Steinberg Cubase Ai 5 Manual
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251 Video Playing back video file using video hardware Under Windows, multi-head graphics cards that support overlay functionality can be used to display the video pic- ture on an external TV or computer monitor in full screen mode. The manufacturers nVIDIA and Matrox have work- ing (and tested) solutions available. Check the card’s do- cumentation for information on how it handles video output and how to set it up for multi-monitor display. For Apple computers equipped with a FireWire port, you can easily connect external video hardware via this, as OS X has built-in video support for the most common for- mats (NTSC/PAL/DVCPRO). FireWire is capable of high data-transfer speed and is the most common standard for communicating with video-related peripheral equipment. To play back a video file via hardware connected to the FireWire port, select “FireWire” in the Outputs pop-up of the Device Setup–Video Player dialog. When FireWire is selected as output, a number of format options appear on the Format pop-up, allowing you to select between vari- ous video formats and resolutions. Operations Importing a video file Video files are imported in the same manner as audio files. By using the File menu (Import–Video File). By using drag and drop from the Windows Explorer/ Mac OS Finder or the Pool. This requires that a video track has been added to the Project and that you drop the video file onto this track. By importing the file to the Pool first and then dragging it into the Project window (see the chapter “The Pool” on page 143 for details). Please note the following: You can only have one video track in each project. The Video track is added like other tracks in the Project window by using the Add Track submenu on the Project menu. If a project does not contain a video track when you import a video file via File– Import–Video file, this is added automatically. All video files on the track must be of the same size and com- pression format. Video import preferences In the Preferences dialog (Editing–Video page), you will find one option that affects the import of video files: Generate Thumbnail Cache on Import Video File When this is activated, a thumbnail cache file will be created automati- cally when you import a video file. This is handy, as a cache file will also be created when you import a video file using drag and drop. Advantage of thumbnail cache files ÖTo display video thumbnails in the Project window, the option “Show Video Thumbnails” has to be activated in the Preferences dialog (Event Display–Video page). When working with video in Cubase AI, video files are dis- played as events/clips on the video track with thumbnails representing the frames in the film. These are calculated in realtime, i. e. they have to be redrawn during scrolling or moving. As this consumes quite a lot of processor power, reaction sometimes may be sluggish. To remedy this, you can generate a thumbnail cache file. The cache file is used in situations where the processor load is very high and the correct redrawing or realtime cal- culation might use system resources necessary for editing or processing. When the cache file is used and you zoom in on the thumbnails, you will see that they are in a lower resolution, i. e. the pictures are not as clean as when they are calculated. When the processes that rely heavily on the computer CPU are finished, the frames will be automati- cally recalculated, i.e. the program automatically switches between realtime calculation of the pictures and using the cache file. The generated thumbnail cache file will be stored in the same folder as the video file and will get the name of the file with the suffix “.videocache”.
252 Video Generating thumbnail cache files during video import A thumbnail cache file will be created automatically before the file is inserted in the Project window, if you activated “Generate Thumbnail Cache on Import Video File” in the Preferences (Editing–Video page). A window will be displayed, showing you the progress and the estimated time for the process. The thumbnail cache file is being created. After the cache file is created, the window will be closed and the video clip is inserted as usual. When you now start video playback and perform processor consuming operations, the thumbnail file is used to display the video frames in the Project window. When enough processor power is available, the “real” calculated thumbnail frames are displayed again. Generating thumbnail cache files from within the Pool When you have video files without thumbnail cache files (e.g. if you did not create a thumbnail cache file during im- port), you always have the possibility to generate the thumbnail cache file at a later stage. This is done from within the Pool. Proceed as follows: 1.Open the Pool window and locate the video file you want to create a thumbnail cache file for. 2.Right-click the file to open the context menu and se- lect “Generate Thumbnail Cache”, or select “Generate Thumbnail Cache” from the Media menu. Just as when creating the file during import, the status window opens (see above). After the file is created, the window will be closed and the thumbnail cache file is used when necessary, i.e. under high load. Editing a video file Video clips are played back by events just as audio clips are. You can use all the basic editing operations on video events, just as with audio events. The following operations are not possible on the video track: Drawing, Gluing, and Scrubbing. Note that when you activate the Mute button for a video track, the video playback will be stopped, but playback of any other Project events will continue, see below. The video track has no editor and does not make use of parts. Cubase AI allows you to cut, copy, paste and trim video events, i. e. your video track may contain more than one video event. However, when using the DirectShow video player (Windows only), you may find that only the first event on the video track is played back correctly. In such a case make sure that the video track contains no more than one video event. Under Windows, you may find that you are unable to edit a video file copied from a CD. This is because files copied from CD are write protected by default. Right-click the file, and deactivate the “Read-Only” option in the File Properties dialog. When you have a video file in a format not supported by Cubase AI, use an external application to convert the file to a format that Cubase AI can import. !Please note that the cache file will not be automati- cally updated if a video file is edited. Whenever you change a video file (e.g. in a video editing applica- tion), you need to create a new thumbnail cache file manually, as described above. (To refresh the “real” thumbnails of an edited video file, resize the video track so that they are calculated again.)
