Steinberg Cubase Ai 5 Manual
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151 The Pool If you have activated the Audition Loop button before you audition, the following will happen: When you click the Audition button to audition a clip, the clip is repeated indefinitely until you stop playback by clicking the Audition or Audition Loop button again. When you click in the waveform image to audition, the section from the point you clicked to the end of the clip is repeated indefinitely until you stop playback. Opening clips in the Sample Editor The Sample Editor allows you to perform detailed editing on the clip (see “The Sample Editor” on page 124). You can open clips in the Sample Editor directly from the Pool in the following way: If you double-click a clip waveform icon or a clip name in the Media column, the clip opens in the Sample Editor. One practical use for this is to set a snap point for a clip (see “Adjusting the snap point” on page 129). When you later insert the clip from the Pool into the project, you can have it be properly aligned according to the set snap point. About the Import Medium dialog The Import Medium dialog lets you import files directly into the Pool. It is opened from the Media or context menu or using the Import button in the Pool window. This is a standard file dialog, where you can navigate to other folders, audition files, etc. The following audio file formats can be imported: Wave (Normal or Broadcast, see “Broadcast Wave files” on page 230) AIFF and AIFC (Compressed AIFF) “Importing ReCycle files” on page 258) SD2 (Sound Designer II) MPEG Layer 3 (mp3 files – see “Importing compressed audio files” on page 258) Windows Media Audio (Windows – see “Importing com- pressed audio files” on page 258) They may have the following characteristics: Any sample rate (although files with another sample rate than the one used in the project will play back at the wrong speed and pitch – see below). 8, 16, 24 bit or 32 bit float resolution The following videos formats can also be imported: AVI (Audio Video Interleaved) MOV and QT (QuickTime) MPEG 1 and 2 video files ÖIt is also possible to use the commands on the Import submenu on the File menu to import audio or video files into the Pool. When you select a file in the Import Medium dialog and click Open, the Import Options dialog opens. !For video files to be played back correctly, the right codecs have to be installed.
152 The Pool It contains the following options: Copy File to Working Directory Activate this if you want a copy of the file to be made in the Audio folder of the project, and have the clip refer to this copy. If the option is off, the clip will refer to the original file in the original location (and will thus be marked as “external” in the Pool – see “About the Status column symbols” on page 145). Convert to Project section Here you can choose to convert the sample rate (if the sample rate is dif- ferent than the one set for the project) or the sample size, i. e. resolution (if the sample size is lower than the record format used in the project). The options are only available if necessary. Note that if you are importing several audio files at once, the Import Options dialog will instead contain a “Convert and Copy to Project if needed” checkbox. When this is acti- vated, the imported files will be converted only if the sample rate is differ- ent or the sample size is lower than the project’s. Do not Ask again If this is activated, files will always be imported according to the settings you have made, without this dialog appearing. This can be reset in the Preferences (Editing–Audio page). ÖYou can always convert files later by using the Convert Files (see “Convert Files” on page 153) or Conform Files (see “Conform Files” on page 154) options. Changing the Pool Record folder All audio clips that you record in the project will end up in the Pool Record folder. The Pool Record folder is indicated by the text “Record” in the Status column and by a red dot on the folder itself. By default, this is the main Audio folder. You can, however, at any time create a new Audio sub- folder and designate this as your Pool Record folder. To do this, proceed as follows: 1.Select the Audio folder or any audio clip. You cannot designate the Video folder (or any of its subfolders) as the Pool Record folder. 2.Select “Create Folder” on the Media or context menu. A new empty subfolder named “New Folder” appears in the Pool. 3.Select the new folder and rename it as desired.4.Select “Set Pool Record Folder” on the Media or con- text menu, or click in the Status column of the new folder. The new folder now becomes the Pool Record folder, and any audio re- corded in the project will be saved in this folder. Organizing clips and folders If you accumulate a large number of clips in the Pool, it may sometimes be difficult to quickly find specific items. In such cases, organizing clips in new subfolders with suit- able names that reflect the content can be a solution. For example, you could put all sound effects in one folder, all lead vocals in another, etc. Proceed as follows: 1.Select the type of folder, audio or video, for which you want to create a subfolder. You cannot put audio clips in a video folder and vice versa. 2.Select “Create Folder” on the Media or context menu. A new empty subfolder named “New Folder” appears in the Pool. 3.Rename the folder as desired. 4.Drag and drop the clips you wish to move to the new folder. 5.Repeat steps 1–4 as necessary. Applying processing to clips in the Pool You can apply audio processing to clips from within the Pool in the same way as to events in the Project window. Simply select the clip(s) and choose a processing method from the Audio menu. To find out more about audio pro- cessing, see the chapter “Audio processing and functions” on page 117. Undoing processing If you have applied processing to a clip, in the Project win- dow, the Sample Editor, or in the Pool, this is indicated by the red and gray waveform symbol in the Status column. Freeze Edits You can use the Freeze Edits function to create a new file with processing applied or to replace the original with a processed version, see “Freeze Edits” on page 123. The Pool Record folder
