Steinberg Cubase Ai 5 Manual
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31 The Project window Note: When you duplicate audio events, the copies are al- ways shared. This means that shared copies of audio events always refer to the same audio clip (see “Audio processing” on page 118). You can convert a shared copy to a real copy by select- ing “Convert to Real Copy” from the Edit menu. This cre- ates a new version of the clip (that can be edited indepen- dently) and adds this to the Pool. Note that no new files are created by this operation – for that you need to use the “Bounce Selection” function from the Audio menu. Selecting “Duplicate” from the Edit menu creates a copy of the selected event and places it directly after the original. If several events are selected, all of these are copied “as one unit”, main- taining the relative distance between the events. Selecting “Repeat…” from the Edit menu opens a dia- log, allowing you to create a number of copies (regular or shared) of the selected event(s). This works just like the Duplicate function, but you can specify the num- ber of copies. You can also perform the Repeat function by dragging: Select the event(s) to repeat, press [Alt]/[Option], click the handle in the lower right corner of the last selected event and drag to the right. The longer to the right you drag, the more copies are created (as shown by the tooltip). Selecting “Fill Loop” from the Edit menu creates a num- ber of copies starting at the left locator and ending at the right locator. The last copy is automatically shortened to end at the right locator position. Using Cut, Copy and Paste You can cut or copy selected events, and paste them in again, using the functions on the Edit menu. When you paste an audio event, it is inserted on the se- lected track, positioned so that its snap point is aligned with the cursor position. If the selected track is of the wrong type, the event will be inserted on its original track. See “The Snap function” on page 40 for information about the snap point. If you use the “Paste at Origin” function, the event is pasted at its original position (the position from which you cut or copied it). Renaming events By default, audio events show the name of their clip, but you can enter a separate descriptive name for separate events if you like. This is done by selecting the event and typing in a new name in the “Description” field in the info line. You can also give all events on a track the same name as the track by changing the track name, holding down a modifier key and pressing [Return]. See “Handling tracks” on page 26. Splitting events You can split events in the Project window in the following ways: Click with the Scissors tool on the event you want to split. If Snap is activated, this determines the exact split position (see “The Snap function” on page 40). You can also split events by pressing [Alt]/ [Option] and clicking with the Arrow tool. Select “Split at Cursor” from the Edit menu. This splits the selected events at the position of the project cursor. If no events are selected, all events (on all tracks) that are intersected by the project cursor will be split. Select “Split Loop” from the Edit menu. This splits events on all tracks at the left and right locator positions.
32 The Project window ÖIf you split a MIDI part so that the split position inter- sects one or several MIDI notes, the result depends on the option “Split MIDI Events” in the Preferences (Editing–MIDI page). If the option is activated, the intersected notes will be split (creating new notes at the beginning of the second part). If it is deactivated, the notes will remain in the first part, but “stick out” after the end of the part. Gluing events together You can glue events together using the Glue Tube tool. There are three possibilities: Clicking on an event with the Glue Tube tool glues it to- gether with the next event on the track. The events do not have to touch one another. The result is a part containing the two events, with one exception: If you first split an event and then glue the two sections together again (without moving or editing them first), they become a single event again. You can select several events on the same track and click on one of them with the Glue Tube tool. A single part is created. When you hold down [Alt]/[Option] while clicking on an event with the Glue Tube tool, this event will be glued to- gether with all following events on this track. You can change the default key command for this in the Preferences (Editing–Tool Modifiers page). Resizing events Resizing events means to move their start or end positions individually. In Cubase AI, there are three types of resizing:To select one of the resizing modes, select the Arrow tool and then click again on the Arrow tool icon on the toolbar. This opens a pop-up menu from which you can select one of the resizing mode options. The icon on the toolbar will change, indicating the selected resizing mode. The actual resizing is done by clicking and dragging the lower left or right corner of the event. If Snap is activated, the Snap value determines the resulting length (see “The Snap function” on page 40). Normal sizing Sizing moves contents. If several events are selected, all will be resized in the same way. You can also resize events with the Scrub tool. This works just the same as when resizing with the Arrow tool, but the audio under the pointer is played back (scrubbed) while you drag. Resizing type Description Normal Sizing The contents of the event stay fixed, and the start or end point of the event is moved to “reveal” more or less of the contents. Sizing Moves ContentsThe contents follow the moved start or end of the event (see the figure below). Sizing Applies Time StretchThe contents will be time stretched to fit the new event length (see the separate section “Resizing events using time stretch” on page 33).