254 File handling Working with Projects New Project With the “New Project…” command on the File menu you open the Project Assistant dialog which allows you to ac- cess recently opened projects and create new projects, which can either be empty or based on a template. This dialog will also open in the following cases: If you launch Cubase AI with the option “Show Project Assistant” selected on the “On Startup” pop-up menu in the Preferences (General page). If you hold down [Ctrl]/[Command] while launching Cu- base AI. Opening recent projects The Recent category in the category bar of the Project As- sistant dialog contains a list of recently opened projects. When you select an item in this category, the Create but- ton changes to “Open”, allowing you to open the corre- sponding project. This list is similar to the list in the Recent Projects submenu on the File menu. Choosing a template In the category bar of the Project Assistant dialog, the avail- able factory templates are sorted into the predefined cate- gories Recording, Production, Scoring, and Mastering. Furthermore, there is a More category which contains the default project template (see “Setting up a default temp- late” on page 256) and all templates that are not assigned to any of the other categories. When you click on one of the category items, the list below the category bar shows the available factory templates for this category that were installed with Cubase AI. Any new templates that you create (see “Save as Template” on page 256) are added at the top of the corresponding list for con- venient access. To create an empty project that is not based on a tem- plate, select the “Emtpy” entry in the More category and click the Create button. An empty project is also created if no template is selected in the cur- rently shown category. You can rename or delete a template by right-clicking it in the list and selecting the corresponding option on the context menu. Choosing a project location The options in the lower part of the dialog allow you to specify where the project should be stored. Select “Use default location” to create the project in the default project location (as shown in the path field), and click Create. In the “Project folder” field you can also specify a name for the project folder. If you do not specify a project folder here, the project will reside in a folder named “Untitled”. ÖTo change the default project location, simply click in the path field. A file dialog opens, allowing you to specify a new default location. Select “Prompt for project location” and click Continue to create the project in a different location. In the dialog that appears, specify a location and a project folder. ÖFor a description of how to create a new project, see also “Creating a new project” on page 21. Category bar Template list Location options Open Other button
255 File handling Open Other The “Open Other” button allows you to open any project file on your system. This is identical to using the Open command from the File menu, see below. Open The “Open…” command on the File menu is used for opening saved project files. 1.Select “Open…” from the File menu. A file dialog opens, allowing you to select a project. 2.Click Open to open the selected project. Several projects can be open at the same time. This is useful if you want to copy parts or entire sections from one project to another. 3.If there is already an open project, you will be asked if you want to activate the new project. Click No to open the project inactive. This significantly reduces load times, especially for large projects. Click Activate to open and activate the new project. The active project is indicated by the blue Activate Project button in the upper left corner of the Project window. To activate a different project, simply click its Activate Project button. You can also open project files by selecting an entry from the “Recent Projects” submenu on the File menu. This submenu lists the projects you have recently worked with, with the most recent at the top of the list. This list can also be found in the Project Assistant dialog, see “New Project” on page 254. You can also set Cubase AI to automatically open a project when you launch the program (see “Startup Opti- ons” on page 257). About the “Missing Ports” dialog If you open a Cubase AI project created on a different sys- tem (other audio hardware), the program tries to find matching audio inputs and outputs for the i/o busses (this is one of the reasons why you should use descriptive, generic names for your input and output ports – see “Preparations” on page 10). If the program cannot resolve all audio/MIDI inputs and outputs used in the project, a Missing Ports dialog will open. This allows you to manually re-route any ports spec- ified in the project to ports available in your system. Close The Close command on the File menu closes the active window. If a Project window is active, selecting this closes the corresponding project. If the project contains unsaved changes, you are asked whether you want to save it before closing. If you select “Don’t Save” and have recorded or created new audio files since saving, you will be asked if you want to delete or keep these. Save and Save As The commands Save and Save As allow you to save the active project as a project file (file extension “.cpr”). The Save command stores the project under its current name and location, while Save As allows you to rename and/or relocate the file. If a project has not been saved yet or if it has not been changed since it was last saved, only Save As is available. A word about file extensions Under Windows, file types are indicated by three letter file name extensions (such as *.cpr for Cubase AI project files). Under Mac OS X, it is not necessary to use file name ex- tensions, since the file types are stored internally in the files. However, if you want your Cubase AI projects to be compatible with both platforms, you should make sure the option “Use File Extension in File Dialog” is activated in the Preferences (General page). When this is activated, the proper file name extension is automatically added when you save a file. !Generally, we recommend that you save project files in their project folders, to keep the projects as manageable as possible.
