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Yamaha Mo 8 Manual

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    							Creating a Song
    91Owner’s Manual
    Quick Guide Creating a Song on the MO
    ●Editing/Deleting Existing Events
    To edit data in the Event List, use the up/down cursor 
    buttons to highlight the specific event you want to edit, and 
    use the left/right cursor buttons to highlight the data type or 
    parameter to be edited. Then, change the value as needed 
    by using the [INC/YES] and [DEC/NO] buttons or the data 
    dial.
    The entire line of the edited event will flash on the display. 
    Press the [ENTER] button to actually enter the edited data 
    (the entire line of the edited event will stop flashing). To 
    abort an edit simply highlight to a new event location 
    without pressing the [ENTER] button. 
    Press the [F6] button to delete the event at the current 
    location.
    ●Inserting New Events
    To insert an event, use the up/down cursor buttons to 
    highlight an event at the desired point in the track measure, 
    beat, clock)—this is the location to which the new event will 
    be inserted. Then, follow the steps below.In the Event List display, you can edit various types of 
    events such as Voice, volume, and pan as well as note 
    events. This means that you could, for example, enter 
    Voice changes to the middle of a track, even if the track 
    was recorded using only one Voice.
    nFor details about the MIDI events handled in the Event List display, 
    see page 182. 
    nIf you find the display too cluttered, you can filter out certain event 
    types with the View Filter. Simply press the [F2] VIEW FLT button 
    and select the event types you want to be displayed. For details, 
    see page 182. 
    Since the Song can be played back from within the Song 
    Edit mode, you can instantly hear and check the changes 
    you’ve made while editing. If you want to hear just the track 
    being edited, use the Solo function (page 75). 
    ■ Transforming the recorded data and other 
    operations—Song Job mode
    The Song Job mode has a wide variety of operations for 
    changing and working with Song data. Virtually all of the 
    Jobs share the same procedure, so we’ll explain only one 
    of them here—Quantize, which lets you clean up the timing 
    of a previously recorded track.
    In the following example, this musical passage has been 
    written with exact quarter-note and eighth-note values. 
    Even though you think you may have recorded the 
    passage accurately, your actual performance may be 
    slightly ahead of or behind the beat (or both!). Quantize 
    allows you to align all the notes in a track so that the timing 
    is absolutely accurate to the specified note value. 
    4Edit the MIDI events of the Song.
    When changing the value, the entire line will flash on the 
    display indicating this is being edited and not fixed yet. 
    The line stops flashing and 
    the value is actually entered.Press the [F6] button to delete 
    the event at the current location. [ENTER] button
    ENTER
    EXECUTE
    Press the [F1] button or [EXIT] button 
    to abort and return to the main Event 
    List display.
    Press the [F6] SET button to actually insert 
    the event shown in the display and remain 
    in display. If you wish to insert the event 
    type currently shown in the display several 
    times, use [F6] SET and press the [F1] or 
    [EXIT] button to return to the main Event 
    List display. 
    Press the [ENTER] button to actually insert the 
    event and return to the main Event List display. [F5] button 
    [F1] button
    5Press the [F] (Play) button to hear your 
    edited data. 
    6Edit other tracks as required by repeating 
    steps 3 through 5 as desired. 
    7After editing, press the [SONG] button to 
    return to the Song Play mode. 
    8Save the edited Song data to a USB storage 
    device (page 98) before turning the power off.
    1
    Press the [SONG] button to enter the Song 
    Play mode, then select a Song for which the 
    Job is to be applied. 
    						
    							Quick Guide Creating a Song on the MO
    Creating a Song
    92Owner’s Manual
    As shown below, the Jobs are divided into six main groups, 
    each of which is selected using the [F1] – [F6] buttons.
    After specifying the track and range over which the Job is 
    to be applied, set Quantize to “ ” (8th note) according to 
    the notation example above. Set the Strength to “100%,” 
    SwingRate to “050%,” and GateTime to “100%.” Regarding 
    these parameters, see page 183. 
    nSet the Quantize value to correspond to the smallest value notes in 
    the track you are working with. For example, if the data was 
    recorded with both quarter notes and eighth notes, use eighth note 
    for the quantize value. 
    After the Job has been completed, a “Completed” 
    message appears and operation returns to the original 
    display.