33 The Project window It is also possible to resize events by using the Trim but- tons (located in the Nudge palette) on the toolbar. This will move the start or end position of the selected Event(s) by the amount set on the Grid pop-up menu. The sizing type currently selected applies to this method too, with the exception of “Sizing Applies Time Stretch” which is not possible with this method. You can also use key commands for this (by default, press [Ctrl]/[Command] and use the left and right arrow key). ÖNote that the Nudge palette is not visible in the toolbar by default. See “The setup context menus” on page 262 for instructions on how to show and hide items in the toolbar. ÖWhen resizing events, any automation data will not be taken into account. Resizing events using time stretch If you want to resize a part and make its contents “fit” the new size, you should use this option. Proceed as follows: 1.Click the Arrow icon on the toolbar and select the “Siz- ing Applies Time Stretch” option from the pop-up menu. 2.Point close to the end point of the part you want to stretch. 3.Click and drag left or right. When you move the mouse, a tooltip shows the current mouse position and length of the part. Note that the snap value applies, as with any part operation. 4.Release the mouse button. The part is “stretched” or “compressed” to fit the new length. For MIDI parts, this means that the note events are stretched (moved and resized). Controller data will be moved. For audio parts, this means that the events are moved, and that the referenced audio files are time stretched to fit the new length. A dialog shows the progress of the time stretch operation. Sliding the contents of an event or part You can move the contents of an event or part without changing its position in the Project window. By default, this is done by pressing [Alt]/[Option]-[Shift], clicking in the event or part and dragging to the left or right. Muting events To mute individual events in the Project window, proceed as follows: To mute or unmute a single event, click on it with the Mute tool. To mute or unmute several events, select them – either by using the standard selection techniques, or by using one of the options on the Select submenu on the Edit menu – and click on one of the selected events with the Mute tool. All selected events will be muted. You can also click in an empty area with the Mute tool and drag a selection rectangle around several events you want to mute or unmute, and then click on one of them with the Mute tool. !When sliding the contents of an audio event, you can- not slide past the start or end of the actual audio clip. If the event plays the whole clip, you cannot slide the audio at all.
34 The Project window You can mute events by selecting them and selecting “Mute” from the Edit menu. Similarly, you can unmute the selected events by selecting “Unmute” from the Edit menu. You can also change the mute status of selected events on the info line. Muted events can be edited as usual (with the exception of adjusting fades), but are not played back. Muted events are “grayed out”. You can also mute whole tracks by clicking the Mute (“M”) button in the Track list, the Inspector or the mixer. Clicking the Solo (“S”) button for a track mutes all other tracks. Note that there are two modes for the track solo function: If the option “Enable Solo on Selected Track” is activated in the Prefer- ences (Editing–Project & Mixer page) and you have soloed a track, se- lecting another track in the Track list will automatically solo that track instead – the solo state “moves” with the track selection. If the option isn’t activated, the track you solo stays soloed, regardless of the selection. Removing events To remove an event from the Project window, use any of the following methods: Click on the event with the Erase tool. Note that if you press [Alt]/[Option] while you click, all following events on the same track will be deleted, but not the event you clicked and all events before it. Select the event(s) and press [Backspace], or select “Delete” from the Edit menu. Creating new files from events An audio event plays a section of an audio clip, which in turn refers to one or more audio files on the hard disk. However, in some situations you may want to create a new file that consists only of the section played by the event. This is done with the function “Bounce Selection” on the Audio menu: 1.Select one or several audio events. 2.Set up fade in, fade out and event volume (on the info line or using the volume handle) as desired. These settings will be applied to the new file. For details on fades and event volume, see “Creating fades” on page 63. 3.Select “Bounce Selection” from the Audio menu. You are asked whether you want to replace the selected event or not. If you click “Replace”, a new file is created, containing only the audio in the original event. A clip for the new file is added to the Pool, and the original event is replaced by a new event playing the new clip. If you click “No”, a new file is created and a clip for the new file is added to the Pool. The original event is not replaced. You can also apply the Bounce Selection function to an au- dio part. In that case, the audio from all events in the part will be combined into a single audio file. If you choose “Re- place” when asked, the part will be replaced with a single audio event playing a clip of the new file. Range editing Editing in the Project window isn’t necessarily restricted to handling whole events and parts. You can also work with selection ranges, which are independent from the event/part and track boundaries. Creating a selection range To make a selection range, drag with the Range Selection tool.
