Steinberg Cubase Ai 5 Manual
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191 The MIDI editors Using cut and paste You can use the Cut, Copy and Paste options on the Edit menu to move or copy material within a part or between different parts. When you paste copied notes, you can ei- ther use the regular Paste function or the function “Paste Time” from the Range submenu of the Edit menu. “Paste” inserts the copied notes at the project cursor position without affecting existing notes. “Paste Time” inserts at the project cursor position, but moves (and if necessary, splits) existing notes to make room for the pasted notes. Resizing notes To resize a note, use one of the following methods: Position the arrow tool at the start or end of the note, so that the pointer takes on the shape of a small double ar- row. Click and drag to the left or right to resize the note. This method allows you to resize the note from either direction. Click with the Pencil tool within the note box and drag to the left or the right (to make the note shorter or longer, respectively). With both these methods, the resulting length will be a multiple of the Length Quantize value on the toolbar. Use the Trim Start/End buttons on the Nudge palette on the toolbar. This resizes the selected note(s) by moving their start or end positions, in steps according to the Length Quantize value on the toolbar. By default, the Nudge palette is not shown on the toolbar – see “Using the Setup op- tions” on page 262 for more information. Select the note and adjust its length on the info line. See “Editing on the info line” on page 192 for details on info line editing. Use the Trim tool, see “Using the Trim tool” on page 186. Splitting notes There are three ways to split notes: Clicking on a note with the Scissors tool splits the note at the position you pointed (taking the Snap setting into account if activated). If several notes are selected, they are all split at the same position. If you select “Split at Cursor” from the Edit menu, all notes that are intersected by the project cursor are split at the cursor position. If you select “Split Loop” from the Edit menu, all notes that are intersected by the left or right locator are split at the locator positions. Gluing notes Clicking on a note with the Glue Tube tool will “glue it to- gether” with the next note of the same pitch. The result will be one long note spanning from the start of the first note to the end of the second note and with the properties (ve- locity, etc.) of the first note. Muting notes Individual notes can be muted in the Key Editor, as op- posed to muting an entire MIDI part in the Project window. This allows you to exclude notes from playback, but keep the option to bring them back again at any time. To mute a note, use one of the following methods: Click on it with the Mute tool. Drag a rectangle with the Mute tool, enclosing all notes you want to mute. Select the note(s) and choose Mute from the Edit menu. The default key command for this is [Shift]-[M]. Muted notes are “dimmed” in the note display. To unmute a note, either click it or enclose it with the Mute tool, or select it and choose Unmute from the Edit menu. The default key command for this is [Shift]-[U]. Selecting “Paste Time” with this data on the clipboard and the project cursor here… …will give you this.
192 The MIDI editors Deleting notes To delete notes, either click on them with the Erase tool or select them and press [Backspace]. Editing on the info line The info line shows the values and properties of the se- lected event(s). If a single event is selected, its values are displayed on the info line. If several events are selected, the info line shows the values of the first of these events in yellow. Several events are selected. You can edit the values on the info line using regular value editing. This allows you to move, resize, transpose or change velocity of events in a very precise manner. It is also possible to click the Pitch or Velocity field in the info line and play a note on your MIDI keyboard – the pitch or velocity will be adjusted according to the note you played. ÖIf you have several events selected and change a value, all selected events will be changed by the set amount. ÖIf you have several events selected, hold down [Ctrl]/ [Command] and change a value, the change will be abso- lute. In other words, the value setting will be the same for all selected events. How the Key Editor handles drum maps When a drum map is assigned to a MIDI or instrument track (see “Working with drum maps” on page 202), the Key Ed- itor will display the drum sound names as defined by the drum map.In Cubase AI, the name of the drum sound is displayed in the following locations: This allows you to use the Key Editor for drum editing, e. g. when editing drum note lengths (which may be necessary for some external instruments) or when editing several parts, to identify drum events. Editing notes via MIDI You can change the properties of notes via MIDI. For ex- ample, this can be a fast way to get the right velocity value, since you will hear the result even as you edit: 1.Select the note you want to edit. 2.Click on the MIDI Input button on the toolbar to enable editing via MIDI. 3.Use the note buttons on the toolbar to decide which properties should be changed by the MIDI input. You can enable editing of pitch, note-on and/or note-off velocity. With this setting, the edited notes will get the pitch and velocity values of the notes input via MIDI, but the note-off velocities will be kept as they are. 4.Play a note on your MIDI instrument. The note selected in the editor will get the pitch, velocity and/or note-off velocity of the played note. The next note in the edited part is automatically selected, making it easy to quickly edit a series of notes. In the info line, in the Pitch field. In the Mouse Note Value field. In the event itself (provided that the zoom factor is high enough). When dragging a note.
