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Steinberg Cubase Ai 5 Manual

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    The Project window
    Note:
    When you duplicate audio events, the copies are al-
    ways shared. This means that shared copies of audio 
    events always refer to the same audio clip (see “Audio 
    processing” on page 118).
    You can convert a shared copy to a real copy by select-
    ing “Convert to Real Copy” from the Edit menu. This cre-
    ates a new version of the clip (that can be edited indepen-
    dently) and adds this to the Pool. Note that no new files are 
    created by this operation – for that you need to use the 
    “Bounce Selection” function from the Audio menu.
    Selecting “Duplicate” from the Edit menu creates a 
    copy of the selected event and places it directly after the 
    original.
    If several events are selected, all of these are copied “as one unit”, main-
    taining the relative distance between the events.
    Selecting “Repeat…” from the Edit menu opens a dia-
    log, allowing you to create a number of copies (regular or 
    shared) of the selected event(s).
    This works just like the Duplicate function, but you can specify the num-
    ber of copies.
    You can also perform the Repeat function by dragging: 
    Select the event(s) to repeat, press [Alt]/[Option], click the 
    handle in the lower right corner of the last selected event 
    and drag to the right.
    The longer to the right you drag, the more copies are created (as shown 
    by the tooltip).
    Selecting “Fill Loop” from the Edit menu creates a num-
    ber of copies starting at the left locator and ending at the 
    right locator.
    The last copy is automatically shortened to end at the right locator position.
    Using Cut, Copy and Paste
    You can cut or copy selected events, and paste them in 
    again, using the functions on the Edit menu.
    When you paste an audio event, it is inserted on the se-
    lected track, positioned so that its snap point is aligned 
    with the cursor position.
    If the selected track is of the wrong type, the event will be inserted on its 
    original track. See “The Snap function” on page 40 for information about 
    the snap point.
    If you use the “Paste at Origin” function, the event is 
    pasted at its original position (the position from which you 
    cut or copied it).
    Renaming events
    By default, audio events show the name of their clip, but 
    you can enter a separate descriptive name for separate 
    events if you like. This is done by selecting the event and 
    typing in a new name in the “Description” field in the info 
    line.
    You can also give all events on a track the same name 
    as the track by changing the track name, holding down a 
    modifier key and pressing [Return].
    See “Handling tracks” on page 26.
    Splitting events
    You can split events in the Project window in the following 
    ways:
    Click with the Scissors tool on the event you want to 
    split.
    If Snap is activated, this determines the exact split position (see “The 
    Snap function” on page 40). You can also split events by pressing [Alt]/
    [Option] and clicking with the Arrow tool.
    Select “Split at Cursor” from the Edit menu.
    This splits the selected events at the position of the project cursor. If no 
    events are selected, all events (on all tracks) that are intersected by the 
    project cursor will be split.
    Select “Split Loop” from the Edit menu.
    This splits events on all tracks at the left and right locator positions. 
    						
    							32
    The Project window
    ÖIf you split a MIDI part so that the split position inter-
    sects one or several MIDI notes, the result depends on the 
    option “Split MIDI Events” in the Preferences (Editing–MIDI 
    page). 
    If the option is activated, the intersected notes will be split (creating new 
    notes at the beginning of the second part). If it is deactivated, the notes 
    will remain in the first part, but “stick out” after the end of the part.
    Gluing events together
    You can glue events together using the Glue Tube tool. 
    There are three possibilities: 
    Clicking on an event with the Glue Tube tool glues it to-
    gether with the next event on the track. The events do not 
    have to touch one another.
    The result is a part containing the two events, with one exception: If you 
    first split an event and then glue the two sections together again (without 
    moving or editing them first), they become a single event again.
    You can select several events on the same track and 
    click on one of them with the Glue Tube tool.
    A single part is created.
    When you hold down [Alt]/[Option] while clicking on an 
    event with the Glue Tube tool, this event will be glued to-
    gether with all following events on this track.
    You can change the default key command for this in the Preferences 
    (Editing–Tool Modifiers page).
