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Steinberg Cubase Ai 5 Manual

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    							251
    Video
    Playing back video file using video hardware
    Under Windows, multi-head graphics cards that support 
    overlay functionality can be used to display the video pic-
    ture on an external TV or computer monitor in full screen 
    mode. The manufacturers nVIDIA and Matrox have work-
    ing (and tested) solutions available. Check the card’s do-
    cumentation for information on how it handles video 
    output and how to set it up for multi-monitor display.
    For Apple computers equipped with a FireWire port, you 
    can easily connect external video hardware via this, as 
    OS X has built-in video support for the most common for-
    mats (NTSC/PAL/DVCPRO). FireWire is capable of high 
    data-transfer speed and is the most common standard for 
    communicating with video-related peripheral equipment. 
    To play back a video file via hardware connected to the 
    FireWire port, select “FireWire” in the Outputs pop-up of 
    the Device Setup–Video Player dialog. When FireWire is 
    selected as output, a number of format options appear on 
    the Format pop-up, allowing you to select between vari-
    ous video formats and resolutions.
    Operations
    Importing a video file
    Video files are imported in the same manner as audio files.
    By using the File menu (Import–Video File).
    By using drag and drop from the Windows Explorer/
    Mac OS Finder or the Pool.
    This requires that a video track has been added to the Project and that 
    you drop the video file onto this track.
    By importing the file to the Pool first and then dragging 
    it into the Project window (see the chapter “The Pool” on 
    page 143 for details).
    Please note the following:
     You can only have one video track in each project. The Video 
    track is added like other tracks in the Project window by using 
    the Add Track submenu on the Project menu. If a project does 
    not contain a video track when you import a video file via File–
    Import–Video file, this is added automatically.
     All video files on the track must be of the same size and com-
    pression format.
    Video import preferences
    In the Preferences dialog (Editing–Video page), you will 
    find one option that affects the import of video files:
    Generate Thumbnail Cache on Import Video File
    When this is activated, a thumbnail cache file will be created automati-
    cally when you import a video file. This is handy, as a cache file will also 
    be created when you import a video file using drag and drop.
    Advantage of thumbnail cache files
    ÖTo display video thumbnails in the Project window, the 
    option “Show Video Thumbnails” has to be activated in 
    the Preferences dialog (Event Display–Video page).
    When working with video in Cubase AI, video files are dis-
    played as events/clips on the video track with thumbnails 
    representing the frames in the film. These are calculated in 
    realtime, i. e. they have to be redrawn during scrolling or 
    moving. As this consumes quite a lot of processor power, 
    reaction sometimes may be sluggish. To remedy this, you 
    can generate a thumbnail cache file.
    The cache file is used in situations where the processor 
    load is very high and the correct redrawing or realtime cal-
    culation might use system resources necessary for editing 
    or processing. When the cache file is used and you zoom 
    in on the thumbnails, you will see that they are in a lower 
    resolution, i. e. the pictures are not as clean as when they 
    are calculated. When the processes that rely heavily on the 
    computer CPU are finished, the frames will be automati-
    cally recalculated, i.e. the program automatically switches 
    between realtime calculation of the pictures and using the 
    cache file.
    The generated thumbnail cache file will be stored in the 
    same folder as the video file and will get the name of the 
    file with the suffix “.videocache”. 
    						
    							252
    Video
    Generating thumbnail cache files during video import
    A thumbnail cache file will be created automatically before 
    the file is inserted in the Project window, if you activated 
    “Generate Thumbnail Cache on Import Video File” in the 
    Preferences (Editing–Video page).
    A window will be displayed, showing you the progress 
    and the estimated time for the process.
    The thumbnail cache file is being created.
    After the cache file is created, the window will be closed 
    and the video clip is inserted as usual. When you now 
    start video playback and perform processor consuming 
    operations, the thumbnail file is used to display the video 
    frames in the Project window. When enough processor 
    power is available, the “real” calculated thumbnail frames 
    are displayed again.
