Steinberg Cubase Ai 5 Manual
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91 Audio effects Setting up send effects Adding an FX channel track 1.Pull down the Project menu and select “FX Channel” from the “Add Track” submenu. A dialog appears. 2.Select a channel configuration for the FX channel track. Normally, stereo is a good choice since most effect plug-ins have stereo outputs. 3.Select an effect for the FX channel track. This is not strictly necessary at this point – you can also leave the plug-in pop-up menu set to “No Effect” and add effects to the FX channel later. 4.Click OK. An FX channel track is added to the Track list, and the selected effect, if any, is loaded into the first insert effect slot for the FX channel (in that case, the lit Inserts tab for the FX channel track in the Inspector indicates that an effect has been assigned and automatically activated). All FX channel tracks you create will appear in a dedi- cated “folder” track in the Track list. This makes it easy to manage and keep track of all your FX channel tracks, and also allows you to save screen space by folding in the FX Channel folder. FX channel tracks are automatically named “FX 1”, “FX 2” etc., but you can rename them if you wish. Just double-click the name of an FX chan- nel track in either the Track list or the Inspector and type in a new name. Adding and setting up effects As mentioned above, you can add a single insert effect when you create the FX channel track. To add and set up effects after the FX channel track is created, you can ei- ther use the Inspector for the track (click the Inserts tab) or the VST FX Channel Settings window: 1.Click the Edit (“e”) button for the FX channel track (in the Track list, mixer or Inspector). The VST FX Channel Settings window appears, similar to a regular Channel Settings window. On the left in the window you can find the Inserts section with eight ef- fect slots. 2.Make sure the FX channel is routed to the correct out- put bus. This is done with the Output Routing pop-up menu at the top of the fader section (also available in the Inspector). 3.To add an insert effect in an empty slot (or to replace the current effect in a slot), click in the slot and select an effect from the pop-up menu. This works just like when selecting insert effects for a regular audio channel. 4.When you add an effect, its control panel will automat- ically appear. When you set up send effects, you would normally set the wet/dry Mix control to all “wet”. This is because you control the balance between the wet and the dry sig- nal with the effect sends. For more information, see “Editing effects” on page 94. You can add up to eight effects for an FX channel. The signal will pass through all the effects in series. It is not possible to adjust the send and return levels separately for the effects – this is done for the FX channel as a whole. If what you want is several separate send effects (where you can control the send and return levels independently), you should instead add more FX channel tracks – one for each effect.
92 Audio effects You can reorder the effects by clicking in the area above the name field and dragging the effect onto another slot. You can copy an effect into another effect slot (for the same channel or between channels) by holding down [Ctrl]/ [Command] and dragging it onto another effect slot. To remove an insert effect from a slot, click in the slot and select “No Effect” from the pop-up menu. You should do this for all effects that you do not intend to use, to reduce the CPU load. You can bypass individual effects (or all effects) by clicking the corresponding Bypass button(s) for the FX channel track. See “Routing an audio channel or bus through insert effects” on page 88. You can also adjust level, pan and EQ for the effect re- turn in the FX Channel Settings window. This can also be done in the mixer or in the Inspector. ÖRemember that the more effect units you use, the higher the CPU load. Making settings for the sends The next step is to set up a send for an audio channel and route it to the FX channel. This can be done in the Chan- nel Settings window or in the Inspector for the audio track. The example below shows the Channel Settings window, but the procedure is similar for all the sections: 1.Click the “e” button for an audio channel to bring up its Channel Settings window. By default, the send section is located to the left of the channel strip. Each of the eight sends has the following controls: An On/Off button for activating/deactivating the effect A send level slider A pre/post-fader switch An “e” (edit) button Note that the last three items are not shown until the send is activated and an effect has been loaded.2.Pull down the Routing pop-up menu for a send by clicking in the empty slot, and select the desired routing destination. If the first item on this menu (“No Bus”) is selected, the send is not routed anywhere. Items called “FX 1”, “FX 2” etc. correspond to existing FX tracks. If you renamed an FX track (see “Adding an FX channel track” on page 91), that name will appear on this menu instead of the default. The menu also allows for routing a send directly to output bus- ses, separate output bus channels or Group channels. 3.Select an FX channel track from the pop-up menu. Now the send is routed to the FX channel. 4.Click the power button for the effect send so that it lights up in blue. This activates the send. 5.Click and drag the send level slider to a moderate value. The send level determines how much of the signal from the audio chan- nel is routed to the FX channel via the send. Setting the Send level.