    Resizing events
    Resizing events means to move their start or end positions 
    individually. In Cubase AI, there are three types of resizing:To select one of the resizing modes, select the Arrow tool 
    and then click again on the Arrow tool icon on the toolbar. 
    This opens a pop-up menu from which you can select one 
    of the resizing mode options.
    The icon on the toolbar will change, indicating the selected resizing 
    mode.
    The actual resizing is done by clicking and dragging the 
    lower left or right corner of the event. If Snap is activated, 
    the Snap value determines the resulting length (see “The 
    Snap function” on page 40).
    Normal sizing
    Sizing moves contents.
    If several events are selected, all will be resized in the 
    same way.
    You can also resize events with the Scrub tool.
    This works just the same as when resizing with the Arrow tool, but the 
    audio under the pointer is played back (scrubbed) while you drag.
    Resizing type Description
    Normal Sizing The contents of the event stay fixed, and the start or end 
    point of the event is moved to “reveal” more or less of the 
    contents.
    Sizing Moves 
    ContentsThe contents follow the moved start or end of the event 
    (see the figure below).
    Sizing Applies 
    Time StretchThe contents will be time stretched to fit the new event 
    length (see the separate section “Resizing events using 
    time stretch” on page 33). 
    						
    							33
    The Project window
    It is also possible to resize events by using the Trim but-
    tons (located in the Nudge palette) on the toolbar.
    This will move the start or end position of the selected Event(s) by the 
    amount set on the Grid pop-up menu. The sizing type currently selected 
    applies to this method too, with the exception of “Sizing Applies Time 
    Stretch” which is not possible with this method. You can also use key 
    commands for this (by default, press [Ctrl]/[Command] and use the left 
    and right arrow key).
    ÖNote that the Nudge palette is not visible in the toolbar 
    by default. See “The setup context menus” on page 262 for 
    instructions on how to show and hide items in the toolbar.
    ÖWhen resizing events, any automation data will not be 
    taken into account.
    Resizing events using time stretch
    If you want to resize a part and make its contents “fit” the 
    new size, you should use this option. Proceed as follows:
    1.Click the Arrow icon on the toolbar and select the “Siz-
    ing Applies Time Stretch” option from the pop-up menu.
    2.Point close to the end point of the part you want to 
    stretch.
    3.Click and drag left or right.
    When you move the mouse, a tooltip shows the current mouse position 
    and length of the part. Note that the snap value applies, as with any part 
    operation.
    4.Release the mouse button.
    The part is “stretched” or “compressed” to fit the new length.
    For MIDI parts, this means that the note events are 
    stretched (moved and resized).
    Controller data will be moved.
    For audio parts, this means that the events are moved, 
    and that the referenced audio files are time stretched to fit 
    the new length.
    A dialog shows the progress of the time stretch operation.
    Sliding the contents of an event or part
    You can move the contents of an event or part without 
    changing its position in the Project window. By default, 
    this is done by pressing [Alt]/[Option]-[Shift], clicking in 
    the event or part and dragging to the left or right.
    Muting events
    To mute individual events in the Project window, proceed 
    as follows:
    To mute or unmute a single event, click on it with the 
    Mute tool.
    To mute or unmute several events, select them – either 
    by using the standard selection techniques, or by using 
    one of the options on the Select submenu on the Edit 
    menu – and click on one of the selected events with the 
    Mute tool.
    All selected events will be muted.
    You can also click in an empty area with the Mute tool 
    and drag a selection rectangle around several events you 
    want to mute or unmute, and then click on one of them 
    with the Mute tool.
    !When sliding the contents of an audio event, you can-
    not slide past the start or end of the actual audio clip. 
    If the event plays the whole clip, you cannot slide the 
    audio at all. 
    						
    							34
    The Project window
    You can mute events by selecting them and selecting 
    “Mute” from the Edit menu.
    Similarly, you can unmute the selected events by selecting “Unmute” 
    from the Edit menu.
    You can also change the mute status of selected events 
    on the info line.
    Muted events can be edited as usual (with the exception 
    of adjusting fades), but are not played back.
    Muted events are “grayed out”.
