Yamaha Mo 8 Manual
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Creating a Song 91Owner’s Manual Quick Guide Creating a Song on the MO ●Editing/Deleting Existing Events To edit data in the Event List, use the up/down cursor buttons to highlight the specific event you want to edit, and use the left/right cursor buttons to highlight the data type or parameter to be edited. Then, change the value as needed by using the [INC/YES] and [DEC/NO] buttons or the data dial. The entire line of the edited event will flash on the display. Press the [ENTER] button to actually enter the edited data (the entire line of the edited event will stop flashing). To abort an edit simply highlight to a new event location without pressing the [ENTER] button. Press the [F6] button to delete the event at the current location. ●Inserting New Events To insert an event, use the up/down cursor buttons to highlight an event at the desired point in the track measure, beat, clock)—this is the location to which the new event will be inserted. Then, follow the steps below.In the Event List display, you can edit various types of events such as Voice, volume, and pan as well as note events. This means that you could, for example, enter Voice changes to the middle of a track, even if the track was recorded using only one Voice. nFor details about the MIDI events handled in the Event List display, see page 182. nIf you find the display too cluttered, you can filter out certain event types with the View Filter. Simply press the [F2] VIEW FLT button and select the event types you want to be displayed. For details, see page 182. Since the Song can be played back from within the Song Edit mode, you can instantly hear and check the changes you’ve made while editing. If you want to hear just the track being edited, use the Solo function (page 75). ■ Transforming the recorded data and other operations—Song Job mode The Song Job mode has a wide variety of operations for changing and working with Song data. Virtually all of the Jobs share the same procedure, so we’ll explain only one of them here—Quantize, which lets you clean up the timing of a previously recorded track. In the following example, this musical passage has been written with exact quarter-note and eighth-note values. Even though you think you may have recorded the passage accurately, your actual performance may be slightly ahead of or behind the beat (or both!). Quantize allows you to align all the notes in a track so that the timing is absolutely accurate to the specified note value. 4Edit the MIDI events of the Song. When changing the value, the entire line will flash on the display indicating this is being edited and not fixed yet. The line stops flashing and the value is actually entered.Press the [F6] button to delete the event at the current location. [ENTER] button ENTER EXECUTE Press the [F1] button or [EXIT] button to abort and return to the main Event List display. Press the [F6] SET button to actually insert the event shown in the display and remain in display. If you wish to insert the event type currently shown in the display several times, use [F6] SET and press the [F1] or [EXIT] button to return to the main Event List display. Press the [ENTER] button to actually insert the event and return to the main Event List display. [F5] button [F1] button 5Press the [F] (Play) button to hear your edited data. 6Edit other tracks as required by repeating steps 3 through 5 as desired. 7After editing, press the [SONG] button to return to the Song Play mode. 8Save the edited Song data to a USB storage device (page 98) before turning the power off. 1 Press the [SONG] button to enter the Song Play mode, then select a Song for which the Job is to be applied.