35 The Project window When the Range Selection tool is selected, the Select submenu on the Edit menu has the following items for making selection ranges: Double-clicking on an event with the Range Selection tool creates a selection range encompassing the event. If you hold down [Shift] you can double-click several events in a row, and the selection range will expand to encompass them all. Double-clicking a second time on an event opens it for editing in the Sample Editor. Adjusting the size of the selection range You can adjust the size of a selection range in the follow- ing ways: By dragging its edges. The pointer takes the shape of a double arrow when you move it over an edge of the selection range. By holding down [Shift] and clicking. The closest selection range edge will be moved to the position at which you clicked. By adjusting the selection range start or end position on the info line.By using the Trim buttons on the toolbar. The left Trim buttons will move the start of the selection range and the right buttons will move the end. The edges will be moved by the amount specified on the Grid pop-up. Clicking this Trim button… …will move the start of the selection range to the right by 1beat. By using the Nudge buttons on the toolbar. These will move the whole selection range to the left or the right. The amount of movement depends on the selected display format (see “The Project Setup dialog” on page 22) and the value specified on the Grid pop-up menu. ÖThe Trim buttons and the Nudge buttons are located in the Nudge palette, which is not visible in the toolbar by default. See “The setup context menus” on page 262 for instructions on how to show and hide items in the toolbar. Option Description All Makes a selection that covers all tracks, from the start of the project to the end (as defined by the Length setting in the Project Setup dialog). None Removes the current selection range. In Loop Makes a selection between the left and right locator, on all tracks. From Start to CursorMakes a selection on all tracks, from the start of the project to the project cursor. From Cursor to EndMakes a selection on all tracks, from the project cursor to the end of the project. All on Selected TracksOnly used for event selection (see “Selecting events” on page 29). Select Event This is available in the Sample Editor (see “Using the Select menu” on page 130). Left Selection Side to CursorMoves the left side of the current selection range to the project cursor position. Right Selection Side to CursorMoves the right side of the current selection range to the project cursor position. !Note that the contents of the selection are not moved – using the Nudge buttons is the same as adjusting the start and end of the selection range at the same time, by the same amount.
