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Steinberg Cubase Ai 5 Manual

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    Audio processing and functions
    Normalize
    The Normalize function allows you to specify the desired 
    maximum level of the audio. It then analyzes the selected 
    audio and finds the current maximum level. Finally it sub-
    tracts the current maximum level from the specified level 
    and raises the gain of the audio by the resulting amount (if 
    the specified maximum level is lower than the current max-
    imum, the gain will be lowered instead). A common use for 
    Normalizing is to raise the level of audio that was recorded 
    at too low an input level. The dialog contains the following 
    settings:
    Maximum
    The desired maximum level for the audio, between -50 and 
    0 dB. The setting is also indicated below the Gain display 
    as a percentage.
    Pre- and Post-Crossfade
    See “Pre/Post-Crossfade” on page 119.
    Phase Reverse
    Reverses the phase of the selected audio, turning the 
    waveform “upside down”. 
    The dialog contains the following settings:
    Phase Reverse on
    When processing stereo audio, this pop-up menu allows 
    you to specify which channel(s) should be phase-reversed.
    Pre- and Post-Crossfade
    See “Pre/Post-Crossfade” on page 119.
    Remove DC Offset
    This function will remove any DC offset in the audio selec-
    tion. A DC offset is when there is too large a DC (direct 
    current) component in the signal, sometimes visible as the 
    signal not being visually centered around the “zero level axis”. DC offsets do not affect what you actually hear, but 
    they affect zero crossing detection and certain process-
    ing, and it is recommended that you remove them.
    Reverse
    Reverses the audio selection, as when playing a tape 
    backwards. There are no parameters for this function.
    Silence
    Replaces the selection with silence. There are no parame-
    ters for this function.
    Stereo Flip
    This function works with stereo audio selections only. It al-
    lows you to manipulate the left and right channel in various 
    ways. 
    The dialog contains the following parameters:
    Mode
     
    This pop-up menu determines what the function does:
    !It is recommended that this function is applied to 
    complete audio clips, since the DC offset (if any) is 
    normally present throughout the entire recording.
    Option Description
    Flip Left-Right Swaps the left and right channel.
    Left to Stereo Copies the left channel sound to the right channel.
    Right to Stereo Copies the right channel sound to the left channel. 
    						
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    Audio processing and functions
    Time Stretch
    This function allows you to change the length and “tempo” 
    of the selected audio without affecting the pitch. The dia-
    log contains the following parameters:
    Define Bars section
    In this section, you set the length of the selected audio 
    and the time signature:
    Original Length section
    This section contains information and settings regarding 
    the audio selected for processing:
    Resulting Length section
    These settings are used if you want to stretch the audio to 
    fit within a specific time span or tempo. The values will 
    change automatically if you adjust the Time Stretch Ratio 
    (see below).
    Seconds Range section
    These settings allow you to set the desired range for the 
    time stretch.
    Time Stretch Ratio section
    The Time Stretch Ratio determines the amount of time 
    stretch as a percentage of the original length. If you use 
    the settings in the Resulting Length section to specify the 
    amount of time stretch, this value will change automati-
    cally. The possible range depends on the “Effect” option:
    If the “Effect” checkbox is deactivated, the range is 75–
    125 %.
    This is the preferred mode if you want to preserve the character of the 
    sound.
    If the “Effect” checkbox is activated, you can specify val-
    ues between 10 and 1000 %. 
    This mode is mainly useful for special effects, etc.
    Algorithm section
    Here you can choose a preset for the Realtime algorithm. 
    This is the algorithm used for the realtime time stretching 
    features in Cubase AI. The Presets pop-up contains the 
    same presets as found in the Algorithm pop-up in the 
    Sample Editor.
    Merge Merges both channels on each side for mono sound.
    Subtract Subtracts the left channel information from the right and 
    vice versa. This is typically used as a “Karaoke effect”, for 
    removing centered mono material from a stereo signal.
    Option Description
    Bars If you use the tempo setting (see below), you can specify 
    the length of the selected audio here, in bars.
    Beats If you use the tempo setting, you can specify the length of 
    the selected audio here, in beats.
    Sign. If you use the tempo setting, you can specify the time sig-
    nature here.
    Option Description
    Length in 
    SamplesThe length of the selected audio, in samples.
    Length in 
    SecondsThe length of the selected audio, in seconds.
    Tempo in BPM If you are processing music, and know the actual tempo 
    of the audio, you can enter it here as beats per minute. 
    This makes it possible to time-stretch the audio to an-
    other tempo, without having to compute the actual time 
    stretch amount. Option Description
    Option Description
    Samples The desired length in samples.
    Seconds The desired length in seconds.
    BPM The desired tempo (beats per minute). For this to work, 
    you have to know the actual tempo of the audio, and 
    specify this (along with time signature and length in bars) 
    in the Original Length section to the left.
    Option Description
    Range Allows you to specify the desired length as a range be-
    tween two time positions.
    Use Locators Clicking the diamond-shaped button below the Range 
    fields sets the Range values to the left and right Locator 
    positions, respectively. 
    						
