Steinberg Cubase Ai 5 Manual
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51 Recording Audio recording specifics Selecting a recording file format The format for recorded files is set in the Project Setup dia- log on the Project menu. There are three settings: sample rate, record format (bit depth) and record file type. While the sample rate is set once and for all when you start work- ing on a new project, the bit depth and file type can be changed at any time. Record file type The Record File Type setting determines which type of files will be created when you record: Record format (bit depth) The available options are 16 bit and 24 bit. Use the follow- ing guidelines: Normally, select the record format according to the bit depth delivered by your audio hardware. For example, if your audio hardware has 20 bit A/D converters (inputs), you may want to record at 24 bit resolution to capture the full bit depth. On the other hand, if your hardware has 16 bit inputs, it is pointless to record with a higher bit depth – this will only make the audio files larger, with no difference in audio quality. The higher the bit depth, the larger the files and the more strain is put on the disk system. If this is an issue, you may want to lower the record format setting. Setting up the track Creating a track and selecting the channel configuration Audio tracks can be configured as mono or stereo tracks. This allows you to record or import a file containing multi- ple channels and treat it as one entity, with no need to split it up into several mono files etc. The signal path for an au- dio track maintains its channel configuration all the way from the input bus, via EQ, level and other mixer settings to the output bus. You specify the channel configuration for a track when you create it: 1.Select “Add Audio Track” from the Track list context menu or the Project menu (or, if an audio track is already selected, double-click in an empty area of the Track list). A dialog appears with a channel configuration pop-up menu. 2.Select the desired format from the pop-up menu. You can choose between mono and stereo. The Browse item in this dialog allows you to browse your disk(s) for created Track Presets, which can be used as a basis (or template) for tracks. This is described in detail in the chapter “Working with Track Presets” on page 155. 3.Click OK. A track appears, set to the specified channel configuration. In the mixer, a corresponding channel strip appears. You cannot change the channel configuration for a track. File type Description Wave File Wave files have the extension “.wav” and are a common file format on the PC platform. AIFF File Audio Interchange File Format, a standard defined by Ap- ple Inc. AIFF files have the extension “.aif” and are used on most computer platforms. AIFF files can contain em- bedded text strings (see below). !For further information on the options in the Project Setup dialog, see “The Project Setup dialog” on page 22.
52 Recording Selecting an input bus for a track Here we assume that you have added and set up the re- quired input busses (see “Setting up busses” on page 10). Before you record, you need to specify from which in- put bus the track should record. You can do this in the In- spector. Select an input bus on the Input Routing pop-up menu in the top section. As described in the section “The Inspector” on page 18, the Inspector shows the settings for the selected track. You show or hide the Inspector by clicking the “Show/Hide Inspector” button on the Project window toolbar. Setting input levels When recording digital sound, it is important to set the in- put levels correctly – loud enough to ensure low noise and high audio quality, but not so loud that clipping (digital dis- tortion) occurs. Clipping typically occurs in the audio hardware when a too loud analog signal is converted to digital in the hard- ware’s A/D converters. You need to check the level at the channel strip for the track on which you are recording: 1.Locate the channel strip for the track you’re about to record on. 2.Activate monitoring for the channel by clicking the speaker button next to the fader. When monitoring is activated, the meter shows the level of the incoming audio signal. 3.Play the audio source that you want to record and check the level meter for the channel.4.Adjust the output level of your audio source so that the meters go reasonably high without reaching 0.0 dB. Check the numerical peak level indicator below the meter in the bus channel strip. To reset the peak level indicator, click on it. ÖYou must adjust the output level of the audio source – you cannot use the faders in Cubase AI to adjust the input level! ÖAn alternative way of checking the input levels would be to use the control panel for your audio hardware (if it features input level meters). It may also be possible to ad- just the input level in the control panel. See the documentation of your audio hardware for details. Monitoring In this context, “monitoring” means listening to the input signal during recording. There are three fundamentally dif- ferent wa ys to do this : via Cubase AI, externally (by listening to the signal before it reaches Cubase AI), or by using ASIO Direct Monitoring (which is a combination of both other methods – see below). Monitoring via Cubase AI If you monitor via Cubase AI, the input signal is mixed in with the audio playback. The advantage of this is that you can adjust the monitoring level and panning in the mixer, and add effects and EQ to the monitor signal just as dur- ing playback (using the track’s channel strip – not the in- put bus!). The disadvantage of monitoring via Cubase AI is that the monitored signal will be delayed according to the latency value (which depends on your audio hardware and driv- ers). Therefore, monitoring via Cubase AI requires an au- dio hardware configuration with a low latency value. You can check the latency of your hardware in the Device Setup dialog (VST Audio System page). ÖIf you are using plug-in effects with large inherent de- lays, the automatic delay compensation function in Cubase AI will increase the latency. If this is a problem, you can use the Constrain Delay Compensation func- tion while recording, see “Constrain Delay Compensation” on page 106. Click here to select an input bus for the track. Click here to show/hide the Inspector.