Quick Guide Creating a Song on the MO Creating a Song 92Owner’s Manual As shown below, the Jobs are divided into six main groups, each of which is selected using the [F1] – [F6] buttons. After specifying the track and range over which the Job is to be applied, set Quantize to “ ” (8th note) according to the notation example above. Set the Strength to “100%,” SwingRate to “050%,” and GateTime to “100%.” Regarding these parameters, see page 183. nSet the Quantize value to correspond to the smallest value notes in the track you are working with. For example, if the data was recorded with both quarter notes and eighth notes, use eighth note for the quantize value. After the Job has been completed, a “Completed” message appears and operation returns to the original display. An “Executing...” message is shown when it takes a shor t amount of time to execute the Job. Never attempt to turn off the power while the Job is being executed. Turning the power off in this state results in loss of all user data. If you are satisfied with the result of the Job, go to step 7. If not, execute the UNDO Job in the [F1] UNDO display in the Song Job mode to restore the data to its previous state, then try out the Job (from step 4) again. For details about Undo, see next page. In addition to Quantize, you’ll find a variety of other useful and powerful Jobs in the Song Job mode (page 183) and Pattern Job mode (page 199). Song Location The Song Play mode has a convenient Location function that lets you jump to user-specified parts of a Song. This lets you assign a specific measure number in the selected Song, and instantly jump to the assigned measure—either during playback or when the Song is stopped. Two Locations can be assigned. ■ Assigning Locations Select the desired measure in the recorded Song for the Location. (Highlight “MEAS” and use the [INC/YES] and [DEC/NO] buttons or data dial.) Then, to assign the measure to Location 1, simultaneously hold down the [SET LOCATE] button and press the [G] (Reverse) button. To assign Location 2, use the [H] (Forward) button. ■ Jumping to an assigned Location To instantly jump to the assigned Location 1 or 2, simultaneously hold down the [SET LOCATE] button and pressing the [G] (Reverse) button (for Location 1) or the [H] (Forward) button (for Location 2). 2Press the [JOB] button to enter the Song Job mode. [F1] UNDOUndo (Canceling the executed Job)/Redo (Restoring the executed Job) functions [F2] NOTENote Data Job [F3] EVENTEvent Job [F4] MEASMeasure Job [F5] TRACKTrack Job [F6] SONGSong Job 3 Press the [F2] NOTE button, move the cursor to “01: Quantize” then press the [ENTER] button to call up the Quantize Job display. 4Set the relevant Job parameters. 5Press the [ENTER] button to execute the Job. [F1] [F2] [F3] [F4] [F5] [F6] Indicates the Job List. Because all the Jobs cannot be displayed simultaneously, you will need to use the cursor buttons to scroll the display in order to find the desired Job. Track over which the Job is appliedRange over which the Job is applied CAUTION 6 Press the [SONG] button to return to the Song Play mode, then press the [F] button to hear the Song over which the Job is applied. 7 Save the Song data to a USB storage device in the File mode (page 98) before turning the power off. EDIT COMPARE SCENE STOREJOB S TORE SET LOCATELOCATE REC 12 SEQ TRANSPORT Specify a measure number to be registered. In this example, the selected measure is assigned to Location 1. The current settings for Locations 1 and 2 are shown at the top right of the display. LOCATE REC 12 SEQ TRANSPORT
Creating a Song 93Owner’s Manual Quick Guide Creating a Song on the MO Using the Undo/Redo functions If you’re not satisfied with the results of a just-executed Job, or you want to hear the difference of the sound before and after using a Job, you can use the convenient Undo and Redo functions. After changing the data with a particular Job, repeat steps 1 – 4 as desired. 1Press the [SONG] button to return to the Song Play mode, then press the [F] button to hear the Song as it was changed by the Job. This lets you check the results of the Job. 2After stopping the Song, press the [JOB] button followed by the [F1] UNDO button to call up the Undo display. Press the [ENTER] button to execute Undo. The Song data is restored to its previous state. 3Press the [SONG] button to return to the Song Play mode, then press the [FF F F ] (Play) button to play the Song. This lets you check the sound before actually making changes to it with the Job. 4After stopping the Song, press the [JOB] button followed by the [F1] UNDO button to call up the Undo display. Press the [ENTER] button to execute the Redo. This lets you “redo” the Job, restoring the Song to the changes you made before using Undo in step 2 above. nUndo/Redo is applied to the most recent operation (Job, Edit, Record, etc.). nThe Undo/Redo Job is available also in the Pattern Job mode. Editing Mixing parameters to complete a Song (in the Mixing mode/ Mixing Edit mode) In this final step (other than saving your precious work, which we’ll cover next), you can mix down your tracks with the Song Mixing function—adjusting the volume balance and pan setting of all the parts and tweaking the effect levels. nThe explanations here also apply to the Pattern mode. Select the menu you wish to edit by pressing the [F1] – [F4] buttons, then edit the parameters in each display. You can use the Song Mixing mode for the simple mixing functions. For information on the available parameters, see page 203. If you wish to edit more detailed Mixing parameters, enter the Song Mixing Edit mode. TIP Indicates the operation to be affected by Undo. Changes to ÒRedo.