193 The MIDI editors If you want another try, select the note again (e. g. by pressing the left arrow key on the computer keyboard) and again play a note on your MIDI instrument. Step input Step input, or step recording, is when you enter notes one at a time (or one chord at a time) without worrying about the exact timing. This is useful e.g. when you know the part you want to record but are not able to play it exactly as you want it. Proceed as follows: 1.Click the Step Input button on the toolbar to activate Step Input mode. 2.Use the note buttons to the right to decide which properties should be included when you input the notes. For example, you may not want to include the velocity and/or note-off ve- locity of the played notes. It is also possible to turn off the pitch property, in which case all notes will get the pitch C3, no matter what you play. 3.Click anywhere in the note display to set the start po- sition (the desired position of the first note or chord). The step input position is shown as a blue line in the note display, and in the lower mouse pointer display in the toolbar. 4.Specify the desired note spacing and length with the Quantize and Length Quantize pop-up menus. The notes you input will be positioned according to the Quantize value and have the length set with the Length Quantize value. For instance, if you set Quantize to 1/8 notes and Length Quantize to 1/16 note, the notes will be sixteenth notes, appearing on each eighth note position. 5.Play the first note or chord on your MIDI instrument. The note or chord appears in the editor and the step input position ad- vances one quantize value step. ÖIf Move Insert Mode is activated, all notes to the right of the step input position will be moved to “make room” for the inserted note or chord. Move Insert Mode is activated. 6.Continue in the same way with the rest of the notes or chords. You can adjust the Quantize or Length Quantize value as you go along, to change the timing or note lengths. You can also move the step input position manually by clicking anywhere in the note display. To insert a “rest”, press the right arrow key on the com- puter keyboard. This advances the step input position one step. 7.When you are done, click the Step Input button again to deactivate step input. Editing in the controller display About controller lanes By default, the controller display has a single lane, show- ing one event type at a time. However, you can add lanes by clicking the plus button or by opening the context menu and selecting “Create New Controller Lane”. The use of several controller lanes allows you to view and edit differ- ent controllers at the same time. The controller display with three lanes set up To remove a lane, click on the minus sign or open the context menu and select “Remove this Lane”. This hides the lane from view – it does not affect the events in any way.
194 The MIDI editors If you remove all lanes, the controller display will be completely hidden. To bring it back again, select “Create New Controller Lane” from the context menu. Editing the events in the controller display is much like editing automation data on an automation track in the Pro- ject window (except for velocity values, see “Editing velo- city values” on page 194). Selecting the event type Each controller lane shows one event type at a time. To select which type should be displayed, use the event type pop-up menu to the left of the lane. Selecting “Setup…” opens a dialog in which you can specify which continuous controller event types should be available on the pop-up menu.Each MIDI track has its own controller lane setup (num- ber of lanes and selected event types). When you create new tracks, they get the controller lane setup used last. Controller lane presets Once you have added the required number of controller lanes and selected the event types you need, you can store this combination as a controller lane preset. You could for example have a preset with one velocity lane only, another with a combination of velocity, pitchbend and modulation, and so on. This can make working with controllers much quicker. To add the current controller lane setup as a preset, pull down the pop-up menu to the left of the horizontal scroll- bar and select “Add”. Enter a name for the preset in the dialog that appears and click OK. To apply a stored preset, select it from the pop-up menu. This immediately brings up the controller lanes and event types in the preset. To remove or rename presets, select “Organize…” from the pop-up menu. Editing velocity values When “Velocity” is selected, the lane shows the velocity of each note as a vertical bar. Velocity values are edited with the Pencil or the Line tool. The different tools and Line tool modes offer several pos- sibilities, as listed below: ÖThe Arrow tool automatically switches to the Pencil tool when you move the pointer into the controller display. If you want to use the Arrow tool to select events in the controller display, press [Alt]/[Option]. ÖIf the Speaker icon (Acoustic Feedback) is activated on the toolbar, the notes will be played back when you ad- just the velocity, allowing you to audition your changes. Controller types in this list are already listed on the pop-up menu.Controller types in this list are not listed on the pop-up menu. Click this button to add the selected controller type to the pop-up menu. Click this button to remove the controller type selected in the left list from the pop-up menu.