    An “Executing...” message is shown when it takes a shor t amount of 
    time to execute the Job. Never attempt to turn off the power while the 
    Job is being executed. Turning the power off in this state results in loss 
    of all user data. 
    If you are satisfied with the result of the Job, go to step 7. 
    If not, execute the UNDO Job in the [F1] UNDO display in 
    the Song Job mode to restore the data to its previous state, 
    then try out the Job (from step 4) again. For details about 
    Undo, see next page. 
    In addition to Quantize, you’ll find a variety of other useful 
    and powerful Jobs in the Song Job mode (page 183) and 
    Pattern Job mode (page 199). 
    Song Location
    The Song Play mode has a convenient Location function 
    that lets you jump to user-specified parts of a Song. This 
    lets you assign a specific measure number in the selected 
    Song, and instantly jump to the assigned measure—either 
    during playback or when the Song is stopped. Two 
    Locations can be assigned. 
    ■ Assigning Locations
    Select the desired measure in the recorded Song for the 
    Location. (Highlight “MEAS” and use the [INC/YES] and 
    [DEC/NO] buttons or data dial.) Then, to assign the 
    measure to Location 1, simultaneously hold down the [SET 
    LOCATE] button and press the [G] (Reverse) button.
    To assign Location 2, use the [H] (Forward) button.
    ■ Jumping to an assigned Location
    To instantly jump to the assigned Location 1 or 2, 
    simultaneously hold down the [SET LOCATE] button and 
    pressing the [G] (Reverse) button (for Location 1) or the 
    [H] (Forward) button (for Location 2). 
    2Press the [JOB] button to enter the Song Job 
    mode. 
    [F1] UNDOUndo (Canceling the executed Job)/Redo 
    (Restoring the executed Job) functions 
    [F2] NOTENote Data Job
    [F3] EVENTEvent Job
    [F4] MEASMeasure Job
    [F5] TRACKTrack Job
    [F6] SONGSong Job
    3
    Press the [F2] NOTE button, move the cursor 
    to “01: Quantize” then press the [ENTER] 
    button to call up the Quantize Job display. 
    4Set the relevant Job parameters.
    5Press the [ENTER] button to execute the Job. 
    [F1] [F2] [F3] [F4] [F5] [F6]
    Indicates the Job List. Because all the Jobs cannot be 
    displayed simultaneously, you will need to use the cursor 
    buttons to scroll the display in order to find the desired Job. 
    Track over which 
    the Job is appliedRange over which 
    the Job is applied
    CAUTION
    6
    Press the [SONG] button to return to the Song 
    Play mode, then press the [F] button to hear 
    the Song over which the Job is applied. 
    7
    Save the Song data to a USB storage device in 
    the File mode (page 98) before turning the 
    power off. 
    EDIT
    COMPARE SCENE STOREJOB S TORE
    SET LOCATELOCATE
    REC
    12
    SEQ  TRANSPORT
    Specify a measure number 
    to be registered.
    In this example, the selected measure 
    is assigned to Location 1. The current 
    settings for Locations 1 and 2 are 
    shown at the top right of the display.
    LOCATE
    REC
    12
    SEQ  TRANSPORT 
    						
    							Creating a Song
    93Owner’s Manual
    Quick Guide Creating a Song on the MO
    Using the Undo/Redo functions
    If you’re not satisfied with the results of a just-executed Job, or you want to hear the difference of the sound before and 
    after using a Job, you can use the convenient Undo and Redo functions. After changing the data with a particular Job, 
    repeat steps 1 – 4 as desired.
    1Press the [SONG] button to return to the Song Play mode, then press the [F] button to hear the Song as it 
    was changed by the Job.
    This lets you check the results of the Job.
    2After stopping the Song, press the [JOB] button followed by the [F1] UNDO button to call up the Undo 
    display. Press the [ENTER] button to execute Undo. 
    The Song data is restored to its previous state. 
    3Press the [SONG] button to return to the Song Play mode, then press the [FF F F
    ] (Play) button to play the Song. 
    This lets you check the sound before actually making changes to it with the Job.
    4After stopping the Song, press the [JOB] button followed by the [F1] UNDO button to call up the Undo 
    display. Press the [ENTER] button to execute the Redo. 