53 Recording When monitoring via Cubase AI, you can select one of four Auto Monitoring modes in the Preferences (VST page): Manual This option allows you to turn input monitoring on or off by clicking the Monitor button in the Inspector, the Track list or in the mixer. While Record Enabled With this option, you will hear the audio source connected to the channel input whenever the track is record enabled. While Record Running This option switches to input monitoring only during recording. Tapemachine Style This option emulates standard tapemachine behavior: input monitoring in Stop mode and during recording, but not during playback. External monitoring External monitoring (listening to the input signal before it goes into Cubase AI) requires some sort of external mixer for mixing the audio playback with the input signal. This can be a stand-alone physical mixer or a mixer application for your audio hardware, if this has a mode in which the in- put audio is sent back out again (usually called “Thru”, “Direct Thru” or similar). When using external monitoring, you cannot control the level of the monitor signal from within Cubase AI or add VST effects or EQ to the monitor signal. The latency value of the audio hardware configuration does not affect the monitor signal in this mode. ÖIf you want to use external monitoring, you need to make sure that monitoring via Cubase AI is not activated as well. Select the “Manual” monitoring mode in the Preferences (VST page) and do not activate the Monitor buttons. ASIO Direct Monitoring If your audio hardware is ASIO 2.0 compatible, it may sup- port ASIO Direct Monitoring (this feature may also be avail- able for audio hardware with Mac OS X drivers). In this mode, the actual monitoring is done in the audio hardware, by sending the input signal back out again. However, moni- toring is controlled from Cubase AI. This means that the au- dio hardware’s direct monitoring feature can be turned on or off automatically by Cubase AI, just as when using inter- nal monitoring. To activate ASIO Direct Monitoring, open the Device Setup dialog on the Devices menu and activate the Direct Monitoring checkbox on the page for your audio hardware. If the checkbox is grayed out, your audio hardware (or its driver) does not support ASIO Direct Monitoring. Consult the audio hardware manufac- turer for details. When ASIO Direct Monitoring is activated, you can se- lect a monitoring mode in the Preferences (VST page), as when monitoring via Cubase AI (see “Monitoring via Cu- base AI” on page 52). Depending on the audio hardware, it may also be possi- ble to adjust the monitoring level and panning from the mixer by adjusting the volume faders, and the input gain controls. Consult the documentation of the audio hardware if in doubt. VST effects and EQ cannot be applied to the monitor signal in this mode, since the monitor signal does not pass through Cubase AI. Depending on the audio hardware, there may be special restrictions as to which audio outputs can be used for di- rect monitoring. For details on the routing of the audio hardware, see its documentation. The latency value of the audio hardware configuration does not affect the monitor signal when using ASIO Direct Monitoring. When using Steinberg hardware (MR816 series) in com- bination with ASIO Direct Monitoring, monitoring will be virtually latency-free. ÖIf you are using RME Audio Hammerfall DSP audio hardware, make sure that the pan law is set to -3 dB in the card’s preferences.
