Steinberg Cubase Ai 5 Manual
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21 The Project window Getting on-the-fly info with the Arrow tool If the option “Select Tool: Show Extra Info” is activated in the Preferences (Editing–Tools page), a tooltip will be shown for the Arrow tool, displaying information depending on where you point it. For example, in the Project window event display, the tool will show the current pointer position and the name of the track and event you’re pointing at. The ruler The ruler at the top of the event display shows the timeline. Initially, the Project window ruler uses the display format specified in the Project Setup dialog (see “The Project Setup dialog” on page 22), as do all other rulers and posi- tion displays in the project. However, you can select an in- dependent display format for the ruler by clicking the arrow button to the right of it and selecting an option from the pop-up menu (you can also bring up this pop-up menu by right-clicking anywhere in the ruler). The selection you make here affects the ruler, the info line and tooltip position values (which appear when you drag an event in the Project window). You can also select independent formats for other rulers and position displays. To set the display format globally (for all windows), use the primary display format pop-up on the Transport panel, or hold down [Ctrl]/[Command] and select a display for- mat in any ruler. If you use the “Timecode” option and the option “Show Timecode Subframes” is activated in the Preferences (Transport page), the frames will also display subframes. There are 80 subframes per frame. Operations Creating a new project You create a new project in the following way: 1.Select “New Project…” from the File menu. The Project Assistant dialog appears, listing a number of recently opened projects as well as the available templates. For detailed informa- tion about this dialog, see “New Project” on page 254. To create the project based on an existing template (in- cluding the corresponding tracks, events and settings), select a template from the desired category. To create an empty project, select the Empty template from the More category. An emtpy project is also created if no template is selected in the cur- rently shown category. 2.Select a location for saving the project. To create the project in the default location, select the corresponding option. You can also enter a name for the project folder in the “Project folder” field. If you do not enter a name here, the project will reside in a folder named “Untitled”. Naming is recommended at this stage, since having many fold- ers titled “Untitled1”, “Untitled2”, etc. can be very confusing. To save your project in a different location, activate the “Prompt for project location” button. Click Continue to specify a location and set a project folder before creating the project. New projects created like this are always untitled to begin with. 3.Depending on your choice above, click Create or Continue. If you selected the “Prompt for project location” option, a file dialog opens, otherwise the new project is directly opened in the Project window. Option Positions and lengths displayed as Bars+Beats Bars, beats, sixteenth notes and ticks. By default there are 120 ticks per sixteenth note. Seconds Hours, minutes, seconds and milliseconds. Timecode This format displays hours, minutes, seconds and frames. The number of frames per second (fps) is set in the Project Setup dialog (see “The Project Setup dialog” on page 22). You can choose between 24, 25, 29.97 and 30 fps or 29.97 and 30 dfps (“drop frame”). Samples Samples. Time Linear When this is selected, the ruler will be linear relative to time. This means that if there are tempo changes on the tempo track, the distance between the bars will vary in Bars+Beats mode. Bars+Beats LinearWhen this is selected, the ruler will be linear relative to the meter position – bars and beats. This means that if there are tempo changes on the tempo track, there still will be the same distance between bars in Bars+Beats mode. If the ruler is set to a time-based mode, the dis- tance between seconds will vary depending on the tempo changes.