    Generating thumbnail cache files from within the Pool
    When you have video files without thumbnail cache files 
    (e.g. if you did not create a thumbnail cache file during im-
    port), you always have the possibility to generate the 
    thumbnail cache file at a later stage. This is done from 
    within the Pool.
    Proceed as follows:
    1.Open the Pool window and locate the video file you 
    want to create a thumbnail cache file for.
    2.Right-click the file to open the context menu and se-
    lect “Generate Thumbnail Cache”, or select “Generate 
    Thumbnail Cache” from the Media menu.
    Just as when creating the file during import, the status window opens 
    (see above).
    After the file is created, the window will be closed and the 
    thumbnail cache file is used when necessary, i.e. under 
    high load.
    Editing a video file
    Video clips are played back by events just as audio clips 
    are. You can use all the basic editing operations on video 
    events, just as with audio events. The following operations 
    are not possible on the video track:
    Drawing, Gluing, and Scrubbing.
    Note that when you activate the Mute button for a video track, the video 
    playback will be stopped, but playback of any other Project events will 
    continue, see below.
    The video track has no editor and does not make use of 
    parts.
    Cubase AI allows you to cut, copy, paste and trim video 
    events, i. e. your video track may contain more than one 
    video event. However, when using the DirectShow video 
    player (Windows only), you may find that only the first event 
    on the video track is played back correctly. In such a case 
    make sure that the video track contains no more than one 
    video event.
    Under Windows, you may find that you are unable to 
    edit a video file copied from a CD. This is because files 
    copied from CD are write protected by default. Right-click 
    the file, and deactivate the “Read-Only” option in the File 
    Properties dialog.
    When you have a video file in a format not supported by 
    Cubase AI, use an external application to convert the file 
    to a format that Cubase AI can import.
    !Please note that the cache file will not be automati-
    cally updated if a video file is edited. Whenever you 
    change a video file (e.g. in a video editing applica-
    tion), you need to create a new thumbnail cache file 
    manually, as described above. (To refresh the “real” 
    thumbnails of an edited video file, resize the video 
    track so that they are calculated again.) 
    						
    							24
    File handling 
    						
    							254
    File handling
    Working with Projects
    New Project
    With the “New Project…” command on the File menu you 
    open the Project Assistant dialog which allows you to ac-
    cess recently opened projects and create new projects, 
    which can either be empty or based on a template.
    This dialog will also open in the following cases:
    If you launch Cubase AI with the option “Show Project 
    Assistant” selected on the “On Startup” pop-up menu in 
    the Preferences (General page).
    If you hold down [Ctrl]/[Command] while launching Cu-
    base AI.
    Opening recent projects
    The Recent category in the category bar of the Project As-
    sistant dialog contains a list of recently opened projects. 
    When you select an item in this category, the Create but-
    ton changes to “Open”, allowing you to open the corre-
    sponding project. This list is similar to the list in the Recent 
    Projects submenu on the File menu.
    Choosing a template
    In the category bar of the Project Assistant dialog, the avail-
    able factory templates are sorted into the predefined cate-
    gories Recording, Production, Scoring, and Mastering. 
    Furthermore, there is a More category which contains the 
    default project template (see “Setting up a default temp-
    late” on page 256) and all templates that are not assigned 
    to any of the other categories.
    When you click on one of the category items, the list below 
    the category bar shows the available factory templates for 
    this category that were installed with Cubase AI. Any new 
    templates that you create (see “Save as Template” on page 
    256) are added at the top of the corresponding list for con-
    venient access.
    To create an empty project that is not based on a tem-
    plate, select the “Emtpy” entry in the More category and 
    click the Create button.
    An empty project is also created if no template is selected in the cur-
    rently shown category.
    You can rename or delete a template by right-clicking it 
    in the list and selecting the corresponding option on the 
    context menu.
