity Sensitivity Depth)From this display you can determine how the Amplitude (volume) EG responds to velocity.
    EG Time, 
    SegmentDetermines the velocity sensitivity of the AEG’s Time parameters.
    Select the Segment first, then set its Time parameter. Positive Time settings will play back the specified 
    Segment faster in proportion to the played velocity and negative values will play it back slower.
    Settings:EG Time: -64 – 0 – +63
    Settings:Segment: atk, atk+dcy, dcy, atk+rls, all
    atk (attack) .............................EG Time Value affects Attack time.
    atk+dcy (attack + decay) ......EG Time Value affects Attack/Decay1 time.
    dcy (decay)............................EG Time Value affects Decay time.
    atk+rls (attack + release) .......EG Time Value affects Attack/Release time.
    all  ..........................................EG Time Value affects all AEG Time parameters. 
    Level, 
    CurveDetermines the velocity sensitivity of the Amplitude EG Level. For positive settings, the more strongly you play 
    the keyboard, the more the volume changes. Negative settings do the opposite; the more softly you play, the 
    more the volume changes. The Curve parameter lets you select from five different preset velocity curves 
    (graphically indicated in the display), that determine how velocity affects the Amplitude EG.
    Settings:Level: 64 – 0 – +63
    Curve: 0 – 4
    [SF3] AEG 
    (Amplitude Envelope Generator)From this display you can make all the time and level settings for the Amplitude EG, which determine how the 
    volume of the sound changes over time. These can be used to control the change in volume from the moment 
    a note is pressed on the keyboard to the moment the sound stops. 
    The full names of the available parameters are shown in the chart below, as they appear in the display.
    Settings:TIME: 0 – 127
    LEVEL: 0 – 127
    nFor details on the AEG, see page 134. 
    [SF4] KEY FLW (Key Follow)From this display you can set the Key Follow effect for Amplitude—in other words, how the volume of the 
    Element and its Amplitude EG respond to the particular notes (or octave range) you play.
    LevelSens (Level Sensitivity)Determines the degree to which the notes (specifically, their position or octave range) affect the volume of the 
    selected Element. A Center Key setting of C3 is used as the basic setting. A positive setting will lower the 
    output level for lower notes and raise it for higher notes. A negative setting will have the opposite effect.
    Settings:-200 – 0 – +200
    FCenterKeyThis indicates that the central note for Level Sensitivity above is C3. At C3, the volume (level) remains 
    unchanged. For other notes played, the volume varies according to the particular note and the Level Sensitivity 
    setting. Keep in mind that this is for display purposes only; the value cannot be changed.
    EGTimeSens 
    (EG Time  Sensitivity)Determines the degree to which the notes (specifically, their position or octave range) affect the Amplitude EG 
    times of the selected Element. The Center Key (next parameter) is used as the basic amplitude for this 
    parameter. A positive setting will cause the amplitude of lower notes to change slower and that of higher notes 
    to change faster. Negative values will have the opposite effect.
    Settings:-64 – 0 – +63
    INIT ATK DCY1 DCY2 REL DEPTH
    TIME--- Attack time Decay1 time Decay2 time Release time
    LVL/SWInitial level Attack level Decay1 level Decay2 level --- --- 
    						
    							Voice mode Performance
    mode Song mode Utility mode File mode Master modePattern mode Mixing Voice
    mode
    Reference
    Voice Edit mode    Normal Voice Edit    Element Edit
    163Owner’s Manual
    FCenterKeyDetermines the central note or pitch for the Key Follow effect on Amplitude EG. Depending on the EG Time 
    Sensitivity parameter above, the further away from the Center Key the keys are played, the more the time of the 
    Amplitude EG deviates from the norm.
    When the Center Key is played, the AEG behaves according to its actual settings. The amplitude change 
    characteristics for other notes will vary in proportion to the EGTime settings.
    Settings:C -2 – G8
    nYou can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing 
    the desired key.
    [SF5] SCALE 
    (Amplitude Scaling)Amplitude Scaling controls the output level (set in the [F4] AMP í [SF1] LVL /PAN display) according to the 
    positions of the notes on the keyboard. You can divide the entire keyboard by four break points, and assign 
    different offset values of amplitude to them respectively. Refer to the setting example on page 169.
