Yamaha Motif 6 Manual
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Editing a Voice 81Owner’s Manual Quick Guide — Advanced Course Editing a Voice by using the Knobs The four knobs at the top left of the instrument are not only for tweaking the sound while you perform — you can also use them to edit a Voice, either in the Voice Play mode or the Voice Edit mode. ●When the [PAN/SEND] indicator is turned on: ●When the [TONE] indicator is turned on: nThe settings above are applied as offsets to the AEG and FEG settings in the Voice Edit mode. ●When the [ARP FX] indicator is turned on: ●When the [EQ] indicator is turned on: nThe settings above are applied as offsets to the EQ settings in the [VOICE] → [UTILITY] → [F3] VOICE → [SF1] MEQ display. ●When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): nIn addition to above functions, Master Effect related parameters (set in the [UTILITY] → [F3] VOICE → [SF2] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters assigned to the four knobs can be set in the [UTILITY] → [F4] CTL ASN → [SF5] MEF display. Editing a Voice by using the Control Sliders (CS) In the Voice mode, the four Control Sliders let you independently adjust the levels of the Elements of a Normal Voice or the Drum Voice keys. When a Normal Voice is selected, you can adjust the level balance among the four Elements. nInadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. PA NDetermines the stereo pan position of the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F2] OUTPUT → PanPage 190 REVERBDetermines the amount of Reverb effect that is applied to the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F2] OUTPUT → RevSendPage 191 CHORUSDetermines the amount of Chorus effect that is applied to the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F2] OUTPUT → ChoSendPage 191 TEMPO Determines the tempo of the Arpeggio assigned to the currently selected Voice.[VOICE] → Voice selection → [F6] ARP → Tempo Page 189 CUTOFFRaises or lowers the Filter cutoff frequency to adjust the tone brilliance. [VOICE] → Voice selection → [F5] EG → CUTOF Page 189 RESONANCEBoosts or attenuates the level at the area around the Filter cutoff frequency. [VOICE] → Voice selection → [F5] EG → RESO Page 189 AT TA C KDetermines the attack time of the sound. For example, you can adjust a strings Voice so that the sound gradually swells in volume by setting a slow attack time – simply turn this knob to the right.[VOICE] → Voice selection → [F5] EG → ATK (AEG) Page 189 RELEASEDetermines the release time of the sound. Turning the knob to the right sets a long release time and (depending on the selected Voice) lets the sound sustain after the key is released. To produce a sharp release, in which the sound abruptly cuts off, set a short release time.[VOICE] → Voice selection → [F5] EG → REL (AEG) Page 189 SWINGAdjusts the swing feel of the Arpeggio playback. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → SwingPage 192 GATE TIMEAdjusts the Gate Time (length) of the Arpeggio notes. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → GateTimeRatePage 192 VELOCITYAdjusts the velocity of the Arpeggio notes. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → VelocityRatePage 192 UNITMULTIPLYAdjusts the Arpeggio playback time based on tempo. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → UnitMultiplyPage 192 LODetermines the amount of boost or attenuation applied to the low frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → LOWPage 190 LO MIDDetermines the amount of boost or attenuation applied to the low- midrange frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → LOW MIDPage 190 HI MIDDetermines the amount of boost or attenuation applied to the high- midrange frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → HIGH MID Page 190 HIDetermines the amount of boost or attenuation applied to the high frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → HIGH Page 190 ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display. Page 263 ASSIGN B ASSIGN 1Adjusts parameters assigned to these knobs in the [VOICE] → Voice selection → [EDIT] → [COMMON] → [F4] CTL SET display. Page 192 ASSIGN 2 [VOICE] → Voice selection → [EDIT] → Element selection → [F4] AMP → [SF1] LVL/PAN → Level TIP TIP