256 File handling Save New Version This function is only available as a key command, by de- fault [Ctrl]/[Command]-[Alt]/[Option]-[S]. When you use this function, an identical, new project file is being created and activated. The new file will get the same name as the original project, but with an incremental number attached. For example, if your project is called “My Project”, you will get new versions called “My Project-01”, “My Project-02”, and so on. Save New Version is useful if you are experimenting with edits and arrangements and want to be able to go back to a previous version at any time. The newest versions are al- ways listed on the Recent Projects submenu on the File menu for instant access (see also “Opening recent pro- jects” on page 254). Save as Template This function allows you to save the current project as a template. When you create a new project, the available templates are listed, allowing you to base the new project on a template. Proceed as follows: 1.Set up a project. 2.Select “Save As Template…” from the File menu and enter a name for the new project template. In the Tag Editor section you can assign the template to one of the four template categories shown in the Project Assistant dialog (see “New Project” on page 254) and/or enter a description for the template. Simply select a category value from the Template Type pop-up menu and/or enter a description in the Content Summary field. ÖIf you do not choose a Template Type attribute, the new template will be shown in the More category in the Project Assistant dialog. 3.Click OK to save the template. Templates can contain clips and events just like regular projects. If this is not what you want, make sure to remove all clips from the Pool before you save the project as a template. Templates are always stored in the Templates folder, see “Where are the settings stored?” on page 267. Setting up a default template If you always want the same default project to open when you launch Cubase AI, you can save a default template. Proceed as follows: 1.Set up a project. 2.Select “Save As Template…” from the File menu and save the project template with the name “default”. 3.Open the Preferences dialog and select the General page. 4.Open the “On Startup” pop-up and select “Open ‘De- fault’ Template”. The next time you launch Cubase AI, the default template will automatically be opened. For details on the other Star- tup options, see “Startup Options” on page 257. ÖIn the Project Assistant dialog, the default project tem- plate is found in the More category. Back up Project This function is very useful if you want to move or backup your project. 1.Select “Back up Project…” from the File menu. A file dialog opens in which you can choose an existing empty folder or create a new folder to save the project. 2.Click OK. The “Back up Project Options” dialog opens.
257 File handling This dialog contains the following options: 3.Make the desired settings. 4.Click OK. A copy of the project is saved in the new folder. The original project is not affected. Auto Save If you activate the Auto Save option in the Preferences (General page), Cubase AI will automatically save backup copies of all open projects with unsaved changes. These backup copies are named “- xx.bak”, where xx is an incremental number. Unsaved projects are backed up in a similar way as “UntitledX- xx.bak”, with X being the incremental number for unsaved projects. All backup files are saved in the project folder. Use the “Auto Save Interval” setting to specify the time intervals in which a backup copy will be created.Use the “Maximum Backup Files” option to specify how many backup files will be created with the Auto Save function. When the maximum number of backup files is reached, the existing files will be overwritten (starting with the oldest file). ÖWith this option only the project files themselves will be backed up. If you want to include the files from the Pool and save your project in a different location, you need to use the “Back up Project” function. Startup Options The “On Startup” pop-up menu in the Preferences (Gen- eral page) allows you to specify what should happen each time you launch Cubase AI. The following options are available: Revert If you select “Revert” from the File menu, you will be asked whether you really want to revert to the last saved version of the project. If you click “Revert”, all changes you have made since saving will be discarded. If you have recorded or created new audio files since sav- ing, you will be asked whether you want to delete or keep these. Option Description Project Name Enter a project name if you want to change it from the de- fault (the current name of the project). Keep Current Project ActiveWhen this option is activated, the current project will still be the active project after clicking OK. If you wish to switch to the new backup project instead, you need to deactivate this option. Minimize Audio FilesIf this is activated, only the audio file portions that are ac- tually used in the project will be included. This can signi- ficantly reduce the size of the project folder (if you are using small sections of large files), but it also means you cannot use other portions of the audio files if you con- tinue working with the project in its new folder. Freeze Edits This will perform a Freeze Edits operation, making all pro- cessing and applied effects permanent to each clip in the Pool, see “Freeze Edits” on page 123. Remove Unused FilesWhen this is activated, only files in the Pool that are actu- ally used in the project will be stored in the new folder. Do Not Back up VideoWhen this is activated, any video clips on the video track or in the Pool of the current project will not be included in the backup project. Option Description Do Nothing Cubase AI launches without opening a project. Open Last ProjectThe last saved project is opened on launch. Open ‘Default’ TemplateThe default template is opened, see “Setting up a de- fault template” on page 256. Show Open DialogThe Open dialog opens on launch, allowing you to man- ually locate and open the desired project. Show Project AssistantThe Project Assistant dialog opens on launch, allowing you to open a recently opened project or to create a new project from one of the templates (see “New Pro- ject” on page 254).