    You can also mute whole tracks by clicking the Mute 
    (“M”) button in the Track list, the Inspector or the mixer.
    Clicking the Solo (“S”) button for a track mutes all other tracks. Note that 
    there are two modes for the track solo function: 
    If the option “Enable Solo on Selected Track” is activated in the Prefer-
    ences (Editing–Project & Mixer page) and you have soloed a track, se-
    lecting another track in the Track list will automatically solo that track 
    instead – the solo state “moves” with the track selection.
    If the option isn’t activated, the track you solo stays soloed, regardless of 
    the selection.
    Removing events
    To remove an event from the Project window, use any of 
    the following methods:
    Click on the event with the Erase tool.
    Note that if you press [Alt]/[Option] while you click, all following events 
    on the same track will be deleted, but not the event you clicked and all 
    events before it.
    Select the event(s) and press [Backspace], or select 
    “Delete” from the Edit menu.
    Creating new files from events
    An audio event plays a section of an audio clip, which in 
    turn refers to one or more audio files on the hard disk. 
    However, in some situations you may want to create a new 
    file that consists only of the section played by the event. 
    This is done with the function “Bounce Selection” on the 
    Audio menu:
    1.Select one or several audio events.
    2.Set up fade in, fade out and event volume (on the info 
    line or using the volume handle) as desired.
    These settings will be applied to the new file. For details on fades and 
    event volume, see “Creating fades” on page 63.
    3.Select “Bounce Selection” from the Audio menu.
    You are asked whether you want to replace the selected event or not.
    If you click “Replace”, a new file is created, containing 
    only the audio in the original event. A clip for the new file is 
    added to the Pool, and the original event is replaced by a 
    new event playing the new clip.
    If you click “No”, a new file is created and a clip for the 
    new file is added to the Pool.
    The original event is not replaced.
    You can also apply the Bounce Selection function to an au-
    dio part. In that case, the audio from all events in the part 
    will be combined into a single audio file. If you choose “Re-
    place” when asked, the part will be replaced with a single 
    audio event playing a clip of the new file.
    Range editing
    Editing in the Project window isn’t necessarily restricted 
    to handling whole events and parts. You can also work 
    with selection ranges, which are independent from the 
    event/part and track boundaries.
    Creating a selection range
    To make a selection range, drag with the Range Selection 
    tool. 
    						
    							35
    The Project window
    When the Range Selection tool is selected, the Select 
    submenu on the Edit menu has the following items for 
    making selection ranges:
    Double-clicking on an event with the Range Selection 
    tool creates a selection range encompassing the event.
    If you hold down [Shift] you can double-click several events in a row, and 
    the selection range will expand to encompass them all. Double-clicking a 
    second time on an event opens it for editing in the Sample Editor.
    Adjusting the size of the selection range
    You can adjust the size of a selection range in the follow-
    ing ways:
    By dragging its edges.
    The pointer takes the shape of a double arrow when you move it over an 
    edge of the selection range.
    By holding down [Shift] and clicking.
    The closest selection range edge will be moved to the position at which 
    you clicked.
    By adjusting the selection range start or end position on 
    the info line.By using the Trim buttons on the toolbar.
    The left Trim buttons will move the start of the selection range and the 
    right buttons will move the end. The edges will be moved by the amount 
    specified on the Grid pop-up.
    Clicking this Trim button…
    …will move the start of the selection range to the right by 1beat.
    By using the Nudge buttons on the toolbar.
    These will move the whole selection range to the left or the right. The 
    amount of movement depends on the selected display format (see “The 
    Project Setup dialog” on page 22) and the value specified on the Grid 
    pop-up menu.
    ÖThe Trim buttons and the Nudge buttons are located 
    in the Nudge palette, which is not visible in the toolbar by 
    default. 
    See “The setup context menus” on page 262 for instructions on how to 
    show and hide items in the toolbar.
    Option Description
    All Makes a selection that covers all tracks, from the start of 
    the project to the end (as defined by the Length setting 
    in the Project Setup dialog).
    None Removes the current selection range.