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    Audio processing and functions
    Freeze Edits
    The Freeze Edits function on the Audio menu allows you 
    to make all processing and applied effects permanent for 
    a clip:
    1.Select the clip in the Pool or one of its events in the 
    Project window.
    2.Select “Freeze Edits…” from the Audio menu.
    If there is only one edit version of the clip (no other clips 
    refer to the same audio file), the following dialog will appear:
    If you select “Replace”, all edits will be applied to the orig-
    inal audio file (the one listed in the clip’s Path column in 
    the Pool). If you select “New File”, the Freeze Edits opera-
    tion will create a new file in the Audio folder within the 
    project folder (leaving the original audio file unaffected).
    If the selected clip (or the clip played by the selected 
    event) has several edit versions (i.e. there are other clips 
    referring to the same audio file), the following alert will 
    appear:
    As you can see, you do not have the option to Replace the 
    original audio file in this case. This is because that audio 
    file is used by other clips. Select “New File” to have a new 
    file created in the Audio folder within the project folder. 
    						
    							125
    The Sample Editor
    Background
    The Sample Editor allows you to view and manipulate audio 
    by cutting and pasting, removing or drawing audio data or 
    processing audio (see “Audio processing and functions” 
    on page 117). This editing can be called “non-destructive”: 
    The actual file (if created or imported from outside the 
    project) will remain untouched.
    The Sample Editor also contains most of the AudioWarp 
    related functions, i.e. the realtime time stretching functions 
    in Cubase AI. These can be used to match the tempo of au-
    dio loops to the project tempo (see “AudioWarp: Tempo 
    matching audio” on page 132).
    Another special feature of the Sample Editor is hitpoint 
    detection. Hitpoints allow you to create “slices”, which are 
    useful, for example, if you want to change the tempo with-
    out affecting the pitch (see “Working with hitpoints and 
    slices” on page 134).
    Opening the Sample Editor
    You open the Sample Editor by double-clicking an audio 
    event in the Project window or the Audio Part Editor, or by 
    double-clicking an audio clip in the Pool. You can have 
    more than one Sample Editor window open at the same 
    time.
    Note that double-clicking an audio part in the Project 
    window will open the Audio Part Editor, even if the part 
    only contains a single audio event.
    This is described in a separate chapter, see “The Audio Part Editor” on 
    page 138. 
    						