54 Recording Recording Recording is done using any of the general recording meth- ods (see “Basic recording methods” on page 49). When you finish recording, an audio file is created in the Audio folder within the project folder. In the Pool, an audio clip is created for the audio file, and an audio event that plays the whole clip appears on the recording track. Finally, a wave- form image is calculated for the audio event. If the recording was very long, this may take a while. ÖIf the option “Create Audio Images During Record” is activated in the Preferences (Record–Audio page), the waveform image will be calculated and displayed during the actual recording process. This realtime calculation uses some processing power – if your proces- sor is slow or you are working on a CPU-intensive project, you should consider turning this option off. Undoing recording If you decide that you do not like what you just recorded, you can delete it by selecting Undo from the Edit menu. The following will happen: The event(s) you just created will be removed from the Project window. The audio clip(s) in the Pool will be moved to the Trash folder. The recorded audio file(s) will not be removed from the hard disk. However, since their corresponding clips are moved to the Trash folder, you can delete the files by opening the Pool and selecting “Empty Trash” from the Media menu, see “Deleting from the hard disk” on page 147. Recording overlapping events The basic rule for audio tracks is that each track can play back a single audio event at a time. This means that if two or more events are overlapping, only one of them will be heard at any given time. What happens when you record overlapping events (record in an area where there are already events on the track) depends on the Linear Record Mode setting on the Transport panel:In “Normal” or “Merge” mode, recording where some- thing has already been recorded creates a new audio event that overlaps the previous one(s). When you record audio, there is no difference between “Normal” and “Merge” mode – the difference only applies to MIDI recording (see “About overlap and the Record Mode setting” on page 56). In “Replace” mode, existing events (or portions of events) that are overlapped by the new recording will be removed. This means that if you record a section in the middle of a longer existing recording, the original event will be cut into two events with a gap for the new event. Which event will be heard? If two or more events are overlapping, you will only hear the events (or portions of events) that are actually visible. Over- lapped (hidden) events or sections are not played back. The functions “Move to Front” and “Move to Back” on the Edit menu (Move submenu, see “Moving events” on page 30) are useful for managing overlapping events, as is the “To Front” function (see below). Recording audio in cycle mode If you are recording audio in cycle mode, the last complete “take” (the last completely recorded lap) is kept as an au- dio event.
55 Recording MIDI recording specifics Activating MIDI Thru Normally, when working with MIDI, you will have MIDI Thru activated in Cubase AI, and Local Off selected in your MIDI Instrument(s). In this mode, everything you play during re- cording will be “echoed” back out again on the MIDI output and channel selected for the recording track. 1.Make sure the option “MIDI Thru Active” is activated in the Preferences (MIDI page). 2.Record enable the track(s) on which you want to record. Now, incoming MIDI is “echoed” back out again for all record-enabled MIDI tracks. ÖIf you just want to use the Thru function for a MIDI track without recording, activate the monitor button for the track instead. This is useful e.g. if you want to try out different sounds or play a VST instrument in realtime without recording your playing. Setting MIDI channel, input and output Setting the MIDI channel in the instrument Most MIDI synthesizers can play several sounds at the same time, each on a different MIDI channel. This is the key to playing back several sounds (bass, piano etc.) from the same instrument. Some devices (such as General MIDI compatible sound modules) always receive on all 16 MIDI channels. If you have such an instrument, there is no specific setting you need to make in the instrument. On other instruments, you will have to use the front panel con- trols to set up a number of “Parts”, “Timbres” or similar so that they receive on one MIDI channel each. See the man- ual that came with your instrument for more information. Naming MIDI ports in Cubase AI MIDI inputs and outputs are often displayed with unneces- sarily long and complicated names. However, you can re- name your MIDI ports to more descriptive names: 1.Open the Device Setup dialog from the Devices menu. 2.Select the MIDI Port Setup item in the Device list. The available MIDI inputs and outputs are listed. Under Windows, which device to choose depends on your system. 3.To change the name of a MIDI port, click in the “Show As” column and type in a new name. After closing the dialog, the new name will appear on the MIDI Input and Output Routing pop-up menus. Setting the MIDI input in the Inspector You select MIDI inputs for tracks in the Inspector (the area to the left of the Track list in the Project window): 1.If the Inspector is hidden, click the Show Inspector button on the toolbar. 2.Select the track(s) by clicking in the Track list. To select multiple tracks, press [Shift] or [Ctrl]/[Command] and click. The Inspector shows the settings for the first selected track (for details, see “The Inspector” on page 18). 3.Click the track name in the Inspector to make sure the topmost section is shown. 4.Pull down the Input Routing pop-up menu and select an input. The available MIDI inputs are shown. The items on the menu depend on the type of MIDI interface you are using, etc. If you select the “All MIDI Inputs” option, the track will receive MIDI data from all available MIDI inputs. Record Enable button Monitor button
