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Steinberg Cubase Ai 5 Manual

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    							51
    Recording
    Audio recording specifics
    Selecting a recording file format
    The format for recorded files is set in the Project Setup dia-
    log on the Project menu. There are three settings: sample 
    rate, record format (bit depth) and record file type. While 
    the sample rate is set once and for all when you start work-
    ing on a new project, the bit depth and file type can be 
    changed at any time.
    Record file type
    The Record File Type setting determines which type of 
    files will be created when you record:
    Record format (bit depth)
    The available options are 16 bit and 24 bit. Use the follow-
    ing guidelines:
    Normally, select the record format according to the bit 
    depth delivered by your audio hardware.
    For example, if your audio hardware has 20 bit A/D converters (inputs), 
    you may want to record at 24 bit resolution to capture the full bit depth. 
    On the other hand, if your hardware has 16 bit inputs, it is pointless to 
    record with a higher bit depth – this will only make the audio files larger, 
    with no difference in audio quality.
    The higher the bit depth, the larger the files and the 
    more strain is put on the disk system.
    If this is an issue, you may want to lower the record format setting.
    Setting up the track
    Creating a track and selecting the channel configuration
    Audio tracks can be configured as mono or stereo tracks. 
    This allows you to record or import a file containing multi-
    ple channels and treat it as one entity, with no need to split 
    it up into several mono files etc. The signal path for an au-
    dio track maintains its channel configuration all the way 
    from the input bus, via EQ, level and other mixer settings 
    to the output bus.
    You specify the channel configuration for a track when you 
    create it:
    1.Select “Add Audio Track” from the Track list context 
    menu or the Project menu (or, if an audio track is already 
    selected, double-click in an empty area of the Track list).
    A dialog appears with a channel configuration pop-up menu.
    2.Select the desired format from the pop-up menu.
    You can choose between mono and stereo.
    The Browse item in this dialog allows you to browse 
    your disk(s) for created Track Presets, which can be used 
    as a basis (or template) for tracks.
    This is described in detail in the chapter “Working with Track Presets” on 
    page 155.
    3.Click OK.
    A track appears, set to the specified channel configuration. In the mixer, 
    a corresponding channel strip appears. You cannot change the channel 
    configuration for a track.
    File type Description
    Wave File Wave files have the extension “.wav” and are a common 
    file format on the PC platform.
    AIFF File Audio Interchange File Format, a standard defined by Ap-
    ple Inc. AIFF files have the extension “.aif” and are used 
    on most computer platforms. AIFF files can contain em-
    bedded text strings (see below).
    !For further information on the options in the Project 
    Setup dialog, see “The Project Setup dialog” on 
    page 22. 
    						
    							52
    Recording
    Selecting an input bus for a track
    Here we assume that you have added and set up the re-
    quired input busses (see “Setting up busses” on page 
    10). Before you record, you need to specify from which in-
    put bus the track should record. You can do this in the In-
    spector.
    Select an input bus on the Input Routing pop-up menu 
    in the top section.
    As described in the section “The Inspector” on page 18, the Inspector 
    shows the settings for the selected track. You show or hide the Inspector 
    by clicking the “Show/Hide Inspector” button on the Project window 
    toolbar.
    Setting input levels
    When recording digital sound, it is important to set the in-
    put levels correctly – loud enough to ensure low noise and 
    high audio quality, but not so loud that clipping (digital dis-
    tortion) occurs.
    Clipping typically occurs in the audio hardware when a 
    too loud analog signal is converted to digital in the hard-
    ware’s A/D converters. 
    You need to check the level at the channel strip for the 
    track on which you are recording:
    1.Locate the channel strip for the track you’re about to 
    record on.
    2.Activate monitoring for the channel by clicking the 
    speaker button next to the fader.
    When monitoring is activated, the meter shows the level of the incoming 
    audio signal.