195 The MIDI editors You can use the Pencil tool to change the velocity of a single note: click on its velocity bar and drag the bar up or down. While you drag, the current velocity value is shown in the display to the left. You can use the Pencil tool or the Line tool in Paint mode to change the velocity values of several notes by painting a “freehand curve”. When editing velocity, these two methods have the same functionality. Use the Line tool in Line mode for creating linear veloc- ity ramps. Click where you want the ramp to start and drag the cursor to where you want the ramp to end. When you release the mouse button, the velocity values are aligned with the line between the two points. Parabola mode works in the same way, but aligns the velocity values to a Parabola curve instead. Use this for smooth, “natural” velocity fades, etc. The remaining three Line tool modes (Sine, Triangle and Square) align the velocity values to continuous curve shapes (see below). ÖIf there is more than one note at the same position (e.g. a chord), their velocity bars will overlap in the control- ler lane. If none of the notes are selected, all notes at the same position will be set to the same velocity value when you draw. To edit the velocity of only one of the notes at the same position, first select the note in the note display. Now, editing will only affect the velocity of the selected note. You can also adjust the velocity of a single note by select- ing it and changing its velocity value on the info line. Adding and editing events in the controller display When any option other than “Velocity” is selected for a controller lane, you can create new events or edit the val- ues of existing events using the Pencil tool or the Line tool in its various modes: Click with the Pencil tool or the Line tool in Paint mode to create a new event. Press [Alt]/[Option] and use the Pencil tool or the Line tool in Paint mode to modify the value of an event (without creating a new one). Note that you can click and drag to change or add multiple events, draw controller curves, etc. You can press or release [Alt]/[Option] while draw- ing, switching dynamically between “edit mode” and “create mode”. If you want to enter or adjust a single event, click once with the Pencil tool or the Line tool in Paint mode. If you want to “paint a curve”, drag with the tool in the con- troller lane (keeping the mouse button pressed): When you move the pointer in the controller lane, the corresponding value is displayed in this field.
196 The MIDI editors ÖWith the Pencil tool and the Line tool in Paint mode, the quantize value determines the “density” of created control- ler curves (if Snap is activated, see “Snap” on page 187). For very smooth curves, you should use a small quantize value or turn off Snap. However, this will create a very large number of MIDI events, which can cause MIDI playback to “stutter” in some situations. A medium-low density is often sufficient. Clicking and dragging with the Line tool in Line mode shows a line in the controller lane, and creates events with values aligned to this line. This is the best way to draw linear controller ramps. If you press [Alt]/[Op- tion], no new events are created – use this mode for modifying existing controller curves. The Parabola mode works in the same way, but aligns the values to a parabola curve instead, giving more “natu- ral” curves and fades. Note that the result depends on the direction from which you draw the parabola. In Parabola mode, you can use modifier keys to deter- mine the shape of the parabola curve. If you press [Ctrl]/[Command], the parabola curve will be reversed. If you press [Alt]/[Option]-[Ctrl]/[Command] while Snap is activated, you can change the position of the whole curve (in both cases the snap value for the positioning will be a quarter of the quantize value). If you press [Shift], the exponent will be increased or decreased. ÖIn Line and Parabola modes, the length quantize value determines the “density” of created controller curves (if Snap is activated). For very smooth curves, you should use a small length quantize value or turn off Snap. To avoid over-dense controller curves (which may cause MIDI playback to “stutter”), use a medium-low density. The Sine, Triangle and Square modes create events with values aligned to continuous curves. In these modes, the quantize value determines the period of the curve (the length of one curve “cycle”) and the length quantize value deter- mines the density of the events (the lower the length quantize note value, the smoother the curve). In Sine, Triangle and Square mode you can also use modifier keys to determine the shape of the curve. If you press [Ctrl]/[Command] you can change the phase of the beginning of the curve, if you press [Alt]/[Option]-[Ctrl]/[Command] while snap is ac- tivated you can change the position of the whole curve (in both cases the snap value for the positioning will be a quarter of the quantize value). ÖYou can also set the curve period freely by holding down [Shift] when you insert events in Sine, Triangle or Square mode. Activate Snap, [Shift]-click and drag to set the length of one period. The period length will be a multiple of the quantize value. In Triangle and Square mode, you can press [Shift]- [Ctrl]/[Command] to change the maximum position of the triangle curve (to create sawtooth curves) or the pulse of the square curve. As in other modes, you can press [Alt]/ Converting a controller curve to a ramp using the Line tool.