    							126
    The Sample Editor
    Window overview
    The Elements menu
    If you hold [Alt]/[Option] and right-click in the Sample Ed-
    itor to bring up the context menu, you will find a submenu 
    called “Elements”. By activating or deactivating options on 
    this submenu, you specify what is shown in the editor win-
    dow. Some of these options are also available as icons on 
    the toolbar.
    ÖProvided that the “Popup Toolbox on Right Click” op-
    tion in the Preferences dialog (Editing–Tools page) is ac-
    tivated, a right-click holding a modifier key brings up the 
    context menu.
    The toolbar
    The toolbar contains the following tools:
    To the right of the tools the estimated length of your audio 
    file is displayed in bars and beats (PPQ) together with the 
    estimated tempo and the time signature. If you want to use 
    Musical mode, you should always verify if the length in bars 
    corresponds to the audio file you imported. If necessary, 
    listen to your audio and enter the correct bar length. The 
    Algorithm pop-up allows you to select an algorithm for the 
    realtime time stretching.
    You can customize the toolbar by right-clicking it and 
    using the context menu to hide or show items.
    The Sample
    Editor toolsAudition, Loop & Volume 
    controls
    Solo Editor
    Autoscroll
    Show 
    Inspector
    Snap on/off Show Audio Event Show Info Suspend Autoscroll 
    when Editing
    Snap to Zero CrossingMusical Mode 
    						
    							127
    The Sample Editor
    Selecting “Setup…” from the context menu allows you 
    to rearrange sections on the toolbar, store toolbar presets, 
    etc., see “Using the Setup options” on page 262.
    The info line
    If you activate the Show Info button on the toolbar, the info 
    line will show information about the edited audio clip:
    Initially, length and position values are displayed in the for-
    mat specified in the Project Setup dialog. The info line can 
    be customized, see “The Setup dialogs” on page 262. 
    The Sample Editor Inspector
    To the left in the Sample Editor, you will find the Sample Ed-
    itor Inspector. It contains tools and functions for working in 
    the Sample Editor. 
    The Hitpoints tab
    On this tab, the transients or hitpoints of the audio can be 
    marked and edited (see “Working with hitpoints and sli-
    ces” on page 134). Hitpoints allow you to slice your audio, 
    and to create markers and events.
    The thumbnail display
    The thumbnail display provides an overview of the whole 
    clip. The section currently shown in the main waveform dis-
    play of the Sample Editor is indicated by a blue rectangle in 
    the thumbnail, while the current selection range is shown in 
    light blue. If the “Show Audio Event” button is activated in 
    the toolbar, event start/end and snap point will also be 
    shown in the thumbnail display.
    You can move the blue rectangle in the thumbnail to 
    view other sections of the clip.
    Click in the lower half of the rectangle and drag to the left or right to 
    move it.
    You can resize the blue rectangle (by dragging its left or 
    right edge) to zoom in or out, horizontally.
    You can define a new viewing area by clicking in the up-
    per half of the overview and dragging a rectangle. 
    The ruler
    The Sample Editor ruler is located between the thumbnail 
    and the waveform displays. The ruler is explained in detail 
    in the section “The ruler” on page 21.
    The waveform display and the level scale
    The waveform display shows the waveform image of the 
    edited audio clip according to the wave image style set in 
    the Preferences (Event Display–Audio page), see “Adjus-
    ting how parts and events are shown” on page 25. To the 
    left of the waveform display a level scale can be shown, in-
    dicating the amplitude of the audio.
    Audio format and length
    Selected display format 
    (for info line and ruler)Number of edits made to the clip
    Zoom factor
    Realtime status
    Current selection range
    Event Start Event End
    Snap Point
    Blue rectangle 
    						