    3.Play the audio source that you want to record and 
    check the level meter for the channel.4.Adjust the output level of your audio source so that the 
    meters go reasonably high without reaching 0.0 dB.
    Check the numerical peak level indicator below the meter in the bus 
    channel strip. To reset the peak level indicator, click on it.
    ÖYou must adjust the output level of the audio source – 
    you cannot use the faders in Cubase AI to adjust the input 
    level!
    ÖAn alternative way of checking the input levels would 
    be to use the control panel for your audio hardware (if it 
    features input level meters). It may also be possible to ad-
    just the input level in the control panel.
    See the documentation of your audio hardware for details.
    Monitoring
    In this context, “monitoring” means listening to the input 
    signal during recording. There are three fundamentally dif-
    ferent  wa ys to do this : via  Cubase AI, externally (by listening 
    to the signal before it reaches Cubase AI), or by using 
    ASIO Direct Monitoring (which is a combination of both 
    other methods – see below).
    Monitoring via Cubase AI
    If you monitor via Cubase AI, the input signal is mixed in 
    with the audio playback. The advantage of this is that you 
    can adjust the monitoring level and panning in the mixer, 
    and add effects and EQ to the monitor signal just as dur-
    ing playback (using the track’s channel strip – not the in-
    put bus!). 
    The disadvantage of monitoring via Cubase AI is that the 
    monitored signal will be delayed according to the latency 
    value (which depends on your audio hardware and driv-
    ers). Therefore, monitoring via Cubase AI requires an au-
    dio hardware configuration with a low latency value. You 
    can check the latency of your hardware in the Device 
    Setup dialog (VST Audio System page).
    ÖIf you are using plug-in effects with large inherent de-
    lays, the automatic delay compensation function in Cubase 
    AI will increase the latency.
    If this is a problem, you can use the Constrain Delay Compensation func-
    tion while recording, see “Constrain Delay Compensation” on page 106.
    Click here to select an input 
    bus for the track. Click here to show/hide 
    the Inspector. 
    						
    							53
    Recording
    When monitoring via Cubase AI, you can select one of four 
    Auto Monitoring modes in the Preferences (VST page):
    Manual
    This option allows you to turn input monitoring on or off by clicking the 
    Monitor button in the Inspector, the Track list or in the mixer.
    While Record Enabled
    With this option, you will hear the audio source connected to the channel 
    input whenever the track is record enabled.
    While Record Running
    This option switches to input monitoring only during recording.
    Tapemachine Style
    This option emulates standard tapemachine behavior: input monitoring in 
    Stop mode and during recording, but not during playback.
    External monitoring
    External monitoring (listening to the input signal before it 
    goes into Cubase AI) requires some sort of external mixer 
    for mixing the audio playback with the input signal. This 
    can be a stand-alone physical mixer or a mixer application 
    for your audio hardware, if this has a mode in which the in-
    put audio is sent back out again (usually called “Thru”, 
    “Direct Thru” or similar).
    When using external monitoring, you cannot control the 
    level of the monitor signal from within Cubase AI or add 
    VST effects or EQ to the monitor signal. The latency value 
    of the audio hardware configuration does not affect the 
    monitor signal in this mode.
    ÖIf you want to use external monitoring, you need to make 
    sure that monitoring via Cubase AI is not activated as well.
    Select the “Manual” monitoring mode in the Preferences (VST page) and 
    do not activate the Monitor buttons.
    ASIO Direct Monitoring
    If your audio hardware is ASIO 2.0 compatible, it may sup-
    port ASIO Direct Monitoring (this feature may also be avail-
    able for audio hardware with Mac OS X drivers). In this 
    mode, the actual monitoring is done in the audio hardware, 
    by sending the input signal back out again. However, moni-
    toring is controlled from Cubase AI. This means that the au-
    dio hardware’s direct monitoring feature can be turned on 
    or off automatically by Cubase AI, just as when using inter-
    nal monitoring. 