    This lets you “redo” the Job, restoring the Song to the changes you made before using Undo in step 2 above.
    nUndo/Redo is applied to the most recent operation (Job, Edit, Record, etc.).
    nThe Undo/Redo Job is available also in the Pattern Job mode. 
    Editing Mixing parameters to 
    complete a Song (in the Mixing mode/
    Mixing Edit mode)
    In this final step (other than saving your precious work, 
    which we’ll cover next), you can mix down your tracks with 
    the Song Mixing function—adjusting the volume balance 
    and pan setting of all the parts and tweaking the effect 
    levels. 
    nThe explanations here also apply to the Pattern mode. 
    Select the menu you wish to edit by pressing the [F1] – [F4] 
    buttons, then edit the parameters in each display. You can use the Song Mixing mode for the simple mixing 
    functions. For information on the available parameters, see 
    page 203. 
    If you wish to edit more detailed Mixing parameters, enter 
    the Song Mixing Edit mode. 
    TIP
    Indicates the operation to be affected by Undo. Changes to ÒRedo.Ó[ENTER] button
    Indicates the operation to be affected by Redo. Changes to ÒUndo.Ó[ENTER] button
    1
    Press the [SONG] button to enter the Song 
    Play mode, then select a Song for which 
    Mixing edits have been made.
    2Enter the Song Mixing mode by pressing the 
    [MIXING] button (the lamp lights).
    3Press the [EDIT] button to enter the Song 
    Mixing Edit mode. 
    If you alter any parameters, the [E] indicator 
    will appear in the top left of the display. 
    Press the [F5] VCE ED button to enter the 
    Mixing Voice Edit mode (page 203). 
    EDIT
    COMPARE SCENE STORE
    SET LOCATE JOB S TORE 
    						
    							Quick Guide Creating a Song on the MO
    Creating a Song
    94Owner’s Manual
    Use Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts. 
    For details on the available parameters, see page 190. 
    After pressing the [EXIT] button to return to the Song 
    Mixing mode, press the [STORE] button to enter the Song 
    Mixing Store mode, then press the [ENTER] button to 
    execute the Store operation (page 98).
    Since the Song Mixing templates are stored as System 
    data (page 150) in the Flash ROM, the data is maintained 
    even when the power is turned off.
    4Call up the Common Edit display or Part Edit display. 
    .....
    ......
    ......
    PRE 1
    A. PIANOFAVORITESPRE 2KEYBOARD
    PRE 3
    ORGAN
    PRE 4DRUM
     KITS
    GUITAR 
    PLUCKED
    ABCD
    123 8
    91011 16
    ELEMENT  PERF. PART  ZONECOMMON
    SYN LEAD SYN COMPSYN PAD 
    CHOIRCHROMATICPERCUSSION
    Calling up the Common Edit displayPress the [COMMON] button to call up the 
    Common Edit display. 
    In the Edit mode, the [DRUM KITS] button 
    functions as the [COMMON] button. While in the Song Mixing Edit mode, you can switch 
    between the Common Edit display and the Element 
    Edit display as shown below.
    Indicates a Common Edit display.Calling up the Part Edit displayPress the desired Part number from the PART [1] – 
    [16] buttons to call up the Part Edit display. 
    Indicates the display for editing Part 1.
    Common EditPart 1 Edit
    nYou can mute or solo a Part just as is done with 
    tracks in the Song Play mode or Pattern Play mode. 
    Part 2 Edit
    Part 3 Edit
    Part 4 Edit
    Part 16 Edit
    5
    Select the menu you wish to edit by pressing 
    the [F1] – [F5] buttons and [SF1] – [SF5] 
    buttons, then edit the parameters in each 
    display.
    6Repeat steps 4 – 5 as desired.
    7
    Store the edited Song Mixing settings to 
    internal User memory (DRAM) with the Song 
    data or store it to internal memory (Flash 
    ROM) as the Mixing Template data.
    8
    Before turning the power off, save the stored 
    Song Mixing settings to a USB storage device 
    as Song data in the File mode (page 98). 
    Storing the Mixing settings as a 
    Template
    You can store the Mixing settings created in the Song 
    mode and Pattern mode as original Mixing Template 
    data. If you are storing the Mixing settings as 
    Template data, you can call up the same Mixing 
    settings in another Song or Pattern with a simple 
    operation.