    In Loop Makes a selection between the left and right locator, on 
    all tracks.
    From Start to 
    CursorMakes a selection on all tracks, from the start of the 
    project to the project cursor.
    From Cursor to 
    EndMakes a selection on all tracks, from the project cursor 
    to the end of the project.
    All on Selected 
    TracksOnly used for event selection (see “Selecting events” on 
    page 29).
    Select Event This is available in the Sample Editor (see “Using the 
    Select menu” on page 130).
    Left Selection 
    Side to CursorMoves the left side of the current selection range to the 
    project cursor position.
    Right Selection 
    Side to CursorMoves the right side of the current selection range to 
    the project cursor position.
    !Note that the contents of the selection are not moved 
    – using the Nudge buttons is the same as adjusting 
    the start and end of the selection range at the same 
    time, by the same amount. 
    						
    							36
    The Project window
    Making selection ranges for several non-contiguous 
    tracks
    You can create selection ranges that cover several tracks 
    by pressing [Alt]/[Option]-[Shift]. However, it is also pos-
    sible to exclude tracks from a selection range:
    1.Create a selection range from the first to the last de-
    sired track.
    2.Press [Alt]/[Option] and click in the selection range on 
    the tracks you want to exclude from the selection.
    3.In the same manner, you can add a track to the selec-
    tion range by [Alt]/[Option]-clicking in the selection range 
    area on the track.
    Moving and duplicating
    To move a selection range, click and drag it to a new 
    position.
    This will move the contents of the selection range to the new position. If 
    the range intersected events or parts, these will be split before moving, 
    so that only the sections within the selection range are affected.
    To duplicate a selection range, hold down [Alt]/[Option] 
    and drag.
    You can also use the Duplicate, Repeat and Fill Loop functions, just as 
    when duplicating events (see “Duplicating events” on page 30).
    Using Cut, Copy and Paste
    When working with selection ranges, you can either use 
    Cut, Copy and Paste on the Edit menu, or use the func-
    tions “Cut Time” and “Paste Time” on the Range submenu 
    on the Edit menu. These work differently to their related 
    functions on the Edit menu:
    Deleting selection ranges
    Again, you can either use “regular” Delete or “Delete Time”:
    If you use the Delete function on the Edit menu (or press 
    [Backspace]), the data within the selection range is re-
    placed by empty track space.
    Events to the right of the range keep their position.
    If you use “Delete Time” on the Edit menu’s Range sub-
    menu, the selection range is removed and events to the 
    right are moved to the left to close up the gap.
    Other functions
    On the Range submenu on the Edit menu, you will find 
    three more range editing functions:
    Function Description
    Cut Cuts out the data in the selection range and moves it to 
    the clipboard. The selection range is replaced by empty 
    track space in the Project window, meaning that events 
    to the right of the range keep their positions.
    Copy Copies the data in the selection range to the clipboard.
    Paste Pastes the clipboard data at the start position and track 
    of the current selection. Existing events are not moved to 
    make room for the pasted data.
    Paste at Origin Pastes the clipboard data back at its original position. Ex-
    isting events are not moved to make room for the pasted 
    data.
    Cut Time Cuts out the selection range and moves it to the clip-
    board. Events to the right of the removed range are 
    moved to the left to fill out the gap.
    Paste Time Pastes the clipboard data at the start position and track 
    of the current selection. Existing events are moved to 
    make room for the pasted data.
    Paste Time at 
    OriginPastes the clipboard data back at its original position. Ex-
    isting events are moved to make room for the pasted data.
    Function Description
    Split Splits any events or parts that are intersected by the selec-
    tion range, at the positions of the selection range edges.
    Crop All events or parts that are partially within the selection 
    range are cropped, that is, sections outside the selection 
    range are removed. Events that are fully inside or outside 
    the selection range are not affected.
    Insert Silence Inserts empty track space from the start of the selection 
    range. The length of the silence equals the length of the 
    selection range. Events to the right of the selection range 
    start are moved to the right to “make room”. Events that 
    are intersected by the selection range start are split, and 
    the right section is moved to the right. Function Description 
    						
    							37
    The Project window
    The Preferences dialog
    When you open the File menu (the Cubase AI menu on a 
    Mac) and select “Preferences…”, the Preferences dialog is 
    opened. This dialog provides a large number of options and 
    settings that control the global behavior of Cubase AI. 