    To activate ASIO Direct Monitoring, open the Device 
    Setup dialog on the Devices menu and activate the Direct 
    Monitoring checkbox on the page for your audio hardware.
    If the checkbox is grayed out, your audio hardware (or its driver) does not 
    support ASIO Direct Monitoring. Consult the audio hardware manufac-
    turer for details.
    When ASIO Direct Monitoring is activated, you can se-
    lect a monitoring mode in the Preferences (VST page), as 
    when monitoring via Cubase AI (see “Monitoring via Cu-
    base AI” on page 52).
    Depending on the audio hardware, it may also be possi-
    ble to adjust the monitoring level and panning from the 
    mixer by adjusting the volume faders, and the input gain 
    controls.
    Consult the documentation of the audio hardware if in doubt.
    VST effects and EQ cannot be applied to the monitor 
    signal in this mode, since the monitor signal does not pass 
    through Cubase AI.
    Depending on the audio hardware, there may be special 
    restrictions as to which audio outputs can be used for di-
    rect monitoring.
    For details on the routing of the audio hardware, see its documentation.
    The latency value of the audio hardware configuration 
    does not affect the monitor signal when using ASIO Direct 
    Monitoring.
    When using Steinberg hardware (MR816 series) in com-
    bination with ASIO Direct Monitoring, monitoring will be 
    virtually latency-free.
    ÖIf you are using RME Audio Hammerfall DSP audio 
    hardware, make sure that the pan law is set to -3 dB in the 
    card’s preferences. 
    						
    							54
    Recording
    Recording
    Recording is done using any of the general recording meth-
    ods (see “Basic recording methods” on page 49). When 
    you finish recording, an audio file is created in the Audio 
    folder within the project folder. In the Pool, an audio clip is 
    created for the audio file, and an audio event that plays the 
    whole clip appears on the recording track. Finally, a wave-
    form image is calculated for the audio event. If the recording 
    was very long, this may take a while.
    ÖIf the option “Create Audio Images During Record” is 
    activated in the Preferences (Record–Audio page), the 
    waveform image will be calculated and displayed during 
    the actual recording process.
    This realtime calculation uses some processing power – if your proces-
    sor is slow or you are working on a CPU-intensive project, you should 
    consider turning this option off.
    Undoing recording
    If you decide that you do not like what you just recorded, 
    you can delete it by selecting Undo from the Edit menu. 
    The following will happen:
     The event(s) you just created will be removed from the Project 
    window.
     The audio clip(s) in the Pool will be moved to the Trash folder.
     The recorded audio file(s) will not be removed from the hard 
    disk.
    However, since their corresponding clips are moved to 
    the Trash folder, you can delete the files by opening the 
    Pool and selecting “Empty Trash” from the Media menu, 
    see “Deleting from the hard disk” on page 147.
    Recording overlapping events
    The basic rule for audio tracks is that each track can play 
    back a single audio event at a time. This means that if two 
    or more events are overlapping, only one of them will be 
    heard at any given time.
    What happens when you record overlapping events 
    (record in an area where there are already events on the 
    track) depends on the Linear Record Mode setting on the 
    Transport panel:In “Normal” or “Merge” mode, recording where some-
    thing has already been recorded creates a new audio 
    event that overlaps the previous one(s).
    When you record audio, there is no difference between “Normal” and 
    “Merge” mode – the difference only applies to MIDI recording (see 
    “About overlap and the Record Mode setting” on page 56).
    In “Replace” mode, existing events (or portions of events) 
    that are overlapped by the new recording will be removed.
    This means that if you record a section in the middle of a longer existing 
    recording, the original event will be cut into two events with a gap for the 
    new event.
    Which event will be heard?
    If two or more events are overlapping, you will only hear the 
    events (or portions of events) that are actually visible. Over-
    lapped (hidden) events or sections are not played back.
