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Yamaha Motif 6 Manual

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    							Editing a Voice
    81Owner’s Manual
    Quick Guide — Advanced Course
    Editing a Voice by using the Knobs
    The four knobs at the top left of the instrument are not only for tweaking the sound while you perform — you can also use 
    them to edit a Voice, either in the Voice Play mode or the Voice Edit mode.
    ●When the [PAN/SEND] indicator is turned on: 
    ●When the [TONE] indicator is turned on: 
    nThe settings above are applied as offsets to the AEG and FEG settings in the Voice Edit mode.
    ●When the [ARP FX] indicator is turned on: 
    ●When the [EQ] indicator is turned on: 
    nThe settings above are applied as offsets to the EQ settings in the [VOICE] → [UTILITY] → [F3] VOICE → [SF1] MEQ display. 
    ●When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): 
    nIn addition to above functions, Master Effect related parameters (set in the [UTILITY] → [F3] VOICE → [SF2] MEF display) can be assigned to 
    these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters assigned to the four knobs can be set in the 
    [UTILITY] → [F4] CTL ASN → [SF5] MEF display. 
    Editing a Voice by using the Control Sliders (CS)
    In the Voice mode, the four Control Sliders let you independently adjust the levels of the Elements of a Normal Voice or the 
    Drum Voice keys. When a Normal Voice is selected, you can adjust the level balance among the four Elements. 
    nInadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. 
    PA NDetermines the stereo pan position of the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F2] OUTPUT → PanPage 190
    REVERBDetermines the amount of Reverb effect that is applied to the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F2] OUTPUT → RevSendPage 191
    CHORUSDetermines the amount of Chorus effect that is applied to the Voice. [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F2] OUTPUT → ChoSendPage 191
    TEMPO
    Determines the tempo of the Arpeggio assigned to the currently selected Voice.[VOICE] → Voice selection → [F6] ARP → Tempo Page 189
    CUTOFFRaises or lowers the Filter cutoff frequency to adjust the tone brilliance.  [VOICE] → Voice selection → [F5] EG → CUTOF Page 189
    RESONANCEBoosts or attenuates the level at the area around the Filter cutoff 
    frequency. [VOICE] → Voice selection → [F5] EG → RESO Page 189
    AT TA C KDetermines the attack time of the sound. For example, you can adjust a 
    strings Voice so that the sound gradually swells in volume by setting a 
    slow attack time – simply turn this knob to the right.[VOICE] → Voice selection → [F5] EG → ATK (AEG) Page 189
    RELEASEDetermines the release time of the sound. Turning the knob to the right 
    sets a long release time and (depending on the selected Voice) lets the 
    sound sustain after the key is released. To produce a sharp release, in 
    which the sound abruptly cuts off, set a short release time.[VOICE] → Voice selection → [F5] EG → REL (AEG) Page 189
    SWINGAdjusts the swing feel of the Arpeggio playback.  [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F3] ARP → [SF3] PLAY FX → SwingPage 192
    GATE TIMEAdjusts the Gate Time (length) of the Arpeggio notes.  [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F3] ARP → [SF3] PLAY FX → GateTimeRatePage 192
    VELOCITYAdjusts the velocity of the Arpeggio notes. [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F3] ARP → [SF3] PLAY FX → VelocityRatePage 192
    UNITMULTIPLYAdjusts the Arpeggio playback time based on tempo. [VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F3] ARP → [SF3] PLAY FX → UnitMultiplyPage 192
    LODetermines the amount of boost or attenuation applied to the low 
    frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F1] GENERAL → [SF3] MEQ OFS → LOWPage 190
    LO MIDDetermines the amount of boost or attenuation applied to the low-
    midrange frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F1] GENERAL → [SF3] MEQ OFS → LOW MIDPage 190
    HI MIDDetermines the amount of boost or attenuation applied to the high-
    midrange frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F1] GENERAL → [SF3] MEQ OFS → HIGH MID Page 190
    HIDetermines the amount of boost or attenuation applied to the high 
    frequency band of the Master EQ.[VOICE] → Voice selection → [EDIT] → [COMMON] → 
    [F1] GENERAL → [SF3] MEQ OFS → HIGH Page 190
    ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display. Page 263
    ASSIGN B
    ASSIGN 1Adjusts parameters assigned to these knobs in the [VOICE] → Voice selection → [EDIT] → [COMMON] → [F4] CTL SET display. Page 192
    ASSIGN 2
    [VOICE] → Voice selection → [EDIT] → Element selection → [F4] AMP → [SF1] LVL/PAN → Level
    TIP
    TIP 
    						
    							Editing a Voice
    82Owner’s Manual
    Quick Guide — Advanced Course
    To solo an Element for editing
    This feature is useful for isolating the sound of single 
    Element, for ease in editing.