Ó[ENTER] button Indicates the operation to be affected by Redo. Changes to ÒUndo.Ó[ENTER] button 1 Press the [SONG] button to enter the Song Play mode, then select a Song for which Mixing edits have been made. 2Enter the Song Mixing mode by pressing the [MIXING] button (the lamp lights). 3Press the [EDIT] button to enter the Song Mixing Edit mode. If you alter any parameters, the [E] indicator will appear in the top left of the display. Press the [F5] VCE ED button to enter the Mixing Voice Edit mode (page 203). EDIT COMPARE SCENE STORE SET LOCATE JOB S TORE
Quick Guide Creating a Song on the MO Creating a Song 94Owner’s Manual Use Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts. For details on the available parameters, see page 190. After pressing the [EXIT] button to return to the Song Mixing mode, press the [STORE] button to enter the Song Mixing Store mode, then press the [ENTER] button to execute the Store operation (page 98). Since the Song Mixing templates are stored as System data (page 150) in the Flash ROM, the data is maintained even when the power is turned off. 4Call up the Common Edit display or Part Edit display. ..... ...... ...... PRE 1 A. PIANOFAVORITESPRE 2KEYBOARD PRE 3 ORGAN PRE 4DRUM KITS GUITAR PLUCKED ABCD 123 8 91011 16 ELEMENT PERF. PART ZONECOMMON SYN LEAD SYN COMPSYN PAD CHOIRCHROMATICPERCUSSION Calling up the Common Edit displayPress the [COMMON] button to call up the Common Edit display. In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button. While in the Song Mixing Edit mode, you can switch between the Common Edit display and the Element Edit display as shown below. Indicates a Common Edit display.Calling up the Part Edit displayPress the desired Part number from the PART [1] – [16] buttons to call up the Part Edit display. Indicates the display for editing Part 1. Common EditPart 1 Edit nYou can mute or solo a Part just as is done with tracks in the Song Play mode or Pattern Play mode. Part 2 Edit Part 3 Edit Part 4 Edit Part 16 Edit 5 Select the menu you wish to edit by pressing the [F1] – [F5] buttons and [SF1] – [SF5] buttons, then edit the parameters in each display. 6Repeat steps 4 – 5 as desired. 7 Store the edited Song Mixing settings to internal User memory (DRAM) with the Song data or store it to internal memory (Flash ROM) as the Mixing Template data. 8 Before turning the power off, save the stored Song Mixing settings to a USB storage device as Song data in the File mode (page 98). Storing the Mixing settings as a Template You can store the Mixing settings created in the Song mode and Pattern mode as original Mixing Template data. If you are storing the Mixing settings as Template data, you can call up the same Mixing settings in another Song or Pattern with a simple operation. For details about how to call up a template, see page 77. TIP
Creating a Song 95Owner’s Manual Quick Guide Creating a Song on the MO Song Chain This function allows Songs to be “chained” together for automatic sequential playback. In this section, try using the Song Chain features with the Demo Songs. 1Press the [F6] CHAIN button to call up the Song Chain display. From this display you can program and play your own custom Song sequences. 2Program the desired order of the Songs. Move the cursor to “001” by using the cursor buttons and select the desired Song by using the Data Dial, or the [INC/YES] and [DEC/NO] buttons. Likewise, assign the other Songs to locations 002, 003, 004, and so on. In addition, the following parameters can be set in the Song Chain. 3Play the Song Chain. Move the cursor to the top of the Song Chain display, and press the [F] (Play) button to start Song playback. When the Song Chain programmed in step 2 reaches to the end, playback stops automatically. Press the [■] (Stop) button during playback to stop Song Chain playback. nThe Song Chain can only be played back in the Song Chain display, and not from any other display. TIP skipSkips past (ignores) the selected chain number and continues playback from the next chain number. stopStops Song Chain playback at that chain number. You can restart Song Chain playback from the next chain number by pressing the [F] (Play) button. endIndicates the end mark of the Song Chain data. LOCATE REC 12 SEQ TRANSPORT