    The functions “Move to Front” and “Move to Back” on 
    the Edit menu (Move submenu, see “Moving events” on 
    page 30) are useful for managing overlapping events, as is 
    the “To Front” function (see below).
    Recording audio in cycle mode
    If you are recording audio in cycle mode, the last complete 
    “take” (the last completely recorded lap) is kept as an au-
    dio event. 
    						
    							55
    Recording
    MIDI recording specifics
    Activating MIDI Thru
    Normally, when working with MIDI, you will have MIDI Thru 
    activated in Cubase AI, and Local Off selected in your MIDI 
    Instrument(s). In this mode, everything you play during re-
    cording will be “echoed” back out again on the MIDI output 
    and channel selected for the recording track.
    1.Make sure the option “MIDI Thru Active” is activated in 
    the Preferences (MIDI page).
    2.Record enable the track(s) on which you want to 
    record.
    Now, incoming MIDI is “echoed” back out again for all record-enabled 
    MIDI tracks. 
    ÖIf you just want to use the Thru function for a MIDI 
    track without recording, activate the monitor button for the 
    track instead.
    This is useful e.g. if you want to try out different sounds or play a VST 
    instrument in realtime without recording your playing.
    Setting MIDI channel, input and output
    Setting the MIDI channel in the instrument
    Most MIDI synthesizers can play several sounds at the 
    same time, each on a different MIDI channel. This is the 
    key to playing back several sounds (bass, piano etc.) from 
    the same instrument. Some devices (such as General 
    MIDI compatible sound modules) always receive on all 16 
    MIDI channels. If you have such an instrument, there is no 
    specific setting you need to make in the instrument. On 
    other instruments, you will have to use the front panel con-
    trols to set up a number of “Parts”, “Timbres” or similar so 
    that they receive on one MIDI channel each. See the man-
    ual that came with your instrument for more information.
    Naming MIDI ports in Cubase AI
    MIDI inputs and outputs are often displayed with unneces-
    sarily long and complicated names. However, you can re-
    name your MIDI ports to more descriptive names:
    1.Open the Device Setup dialog from the Devices menu.
    2.Select the MIDI Port Setup item in the Device list.
    The available MIDI inputs and outputs are listed. Under Windows, which 
    device to choose depends on your system.
    3.To change the name of a MIDI port, click in the “Show 
    As” column and type in a new name.
    After closing the dialog, the new name will appear on the MIDI Input and 
    Output Routing pop-up menus.
    Setting the MIDI input in the Inspector
    You select MIDI inputs for tracks in the Inspector (the area 
    to the left of the Track list in the Project window):
    1.If the Inspector is hidden, click the Show Inspector 
    button on the toolbar.
    2.Select the track(s) by clicking in the Track list.
    To select multiple tracks, press [Shift] or [Ctrl]/[Command] and click. The 
    Inspector shows the settings for the first selected track (for details, see 
    “The Inspector” on page 18).
    3.Click the track name in the Inspector to make sure the 
    topmost section is shown.
    4.Pull down the Input Routing pop-up menu and select 
    an input.
    The available MIDI inputs are shown. The items on the menu depend on 
    the type of MIDI interface you are using, etc. 
    If you select the “All MIDI Inputs” option, the track will 
    receive MIDI data from all available MIDI inputs.
    Record Enable button Monitor button 
    						
    							56
    Recording
    If you hold down [Shift]-[Alt]/[Option] and select a MIDI 
    input, this will be used for all selected MIDI tracks.
    Setting the MIDI channel and output
    The MIDI channel and output settings determine where 
    the recorded MIDI is routed during playback, but are also 
    relevant for MIDI Thru in Cubase AI. Channel and output 
    can be selected in the Track list or in the Inspector. The 
    procedure below describes how to make the settings in 
    the Inspector, but it can be done in largely the same man-
    ner in the Track list as well.
    1.To select the track(s) and show the settings in the 
    Inspector, proceed as when selecting a MIDI input (see 
    above).