    Choosing a project location
    The options in the lower part of the dialog allow you to 
    specify where the project should be stored. 
    Select “Use default location” to create the project in the 
    default project location (as shown in the path field), and 
    click Create. 
    In the “Project folder” field you can also specify a name for the project 
    folder.
    If you do not specify a project folder here, the project will reside in a folder 
    named “Untitled”. 
    ÖTo change the default project location, simply click in 
    the path field. A file dialog opens, allowing you to specify a 
    new default location.
    Select “Prompt for project location” and click Continue 
    to create the project in a different location.
    In the dialog that appears, specify a location and a project folder.
    ÖFor a description of how to create a new project, see 
    also “Creating a new project” on page 21.
    Category 
    bar
    Template 
    list
    Location 
    options
    Open Other button 
    						
    							255
    File handling
    Open Other
    The “Open Other” button allows you to open any project 
    file on your system. This is identical to using the Open 
    command from the File menu, see below. 
    Open
    The “Open…” command on the File menu is used for 
    opening saved project files. 
    1.Select “Open…” from the File menu.
    A file dialog opens, allowing you to select a project.
    2.Click Open to open the selected project.
    Several projects can be open at the same time.
    This is useful if you want to copy parts or entire sections from one project 
    to another.
    3.If there is already an open project, you will be asked if 
    you want to activate the new project.
    Click No to open the project inactive.
    This significantly reduces load times, especially for large projects. 
    Click Activate to open and activate the new project.
    The active project is indicated by the blue Activate Project button in the 
    upper left corner of the Project window. To activate a different project, 
    simply click its Activate Project button.
    You can also open project files by selecting an entry 
    from the “Recent Projects” submenu on the File menu.
    This submenu lists the projects you have recently worked with, with the 
    most recent at the top of the list. This list can also be found in the Project 
    Assistant dialog, see “New Project” on page 254.
    You can also set Cubase AI to automatically open a 
    project when you launch the program (see “Startup Opti-
    ons” on page 257).
    About the “Missing Ports” dialog
    If you open a Cubase AI project created on a different sys-
    tem (other audio hardware), the program tries to find 
    matching audio inputs and outputs for the i/o busses (this is 
    one of the reasons why you should use descriptive, generic 
    names for your input and output ports – see “Preparations” 
    on page 10).
    If the program cannot resolve all audio/MIDI inputs and 
    outputs used in the project, a Missing Ports dialog will 
    open. This allows you to manually re-route any ports spec-
    ified in the project to ports available in your system.
    Close
    The Close command on the File menu closes the active 
    window. If a Project window is active, selecting this closes 
    the corresponding project.
    If the project contains unsaved changes, you are asked 
    whether you want to save it before closing.
    If you select “Don’t Save” and have recorded or created new audio files 
    since saving, you will be asked if you want to delete or keep these.
    Save and Save As
    The commands Save and Save As allow you to save the 
    active project as a project file (file extension “.cpr”). The 
    Save command stores the project under its current name 
    and location, while Save As allows you to rename and/or 
    relocate the file. If a project has not been saved yet or if it 
    has not been changed since it was last saved, only Save 
    As is available.
    A word about file extensions
    Under Windows, file types are indicated by three letter file 
    name extensions (such as *.cpr for Cubase AI project files). 
    Under Mac OS X, it is not necessary to use file name ex-
    tensions, since the file types are stored internally in the 
    files. However, if you want your Cubase AI projects to be 
    compatible with both platforms, you should make sure the 
    option “Use File Extension in File Dialog” is activated in 
    the Preferences (General page). When this is activated, 
    the proper file name extension is automatically added 
    when you save a file.
    !Generally, we recommend that you save project files 
    in their project folders, to keep the projects as 
    manageable as possible. 
    						
    							256
    File handling
    Save New Version
    This function is only available as a key command, by de-
    fault [Ctrl]/[Command]-[Alt]/[Option]-[S]. When you use 
    this function, an identical, new project file is being created 
    and activated. 