    1In the Normal Voice Edit mode, simultaneously 
    hold down the [MUTE] button and press one of the 
    NUMBER buttons [9] to [12] to solo the 
    corresponding Element.
    Once you’ve selected an Element for soloing, the [MUTE] 
    button’s lamp flashes, indicating the Solo function is 
    active and only the selected Element can be edited. 
    2To solo another Element, simply press the 
    appropriate number button ([9] - [12]).
    3To exit from the Solo function, press the [MUTE] 
    button again.
    Edit Recall
    If you are editing a Voice and select a different Voice 
    without storing the one you were editing, all the edits 
    you’ve made will be erased. If this happens, you can 
    use Edit Recall to restore the Voice with your latest edits 
    intact.
    1Press the [JOB] button in the Voice mode to enter 
    the Voice Job mode. 
    2Press the [F2] RECALL button to call up the 
    Recall display. 
    3Press the [ENTER] button. (The display prompts 
    you for confirmation.)
    If you wish to cancel the operation, press the [DEC/
    NO] button.
    4Press the [INC/YES] button to execute Edit Recall 
    to restore the voice.
    Drum Voice Edit
    If you want to edit the sounds that make up a Drum Voice and the basic parameters that determine the sound, such as Oscillator, 
    Pitch, Filter, Amplitude, and EG (Envelope Generator), call up the Key Edit display.  To edit more global parameters related to the 
    overall Drum Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display.
    ELEMENT / PERF. PART / ZONE
    8 7 6 5 4 3 2 1
    16
    MUTE TRACK
    SELECTNUMBER
    SOLO
    15 14 12 13 11
    10 9
    In this example, only Element 3 is turned on and can be edited. 
    1Press the [VOICE] button to enter the Voice mode, then select a Drum Voice to be edited.
    2Press the [EDIT] button to enter the Voice Edit mode.
    3Call up the Common Edit display or Key Edit display. 
    EDIT
    COMPARE SCENE STORE
    SET LOCATE
    JOB STORE
    COMMONELEMENT / PERF. PART / ZONE FAVORITESDRUM KITS
    A. PIANO KEYBOARD ORGAN
    PRE 5 PRE 6USER 1
    GUITAR/
    PLUCKED
    SYN LEAD
    AB CD
    4 3 2 1
    12 11
    10 9
    SYN PAD/
    CHOIRSYN COMPCHROMATICPERCUSSION
    USER 2
    C0
    Key 1 Key 5 Key 10 Key 18 Key 21 Key 73
    C1C6
    While in the Voice Edit mode, you can switch between 
    the Common Edit display and the Element Edit display 
    as shown below.
    Indicates a Common Edit 
    display.
    Common EditCalling up the Key Edit display
    Press any of the ELEMENT [1] - [4] buttons to call 
    up the Key Edit display, then select the key to 
    which the desired instrument is assigned.  
    Key Edit (1-73)
    Indicates the display for editing the key C0.
    Calling up the Common Edit displayPress the [COMMON] button to call up the 
    Common Edit display. 
    In the Edit mode, the [DRUM KITS] button 
    functions as the [COMMON] button. 
    						
    							Quick Guide — Advanced Course
    Editing a Voice
    83Owner’s Manual
    The main parameters available are basically the same as in the 
    Normal Voice Edit (page 80). What is called Key Edit in the Drum 
    Voice corresponds to Element Edit in the Normal Voice. Please keep 
    in mind that the LFO parameters are not available in the Drum Voice. 
