Yamaha Mo 8 Manual
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Internal Structure (System Overview) 141 Basic Structure Owner’s Manual ■Equalizer (EQ) Usually an equalizer is used to correct the sound output from amps or speakers to match the special character of the room, or to change the tonal character of the sound. The sound is divided into several frequency bands, and adjustments are made to the sound by raising or lowering the level of each band. By adjusting the sound according to the genre—classical music being more refined, pop music more crisp, and rock music more dynamic—you can draw out the special characteristics of the music and make your per formance more enjoyable. Three separate EQ sections are available on the instrument: Element EQ, Part EQ, and Master EQ. ●Element EQ The Element EQ is applied to each element of the Nor mal Voice and each key of the Drum Voice. You can specify which shape is used among the two shapes described below and set the related parameters. Peaking type This type of EQ shape lets you attenuate/boost the signal at the specified Frequency setting. Shelving type This type of EQ shape lets you attenuate/boost the signal at frequencies above or below the specified Frequency setting. nIn addition to the individual gain controls, there is also an overall level parameter that attenuates/boosts the entire frequency range. ●Part EQ This 3-band EQ is applied to each par t of the Performance/ Song/Pattern, The high band and low band are the shelving type. The middle band is the peaking type. nThe part EQ is not available in the Voice mode. ●Master EQ Master EQ is applied to the final (post-effect), overall sound of the instrument. In this EQ, all bands can be set to peaking, or the lowest and highest bands can be set to shelving (as shown below). EQ for which all bands are set to peaking type EQ for which LOW and HIGH are set to shelving type [VOICE] ➞ Voice selection ➞ [EDIT] ➞ Element selection/Key selection ➞ [F6] EQ – + 0 Gain Frequency – + 0 Gain Low Gain High Gain Low Freq High FreqFrequency [PERFORM] ➞ Performance selection ➞ [EDIT] ➞ Part selection ➞ [F3] EQ [SONG]/[PATTERN] ➞ Song/Pattern selection ➞ [MIXING] ➞ [EDIT] ➞ Part selection ➞ [F3] EQ [VOICE] ➞ Voice selection ➞ [UTILITY] ➞ [F3] VOICE ➞ [SF1] MEQ [PERFORM] ➞ Performance selection ➞ [EDIT] ➞ [COMMON] ➞ [F2] OUT/MEF ➞ [SF2] MEQ [SONG]/[PATTERN] ➞ Song/Pattern selection ➞ [MIXING] ➞ [EDIT] ➞ [COMMON] ➞ [F2] MEQ/MEF ➞ [SF1] MEQ – + 0 LOW HIGHMID Gain 3 bandsQ (frequency bandwidth) Frequency LOW HIGHHIGHMI MID LOWMID – + 0 Gain 3 bands Q (frequency bandwidth) Frequency LOW HIGHHIGHMID MID LOWMID – + 0 Gain 5 bands Q (frequency bandwidth) Frequency
Basic Structure Internal Structure (System Overview) 142Owner’s Manual Effect connection in each mode ●In the Voice mode The Effect parameters in the Voice mode are set for each Voice and the settings are stored as a User Voice. Note that the Master Effect and Master EQ parameters are set for all the Voices in the Utility mode. Once the Master Effect and EQ settings have been made, they can be stored as System settings by pressing the [STORE] button. AAA BBB Ins A to B Settings Ins B to A Para [VOICE] → Voice selection → [EDIT] → [COMMON] → [F6] EFFECT → [SF1] CONNECT Tone Generator block Element 1-4 Effect Output EL: OUT 1-4 Element or Key Element EQ Determines which Insertion effect (A or B) is used to process each individual Element (Key). The “thru” setting lets you bypass the Insertion effects for the specific Element. Settings: insA, insB, thruInsertion effects Ins A Ctgry, Ins B Ctgry (Insertion effect Category), Ins A Type, Ins B Type (Insertion effect Type) Determines the effect type for Insertion A or B. Ins EF Connect (Insertion Effect Connect) Determines the effect routing for Insertion effects A and B. The setting changes