    							128
    The Sample Editor
    When the level scale is shown, you can select whether 
    the level should be shown as a percentage or in dB.
    This is done by right-clicking the level scale and selecting an option from 
    the context menu. This also allows you to hide the level scale.
    To display the level scale after hiding it, bring up the 
    Sample Editor context menu and activate Scale on the 
    Elements submenu.
    The Elements submenu also allows you to select 
    whether you want the zero axis and/or the half level axis in-
    dicated in the waveform display.
    General Operations
    Zooming
    Zooming in the Sample Editor is done according to the 
    standard zoom procedures, with the following special 
    notes:
    The vertical zoom slider changes the vertical scale rela-
    tive to the height of the editor window, in a way similar to 
    the waveform zooming in the Project window (see “Zoom 
    and view options” on page 22).
    The vertical zoom will also be affected if the Preference “Zoom Tool 
    Standard Mode: Horizontal Zooming only” (Editing–Tools page) is deac-
    tivated and you drag a rectangle with the Zoom tool.
    The following options relevant to the Sample Editor are 
    available on the Zoom submenu of the Edit menu or the 
    context menu:
    You can also zoom by resizing the rectangle in the 
    thumbnail display.
    See “The thumbnail display” on page 127.
    The current zoom setting is shown in the info line, as a 
    “samples per screen pixel” value.
    Note that you can zoom in horizontally to a scale of less 
    than one sample per pixel! 
    This is required for drawing with the Pencil tool (see “Drawing in the 
    Sample Editor” on page 131).
    If you have zoomed in to one sample per pixel or less, 
    the appearance of the samples depends on the option 
    “Interpolate Audio Images” in the Preferences (Event Dis-
    play–Audio page).
    If the option is deactivated, single sample values are drawn as “steps”. If 
    the option is activated, they are interpolated to a “curve” form.
    Auditioning
    While you can use the regular play commands to play 
    back audio when the Sample Editor is open, it is often 
    useful to listen to the edited material only.
    ÖYou can adjust the auditioning level with the miniature 
    level fader on the toolbar.
    Half 
    level 
    axis Zero axis
    Option Description
    Zoom In Zooms in one step, centering on the position cursor.
    Zoom Out Zooms out one step, centering on the position cursor.
    Zoom Full Zooms out so that the whole clip is visible in the editor.
    Zoom to 
    SelectionZooms in so that the current selection fills the editor 
    display.
    Zoom to 
    Selection (Horiz.)Zooms in horizontally so that the current selection fills 
    the editor display.
    Zoom to Event Zooms in so that the editor shows the section of the 
    clip corresponding to the edited audio event. This is 
    not available if you opened the Sample Editor from the 
    Pool (in which case the whole clip is opened for edit-
    ing, not an event).
    Zoom In/Out 
    VerticalThis is the same as using the vertical zoom slider (see 
    above). 
    						
    							129
    The Sample Editor
    Using key commands
    If you activate the “Playback Toggle triggers Local Preview” 
    option in the Preferences (Transport page), you can start/
    stop auditioning by pressing [Space]. This is the same as 
    clicking the Audition icon on the toolbar.
    Using the Audition icon
    Clicking the Audition icon on the toolbar plays back the 
    edited audio, according to the following rules:
     If you have made a selection, this selection will be played back.
     If there is no selection, but the option “Show Event” is acti-
    vated (see “Show Audio Event” on page 132), the section of 
    the clip corresponding to the event will be played back.
     If there is no selection, and “Show Event” is deactivated, play-
    back will start at the cursor position (if the cursor is outside 
    the display, the whole clip will be played back).
     If the Audition Loop icon is activated, playback will continue 
    repeatedly until you deactivate the Audition Loop icon. Other-
    wise, the section will be played back once.
    Using the Speaker tool
    If you click somewhere in the waveform display with the 
    Speaker (“Play”) tool and keep the mouse button pressed, 
    the clip will be played back from the position at which you 
    clicked. Playback will continue until you release the mouse 
    button.
    Scrubbing
    The Scrub tool allows you to locate positions in the audio 
    by playing back, forwards or backwards, at any speed:
    1.Select the Scrub tool.
    2.Click in the waveform display and keep the mouse 
    button pressed.
    The project cursor is moved to the position at which you click.
    3.Drag to the left or right.
    The project cursor follows the mouse pointer and the audio is played 
    back. The speed and pitch of the playback depends on how fast you 
    move the pointer.
    You can adjust the response of the Scrub tool with the 
    Scrub Response (Speed) setting in the Preferences 
    (Transport–Scrub page).
    You will also find a separate Scrub Volume setting on this page.
    Adjusting the snap point
    The snap point is a marker within an audio event (or clip, 
    see below). This is used as a reference position when you 
    are moving events with snap activated, so that the snap 
    point is “magnetic” to whatever snap positions you have 
    selected.
    By default, the snap point is set at the beginning of the au-
    dio event, but often it is useful to move the snap point to a 
    “relevant” position in the event, such as a downbeat, etc.
    1.Activate the “Show Audio Event” option on the toolbar, 
    so that the event is displayed in the editor.
    2.Scroll so that the event is visible, and locate the “S” 
    flag in the event.
    If you haven’t adjusted this previously, it will be located at the beginning 
    of the event.
    3.Click on the “S” flag and drag it to the desired position.
    When you drag the snap point, a tooltip shows its current position (in the 
    format selected on the Sample Editor ruler).
    If the Scrub tool is selected when you move the snap 
    point, you will hear the audio while dragging (just like 
    when scrubbing).
    This makes it easier to find the correct position. 
    						