197 The MIDI editors [Option] if you want to change the existing events rather than creating new ones. Again, the snap value for the po- sitioning will be a quarter of the quantize value. Moving and copying events You can move or duplicate events in a controller lane, much like you can with notes: 1.Click with the Arrow tool to select the events you want to cut or copy. You can also click and drag to create a selection rectangle encompass- ing the desired events. 2.Click on a curve point and drag the events to move them. If Snap is activated, this determines to which positions you can move the events (see “Snap” on page 187). Using cut, copy and paste You can use the standard Cut, Copy and Paste options on the Edit menu to move or copy events in the controller dis- play: 1.Select the events you want to cut or copy. 2.Select Cut or Copy from the Edit menu. 3.If you want to paste the events into another MIDI part, open that part in another Key Editor window. 4.Position the project cursor where you want to paste the events. 5.Select Paste from the Edit menu. The events on the clipboard are added, starting at the project cursor po- sition, maintaining their relative distances. If a pasted event ends up at the same position as an existing event of the same type, the old event is replaced. Deleting events in the controller display You delete events by clicking on them with the Erase tool or by selecting them and pressing [Backspace]. Please note: Deleting a controller event makes the last event before this valid up until the next event. It does not “zero” any controller changes. You can delete notes by deleting their velocity bars in the controller display. Please be aware that if there is more than one note on the same position, there may still only be one velocity bar visible – make sure you delete only the desired notes! Editing continuous controllers on the controller lane When a continuous controller is selected for a controller lane, additional data is displayed on the controller lane. This is due to the fact that MIDI controller data can be re- corded (or entered) either for an automation track or for a MIDI part. The following applies: In the event type pop-up menu, an asterisk is displayed next to the controller name if automation data already ex- ists for this controller. This can be either controller data you entered in a MIDI editor (the data will then be displayed on the controller lane), or controller data recorded on an automation track in the Project window (in which case no events are displayed on the controller lane). For this controller, automation data is available. On the controller lane, you can also see the controller curve that is applied before the part starts. That way, you know which controller value (if any) is currently being used at the starting point of the part so that you can choose the start value accordingly. !Remember that a non-note event does not have a length – it is “valid” until the next event (see “The controller display” on page 185). !When the Auto Select Controllers button is activated in the Key Editor toolbar, selecting notes will also se- lect the corresponding controller events. Moving events (either using cut/copy/paste or drag & drop) in the note display will also move the corresponding controller events (see also “Selecting controllers within the note range” on page 190).
198 The MIDI editors Adding and editing Poly Pressure events Poly Pressure events are special, in that they “belong to” a specific note number (key). That is, each Poly Pressure event has two editable values: the note number and the amount of pressure. Therefore, when Poly Pressure is se- lected on the event type pop-up menu, there are two value fields to the left of the controller display, one for the note number and one for the amount. To add a new Poly Pressure event, proceed as follows: 1.Select Poly Pressure on the event type pop-up menu. 2.Set the note number by clicking on the keyboard dis- play. The selected note number is displayed in the upper value field to the left of the controller display. Note that this only works for the topmost lane. If you have selected “Poly Pressure” for several controller lanes, you have to type in the desired note number directly in the lower value field to the left of each lane. 3.Use the Pencil tool to add a new event, just as when adding regular controller events. To view and edit existing Poly Pressure events, proceed as follows: 1.Select Poly Pressure on the event type pop-up menu. 2.Click on the arrow button next to the note number field to the left of the controller lane. A pop-up menu appears, listing all note numbers for which there already are Poly Pressure events. 3.Select a note number from the pop-up menu. The Poly Pressure events for the selected note number are shown in the controller lane. 4.Use the Pencil tool to edit the events as usual. Press [Alt]/[Option] to edit existing events without adding any new ones. Poly Pressure events can also be added and edited in the List Editor.