22 The Project window The Project Setup dialog General settings for the project are made in the Project Setup dialog. This is opened by selecting “Project Setup…” from the Project menu. ÖIf the “Run Setup on Create New Project” option is ac- tivated in the Preferences dialog (General page), the Pro- ject Setup dialog will open automatically when you create a new project. The following settings are available in the Project Setup dialog: Zoom and view options Zooming in the Project window is done according to the standard zoom techniques, with the following special notes: When you are using the Zoom tool (magnifying glass), the result depends on the option “Zoom Tool Standard Mode: Horizontal Zooming Only” in the Preferences (Edit- ing–Tools page). If this is activated and you drag a selection rectangle with the Zoom tool, the window will only be zoomed horizontally (track height will not change). If the option is off, the window will be zoomed both horizontally and verti- cally. When using the vertical zoom sliders, the tracks are scaled relatively. In other words, if you have made any individual track height adjustments (see below), the relative height differences are maintained. You find the following options are available on the Zoom submenu on the Edit menu: Setting Description Start The start time of the project. Allows you to have the project start at another time than zero. Also used for setting the sync start position when synchronizing Cubase AI to exter- nal devices (see “Setting up Cubase AI for external sync to timecode” on page 237). When you change this setting you will be asked whether you want to keep the project content at its timecode positions. “Yes” means that all events will stay at their original timecode positions – i.e. they will be moved in relation to the start of the project. “No” means that all events keep their position relative to the project start. Length The length of the project. Frame Rate Used when synchronizing Cubase AI with external equip- ment. If Cubase AI is slave, this value is automatically set to the frame rate of the incoming sync signal. If Cubase AI is the master, this determines the frame rate of the sent sync signal, see “Setting the Frame Rate” on page 235. Display Format This is the global display format used for all rulers and position displays in the program. However, you can make independent display format selections for the individual rulers and displays if you like. For descriptions of the different display format options, see “The ruler” on page 21. Display Offset Offsets the time positions displayed in the ruler etc., al- lowing you to compensate for the Start position setting. Typically, if you synchronize Cubase AI to an external source starting at a frame other than zero, you set the Start position to this value. However, if you still want the display in Cubase AI to start at zero, set the Display Off- set to the same value. Sample Rate The sample rate at which Cubase AI records and plays audio. Record Format/ File TypeWhen you record audio in Cubase AI, the files that are created will be of this resolution and file type, see “Se- lecting a recording file format” on page 51. Stereo Pan LawDecides whether panning should use power compensa- tion or not, see “About the “Stereo Pan Law” setting (au- dio channels only)” on page 76. !While most Project Setup settings can be changed at any time, you must select a sample rate once and for all when starting with a new project! All audio files must be of this sample rate to play back correctly. Option Description Zoom In Zooms in one step, centering on the project cursor. Zoom Out Zooms out one step, centering on the project cursor. Zoom Full Zooms out so that the whole project is visible. “The whole project” means the timeline from the project start to the length set in the Project Setup dialog (see above). Zoom to SelectionZooms in horizontally and vertically so that the current selection fills the screen. Setting Description
23 The Project window If the option “Zoom while Locating in Time Scale” is ac- tivated in the Preferences (Transport page), you can also zoom by clicking in the main ruler and dragging up or down with the mouse button pressed. Drag up to zoom out; drag down to zoom in. You can zoom the contents of parts and events vertically, using the waveform zoom slider in the top right corner of the event display. This is useful when viewing quiet audio passages. If you activate the option Quick Zoom in the Prefer- ences (Editing page), the contents of parts and events will not be continuously redrawn when you zoom manually. Instead, the contents are redrawn once you have stopped changing the zoom – activate this if screen redraws are slow on your system. Resizing tracks in the Track list You can change the height of an individual track by clicking on its lower border in the Track list and dragging up or down. To change the height of all tracks simultaneously, hold down [Ctrl]/ [Command] and resize one of the tracks in this way. If “Snap Track Heights” is activated on the Track scale pop-up (see below), the track height will change in fixed increments when you resize it. You can also change the width of the Track list area, by dragging the border between the Track list and the event display. By default, the controls shown for tracks in the Track list will adapt to the track size. This means that when resizing a track’s height or width the controls will be placed where they best “fit in”. If you prefer to have the controls in fixed positions, you can deactivate the option “Wrap Controls” in the Track Controls settings dialog (see “Cus- tomizing track controls” on page 263). You can decide for each track type which controls should be shown in the Track list – see “Customizing track controls” on page 263. You can use the Track scale pop-up (opened by clicking the arrow button above the vertical zoom control) to set the number of tracks to view in the current Project window. The track height will be adjusted to show only the number of tracks spec- ified on the pop-up menu. By selecting “Zoom N Tracks” from the pop- up you can manually set the number of tracks to fit in the current Project window. Zoom to Selec- tion (Horiz)Zooms in horizontally so that the current selection fills the screen. Zoom to Event This option is available only in the Sample Editor (see “Zooming” on page 128). Zoom In Vertically Zooms in one step vertically. Zoom Out VerticallyZooms out one step vertically. Zoom In Tracks Zooms in on the selected track(s) one step vertically. Zoom Out Tracks Zooms out the selected track(s) one step vertically. Zoom Selected Tracks This zooms in vertically on the selected track(s) and minimizes the height of all other tracks. !To get an approximate reading on the level of the au- dio events by viewing the waveforms, make sure this slider is all the way down. Otherwise, zoomed wave- forms may be mistaken for clipped audio. Option Description !This behavior is different when “Enlarge Selected Track” is activated on the Edit menu (see below).