93 Audio effects In the mixer, you can use the level fader for the FX chan- nel to set the effect return level. By adjusting the return level, you control the amount of the signal sent from the FX channel to the output bus. Setting the effect return level. 6.If you want the signal to be sent to the FX channel be- fore the audio channel’s volume fader in the mixer, click on the Pre-Fader button for the send so that it lights up. A send set to pre-fader mode. Normally you want the effect send to be proportional to the channel volume (post-fader send). The picture below shows where the sends are “tapped” from the signal in pre and post-fader mode:ÖYou can choose whether a send in pre-fader mode should be affected by the channel’s Mute button or not. This is done with the option “Mute Pre-Send when Mute” in the Prefe- rences dialog (VST page). When one or several sends are activated for a channel, the Send Effects buttons light up in blue. Bypassing the sends In the mixer, you can click on the lit (blue) Sends State button for a channel to bypass (disable) all its sends. When the sends are bypassed, the button is yellow. Click the button again to enable the sends. In the Inspector and the Channel Settings window, click the button to the left of the Sends button (so that it lights up yellow) to bypass the sends. You can also bypass individual sends in the channel overview. See “Insert effects in the channel overview” on page 89. You can also bypass the send effects by clicking the “Bypass Inserts” button for the FX channel. This bypasses the actual effects which may be used by several different channels. Bypassing a send affects that send and that channel only. If you bypass the insert effects, the original sound will be passed through. This may lead to unwanted side effects (higher volume). To deactivate all effects, use the mute button in the FX channel. FX channels and the Solo Defeat function When mixing, you might sometimes want to solo specific audio channels, and listen only to these while other chan- nels are muted. However, this will mute all FX channels as well. If the soloed audio channels have sends routed to FX channels, this means you will not hear the send effects for the channels. To remedy this, you can use the Solo Defeat function for the FX channel: 1.[Alt]/[Option]-click the Solo button for the FX channel. This activates the Solo Defeat function for the FX channel. In this mode, the FX channel will not be muted if you solo another channel in the mixer. Insert effects 1–6 EQ Volume (fader) Pre-fader sends Post-fader sends Insert effects 7–8Input gain
94 Audio effects 2.You can now solo any of the audio channels without having the effect return (the FX channel) muted. To turn off the Solo Defeat function for the FX channel, [Alt]/[Option]-click the Solo button for the FX channel again. Editing effects All inserts and sends have an Edit (“e”) button. Clicking this opens the control panel for the effect, in which you can make parameter settings. The contents, design and layout of the control panel de- pends on the selected effect. However, all effect control panels have an On/Off button, a Bypass button, Read/ Write automation buttons (for automating effect parame- ter changes, see the chapter “Automation” on page 108), a preset pop-up menu and a Preset Management pop-up menu for saving and loading effect presets. The Rotary effect control panel Please note that all effects can be edited using a simpli- fied control panel (horizontal sliders only, no graphics). This panel is opened by pressing [Ctrl]/[Command]-[Alt]/[Op- tion]-[Shift] and clicking on the Edit button for the effect send or slot. Effect control panels may have any combination of knobs, sliders, buttons and graphic curves. ÖThe included effects and their parameters are de- scribed in detail in the separate manual “Plug-in Refer- ence”. If you edit the parameters for an effect, these settings are saved automatically with the project. You can also save the current settings as a preset, see below. Effects parameters can be automated – see the chapter “Automation” on page 108. Effect presets Effect preset management in Cubase AI is very versatile. In the Save Preset dialog you can assign attributes to pre- sets which allow you to organize and browse them ac- cording to various criteria. Cubase AI comes with categorized track and VST presets that you can use straight out of the box. You can also preview effect pre- sets before loading them which considerably speeds up the process of finding the right effect preset. Selecting effect presets Most VST effect plug-ins come with a number of useful presets for instant selection. To select an effect preset in the Presets browser, proceed as follows: 1.Load an effect, either as a channel insert or into an FX channel. The control panel for the effect is displayed. 2.Click in the preset field at the top of the control panel. This opens the Presets browser. You can also open the Presets browser from the In- spector (Inserts tab) or the Channel Settings window. 3.Select the desired preset in the list. 4.Activate playback to audition the selected preset. Simply step through the presets until you found the right sound. It may be helpful to set up cycle playback of a section to make comparisons be- tween different preset settings easier.