Quick Guide Creating a Song on the MO Creating a Song 96Owner’s Manual Editing a Mixing by using the Knobs (in the Song mode/Pattern mode) The four knobs at the top left of the instrument can be used to tweak the Song/Pattern Mixing settings as they play (in the Song Play/Pattern Play mode). What’s mode, you can use them to edit the Mixing settings, in the Song Mixing Edit/ Pattern Mixing Edit modes. For details on the parameters edited by the knobs, refer to the descriptions in the Performance mode (page 65). ●When the [PAN/SEND] indicator is turned on: ●When the [TONE] indicator is turned on: ●When the [ARP FX] indicator is turned on: ●When the [EQ] indicator is turned on: ●When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): nIn addition to the above functions, Master Effect related parameters ([SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F2] MEQ/MEF → [SF2] MEF) can be assigned to these four knobs, and the knobs can be used for these assignments by pressing the [ARP FX] and [EQ] buttons simultaneously to turn them on. The particular parameters assigned to the four knobs can be set in the [UTILITY] → [F4] CTL ASN → [SF5] MEF display. PA N[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F2] OUTPUT → [SF1] VOL/PAN → PanPage 191 REVERB[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F2] OUTPUT → [SF2] EF SEND → RevSendPage 191 CHORUS[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F2] OUTPUT → [SF2] EF SEND → ChoSendPage 191 TEMPOTempo of the current Song/PatternPage 74 CUTOFF[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F4] TONE → [SF2] FILTER → CutoffPage 191 RESONANCE[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F4] TONE → [SF2] FILTER → ResonancePage 191 AT TA C K[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F4] TONE → [SF4] AEG → AttackPage 191 RELEASE[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F4] TONE → [SF4] AEG → ReleasePage 191 SWING[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → SwingPage 190 GATE TIME[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → GateTimeRatePage 190 VELOCITY[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → VelocityRatePage 190 UNITMULTIPLY[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → UnitMultiplyPage 190 LO[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F3] EQ → Low Gain Page 191 LO MID[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F3] EQ → Mid Gain Page 191 HI MID—- HI[SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F3] EQ → High Gain Page 191 ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display. Page 71 ASSIGN B ASSIGN 1Depend on the settings of the voice assigned to the currently selected part. Page 70 ASSIGN 2 TIP
Creating a Song 97Owner’s Manual Quick Guide Creating a Song on the MO Editing a Mixing by using Control sliders (in the Song mode/Pattern mode) In the Song/Pattern mode, the four Control sliders let you independently adjust the levels of the Parts (Voices), letting you control the overall balance of the Parts. nInadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. Creating an Arpeggio In addition using the preset Arpeggios, you can also create your own original Arpeggio data. Actually, there is no direct operation for recording Arpeggios. First, you have to record a Phrase to a Song or Pattern track. Then, use the appropriate Song or Pattern Job function to convert the data to Arpeggio data. ■ Determining how Song/Pattern data is converted to an Arpeggio—Convert Type MIDI sequence data (of Song/Pattern tracks) can be converted to Arpeggio data in one of three ways, according to the Convert types below. These types can also be selected independently for each destination track—providing enormous flexibility and performance control. [SONG] ➞ Song selection ➞ [MIXING] ➞ [EDIT] ➞ Part selection ➞ [F2] OUTPUT ➞ [SF1] VOL/PAN ➞ Volume Normal The Arpeggio is played back using only the played note and its octave notes. FixedPlaying any note(s) will trigger the same MIDI sequence data. OrgNotes (Original Notes)Basically same as “Fixed” with the exception that the Arpeggio playback notes differ according to the played chord. TIP TIP Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16User Arpeggio 256 Song or Pattern Recording Recording Recording Recording 12 Track 1 Track 2 Track 3 Track 4 User Arpeggio 001 Arpeggio Convert [SONG] ➞ [JOB] ➞ [F5] TRACK ➞ 07: Put Track To Arp You can record MIDI sequence data for the Arpeggio to any of the tracks. After recording, select four tracks from all sixteen and convert them to Arpeggio data. Specify the tracks of the source Song or Pattern. Set unused tracks to “off.”Set the root note when the convert type of any track is set to “OrgNote.” Specify the destination Arpeggio number. Specify the source Song/Pattern number and measure range. Select a convert type by track (see below). After setting the parameters as shown below, press the [ENTER] button to execute Convert.Convert the MIDI sequence data (recorded to the Song or Pattern) as Arpeggio data. Record the MIDI sequence data to be used as the basis for base of the Arpeggio to a Song or Pattern.