    Settings:BREAK POINT 1 – 4: C-2 – G8
    Settings:OFFSET 1 – 4: -128 – 0 – +127
    nYou can also set the Break Point directly from the Keyboard, by holding down the [INFORMATION] button and pressing 
    the desired key. 
    [F5] LFO (Low Frequency Oscillator)
    This display gives you a comprehensive set of controls over the LFO for each individual Element. The LFO can be used to create vibrato, wah, tremolo and 
    other special effects, by applying it to the pitch, filter and amplitude parameters. 
    WaveDetermines the LFO waveform used to vary the sound.
    Settings:saw, tri, squ
    SpeedDetermines the speed of the LFO waveform. The higher the value, the faster the speed.
    Settings:0 – 63
    KeyOnResetDetermines whether or not the LFO is reset each time a note is played.
    Settings:off, on
    KeyOnDelayDetermines the delay time between the moment you play a note on the keyboard and the moment the LFO 
    comes into effect. A higher value results in a longer delay time.
    Settings:0 – 127
    PMod 
    (Pitch Modulation Depth)Determines the amount (depth) by which the LFO waveform varies (modulates) the pitch of the sound. 
    The higher the value, the greater the amount of pitch modulation. 
    Settings:0 – 127
    FMod 
    (Filter Modulation Depth)Determines the amount (depth) by which the LFO waveform varies (modulates) the Filter Cutoff frequency. The 
    higher the value, the greater the amount of filter modulation.
    Settings:0 – 127
    AMod 
    (Amplitude Modulation Depth)Determines the amount (depth) by which the LFO waveform varies (modulates) the amplitude or volume of the 
    sound. The higher the value, the greater the amount of amplitude modulation.
    Settings:0 – 127
    FadeInTimeDetermines the amount of time for the LFO effect to fade in (after the KeyOnDelay time has elapsed). 
    A higher value results in a slower fade-in.
    Settings:0 – 127
    Center key
    Center key Higher
    range Lower
    range
    Large
    Small
    – + Amount of AEG 
    level change
    Positive value
    Higher range Lower range
    Slower speedFaster speed
    +63
    +30
    -40 Negative valueWhen Level Sensitivity is set to 100
    Level Sensitivity and Center Key EG Time Sensitivity and Center Key
    saw (sawtooth wave)
    squ (square wave) tri (triangle wave)
    Time
    Key onTime
    Key on On Off 
    						
    							Voice modePerformance
    modeSong mode Utility mode File mode Master modePattern modeMixing Voice
    mode
    Reference
    Voice Edit mode        Element Edit
    164Owner’s Manual
    [F6] EQ (Equalizer)
    TypeDetermines the Equalizer Type. This synthesizer features a wide selection of various equalizer types, which can 
    be used not only to enhance the original sound, but even completely change the character of the sound. The 
    particular parameters and settings available depend on the specific Equalizer Type that is selected. 
    Settings:EQ L/H, P.EQ, boost6, boost12, boost18, thru
    EQ L/H (Low/High) .................This is a “shelving” equalizer, which combines separate high and low frequency bands. 
    P.EQ (Parametric EQ) ............The Parametric EQ is used to attenuate or boost signal levels (gain) around the Frequency. This 
    type features 32 different “Q” settings, which determine the frequency band width of the equalizer.
    boost6 (boost 6dB)/boost12 (boost 12dB)/boost18 (boost 18dB)
    These can be used to boost the level of the entire signal by 6dB, 12dB and 18dB, respectively. 
    thru .........................................If you select this, the equalizers are bypassed and the entire signal is unaffected. 
    Low Freq 
    Low Gain High Freq
    High Gain
    Frequency
    GainSettings: 50.1Hz – 2.00kHz
    Setttings: 503.8Hz – 10.1kHz
    Settings: -32 – 0 – +32
    Settings: -32 – 0 – +32
    – +
    0
    – +
    0GainSettings: -32 – 0 – +32
    FreqSettings: 139.7Hz – 12.9kHzQ (Frequency characteristic)
    Settings: 0 – 31
    FrequencyGain
    When set to EQ L/H When set to P.EQ  
    						
    							Voice mode Performance
    mode Song mode Utility mode File mode Master modePattern mode Mixing Voice
    mode
    Reference
    Voice Edit mode    Drum Voice Edit    Common Edit
    165Owner’s Manual
    Drum Voice  Edit
    When a Drum Voice is selected, Voice Edit parameters are divided into Common Edit (parameters common to all keys, up to 73), and Key 
    Edit (parameters of individual keys).