    The new file will get the same name as the original project, 
    but with an incremental number attached. For example, if 
    your project is called “My Project”, you will get new versions 
    called “My Project-01”, “My Project-02”, and so on.
    Save New Version is useful if you are experimenting with 
    edits and arrangements and want to be able to go back to 
    a previous version at any time. The newest versions are al-
    ways listed on the Recent Projects submenu on the File 
    menu for instant access (see also “Opening recent pro-
    jects” on page 254).
    Save as Template
    This function allows you to save the current project as a 
    template. When you create a new project, the available 
    templates are listed, allowing you to base the new project 
    on a template.
    Proceed as follows:
    1.Set up a project.
    2.Select “Save As Template…” from the File menu and 
    enter a name for the new project template.
    In the Tag Editor section you can assign the template to 
    one of the four template categories shown in the Project 
    Assistant dialog (see “New Project” on page 254) and/or 
    enter a description for the template.
    Simply select a category value from the Template Type pop-up menu 
    and/or enter a description in the Content Summary field. 
    ÖIf you do not choose a Template Type attribute, the 
    new template will be shown in the More category in the 
    Project Assistant dialog.
    3.Click OK to save the template.
    Templates can contain clips and events just like regular 
    projects.
    If this is not what you want, make sure to remove all clips from the Pool 
    before you save the project as a template.
    Templates are always stored in the Templates folder, see 
    “Where are the settings stored?” on page 267. 
    Setting up a default template
    If you always want the same default project to open when 
    you launch Cubase AI, you can save a default template. 
    Proceed as follows:
    1.Set up a project.
    2.Select “Save As Template…” from the File menu and 
    save the project template with the name “default”.
    3.Open the Preferences dialog and select the General 
    page.
    4.Open the “On Startup” pop-up and select “Open ‘De-
    fault’ Template”.
    The next time you launch Cubase AI, the default template 
    will automatically be opened. For details on the other Star-
    tup options, see “Startup Options” on page 257.
    ÖIn the Project Assistant dialog, the default project tem-
    plate is found in the More category.
    Back up Project
    This function is very useful if you want to move or backup 
    your project. 
    1.Select “Back up Project…” from the File menu. 
    A file dialog opens in which you can choose an existing empty folder or 
    create a new folder to save the project.
    2.Click OK.
    The “Back up Project Options” dialog opens. 
    						
    							257
    File handling
    This dialog contains the following options:
    3.Make the desired settings.
    4.Click OK. 
    A copy of the project is saved in the new folder. The original project is 
    not affected.
    Auto Save
    If you activate the Auto Save option in the Preferences 
    (General page), Cubase AI will automatically save backup 
    copies of all open projects with unsaved changes.
    These backup copies are named “-
    xx.bak”, where xx is an incremental number. Unsaved 
    projects are backed up in a similar way as “UntitledX-
    xx.bak”, with X being the incremental number for unsaved 
    projects. All backup files are saved in the project folder. 
    Use the “Auto Save Interval” setting to specify the time 
    intervals in which a backup copy will be created.Use the “Maximum Backup Files” option to specify how 
    many backup files will be created with the Auto Save 
    function.
    When the maximum number of backup files is reached, the existing files 
    will be overwritten (starting with the oldest file). 
    ÖWith this option only the project files themselves will 
    be backed up. If you want to include the files from the Pool 
    and save your project in a different location, you need to 
    use the “Back up Project” function.
    Startup Options
    The “On Startup” pop-up menu in the Preferences (Gen-
    eral page) allows you to specify what should happen each 
    time you launch Cubase AI. 
    The following options are available:
    Revert
    If you select “Revert” from the File menu, you will be asked 
    whether you really want to revert to the last saved version 
    of the project. If you click “Revert”, all changes you have 
    made since saving will be discarded.
    If you have recorded or created new audio files since sav-
    ing, you will be asked whether you want to delete or keep 
    these.
