Steinberg Cubase Ai 5 Manual
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11 VST Connections: Setting up input and output busses ÖIf you open a project created on another computer and the port names do not match (or the port configuration is not the same), the Missing Ports dialog will appear. This allows you to manually re-route ports used in the project to ports available in your system. Mac OS X only: Retrieving channel names For some audio cards, you can automatically retrieve the ASIO channel names for the ports of your audio hardware: 1.Open the Device Setup dialog via the Devices menu. 2.On the VST Audio System page, select your audio card on the “ASIO driver” pop up menu. 3.In the Devices list to the left, select your audio card. The available settings are displayed. 4.In the settings section to the right, click the Control Panel button. This opens the control panel for your audio hardware. 5.Activate the “Use CoreAudio Channel Names” option. 6.When you now open the VST Connections window to set up the busses in your system, you will find that the port names in the Device Port column correspond to the names that are used by the CoreAudio driver. ÖIf you want to use the project later on with an earlier version of Cubase AI, you will have to re-assign the port connections in the VST Connections window (see below). Mac OS X only: Port selection and activation On the settings page for your audio card (opened via the Device Setup dialog, see above), you can specify which input and which output port should be active. This allows you, for example, to use the Microphone input instead of the Line input or even to deactivate the audio card input or output completely, if required. ÖThis function is only available for Built-In Audio, stan- dard USB audio devices and a certain number of other au- dio cards (e. g. Pinnacle CineWave). The VST Connections window You add and set up busses in the VST Connections win- dow, opened from the Devices menu. This window contains the Inputs and Output tabs for view- ing input busses and output busses. Depending on which tab you have selected, the window lists the current input or output busses, with the following columns: Adding a bus 1.Click the Inputs or Outputs tab depending on which you want to add. 2.Click the Add Bus button. A dialog appears. 3.Select the desired (channel) configuration. You can add stereo and mono busses. Column Description Bus Name Lists the busses. You can select busses and rename them by clicking on them in this column. Speakers Indicates the speaker configuration (mono, stereo) of each bus. Audio Device This shows the currently selected ASIO driver. Device Port When you have “opened” a bus (by clicking its + button in the Bus Name column) this column shows which phys- ical inputs/outputs on your audio hardware are used by the bus. Click You can route the click to a specific output bus.
12 VST Connections: Setting up input and output busses Alternatively you can right-click in the VST Connections window and add a bus in the desired format directly from the context menu. The new bus appears with the ports visible. 4.Click in the Device Port column to select an input/out- put port for a channel in the bus. The pop-up menu that appears lists the ports with the names you have as- signed in the Device Setup dialog. Repeat this for all channels in the bus. Setting the Main Mix bus (the default output bus) The Main Mix is the output bus that each new channel in the mixer will be assigned to when it is created. Any of the output busses in the VST Connections window can be the default output bus. By right-clicking on the name of an output bus, you can set this bus as the Main Mix bus. Setting the default output bus in the VST Connections window. When creating new audio, group or FX channels in the mixer, they will automatically be routed to the default bus. Presets On the Inputs and Outputs tabs, you will find a Presets menu. Here you can find three different types of presets: A number of standard bus configurations. Automatically created presets tailored to your specific hardware configuration. On each startup, Cubase AI will analyze the physical inputs and outputs provided by your audio hardware and create a number of hardware- dependent presets with the following possible configurations: one stereo bus various combinations of stereo and mono busses a number of mono busses You can also save your own setups as presets. To store the current configuration as a preset, click the Store “+” button and enter a name for the preset. You can then select the stored configu- ration directly from the Presets pop-up menu at any time. To remove a stored preset, select it and click the “-” button. Other bus operations To change the port assignment for a bus, you proceed as when you added it: Make sure the channels are visible (by clicking the “+” button next to the bus, or by clicking the “+ All” button at the top of the window) and click in the Device Port column to select ports. To remove a bus you do not need, select it in the list, right-click and select “Remove Bus” from the pop-up menu, or press [Backspace]. Using the busses This section describes briefly how to use the input and out- put busses you have created. For details refer to the chap- ters “Recording” on page 48 and “The mixer” on page 69. Routing When you play back an audio track (or any other audio-re- lated channel in the mixer), you route it to an output bus. In the same way, when you record on an audio track you se- lect from which input bus the audio should be sent. You can select input and output busses in the Inspec- tor, using the Input and Output Routing pop-up menus. ÖFor audio-related channel types other than audio track channels (i.e. VST Instrument channels, Group channels and FX channels), only the Output Routing pop-up menu is available. !The default bus is indicated by an orange colored speaker icon next to its name in the VST Connec- tions window.