    For details about how to call up a template, see page 
    77.
    TIP 
    						
    							Creating a Song
    95Owner’s Manual
    Quick Guide Creating a Song on the MO
    Song Chain
    This function allows Songs to be “chained” together for automatic sequential playback. In this section, try using the 
    Song Chain features with the Demo Songs.
    1Press the [F6] CHAIN button to call up the Song 
    Chain display. 
    From this display you can program and play your own 
    custom Song sequences.
    2Program the desired order of the Songs.
    Move the cursor to “001” by using the cursor buttons and 
    select the desired Song by using the Data Dial, or the 
    [INC/YES] and [DEC/NO] buttons. Likewise, assign the 
    other Songs to locations 002, 003, 004, and so on. 
    In addition, the following parameters can be set in the 
    Song Chain.
    3Play the Song Chain. 
    Move the cursor to the top of the Song Chain display, and 
    press the [F] (Play) button to start Song playback. 
    When the Song Chain programmed in step 2 reaches to 
    the end, playback stops automatically. Press the [■] 
    (Stop) button during playback to stop Song Chain 
    playback. 
    nThe Song Chain can only be played back in the Song 
    Chain display, and not from any other display.
    TIP
    skipSkips past (ignores) the selected chain number and 
    continues playback from the next chain number.
    stopStops Song Chain playback at that chain number. You 
    can restart Song Chain playback from the next chain 
    number by pressing the [F] (Play) button.
    endIndicates the end mark of the Song Chain data.
    LOCATE
    REC
    12
    SEQ  TRANSPORT 
    						
    							Quick Guide Creating a Song on the MO
    Creating a Song
    96Owner’s Manual
    Editing a Mixing by using the Knobs (in the Song mode/Pattern mode)
    The four knobs at the top left of the instrument can be used to tweak the Song/Pattern Mixing settings as they play (in 
    the Song Play/Pattern Play mode). What’s mode, you can use them to edit the Mixing settings, in the Song Mixing Edit/
    Pattern Mixing Edit modes.
    For details on the parameters edited by the knobs, refer to the descriptions in the Performance mode (page 65). 
    ●When the [PAN/SEND] indicator is turned on: 
    ●When the [TONE] indicator is turned on: 
    ●When the [ARP FX] indicator is turned on: 
    ●When the [EQ] indicator is turned on: 
    ●When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): 
    nIn addition to the above functions, Master Effect related parameters ([SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] 
    → [COMMON] → [F2] MEQ/MEF → [SF2] MEF) can be assigned to these four knobs, and the knobs can be used for these assignments by 
    pressing the [ARP FX] and [EQ] buttons simultaneously to turn them on. The particular parameters assigned to the four knobs can be set in 
    the [UTILITY] → [F4] CTL ASN → [SF5] MEF display.  PA N[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F2] OUTPUT → 
    [SF1] VOL/PAN → PanPage 191
    REVERB[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F2] OUTPUT → 
    [SF2] EF SEND → RevSendPage 191
    CHORUS[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F2] OUTPUT → 
    [SF2] EF SEND → ChoSendPage 191
    TEMPOTempo of the current Song/PatternPage 74
    CUTOFF[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F4] TONE → 
    [SF2] FILTER → CutoffPage 191
    RESONANCE[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F4] TONE → 
    [SF2] FILTER → ResonancePage 191
    AT TA C K[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F4] TONE → [SF4] AEG 
    → AttackPage 191
    RELEASE[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F4] TONE → [SF4] AEG 
    → ReleasePage 191
    SWING[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX 
    → SwingPage 190
    GATE TIME[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX 
    → GateTimeRatePage 190
    VELOCITY[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX 
    → VelocityRatePage 190
    UNITMULTIPLY[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX 
    → UnitMultiplyPage 190
    LO[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F3] EQ → Low Gain Page 191
    LO MID[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F3] EQ → Mid Gain Page 191
    HI MID—-
    HI[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F3] EQ → High Gain Page 191
    ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display.  Page 71
    ASSIGN B
    ASSIGN 1Depend on the settings of the voice assigned to the currently selected part. Page 70
    ASSIGN 2
    TIP 
    						
    							Creating a Song
    97Owner’s Manual
    Quick Guide Creating a Song on the MO
    Editing a Mixing by using Control sliders (in the Song mode/Pattern mode)
    In the Song/Pattern mode, the four Control sliders let you independently adjust the levels of the Parts (Voices), letting 
    you control the overall balance of the Parts.
    nInadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. 