Editing a Voice 82Owner’s Manual Quick Guide — Advanced Course To solo an Element for editing This feature is useful for isolating the sound of single Element, for ease in editing. 1In the Normal Voice Edit mode, simultaneously hold down the [MUTE] button and press one of the NUMBER buttons [9] to [12] to solo the corresponding Element. Once you’ve selected an Element for soloing, the [MUTE] button’s lamp flashes, indicating the Solo function is active and only the selected Element can be edited. 2To solo another Element, simply press the appropriate number button ([9] - [12]). 3To exit from the Solo function, press the [MUTE] button again. Edit Recall If you are editing a Voice and select a different Voice without storing the one you were editing, all the edits you’ve made will be erased. If this happens, you can use Edit Recall to restore the Voice with your latest edits intact. 1Press the [JOB] button in the Voice mode to enter the Voice Job mode. 2Press the [F2] RECALL button to call up the Recall display. 3Press the [ENTER] button. (The display prompts you for confirmation.) If you wish to cancel the operation, press the [DEC/ NO] button. 4Press the [INC/YES] button to execute Edit Recall to restore the voice. Drum Voice Edit If you want to edit the sounds that make up a Drum Voice and the basic parameters that determine the sound, such as Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator), call up the Key Edit display. To edit more global parameters related to the overall Drum Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display. ELEMENT / PERF. PART / ZONE 8 7 6 5 4 3 2 1 16 MUTE TRACK SELECTNUMBER SOLO 15 14 12 13 11 10 9 In this example, only Element 3 is turned on and can be edited. 1Press the [VOICE] button to enter the Voice mode, then select a Drum Voice to be edited. 2Press the [EDIT] button to enter the Voice Edit mode. 3Call up the Common Edit display or Key Edit display. EDIT COMPARE SCENE STORE SET LOCATE JOB STORE COMMONELEMENT / PERF. PART / ZONE FAVORITESDRUM KITS A. PIANO KEYBOARD ORGAN PRE 5 PRE 6USER 1 GUITAR/ PLUCKED SYN LEAD AB CD 4 3 2 1 12 11 10 9 SYN PAD/ CHOIRSYN COMPCHROMATICPERCUSSION USER 2 C0 Key 1 Key 5 Key 10 Key 18 Key 21 Key 73 C1C6 While in the Voice Edit mode, you can switch between the Common Edit display and the Element Edit display as shown below. Indicates a Common Edit display. Common EditCalling up the Key Edit display Press any of the ELEMENT [1] - [4] buttons to call up the Key Edit display, then select the key to which the desired instrument is assigned. Key Edit (1-73) Indicates the display for editing the key C0. Calling up the Common Edit displayPress the [COMMON] button to call up the Common Edit display. In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button.
Quick Guide — Advanced Course Editing a Voice 83Owner’s Manual The main parameters available are basically the same as in the Normal Voice Edit (page 80). What is called Key Edit in the Drum Voice corresponds to Element Edit in the Normal Voice. Please keep in mind that the LFO parameters are not available in the Drum Voice. Enter a name for the Voice from the NAME display ([COMMON] → [F1] GENERAL → [SF1] NAME). For detailed instructions on naming a voice, refer to page 53 in the Basic Operation section.The edited Voice can be stored in the Voice Store mode. See page 85 for details. Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or organizational purposes. For more information, see page 85. Assigning drum/percussion instruments to individual keys In the Drum Voice Edit mode, you can create your own original drum kits by assigning specific instrument sounds to individual keys — in any desired order — and edit detailed parameters for each key’s sound. 1Call up the Key Edit display in the Voice Edit mode. Refer to step #3 on page 82. 2Call up the [F1] OSC → [SF1] WAVE display. 3Press the key to which you want to assign a sound. The drum instrument currently assigned to the pressed key will sound. 4Select the desired Waveform to be assigned. Move the cursor to “Number” and change the value by using the data dial, [INC/YES] button, and [DEC/NO] button. Then, press the same key set in step #3 again to confirm the selected instrument sound. 5Create your original drum kit by repeating steps #3 - 4. 6Store the created drum kit as a Drum Voice in User memory. The edited Voice can be stored in the Voice Store mode. See page 85 for details. 7If desired, save the edited and stored voices to a SmartMedia/USB storage device. 4 Select the desired menu for editing by pressing the [F1] - [F6] and [SF1] - [SF5] buttons, then edit the parameters. 5Repeat #3 - 4 as desired. 6Name the edited Drum Voice. Enter the desired Voice name. 7Store the edited Voice to internal User memory (page 186). 8If desired, save the edited and stored voices to a SmartMedia/USB storage device. [VOICE] → Drum Voice selection → [EDIT] → Key selection → [F1] OSC → [SF1] WAVE TIP You can also select a different sound category (such as Percussion, or even a Normal Voice sound), by moving the cursor to “Category”and changing the setting.