13 VST Connections: Setting up input and output busses When selecting an input bus for a track you can only se- lect busses that correspond to the track’s channel config- uration. Here are the details for input busses: Mono tracks can be routed to mono input busses or individual channels within a stereo input bus. Stereo tracks can be routed to mono or stereo input busses. For output busses any assignment is possible. To disconnect input or output bus assignments, select “No Bus” from the corresponding pop-up menu. Viewing the busses in the mixer ÖNote that only the output busses are available in the mixer – not the input busses. The available output busses are represented as output channel strips in the mixer (shown in a separate pane to the right). You can show or hide output channels by click- ing the corresponding button in the mixer common panel: Output channels The output channels are shown to the right in the mixer. Here you can do the following: Adjust the output level for the busses with the faders. Open the Channel Settings window to add effects or EQ. These will affect the whole bus. Examples of effects you may want to add here include compressors, limiters and dithering, see the chapter “Audio effects” on page 85. About monitoring The Main Mix bus (the default output bus) is used for mon- itoring (see “Setting the Main Mix bus (the default output bus)” on page 12). You can adjust the monitoring level in the Mixer. !Assignments that will lead to feedback are not avail- able in the pop-up menu. This is also indicated by a one-way symbol. Hide Output Channels
15 The Project window Background The Project window is the main window in Cubase AI. This provides you with an overview of the project, allowing you to navigate and perform large scale editing. Each project has one Project window. About tracks The Project window is divided vertically into tracks, with a timeline running horizontally from left to right. The follow- ing track types are available:About parts and events The tracks in the Project window contain parts and/or events. Events are the basic building blocks in Cubase AI. Different event types are handled differently in the Project window: Video events and automation events (curve points) are always viewed and rearranged directly in the Project window. MIDI events can always be found in MIDI parts, which are con- tainers for one or more MIDI events. MIDI parts are rearranged and manipulated in the Project window. To edit the individual MIDI events in a part, you have to open the part in a MIDI edi- tor (see “The MIDI editors” on page 181). Audio events can be displayed and edited directly in the Project window, but you can also work with audio parts con- taining several events. This is useful if you have a number of events which you want to treat as one unit in the project. Au- dio parts also contain information about the time position in the project. An audio event and an audio part Audio handling When you work with audio files, it is crucial to understand how audio is handled in Cubase AI: When you edit or process audio in the Project window, you always work with an audio clip that is automatically created on import or during recording. This audio clip re- fers to an audio file on the hard disk that itself remains un- touched. This means, that audio editing and processing is “non-destructive”, in the sense that you can always undo changes or revert to the original versions. Track type Description Audio For recording and playing back audio events and audio parts. Each audio track has a corresponding audio chan- nel in the mixer. An audio track can have an automation track for automat- ing mixer channel parameters, effect settings, etc. Folder Folder tracks function as containers for other tracks, mak- ing it easier to organize and manage the track structure. They also allow you to edit several tracks at the same time, see “Folder tracks” on page 37. FX Channel FX channel tracks are used for adding send effects. Each FX channel can contain up to eight effect processors – by routing effect sends from an audio channel to an FX chan- nel, you send audio from the audio channel to the effect(s) on the FX channel. Each FX channel has a corresponding channel strip in the mixer – in essence an effect return channel, see the chapter “Audio effects” on page 85. All FX channel tracks are automatically placed in a special FX channel folder in the Track list, for easy management. An FX channel can also have an automation track for au- tomating mixer channel parameters, effect settings, etc. Group ChannelBy routing several audio channels to a Group channel, you can submix them, apply the same effects to them, etc. (see “Using group channels” on page 80). A Group channel track contains no events as such, but displays settings and automation curves for the corre- sponding Group channel. Each Group channel track has a corresponding channel strip in the mixer. In the Project window, Group channels are organized as tracks in a special Group Tracks folder. Instrument This allows you to create a track for a dedicated instru- ment, making e.g. VST instrument handling easier and more intuitive. Instrument tracks have a corresponding channel strip in the mixer. Each instrument track can have an automation track in the Project window. However, Vol- ume and Pan are automated from within the mixer. For more information on instrument tracks, see the chapter “VST Instruments and Instrument tracks” on page 99. MIDI For recording and playing back MIDI parts. Each MIDI track has a corresponding MIDI channel strip in the mixer. A MIDI track can have an automation track for automating mixer channel parameters, etc. Marker The Marker track displays markers which can be moved and renamed directly in the Project window (see “Mark- ers” on page 38). A project can have only one marker track. Video For playing back video events. A project can have only one video track. Track type Description
16 The Project window An audio clip does not necessarily refer to just one origi- nal audio file! If you apply e.g. some processing to a spe- cific section of an audio clip, this will create a new audio file containing only this section. The processing will then be applied to the new audio file only, leaving the original audio file unchanged. Finally, the audio clip is automati- cally adjusted, so that it refers both to the original file and to the new, processed file. During playback, the program will switch between the original file and the processed file at the correct positions. You will hear this as a single re- cording, with processing applied to one section only. This feature makes it possible to undo processing at a later stage, and to apply different processing to different audio clips that refer to the same original file. An audio event is the object that you place on a time po- sition in Cubase AI. If you make copies of an audio event and move them to different positions in the project, they will still all refer to the same audio clip. Furthermore, each audio event has an Offset value and a Length value. These determine at which positions in the clip the event will start and end, i.e. which section of the audio clip will be played back by the audio event. For example, if you resize the au- dio event, you will just change its start and/or end position in the audio clip – the clip itself will not be affected. ÖIf you want to use one audio file in different contexts, or if you want to create several loops from one audio file, you should convert the corresponding regions of the au- dio clip to events and bounce them into separate audio files. This is necessary since different events that refer to the same clip access the same clip information.
