Steinberg Cubase Ai 5 Manual
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222 Editing tempo and signature Background Whenever you create a new project, Cubase AI will auto- matically set the tempo and time signature for this project. The tempo and signature settings can be displayed in the Tempo Track Editor. Tempo modes Before we go into detail about tempo and signature set- tings, you should understand the different tempo modes. For tempo-based tracks, the tempo can either be fixed throughout the entire project (this is called “fixed tempo mode”) or follow the tempo track (this is called “tempo track mode”), which may contain tempo changes. To switch between fixed tempo mode and tempo track mode, use the Tempo button on the Transport panel: When the Tempo button is lit (and the text “Track” is shown), the tempo follows the tempo track; when it is de- activated (and the text “Fixed” is shown), a fixed tempo is used (see “Setting the fixed tempo” on page 224). You can also switch the tempo mode with the Activate Tempo Track button on the Tempo Track Editor toolbar. In tempo track mode, the tempo cannot be changed on the Transport panel, i. e. the tempo information here is for display purposes only. Signature events are always active, regardless of whether fixed tempo mode or tempo track mode is selected. A note about tempo-based audio tracks For tempo-based tracks, the start position of audio events on the timeline depends on the current tempo setting. How- ever, it is important to realize that the actual audio (“within” the events) will play back as recorded, regardless of any tempo changes you make. Therefore, it is good practice to make the proper tempo and time signature settings before you start recording tempo-based audio.ÖTo make an already recorded audio track follow the tempo changes, you can use the Sample Editor, see the chapter “The Sample Editor” on page 124. How well this works depends on the character of the audio recordings, since the hitpoint detection feature works best with fairly rhythmical material. Tempo and signature display You can view the current tempo and signature settings of your project in a number of ways: On the Transport panel. See above, and the section “The Transport panel” on page 43. In the Tempo Track Editor. Open the Project menu and select Tempo Track Editor, or [Ctrl]/[Com- mand]-click the Tempo button on the Transport panel. About the Tempo Track Editor The Tempo Track Editor has a toolbar, info line and ruler just like other editors in Cubase AI, plus an area for the dis- play of time signature events and a tempo curve display. Toolbar Info line Ruler Time Signature area Tempo curve display
223 Editing tempo and signature The toolbar The toolbar contains various tools and settings: The tools for Object Selection, Erase, Zoom and Draw are used in the same way as in other editors. The Snap and Autoscroll functions also work exactly like in the Project window. Note that in the Tempo Track Editor, the Snap function affects tempo events only. Time signature events always snap to the beginning of bars. The info line in the Tempo Track Editor allows you to change settings for selected time signature events, and the type and tempo of selected tempo curve points. The ruler in the Tempo Track Editor shows the timeline, and is similar to the ruler in the Project window. See “The ruler” on page 21 for details. The area below the ruler shows time signature events. The main display shows the tempo curve (or, if fixed tempo mode is selected, the fixed tempo – see “Setting the fixed tempo” on page 224). To the left of the display you will find a tempo scale to help you quickly locate the desired tempo. Note that the vertical “grid lines” in the tempo curve display correspond to the display format selected for the ruler. Editing tempo and signature Editing the tempo curve Adding tempo curve points 1.Use the “Insert curve” pop-up menu in the toolbar of the Tempo Track Editor to select whether you want the tempo to change gradually from the previous curve point to the new one (“Ramp”) or change instantly to the new value (“Jump”). You can also set this to Automatic. In this case, the types of existing tempo curve points will be used when inserting new points at the same position. 2.Select the Pencil tool. 3.Click and drag in the tempo curve display to draw a tempo curve. When you click, the tempo display in the toolbar shows the tempo value. If Snap is activated on the toolbar, this determines at which time positions you can insert tempo curve points, see “The Snap function” on page 40. You can also click on the tempo curve with the Arrow tool. This adds a single point with each click. Tools Activate Tempo Track AutoscrollSnap on/off Show Info Curve type for new tempo events The selected tempoSnap pop-up !This section assumes that you are working in tempo track mode, i.e. the Tempo button must be activated on the Transport panel. Insert curve set to “Ramp” Insert curve set to “Jump”