95 Audio effects 5.Double-click on the desired preset (or click outside the Presets browser) to apply the preset. To return to the preset that was selected when you opened the Presets browser, click the Reset button. You can also open the Presets browser by clicking the button to the right of the preset field an selecting “Load Preset” from the Preset Management pop-up menu. The preset handling for VST 2 plug-ins is slightly differ- ent, see “About earlier VST effect presets” on page 96. The Browser sections The Presets browser contains the following sections: The “Search & Viewer” section (displayed by default) lists the available presets for the selected effect. The Filter section (displayed when you click the Catego- ries button) shows the available preset attributes for the selected effect. If no attributes have been specified for the effect presets, the columns will be empty. If attributes have been assigned to a preset for this effect, you can click on the attribute in the respective column (Category, Style etc.), to filter out all presets that do not match the selected attribute(s). If you also activate the “Show Location” button, the Browser & Filter section is displayed, allowing you to specify the Presets folder that should be searched for preset files. Saving effect presets You can save your edited effect settings as presets for further use (e.g. in other projects): 1.Open the Preset Management pop-up menu.2.Select “Save Preset…” from the pop-up menu. This opens a dialog where you can save the current settings as a preset. 3.In the File name field in the lower part of the Save Pre- set dialog, enter a name for the new preset. If you wish to assign attributes to the preset, click the Tag Editor button. Click in the Value column to select an appropriate “tag” for one or sev- eral of the available categories in the Attributes column. 4.Click OK to store the preset and exit the dialog. User-defined presets are saved in the following location: Windows XP: \Documents and Settings\\Appli- cation data\VST3 presets\\ Windows Vista: \Users\\AppData\Roaming\ VST3 presets\\ Mac: /Users//Library/Audio/Presets// You cannot change the default folder, but you can add fur- ther subfolders inside the individual effect preset folders.
96 Audio effects About earlier VST effect presets As stated previously, you can use any VST 2.x plug-ins in Cubase AI. For a description of how to add VST plug-ins, see “Installing and managing effect plug-ins” on page 96. When you add a VST 2 plug-in, any previously stored pre- sets for it will be in the old FX program/bank format (.fxp/ .fxb). You can import such files, but the preset handling will be slightly different. You will not be able to use the new fea- tures until you have converted the old “.fxp/.fxb” presets to VST 3 presets. If you save new presets for the included VST 2 plug-ins, these will automatically be saved in the new “.vstpreset” format. Importing and converting FXB/FXP files To import .fxp/.fxb files, proceed as follows: 1.Load any VST 2 effect you may have installed, and open the Preset Management pop-up menu. 2.Select “Import FXB/FXP…” from the pop-up. This menu item is only available for VST 2 plug-ins. 3.In the file dialog that opens, locate the .fxp file and click Open. If you load a bank (.fxb), it will replace the current set of all effect pro- grams. If you load a single program, it will replace the currently selected effect program only. Note that such files exist only if you created your own .fxp/.fxb presets with a previous version of Cubase AI (or any other VST 2 application). 4.After importing, you can convert the current program list to VST presets by selecting “Convert Program List to VST Presets” from the Preset Management pop-up. After converting, the presets will be available in the Presets browser. The new converted presets will be stored in the VST3 Preset folder. Installing and managing effect plug-ins Cubase AI supports two plug-in formats; the VST 2 format (with the file name extensions “.dll” on the PC and “.VST” on the Mac) and the VST 3 format (extension “.vst3” on both platforms). The formats are handled differently when it comes to installation and organizing. Installing additional VST plug-ins Installing VST 3 plug-ins under Mac OS X To install a VST 3.x plug-in under Mac OS X, quit Cubase AI and drag the plug-in file into one of the following folders: /Library/Audio/Plug-Ins/VST3/ This is only possible if you are the system administrator. Plug-ins in- stalled in this folder will be available to all users, for all programs that support them. /Users//Library/Audio/Plug-Ins/VST3/ “” is the name you use to log on to the computer (the easi- est way to open this folder is to go to your “Home” folder and use the path /Library/Audio/Plug-Ins/VST3/ from there). Plug-ins installed in this folder are only available to you. When you launch Cubase AI again, the new effects will ap- pear on the effect pop-up menus. In the VST 3 protocol, the effect category, sub-folder structure etc. are built-in and cannot be changed. The effect(s) will simply show up in the assigned category folder(s) on the Effect pop-up menu. Installing VST 2.x plug-ins under Mac OS X To install a VST 2.x plug-in under Mac OS X, quit Cubase AI and drag the plug-in file to one of the following folders: /Library/Audio/Plug-Ins/VST/ This is only possible if you are the system administrator. Plug-ins in- stalled in this folder will be available to all users, for all programs that support them. /Library/Audio/Plug-Ins/VST/ “” is the name you use to log on to the computer (the easi- est way to open this folder is to go to your “Home” folder and use the path /Library/Audio/Plug-Ins/VST/ from there). Plug-ins installed in this folder are only available to you. When you launch Cubase AI again, the new effects will appear on the effect pop-up menus. !All VST 2 presets can be converted to VST 3 presets.