Editing a Voice 84Owner’s Manual Quick Guide — Advanced Course Setting the drum key for independent open and closed hi-hat sounds In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group. The preset Drum Voices have many such Alternate Group assignments to ensure the most authentic, natural sound. When creating a Voice from scratch, you can use this feature — either to ensure authentic sound, or to create special effects, where playing one sound cancels out a previous one. 1Call up the Key Edit display in the Voice Edit mode. Refer to step #3 on page 82. 2Call up the [F1] OSC → [SF5] OTHER display. 3Press the key which corresponds to “Hi-Hat Open” and set the Alternate Group to “1.” 4Press the key which corresponds to “Hi-Hat Close” and set it to the same Alternate Group (1) as in step #3. 5Confirm whether the Alternate Group has been set properly. Immediately after pressing the “Hi-Hat Open” key, press the “Hi-Hat Close” key. Pressing the second key should cut off the sound of the first. Since the settings above are included in the Drum Voice data, store them as a Drum Voice in the Voice Store mode. Determining how the Drum Voice responds when the key is released You can determine whether or not the selected Drum key responds to MIDI Note Off messages. Setting the Receive Note Off parameter to “off” can be useful for cymbal sounds and other sustaining sounds. This lets you have the selected sounds sustain to the length of their natural decay – even if you release the note, or when a Note Off message is received. If this parameter is set to “on,” the sound will stop immediately when the note is released or a Note Off message is received. Setting the Output jack for each key (drum/percussion instrument) You can change the output jack on the rear panel for the individual Drum key signal. This function is useful when you wish to apply a connected external effect to a specific drum instrument. For details, see page 31. [VOICE] → Drum Voice selection → [EDIT] → Key selection → [F1] OSC → [SF5] OTHER → AltnateGroup TIP [VOICE] → Drum Voice selection → [EDIT] → Key selection → [F1] OSC → [SF5] OTHER → RcvNoteOff [VOICE] → Drum Voice selection → [EDIT] → Key selection → [F1] OSC → [SF2] OUTPUT → OutputSel TIP TIP
Quick Guide — Advanced Course Editing a Voice 85Owner’s Manual Plug-in Voice Edit The Plug-in Voices (available when installing optional Plug-in Boards to the instrument) can be edited in basically the same way as in Normal Voice Edit (page 79). Unlike with Normal voices, the Plug-in voices only have one Element for editing. In addition, some of the other parameters may not be available. Refer to page 205 in the Reference section. Storing/Saving the created Voice Two steps are necessary in order to store (save) your voice – storing the edited voice to internal memory and saving the stored voices to a SmartMedia/USB storage device. Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or organizational purposes, using the Save operation. For more information, see page 86. Storing the edited Voice as a User Voice to internal memory Make sure to execute the Store operation before selecting another Voice. Select a User Bank (“USR1” or “USR2” when storing a Normal Voice, “UDR” when storing a Drum Voice, “P1-U” ~ “P3-U” when storing a Plug-in Voice) and the desired Voice number by using the data dial, [INC/YES] and [DEC/NO] button. When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate SmartMedia/USB storage device. The display prompts you for confirmation. To cancel the Store operation, press the [DEC/NO] button. User Plug-in Voice 064 User Plug-in Voice 001 User Plug-in Voice 002 User Plug-in Voice 003User Plug-in Voice 064User Plug-in Voice 001 User Plug-in Voice 002 User Plug-in Voice 003 Voice Edit STORE User Normal Voice 128 User Normal Voice 001 User Drum Voice 001 User Drum Voice 002 User Drum Voice 003 User Drum Voice 32 User Drum Voice Bank Internal memory (Flash ROM) User Normal Voice 002 User Normal Voice 003 User Normal Voice Bank 1 User Normal Voice 128 SmartMedia USB storage deviceUser Plug-in Voice 001 User Plug-in Voice 002 User Plug-in Voice 003 User Plug-in Voice 064 User Plug-in Voice Bank 1 File extension: W7A File extension: W7V File extension: W7E SAVE All the User Voice data in internal memory can be saved as a single file. The W7E file can be loaded to the Voice Editor, computer software. Storing edited Voices individually [VOICE] → [STORE] 1After editing the Voice, press the [STORE] button to enter the Voice Store mode. 2Select the destination Voice memory. Select a User Bank. Select a Voice number. 3Press the [ENTER] button. CAUTION EXIT ENTER EXECUTE DEC/NO INC / YES