17 The Project window Window Overview The Track list The Track list displays all the tracks used in a project. It contains name fields and settings for the tracks. Different track types have different controls in the Track list. To see all the controls you may have to resize the track in the Track list (see “Resizing tracks in the Track list” on page 23). The Track list area for an audio track:The Track list area for an automation track (opened by clicking the Show/Hide Automation button on a track): The Track list area for a MIDI track: InspectorRuler Info lineToolbar The Track list with various track types The event display, showing audio parts and events, MIDI parts, automation, markers, etc. Mute & SoloRecord Enable & Monitor Track name Show/hide automationIndicate whether effect sends, EQ or insert effects are activated for the track. Click to bypass.Automation Read/Write Track activity indicator Edit channel settings Automation Read/Write Automation parameter (click to select parameter) Mute Record Enable & Monitor Track name MIDI Output Bank Patch MIDI channel Drum map Automation Read/Write Edit channel settingsMute & Solo Track activity indicator
18 The Project window The Inspector The area to the left of the Track list is called the Inspector. This shows additional controls and parameters for the track you have selected in the Track list. If several tracks are se- lected (see “Handling tracks” on page 26), the Inspector shows the setting for the first (topmost) selected track. To hide or show the Inspector, click the Inspector icon in the toolbar. The Inspector icon For most track classes, the Inspector is divided into a number of sections, each containing different controls for the track. You can hide or show sections by clicking on their names. Clicking the name for a hidden section brings it into view and hides the other sections. [Ctrl]/[Command]-clicking the section name allows you to hide or show a section without affecting the other sections. [Alt]/[Op- tion]-clicking a section name shows or hides all sections in the Inspector. You can also use key commands to show different In- spector sections. These are set up in the Key Commands dialog, see “Setting up key com- mands” on page 269. ÖHiding a section does not affect its functionality. For example, if you have set up a track parameter or activated an effect, your settings will still be active even if you hide the respective Inspector section. Which sections are available in the Inspector depends on the selected track.ÖPlease note that not all Inspector tabs are shown by default. You can show/hide Inspector sections by right- clicking on an Inspector tab and activating/deactivating the desired option(s). Make sure you right-click on an inspector tab and not on the empty area below the Inspector, as this will open the Quick context menu instead. The Inspector Setup context menu Inspector sections The Inspector contains the controls that can be found on the Track list, plus some additional buttons and parame- ters. In the table below, these additional settings and the different sections are listed. Which sections are available for which track type is described in the following sections. Parameter Description Auto Fades Settings buttonOpens a dialog in which you can make separate Auto Fade settings for the audio track, see “Making Auto Fade settings for a separate track” on page 68. Edit Channel settingsOpens the Channel Settings window for the track, allow- ing you to view and adjust effect and EQ settings, etc., see “Using Channel Settings” on page 76. Volume Use this to adjust the level for the track. Changing this setting will move the track’s fader in the mixer window, and vice versa. See “Setting volume in the mixer” on page 74 to learn more about setting levels. Pan Use this to adjust the panning of the track. As with the Volume setting, this corresponds to the Pan setting in the mixer. Delay This adjusts the playback timing of the audio track. Positive values delay the playback while negative values cause the track to play earlier. The values are set in milliseconds. Input Routing This lets you specify which Input bus or MIDI input the track should use. See “Setting up busses” on page 10 for information about Input busses. Output RoutingHere you decide to which output the track should be routed. For audio tracks you select an output bus (see “Setting up busses” on page 10) or Group channel, for MIDI tracks you select a MIDI output and for Instrument tracks, you select the Instrument to which it is routed. Inserts section Allows you to add insert effects to the track, see the chapters “Audio effects” on page 85 and “MIDI realtime parameters” on page 166. The Edit button at the top of the section opens the control panels for the added insert effects.