Quick Guide Creating a Song on the MO Creating a Song 98Owner’s Manual Record the MIDI sequence data to a Song or Pattern track, referring to the previous instructions in this chapter as needed. The examples listed below are used as reference. ●Creating a rhythm pattern (using a Drum Voice) ●Creating a bass line (using a Normal Voice) ●Creating a guitar backing part (using a Keyboard Mega Voice) nUp to 16 unique note numbers can be recorded to the Arpeggio track. (This does not apply to multiple instances of the same note number.) If more than 16 different note numbers have been recorded to the MIDI sequence data, the Convert operation reduces the notes in excess of the limit. Because of this, be careful to record only up to 16 different notes when you create an Arpeggio, especially when using all four tracks. ■ Convert type which determines how the Song/Pattern data is converted to the Arpeggio data The Arpeggio data created via the above instructions is stored on internal Flash ROM, meaning that it will not be lost, even if you turn the power off. When saving the Arpeggio data to a USB storage device, set the file type (TYPE) to “All” or “UsrArp” in step 3 described on page 99. Storing/Saving the created Song/Pattern The created Song/Pattern data resides on DRAM (page 150). Because data contained in DRAM is lost when the power is turned off, you should always save any data residing in DRAM to a USB storage device in the File mode before turning off the power. Please note that the edited Mixing settings should be stored before saving to a USB storage device. nSince the Mixing templates are stored as System data in the Flash ROM, the data is maintained even when the power is turned off. Track 1Record a basic rhythm pattern using various drum instruments. ➔ Convert via “Fixed.” Track 2 – 4Record a different rhythm pattern using a specific drum instrument to each track. ➔ Convert via “Normal.” Track 1Record a bass line using a specific desired key (root). ➔ Convert via “OrgNote” after the OrgNotesRoot is set. Track 2 – 4➔ off Track 1Record a guitar backing part using a specific desired key (root). ➔ Convert via “Normal.” Track 2Record a different rhythm using one of the “special” sounds, such as a finger mute or scratching noise. ➔ Convert via “Fixed.” Track 3 – 4➔ off Mixing Edit Mixing Voice Edit Recording Settings in the Play mode Internal memory (Flash ROM) Mixing template Internal memory (DRAM) Song/Pattern Store Store Mixing Mixing Voice MIDI Sequence data Groove, etc. Save Save all the created data as a single file. Save all Songs or Patterns in internal DRAM as a single file. USB storage device File extensions: M7A, W7S, W7P
Creating a Song 99Owner’s Manual Quick Guide Creating a Song on the MO Storing the edited Song Mixing/ Pattern Mixing settings to internal memory ■ Storing the Mixing settings as a part of a Song Press the [STORE] button to enter the Song Mixing Store mode/Pattern Mixing Store mode, then select “Store to Current Song” by using the data dial, [INC/YES] button, or [DEC/NO] button. Then, press the [ENTER] button to execute the Store operation. The Mixing settings are actually stored to the current Song/Pattern by executing the Store operation. ■ Storing the Mixing settings as a Mixing Template Press the [STORE] button to enter the Song Mixing Store mode/Pattern Mixing Store mode, then select “Store to Template” by using the data dial, [INC/YES] button, or [DEC/NO] button. Then, press the [ENTER] button to execute the Store operation. You can load the Mixing Template stored here for other Songs and Patterns. The currently edited Mixing program will be lost when selecting a different Song/Pattern or going to a different mode without storing it. In addition, simply playing back the Song/Pattern or receiving any MIDI messages from an external MIDI instrument may change the current Mixing program. Make sure to store the Mixing program before executing these operations. Saving the Song/Pattern data to the USB storage device The recorded Song and Pattern data resides temporarily in DRAM (page 150). Because data contained in DRAM is lost when the power is turned off, you should always save any data residing in DRAM to a USB storage device before turning off the power. After connecting the USB storage device to this synthesizer, follow the instructions below. If the device is divided into several partitions, select the specific partition for use. If the device has several media (e.g., discs) inserted, select a specific Slot number. Move the cursor to the TYPE, then set the File type by using the data dial, [INC/YES] and [DEC/NO] button. You can select one of the following four file types to save the Song or Pattern data. Here, select “All” because various kinds of data have been created in order to complete a Song. Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 38 in the Basic Operation section. For information on how to select a folder, see page 213. For information on how to create/delete a folder and change the folder name, see page 211. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it.While the data is being saved/loaded, make sure to follow these precautions: •Do not remove or eject the media from the USB storage device. •Do not unplug or disconnect the USB storage device. •Do not turn off the power of the instrument or the relevant devices. [MIXING] ➞ [STORE] [FILE] ➞ [F2] SAVE 1 Press the [FILE] button to enter the File mode. Then press the [F1] CONFIG button and [SF1] CURRENT button CAUTION CAUTION 2Press the [F2] SAVE button to call up the Save display. 3Set the TYPE parameter to “All.” AllAll data in this synthesizer’s internal User Memory is treated as a single file (extension: M7A), and can be saved to a USB storage device. All SongAll the User Song data in this synthesizer’s internal User Memory (DRAM) is treated as a single file (extension: W7S), and can be saved to a USB storage device. All PatternAll the User Pattern data in this synthesizer’s internal User Memory (DRAM) is treated as a single file (extension: W7P), and can be saved to a USB storage device. SMFSequence track (1 – 16) and Tempo track data of a Song/ Pattern created in the Song/Pattern mode can be saved to a USB storage device as Standard MIDI File (format 0) data. 4Input a file name. 5If you have created a destination folder, select the folder. 6Press the [SF1] EXEC button to actually save the file. File name input location CAUTION
Quick Guide Creating a Song on the MO Creating a Song 100Owner’s Manual Saving a Song or a Pattern Section as a Standard MIDI File After connecting the USB storage device to the instrument, follow the instructions below. 1Press the [FILE] button to enter the File mode. Then press the [F1] CONFIG button and [SF1] CURRENT button. If the device is divided into several partitions, select the specific partition for use. If the device has several media (e.g., discs) inserted, select a specific Slot number. 2Press the [F2] SAVE button to call up the Save display. 3Set the TYPE parameter to “SMF.” 4Input a file name. Move the cursor to the file name input location, then input a file name and press the [SF1] EXEC button. For detailed instructions on naming, refer to page 38 in the Basic Operation section. 5Select a Song/Pattern to be saved. 6If you have created a destination folder, select the folder. For information on how to select a folder, see page 213. For information on how to create/delete a folder and change the folder name, see page 211. 7Press the [SF1] EXEC button to actually save the file. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it. While the data is being saved/loaded, make sure to follow these precautions: • Do not remove or eject the media from the USB storage device. • Do not unplug or disconnect the USB storage device. • Do not turn off the power of the instrument or the relevant devices. nWhen loading a SMF (Standard MIDI File), set the file type to “Song” or “Pattern.” nOnly the sequence track (1 – 16) and tempo track data of a Song/Pattern created in the Song/Pattern mode can be saved to a USB storage device as Standard MIDI File (format 0) data. The Mixing settings will not be saved to a Standard MIDI File. If you wish to save the entire Song/Pattern including the Mixing settings, set the file type to “All” or “AllSong.” or “AllPattern.” Loading a file saved to a USB storage device These instructions describe how to recall the data saved as a file type “All (extension: M7A)” described on page 99 from the USB storage device to the instrument by using the Load operation. Loading a file (extension: M7A) to this synthesizer automatically erases and replaces all existing data in the User memory. Make sure to save any important data to a USB storage device before performing any Load operations. If the device is divided into several partitions, select the specific partition for use. If the device has several media (e.g., discs) inserted, select a specific Slot number. Select a Song number. Select a Pattern number and Section. When saving a Pattern as SMF: When saving a Song as SMF: CAUTION [FILE] ➞ [F3] LOAD CAUTION 1 Press the [FILE] button to enter the File mode. Then press the [F1] CONFIG button and [SF1] CURRENT button. 2Press the [F3] LOAD button to call up the Load display.