    These parameters are for making global (or common) edits to all keys of the selected Drum Voice. 
    These parameters are for editing the individual keys that make up a Drum Voice.
    Common Edit[VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ [COMMON]
    [F1] GENERAL
    [SF1] NAME
    Same as in Normal Voice Common Edit. See page 153. 
    [SF3] MEQ OFS (Master EQ Offset)
    [SF5] OTHER
    [F2] OUTPUT
    Same as in Normal Voice Common Edit. See page 154. In addition, the following two parameters are also available.
    InsRevSend 
    (Insertion Reverb Send)Determines the Send level for the entire Drum Voice (all keys), sent from Insertion Effect A/B to the Reverb 
    effect.
    Settings:0 – 127
    InsChoSend 
    (Insertion Chorus Send)Determines the Send level for the entire Drum Voice (all keys), sent from Insertion Effect A/B to the Chorus 
    effect.
    Settings:0 – 127
    nThe parameters cannot be set independently for each Drum key.
    nFor Normal Voices, the values are fixed at 127 (maximum).
    [F3] ARP (Arpeggio)
    [SF1] TYPE
    Same as in Normal Voice Common Edit. See page 154. 
    [SF2] LIMIT
    [SF3] PLAY FX 
    [F4] CTL SET (Controller Set)
    Same as in Normal Voice Common Edit. See page 155. Please note that the Element Switch parameter is not available in Drum Voice Common Edit.
    [F6] EFFECT
    Same as in Normal Voice Common Edit. See page 158. The only difference here is that “KEY: OUT” appears in the [SF1] CONNECT display instead of “EL: 
    OUT” (in Normal Common Effect).
    Key Edit[VOICE] ➞ Drum Voice selection ➞ [EDIT] ➞ Key selection
    [F1] OSC (Oscillator)
    [SF1] WAVE
    From this display you can select the desired wave or Normal Voice used for the individual Drum key.
    TypeDetermines whether a Wave or a Normal Voice is to be used for the selected key. Also, use the Bank, Number 
    and Category parameters below to specify the desired Wave or Normal Voice.
    Settings:pre wav (Preset wave), voice
    nWhen the Type is set to “voice” here, some parameters in the Drum Voice Edit mode cannot be edited.
    ElementSw (Element Switch)This parameter is available when Type (above) is set to “pre wav.” This determines whether the currently 
    selected key is on or off, or in other words, whether the wave for the key is active or inactive.
    Settings:on, off
    BankThis parameter is available when Type (above) is set to “voice.” Any of the Normal Voice banks can be 
    selected.
    NumberDetermines the Wave/Voice number. The number differs depending on the selected Type. For details about
    available Waves and Voices, refer to the separate Data List booklet.
    Settings:When Type is set to “pre wav”: 0001 – 1859
    When Type is set to “voice”: 001 – 128
    CategoryDetermines the Category of the Wave/Normal Voice. If you switch to another Category, the first Wave/Normal 
    Voice in that Category will be selected.
    nFor more information about the Categories, refer to the separate Data List booklet. 
    						
    							Voice modePerformance
    modeSong mode Utility mode File mode Master modePattern modeMixing Voice
    mode
    Reference
    Voice Edit mode    Drum Voice Edit    Key Edit
    166Owner’s Manual
    [SF2] OUTPUTFrom this display you can set certain output parameters for the selected Drum key.
    InsEFOut 
    (Insertion Effect Output)Determines which Insertion effect (A or B) is used to process each individual Drum key. The “thru” setting lets 
    you bypass the Insertion effects for the specific key.
    Settings:thru, insA (Insertion Effect A), insB (Insertion Effect B)
    RevSend (Reverb Send)Determines the level of the Drum key sound (the bypassed signal) that is sent to Reverb effect. This is available 
    only when Insertion Effect Output (above) is set to “thru.”