are shown on the diagram in the display, giving you a clear picture of how the signal is routed. System effects (Reverb effect and Chorus effect) Chorus Ctg, Chorus Typ (Chorus Effect Category, Chorus Effect Type) Reverb Typ (Reverv Effect Type) Determines the effect type for Chorus. Chorus Send, Reverb Send Determines the level of the sound (from Insertion A or B, or the bypassed signal) that is sent to Chorus/Reverb effect. Settings: 0 – 127 Chorus Return, Reverb Return Chorus Pan, Reverb Pan Determines the Return level and pan position setting for the Chorus/Reverb effect. Settings: 0 – 127, L63 (far left) – C (center) – R63 (far right) Chorus to Reverb Determines the Send level of the signal sent from the Chorus Effect to the Reverb Effect. Settings: 0 – 127 Reverb Send Chorus Send Master effect [VOICE] → [UTILITY] → [F3] VOICE → [SF2] MEF (for all Voices)[VOICE] → [UTILITY] → [F3] VOICE → [SF1] MEQ (for all Voices) [VOICE] → Voice selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS Reverb Return Chorus Return Master EQ Output
Internal Structure (System Overview) 143Owner’s Manual Basic Structure ●In the Performance mode The Effect parameters in the Performance mode are set for each Performance. A B [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F6] EFFECT → [SF1] CONNECT Tone Generator blockPart 1Insertion Effect (VCE INS) System effects (Reverb effect and Chorus effect) Chorus Ctg, Chorus Typ (Chorus Effect Category, Chorus Effect Type) Reverb Typ (Reverb Effect Type) Determines the effect type for Chorus. Chorus Send, Reverb Send Determines the level of the sound (from Insertion A or B, or the bypassed signal) that is sent to Chorus/Reverb effect. These parameters can be set in the Performance in the [F2] OUT/MEF display (*3). Settings: 0 - 127 Chorus Return, Reverb Return Chorus Pan, Reverb Pan Determines the Return level and pan position setting for the Chorus/Reverb effect. Settings: 0 - 127, L63 (far left) - C (center) - R63 (far right) Chorus to Reverb Determines the Send level of the signal sent from the Chorus Effect to the Reverb Effect. Settings: 0 ~ 127 Reverb Return Chorus Return Master effect*4Master EQ [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF3] MEF Part 1 Part EQ *2 The Insertion connection type depends on the setting of the Voice assigned to the selected Part. *1 Select the part to which the Insertion effect is applied. The Insertion effect depends on the setting of the Voice assigned to the selected part. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F6] EFFECT → [SF2] INS SW *2[PERFORM] → Performance selection → [EDIT] → Part selection → [F3] EQ *3[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF1] OUT *4[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF2] MEQ [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS *1 Output *3 Reverb Send Chorus Send
Basic Structure Internal Structure (System Overview) 144Owner’s Manual ●In the Song/Pattern mode The Effect parameters in the Song/Pattern mode are set for each Song/Pattern. A B [SONG]/[PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F6] EFFECT → [SF1] CONNECT Tone Generator blockPart 1 Insertion Effect (VCE INS) System effects (Reverb effect and Chorus effect) Chorus Ctg, Chorus Typ (Chorus Effect Category, Chorus Effect Type) Reverb Typ (Reverb Effect Type) Determines the effect type for Chorus. Chorus Send, Reverb Send Determines the level of the sound (from Insertion A or B, or the bypassed signal) that is sent to Chorus/Reverb effect. These Parameters can be set in the Song/Pattern Mixing mode (*3) Settings: Settings: 0 – 127 Chorus Return, Reverb Return Chorus Pan, Reverb Pan Determines the Return level and pan position setting for the Chorus/Reverb effect. Settings: 0 – 127, L63 (far left) – C (center) – R63 (far right) Chorus to Reverb Determines the