    2.Pull down the Output Routing pop-up menu and se-
    lect an output.
    The available MIDI outputs are shown. The items on the menu depend on 
    what type of MIDI interface you are using etc.
    If you hold down [Shift]-[Alt]/[Option] and select a MIDI 
    output, this is selected for all selected MIDI tracks.
    3.Use the Channel pop-up menu to select a MIDI chan-
    nel for the track.
    If you set the track to MIDI channel “Any”, each MIDI 
    event on the track will be sent out on the channel stored in 
    the event itself.
    In other words, the MIDI material will be played back on the channel(s) 
    used by the MIDI input device (the MIDI instrument you play during re-
    cording).
    Selecting a sound
    You can select sounds from within Cubase AI by instruct-
    ing the program to send Program Change and Bank Se-
    lect messages to your MIDI device. This is done using the 
    “Patch Selector” and “Bank Selector” fields in the Inspec-
    tor or Track list.
    Program Change messages give access to 128 different 
    program locations. If your MIDI instruments have more 
    than 128 programs, Bank Select messages (set in the 
    “Bank Selector” field) allow you to select different banks, 
    each containing 128 programs.
    ÖBank Select messages are recognized differently by 
    different MIDI instruments. The structure and numbering 
    of banks and programs may also vary. Consult the docu-
    mentation of your MIDI instruments for details.
    Recording
    Recording MIDI is done according to the basic recording 
    methods (see “Basic recording methods” on page 49). 
    When you finish recording, a part containing MIDI events 
    is created in the Project window.
    About overlap and the Record Mode setting
    MIDI tracks are different from audio tracks when it comes 
    to overlapping parts:
    ÖAll events in overlapping parts are always played back.
    If you record several parts at the same locations (or move parts so that 
    they overlap), you will hear the events in all parts on playback, even 
    though some of the parts are obscured in the Project window.
    When recording overlapping parts, the result depends on 
    the Linear Record Mode setting on the Transport panel:
     If the record mode is set to “Normal”, overdub recording 
    works as with audio tracks, i.e. if you record again where 
    something has already been recorded, you get a new part that 
    overlaps the previous one(s).
     If the record mode is set to “Merge”, the overdubbed events 
    are added to the existing part.
     If the record mode is set to “Replace”, the new recording re-
    places any existing events in the area on that track. 
    						
    							57
    Recording
    About punch in and out on MIDI tracks
    Performing and setting up manual and automatic punch 
    in/out recording for MIDI tracks is done in exactly the 
    same way as for audio tracks. There is one thing to note, 
    however: 
    Punching in and out on recordings with Pitchbend or 
    controller data (modulation wheel, sustain pedal, volume 
    etc.) may lead to strange effects (apparently hanging 
    notes, constant vibrato etc.).
    If this happens, you may need to use the Reset item on the MIDI menu 
    (see “The Reset function” on page 58).
    About the Automatic MIDI Record Quantize function
    If Auto Quantize is activated on the Transport panel (the 
    “Auto Q” button), the notes you record are automatically 
    quantized according to the current Quantize settings. For 
    more information about quantizing, see “The Quantizing 
    functions” on page 172.
    Recording MIDI in cycle mode
    When you record MIDI in cycle mode, the result depends 
    on which Cycle Record mode is selected on the Transport 
    panel:
    Cycle Record mode: Mix (MIDI)
    For each completed lap, everything you record is added to 
    what was previously recorded in the same part. This is use-
    ful for building up rhythm patterns, for example. Record a 
    hi-hat part on the first lap, the bass drum part on the sec-
    ond lap etc. 
    Cycle Record mode: Overwrite (MIDI)
    As soon as you play a MIDI note (or send any MIDI mes-
    sage), all MIDI you have recorded on previous laps is over-
    written from that point on in the part. An example:
    1.You start recording in an eight bar cycle.