153 The Pool Minimize File The option “Minimize File” on the Media or context menu allows you shrink the audio files according to the size of the audio clips referenced in a project. The files produced using this option only contain the audio file portions actu- ally used in the project. This can significantly reduce the size of the project, if large portions of the audio files are unused. Therefore, the option is useful for archiving pur- poses after you have completed a project. ÖThis operation will permanently alter the selected au- dio files in the Pool. This cannot be undone! If this is not what you want, you can use the option “Back up Project” on the File menu instead, see “Back up Project” on page 256. This function also has the option of minimizing files, but copies all files into a new folder, leaving the original project untouched. Proceed as follows: 1.Select the file(s) you wish to minimize. 2.Select “Minimize File” on the Media menu. An alert appears, informing you that the entire Edit History will be cleared. Click Minimize to proceed or Cancel to stop the process. 3.After the minimizing is finished, another alert appears, because the file references in the stored project have be- come invalid. Click Save Now to save the updated project or click Later to proceed with the unsaved project. Only the audio portions actually used in the project remain in the corresponding audio file(s) in the Pool Record folder. Prepare Archive The option “Prepare Archive” on the Media menu is useful if you want to archive a project. It verifies that every clip referenced in the project is located in the same folder, and takes actions if that is not the case: Any files that are located outside the current project folder will be copied into it. Please note that audio files residing within the project folder will not be copied to the audio folder. You will therefore have to copy them there manually before backing up the audio folder or save them separately dur- ing backup, see below. If any processing has been applied, you will be asked whether you want to Freeze Edits. If you do this, you do not have to archive the Edits folder. Everything be- longing to the project will be contained in the project file and the Audio folder. Once you have performed a Prepare Archive, you can copy the project file, the Audio folder and any other audio mate- rial you saved in the project folder to a different location, e. g. a backup disk. It is not necessary to archive the Images folder, since these Images can be recreated by Cubase AI. You may also find a file with the extension “.csh” in the project folder. This con- tains image information for edited clips and other data that can be recreated, so it can safely be deleted. Convert Files Selecting the option “Convert Files” on the Media or con- text menu opens the Convert Options dialog which oper- ates on selected files. Use the pop-up menus to specify which audio file attributes you want to keep and which you want to convert. The available settings are: Sample Rate Keep as is, or convert to a sample rate between 8.000 and 96.000 kHz. Sample Width Keep the sample width (resolution) as is, or convert to 16 Bit, 24 Bit or 32 Bit Float. Channels Keep as is, or convert the file to Mono or Stereo Interleaved. File Format Keep as is, or convert to Wave or AIFF format. !Video clips are always referenced and not stored in the project folder.
154 The Pool Options When you convert a file, you can use the Options pop-up to set one of the following options regarding what to do with the new file: Conform Files By using this command, you will change all selected files that have different file attributes than what is specified for the project, to conform to this standard. Proceed as follows: 1.Select the clips in the Pool. 2.Select “Conform Files…” on the Media menu. A dialog opens allowing you to choose between keeping or replacing the original unconverted files in the Pool. The following applies: Clip/event references in the Pool are always redirected to the conformed files. If any “keep” option is selected, original files remain in the Project’s Audio folder and new files are created. If you select the “Replace” option, files in the Pool and in the Project’s Audio folder are replaced. Option Description New Files Creates a copy of the file in the audio folder and converts this new file according to the chosen attributes. The new file is added to the Pool, but all clip references will still point to the original, unconverted file. Replace Files Converts the original file without changing clip refer- ences. The references are however saved with the next save action. New + Replace in PoolCreates a new copy with the chosen attributes, replaces the original file with the new one in the Pool and redirects the current clip references from the original file to the new file. This is the option to select if you want your audio clips to refer to the converted file, but still want to keep the orig- inal file on disk (e. g. if the file is used in other projects).