24 The Project window The Enlarge Selected Track option When this option is activated on the Edit menu (or in the Preferences, Editing–Project & Mixer page), the selected track is enlarged automatically. This is useful if you are stepping through the tracks in the Track list, to check or edit the settings. The tracks will revert to the size they had before when they are deselected. You can adjust the size directly in the Track list if the default enlargement factor does not suit you. While this is the program behavior you will want in most cases, it may be a disadvantage when changing the track height you started out with for one or more tracks (i.e. their “original” height, before “Enlarge Selected Track” was ac- tivated). As soon as you try to resize a track, it is selected and automatically enlarged. Instead of turning off “Enlarge Selected Track”, resizing the desired track(s) and the acti- vating “Enlarge Selected Track” again, you can resize a track in the Track list without selecting it. Proceed as follows: 1.Move the mouse pointer over the lower border of the (unselected) track you want to resize. The mouse pointer turns into a divider symbol. 2.Hold down [Alt]/[Option] and drag the lower border of the track until it reaches the desired height. Now, when you select this track, (and “Enlarge Selected Track” is acti- vated), it will be enlarged. It will revert to the changed size, when you se- lect a different track. Zoom presets and Cycle markers The pop-up menu to the left of the horizontal zoom control allows you to select, create and organize zoom presets. These are useful if you want to toggle between different zoom settings (e.g. one where the whole project is dis- played in the project window and another with a high zoom factor for detailed editing). With this pop-up menu, you can also zoom in on the area between cycle markers in the project.The upper part of the menu lists the zoom presets: To store the current zoom setting as a preset, select Add from the pop-up menu. A dialog appears, allowing you to type in a name for the preset. To select and apply a preset, select it from the pop-up menu. The “Zoom Full” preset is always available. Selecting this option zooms out so that the whole project is visible. “The whole project” means the timeline from the project start to the length set in the Project Setup dialog (see “The Project Setup dialog” on page 22). If you want to delete a preset, select “Organize…” from the pop-up menu. In the dialog that appears, select the preset in the list and click the De- lete button. The preset is removed from the list. If you want to rename a preset, select “Organize…” from the pop-up menu. In the dialog that appears, select the desired preset in the list and click the Rename button. A second dialog opens, allowing you to type in a new name for the preset. Click OK to close the dialogs. The middle part of the pop-up lists any cycle markers you have added in the project: If you select a cycle marker from this menu, the event display is zoomed in to encompass the marker area (see “Markers” on page 38). !Zoom presets are global for all projects, i.e. they are available in all projects you open or create. Click here… …to open the context menu.