258 File handling Importing audio In Cubase AI audio can be imported in a variety of differ- ent formats. For example, you can import audio files saved in different formats (compressed and uncompressed). For information on audio file import preferences, see “Audio file import options” on page 27. For information on how to import audio files into the Pool and import options, see “About the Import Medium dialog” on page 151. Importing ReCycle files ReCycle by Propellerhead Software is a program designed especially for working with sampled loops. By “slicing” a loop and making separate samples of each beat, ReCycle makes it possible to match the tempo of a loop and edit the loop as if it was built of individual sounds. Cubase AI can import two file types created by ReCycle: REX files (export file format of the first versions of ReCycle, extension “.rex”). REX 2 files (file format of ReCycle 2.0 and later, extension “.rx2”). Proceed as follows: 1.Select an audio track and move the project cursor to where you want the imported file to start. You probably want to import REX files to tempo based audio tracks, since this will allow you to change the tempo later on (having the imported REX file automatically adjust). 2.Select “Audio File…” from the Import submenu on the File menu. 3.On the file type pop-up menu in the file dialog, select REX File or REX 2 File. 4.Locate and select the file you want to import, and click Open. The file is imported and automatically adjusted to the current Cubase AI tempo. Unlike a regular audio file, the imported REX file will con- sist of several events, one for each “slice” in the loop. The events will automatically be placed in an audio part on the selected track and positioned so that the original internal timing of the loop is preserved. 5.If you now open the part in the Audio Part Editor, you can edit each slice separately by muting, moving and re- sizing events, adding effects and processing, etc. You can also adjust the tempo and have the REX file automatically follow (provided that its track is tempo based). ÖYou can achieve similar results by using Cubase AI’s own loop slicing features, see “Working with hitpoints and slices” on page 134. Importing compressed audio files Cubase AI can import (and export, see “Mixing down to audio files” on page 227) several common audio com- pression formats. The procedure is the same as when im- porting any non-compressed audio file, with one important thing to note: When you import a compressed audio file, Cubase AI creates a copy of the file and converts this to Wave format (Windows) or AIFF format (Mac OS X) before importing it. The original compressed file will not be used in the project. The imported file is placed in the designated project Audio folder. The following file types are supported: MPEG audio files MPEG, which stands for Moving Picture Experts Group, is the name of a family of standards used for encoding audio- visual information (e. g. movies, video, music) in a digital compressed format. Cubase AI can read MPEG Layer 3 (*.mp3) files. Windows Media Audio files (Windows only) Windows Media Audio is an audio format developed by Microsoft, Inc. Due to advanced audio compression algo- rithms, Windows Media Audio files can be made very small, maintaining good audio quality. The files have the extension “.wma”. ÖFor exporting Audio, see the chapter “Export Audio Mixdown” on page 226. !For this to work, the REX Shared Library needs to be installed on your system. If this is not the case, you will find the corresponding installer on the installation DVD (in the “Additional Content\Installer Data” folder). !The resulting Wave/AIFF file will be several times larger than the original compressed file.