156 Working with Track Presets Introduction Track presets are templates from audio, MIDI or instrument tracks that can be applied to newly created or existing tracks of the same type. They contain sound and channel settings, thus allowing you to quickly browse, preview, se- lect and change sounds, or reuse channel settings across projects. Types of track presets There are four kinds of track presets (audio, instrument, MIDI and Multi) and two kinds of VST presets (VST Instru- ment presets and VST effect plug-in presets). These are described in the following sections. ÖNote that volume and pan will be restored only when creating a new track from a track preset. Audio track presets Track presets for audio tracks include all settings that “de- fine” the sound. You can use the factory presets as a starting point for your own editing and save the audio set- tings that you optimized for an artist you often work with as a preset for future recordings. The following data will be saved in audio track presets: Insert FX settings (including VST effect presets) Volume + Pan Instrument track presets Instrument track presets offer both MIDI and audio features and are best choice when handling sounds of simple, mono-timbral VST Instruments. Use instrument track pre- sets for auditioning your tracks, inspiration, or saving your preferred sound settings. You can directly extract sounds from instrument track presets for use in instrument tracks. The following data will be saved in instrument track presets: Audio Volume + Pan Staff settings Color settings Drum map settings MIDI track presets MIDI tracks should be used for multi-timbral VST Instru- ments. When creating MIDI track presets you can either in- clude the currently set channel, or the currently set patch. See “Creating a track preset” on page 158 for details. The following data will be saved in MIDI track presets: MIDI Modifiers (Transpose, etc.) Output + Channel or Program Change Staff settings Color settings Drum map settings Multi track presets You can use multi track presets e.g. when recording setups that require several microphones (a drum set or a choir, where you record always under the same conditions) and have to edit the resulting tracks in a similar way, or for lay- ered tracks, where you use several tracks to generate a certain sound instead of manipulating only one track. If you select more than one track when creating a track preset, the settings of all selected tracks will be saved as one multi track preset. Since you can apply a multi track preset only if the target tracks are of the same type, num- ber and sequence as the tracks in the track preset, multi track presets are useful when you have a recurring situa- tion with very similar tracks and settings. VST (Instrument) presets VST Instrument presets (extension .vstpreset) are VST presets that behave like instrument track presets in the context of the Project window and contain a VST Instru- ment and its settings but no modifiers, inserts or EQ set- tings. You can directly extract sounds from VST presets for use in instrument tracks. The following data is saved in VST Instrument presets:
157 Working with Track Presets VST effect plug-ins are available in VST3 and VST2 for- mat. Presets for these effects are also saved as VST pre- sets. These that can be part of audio track presets (see “Audio track presets” on page 156). ÖIn this manual, “VST presets” stands for VST3 Instru- ment presets, unless stated otherwise. Applying track presets When you apply a track preset, all saved settings are ap- plied, see “Types of track presets” on page 156. Track presets can be applied to tracks of their own type only, i. e. audio track presets to audio tracks, etc. The only excep- tion are instrument tracks: for these VST presets are also available. Note that applying VST presets to instrument tracks leads to removal of modifiers, inserts or EQs, since these settings are not stored in VST presets, see “Previe- wing MIDI, instrument and VST presets independently of tracks” on page 159. Applying track or VST presets via drag and drop 1.Open the Save Track Preset dialog for the desired track type and select a preset. 2.Drag and drop it onto a track of the same type. ÖYou can also drag and drop track presets from the Windows Explorer or the Mac OS Finder. Applying track or VST presets in the Inspector or the context menu of the track 1.Select a track in the Project window. 2.Click the VST Sound button in the Inspector or right- click the track to open the context menu and select “Apply Track Preset”. The Presets browser opens. Here, the files are presented in list form. 3.Select a track or VST preset from the list. If needed, activate the Categories option in order to show a customiz- able filter section. 4.Click outside the browser to apply the selected preset or click the Reset button below the list to return to the un- changed track. Applying a multi track preset 1.Select several tracks in your project. The selected tracks have to be of the same type, number and sequence as the tracks in the track preset. 2.Right-click the track to open the context menu and se- lect “Apply Track Preset”. The Presets browser opens. Only multi track presets corresponding to the selection of tracks in the project will be shown. 3.Select a multi track preset from the list. 4.Click outside the browser to apply the selected preset or click the Reset button below the list to return to the un- changed track. Reloading track or VST presets To revert to the default settings of the applied preset, click the “Reload Track Preset” button. !Once a track preset is applied, you cannot undo the changes! It is not possible to remove an applied pre- set from a track and return to the previous state. If you are not satisfied with the track settings, you can either edit the settings manually or apply another preset.