36 The Project window Making selection ranges for several non-contiguous tracks You can create selection ranges that cover several tracks by pressing [Alt]/[Option]-[Shift]. However, it is also pos- sible to exclude tracks from a selection range: 1.Create a selection range from the first to the last de- sired track. 2.Press [Alt]/[Option] and click in the selection range on the tracks you want to exclude from the selection. 3.In the same manner, you can add a track to the selec- tion range by [Alt]/[Option]-clicking in the selection range area on the track. Moving and duplicating To move a selection range, click and drag it to a new position. This will move the contents of the selection range to the new position. If the range intersected events or parts, these will be split before moving, so that only the sections within the selection range are affected. To duplicate a selection range, hold down [Alt]/[Option] and drag. You can also use the Duplicate, Repeat and Fill Loop functions, just as when duplicating events (see “Duplicating events” on page 30). Using Cut, Copy and Paste When working with selection ranges, you can either use Cut, Copy and Paste on the Edit menu, or use the func- tions “Cut Time” and “Paste Time” on the Range submenu on the Edit menu. These work differently to their related functions on the Edit menu: Deleting selection ranges Again, you can either use “regular” Delete or “Delete Time”: If you use the Delete function on the Edit menu (or press [Backspace]), the data within the selection range is re- placed by empty track space. Events to the right of the range keep their position. If you use “Delete Time” on the Edit menu’s Range sub- menu, the selection range is removed and events to the right are moved to the left to close up the gap. Other functions On the Range submenu on the Edit menu, you will find three more range editing functions: Function Description Cut Cuts out the data in the selection range and moves it to the clipboard. The selection range is replaced by empty track space in the Project window, meaning that events to the right of the range keep their positions. Copy Copies the data in the selection range to the clipboard. Paste Pastes the clipboard data at the start position and track of the current selection. Existing events are not moved to make room for the pasted data. Paste at Origin Pastes the clipboard data back at its original position. Ex- isting events are not moved to make room for the pasted data. Cut Time Cuts out the selection range and moves it to the clip- board. Events to the right of the removed range are moved to the left to fill out the gap. Paste Time Pastes the clipboard data at the start position and track of the current selection. Existing events are moved to make room for the pasted data. Paste Time at OriginPastes the clipboard data back at its original position. Ex- isting events are moved to make room for the pasted data. Function Description Split Splits any events or parts that are intersected by the selec- tion range, at the positions of the selection range edges. Crop All events or parts that are partially within the selection range are cropped, that is, sections outside the selection range are removed. Events that are fully inside or outside the selection range are not affected. Insert Silence Inserts empty track space from the start of the selection range. The length of the silence equals the length of the selection range. Events to the right of the selection range start are moved to the right to “make room”. Events that are intersected by the selection range start are split, and the right section is moved to the right. Function Description
37 The Project window The Preferences dialog When you open the File menu (the Cubase AI menu on a Mac) and select “Preferences…”, the Preferences dialog is opened. This dialog provides a large number of options and settings that control the global behavior of Cubase AI. The dialog has a number of pages, each containing op- tions and settings belonging to a particular topic. In the list on the left, click on one of the entries to open the corresponding page. You can find detailed descriptions of all Preferences options in the dialog help, opened by clicking the Help button at the bottom left of the dialog. Folder tracks Moving tracks into a folder is a way to structure and orga- nize tracks in the Project window. By grouping tracks in folder tracks, you can solo and mute them in a quicker and easier way and perform editing on several tracks as one entity. Folder tracks can contain any type of track includ- ing other folder tracks. Handling folder tracks Creating a folder track Select “Add Track” from the Project menu and select “Folder” from the submenu that appears, or right-click in the Track list and select “Add Folder Track” from the context menu to create a folder track. Moving tracks into a folder In the Track list, click on a track that you want to move into a folder and drag it onto a folder track. A green arrow pointing to a folder appears when you drag the track onto the folder track in the list. The track is placed in the folder track, and all parts and events on the track will be represented by a corresponding folder part (see below). You can also create sub-folders by moving one folder track into another. For example, you could have a folder containing all the vocals in a project, and each vocal part could have a folder containing all the takes for easier handling etc. Removing tracks from a folder Drag a track out of the folder and release it in the Track list to remove it from the folder. Hiding/showing tracks in a folder Click on the “Expand/Collapse Folder” button (the folder icon) to