    							130
    The Sample Editor
    It is also possible to define a snap point for a clip (for 
    which there is no event yet).
    To open a clip in the Sample Editor, double-click it in the Pool. After hav-
    ing set the snap point using the procedure described above, you can in-
    sert the clip into the project from the Pool or the Sample Editor, taking 
    the snap point position into account.
    Making selections
    To select an audio section in the Sample Editor, you click 
    and drag with the Range Selection tool.
    If Snap to Zero Crossing is activated on the toolbar, the 
    start and end of the selection will always be at zero cross-
    ings (see “Snap” on page 132).
    You can resize the selection by dragging its left and 
    right edge or by [Shift]-clicking.
    Using the Select menu
    In the Select submenu of the Edit menu you can find the 
    following options:
    Editing selection ranges
    Selections in the Sample Editor can be processed in sev-
    eral ways. Please note the following:
    If you attempt to edit an event that is a shared copy (i.e. 
    the event refers to a clip that is used by other events in the 
    project), you are asked whether you want to create a new 
    version of the clip.
    Select “New Version” if you want the editing to affect the selected event 
    only. Select “Continue” if you want the editing to affect all shared copies. 
    Note: If you activate the option “Do not show this message again” in the 
    dialog, any further editing you do will conform to the selected method 
    (“Continue” or “New Version”). You can change this setting at any time 
    with the “On Processing Shared Clips” pop-up menu in the Preferences 
    (Editing–Audio page).
    Cut, Copy and Paste
    The Cut, Copy and Paste commands (on the Edit menu in 
    the Sample Editor context menu or in the main Edit menu) 
    work according to the following rules:
    Selecting Copy copies the selection to the clipboard.
    Selecting Cut removes the selection from the clip and 
    moves it to the clipboard.
    The section to the right of the selection is moved to the left to fill the gap.
    !Events and clips can have different snap points. If 
    you open a clip from the Pool you can edit the clip 
    snap point. If you open a clip from within the project 
    window, you can edit the event snap point. The clip 
    snap serves as a template for the event snap point 
    and does not affect snapping.
    Function Description
    All Selects the whole clip.
    None Selects no audio (the selection length is set to “0”).
    In Loop Selects all audio between the left and right locator.
    Select Event Selects the audio that is included in the edited event 
    only. This is not available if you opened the Sample Edi-
    tor from the Pool (in which case the whole clip is 
    opened for editing, not an event).
    A selected range
    From Start 
    to CursorSelects all audio between the clip start and the project 
    cursor.
    From Cursor 
    to EndSelects all audio between the project cursor and the 
    end of the clip. For this to work, the project cursor must 
    be within the clip boundaries.
    Left Selection 
    Side to CursorMoves the left side of the current selection range to the 
    project cursor position. For this to work, the cursor must 
    be within the clip boundaries.
    Right Selection 
    Side to CursorMoves the right side of the current selection range to 
    the project cursor position (or the end of the clip, if the 
    cursor is to the right of the clip). Function Description 
    						
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