Send level of the signal sent from the Chorus Effect to the Reverb Effect. Settings: 0 ~ 127 [SONG]/[PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F2] MEQ/ MEF → [SF2] MEF *1 Select the part to which the Insertion effect is applied. The Insertion effect depends on the setting of the Voice assigned to the selected part. [SONG]/[PATTERN] → Song/Pattern selection→ [MIXING] → [EDIT] → [COMMON] → [F6] EFFECT → [SF2] INS SW *2[SONG]/[PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F3] EQ *3[SONG]/[PATTERN] → Song/Pattern selection → [MIXING] → [F4] EF SEND *4[SONG]/[PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F2] MEQ/MEF → [SF2] MEQ [SONG]/[PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS Part 1 Part EQ *2*3 Reverb Send Chorus SendReverb Return Chorus Return Master effect4*Master EQ Output *1
Internal Structure (System Overview) 145Owner’s Manual Basic Structure Arpeggio This function lets you automatically trigger musical and rhythmic phrases using the current Voice by simply pressing a note or notes on the keyboard. The Arpeggio sequence also changes in response to the actual notes or chords you play, giving you a wide variety of inspiring musical phrases and ideas—both in composing and performing. nA single Arpeggio type can be played back at the same time even in the Performance, Song, and Pattern mode, enabling you to play multiple tone generator’s parts simultaneously. ■Category of the Arpeggio type The Arpeggio types are divided into 18 categories as listed below. LCDCategory NameDescription SeqSynth Sequence Various arpeggio phrases suited for synth voices. ChSqSynth Chord Sequence Various rhythmic chord phrases or synth voices. HySqSynth Hybrid Sequence Various arpeggio types programmed so that bass phrases ar e played with the lower keys and chor ds or melodies are played with the midrange and higher keys. These arpeggio types ar e useful for split voice combinations. In addition, ther e are also Hybrid Velocity (“HybVel...”) types that feature different phrases for different velocity ranges, letting you change the arpeggio phrase depending on how str ongly you play the keyboard. APKbAcoustic Piano & Keyboard Various arpeggio types suited for piano and other keyboar d voices, such as electric piano and clav. OrgnOrgan Various arpeggio types suited for organ voices. GtPl Guitar & Plucked Various arpeggio types suited for guitar and harp voices. GtKMGuitar—Keyboard Mega Voice Various arpeggio types suited for guitar Keyboar d Mega voices (see note below). BassBass Various arpeggio types suited for bass or synth bass voices. BaKM Bass—Keyboard Mega Voice Various arpeggio types suited for bass Keyboar d Mega voices (see note below). Strn Strings Various arpeggio types suited for strings and pizzicato voices. Bras Brass Various arpeggio types suited for brass voices. RdPp Reed & Pipe Various arpeggio types suited for saxophone and fl ute voices. Lead Synth Lead Various arpeggio types suited for synth lead voices. PdMeSynth Pad & Musical FX Various arpeggio types suited for synth pad voices and special musical ef fects voices, including percussive sounds. CPrc Chromatic Percussion Various arpeggio types suited for chr omatic percussion voices. DrPc Drum & Percussion Various arpeggio types suited for drum and per cussion voices (drum kits). CombCombination Various arpeggio types suited for Per formances. These are combination arpeggios, with separate phrases suitable for drum voices, bass voices, and chor d/melody instruments. CntrControl Various arpeggio types programmed primarily with Contr ol Change and Pitch Bend data. These arpeggio types change the tone or pitch of the sound, rather than play specifi c notes. In fact, some types contain no note data at all. When using a type of this categor y, set the KeyMode parameter to “dir ect” in each mode.