224 Editing tempo and signature Selecting tempo curve points Curve points can be selected as follows: Using the Arrow tool. The standard selection techniques apply. Using the Select submenu on the Edit menu. The options are: You can also use the left and right arrow keys on the computer keyboard to go from one curve point to the next. If you press [Shift] and use the arrow keys, you can select several points at the same time. Editing tempo curve points Curve points can be edited in the following ways: By clicking and dragging horizontally and/or vertically with the Arrow tool. If several points are selected, all of them are moved. If Snap is activated on the toolbar, this determines to which time positions you can move curve points, see “The Snap function” on page 40. By adjusting the tempo value. You can do this in the tempo display on the Tempo Track Editor toolbar. Adjusting the curve type You can change the curve type of a tempo curve segment at any time, using the following method: 1.With the Arrow tool, select all curve points within the segment you want to edit. 2.In the info line, click below the word “Type” to switch the curve type between “Jump” and “Ramp”. The curve sections between the selected points are adjusted. Removing tempo curve points To remove a curve point, either click on it with the Erase tool or select it and press [Backspace]. The first tempo curve point cannot be removed. Setting the fixed tempo When the tempo track is deactivated, the tempo track curve is grayed out (but still visible). Since the tempo is fixed throughout the whole project, there are no tempo curve points. Instead, the fixed tempo is displayed as a horizontal black line in the tempo curve display. To set the tempo in fixed mode: Adjust the value numerically in the tempo display on the Tempo Track Editor toolbar. On the Transport panel, click on the tempo value to se- lect it, enter a new value and press [Enter]. Option Description All Selects all curve points on the tempo track. None Deselects all curve points. In Loop Selects all curve points between the left and right locator. From Start to CursorSelects all points to the left of the project cursor. From Cursor to EndSelects all points to the right of the project cursor. !Dragging tempo curve points with a time-based dis- play format (any other format than “Bars+Beats”) may lead to confusing results. This is because moving a point will change the relationship between tempo and time. Let’s say you move a tempo point to the right and drop it at a certain time position. When you release the mouse button, the mapping between tempo and time will be adjusted (since you have changed the tempo curve). As a result, the moved point will appear at another position. For this reason, we recommend using the Bars+Beats display format when editing tempo curves.
225 Editing tempo and signature Adding and editing time signature events To add a time signature event, click in the time signature area with the Pencil tool. This adds a default 4/4 time signature event at the closest bar position. To edit the value of a time signature event, select it and adjust the value on the info line, or double-click the event and enter a new value. Note that there are two controls for the signature display; the left one ad- justs the numerator and the right one adjusts the denominator. You can move a time signature event by clicking and dragging it with the Arrow tool. Note that you can [Shift]-click to select multiple events. Also note that time signature events can only be positioned at the start of bars. This is also true if Snap is deactivated. To remove a time signature, either click on it with the Erase tool or select it and press [Backspace] or [Delete]. The first time signature event cannot be removed.