    Option Description
    Project Name Enter a project name if you want to change it from the de-
    fault (the current name of the project).
    Keep Current 
    Project ActiveWhen this option is activated, the current project will still 
    be the active project after clicking OK. If you wish to 
    switch to the new backup project instead, you need to 
    deactivate this option.
    Minimize Audio 
    FilesIf this is activated, only the audio file portions that are ac-
    tually used in the project will be included. This can signi-
    ficantly reduce the size of the project folder (if you are 
    using small sections of large files), but it also means you 
    cannot use other portions of the audio files if you con-
    tinue working with the project in its new folder.
    Freeze Edits This will perform a Freeze Edits operation, making all pro-
    cessing and applied effects permanent to each clip in the 
    Pool, see “Freeze Edits” on page 123.
    Remove 
    Unused FilesWhen this is activated, only files in the Pool that are actu-
    ally used in the project will be stored in the new folder.
    Do Not Back 
    up VideoWhen this is activated, any video clips on the video track 
    or in the Pool of the current project will not be included in 
    the backup project.
    Option Description
    Do Nothing Cubase AI launches without opening a project.
    Open Last 
    ProjectThe last saved project is opened on launch.
    Open ‘Default’ 
    TemplateThe default template is opened, see “Setting up a de-
    fault template” on page 256.
    Show Open 
    DialogThe Open dialog opens on launch, allowing you to man-
    ually locate and open the desired project.
    Show Project 
    AssistantThe Project Assistant dialog opens on launch, allowing 
    you to open a recently opened project or to create a 
    new project from one of the templates (see “New Pro-
    ject” on page 254). 
    						
    							258
    File handling
    Importing audio
    In Cubase AI audio can be imported in a variety of differ-
    ent formats. For example, you can import audio files saved 
    in different formats (compressed and uncompressed).
    For information on audio file import preferences, see “Audio 
    file import options” on page 27. For information on how to 
    import audio files into the Pool and import options, see 
    “About the Import Medium dialog” on page 151.
    Importing ReCycle files
    ReCycle by Propellerhead Software is a program designed 
    especially for working with sampled loops. By “slicing” a 
    loop and making separate samples of each beat, ReCycle 
    makes it possible to match the tempo of a loop and edit the 
    loop as if it was built of individual sounds. Cubase AI can 
    import two file types created by ReCycle:
     REX files (export file format of the first versions of ReCycle, 
    extension “.rex”).
     REX 2 files (file format of ReCycle 2.0 and later, extension 
    “.rx2”).
    Proceed as follows:
    1.Select an audio track and move the project cursor to 
    where you want the imported file to start.
    You probably want to import REX files to tempo based audio tracks, since 
    this will allow you to change the tempo later on (having the imported REX 
    file automatically adjust).
    2.Select “Audio File…” from the Import submenu on the 
    File menu.
    3.On the file type pop-up menu in the file dialog, select 
    REX File or REX 2 File.
    4.Locate and select the file you want to import, and click 
    Open.
    The file is imported and automatically adjusted to the current Cubase AI 
    tempo. 
    Unlike a regular audio file, the imported REX file will con-
    sist of several events, one for each “slice” in the loop. The 
    events will automatically be placed in an audio part on the 
    selected track and positioned so that the original internal 
    timing of the loop is preserved.
    5.If you now open the part in the Audio Part Editor, you 
    can edit each slice separately by muting, moving and re-
    sizing events, adding effects and processing, etc.
    You can also adjust the tempo and have the REX file automatically follow 
    (provided that its track is tempo based).
    ÖYou can achieve similar results by using Cubase AI’s 
    own loop slicing features, see “Working with hitpoints and 
    slices” on page 134.
    Importing compressed audio files
    Cubase AI can import (and export, see “Mixing down to 
    audio files” on page 227) several common audio com-
    pression formats. The procedure is the same as when im-
    porting any non-compressed audio file, with one important 
    thing to note:
    When you import a compressed audio file, Cubase AI 
    creates a copy of the file and converts this to Wave format 
    (Windows) or AIFF format (Mac OS X) before importing it. 