    Settings:0 – 127
    ChoSend (Chorus Send)Determines the level of the Drum key sound (the bypassed signal) that is sent to Chorus effect. This is available 
    only when Insertion Effect Output (above) is set to “thru.”
    Settings:0 – 127
    [SF5] OTHERFrom this display you can set various parameters related to how the individual notes of the Drum Voice respond 
    to the keyboard and MIDI data.
    AssignModeSelects sngl (single) or mlti (multi) Key Assign. When this is set to “sngl,” double playback of the same note is 
    prevented. To allow playback of each instance of the same note, set this to “mlti.”
    Settings:sngl (single), mlti (multi)
    RcvNoteOff (Receive Note Off)Determines whether or not the selected Drum key responds to MIDI Note Off messages.
    Settings:off, on
    nThis parameter is only available if the Type parameter ([F1] OSC → [SF1] WAVE display) is set to “pre wav.”
    AlternateGroupSets the Alternate Group to which the key is assigned. In a real drum kit, some drum sounds cannot physically 
    be played simultaneously, such as open and closed hi-hats.You can prevent keys from playing back 
    simultaneously by assigning them to the same Alternate Group. Up to 127 Alternate Groups can be defined. 
    You can also select “off” here if you wish to allow the simultaneous playback of sounds.
    Settings:off, 1 – 127
    nThis parameter is only available if the Type parameter ([F1] OSC → [SF1] WAVE display) is set to “pre wav.”
    [F2] PITCH
    [SF1] TUNE
    From this display you can set various pitch-related parameters for the selected key.
    CoarseDetermines the pitch of each Drum Key Wave (or Normal Voice) in semitones.
    Settings:-48 – +48
    nIf a Normal Voice has been assigned to the key, this parameter adjusts the position of its note (not its pitch) r elative to note 
    C3.
    FineDetermines the fine tuning for the pitch of each Drum Key Wave (or Normal Voice).
    Settings:-64 – +63
    [SF2] VEL SENS 
    (Velocity Sensitivity)This parameter is only available if the Type parameter ([F1] OSC → [SF1] WAVE display) is set to “pre wav.”
    PitchDetermines how the pitch of the selected Drum key responds to velocity. For positive values, the more strongly 
    you play the key, the higher the pitch becomes. For negative values, the more strongly you play the key, the 
    lower the pitch.
    Settings:-64 – +63
    [F3] FILTER
    [SF1] CUTOFF
    This synthesizer lets you apply a low pass filter and high pass filter to each individual Drum key—giving you 
    exceptionally detailed and comprehensive sonic control over the Drum voice.
    Settings:This parameter is available when the Type is set to “pre wav” in the [F1] OSC → [SF1] WAVE display. 
    LPFCutoffDetermines the Cutoff frequency of the Low Pass Filter.
    Settings:0 – 255
    LPFResoDetermines the amount of Resonance (harmonic emphasis) applied to the signal at the Cutoff frequency.
    Settings:0 – 127
    HPFCutoffDetermines the Cutoff frequency of the High Pass Filter.
    Settings:0 – 255
    [SF2] VEL SENS 
    (Velocity Sensitivity)This parameter is only available if the Type parameter ([F1] OSC → [SF1] WAVE display) is set to “pre wav.”
    LPFCutoffDetermines the velocity sensitivity of the Low Pass Filter Cutoff frequency. For positive settings, the more 
    strongly you play the keyboard, the higher the cutoff frequency becomes. For negative settings, the more 
    strongly you play, the lower the cutoff frequency.
    Settings:-64 – 0 – +63 
    						
    							Voice mode Performance
    mode Song mode Utility mode File mode Master modePattern mode Mixing Voice
    mode
    Reference
    Voice Edit mode    Drum Voice Edit    Key Edit
    167Owner’s Manual
    [F4] AMP (Amplitude)
    [SF1] LVL/PAN (Level/Pan)
    This display not only lets you make basic Level and Pan settings for the sound of each individual Drum key, it 
    also gives you some detailed and unusual parameters for affecting Pan position.