Basic Structure Internal Structure (System Overview) 146Owner’s Manual ■Arpeggio playback types The MO features a total of 1787 Arpeggio types divided into 18 categories, each with its own playback type designed for use with particular types of Voices, as described below. ●Arpeggios for Normal Voices Arpeggio types (belonging to the categories except for the DrPC and Cntr) cr eated for use of Normal Voices have the following two playback types. nThe two playback types above are not distinguished by the category name or type name. You’ll have to actually play the types and hear the difference. nSince these types are programmed for Normal Voices, using them with Drum Voices may not give musically appropriate results. ●Arpeggios for Drum/Percussion Voices—Category: DrPc These arpeggio types are programmed specifically for use with Drum Voices, giving you instant access to various rhythm patter ns. Three different playback types are available. nThe three playback types above are not distinguished by the category name or type name. You’ll have to actually play the types and hear the difference. nSince these types are programmed for Drum Voices, using them with Normal Voices may not give musically appropriate results. ●Arpeggios for Performances—Category: Comb The Arpeggio types belonging to the categor y “Comb” are programmed so that different arpeggios are triggered—an arpeggio for a Normal Voice and an arpeggio for a Drum Voice—depending on the played note. These types are useful in the Performance mode in which multiple voices (Drum Voice and Normal Voice) are combined in a layer since these types enable you trigger the arpeggio for the Normal Voice and the Drum Voice at the same time. ●Arpeggios containing mainly non-note events—Category: Cntr These arpeggio types are programmed primarily with Control Change and Pitch Bend data. They are used to change the tone or pitch of the sound, rather than play specific notes. In fact, some types contain no note data at all. When using a type of this category, set the KeyMode parameter to “direct” with the following operations. Playback only of the played notesThe Arpeggio is played back using only the played note and its octave notes. Playback of a programmed sequence according to the played chordThese Arpeggio types have the several sequences each of which is suited for a certain chord type. Even if you press only one note, the Arpeggio is played back using the programmed sequence—meaning that notes other than the ones you play may be sounded. Adding notes to those already held changes the sequence accordingly—in other words, the arpeggio plays back according to the chord you play. Playback of a drum patternPressing any note(s) will trigger the same rhythm pattern. Playback of a drum pattern, plus additional played notes (assigned drum instruments)Pressing any note will trigger the same rhythm pattern. Adding notes to the one already held produces additional sounds (assigned drum instruments) for the drum pattern. Playback only of the played notes (assigned drum instruments)Playing a note or notes will trigger a rhythm pattern using only the notes played (assigned drum instruments). Keep in mind that even if you play the same notes, the triggered rhythm pattern differs depending on the order of the notes played. This gives you access to different rhythm patterns using the same instruments simply by changing the order in which you play the notes. Voice mode[VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP → [SF1] TYPE → KeyMode Performance[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARP → [SF1] TYPE → KeyMode Song mode[SONG] → Song selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF1] TYPE → KeyMode Pattern mode[PATTERN] → Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF1] TYPE → KeyMode
Internal Structure (System Overview) 147Owner’s Manual Basic Structure ■Arpeggio related parameters The Arpeggio related parameters can be set from the following displays, depending on the selected mode. ●Voice mode nMIDI output parameters for Arpeggio playback are set for each Voice in the Voice mode. In the other modes, however, they can be set for each Performance, Song, and Pattern. ●Performance mode ●Song mode nArpeggio related parameters in the Song mode belong to the Mixing. Therefore, if desired, store them to internal memory (DRAM) in the Song Mixing Store mode and save them to the USB storage device as Song data in the File mode. ●Pattern mode nArpeggio related parameters in the Pattern mode belong to the Mixing. Therefore, if desired, store them to internal memory (DRAM) in the Pattern Mixing Store mode and save them to the USB storage device as Pattern data in the File mode. Arpeggio