    The original compressed file will not be used in the project.
    The imported file is placed in the designated project Audio folder.
    The following file types are supported:
    MPEG audio files
    MPEG, which stands for Moving Picture Experts Group, is 
    the name of a family of standards used for encoding audio-
    visual information (e. g. movies, video, music) in a digital 
    compressed format. 
    Cubase AI can read MPEG Layer 3 (*.mp3) files.
    Windows Media Audio files (Windows only)
    Windows Media Audio is an audio format developed by 
    Microsoft, Inc. Due to advanced audio compression algo-
    rithms, Windows Media Audio files can be made very 
    small, maintaining good audio quality. The files have the 
    extension “.wma”.
    ÖFor exporting Audio, see the chapter “Export Audio 
    Mixdown” on page 226.
    !For this to work, the REX Shared Library needs to be 
    installed on your system. If this is not the case, you will 
    find the corresponding installer on the installation DVD 
    (in the “Additional Content\Installer Data” folder).
    !The resulting Wave/AIFF file will be several times 
    larger than the original compressed file. 
    						
    							259
    File handling
    Exporting and importing standard 
    MIDI files
    Cubase AI can import and export Standard MIDI Files, 
    which makes it possible to transfer MIDI material to and 
    from virtually any MIDI application on any platform. When 
    you import and export MIDI files, you can also specify 
    whether certain settings associated with the tracks should 
    be included in the files (automation tracks, volume and 
    pan settings, etc.). 
    Exporting MIDI files
    To export your MIDI tracks as a standard MIDI file, pull 
    down the File menu and select “MIDI File…” from the Ex-
    port submenu. A regular file dialog opens, allowing you to 
    specify a location and name for the file.
    When you have specified a location and a name for the file, 
    click “Save”. The Export Options dialog opens, allowing you 
    to specify a number of options for the file – what should be 
    included in the file, its type and its resolution (see below for 
    a description of the options).
    The Export Options dialog
    You will also find these settings in the Preferences (MIDI–
    MIDI File page). If you set these up in the Preferences, you 
    only need to click OK in the Export Options dialog to 
    proceed.
    The dialog contains the following options:ÖThe MIDI file will include the tempo information of the 
    project (i. e. it will include the tempo and time signature 
    events of the Tempo Track Editor or, if the Tempo Track is 
    deactivated on the Transport panel, the current tempo and 
    time signature).
    ÖInspector settings other than those specified in the Ex-
    port options are not included in the MIDI file!
    Option Description
    Export Inspec-
    tor PatchIf this is activated, the MIDI patch settings in the Inspec-
    tor – Bank Select and Program Select (used for selecting 
    sounds in the connected MIDI instrument) are included 
    as MIDI Bank Select and Program Change events in the 
    MIDI file.
    Export Inspec-
    tor Volume/
    PanIf this is activated, Volume and Pan settings made in the 
    Inspector are included as MIDI Volume and Pan events in 
    the MIDI file.
    Export 
    AutomationIf this is activated, the automation data (as heard during 
    playback) are converted to MIDI controller events and in-
    cluded in the MIDI file, see the chapter “Automation” on 
    page 108.
    Note that if a continuous controller (e.g. CC7) has been 
    recorded but the Read button is deactivated for the auto-
    mation track (i.e. the automation is effectively switched 
    off for this parameter), only the part data for this controller 
    will be exported.
    If this option is deactivated and the Automation Read 
    button is activated, no Continuous Controllers are ex-
    ported. If the Read button is deactivated, the Controller 
    data of the MIDI part are exported (these will now be han-
    dled like “regular” part data).
    In most cases, you would probably activate this option.