Editing a Voice 86Owner’s Manual Quick Guide — Advanced Course After the Voice has been stored, a “Completed” message appears and operation returns to the Voice Play display. Keep in mind that the Store operation may take a short time to complete, during which an “Executing..” or “Please keep power on” message may be shown. Never attempt to turn off the power while data is being written to Flash ROM while such a message is displayed. Turning the power off in this state results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This may also result in the MOTIF ES being unable to properly start up the next time the power is turned on. If you select another Voice without storing, the currently edited Voice will be lost. Make sure to store the edited Voice before selecting another Voice. Saving the edited Voices to a SmartMedia/USB storage device Whether you are saving data to SmartMedia or a USB storage device, the procedure is the same. Insert a SmartMedia card (to the CARD slot) or connect the USB device and follow the instructions below. Refer to “Basic settings for using SmartMedia or a USB storage device” on page 30.Move the cursor to TYPE, then select a file type by using the data dial, [INC/YES] and [DEC/NO] buttons. The following three file types are available for saving Voice data. Here, select “All Voice.” Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 53 in the Basic Operation section. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it. While the data is being saved, make sure to follow these precautions: •Never remove or eject the media from the device (SmartMedia or USB storage). •Never unplug or disconnect any of the devices. •Never turn off the power of the MOTIF ES or the relevant devices. 4Press the [INC/YES] button to execute the Store operation. [FILE] → [F2] SAVE 1Press the [FILE] button to enter the File mode, then execute the basic settings. 2Press the [F2] SAVE button to call up the Save display. EXIT ENTER EXECUTE DEC/NO INC / YES CAUTION CAUTION 3Set the Type parameter to “All Voice.” AllWhen this is selected, execute the Save operation to save all the created data including the User Voices as a single file (extension: W7A). All VoiceWhen this is selected, execute the Save operation to save all User Voices as a single file (extension: W7V). Voice EditorWhen this is selected, execute the Save operation to save all User Voices as a single file (extension: W7E) which can be exported to the Voice Editor software contained in the included CD-ROM. 4Input a file name. 5Press the [ENTER] button to execute the Save operation. File name EXIT ENTER EXECUTE DEC/NO INC / YES CAUTION
Quick Guide — Advanced Course Editing a Performance 87Owner’s Manual ■ Loading Voice data from the SmartMedia/USB storage device In the previous section, we saved Voice data as an “All Voice” file to a SmartMedia card or USB storage device. Here, we’ll recall that Voice data and load it to the instrument with the Load operation. Refer to “Basic settings for using SmartMedia or a USB storage device” on page 30. The file saved in operation explained on the previous page has all the User Voices. If you wish to load all the User Voices, set Type to “All Voice.” If you wish to load only a specific voice, set Type to “Voice.” Move the cursor to the file (extension: W7V) saved in the operation explained on the previous page. If you’ve set the Type to “AllVoice” in step #3, go to step #5. If you’ve set the Type to “Voice” in step #3, execute the operations in the following box, then go to step #5. When Type is set to “Voice”: When Type is set to “Voice,” you can specify and load a specific Voice from a file (with the extension W7V or W7A). nIf you want to change the source Voice Bank/Number, press the [EXIT] button to return the display to the first one (shown at the top of this box) then per form the above instructions again. Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a SmartMedia/USB storage device before performing any Load operations. After the data has been loaded, a “Completed” message appears and operation returns to the original display. While the data is being saved, make sure to follow these precautions: •Never remove or eject the media from the device (SmartMedia or USB storage).•Never unplug or disconnect any of the devices. •Never turn off the power of the MOTIF ES or the relevant devices. Editing a Performance The Performance Edit mode ([PERFORM] → [EDIT]) lets you create your own original Performances — containing up to four different Parts (Voices) — by editing the various parameters. The Voices can be selected from the internal tone generator or the installed Plug-in Boards. After assigning different Voices to separate ranges of the keyboard, edit the detailed parameters in the Per formance Edit mode. [FILE] → [F3] LOAD 1Press the [FILE] button to enter the File mode, then execute the basic settings. 2Press the [F3] LOAD button to call up the Load display. 3 Select the file type to be loaded. 4 Select a file ( ) to be loaded. 5Press the [ENTER] button to execute the Load operation. ENTER EXECUTE ENTER EXECUTE Move the cursor to the file (extension: W7V) saved in the operation explained on the previous page. Select a source Voice Bank from the selected file with the following operation. To select a User Normal Voice Bank, press one of the [USER1] and [USER2] buttons. To select a User Drum Voice Bank, simultaneously hold the [DRUM KITS] button and press the [USER1] button. To select a User Plug-in Voice Bank, press one of the [PLG1], [PLG2] and [PLG3] buttons. After selecting a source Voice Bank, all the Voices contained in the selected Bank are listed in the display. Move the cursor to the desired Voice to be loaded. Select a destination Voice Number. You can also change the destination Voice Bank when loading a Normal Voice or a Plug-in Voice by moving the cursor to the location of “USR1” in the above display and using the data dial. When loading Plug-in Voice data, note that the Plug-in Board for the source Voice Bank should match the one for the destination Voice Bank. When a source Voice Bank is created for the PLG150-AN, for example, you should select the Voice Bank for the PLG150- AN as the destination. CAUTION CAUTION
Editing a Performance 88Owner’s Manual Quick Guide — Advanced Course Use the Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts. The following briefly describes the main Performance parameters. ●Parameters for the Voice assigned to each Part...Page 216 The Voice assigned to each part and its note range can be set also in the Performance Play mode (page 71). In addition to the parameters available in the Performance Play mode, the Performance Edit mode also lets you set Portamento (pitch glide) and Arpeggio Switch (which determines whether the Arpeggio plays a specific Part or not). ●Basic parameters for making sound................Page 218 If you wish to edit the basic parameters for the synthesizer such as Tune, Filter, and Amplitude, use the Part Edit display. ●Parameters related to the Audio Input part........... Page 214 The audio signal input from the A/D INPUT jack (or the optional audio inputs) can be handled as an Audio Input part. You can apply various parameters such as Volume, Pan, and Effect settings to this Part — just as you can with the other Parts. The parameters related to the Audio Input Part can be edited in Common Edit for each Performance. ●Parameters related to the OUTPUT jacks for each part ................................................................................ Page 218 You can assign each individual Part’s Voice to be output from a specific hardware output jack on the rear panel. This function is useful when you want to output a specific Part to a separate speaker or process it with a favorite external effect. 1Press the [PERFORM] button to enter the Performance mode, then select a Performance to be edited. 