    The dialog has a number of pages, each containing op-
    tions and settings belonging to a particular topic.
    In the list on the left, click on one of the entries to open 
    the corresponding page.
    You can find detailed descriptions of all Preferences 
    options in the dialog help, opened by clicking the Help 
    button at the bottom left of the dialog.
    Folder tracks
    Moving tracks into a folder is a way to structure and orga-
    nize tracks in the Project window. By grouping tracks in 
    folder tracks, you can solo and mute them in a quicker and 
    easier way and perform editing on several tracks as one 
    entity. Folder tracks can contain any type of track includ-
    ing other folder tracks.
    Handling folder tracks
    Creating a folder track
    Select “Add Track” from the Project menu and select “Folder” from the 
    submenu that appears, or right-click in the Track list and select “Add 
    Folder Track” from the context menu to create a folder track.
    Moving tracks into a folder
    In the Track list, click on a track that you want to move into a folder and 
    drag it onto a folder track. A green arrow pointing to a folder appears when 
    you drag the track onto the folder track in the list. The track is placed in the 
    folder track, and all parts and events on the track will be represented by a 
    corresponding folder part (see below). You can also create sub-folders by 
    moving one folder track into another. For example, you could have a folder 
    containing all the vocals in a project, and each vocal part could have a 
    folder containing all the takes for easier handling etc.
    Removing tracks from a folder
    Drag a track out of the folder and release it in the Track list to remove it 
    from the folder.
    Hiding/showing tracks in a folder
    Click on the “Expand/Collapse Folder” button (the folder icon) to hide or 
    show the tracks located in a folder. Hidden tracks are played back as 
    usual. 
    Muting and soloing folder tracks
    Click the Mute or Solo button on the folder track to mute or solo all 
    tracks in the folder as one unit. 
    Working with folder parts
    A folder part is a graphic representation of events and 
    parts on the tracks in the folder. Folder parts indicate the 
    position and length of the events and parts, as well as on 
    which track they are (their vertical position). If part colors 
    are used, these are also shown in the folder part.
    Any Project window editing you perform to a folder part 
    affects all the events and parts it contains. You can select 
    several folder parts if you like – this allows you to handle 
    and edit them together. The editing you can perform in-
    cludes:
     Moving a folder part. This will move its contained events and 
    parts (possibly resulting in other folder parts, depending on 
    how the parts overlap).
    A folder track
    Tracks in the folder 
    						
    							38
    The Project window
     Using cut, copy and paste.
     Deleting a folder part. This will delete its contained events and 
    parts.
     Splitting a folder part with the Scissors tool.
     Gluing folder parts together with the Glue tube tool. This will 
    only work if the adjacent folder parts contain events or parts 
    on the same track.
     Resizing a folder part resizes the contained events and parts 
    according to the selected resizing method, see “Resizing 
    events” on page 32.
     Muting a folder part. This will mute its contained events and 
    parts.
    Tracks inside a folder can be edited as one entity by per-
    forming the editing directly on the folder part containing 
    the tracks. You can also edit individual tracks within the 
    folder by showing the contained tracks, selecting parts 
    and opening editors as usual.
    Double-clicking a folder part opens the editors for the cor-
    responding track classes present in the folder. The follow-
    ing applies:
    All MIDI parts located on the tracks within the folder are 
    displayed as if they were on the same track, just like when 
    opening the Key Editor with several MIDI parts selected.
    To be able to easily discern the different tracks in the editor, give each 
    track a different color in the Project window and use the “Part Colors” 
    option in the editor (see “Coloring notes and events” on page 188).
    If the folder contains tracks with audio events and/or au-
    dio parts, the Sample and/or Audio Part Editors are opened 
    with each audio event and audio part in a separate window.