25 The Project window You cannot edit the cycle markers in this pop-up menu. For information on editing markers, see “Editing markers in the Marker window” on page 38. Adjusting how parts and events are shown The Preferences on the File menu (the Cubase AI menu, under Mac OS X) contains several settings for customiz- ing the display in the Project window. The Event Display page contains common settings for all track types: The Event Display–Audio page contains settings for audio events:The Event Display–MIDI page contains settings for MIDI parts: The Event Display–Video page contains settings for video events: !Only the cycle markers you create in the current project are available on the menu. Option Description Colorize Event BackgroundDetermines whether the backgrounds or “contents” (waveforms, etc.) of parts and events will be colorized, see “Handling tracks” on page 26. Show Event NamesDetermines whether the names of parts and events should be shown in the Project window. Transparent EventsWhen this is activated, events and parts will be transpar- ent, showing the waveforms and MIDI events only. Show Data on Small Track HeightsIf this is activated, the contents of events and parts will be shown, even if the height of a track is very small. Option Description Interpolate Audio ImagesIf the option is deactivated, single sample values are drawn as “steps”. If the option is activated they are inter- polated to form “curves”. Wave Image StyleDetermines whether audio waveforms should be dis- played as solid images, frames or “inverted” images (solid+frame). This selection affects all waveform images in the Project window, Sample Editor and Audio Part Ed- itor. Note that the “Framed” and “Solid and Framed” styles are more demanding for the computer. If the system feels slower in these modes, please switch back to “Solid” wave image style. Show Event Volume Curves AlwaysIf this is activated the “volume curves” created with the volume and fade handles are always shown – if not, the curves are only shown for selected events. Fade Handles always on topWhen this option is activated, the fade handles stay at the top of the event, and vertical help lines indicate the exact end or start points of fades. Thick Fade LinesIf this option is activated, the fade lines and volume curves are thicker, increasing their visibility. Show WaveformsDetermines whether audio waveforms should be shown at all. Background Color ModulationWhen this is activated, the backgrounds of audio wave- forms are displayed in a different way, reflecting the waveform dynamics. This is especially useful to get an overview when working with small track heights. Option Description Default Edit ActionDetermines which editor should be opened when you double-click a MIDI part or select it and press [Ctrl]/ [Command]-[E]: the Key, List, Drum or Score Editor. Note that this setting is overridden for tracks with drum maps if the option “Edit as Drums when Drum Map is as- signed” (see below) is activated. Part Data Mode Determines if and how events in MIDI parts should be shown in the Project window: as score notes, as drum notes or as lines. If “No Data” is selected, events will not be shown at all. Note that this setting is overridden for tracks with drum maps if the option “Edit as Drums when Drum Map is assigned” (see below) is activated. Show ControllersGoverns whether non-note events (controllers, etc.) should be shown in MIDI parts in the Project window. Edit as Drums when Drum Map is assignedIf this is activated, parts on MIDI tracks with drum maps assigned will be shown with drum note symbols in the Project window. Also, the parts will automatically open in the Drum Editor when double-clicked (overriding the De- fault Edit Action setting above). Note Name StyleDetermines how MIDI note names (pitches) should be displayed in editors, etc. Option Description Show Video ThumbnailsWhen this is activated, thumbnail frames of the video contents are shown on the Video track. Video Cache SizeThis determines how much memory is available for video thumbnails. If you have long video clips and/or work with a large zoom factor (so that a lot of frames are shown in the thumbnails), you may have to raise this value. Option Description
26 The Project window Handling tracks To add a track to the project, select “Add Track” from the Project menu and select a track type from the submenu that appears. The new track is added below the currently selected track in the Track list. The items on the “Add Track” submenu are also avail- able on the context menu. This is accessed by right-clicking in the Track list. If you select Audio, MIDI, Group Channel or Instrument from the Add Track submenu, a dialog opens, allowing you to insert several tracks in one go. Just enter the desired number of tracks in the value field. For audio and group channel tracks, the channel config- uration – mono or stereo – can be set in the Configuration pop-up. The Browse Sounds option in the Add Track dialog is described in the chapter “Working with Track Presets” on page 155. In the Preferences (Editing–Project & Mixer page), you can find the option “Auto Track Color Mode”. This offers you several options for automatically assigning colors to tracks that are added to the project. Once you have created tracks, you can manipulate and re- arrange them in various ways: To rename a track, double-click in the name field and type in a new name. If you hold down any modifier key when pressing [Return] to close the name field, all events on the track will get the name you entered. To select a track, click on it in the Track list. A selected track is indicated by a light gray color in the Track list. It is possible to select several tracks by pressing [Ctrl]/[Command] and clicking on them. [Shift]-click to select a continuous range of tracks. To move a track, click and drag it up or down in the list. To duplicate a track, complete with all contents and channel settings, right-click in the Track list and select “Duplicate tracks” from the context menu, or select “Dupli- cate tracks” from the Project menu. The duplicated track will appear below the original track. You can select a default color for a track by activating “Show Track Colors” above the Track list and selecting a color from the Color pop-up menu on the toolbar. This color will be used for all events on the track and will also be shown in the Mixer. You can override the default track color for individual events and parts by using the Color tool or the Color Selector pop-up menu. For more information, see “Applying track and event colors” on page 265. The option “Colorize Event Background” in the Preferences dialog (Event Display page) determines whether the backgrounds or waveforms of events will be colorized. To remove a track, right-click on it in the Track list and select “Remove Selected Tracks” from the context menu. You can also remove multiple selected tracks, by selecting “Remove Se- lected Tracks” either from the context menu or from the Project menu. To change the track height of an individual track, click on its lower border in the Track list and drag up or down, see “Resizing tracks in the Track list” on page 23. ÖNote that you can also automatically enlarge the se- lected track, see “The Enlarge Selected Track option” on page 24. This track is selected.