227 Export Audio Mixdown Introduction The Export Audio Mixdown function in Cubase AI allows you to mix down audio from the program to a file on your hard disk. You always mix down an output channel. For example, if you have set up a stereo mix with tracks routed to a stereo output bus, mixing down that output bus would give you a mixdown file containing the whole mix. Please note the following: The Export Audio Mixdown function mixes down the area between the left and right locators. When you mix down, you get what you hear – mutes, mixer settings and insert effects are taken into account. Note though that you will only include the sound of the channel you se- lect for mixdown. MIDI tracks are not included in the mixdown! To make a complete mixdown containing both MIDI and audio, you first need to record all your MIDI music onto audio tracks (by connecting the outputs of your MIDI instruments to your audio inputs and recording, as with any other sound source). Mixing down to audio files 1.Set up the left and right locators to encompass the section you want to mix down. 2.Set up your tracks so that they play back the way you want. This includes muting unwanted tracks or parts, making manual mixer set- tings and/or activating the R (Read) automation buttons for some or all mixer channels. 3.Pull down the File menu and select “Audio Mixdown…” from the Export submenu. The Export Audio Mixdown dialog appears. The available settings and options differ depending on the selected file format (see “The available file formats” on page 228). 4.In the Channel Selection section to the left, select the channel you want to mix down. The list contains all output channels available in the project (see “About the Channel Selection section” on page 228). 5.In the File Location section at the top you can specify a name and path for the mixdown file. To the right of the File Name and the Path fields you will find two pop-up menus with a number of options: Naming Options pop-up menu: Select “Set to Project Name” to use the project name for the export file. Activate the “Auto Update Name” option (so that a checkmark is displayed before it) to add a number to the specified file name every time you click the Export button. Path Options pop-up menu: Select “Choose…” to open a dialog in which you can browse for a path and enter a file name. The file name will automatically be shown in the File Name/Prefix field. Select an entry from the Recent Paths section to reuse a path specified for a previous export. This section is only shown after an export has been completed. With the “Clear Recent Paths” option you can delete all entries from the Recent Paths section. Activate the option “Use Project Audio Folder” to save the mixdown file in the project’s Audio folder. 6.Choose an entry from the File Format pop-up menu. 7.Activate the Split Channels option if you want to export the two channels of a stereo bus as separate mono files. 8.Make additional settings for the file to be created. This includes selecting sample rate, bit depth, etc. The available options depend on the selected file format – see “The available file formats” on page 228. 9.If you want to automatically import the resulting audio file back into Cubase AI, activate any of the checkboxes in the “Import into project” section. If you activate the Pool checkbox, a clip referring to the file will appear in the Pool. Activating the Audio Track checkbox as well will create an au- dio event that plays the clip, and place it on a new audio track, starting at the left locator.
228 Export Audio Mixdown 10.If you activate Update Display, the meters will be up- dated during the export process. This allows you to check for clipping, for example. 11.Click Export. A dialog with a progress bar is displayed while the audio file is created. If you change your mind during the file creation, you can click the Abort button to cancel the operation. If the option “Close dialog after export” is activated, the dialog will be closed. If you have activated any of the “Import into project” op- tions, the file will be imported back into the same project. When playing back the re-imported file, remember to mute the original tracks so that you really hear the correct file. About the Channel Selection section The Channel Selection section shows all output and au- dio-related channels available in the project. These chan- nels are organized in a hierarchical structure that allows you to easily identify and select the channels you want to export. The different channel types are listed below each other, with channels of the same type being grouped in a node (e. g. Instrument Tracks). You can activate/deactivate channels by clicking on the checkboxes in front of the channel names. About the Import Options dialog If you activate any of the options in the Import into project section, the Import Options dialog will open when the ex- port is complete. For a detailed description of the options in this dialog see “About the Import Medium dialog” on page 151. The available file formats The following pages describe the different export file for- mats, as well as their options and settings. AIFF files (see “AIFF