    Markers
    Markers are used to locate certain positions quickly. If you 
    often find yourself jumping to a specific position within a 
    project, you should insert a marker at this position. There 
    are two types of markers:
    Cycle markers allow you to store the start and end posi-
    tions of a range. 
    On the Marker track they are shown as two markers bridged by a hori-
    zontal line. They are ideal for setting sections of a song, for example “In-
    tro”, “Verse”, and “Chorus”, this enables you to quickly navigate to the 
    song sections, and also to optionally repeat the section (by activating 
    Cycle on the Transport panel). Cycle markers can freely overlap. 
    Standard markers store a specific position. ÖThe left and right locators are handled separately – 
    see “The left and right locators” on page 45.
    Editing markers in the Marker window
    The Marker window lists the markers in the order in which 
    they occur in the project. To open the Marker window, se-
    lect “Markers” from the Project menu, click the “Show” 
    button in the Marker section on the Transport panel or use 
    the key command (by default [Ctrl]/[Command]-[M]).
    The Marker window is divided into six columns:
    Click on a column heading to sort the marker list by that 
    column. The Marker columns can also be reordered by 
    dragging and dropping the column headers.
    Column Description
    Locate (left-
    most column)If you click in this column the project cursor will be moved 
    to the corresponding marker position. A blue arrow indi-
    cates the marker at the project cursor position (or the 
    closest marker before the project cursor).
    ID In this column you can edit marker ID numbers. Each time 
    you add a marker, it is automatically and sequentially as-
    signed an ID number, starting from ID 1. IDs for cycle 
    markers are shown in brackets and start from [1]. The 
    nine first markers (1 to 9) can be recalled by using key 
    commands (by default [Shift]-[1] to [9] on the typewriter 
    part of the keyboard). 
    Position In this column you can view and edit the markers’ time 
    positions (or start positions for cycle markers). 
    End In this column you can view and edit the end positions of 
    cycle markers.
    Length  In this column you can view and edit the length of cycle 
    markers.
    Description Here you can enter names or descriptions for markers. 
    						
    							39
    The Project window
    The following actions can be performed in the Marker 
    window:
    Adding markers
    Click the Add button or press [Ins] (Windows only) on the computer key-
    board to add position markers at the current project cursor position.
    Select “Cycle Markers” from the Show pop-up menu and click the Add 
    button to add a cycle marker between the left and right locator.
    Removing markers
    Select a marker and click the Remove button to remove it.
    Moving marker positions
    Set the project cursor to the position to which you want to move (or re-
    program) a marker, select the marker that you want to change in the 
    Marker window and click the Move button. If a cycle marker is selected, 
    the Move operation affects the cycle marker start position, the length of 
    the range is not affected. You can also move markers by editing their po-
    sition numerically in the Position column.
    Editing markers on the Marker track
    The Marker track is used for viewing and editing markers. 
    Any changes made on the Marker track are reflected in the 
    Marker window and vice versa. Standard position markers 
    are shown as vertical lines with the marker name (if as-
    signed) and number beside it. If you select the Marker 
    track, all markers are shown in the Inspector.
    To add the Marker track to the Project, select “Marker” from 
    the Add Track submenu of the Project menu (or right-click 
    in the Track list and select “Add Marker Track”). You can 
    only have one Marker track in a project.
    The following editing functions can be performed directly 
    on the Marker track:
    Adding markers 
    Press the [Insert] key (Win) or the “Add Marker” button in the Track list, 
    to add a position marker at the current cursor position during playback. 
    Click the “Add Cycle Marker” button in the Track list, to add a cycle 
    marker at the left and right locator positions.
    Selecting markers
    Use the standard techniques.
    Drawing markers 
    Use the Pencil tool (or press [Alt]/[Option] and use the Arrow tool) to 
    draw position markers. Snap is taken into account.
    Hold down [Ctrl]/[Command] while using the Pencil or the Arrow tool to 
    draw cycle markers. Snap is taken into account. 
    Resizing 
    Select and drag a cycle marker by the handles that appear at the bottom 
    of the start and end events to resize it. This can also be done numerically 
    on the info line.
    Moving 
    Click and drag, or edit the positions on the info line to move a marker. 