56 Recording If you hold down [Shift]-[Alt]/[Option] and select a MIDI input, this will be used for all selected MIDI tracks. Setting the MIDI channel and output The MIDI channel and output settings determine where the recorded MIDI is routed during playback, but are also relevant for MIDI Thru in Cubase AI. Channel and output can be selected in the Track list or in the Inspector. The procedure below describes how to make the settings in the Inspector, but it can be done in largely the same man- ner in the Track list as well. 1.To select the track(s) and show the settings in the Inspector, proceed as when selecting a MIDI input (see above). 2.Pull down the Output Routing pop-up menu and se- lect an output. The available MIDI outputs are shown. The items on the menu depend on what type of MIDI interface you are using etc. If you hold down [Shift]-[Alt]/[Option] and select a MIDI output, this is selected for all selected MIDI tracks. 3.Use the Channel pop-up menu to select a MIDI chan- nel for the track. If you set the track to MIDI channel “Any”, each MIDI event on the track will be sent out on the channel stored in the event itself. In other words, the MIDI material will be played back on the channel(s) used by the MIDI input device (the MIDI instrument you play during re- cording). Selecting a sound You can select sounds from within Cubase AI by instruct- ing the program to send Program Change and Bank Se- lect messages to your MIDI device. This is done using the “Patch Selector” and “Bank Selector” fields in the Inspec- tor or Track list. Program Change messages give access to 128 different program locations. If your MIDI instruments have more than 128 programs, Bank Select messages (set in the “Bank Selector” field) allow you to select different banks, each containing 128 programs. ÖBank Select messages are recognized differently by different MIDI instruments. The structure and numbering of banks and programs may also vary. Consult the docu- mentation of your MIDI instruments for details. Recording Recording MIDI is done according to the basic recording methods (see “Basic recording methods” on page 49). When you finish recording, a part containing MIDI events is created in the Project window. About overlap and the Record Mode setting MIDI tracks are different from audio tracks when it comes to overlapping parts: ÖAll events in overlapping parts are always played back. If you record several parts at the same locations (or move parts so that they overlap), you will hear the events in all parts on playback, even though some of the parts are obscured in the Project window. When recording overlapping parts, the result depends on the Linear Record Mode setting on the Transport panel: If the record mode is set to “Normal”, overdub recording works as with audio tracks, i.e. if you record again where something has already been recorded, you get a new part that overlaps the previous one(s). If the record mode is set to “Merge”, the overdubbed events are added to the existing part. If the record mode is set to “Replace”, the new recording re- places any existing events in the area on that track.
57 Recording About punch in and out on MIDI tracks Performing and setting up manual and automatic punch in/out recording for MIDI tracks is done in exactly the same way as for audio tracks. There is one thing to note, however: Punching in and out on recordings with Pitchbend or controller data (modulation wheel, sustain pedal, volume etc.) may lead to strange effects (apparently hanging notes, constant vibrato etc.). If this happens, you may need to use the Reset item on the MIDI menu (see “The Reset function” on page 58). About the Automatic MIDI Record Quantize function If Auto Quantize is activated on the Transport panel (the “Auto Q” button), the notes you record are automatically quantized according to the current Quantize settings. For more information about quantizing, see “The Quantizing functions” on page 172. Recording MIDI in cycle mode When you record MIDI in cycle mode, the result depends on which Cycle Record mode is selected on the Transport panel: Cycle Record mode: Mix (MIDI) For each completed lap, everything you record is added to what was previously recorded in the same part. This is use- ful for building up rhythm patterns, for example. Record a hi-hat part on the first lap, the bass drum part on the sec- ond lap etc. Cycle Record mode: Overwrite (MIDI) As soon as you play a MIDI note (or send any MIDI mes- sage), all MIDI you have recorded on previous laps is over- written from that point on in the part. An example: 1.You start recording in an eight bar cycle. 2.The first take was not good enough – you start directly with a new take on the next cycle lap and overwrite the first take. 3.After recording the second take you let the recording roll on and listen, without playing anything. You find that the take was good up until bar seven, for example. 4.On the next lap, you wait until bar seven and start playing. This way you will overwrite the last two bars only. 5.Make sure you stop playing before the next lap begins – otherwise you will overwrite the entire take. Cycle Record mode: Keep Last Each completed lap replaces the previously recorded lap. Note the following: The cycle lap must be completed – if you deactivate re- cording or press Stop before the cursor reaches the right locator, the previous take will be kept. If you do not play or input any MIDI during a lap, nothing happens (the previous take will be kept). Recording different types of MIDI messages Notes When you press and release a key on your synth or other MIDI keyboard, a Note On (key down) and a Note Off (key up) message are sent out. The MIDI note message also contains the information which MIDI channel was used. Normally, this information is overridden by the MIDI channel setting for the track, but if you set the track to MIDI channel “Any”, the notes will be played back on their original chan- nels. Continuous messages Pitchbend, aftertouch and controllers (like modulation wheel, sustain pedal, volume etc.) are considered as MIDI continuous events (as opposed to the momentary key down and key up messages). If you move the Pitchbend wheel on your synthesizer while recording, this movement is recorded together with the key (Note On and Note Off messages), just as you’d expect. But the continuous mes- sages can also be recorded after the notes have been re- corded (or even before). They can also be recorded on their own tracks, separately from the notes to which they belong. !You can decide exactly which event types should be recorded by using the MIDI filters – see “Filtering MIDI” on page 59.