    2.The first take was not good enough – you start directly 
    with a new take on the next cycle lap and overwrite the 
    first take.
    3.After recording the second take you let the recording 
    roll on and listen, without playing anything. 
    You find that the take was good up until bar seven, for example.
    4.On the next lap, you wait until bar seven and start 
    playing.
    This way you will overwrite the last two bars only.
    5.Make sure you stop playing before the next lap begins 
    – otherwise you will overwrite the entire take.
    Cycle Record mode: Keep Last
    Each completed lap replaces the previously recorded lap. 
    Note the following:
    The cycle lap must be completed – if you deactivate re-
    cording or press Stop before the cursor reaches the right 
    locator, the previous take will be kept.
    If you do not play or input any MIDI during a lap, nothing 
    happens (the previous take will be kept).
    Recording different types of MIDI messages
    Notes
    When you press and release a key on your synth or other 
    MIDI keyboard, a Note On (key down) and a Note Off (key 
    up) message are sent out. The MIDI note message also 
    contains the information which MIDI channel was used. 
    Normally, this information is overridden by the MIDI channel 
    setting for the track, but if you set the track to MIDI channel 
    “Any”, the notes will be played back on their original chan-
    nels.
    Continuous messages
    Pitchbend, aftertouch and controllers (like modulation 
    wheel, sustain pedal, volume etc.) are considered as MIDI 
    continuous events (as opposed to the momentary key 
    down and key up messages). If you move the Pitchbend 
    wheel on your synthesizer while recording, this movement 
    is recorded together with the key (Note On and Note Off 
    messages), just as you’d expect. But the continuous mes-
    sages can also be recorded after the notes have been re-
    corded (or even before). They can also be recorded on 
    their own tracks, separately from the notes to which they 
    belong. 
    !You can decide exactly which event types should be 
    recorded by using the MIDI filters – see “Filtering 
    MIDI” on page 59. 
    						
    							58
    Recording
    Say, for instance, that you record one or several bass 
    parts on track 2. If you now set another track, like track 55, 
    to the same output and MIDI channel as track 2, you can 
    make a separate recording of just pitchbends for the bass 
    parts on track 55. This means that you activate recording 
    as usual and only move the pitchbend wheel during the 
    take. As long as the two tracks are set to the same output 
    and MIDI channel, it will appear to the MIDI instrument as 
    if the two recordings were made at the same time.
    Program Change messages
    Normally, when you switch from one program to another 
    on your keyboard (or whatever you use to record), a num-
    ber corresponding to that program is sent out via MIDI as 
    a Program Change message. These can be recorded on 
    the fly with the music, recorded afterwards on a separate 
    track, or manually entered in the Key or List Editors. 
    System Exclusive messages
    System Exclusive (SysEx) is a special type of MIDI mes-
    sage used to send data that only makes sense to a unit of 
    a certain make and type. SysEx can be used to transmit a 
    list of the numbers that make up the settings of one or 
    more sounds in a synth. For details about viewing and ed-
    iting SysEx messages, see the section “Working with Sys-
    tem Exclusive messages” on page 210.
    The Reset function
    The Reset function on the MIDI menu sends out note-off 
    messages and resets controllers on all MIDI channels. 
    This is sometimes necessary if you experience hanging 
    notes, constant vibrato, etc.
    There are two other options to perform a reset:
    Cubase AI can automatically perform a MIDI reset on 
    stop.
    You can turn this function on or off in the Preferences (MIDI page).
    Cubase AI can automatically insert a reset event at the 
    end of a recorded part. 
    Open the Preferences (MIDI page) and activate the option “Insert Reset 
    Events after Record”. The inserted Reset event will reset controller data 
    such as Sustain, Aftertouch, Pitchbend, Modulation, Breath Control, etc. 
    This is useful if a MIDI part is recorded and e.g. the Sustain pedal is still 
    held after stopping recording. Usually, this would cause all following parts 
    to be played with Sustain, as the Pedal Off command was not recorded. 