27 The Project window Disabling audio tracks Audio tracks can be disabled by selecting “Disable Track” from the Track list context menu. Disabling a track is simi- lar to muting it (see “Muting events” on page 33), since a disabled track will not be played back. However, disabling a track not only “zeroes” the output volume from the track, but actually shuts down all disk activity for it. See “About track disable/enable” on page 45 for more information. Adding events to a track There are a number of ways to add events to a track: By recording (see “Basic recording methods” on page 49). By dragging files and dropping them on the track at the desired position. You can create events by dragging and dropping from the following locations: The “Find media” dialog The Project window of another open project The Audio Part Editor of any open project The Sample Editor – press [Ctrl]/[Command] and drag to cre- ate an event of the current selection. While you drag the clip in the Project window, its position will be indi- cated by a marker line and a numerical position box (see also “Using drag and drop” on page 147). By selecting “Audio File…” or “Video File…” from the Import submenu on the File menu. This opens a file dialog, allowing you to locate the file you wish to import. When you import a file this way, a clip is created for the file and an event that plays the whole clip is inserted on the selected track, at the position of the project cursor. You can also import MIDI files by using the Import submenu, but this works in a slightly different way (see “Exporting and importing standard MIDI files” on page 259). By using Copy and Paste on the Edit menu. This allows you to copy all kinds of events between projects. You can also copy events within the project, e. g. from the Sample Editor. By drawing. Some types of events (markers and automation events) can be drawn di- rectly into the Project window. For audio and MIDI tracks, you can draw parts (see “Creating parts” on page 28). Audio file import options When you are importing audio files there are a number of options concerning how the files should be treated by Cu- base AI: You can choose to copy the file into the audio folder of the project and have the project make reference to the copied file rather than the original file. This helps you keep your project “self-contained”. Furthermore, you may want all files in the project to have the same sample rate and sample size (resolution). The Preferences dialog (Editing–Audio page) contains a setting that lets you decide which options to use. Select one of the following options on the “On Import Audio Files” pop-up menu: Open Options Dialog An Options dialog appears when you import, allowing you to select whether you want to copy the files to the Audio folder and/or convert them to the project settings. Please note the following: – When importing a single file of a format other than the project settings, you can specify which properties (sample rate and/or resolution) should be changed. – When importing multiple files at the same time, you can select to convert the imported files automatically if necessary, i.e. if the sample rate is differ- ent than the project’s or the resolution is lower than the project setting. Use Settings No Options dialog will appear when you import. Instead, you can choose to make any of the options below the pop-up the standard action(s). Ac- tivate any number of the following options to have them performed auto- matically each time you import audio files: Option Description Copy Files to Working DirectoryIf files are not already in the project’s audio folder they are copied there before being imported. Convert and Copy to Project If NeededIf files are not already in the project’s audio folder they are copied there before being imported. Furthermore, if the files have a different sample rate or a lower resolution than the project settings, they are automatically converted.