files” on page 228). AIFC files (see “AIFC files” on page 229). Wave files (see “Wave files” on page 229). Broadcast Wave files (see “Broadcast Wave files” on page 230). MP3 files (see “MPEG 1 Layer 3 files” on page 230). Windows Media Audio files (Windows only, see “Windows Media Audio files (Windows only)” on page 230). ÖMost of the settings described below for AIFF files are available for all file types. Where this is not the case, you will find additional information in the corresponding section. MP3 Export This version of Cubase AI provides a function for exporting your audio mixdown as mp3 files. This function is limited to 20 trial encodings or a trial period of 30 days from the in- stallation date (whichever ends first). After this period, the function will be disabled until you purchase the mp3 en- coder for Cubase AI. When the mp3 format is selected, and you click the Ex- port button, a window opens showing you how many trial encodings you have left. You can upgrade to an unlimited mp3 export function by clicking the “Go to Online Shop” button in the dialog. This will take you to Steinberg’s online shop where you can purchase the upgrade. Note that a working internet connection is required. AIFF files AIFF stands for Audio Interchange File Format, a standard defined by Apple Inc. AIFF files have the extension “.aif” and are used on most computer platforms. For AIFF files the following options are available: Option Description File Name In this field you can enter a name for the mixdown file. Naming options pop-up menuThis allows you to define how your project should be named. If you select “Set to Project Name” the project name will be used for the export file. If you activate the “Auto Update Name” option a number will be added to the specified file name every time you click the Export button. Path Here you can specify a path where you want the mix- down to be saved. Path options pop-up menuThis allows you to specify where the file should be saved. If you select “Choose…” a file dialog will open and the file name will automatically be shown in the File Name field. If you already have exported a file, the Re- cent Paths section will be shown where you can choose to reuse a previous path. If you activate “Use Project Audio Folder”, the mixdown file will be saved in the project’s Audio folder. Insert Broadcast Wave ChunkThis allows you to include information about the date and time of creation, a timecode position (allowing you to insert exported audio at the correct position in other projects, etc.) along with author, description and refer- ence text strings in the exported file. Some applications may not be able to handle files with embedded info – if you get problems using the file in an- other application, deactivate the option and re-export.
229 Export Audio Mixdown AIFC files AIFC stands for Audio Interchange File Format Com- pressed, a standard defined by Apple Inc. These files sup- port compression ratios as high as 6:1 and contain tags in the header. AIFC files have the extension “.aifc” and are used on most computer platforms. AIFC files support the same options as AIFF files. Wave files Wave files have the extension “.wav” and are the most common file format on the PC platform. Wave files support the same options as AIFF files and have one additional option: Don’t Use Wave Extensible Format The Wave Extensible format contains additional metadata, such as the speaker configuration. It is an extension to the normal Wave format that some applications may not be able to handle. If you get problems using the Wave file in another application, activate this option and re-export. Broadcast Wave files Concerning audio, Broadcast Wave files are the same as regular Wave files, but without compression. To create a Broadcast Wave file, select Wave as the file format and ac- tivate the Insert Broadcast Wave Chunk option. Click Edit if you wish to edit the chunk information, otherwise the de- faults as specified in the Preferences (Record–Audio– Broadcast Wave page) will be used. Broadcast Wave files have the extension “.wav”. Broadcast Wave files support the same options as regular Wave files. Edit button By clicking this button the “Broadcast Wave Chunk” dia- log opens where you can enter additional information that will be embedded in the exported files. Note that in the Preferences (Record–Audio–Broadcast Wave page) you can enter default text strings for author, description and reference that will automatically be displayed in the “Broadcast Wave Chunk” dialog. Insert iXML chunkThis allows you to include additional project-based or sound metadata (e. g. scene and take information) in the exported file. Some applications may not be able to handle files with embedded info – if you get problems using the file in another application, deactivate the option and re-export. Sample Rate This setting determines the frequency range of the ex- ported audio – the lower the sample rate, the lower the highest audible frequency in the audio. In most cases, you should select the sample rate set for the project, since a lower sample rate will degrade the audio quality (mainly reducing the high frequency content) and a higher sample rate will only increase the file size, without adding to audio quality. Also consider the future usage of the file – if you e.g. plan to import the file into another ap- plication, you should select a sample rate supported by that application. If you are making a mixdown for CD burning, you should select 44.100 kHz, since this is the sample rate used on audio CDs. Bit Depth Allows you to select 8, 16, 24 bit or 32 bit (float) files. If the file is an “intermediate mixdown” that you plan to re- import and continue working on in Cubase AI, we re- commend that you select the 32 bit (float) option. 