    This can be prevented by activating “Insert Reset Events after Record”.
    Retrospective Record
    This feature allows you to capture any MIDI notes you play 
    in Stop mode or during playback and turn them into a MIDI 
    part “after the fact”. This is possible due to the fact that 
    Cubase AI can capture MIDI input in buffer memory, even 
    when not recording.
    Proceed as follows:
    1.Enable the Retrospective Record option in the Prefer-
    ences (Record–MIDI page).
    This activates the buffering of MIDI input, making Retrospective Record 
    possible.
    2.Make sure a MIDI track is record-enabled.
    3.When you have played some MIDI material you want 
    to capture (either in Stop mode or during playback), select 
    Retrospective Record from the Transport menu (or use 
    the key command, by default [Shift]-Num[*]).
    The content of the MIDI buffer (i.e. what you just played) is 
    turned into a MIDI part on the record enabled track. The 
    part will appear where the project cursor was when you 
    started playing – this means that if you played along during 
    playback, the captured notes will end up exactly where you 
    played them in relation to the project.
    The Retrospective Record Buffer Size setting in the 
    Preferences (Record–MIDI page) determines how much 
    data can be captured.
    MIDI Preferences
    There are several other options and settings in the Prefer-
    ences that affect MIDI recording and playback:
    MIDI page
    Length Adjustment
    Adjusts the length of notes so that there is always a short time between the 
    end of one note and the start of another (of the same pitch and on the 
    same MIDI channel). The time is set in ticks. By default there are 120 ticks 
    per 1/16 note.
    Record–MIDI page
    Snap MIDI Parts to Bars
    When this is activated, recorded MIDI parts will automatically be length-
    ened to start and end at whole bar positions. If you are working in a 
    Bars+Beats-based context, this can make editing (moving, duplicating, 
    repeating, etc.) easier. 
    						
    							59
    Recording
    Solo Record in MIDI Editors
    If this is activated and you open a part for editing in a MIDI editor, its track 
    is automatically record-enabled. Furthermore, Record Enable is deacti-
    vated for all other MIDI tracks until you close the editor again.
    This makes it easier to record MIDI data when you’re editing a part – you 
    will always be sure the recorded data ends up in the edited part and not 
    on any other track.
    MIDI Record Catch Range in ms
    When you record starting at the left locator, this setting helps you make 
    sure the very start of the recording is included. A very annoying scenario is 
    when you have recorded a perfect MIDI take, only to find out that the very 
    first note was not included – because you started playing a little bit too 
    early! If you raise the Record Catch Range, Cubase AI will catch the events 
    played just before the recording start point, eliminating this problem. 
    For a description of the other options, click the Help but-
    ton in the Preferences.
    Filtering MIDI
    The MIDI–MIDI Filter page in the Preferences allows you 
    to prevent certain MIDI messages from being recorded 
    and/or “thruput” (echoed by the MIDI Thru function).
    The dialog is divided into four sections:
    Options and Settings
    Recording-related Transport Preferences
    A couple of settings in the Preferences (Transport page) 
    are relevant for recording. Set these according to your 
    preferred method of work:
    Deactivate Punch In on Stop
    If this is activated, punch in on the Transport panel is auto-
    matically deactivated whenever you enter Stop mode.
    Stop after Automatic Punch Out
    If this is activated, playback will automatically stop after 
    automatic punch out (when the project cursor reaches the 
    right locator and punch out is activated on the Transport 
    panel). If the post-roll value on the Transport panel is set 
    to a value other than zero, playback will continue for the 
    set time before stopping (see below).
    About Pre-roll and Post-roll
    The pre-roll and post-roll value fields (below the left/right 
    locator fields) on the Transport panel have the following 
    functionality:
    By setting a pre-roll value, you instruct Cubase AI to 
    “roll back” a short section whenever playback is activated.