28 The Project window Creating parts Parts are containers for MIDI or audio events. If you record MIDI, a MIDI part is automatically created, containing the recorded events. You can also create empty audio or MIDI parts and later add events to them. There are two ways to do this: Draw a part on a MIDI or audio track with the Pencil tool. You can also draw parts by pressing [Alt]/[Option] and using the Arrow tool. Double-click with the Arrow tool on a MIDI or audio track, between the left and right locator. To add events to a MIDI part, you use the tools and func- tions in a MIDI editor (see “The Key Editor – Overview” on page 184). Adding events to audio parts is done in the Audio Part Editor (see “Window overview” on page 139) by pasting or by using drag and drop. You can also gather existing audio events into a part, by using the “Events to Part” function on the Audio menu. This creates an audio part containing all selected audio events on the same track. To remove the part and make the events appear as indepen- dent objects on the track again, select the part and use the “Dissolve Part” function on the Audio menu. Auditioning audio parts and events Audio parts and events can be auditioned in the Project window with the Play tool: 1.Select the Play tool. Note that the Play tool and the Scrub tool share the same tool button. If the tool icon on the toolbar doesn’t show a speaker symbol, first click on the icon to select it, then click again and select “Play” from the pop-up menu. 2.Click where you want playback to start, and keep the mouse button pressed. Only the track on which you click is played back, starting at the click po- sition. 3.Release the mouse button to stop playback. Scrubbing The Scrub tool allows you to locate positions in the audio by playing back, forwards or backwards, at any speed: 1.Select the Scrub tool. Note that the Play tool and the Scrub tool share the same tool button. If the tool icon on the toolbar doesn’t show a “scrub symbol”, first click on the icon to select it, then click again and select “Scrub” from the pop-up menu. 2.Click at the desired position and keep the mouse but- ton pressed. The project cursor is moved to the position at which you click. 3.Drag to the left or right. The project cursor follows the mouse pointer and the audio is played back. The speed and pitch of the playback depend on how fast you move the pointer. You can adjust the responsiveness of the Scrub function in the Preferences (Transport–Scrub page). Note that scrubbing can be quite a burden on your sys- tem. To avoid playback problems, you will find the “CPU Saving Scrub Mode” option in the Preferences (Transport– Scrub page). When you activate this option, scrubbing will be less demanding on the processor. This can be very useful when scrubbing in a large project, where the “normal” scrub behavior leads to processing overloads. When “CPU Saving Scrub Mode” is activated, the effects are disabled for scrub- bing and the resampling quality is lower. Editing parts and events This section describes techniques for editing in the Project window. If not explicitly stated, all descriptions apply to both events and parts, even though we use the term “event” for convenience. ÖWhen you are using the tools for editing, you can in many cases get additional functions by pressing modifier keys (e.g. pressing [Alt]/[Option] and dragging with the Arrow tool creates a copy of the dragged event). On the following pages, the default modifier keys are described – you can customize these in the Preferences (Editing–Tool Modifiers page), see “Setting up tool modifier keys” on page 271. !When auditioning, the Main Mix bus is used.
29 The Project window Selecting events Selecting events is done using any of the following methods: Use the Arrow tool. The standard selection techniques apply. Use the Select submenu on the Edit menu. The options are: Select all events on a track by right-clicking on it in the Track list and selecting “Select All Events” from the con- text menu. You can also use the arrow keys on the computer key- board to select the closest event to the left, right, above or below. If you press [Shift] and use the arrow keys, the current selection will be kept, allowing you to select several events. If the option “Auto Select Events under Cursor” is acti- vated in the Preferences (Editing page), all events on the selected track(s) that are “touched” by the project cursor are automatically selected. This can be helpful when rearranging your project, since it allows you to select whole sections (on all tracks) by selecting all tracks and moving the project cursor. It is also possible to select ranges, regardless of the event and track boundaries. This is done using the Range Selection tool (see “Range editing” on page 34). Note that in the Preferences (Editing page), you can find the option “Use Up/Down Navigation Commands for selecting Tracks only”. By default, tracks are selected with the up/down arrow keys on the com- puter keyboard. However, these are also used for selecting events (see above) which can lead to confusing results in some cases. Since track selection is a most vital operation in both editing and mixing, you have the option to use the navigation controls for track selection only. The follow- ing applies: When this option is deactivated and no event/part is selected in the Project window, the up/down arrow keys on the com- puter keyboard are used to step through the tracks in the Track list – just as you would expect this to work. When this option is deactivated and an event/part is selected in the Project