19 The Project window Audio tracks For audio tracks, all settings and sections listed above are available. Instrument tracks As explained in the chapter “VST Instruments and Instru- ment tracks” on page 99, the Inspector for an Instrument track shows some of the sections you would find for VST Instrument channels and MIDI tracks. MIDI tracks When a MIDI track is selected, the Inspector contains a number of additional sections and parameters, affecting the MIDI events in realtime (e.g. on playback). Which sections are available for MIDI tracks is described in the chapter “MIDI realtime parameters” on page 166. Folder tracks When a folder track is selected, the Inspector shows the folder and its underlying tracks, much like a folder struc- ture in the Windows Explorer or Mac OS X Finder. ÖYou can click one of the tracks shown under the folder in the Inspector to have the Inspector show the settings for that track. This way, you don’t have to “open” a folder track to make settings for tracks within it. FX channel tracks When an FX channel track is selected, the following con- trols and sections are available: Edit button Volume control Pan control Output Routing pop-up menu Inserts section Equalizers section Sends section Channel section FX channel tracks are automatically placed in a special folder, for easier management. When this folder track is selected, the Inspector shows the folder and the FX chan- nels it contains. You can click one of the FX channels shown in the folder to have the Inspector show the set- tings for that FX channel – this way you don’t have to “open” a folder track to access the settings for the FX channels in it. Group channel tracks When a Group channel track is selected, the following controls and sections are available: Edit button Volume control Output Routing pop-up menu Inserts section Equalizers section Sends section Channel section Just like FX channel tracks, all Group channel tracks are placed in a separate folder – when this is selected, the In- spector shows the folder and the Group channels it con- tains. You can click one of the Group channels shown in the folder to have the Inspector show the settings for that Group channel – this way, you don’t have to “open” a folder track to access the settings for the Group channels in it. Marker tracks When the marker track is selected, the Inspector shows the marker list. For more information, see the section “Markers” on page 38. Video tracks When a video track is selected, the Inspector contains a Mute button for interrupting video playback. Equalizers sectionLets you adjust the EQs for the track. You can have up to four bands of EQ for each track, see “Making EQ set- tings” on page 77. The Edit button at the top of the sec- tion opens the Channel Settings window for the track. Channel sectionShows a duplicate of the corresponding mixer channel strip. The channel overview strip to the left lets you acti- vate and deactivate insert effects, EQs and sends. Parameter Description
20 The Project window The toolbar The toolbar contains tools and shortcuts for opening other windows and various project settings and functions: ÖIn addition to these, the toolbar can contain a number of other tools and shortcuts, not visible by default. How to set up the toolbar and specify which tools should be dis- played or hidden is described in the section “Using the Setup options” on page 262. The info line The info line shows information about the currently selected event or part in the Project window. You can edit almost all values on the info line using regular value editing. Length and position values are displayed in the format currently se- lected for the ruler (see “The ruler” on page 21). To hide or show the info line, click the Show Event Info Line button on the toolbar. The following elements can be selected for display and editing on the info line: Audio events MIDI parts Video events Automation curve points When several elements are selected If you have several elements selected, the info line will show information about the first item in the selection. The values will be shown in yellow to indicate that several ele- ments are selected. If you edit a value on the info line, the value change is applied to all selected elements, relatively to the current values. If you have two audio events selected and the first is one bar long and the other two bars long, the info line shows the length of the first event (one bar). If you now edit this value to 3 bars in the info line, the other event will be resized by the same amount – and will thus be 4 bars long. If you press [Ctrl]/[Command] and edit on the info line, the values will be absolute instead. In our example above, both events would be resized to 3 bars. Note that [Ctrl]/ [Command] is the default modifier key for this – you can change this in the Preferences (Editing–Tool Modifiers page, under the Info Line category). Editing Transpose and Velocity for MIDI parts When one or several MIDI parts are selected, the info line contains Transpose and Velocity fields. Adjusting the Transpose field transposes the selected parts in semitone steps. Note that this transposition doesn’t change the actual notes in the part – it’s just a “play parameter”, affecting the notes on playback. The transpo- sition you specify for a part on the info line is added to the transposition set for the whole track. Adjusting the Velocity field shifts the velocity for the se- lected parts – the value you specify is added to the veloc- ities of the notes in the parts. Again, this velocity shift only affects the notes on playback, and again, the value you specify is added to the Vel.Shift. value set for the whole MIDI track in the Inspector. Active project indicator Show/hide InspectorShow/hide info line Open Mixer Open Pool Constrain delay compensation (see “Constrain Delay Compensation” on page 106). Project window tools Transport controls (Previous/Next Marker, Cycle, Stop, Play, and Record) Snap on/off Snap modeGrid pop-up menu Quantize valueColor pop-up menu Snap to Zero Crossing Autoscroll and Suspend Autoscroll when Editing