    Creating an Arpeggio
    In addition using the preset Arpeggios, you can also create your own original Arpeggio data.
    Actually, there is no direct operation for recording Arpeggios. First, you have to record a Phrase to a Song or Pattern 
    track. Then, use the appropriate Song or Pattern Job function to convert the data to Arpeggio data.
    ■ Determining how Song/Pattern data is converted to an Arpeggio—Convert Type
    MIDI sequence data (of Song/Pattern tracks) can be converted to Arpeggio data in one of three ways, according to 
    the Convert types below. These types can also be selected independently for each destination track—providing 
    enormous flexibility and performance control.
    [SONG] ➞ Song selection ➞ [MIXING] ➞ [EDIT] ➞ Part selection ➞ [F2] OUTPUT ➞ [SF1] VOL/PAN ➞ Volume
    Normal The Arpeggio is played back using only the played note and its octave notes.
    FixedPlaying any note(s) will trigger the same MIDI sequence data.
    OrgNotes (Original Notes)Basically same as “Fixed” with the exception that the Arpeggio playback notes differ according to the played chord.
    TIP
    TIP
    Track 1
    Track 2
    Track 3
    Track 4
    Track 5
    Track 6
    Track 7
    Track 8
    Track 9
    Track 10
    Track 11
    Track 12
    Track 13
    Track 14
    Track 15
    Track 16User Arpeggio 256
    Song or Pattern
    Recording
    Recording
    Recording
    Recording
    12
    Track 1
    Track 2
    Track 3
    Track 4 User Arpeggio 001
    Arpeggio
    Convert
    [SONG] ➞ [JOB] ➞ [F5] TRACK ➞ 07: Put Track To Arp
    You can record MIDI sequence data for 
    the Arpeggio to any of the tracks. After 
    recording, select four tracks from all 
    sixteen and convert them to Arpeggio 
    data. Specify the tracks of the source 
    Song or Pattern. Set unused 
    tracks to “off.”Set the root note when the 
    convert type of any track is 
    set to “OrgNote.”  Specify the destination Arpeggio number. Specify the source 
    Song/Pattern number 
    and measure range. 
    Select a convert type by track 
    (see below).  After setting the parameters as shown below, 
    press the [ENTER] button to execute Convert.Convert the MIDI sequence data (recorded to the Song or Pattern) as 
    Arpeggio data.  Record the MIDI sequence data to be used 
    as the basis for base of the Arpeggio to a 
    Song or Pattern.  
    						
    							Quick Guide Creating a Song on the MO
    Creating a Song
    98Owner’s Manual
    Record the MIDI sequence data to a Song or Pattern track, referring to the previous instructions in this chapter as 
    needed.
    The examples listed below are used as reference. 
    ●Creating a rhythm pattern (using a Drum Voice)
    ●Creating a bass line (using a Normal Voice)
    ●Creating a guitar backing part (using a Keyboard Mega Voice)
    nUp to 16 unique note numbers can be recorded to the Arpeggio track. (This does not apply to multiple instances of the same note number.) If 
    more than 16 different note numbers have been recorded to the MIDI sequence data, the Convert operation reduces the notes in excess of the 
    limit. Because of this, be careful to record only up to 16 different notes when you create an Arpeggio, especially when using all four tracks.
    ■ Convert type which determines how the Song/Pattern data is converted to the Arpeggio data
    The Arpeggio data created via the above instructions is stored on internal Flash ROM, meaning that it will not be lost, 
    even if you turn the power off. When saving the Arpeggio data to a USB storage device, set the file type (TYPE) to “All” 
    or “UsrArp” in step 3 described on page 99.