hide or show the tracks located in a folder. Hidden tracks are played back as usual. Muting and soloing folder tracks Click the Mute or Solo button on the folder track to mute or solo all tracks in the folder as one unit. Working with folder parts A folder part is a graphic representation of events and parts on the tracks in the folder. Folder parts indicate the position and length of the events and parts, as well as on which track they are (their vertical position). If part colors are used, these are also shown in the folder part. Any Project window editing you perform to a folder part affects all the events and parts it contains. You can select several folder parts if you like – this allows you to handle and edit them together. The editing you can perform in- cludes: Moving a folder part. This will move its contained events and parts (possibly resulting in other folder parts, depending on how the parts overlap). A folder track Tracks in the folder
38 The Project window Using cut, copy and paste. Deleting a folder part. This will delete its contained events and parts. Splitting a folder part with the Scissors tool. Gluing folder parts together with the Glue tube tool. This will only work if the adjacent folder parts contain events or parts on the same track. Resizing a folder part resizes the contained events and parts according to the selected resizing method, see “Resizing events” on page 32. Muting a folder part. This will mute its contained events and parts. Tracks inside a folder can be edited as one entity by per- forming the editing directly on the folder part containing the tracks. You can also edit individual tracks within the folder by showing the contained tracks, selecting parts and opening editors as usual. Double-clicking a folder part opens the editors for the cor- responding track classes present in the folder. The follow- ing applies: All MIDI parts located on the tracks within the folder are displayed as if they were on the same track, just like when opening the Key Editor with several MIDI parts selected. To be able to easily discern the different tracks in the editor, give each track a different color in the Project window and use the “Part Colors” option in the editor (see “Coloring notes and events” on page 188). If the folder contains tracks with audio events and/or au- dio parts, the Sample and/or Audio Part Editors are opened with each audio event and audio part in a separate window. Markers Markers are used to locate certain positions quickly. If you often find yourself jumping to a specific position within a project, you should insert a marker at this position. There are two types of markers: Cycle markers allow you to store the start and end posi- tions of a range. On the Marker track they are shown as two markers bridged by a hori- zontal line. They are ideal for setting sections of a song, for example “In- tro”, “Verse”, and “Chorus”, this enables you to quickly navigate to the song sections, and also to optionally repeat the section (by activating Cycle on the Transport panel). Cycle markers can freely overlap. Standard markers store a specific position. ÖThe left and right locators are handled separately – see “The left and right locators” on page 45. Editing markers in the Marker window The Marker window lists the markers in the order in which they occur in the project. To open the Marker window, se- lect “Markers” from the Project menu, click the “Show” button in the Marker section on the Transport panel or use the key command (by default [Ctrl]/[Command]-[M]). The Marker window is divided into six columns: Click on a column heading to sort the marker list by that column. The Marker columns can also be reordered by dragging and dropping the column headers. Column Description Locate (left- most column)If you click in this column the project cursor will be moved to the corresponding marker position. A blue arrow indi- cates the marker at the project cursor position (or the closest marker before the project cursor). ID In this column you can edit marker ID numbers. Each time you add a marker, it is automatically and sequentially as- signed an ID number, starting from ID 1. IDs for cycle markers are shown in brackets and start from [1]. The nine first markers (1 to 9) can be recalled by using key commands (by default [Shift]-[1] to [9] on the typewriter part of the keyboard). Position In this column you can view and edit the markers’ time positions (or start positions for cycle markers). End In this column you can view and edit the end positions of cycle markers. Length In this column you can view and edit the length of cycle markers. Description Here you can enter names or descriptions for markers.
39 The Project window The following actions can be performed in the Marker window: Adding markers Click the Add button or press [Ins] (Windows only) on the computer key- board to add position markers at the current project cursor position. Select “Cycle Markers” from the Show pop-up menu and click the Add button to add a cycle marker between the left and right locator. Removing markers Select a marker and click the Remove button to remove it. Moving marker positions Set the project cursor to the position to which you want to move (or re- program) a marker, select the marker that you want to change in the Marker window and click the Move button. If a cycle marker is selected, the Move operation affects the cycle marker start position, the length of the range is not affected. You can also move markers by editing their po- sition numerically in the Position column. Editing markers on the Marker track The Marker track is used for viewing and editing markers. Any changes made on the