    Snap is taken into account if activated.
    Removing 
    Select a position marker and press [Delete] or use the Erase tool to re-
    move it.
    Click with the Erase tool to delete a cycle marker. If you hold down [Alt]/
    [Option] when you click, all consecutive markers will also be deleted.
    Naming
    Select a marker and enter a name on the info line.
    Moving the left and right locators
    Double-click on a cycle marker or select it from the Cycle pop-up menu 
    in the Track list, to move the left and right locators to encompass the cy-
    cle marker.
    Use the numeric pad keys [1] and [2] to move the project cursor position 
    to the start or the end of the cycle marker. You can also use key com-
    mands for this – see “Editing markers using key commands” on page 39.
    Zooming
    Select a cycle marker on the Zoom pop-up menu, to zoom in the event 
    display to encompass the selected range only (see the section “Zoom 
    presets and Cycle markers” on page 24).
    You can also do this by pressing [Alt]/[Option] and double-clicking on 
    the cycle marker in the event display.
    Making range selections in the Project window
    Double-click with the Range Selection tool between any two markers to 
    create a selection range between the markers, spanning all tracks in the 
    project. This is a quick way to move or copy (hold down [Alt]/[Option]) 
    complete sections of the project (on all tracks).
    Editing markers using key commands
    You can use key commands for marker operations, see 
    “Transport category” on page 274.
    Cycle marker MarkersLocators
    Add Marker/Add Cycle Marker buttons 
    						
    							40
    The Project window
    Options
    The Snap function
    The Snap function helps you to find exact positions when 
    editing in the Project window. It does this by restricting 
    horizontal movement and positioning to certain positions. 
    Operations affected by Snap include moving, copying, 
    drawing, sizing, splitting, range selection, etc.
    You turn Snap on or off by clicking the Snap icon in the 
    toolbar.
    Snap activated.
    When you are moving audio events with Snap activated, it 
    isn’t necessarily the beginning of the event that is used as 
    Snap position reference. Instead, each audio event has a 
    snap point, which you can set to a relevant position in the 
    audio (such as a downbeat, etc.).
    Exactly how Snap works depends on which mode is se-
    lected on the Snap mode pop-up menu.
    The following sections describe the different Snap 
    modes:
    Grid
    In this mode, the Snap positions are set with the Grid 
    Type pop-up menu to the right. The options depend on 
    the display format selected for the ruler. For example, if the 
    ruler is set to show bars and beats, the grid can be set to 
    bars, beats or the quantize value set with the next pop-up 
    menu to the right. If a time or frame-based ruler format is 
    selected, the Grid Type pop-up menu contains time or 
    frame-based grid options, etc.
    When Seconds is selected as ruler format, the Grid Type pop-up menu 
    contains time-based grid options.
    Grid Relative
    When you move events and parts in this mode they will not 
    be “magnetic” to the grid. Rather, the grid determines the 
    step size for moving the events. This means that a moved 
    event will keep its original position relative to the grid.
    For example, if an event starts at the position 3.04.01 (one 
    beat before bar 4), Snap is set to Grid Relative and the Grid 
    Type pop-up menu is set to “Bar”, you can move the event 
    in steps of one bar – to the positions 4.04.01, 5.04.01 and 
    so on. The event will keep its relative position to the grid, i.e. 
    stay one beat before the bar lines.
    This only applies when dragging existing events or parts 
    – when you create new events or parts this mode works 
    like the Grid mode.
    Events
    In this mode, the start and end positions of other events 
    and parts become “magnetic”. This means that if you drag 
    an event to a position near the start or end of another 
    event, it is automatically aligned with the start or end of the 
    other event. For audio events, the position of the snap 
    point is also magnetic (see “Adjusting the snap point” on 
    page 129).
    Note that this includes marker events on the marker 
    track.
    This allows you to snap events to marker positions, and vice versa.
    Shuffle
    Shuffle mode is useful when you want to change the order 
    of adjacent events. If you have two adjacent events and 
    drag the first one to the right, past the second event, the 
    two events will change places. 
    						
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