58 Recording Say, for instance, that you record one or several bass parts on track 2. If you now set another track, like track 55, to the same output and MIDI channel as track 2, you can make a separate recording of just pitchbends for the bass parts on track 55. This means that you activate recording as usual and only move the pitchbend wheel during the take. As long as the two tracks are set to the same output and MIDI channel, it will appear to the MIDI instrument as if the two recordings were made at the same time. Program Change messages Normally, when you switch from one program to another on your keyboard (or whatever you use to record), a num- ber corresponding to that program is sent out via MIDI as a Program Change message. These can be recorded on the fly with the music, recorded afterwards on a separate track, or manually entered in the Key or List Editors. System Exclusive messages System Exclusive (SysEx) is a special type of MIDI mes- sage used to send data that only makes sense to a unit of a certain make and type. SysEx can be used to transmit a list of the numbers that make up the settings of one or more sounds in a synth. For details about viewing and ed- iting SysEx messages, see the section “Working with Sys- tem Exclusive messages” on page 210. The Reset function The Reset function on the MIDI menu sends out note-off messages and resets controllers on all MIDI channels. This is sometimes necessary if you experience hanging notes, constant vibrato, etc. There are two other options to perform a reset: Cubase AI can automatically perform a MIDI reset on stop. You can turn this function on or off in the Preferences (MIDI page). Cubase AI can automatically insert a reset event at the end of a recorded part. Open the Preferences (MIDI page) and activate the option “Insert Reset Events after Record”. The inserted Reset event will reset controller data such as Sustain, Aftertouch, Pitchbend, Modulation, Breath Control, etc. This is useful if a MIDI part is recorded and e.g. the Sustain pedal is still held after stopping recording. Usually, this would cause all following parts to be played with Sustain, as the Pedal Off command was not recorded. This can be prevented by activating “Insert Reset Events after Record”. Retrospective Record This feature allows you to capture any MIDI notes you play in Stop mode or during playback and turn them into a MIDI part “after the fact”. This is possible due to the fact that Cubase AI can capture MIDI input in buffer memory, even when not recording. Proceed as follows: 1.Enable the Retrospective Record option in the Prefer- ences (Record–MIDI page). This activates the buffering of MIDI input, making Retrospective Record possible. 2.Make sure a MIDI track is record-enabled. 3.When you have played some MIDI material you want to capture (either in Stop mode or during playback), select Retrospective Record from the Transport menu (or use the key command, by default [Shift]-Num[*]). The content of the MIDI buffer (i.e. what you just played) is turned into a MIDI part on the record enabled track. The part will appear where the project cursor was when you started playing – this means that if you played along during playback, the captured notes will end up exactly where you played them in relation to the project. The Retrospective Record Buffer Size setting in the Preferences (Record–MIDI page) determines how much data can be captured. MIDI Preferences There are several other options and settings in the Prefer- ences that affect MIDI recording and playback: MIDI page Length Adjustment Adjusts the length of notes so that there is always a short time between the end of one note and the start of another (of the same pitch and on the same MIDI channel). The time is set in ticks. By default there are 120 ticks per 1/16 note. Record–MIDI page Snap MIDI Parts to Bars When this is activated, recorded MIDI parts will automatically be length- ened to start and end at whole bar positions. If you are working in a Bars+Beats-based context, this can make editing (moving, duplicating, repeating, etc.) easier.