2Press the [EDIT] button to enter the Performance Edit mode. 3Call up the Common Edit display or Part Edit display. COMMONELEMENT / PERF. PART / ZONE FAVORITESDRUM KITS A. PIANO KEYBOARD ORGAN PRE 5PRE 6USER 1 GUITAR/ PLUCKED SYN LEAD AB CD 4 3 2 1 SYN PAD/ CHOIRSYN COMPCHROMATICPERCUSSION USER 2 F6 While in the Voice Edit mode, you can switch between the Common Edit display amd the Part Edit display as shown below. Indicates a Common Edit display. Common Edit Calling up the Common Edit display Press the [COMMON] button to call up the Common Edit display. In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button.Calling up the Part Edit displayPress the desired Part number from the PERF. PART [1] - [4] buttons to call up the Part Edit display. To switch between the Part 1 - 4 display and the Plug-in Part 1 - 3 display, press the [F6] button. Indicates the display for editing Part 1. Part1 Edit Plug-in part 1 (PLG1) Edit You can select the four Performance Parts from this group of seven. Parts to which Internal voices are assigned Parts to which Plug-in Board voices are assigned nYou can mute or solo a Part in the Performance Edit mode, just as in the Performance Play mode or the Song/Pattern mode (page 68). Part2 Edit Part3 Edit Part4 Edit Plug-in part 2 (PLG2) Edit Plug-in part 3 (PLG3) Edit 4 Select the menu you wish to edit by pressing the [F1] - [F6] and [SF1] - [SF5] buttons, then edit the parameters. Part selection → [F1] VOICE Part selection → [F4] TONE [COMMON] → [F5] AUDIO IN Part selection → [F2] OUTPUT → [SF3] SELECT → OutputSel
Quick Guide — Advanced Course Editing a Performance 89Owner’s Manual ●Effect related parameters ................Pages 177 and 215 The Effects use DSP (Digital Signal Processing) to alter and enhance the sound of a Performance. The Common Edit display lets you edit the Effect related parameters. ●Master EQ related parameters ........Pages 178 and 214 These parameters let you use the five-band Master EQ to process the overall sound of the Performance. Master EQ also features separate EQ shape parameters for the Low and High bands, as well as the Frequency, Gain and Q controls for each band. ●Controller related parameters........... Pages 155 and 214 For each Performance, you can assign the Control Change Number to built-in controllers such as Ribbon Controller, Knobs (ASSIGN1 and 2), and optionally connected controllers, such as Foot Controller and Breath Controller. nFunctions assigned to Controllers depend on the settings of each Part’s Voice edited in the Voice Edit mode. ●Arpeggio related parameters............. Pages 169 and 214 For each Performance, you can set the Arpeggio related parameters, such as Arpeggio type and playback tempo. These can be edited in the Common Edit display. Enter a name for the Performance from the NAME display ([COMMON] → [F1] GENERAL → [SF1] NAME). For detailed instructions on naming, refer to page 53 in the Basic Operation section. The edited Performance can be stored in the Performance Store mode. See page 91 for details. Keep in mind that edited Performance data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or organizational purposes. For more information, see page 91. Compare Function Just as in the Voice Edit mode, you can use the Compare function also in the Performance Edit mode. This convenient function lets you switch between the edited voice and its original, unedited condition – allowing you to listen to the difference between the two and better hear how your edits affect the sound. 1In the Performance Edit mode (with the [EDIT] indicator lit), press the [EDIT] button so that its indicator flashes. The [C] indicator is shown at the top of the display (in place of the [E] indicator), and the original, unedited Performance is restored for monitoring. 2Press the [EDIT] button again to disable the “Compare” function and restore the settings for your edited Performance. Compare the edited sound with the unedited sound as desired by repeating steps #1 and 2. nWhile Compare is active, you cannot make edits to the Performance. [COMMON] → [F6] EFFECT [COMMON] → [F2] OUT/MEF → [SF3] MEF (Master Effect) [COMMON] → [F4] CTL ASN (Controller Assign) 5Repeat steps #3 - 4 as desired. 6Name the edited Performance. 7Store the edited Performance to internal User memory (page 186). 8 If desired, save the edited and stored Performances to a SmartMedia/USB storage device. Enter the desired Performance name.