97 Audio effects ÖIf an effect plug-in comes with its own installation ap- plication, you should use this. As a general rule, always read the documentation or readme files before installing new plug-ins. Installing VST 3 plug-ins under Windows Under Windows, VST 3 plug-ins are installed by dragging the files (with the extension “.vst3”) into the vst3 folder in the Cubase AI application folder. When you launch Cubase AI again, the new effects will appear on the Effect pop-up menus. In the VST 3 protocol, the effect category, sub- folder structure etc. are built-in and cannot be changed. The installed new effect(s) will simply show up in the as- signed category folder(s) on the effect pop-up menu. Installing VST 2 plug-ins under Windows Under Windows, VST 2.x plug-ins are installed by dragging the files (with the extension “.dll”) into the Vstplugins folder in the Cubase AI application folder, or into the Shared VST Plug-in folder – see below. When you launch Cubase AI again, the new effects will appear on the effect pop-up menus. ÖIf an effect plug-in comes with its own installation ap- plication, you should use this. As a general rule, always read the documentation before installing new plug-ins. Organizing VST 2 plug-ins If you have a large number of VST 2 plug-ins, having them all on a single pop-up menu in the program may become unmanageable. For this reason, the VST 2 plug-ins in- stalled with Cubase AI are placed in appropriate subfold- ers according to the effect type. Under Windows, you can organize VST plug-ins by mov- ing, adding or renaming subfolders within the Vstplugins folder. When you launch the program and pull down an effects pop-up menu, the subfolders will be represented by hierarchical submenus, each listing the plug-ins in the corresponding subfolder. Under Mac OS X, you cannot change the hierarchic ar- rangement of the “built-in” VST plug-ins. However, you can arrange any additional plug-ins you have installed (in the /Library/Audio/Plug-Ins/VST/ folders, see above) by placing them in sub- folders. In the program, the subfolders will be represented by hierarchical submenus, each listing the plug-ins in the corresponding subfolder. The Plug-in Information window On the Devices menu, you will find an item called “Plug-in Information”. Selecting this opens a dialog listing all the available VST compatible plug-ins in your system (includ- ing VST Instruments). Managing and selecting VST plug-ins To display all available VST plug-ins, open the “VST PlugIns” tab. To enable a plug-in (make it available for selection), put a check mark in the left column. Only the enabled plug-ins will appear on the effect menus. The Instances column indicates how many instances of the plug-in are currently used in Cubase AI. Clicking in this column for a plug-in which is already in use produces a pop-up showing exactly where each use occurs. ÖA plug-in may be in use even if it is not enabled in the left column. You might for example have opened a project containing effects that are currently disabled on the menu. The left column only determines whether or not the plug-in will be visible on the effect menus. All columns can be resized by dragging the divider in the column header. The other columns show the following information about each plug-in: Column Description Name The name of the plug-in. Vendor The manufacturer of the plug-in. File This shows the complete name of the plug-in (with extension). Category This indicates the category of each plug-in (such as VST In- struments, etc.). Version Shows the version of the plug-in.