    LevelDetermines the output for the selected Drum key (Wave). This lets you make detailed balance adjustments 
    among the various sounds of the Drum Voice.
    Settings:0 – 127
    PanDetermines the stereo Pan position for the selected Drum key (Wave). This will also be used as the basic Pan 
    position for the Alternate and Random settings.
    Settings:L63 (far left) – C (center) – R63 (far right)
    AlternatePanDetermines the amount by which the sound of the selected Drum key is panned alternately left and right for 
    each note you press. The Pan setting (above) is used as the basic Pan position.
    Settings:L64 – 0 – R63
    nThis parameter is available when the Type is set to “pre wav” in the [F1] OSC → [SF1] WAVE display.
    RandomPanDetermines the amount by which the sound of the selected Drum key is panned randomly left and right for 
    each note you press. The Pan setting (above) is used as the Center Pan position.
    Settings:0 – 127
    nThis parameter is available when the Type is set to “pre wav” in the [F1] OSC → [SF1] WAVE display. 
    [SF2] VEL SENS 
    (Velocity Sensitivity)
    LevelDetermines the velocity sensitivity of the Amplitude Envelope Generator’s output level. Positive settings will 
    cause the output level to rise the harder you play the keyboard and, conversely, negative values will cause it to 
    fall.
    Settings:-64 – 0 – +63
    [SF3] AEG 
    (Amplitude Envelope Generator)
    AttackTimeSettings:0 – 127
    Decay1TimeSettings:0 – 127
    Decay1Lvl (Level)Settings:0 – 127
    Decay2TimeSettings:0 – 126, hold
    [F6] EQ (Equalizer)
    Same as in Normal Voice Element Edit. See page 164.
    nThis parameter is available when the Type is set to “pre wav” in the [F1] OSC → [SF1] WAVE display.
    Attack level Attack level
    Key onAttack 
    timeDecay1 
    timeDecay2 
    timeAttack 
    timeDecay1 
    timeDecay2 
    time Decay1 level Decay1 level
    Key on
    Level
    Time Time
    Level
    Decay2Time = 0 – 126 Decay2Time = hold 
    						
    							Voice modePerformance
    modeSong mode Utility mode File mode Master modePattern modeMixing Voice
    mode
    Reference
    Voice Job mode        
    168Owner’s Manual
    The Voice Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the selected 
    display, press the [ENTER] button to execute the Job.
    This function lets you store your edited Voice to User memory.
    For details, refer to page 60 in the Quick Guide section.
    Voice Job mode[VOICE] ➞ Voice selection ➞ [JOB]
    [F1] INIT (Initialize)
    This function lets you reset (initialize) all Voice parameters to their default settings. It also allows you to selectively initialize certain parameters, such as 
    Common settings, settings for each Element/Drum key, and so on—very useful when creating a completely new Voice from scratch.
    Type of parameter to be initializedAll: All data in the Common Edit and Element (Key) Edit modes
    Common: Data in the Common Edit mode
    EL (1 – 4): Data of the corresponding Element Edit parameters
    If “without Wave” is checked, the waves assigned to the Elements (Keys) will not be initialized.
    nIn order to select “Common,” “EL,” or “without Wave,” the “ALL” box must be unchecked.
    nIf you turn the check mark on when a Drum Voice is selected, you can select a specific Drum Key.
    [F2] RECALL (Edit Recall)
    If you are editing a Voice and select a different Voice without storing your edited one, all the edits you’ve made will be erased. If this happens, you can use 
    Edit Recall to restore the Voice with your latest edits intact.
    [F3] COPY
    From this display you can copy Common and Element/Drum Key parameter settings from any 
    Voice to the Voice you are editing. This is useful if you are creating a Voice and wish to use some 
    parameter settings from another Voice.
    Data type to be copied (Type)
    Common: Data in the Common Edit mode
    Element (1 – 4): Data of the corresponding Element Edit parameters
    Key C0 – C6: Data of the corresponding Key Edit parameters
    Copy procedure
    1.Select the Source Voice.
    When “Current” is selected in the Source Voice, the Source Voice will be same as the 
    Destination Voice. If you wish to copy one Element to another Element in the same Voice, 
    select “Current.”