    Storing/Saving the created Song/Pattern
    The created Song/Pattern data resides on DRAM (page 150). Because data contained in DRAM is lost when the power is 
    turned off, you should always save any data residing in DRAM to a USB storage device in the File mode before turning off 
    the power. Please note that the edited Mixing settings should be stored before saving to a USB storage device. 
    nSince the Mixing templates are stored as System data in the Flash ROM, the data is maintained even when the power is turned off. Track 1Record a basic rhythm pattern using various drum instruments. ➔ Convert via “Fixed.”
    Track 2 – 4Record a different rhythm pattern using a specific drum instrument to each track. ➔ Convert via “Normal.”
    Track 1Record a bass line using a specific desired key (root). ➔ Convert via “OrgNote” after the 
    OrgNotesRoot is set. 
    Track 2 – 4➔  off
    Track 1Record a guitar backing part using a specific desired key (root). ➔ Convert via “Normal.” 
    Track 2Record a different rhythm using one of the “special” sounds, such as a finger 
    mute or scratching noise. ➔ Convert via “Fixed.”
    Track 3 – 4➔ off
    Mixing Edit
    Mixing Voice  Edit
    Recording
    Settings in the 
    Play mode
    Internal memory (Flash ROM)
    Mixing template
    Internal memory (DRAM)
    Song/Pattern
    Store
    Store
    Mixing
    Mixing Voice
    MIDI Sequence data
    Groove, etc.
    Save
    Save all the created data 
    as a single file.
    Save all Songs or Patterns 
    in internal DRAM as a 
    single file.
    USB storage device
    File extensions: M7A, W7S, W7P 
    						
    							Creating a Song
    99Owner’s Manual
    Quick Guide Creating a Song on the MO
    Storing the edited Song Mixing/
    Pattern Mixing settings to internal 
    memory
    ■ Storing the Mixing settings as a part of a Song
    Press the [STORE] button to enter the Song Mixing Store 
    mode/Pattern Mixing Store mode, then select “Store to 
    Current Song” by using the data dial, [INC/YES] button, or 
    [DEC/NO] button. Then, press the [ENTER] button to 
    execute the Store operation. The Mixing settings are 
    actually stored to the current Song/Pattern by executing 
    the Store operation.
    ■ Storing the Mixing settings as a Mixing Template
    Press the [STORE] button to enter the Song Mixing Store 
    mode/Pattern Mixing Store mode, then select “Store to 
    Template” by using the data dial, [INC/YES] button, or 
    [DEC/NO] button. Then, press the [ENTER] button to 
    execute the Store operation. You can load the Mixing 
    Template stored here for other Songs and Patterns.
    The currently edited Mixing program will be lost when selecting a 
    different Song/Pattern or going to a different mode without storing it. In 
    addition, simply playing back the Song/Pattern or receiving any MIDI 
    messages from an external MIDI instrument may change the current 
    Mixing program. Make sure to store the Mixing program before 
    executing these operations.
    Saving the Song/Pattern data to the 
    USB storage device
    The recorded Song and Pattern data resides temporarily in DRAM (page 
    150). Because data contained in DRAM is lost when the power is turned 
    off, you should always save any data residing in DRAM to a USB 
    storage device before turning off the power.
    After connecting the USB storage device to this synthesizer, 
    follow the instructions below. 
    If the device is divided into several partitions, select the 
    specific partition for use. If the device has several media 
    (e.g., discs) inserted, select a specific Slot number. Move the cursor to the TYPE, then set the File type by using 
    the data dial, [INC/YES] and [DEC/NO] button. You can 
    select one of the following four file types to save the Song 
    or Pattern data. Here, select “All” because various kinds of 
    data have been created in order to complete a Song. 
    Move the cursor to the file name input location, then input a 
    file name. For detailed instructions on naming, refer to 
    page 38 in the Basic Operation section.
    For information on how to select a folder, see page 213. For 
    information on how to create/delete a folder and change 
    the folder name, see page 211.
    If you are about to overwrite an existing file, the display 
    prompts you for confirmation. Press the [INC/YES] button 
    to execute the Save operation to overwrite the existing file, 
    or press the [DEC/NO] button to cancel it.While the data is being saved/loaded, make sure to follow these 
    precautions:
    •Do not remove or eject the media from the USB storage device.
    •Do not unplug or disconnect the USB storage device.
    •Do not turn off the power of the instrument or the relevant devices.