259 File handling Exporting and importing standard MIDI files Cubase AI can import and export Standard MIDI Files, which makes it possible to transfer MIDI material to and from virtually any MIDI application on any platform. When you import and export MIDI files, you can also specify whether certain settings associated with the tracks should be included in the files (automation tracks, volume and pan settings, etc.). Exporting MIDI files To export your MIDI tracks as a standard MIDI file, pull down the File menu and select “MIDI File…” from the Ex- port submenu. A regular file dialog opens, allowing you to specify a location and name for the file. When you have specified a location and a name for the file, click “Save”. The Export Options dialog opens, allowing you to specify a number of options for the file – what should be included in the file, its type and its resolution (see below for a description of the options). The Export Options dialog You will also find these settings in the Preferences (MIDI– MIDI File page). If you set these up in the Preferences, you only need to click OK in the Export Options dialog to proceed. The dialog contains the following options:ÖThe MIDI file will include the tempo information of the project (i. e. it will include the tempo and time signature events of the Tempo Track Editor or, if the Tempo Track is deactivated on the Transport panel, the current tempo and time signature). ÖInspector settings other than those specified in the Ex- port options are not included in the MIDI file! Option Description Export Inspec- tor PatchIf this is activated, the MIDI patch settings in the Inspec- tor – Bank Select and Program Select (used for selecting sounds in the connected MIDI instrument) are included as MIDI Bank Select and Program Change events in the MIDI file. Export Inspec- tor Volume/ PanIf this is activated, Volume and Pan settings made in the Inspector are included as MIDI Volume and Pan events in the MIDI file. Export AutomationIf this is activated, the automation data (as heard during playback) are converted to MIDI controller events and in- cluded in the MIDI file, see the chapter “Automation” on page 108. Note that if a continuous controller (e.g. CC7) has been recorded but the Read button is deactivated for the auto- mation track (i.e. the automation is effectively switched off for this parameter), only the part data for this controller will be exported. If this option is deactivated and the Automation Read button is activated, no Continuous Controllers are ex- ported. If the Read button is deactivated, the Controller data of the MIDI part are exported (these will now be han- dled like “regular” part data). In most cases, you would probably activate this option. Export as Type 0If this is activated, the MIDI file will be of type 0 (all data on a single track, but on different MIDI channels). If you do not activate this option, the MIDI file will be of Type 1 (data on separate tracks). Which type to choose de- pends on what you want to do with the MIDI file (in which application or sequencer it should be used, etc.). Export ResolutionYou can specify a MIDI resolution between 24 and 960 for the MIDI file. The resolution is the number of pulses, or ticks, per quarter note (PPQ) and determines the preci- sion with which you will be able to view and edit the MIDI data. The higher the resolution, the higher the precision. The resolution should be chosen depending on the appli- cation or sequencer with which the MIDI file will be used though, since certain applications and sequencers may not be able to handle certain resolutions. Export Locator RangeIf this is activated, only the range between the locators will be exported. Export includes DelayIf this is activated, the delay of the MIDI track will be in- cluded in the MIDI file. For more information about the Delay option, see “Basic track settings” on page 167. Option Description
260 File handling Importing MIDI files To import a MIDI file from disk, proceed as follows: 1.Select “MIDI File…” from the Import submenu on the File menu. 2.If there is already an open project, a dialog opens in which you can select whether a new project should be created for the file. If you select “No”, the MIDI file will be imported into the current project. 3.Locate and select the MIDI file in the file dialog that opens and click Open. If you choose to create a new project, select the project folder. Select an existing project folder or create a new one. The MIDI file is imported. The result depends on the con- tents of the MIDI file and the Import Options settings in the Preferences dialog (MIDI–MIDI File page). The Import Op- tions are as follows: Option Description Extract First PatchIf this is activated, the first Program Change and Bank Select events for each track are converted to Inspector settings for the track. Extract First Volume/PanIf this is activated, the first MIDI Volume and Pan events for each track are converted to Inspector settings for the track. Import Con- troller as Auto- mation TracksIf this is activated, MIDI controller events in the MIDI file will be converted to automation data for the MIDI tracks. If this is deactivated, controller data for the MIDI Parts will be imported. Import to Left LocatorIf this is activated, the imported MIDI file will be placed so that it starts at the position of the left locator – otherwise it will start at the beginning of the project. Note that if you choose to have a new project created automatically, the MIDI file will always start at the beginning of the project. Import dropped File as single PartIf this is activated and you drag and drop a MIDI file into the project, the whole file will be placed on a single track. Ignore Master Track Events on MergeIf this is activated and you import a MIDI file into the cur- rent project, tempo track data in the MIDI file are ignored. The imported MIDI file will play according to the current tempo track in the project. If this option is deactivated, the Tempo Track Editor will be adjusted according to the tempo information in the MIDI file. Auto Dissolve Format 0If this is activated and you import a MIDI file of type 0 into the project, the file will automatically be “dissolved”: For each embedded MIDI channel in the file, a separate track will be inserted in the Project window. If this is deactivated, only one MIDI track will be created. This track will be set to MIDI Channel “Any”, allowing all MIDI events to play back on their original channels. You can also use the “Dissolve Part” function on the MIDI menu to distribute the events onto different tracks with different MIDI Channels at a later stage. Import to In- strument tracksIf this is activated and you drag a MIDI file into the project, an Instrument track will be created instead of a MIDI track. Furthermore, the program will load the corre- sponding track preset for the instrument track (based on the program change events included in the MIDI file). Option Description