    Export as 
    Type 0If this is activated, the MIDI file will be of type 0 (all data 
    on a single track, but on different MIDI channels). If you 
    do not activate this option, the MIDI file will be of Type 1 
    (data on separate tracks). Which type to choose de-
    pends on what you want to do with the MIDI file (in which 
    application or sequencer it should be used, etc.).
    Export 
    ResolutionYou can specify a MIDI resolution between 24 and 960 
    for the MIDI file. The resolution is the number of pulses, or 
    ticks, per quarter note (PPQ) and determines the preci-
    sion with which you will be able to view and edit the MIDI 
    data. The higher the resolution, the higher the precision. 
    The resolution should be chosen depending on the appli-
    cation or sequencer with which the MIDI file will be used 
    though, since certain applications and sequencers may 
    not be able to handle certain resolutions.
    Export Locator 
    RangeIf this is activated, only the range between the locators 
    will be exported. 
    Export 
    includes DelayIf this is activated, the delay of the MIDI track will be in-
    cluded in the MIDI file. For more information about the 
    Delay option, see “Basic track settings” on page 167. Option Description 
    						
    							260
    File handling
    Importing MIDI files
    To import a MIDI file from disk, proceed as follows:
    1.Select “MIDI File…” from the Import submenu on the 
    File menu.
    2.If there is already an open project, a dialog opens in 
    which you can select whether a new project should be 
    created for the file.
    If you select “No”, the MIDI file will be imported into the current project.
    3.Locate and select the MIDI file in the file dialog that 
    opens and click Open.
    If you choose to create a new project, select the project 
    folder.
    Select an existing project folder or create a new one.
    The MIDI file is imported. The result depends on the con-
    tents of the MIDI file and the Import Options settings in the 
    Preferences dialog (MIDI–MIDI File page). The Import Op-
    tions are as follows:
    Option Description
    Extract First 
    PatchIf this is activated, the first Program Change and Bank 
    Select events for each track are converted to Inspector 
    settings for the track.
    Extract First
    Volume/PanIf this is activated, the first MIDI Volume and Pan events 
    for each track are converted to Inspector settings for the 
    track.
    Import Con-
    troller as Auto-
    mation TracksIf this is activated, MIDI controller events in the MIDI file 
    will be converted to automation data for the MIDI tracks. 
    If this is deactivated, controller data for the MIDI Parts will 
    be imported.
    Import to Left 
    LocatorIf this is activated, the imported MIDI file will be placed so 
    that it starts at the position of the left locator – otherwise 
    it will start at the beginning of the project. Note that if you 
    choose to have a new project created automatically, the 
    MIDI file will always start at the beginning of the project.
    Import 
    dropped File 
    as single PartIf this is activated and you drag and drop a MIDI file into 
    the project, the whole file will be placed on a single track.
    Ignore Master 
    Track Events 
    on MergeIf this is activated and you import a MIDI file into the cur-
    rent project, tempo track data in the MIDI file are ignored. 
    The imported MIDI file will play according to the current 
    tempo track in the project.
    If this option is deactivated, the Tempo Track Editor will be 
    adjusted according to the tempo information in the MIDI 
    file.
    Auto Dissolve 
    Format 0If this is activated and you import a MIDI file of type 0 into 
    the project, the file will automatically be “dissolved”: For 
    each embedded MIDI channel in the file, a separate track 
    will be inserted in the Project window.
    If this is deactivated, only one MIDI track will be created. 
    This track will be set to MIDI Channel “Any”, allowing all 
    MIDI events to play back on their original channels. You 
    can also use the “Dissolve Part” function on the MIDI 
    menu to distribute the events onto different tracks with 
    different MIDI Channels at a later stage.
    Import to In-
    strument 
    tracksIf this is activated and you drag a MIDI file into the 
    project, an Instrument track will be created instead of a 
    MIDI track. Furthermore, the program will load the corre-
    sponding track preset for the instrument track (based on 
    the program change events included in the MIDI file). Option Description 
    						
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