    2. Select the Destination Voice (Current Voice).
    If the Source Voice type (Normal/Drum) differs from that of the Voice you are currently editing 
    (destination), you will only be able to copy the Common parameters.
    3. When “Element” or “Key” is selected in the Source Voice, select the Part/Key to be copied in 
    the Destination Voice.
    4. Press the [ENTER] button.
    [F4] BULK (Bulk Dump)
    This function lets you send all your edited parameter settings for the currently selected Voice to a computer or another MIDI instrument for data archiving. For 
    details, see page 148.
    nIn order to execute Bulk Dump, you’ll need to set the correct MIDI Device Number, with the following operation: [UTILITY] → [F5] MIDI → [SF1] CH → DeviceNo. 
    Voice Store mode[VOICE] ➞ Voice selection ➞ [STORE]
    Source Voice
    Destination Voice (Current Voice) 
    						
    							Supplementary infomation
    169
    Voice mode Performance
    mode Song mode Utility mode File mode Master modePattern mode Mixing Voice
    mode
    Reference
    Owner’s Manual
    ■ Supplementary information
    Micro Tuning  List
    Setting example of Filter Scaling
    The best way to understand Filter Scaling is by example. For the 
    settings shown in the example display below, the basic Cutoff 
    frequency value is 64, and the various Offset values at the 
    selected Break point settings change that basic value accordingly. 
    The specific changes to the Cutoff frequency are shown in the 
    diagram below. The Cutoff frequency changes in a linear fashion 
    between successive Break Points as shown. 
    Setting example of Amplitude Scaling
    The best way to understand Amplitude Scaling is by example. 
    For the settings shown in the example display above, the basic 
    Amplitude (volume) value for the selected Element is 80, and the 
    various Offset values at the selected Break point settings change 
    that basic value accordingly. The specific changes to the 
    Amplitude are shown in the diagram below. The Amplitude 
    changes in a linear fashion between successive Break Points as 
    shown. 
    [VOICE] → [EDIT] → [COMMON] → [F1] GENERAL → [SF2] PLY MODE → M.TuningNo./M.TuningRoot (page 153) 
    M.TuningNo.TypeM.TuningRootComments
    00Equal Temp (Equal temperament) -- The “compromise” tuning used for most of the last 200 years of Western music, and 
    found on most electronic keyboards. Each half step is exactly 1/12 of an octave, and 
    music can be played in any key with identical pitch relationships. However, none of 
    the intervals are perfectly in tune.
    01PureMaj (Pure major) C – B
    This tuning is designed so that most of the intervals (especially the major thir d and 
    perfect fifth) in the major scale are pure. This means that other intervals will be 
    correspondingly out of tune. You need to specify the key (C – B) you will be playing in.
    02PureMin (Pure minor) C – B The same as Pure Major, but designed for the minor scale.
    03Werckmeist (Werckmeister) C – B Andreas Werckmeiser, a contemporary of Bach, designed this tuning so that 
    keyboard instruments could be played in any key. Each key has a unique character. 
    04KirnbergerC – B Johann Philipp Kirnberger, an 18th century composer, created this tempered scale 
    to allow performances in any key.
    05Vallot&Yng (Vallotti & Young) C – B Francescatonio Vallotti and Thomas Young (both mid-1700s) devised this adjustment 
    to the Pythagorean tuning, in which the first six fifths are lower by the same amount.
    061/4 Shift (1/4 shifted) -- This is the normal equal tempered scale shifted up 50 cents.
    071/4 tone -- Twenty-four equally spaced notes per octave. (Octaves are 24 notes apart.)
    081/8 tone-- Forty-eight equally spaced notes per octave. (Octaves are 48 notes apart.)
    09Indian-- Designed for use Indian music (white keys only). 
    10Arabic 1C – B Designed for use Arabic music. 