98 Audio effects Update button Clicking this button will make Cubase AI re-scan the des- ignated VST folders for updated plug-in information. VST 2.x Plug-in Paths button This opens a dialog where you can see the current paths to where VST 2.x plug-ins are located. You can add/re- move folder locations by using the corresponding buttons. If you click “Add”, a file dialog is opened, where you can select a folder location. About the “shared” plug-ins folder (Windows and VST 2.x only) You can designate a “shared” VST 2.x plug-ins folder. This will allow VST 2.x plug-ins to be used by other pro- grams that support this standard. You designate a shared folder by selecting a folder in the list and clicking the “Set As Shared Folder” button in the VST 2.x Plug-in Paths dialog. Exporting plug-in information files You can also save plug-in information as an .xml file, e. g. for archiving purposes or troubleshooting. The Export func- tion is available for VST, MIDI and Audio Codec plug-ins. Proceed as follows: 1.Right-click on the desired tab in the Plug-in Information window to open the context menu and select “Export”. A file dialog opens. 2.In the dialog, specify a name and location for the Plug- in Information export file and click OK to export the file. The Plug-in Information file contains information on the installed/available plug-ins, their version, vendor, etc. The .xml file can then be opened in any editor applica- tion supporting the xml format. SDK Shows with which version of the VST protocol a plug-in is compatible. Latency This shows the delay (in samples) that will be introduced if the effect is used as an Insert. This is automatically compensated for by Cubase AI. I/O This column shows the number of inputs and outputs for each plug-in. Path The path and name of the folder in which the plug-in file is located. Column Description
100 VST Instruments and Instrument tracks Introduction VST Instruments are software synthesizers (or other sound sources) that are contained within Cubase AI. They are played internally via MIDI. You can add effects or EQ to VST Instruments, just as with audio tracks. The VST Instrument HALionOne is included with Cubase AI, others can be purchased separately from Steinberg and other manufacturers. ÖThis chapter describes the general procedures for setting up and using VST Instruments. For a description of HALionOne and its parameters, see the separate PDF document “Plug-in Reference”. ÖDepending on the VST version the instrument is com- patible with, an icon may be displayed in front of the in- strument name, see “About VST 3” on page 86. VST Instrument channels vs. instrument tracks Cubase AI allows you to make use of VST Instruments in two different ways: By activating instruments in the VST Instruments window. This creates a VST Instrument channel, which can be played by one (or several) MIDI track(s) routed to it. By creating instrument tracks. Instrument tracks are a combination of a VST Instrument, an instrument channel and a MIDI track. You play and record MIDI note data directly for this track. Both methods have their advantages, and should be se- lected according to what best suits your needs. The fol- lowing sections describe the two approaches. VST Instrument channels You can access a VST Instrument from within Cubase AI by creating a VST Instrument channel and associating this channel with a MIDI track. Proceed as follows: 1.On the Devices menu, select “VST Instruments”. The VST Instruments window opens. 2.Click in one of the empty slots to open the instrument pop-up menu and select the desired instrument. 3.You will be asked if you want to create an associated MIDI track connected to the VST Instrument. Do so. The instrument is loaded and activated, and its control panel is opened. A MIDI track with the name of the instrument is added to the Track list. The output of this track is routed to the instrument. In the Preferences dialog (VST–Plug-ins page), you can specify what should happen when loading a VST instru- ment in an instrument slot. Open the pop-up menu “Cre- ate MIDI track when loading VSTi” and select one of the available options: When you select “Always”, a corresponding MIDI track will al- ways be created. When you select “Do not”, no track will be created and only the instrument will be loaded. Select “Always ask to” if you want to decide whether a MIDI track should be created whenever you load an instrument. You can also use modifiers to specify what should happen when you load a VST instrument (overriding the Prefer- ence setting): When you hold down [Ctrl]/[Command] while selecting a VST Instrument for an instrument slot, a corresponding MIDI track with the name of the instrument is automatically created. When you hold down [Alt]/[Option] while selecting a VST In- strument for an instrument slot, no MIDI track will be created for the instrument. If you do not want the plug-in control panels to open ev- ery time you load a plug-in, open the Preferences dialog (VST–Plug-ins page) and deactivate “Open Effect Editor After Loading it”. You can open a plug-in panel at any time by clicking the “e” button of the corresponding plug-in slot.