158 Working with Track Presets Applying Inserts and EQ settings from track presets Instead of handling complete track presets, it is also pos- sible to apply Insert or Equalizer settings from track pre- sets: 1.Select the desired track, open the Inspector or the Channel Settings window and click the VST Sound button on the Inserts or Equalizers tab/section. The presets pop-up menu is opened. 2.Select “From Track Preset…” in the pop-up menu. The Presets browser opens, showing all available track presets that con- tain Inserts or EQ settings. 3.Select the track preset with the desired Inserts or EQs and click outside the browser. For information on the general handling of Inserts presets, see “Effect presets” on page 94. The general handling of EQ presets is described in the section “Using EQ pre- sets” on page 79. Extracting sound from an instrument track or VST preset For instrument tracks, you can extract the “sound” of an instrument track preset or VST preset, that means the VST Instrument and its settings. Proceed as follows: 1.Select the instrument track to which you want to apply a sound. 2.Click the VST Sound button below the Output Rou- ting field in the Inspector. The Presets browser opens, showing a list of all available presets. 3.Select an instrument track preset or VST preset by double-clicking on it. The VST instrument and its settings (but no inserts, EQs and modifiers) of the existing track are overwritten with the data of the track preset. The previous VST instrument for this instrument track is removed and the new VST instrument with its settings is set up for the instrument track. ÖThe VST instrument of an instrument track does not show up in the VST Instrument window but only in the Plug-In Information window, see the section “The Plug-in Information window” on page 97. Creating a track preset A track preset is created from an existing audio, MIDI or instrument track – or several of these tracks. Proceed as follows: 1.Select one or more tracks in the Project window. If several tracks are selected, all of them are stored in one combined multi track preset, see “Multi track presets” on page 156. 2.Right-click one of the selected tracks in the Track list to open the context menu and select “Create Track Preset”. The Save Track Preset dialog opens. 3.Enter a file name in the “File Name” field. The track preset file name extension .trackpreset is assigned automatically. If you selected a MIDI track, you can include either the MIDI channel or the MIDI patch in your track preset. ÖIf you want to use a MIDI track preset for a pre-config- ured VST Instrument setup, load the VST Instrument(s) in the VST Instruments window, select a VST Instrument patch, save the track preset and do not change the patch afterwards. To ensure this, use a template project with the VSTi setup included and save the sounds (track presets) of this template project in specific subfolders, as they only work within this setup. 4.Open the “Tag Editor” by clicking on the correspond- ing option and edit the tags. 5.Click OK to create the track preset.
159 Working with Track Presets Track presets are saved within the application folder in the “Track Presets” folder (in default subfolders named accord- ing to their track type: audio, MIDI, instrument and multi). Creating tracks from track presets or VST presets Using drag and drop 1.Open the Save Track Preset dialog for the desired track type and select a preset. 2.Drag and drop the preset onto the Track list in the Project window. One or more (in case of multi track presets) tracks will be created. If you drag and drop a VST instrument preset, this will result in an instrument track. ÖYou can also drag and drop from the Windows Ex- plorer or the Mac OS Finder. Using the Browse Sounds dialog 1.Right-click the Track list to open the context menu and, on the Add Track submenu, select “Browse Sounds…”. The Browse Sounds dialog with all available presets opens. 2.Select a track or VST preset from the list of all presets. At this point you can preview selected MIDI and instrument track presets as well as VST presets, see “Previewing MIDI, instrument and VST presets independently of tracks” on page 159. If you want to list a certain track pre- set type only, open the respective folder in the Browser section. 3.Click OK to create one or more (in case of multi track presets) tracks. Using the Add Track function 1.Right-click the Track list to open the context menu and select the desired option on the context menu. If you want to create more than one track of the same type, enter the number in the Count field. 2.Click “Browse Presets” to open the Browse Presets section of the “Add Track” dialog with the search pane and a list of all available presets. The view is filtered to show only the corresponding track presets. If you want to see the contents of presets subfolders within the VST Sound node, click the “Show Location” option to open the Browser section. 3.Select a track or VST preset. 4.Click OK to create the track. Notice that the new track will not be named after the track preset. ÖThis method is not available for multi track presets. Previewing MIDI, instrument and VST presets independently of tracks 1.Open the “Browse Sounds” dialog and select a MIDI, an instrument track or a VST preset. 2.Make sure the “In ‘All MIDI Inputs’” option is activated for your MIDI input device (default setting). Only MIDI data incoming via “All MIDI Inputs” is used for preview. 3.Click the MIDI Input button. 4.Play some MIDI notes via your MIDI input device, for example a keyboard. The Activity meter on the far right mirrors the MIDI in activity. !You cannot change the default folders, but you can add further subfolders, e.g. “drums” and “choir”.