    11Arabic 2
    12Arabic 3
    [VOICE] ➞ [EDIT] ➞ Element selection ➞ [F3] FILTER ➞ [SF5] SCALE 
    (page 161)
    607481
    68
    C
    1D
    2C3A4
    Cutoff Frequency
    Break 
    Point 1Break 
    Point 2Break 
    Point 3Break 
    Point 4Note
    [VOICE] ➞ [EDIT] ➞ Element selection ➞ [F4] AMP ➞ [SF5] SCALE 
    (page 163)
    769097
    84
    C1 C2 C3 C4
    Amplitude
    Break 
    Point 1Break 
    Point 2Break 
    Point 3Break 
    Point 4Note 
    						
    							Supplementary Information
    170
    Voice modePerformance
    modeSong mode Utility mode File mode Master modePattern modeMixing Voice
    mode
    Reference
    Owner’s Manual
    Filter Type  List
    LPF24D (24dB/oct Digital Low Pass Filter)
    A dynamic 24dB/oct low-pass filter with a 
    characteristic digital sound. Compared to the 
    LPF24A type (below), this filter can produce a 
    more pronounced resonance effect.
    LPF24A (24dB/oct Analog Low Pass Filter)
    A digital dynamic low-pass filter with 
    characteristics similar to a 4-pole analog synth 
    filter.
    LPF18 (18dB/oct Low Pass Filter)
    3-pole 18dB/oct low-pass filter.
    LPF18s (18dB/oct Staggered Low Pass Filter)
    3-pole 18dB/oct low-pass filter. This filter has a 
    smoother cutoff slope than the LPF18 type.
    LPF12 (12dB/oct Low Pass Filter)
    12dB/oct low-pass filter. This filter is designed to 
    be used in conjunction with a high-pass filter.
    LPF6 (6dB/oct low-pass Filter)
    1-pole 6dB/oct low-pass filter. No resonance. This 
    filter is designed to be used in conjunction with a 
    high-pass filter.
    HPF24D (24dB/oct Digital High Pass Filter)
    A dynamic 24dB/oct high-pass filter with a 
    characteristic digital sound. This filter can 
    produce a pronounced resonance effect.HPF12 (12dB/oct High Pass Filter)
    12dB/oct dynamic high-pass filter.
    BPF12D (12dB/oct Digital Band Pass Filter)
    BPFw (Wide Band Pass Filter)
    A 12dB/oct BPF that combines HPF and LPF 
    filters to allow wider bandwidth settings.
    BPF6 (6dB/oct Band Pass Filter)
    BEF12 (12dB/oct Band Elimination Filter)
    BEF6 (6dB/oct Band Elimination Filter)
    Dual LPF (Dual Low Pass Filter)
    Two 12dB/oct low-pass filters connected in 
    parallel. Dual HPF (Dual High Pass Filter)
    Two 12dB/oct high-pass filters connected in 
    parallel.
    Dual BPF (Dual Band Pass Filter)
    Two 6dB/oct band-pass filters connected in 
    parallel.
    Dual BEF (Dual Band Elimination Filter)
    Two 6dB/oct band-elimination filters connected in 
    serial.
    LPF12 + BPF6 (12dB/oct Low Pass Filter + 6dB/
    oct Band Pass Filter)
    A combined low-pass and high-pass filter.
    thru
    The filters are bypassed and the entire signal is 
    unaffected.
    [VOICE] ➞ [EDIT] ➞ Element selection ➞ [F3] FILTER ➞ [SF1] TYPE ➞ Type (page 160)
    Resonance
    These frequencies are 
    “passed” by the filter.
    Resonance
    LPF18
    LPF18s
    Resonance
    Resonance
    Resonance
    Resonance
    12db/oct
    Resonance
    Cutoff range Cutoff range
    Range passed Level
    Frequency
    Width can be 
    increasedCutoff range Cutoff range
    Range passed Level
    Frequency
    6db/oct
    Resonance
    Cutoff range Cutoff range
    Range passed Level
    Frequency
    Cutoff range
    Range passed Level
    Frequency
    Range passed
    Center frequency
    Level
    Frequency Distance
    The lower cutoff frequency is set 
    directly on the display.
    Level
    Frequency Distance
    The lower cutoff frequency is set 
    directly on the display.
    Level
    Frequency Distance
    The lower cutoff frequency is set 
    directly on the display.
    Level
    Frequency Distance
    The lower cutoff frequency is set 
    directly on the display.
    Level
    Frequency
    Distance
    The lower cutoff frequency is set 
    directly on the display. 
    						
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