Marker track are reflected in the Marker window and vice versa. Standard position markers are shown as vertical lines with the marker name (if as- signed) and number beside it. If you select the Marker track, all markers are shown in the Inspector. To add the Marker track to the Project, select “Marker” from the Add Track submenu of the Project menu (or right-click in the Track list and select “Add Marker Track”). You can only have one Marker track in a project. The following editing functions can be performed directly on the Marker track: Adding markers Press the [Insert] key (Win) or the “Add Marker” button in the Track list, to add a position marker at the current cursor position during playback. Click the “Add Cycle Marker” button in the Track list, to add a cycle marker at the left and right locator positions. Selecting markers Use the standard techniques. Drawing markers Use the Pencil tool (or press [Alt]/[Option] and use the Arrow tool) to draw position markers. Snap is taken into account. Hold down [Ctrl]/[Command] while using the Pencil or the Arrow tool to draw cycle markers. Snap is taken into account. Resizing Select and drag a cycle marker by the handles that appear at the bottom of the start and end events to resize it. This can also be done numerically on the info line. Moving Click and drag, or edit the positions on the info line to move a marker. Snap is taken into account if activated. Removing Select a position marker and press [Delete] or use the Erase tool to re- move it. Click with the Erase tool to delete a cycle marker. If you hold down [Alt]/ [Option] when you click, all consecutive markers will also be deleted. Naming Select a marker and enter a name on the info line. Moving the left and right locators Double-click on a cycle marker or select it from the Cycle pop-up menu in the Track list, to move the left and right locators to encompass the cy- cle marker. Use the numeric pad keys [1] and [2] to move the project cursor position to the start or the end of the cycle marker. You can also use key com- mands for this – see “Editing markers using key commands” on page 39. Zooming Select a cycle marker on the Zoom pop-up menu, to zoom in the event display to encompass the selected range only (see the section “Zoom presets and Cycle markers” on page 24). You can also do this by pressing [Alt]/[Option] and double-clicking on the cycle marker in the event display. Making range selections in the Project window Double-click with the Range Selection tool between any two markers to create a selection range between the markers, spanning all tracks in the project. This is a quick way to move or copy (hold down [Alt]/[Option]) complete sections of the project (on all tracks). Editing markers using key commands You can use key commands for marker operations, see “Transport category” on page 274. Cycle marker MarkersLocators Add Marker/Add Cycle Marker buttons
40 The Project window Options The Snap function The Snap function helps you to find exact positions when editing in the Project window. It does this by restricting horizontal movement and positioning to certain positions. Operations affected by Snap include moving, copying, drawing, sizing, splitting, range selection, etc. You turn Snap on or off by clicking the Snap icon in the toolbar. Snap activated. When you are moving audio events with Snap activated, it isn’t necessarily the beginning of the event that is used as Snap position reference. Instead, each audio event has a snap point, which you can set to a relevant position in the audio (such as a downbeat, etc.). Exactly how Snap works depends on which mode is se- lected on the Snap mode pop-up menu. The following sections describe the different Snap modes: Grid In this mode, the Snap positions are set with the Grid Type pop-up menu to the right. The options depend on the display format selected for the ruler. For example, if the ruler is set to show bars and beats, the grid can be set to bars, beats or the quantize value set with the next pop-up menu to the right. If a time or frame-based ruler format is selected, the Grid Type pop-up menu contains time or frame-based grid options, etc. When Seconds is selected as ruler format, the Grid Type pop-up menu contains time-based grid options. Grid Relative When you move events and parts in this mode they will not be “magnetic” to the grid. Rather, the grid determines the step size for moving the events. This means that a moved event will keep its original position relative to the grid. For example, if an event starts at the position 3.04.01 (one beat before bar 4), Snap is set to Grid Relative and the Grid Type pop-up menu is set to “Bar”, you can move the event in steps of one bar – to the positions 4.04.01, 5.04.01 and so on. The event will keep its relative position to the grid, i.e. stay one beat before the bar lines. This only applies when dragging existing events or parts – when you create new events or parts this mode works like the Grid mode. Events In this mode, the start and end positions of other events and parts become “magnetic”. This means that if you drag an event to a position near the start or end of another event, it is automatically aligned with the start or end of the other event. For audio events, the position of the snap point is also magnetic (see “Adjusting the snap point” on page 129). Note that this includes marker events on the marker track. This allows you to snap events to marker positions, and vice versa. Shuffle Shuffle mode is useful when you want to change the order of adjacent events. If you have two adjacent events and drag the first one to the right, past the second event, the two events will change places.