59 Recording Solo Record in MIDI Editors If this is activated and you open a part for editing in a MIDI editor, its track is automatically record-enabled. Furthermore, Record Enable is deacti- vated for all other MIDI tracks until you close the editor again. This makes it easier to record MIDI data when you’re editing a part – you will always be sure the recorded data ends up in the edited part and not on any other track. MIDI Record Catch Range in ms When you record starting at the left locator, this setting helps you make sure the very start of the recording is included. A very annoying scenario is when you have recorded a perfect MIDI take, only to find out that the very first note was not included – because you started playing a little bit too early! If you raise the Record Catch Range, Cubase AI will catch the events played just before the recording start point, eliminating this problem. For a description of the other options, click the Help but- ton in the Preferences. Filtering MIDI The MIDI–MIDI Filter page in the Preferences allows you to prevent certain MIDI messages from being recorded and/or “thruput” (echoed by the MIDI Thru function). The dialog is divided into four sections: Options and Settings Recording-related Transport Preferences A couple of settings in the Preferences (Transport page) are relevant for recording. Set these according to your preferred method of work: Deactivate Punch In on Stop If this is activated, punch in on the Transport panel is auto- matically deactivated whenever you enter Stop mode. Stop after Automatic Punch Out If this is activated, playback will automatically stop after automatic punch out (when the project cursor reaches the right locator and punch out is activated on the Transport panel). If the post-roll value on the Transport panel is set to a value other than zero, playback will continue for the set time before stopping (see below). About Pre-roll and Post-roll The pre-roll and post-roll value fields (below the left/right locator fields) on the Transport panel have the following functionality: By setting a pre-roll value, you instruct Cubase AI to “roll back” a short section whenever playback is activated. This applies whenever you start playback, but is perhaps most relevant when recording from the left locator (punch in activated on the Transport panel) as described below. Section Description Record Activating any of these options prevents that type of MIDI message from being recorded. It can, however, be thru- put, and if already recorded, it will play back normally. Thru Activating any of these options prevents that type of MIDI message from being thruput. It can, however, be recorded and played back normally. Channels If you activate a channel button, no MIDI messages on that MIDI channel will be recorded or thruput. Already re- corded messages will, however, be played back normally. Controller Allows you to prevent certain MIDI controller types from being recorded or thruput. To filter out a controller type, select it from the list at the top of the Controller section and click “Add”. It will ap- pear on the list below. To remove a controller type from the list (allow it to be re- corded and thruput), select it in the lower list and click “Remove”. Section Description Post-roll value field and on/off switch. Pre-roll value field and on/off switch.
60 Recording By setting a post-roll value, you instruct Cubase AI to play back a short section after automatic punch out before stopping. This is only relevant when punch out is activated on the Transport panel and “Stop after Automatic Punch Out” is activated in the Preferences (Transport page). To turn pre-roll or post-roll on or off, click the corre- sponding button on the Transport panel (next to the pre/ post-roll value) or use the “Use Pre-roll” and “Use Post- roll” options on the Transport menu. An example: 1.Set the locators to where you want to start and end re- cording. 2.Activate Punch in and Punch out on the Transport panel. 3.Activate the option “Stop after Automatic Punch Out” in the Preferences (Transport page). 4.Set suitable pre-roll and post-roll times by clicking in the corresponding fields on the Transport panel and typ- ing in time values. 5.Activate pre-roll and post-roll by clicking the buttons next to the pre-roll and post-roll times so that they light up. 6.Activate recording. The project cursor “rolls back” by the time specified in the pre-roll field and playback starts. When the cursor reaches the left locator, recording is automatically activated. When the cursor reaches the right locator, re- cording is deactivated, but playback continues for the time set in the post-roll field before stopping. Using the metronome The metronome can output a click that can be used as a timing reference. The two parameters that govern the tim- ing of the metronome are tempo and time signature, as set in the Tempo Track Editor (see “Editing the tempo curve” on page 223). You can use the metronome for a click during recording and/or playback or for a precount (count-in) that will be heard when you start recording from Stop mode. Click and precount are activated separately: To activate the metronome, click the Click button on the Transport panel. You can also activate the “Metronome On” option on the Transport menu or use the corresponding key command (by default [C]). To activate the precount, click the Precount button on the Transport panel. You can also activate the “Precount On” option on the Transport menu or set up a key command for this. Metronome settings You make settings for the metronome in the Metronome Setup dialog, opened from the Transport menu. The metronome can use either an audio click played back via the audio hardware, send MIDI data to a connected device which will play back the click or do both. The following metronome settings can be made in the dialog: Metronome OptionsDescription Metronome in Record / PlayAllows you to specify whether the metronome should be heard during playback, recording or both (when Click is activated on the Transport panel). Use Count BaseIf this option is activated, a field appears to the right where you specify the “rhythm” of the metronome. Normally, the metronome plays one click per beat, but setting this to e.g. “1/8” gives you eighth notes – two clicks per beat. It is also possible to create unusual metronome rhythms such as triplets etc. Click on/offPrecount on/off