type parameters called up when selecting a Voice[VOICE] → Voice selection → [F6] ARP Page 152 [VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP Page 154 Assigning Arpeggio types to the [SF1] – [SF5] buttons for each Voice[VOICE] → Voice selection → [F1] PLAY Page 151 MIDI output parameters for Arpeggio playback for all the Voices[VOICE] → [UTILITY] → [F3] VOICE → [SF3] ARP CH Page 206 Arpeggio type parameters called up when selecting a Performance (including MIDI output parameters for Arpeggio playback)[PERFORM] → Performance selection → [F6] ARP Page 171 [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARPPage 173 Assigning Arpeggio types to the [SF1] – [SF5] buttons for each Performance[PERFORM] → Performance selection → [F1] PLAY Page 171 Parameters related to the Arpeggio type called up when selecting a Song (including MIDI output parameters for Arpeggio playback)[SONG] → Song selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARPPage 190 Assigning Arpeggio types to the [SF1] – [SF5] buttons for each Song[SONG] → Song selection → [F1] PLAY Page 178 [SONG] → Song selection → [RED] (Record) → [F3] ARP Page 180 Arpeggio type parameters in recording[SONG] → Song selection → [REC] (Record) → [F4] REC ARP Page 180 Parameters related to the Arpeggio type called up when selecting a Pattern (including MIDI output parameters for Arpeggio playback)[PATTERN] → Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARPPage 202 Assigning Arpeggio types to the [SF1] – [SF5] buttons for each Pattern[PATTERN] → Pattern selection → [F1] Play Page 196 [PATTERN] → Pattern selection → [REC] (Record) → [F3] ARP Page 198 Arpeggio type parameters in recording[PATTERN] → Pattern selection → [REC] (Record) → [F4] REC ARPPage 198
Basic Structure Internal Memory and File Management 148Owner’s Manual Internal Memory and File Management As you use the MO, you’ll create many different kinds of data, including Voices, Performances, Songs, and Patterns. This section describes how to maintain the various types of data and use the memory devices/media for storing them. Maintaining data You can maintain the data you’ve created via the following three methods. ●Store This is a process of transferring or saving the created data of this synthesizer to a dedicated location (User Memor y) in the internal memory. Each type of data can be stored with the following operations. * Please note that pressing the [STORE] in the Utility mode starts the Store operation of the System settings immediately. Since Song Mixing, Pattern Mixing, and Mixing Voice data is stored to DRAM (page 150), all such data is lost when turning off the power—even if the data has been stored with the operations above. Make sure to save this data to the USB storage device in the File mode after storing. Never attempt to turn off the power while data (e.g., Voice) is being written to Flash ROM (while an “Executing...” or “Please keep power on” message is shown). Turning the power off in this state may cause the system to freeze (due to corruption of data in the Flash ROM) and prevent normal startup the next time the power is turned on, as well as resulting in the loss of all user data. This is a process of transferring or saving the created data of this synthesizer to an exter nal memory device (USB storage device). This process can be done in the File mode. The Save operation can be done via various methods, such as saving all data as a single file or saving a specified type of data (e.g., only Voices) as a single file. For details, see Memory Structure (page 149) and Reference (page 211). The saved data as files can be recalled by loading them in the File mode. ●Bulk Dump This function lets you save the data in the Edit buffer (DRAM) or Flash ROM by transmitting it as Bulk data (system exclusive message) to an external MIDI instrument or sequence software on a computer. This can be done with the following operations. nMixing Voice data cannot be transmitted as Bulk data via panel operations. nUser Arpeggio data and some of the System settings are not handled as Bulk data. nThe data in the User Memory of Flash ROM can be transmitted to an external MIDI instrument or computer upon reception of a bulk request message. For details about the bulk request message and bulk dump format, see the separate Data List. Using the Voice Editor and Multi Part Editor Voice data can be transmitted to a computer for editing with the Voice Editor software (page 112). The edited Voice on the instrument itself data can then be transmitted back to the instrument in banks as bulk data. Similarly, Voice data created in the Voice Edit mode can be sent to the computer in banks as bulk data. Mixing data can also be