    [MIXING] ➞ [STORE]
    [FILE] ➞ [F2] SAVE
    1
    Press the [FILE] button to enter the File mode. 
    Then press the [F1] CONFIG button and [SF1] 
    CURRENT button
    CAUTION
    CAUTION
    2Press the [F2] SAVE button to call up the Save 
    display. 
    3Set the TYPE parameter to “All.” 
    AllAll data in this synthesizer’s internal User Memory is treated 
    as a single file (extension: M7A), and can be saved to a USB 
    storage device.
    All SongAll the User Song data in this synthesizer’s internal User 
    Memory (DRAM) is treated as a single file (extension: W7S), 
    and can be saved to a USB storage device.
    All 
    PatternAll the User Pattern data in this synthesizer’s internal User 
    Memory (DRAM) is treated as a single file (extension: W7P), 
    and can be saved to a USB storage device.
    SMFSequence track (1 – 16) and Tempo track data of a Song/
    Pattern created in the Song/Pattern mode can be saved to a 
    USB storage device as Standard MIDI File (format 0) data.
    4Input a file name. 
    5If you have created a destination folder, select 
    the folder.
    6Press the [SF1] EXEC button to actually save 
    the file.
    File name input location
    CAUTION 
    						
    							Quick Guide Creating a Song on the MO
    Creating a Song
    100Owner’s Manual
    Saving a Song or a Pattern Section as a Standard MIDI File
    After connecting the USB storage device to the instrument, follow the instructions below.
    1Press the [FILE] button to enter the File mode. 
    Then press the [F1] CONFIG button and [SF1] 
    CURRENT button.
    If the device is divided into several partitions, select the 
    specific partition for use. If the device has several media 
    (e.g., discs) inserted, select a specific Slot number. 
    2Press the [F2] SAVE button to call up the Save 
    display. 
    3Set the TYPE parameter to “SMF.”
    4Input a file name.
    Move the cursor to the file name input location, then input 
    a file name and press the [SF1] EXEC button. For detailed 
    instructions on naming, refer to page 38 in the Basic 
    Operation section.
    5Select a Song/Pattern to be saved. 
    6If you have created a destination folder, select the 
    folder. 
    For information on how to select a folder, see page 213. 
    For information on how to create/delete a folder and 
    change the folder name, see page 211.
    7Press the [SF1] EXEC button to actually save the 
    file. 
    If you are about to overwrite an existing file, the display 
    prompts you for confirmation. Press the [INC/YES] button 
    to execute the Save operation to overwrite the existing file, 
    or press the [DEC/NO] button to cancel it. 
    While the data is being saved/loaded, make sure to follow these 
    precautions:
    • Do not remove or eject the media from the USB storage device.
    • Do not unplug or disconnect the USB storage device.
    • Do not turn off the power of the instrument or the relevant devices.
    nWhen loading a SMF (Standard MIDI File), set the file type to 
    “Song” or “Pattern.” 
    nOnly the sequence track (1 – 16) and tempo track data of a 
    Song/Pattern created in the Song/Pattern mode can be saved to 
    a USB storage device as Standard MIDI File (format 0) data. The 
    Mixing settings will not be saved to a Standard MIDI File. If you 
    wish to save the entire Song/Pattern including the Mixing 
    settings, set the file type to “All” or “AllSong.” or “AllPattern.” 
    Loading a file saved to a USB storage 
    device
    These instructions describe how to recall the data saved as 
    a file type “All (extension: M7A)” described on page 99 
    from the USB storage device to the instrument by using the 
    Load operation.
    Loading a file (extension: M7A) to this synthesizer automatically erases 
    and replaces all existing data in the User memory. Make sure to save 
    any important data to a USB storage device before performing any 
    Load operations.
    If the device is divided into several partitions, select the 
    specific partition for use. If the device has several media 
    (e.g., discs) inserted, select a specific Slot number. 
    Select a Song number.
    Select a Pattern number and Section. 
    When saving a Pattern as SMF: When saving a Song as SMF: 
    CAUTION
    [FILE] ➞ [F3] LOAD
    CAUTION
    1
    Press the [FILE] button to enter the File mode. 
    Then press the [F1] CONFIG button and [SF1] 
    CURRENT button.
    2Press the [F3] LOAD button to call up the 
    Load display.  
    						
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