32 bit (float) is a very high resolution (the same resolution as used internally for audio processing in Cubase AI), and the audio files will be twice the size of 16 bit files. If you are making a mixdown for CD burning, you should use the 16 bit option, as CD audio is always 16 bit. In this case, we recommend dithering, see “Dithering” on page 89. 8 bit resolution should only be used if required, since it will result in limited audio quality. 8 bit audio may be suitable in some multimedia applications, etc. Mono Export If you activate this option, the exported audio is mixed down to mono. Split Channels Activate this option if you want to export the two chan- nels of a stereo bus as separate mono files. Update Display If you activate this option, the meters will be updated during the export process. This allows you to check for clipping, for example. Pool Activate this option if you want to import the resulting audio file automatically back into the Pool. A clip refer- ring to the file will appear in the Pool. If this option is activated, the Import Options dialog ap- pears on export. For a description of the available set- tings, see “About the Import Medium dialog” on page 151. Option DescriptionAudio Track If you activate this option, an audio event that plays the clip will be created and placed on a new audio track, starting at the left locator. Furthermore, the Import Options dialog appears on ex- port. For a description of the available settings, see “About the Import Medium dialog” on page 151. Close Dialog after ExportIf this option is activated, the dialog will be closed after the export, otherwise it will be left open. Option Description
230 Export Audio Mixdown MPEG 1 Layer 3 files MPEG 1 Layer 3 files have the extension “.mp3”. By use of advanced audio compression algorithms, mp3 files can be made very small, yet maintaining good audio quality. Apart from the Sample Rate and Bit Depth options, MPEG 1 Layer 3 files support the same settings as AIFF files in the sections File Location, Audio Engine Output and Import into project. The File Format settings are different, though. For MPEG 1 Layer 3 files the following options are avail- able in the File Format section: Windows Media Audio files (Windows only) This is a format developed by Microsoft Inc. Due to the ad- vanced audio codecs and lossless compression used, WMA files can be decreased in size with no loss of audio quality. The files have the extension “.wma”. When you select “Windows Media Audio File” as the file format, you can click the “Codec Settings…” button to open the “Windows Media Audio File Settings” window. Windows Media Audio File Settings Note that the configuration options may vary, depending on the chosen output. General tab In the Input Stream section, you set the sample rate (44.1, 48 or 96 kHz) and the bit resolution (16 bit or 24 bit) of the encoded file. These should be set to match the sample rate and bit resolution of the source material. If no value matches that of your source material, use the closest available value that is higher than the actual value. For example, if you’re using 20 bit source material, set the bit resolution to 24 bit rather than 16 bit. ÖThe setting in the Channels field depends on the cho- sen output and cannot be changed manually. The settings in the Encoding Scheme section are used for defining the desired output from the encoder. Make set- tings appropriate for the intended use of the file. If the file will be downloaded or streamed on the Internet, you might not want too high bit rates, for example. See below for de- scriptions of the options. Option Description Bit Rate fader By moving this fader, you can select a bit rate for the mp3 file. As a rule, the higher the bit rate, the better the audio quality and the larger the file. For stereo audio, 128 kBit/s is often considered to result in “good” audio quality. Sample Rate pop-upOn this pop-up menu you can select a Sample Rate for the mp3 file. High Quality Mode optionWhen this is activated, the encoder will use a different resampling mode, which can give better results depend- ing on your settings. In this mode, you cannot specify the Sample Rate, but only the Bit Rate for the mp3 file. Insert ID3 Tag optionThis allows you to include ID3 Tag information in the exported file. Edit ID3 Tag buttonWhen you click this, the ID3 Tag dialog opens, in which you can enter information about the file. This additional information will be embedded as text strings in the file, and can be displayed by most mp3 playback applica- tions.