transmitted to a computer for editing, using the Multi Part Editor software (page 112). The edited Mixing data can then be transmitted back to the instrument as bulk data. Mixing data created in the Mixing Edit mode on the instrument itself can also be sent to the computer in banks as bulk data. Voice[VOICE] → Voice selection → [STORE]Page 168 Performance[PERFORM] → Performance selection → [STORE] Page 177 Song Mixing[SONG] → Song selection → [MIXING] → [STORE] Page 192 Pattern Mixing[PATTERN] → Pattern selection → [MIXING] → [STORE] Page 202 Mixing Voice[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [F5] VCE ED → [STORE] Page 204 Master[MASTER] → Master selection → [STORE] Page 218 System settings[UTILITY] → [STORE] *Page 205 ●Save[FILE] ➞ [F2] SAVE Voice[VOICE] → Voice selection → [JOB] → [F4] BULK Performance[PERFORM] → Performance selection → [JOB] → [F4] BULK Song Mixing[SONG] → Song selection → [MIXING] → [JOB] → [F4] BULK Pattern Mixing[PATTERN] → Pattern selection → [MIXING] → [JOB] → [F4] BULK Master[MASTER] → Master selection → [JOB] → [F4] BULK CAUTION CAUTION
Internal Memory and File Management 149Owner’s Manual Basic Structure Memory Structure This diagram details the relationship among the functions of the MO and the internal memory and USB storage device. *1 For details on the Bulk Dump, Save, and Store operations, see page 148. *2 Only the currently edited data can be transmitted as Bulk data. Note that the Mixing Voice cannot be transmitted as Bulk data. *3 The Mixing settings can be stored/recalled as a template in the Song Mixing Job mode/Pattern Mixing Job mode. *4 You can convert the MIDI sequence data recorded in the Song Record mode/Pattern Record mode to Arpeggio data. This can be executed with the following operations: • [SONG] → [JOB] → [F5] TRACK → 07: Put Track to Arp • [PATTERN] → [JOB] → [F5] TRACK → 06: Track to Arp Sequence software Voice Editor Multi Part Editor MIDI instrument or computer USB storage device *4 *3 *3 *2 Excluding Master and Utility settings Recall Buffer Compare Buffer (DRAM) • Voice • Preset Phrase (Pattern) • Preset Arpeggio • Demo Preset Data (ROM) Edit Buffer (DRAM)User Memory Flash ROM Bulk Dump *1 Store *1 Store *1 Store *1 Bulk Dump *1 Internal Memory • Voice Edit • User Voice (Normal, Drum) File extensions “.W7V” and “.W7E” File extensions “.W7G” File extensions “.M7A” (including all the data on the User Memory) File extensions “.MID” File extensions “.W7S” File extensions “.W7P”Internal data communication Data communication between this synthesizer and the external device • Mixing Voice Edit • Master Edit • Utility settings • Pattern Mixing Edit • Song Mixing Edit • Pattern Record• System settings (Utility settings + Mixing Template) • Pattern Patch • Pattern Chain • Song Record • Song Chain • Phrase • Pattern • Pattern Chain • Song • Song Chain • Performance Edit • User Master • User Arpeggio • User Performance DRAM Load/Save (executed in the File mode) *1
Basic Structure Internal Memory and File Management 150Owner’s Manual Internal Memory Below are explanations of the basic terms used in the Memory Structure illustration on the previous page. ● Flash ROM ROM (Read Only Memory) is memory designed specifically for reading out of data, and as such data cannot be written to it. Unlike conventional ROM, Flash ROM can be overwritten – allowing you to store your own original data. The contents of Flash ROM are maintained even when the power is turned off. ● DRAM RAM (Random Access Memory) is memory designed specifically for data writing and data reading operations. There are two different kinds of RAM, depending on the condition for storing the data: SRAM (Static RAM) and DRAM (Dynamic RAM). The created data stored on DRAM is lost when the power is turned off. Because of this, you should always store any data residing in DRAM to the USB storage device before turning off the power. ● Edit Buffer and User Memory The edit buffer is the memory location for edited data of these types: Voice, Performance, Master, Song Mixing, and Pattern Mixing. Data edited in this location will be stored to the User Memory. If you select another Voice, Performance, Master, Song, or Pattern, the entire contents of the edit buffer will be rewritten with the newly selected Voice/Performance/Master/Song Mixing/Pattern Mixing data. Make sure to store any important data before selecting another Voice, etc. ● Edit Buffer and Recall Buffer If you’ve selected another Voice/Performance/Song/Pattern without storing the one you were editing, you can recall your original edits, since the edit buffer’s contents are stored in backup memory. nKeep in mind that the recall buffer is not available in the Master Edit mode.