Quick Guide — Advanced Course Editing a Performance 90Owner’s Manual Editing a Performance by using the Knobs The four knobs at the top left of the instrument are not only for tweaking the sound while you perform — you can also use them to edit a Performance, either in the Performance Play mode or the Performance Edit mode. ●When the [PAN/SEND] indicator is turned on: ●When the [TONE] indicator is turned on: nThe settings above are applied as offsets to the AEG and FEG settings in the Performance Edit mode. ●When the [ARP FX] indicator is turned on: ●When the [EQ] indicator is turned on: nThe settings above are applied as offsets to the EQ settings in the [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF2] MEQ (Master EQ) display. ●When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): nIn addition to above functions, Master Effect related parameters (set in the [PERFORM] → Performance selection → [COMMON] → [F2] OUT/MEF → [SF3] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters are assigned to the four knobs can be set in the [UTILITY] → [F4] CTL ASN → [SF5] MEF display. PA NDetermines the stereo pan position of the Performance. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF1] OUT → PanPage 213 REVERBDetermines the amount of Reverb effect that is applied to the Performance.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF1] OUT → RevSendPage 213 CHORUSDetermines the amount of Chorus effect that is applied to the Performance.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF1] OUT → ChoSendPage 213 TEMPODetermines the tempo of the Arpeggio assigned to the currently selected Performance.[PERFORM] → Performance selection → [F6] ARP → Tempo Page 213 CUTOFFRaises or lowers the Filter cutoff frequency to adjust the tone brilliance. [PERFORM] → Performance selection → [F5] EG → CUTOF Page 213 RESONANCEBoosts or attenuates the level at the area around the Filter cutoff frequency. [PERFORM] → Performance selection → [F5] EG → RESO Page 213 AT TA C KDetermines the attack time of the sound. For example, you can adjust a strings Voice so that the sound gradually swells in volume by setting a slow attack time – simply turn this knob to the right.[PERFORM] → Performance selection → [F5] EG → ATK (AEG) Page 213 RELEASE Determines the release time of the sound. Turning the knob to the right sets a long release time and (depending on the Voice assigned to the selected Performance) lets the sound sustain after the key is released. To produce a sharp release, in which the sound abruptly cuts off, set a short release time.[PERFORM] → Performance selection → [F5] EG → REL (AEG) Page 213 SWINGAdjusts the swing feel of the Arpeggio playback. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → SwingPage 214 GATE TIMEAdjusts the Gate Time (length) of the Arpeggio notes. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → GateTimeRatePage 214 VELOCITYAdjusts the velocity of the Arpeggio notes. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → VelocityRatePage 214 UNITMULTIPLY Adjusts the Arpeggio playback time based on tempo. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARP → [SF3] PLAY FX → UnitMultiplyPage 214 LODetermines the amount of boost or attenuation applied to the low frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → LOWPage 213 LO MIDDetermines the amount of boost or attenuation applied to the low- midrange frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → LOW MID Page 213 HI MIDDetermines the amount of boost or attenuation applied to the high- midrange frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → HIGH MIDPage 213 HIDetermines the amount of boost or attenuation applied to the high frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS → HIGH Page 213 ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display. Page 263 ASSIGN B ASSIGN 1Depends on the settings of the Voice assigned to the selected Performance. Page 192 ASSIGN 2 TIP