199 The MIDI editors The Drum Editor – Overview The toolbar and info line These are much the same as the toolbar and info line in the Key Editor (see “The Key Editor – Overview” on page 184), with the following differences: The Drum Editor has no Pencil tool – instead there is a Drumstick tool (for entering and removing notes) and a Line tool with various line and curve modes (for drawing several notes in one go or editing controller events). There are no Scissors and Glue Tube tools in the Drum Editor. As in the Key Editor, the mouse pointer display in the toolbar shows the pitch and position of the pointer, but the pitch is shown as a drum sound name rather than a note number. The Use Global Quantize button allows you to select which value should be used when Snap is activated – the global quantize value on the toolbar or the individual quan- tize values for the drum sounds. Instead of a Length Quantize pop-up, there is an Insert Length pop-up menu. It is used in much the same way, as described on the following pages. The drum sound list A drum sound list for GM Drum Map The purpose of the Drum Editor is to edit MIDI tracks where each note (pitch) plays a separate sound, as is typically the case with a MIDI drum kit. The drum sound list to the left lists all drum sounds by name (according to the selected drum map or name list – see below), and lets you adjust and manipulate the drum sound setup in various ways. Please note the following: The number of columns in the list depends on whether a drum map is selected for the track or not. See “Working with drum maps” on page 202. You can reorder the columns by dragging the column headings, and resize them by dragging the dividers be- tween the column headings. Toolbar Ruler Note display Controller display Drum sound list Drum Maps
200 The MIDI editors The note display The note display of the Drum Editor displays notes as dia- mond symbols. The vertical position of the notes corres- ponds to the drum sound list to the left, while the horizontal position corresponds to the note’s position in time, just as in the Key Editor. Note, however, that the diamond symbols do not indicate the length of the notes. This makes sense, since drum sounds most often are “one-shot” samples that play to their end regardless of the note lengths. Drum map and name pop-up menus Below the drum sound list you will find two pop-up menus, used for selecting a drum map for the edited track or (if no drum map is selected) a list of drum sound names. For an explanation of drum maps, see “Working with drum maps” on page 202. Controller display The controller display in the Drum Editor is the same as in the Key Editor. You can add or remove controller lanes via the context menu, and create and edit events as described in the section “Editing in the controller display” on page 193. Note that when you select a line in the drum sound list (to the left of the event display), only the velocity controller events belonging to the note events on this line are dis- played in the controller display. You can select more than one line in the drum sound list (using [Shift] or [Ctrl]/[Command] as usual), which will show all velocity controller events for all notes on all se- lected lines. This will help you when having to adjust the controller values between different drum sounds. Drum Editor operations The basic handling (zooming, playback, auditioning, etc.) is the same as in the Key Editor (see “Key Editor opera- tions” on page 186). The following sections describe the procedures and features specific to the Drum Editor. Creating and editing notes The standard way of entering notes in the Drum Editor is to click with the Drumstick tool. When you move the pointer in the note display, its bar position and drum sound is indicated in the toolbar, making it easy to find the right sound and position. The position of the created note depends on the following factors: If Snap is deactivated on the toolbar, the note will ap- pear exactly where you clicked. In this mode, notes can be positioned freely. If Snap is activated and Use Global Quantize is deacti- vated on the toolbar, the note will snap to positions ac- cording to the quantize value set for the sound in the drum sound list. You can set up different quantize values for different drum sounds. You may for example want hi-hat notes snap to sixteenth notes, but snare and bass drum snap to eighth notes. If Snap and Use Global Quantize are activated, the note will snap to positions according to the Quantize setting on the toolbar (next to the Use Global Quantize button). The length of the inserted note is determined by the Insert Length setting on the toolbar. However, if this is set to “Drum-Map Link”, the note will get the length of the quan- tize value for the drum sound. ÖYou can quickly audition the drum sounds by clicking in the leftmost column in the drum sound list. This plays the corresponding note. ÖClicking with the Drumstick tool on an existing note will remove it. This makes drum pattern editing very quick and intuitive.