window, the up/down arrow keys still step through the tracks in the Track list – but on the currently selected track, the first event/part will automatically be selected as well. If this is not the desired behavior, you have to activate “Use Up/Down Navigation Commands for selecting Tracks only”. When this option is activated, the up/down arrow keys are only used to change the track selection – the current event/ part selection in the Project window will not be altered. Also in the Preferences (Editing–Tools page), you can find the Cross Hair Cursor options section. This allows you to display a cross hair cursor when working in the Project window and editors, facilitating navigation and editing, especially when arranging in large projects. You can set up the colors for the line and the mask of the cross hair cursor, and define its width. The cross hair cursor works as follows: When the Selection tool (or one of its subtools) is selected, the cross hair cursor appears when you start moving/copying a part/event, or when using the event trim handles. When the Pencil tool, the Scissors tool or any other tool that makes use of this function is selected, the cross hair cursor ap- pears as soon as you move the mouse over the event display. The cross hair cursor is only available for tools where such a function is of any use. The Mute tool for example does not use a cross hair cursor, as you have to click directly on an event to mute it. Option Description All Selects all events in the Project window. None Deselects all events. In Loop Selects all events that are partly or wholly between the left and right locator. From Start to CursorSelects all events that begin to the left of the project cursor. From Cursor to EndSelects all events that end to the right of the project cursor. All on Selected TracksSelects all events on the selected track. Select Event This is available in the Sample Editor (see “Window overview” on page 126). Left/Right Selec- tion Side to CursorThese two functions are only used for range selection editing (see “Creating a selection range” on page 34). !Note that these functions work differently when the Range Selection tool is selected (see “Creating a selection range” on page 34).
30 The Project window Moving events To move events in the Project window, use the following methods: Click and drag to a new position. All selected events will be moved, maintaining their relative positions. You can only drag events to tracks of the same type. If Snap is activated, this determines to which positions you can move the events (see “The Snap function” on page 40). Note also that you can restrict movement to be either horizontal or vertical only, by holding down [Ctrl]/[Command] while dragging. Select the event and edit the Start position in the info line. Use the “Move to” options on the Edit menu. The following options are available: Use the Nudge buttons in the toolbar. These move the selected events to the left or right. The amount of move- ment depends on the selected display format (see “The Project Setup di- alog” on page 22) and the value set on the Grid pop-up menu. ÖThe Nudge buttons are not visible in the toolbar by de- fault. You can decide which items should be visible by right-clicking in the toolbar and activating the corresponding option on the context menu. See “The setup context menus” on page 262 for more information. Duplicating events Events can be duplicated in the following ways: Hold down [Alt]/[Option] and drag the event to a new position. If Snap is activated, this determines to which positions you can copy the events (see “The Snap function” on page 40). Audio and MIDI parts can also be duplicated by press- ing [Alt]/[Option]-[Shift] and dragging. This creates a shared copy of the part. If you edit the contents of a shared copy, all other shared copies of the same part are automatically edited in the same way. Shared copies are indicated by showing the name in italic text and an icon in the right corner of the part. !You will note that there is a slightly delayed response when you move an event by dragging. This helps you avoid accidentally moving events when you click on them in the Project window. You can adjust this de- lay with the Drag Delay setting in the Preferences (Editing page). Option Description Cursor Moves the selected event to the project cursor position. If there are several selected events on the same track, the first event will start at the cursor, and the following will be lined up end-to-start after the first one. Origin Moves the selected events to their original positions, i.e. the positions at which they were originally recorded. Front/Back This function doesn’t actually change the position of the events, but moves the selected events to the front or back, respectively. This is useful if you have overlapping events, and want to see one that is partially obscured. For audio events, this is an extra important feature, since only the visible sections of events will be played back. Moving an obscured audio event to front (or moving the obscuring event to back) will allow you to hear the whole event on playback (see also “Overlapping events” on page 140). Note that it is also possible to use the “To Front” function on the event context menu for this. !When the Range Selection tool is used, the Nudge buttons move the selection range (see “Moving and duplicating” on page 36). !If you hold down [Ctrl]/[Command] as well, move- ment direction is restricted to either horizontal or ver- tical. That means if you drag an event vertically it cannot be moved horizontally at the same time.