    This applies whenever you start playback, but is perhaps most relevant 
    when recording from the left locator (punch in activated on the Transport 
    panel) as described below.
    Section Description
    Record  Activating any of these options prevents that type of MIDI 
    message from being recorded. It can, however, be thru-
    put, and if already recorded, it will play back normally.
    Thru  Activating any of these options prevents that type of MIDI 
    message from being thruput. It can, however, be recorded 
    and played back normally.
    Channels If you activate a channel button, no MIDI messages on 
    that MIDI channel will be recorded or thruput. Already re-
    corded messages will, however, be played back normally.
    Controller  Allows you to prevent certain MIDI controller types from 
    being recorded or thruput.
    To filter out a controller type, select it from the list at the 
    top of the Controller section and click “Add”. It will ap-
    pear on the list below.
    To remove a controller type from the list (allow it to be re-
    corded and thruput), select it in the lower list and click 
    “Remove”. Section Description
    Post-roll value field and on/off switch.
    Pre-roll value field and on/off switch. 
    						
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    Recording
    By setting a post-roll value, you instruct Cubase AI to 
    play back a short section after automatic punch out before 
    stopping.
    This is only relevant when punch out is activated on the Transport panel 
    and “Stop after Automatic Punch Out” is activated in the Preferences 
    (Transport page).
    To turn pre-roll or post-roll on or off, click the corre-
    sponding button on the Transport panel (next to the pre/
    post-roll value) or use the “Use Pre-roll” and “Use Post-
    roll” options on the Transport menu.
    An example:
    1.Set the locators to where you want to start and end re-
    cording.
    2.Activate Punch in and Punch out on the Transport 
    panel.
    3.Activate the option “Stop after Automatic Punch Out” 
    in the Preferences (Transport page).
    4.Set suitable pre-roll and post-roll times by clicking in 
    the corresponding fields on the Transport panel and typ-
    ing in time values.
    5.Activate pre-roll and post-roll by clicking the buttons 
    next to the pre-roll and post-roll times so that they light up.
    6.Activate recording.
    The project cursor “rolls back” by the time specified in the pre-roll field 
    and playback starts. When the cursor reaches the left locator, recording 
    is automatically activated. When the cursor reaches the right locator, re-
    cording is deactivated, but playback continues for the time set in the 
    post-roll field before stopping.
    Using the metronome
    The metronome can output a click that can be used as a 
    timing reference. The two parameters that govern the tim-
    ing of the metronome are tempo and time signature, as set 
    in the Tempo Track Editor (see “Editing the tempo curve” 
    on page 223).
    You can use the metronome for a click during recording 
    and/or playback or for a precount (count-in) that will be 
    heard when you start recording from Stop mode. Click 
    and precount are activated separately:
    To activate the metronome, click the Click button on the 
    Transport panel.
    You can also activate the “Metronome On” option on the Transport menu 
    or use the corresponding key command (by default [C]).
    To activate the precount, click the Precount button on 
    the Transport panel.
    You can also activate the “Precount On” option on the Transport menu 
    or set up a key command for this.
    Metronome settings
    You make settings for the metronome in the Metronome 
    Setup dialog, opened from the Transport menu.
    The metronome can use either an audio click played back 
    via the audio hardware, send MIDI data to a connected 
    device which will play back the click or do both. 
    The following metronome settings can be made in the 
    dialog:
    Metronome 
    OptionsDescription
    Metronome in 
    Record / PlayAllows you to specify whether the metronome should be 
    heard during playback, recording or both (when Click is 
    activated on the Transport panel).
    Use Count 
    BaseIf this option is activated, a field appears to the right where 
    you specify the “rhythm” of the metronome. Normally, the 
    metronome plays one click per beat, but setting this to e.g. 
    “1/8” gives you eighth notes – two clicks per beat. It is 
    also possible to create unusual metronome rhythms such 
    as triplets etc.
    Click on/offPrecount on/off 
    						
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