    Enter a name for the Voice from the NAME display 
    ([COMMON] → [F1] GENERAL → [SF1] NAME). For detailed 
    instructions on naming a voice, refer to page 53 in the Basic 
    Operation section.The edited Voice can be stored in the Voice Store mode. See 
    page 85 for details. 
     Keep in mind that edited Voice data is stored to internal User 
    memory (Flash ROM) and is stored even when turning the 
    power off.  As such it is not necessary to save the data to 
    SmartMedia card or another device; however, you may want 
    to save it to another media for backup or organizational 
    purposes.   For more information, see page 85. 
    Assigning drum/percussion instruments to individual keys
    In the Drum Voice Edit mode, you can create your own original drum kits by assigning specific instrument sounds to 
    individual keys — in any desired order — and edit detailed parameters for each key’s sound.
    1Call up the Key Edit display in the Voice Edit mode. 
    Refer to step #3 on page 82. 
    2Call up the [F1] OSC → [SF1] WAVE display. 
    3Press the key to which you want to assign a 
    sound.
    The drum instrument currently assigned to the 
    pressed key will sound. 
    4Select the desired Waveform to be assigned.
    Move the cursor to “Number” and change the value by 
    using the data dial, [INC/YES] button, and [DEC/NO] 
    button. Then, press the same key set in step #3 again to 
    confirm the selected instrument sound. 
    5Create your original drum kit by repeating steps #3 - 4. 
    6Store the created drum kit as a Drum Voice in User 
    memory. 
    The edited Voice can be stored in the Voice Store mode. 
    See page 85 for details. 
    7If desired, save the edited and stored voices to a 
    SmartMedia/USB storage device. 
    4
    Select the desired menu for editing by pressing 
    the [F1] - [F6] and [SF1] - [SF5] buttons, then edit 
    the parameters. 
    5Repeat #3 - 4 as desired.
    6Name the edited Drum Voice. 
    Enter the 
    desired Voice 
    name.
    7Store the edited Voice to internal User memory 
    (page 186).
    8If desired, save the edited and stored voices to a 
    SmartMedia/USB storage device.
    [VOICE] → Drum Voice selection → [EDIT] → Key selection → [F1] OSC → [SF1] WAVE
    TIP
    You can also select a different sound category (such as 
    Percussion, or even a Normal Voice sound), by moving 
    the cursor to “Category”and changing the setting. 
    						
    							Editing a Voice
    84Owner’s Manual
    Quick Guide — Advanced Course
    Setting the drum key for independent open and closed hi-hat sounds
    In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. 
    You can prevent drum instruments from playing back simultaneously by assigning them to the same Alternate Group. 
    The preset Drum Voices have many such Alternate Group assignments to ensure the most authentic, natural sound.  When 
    creating a Voice from scratch, you can use this feature — either to ensure authentic sound, or to create special effects, 
    where playing one sound cancels out a previous one.
    1Call up the Key Edit display in the Voice Edit mode. 
    Refer to step #3 on page 82. 
    2Call up the [F1] OSC → [SF5] OTHER display. 
    3Press the key which corresponds to “Hi-Hat 
    Open” and set the Alternate Group to “1.”
    4Press the key which corresponds to “Hi-Hat Close” 
    and set it to the same Alternate Group (1) as in step #3.
    5Confirm whether the Alternate Group has been set 
    properly. 
    Immediately after pressing the “Hi-Hat Open” key, press 
    the “Hi-Hat Close” key. Pressing the second key should 
    cut off the sound of the first.
    Since the settings above are included in the Drum Voice 
    data, store them as a Drum Voice in the Voice Store mode. 
    Determining how the Drum Voice responds when the key is released
    You can determine whether or not the selected Drum key responds to MIDI Note Off messages. Setting the Receive Note Off 
    parameter to “off” can be useful for cymbal sounds and other sustaining sounds. This lets you have the selected sounds 
    sustain to the length of their natural decay – even if you release the note, or when a Note Off message is received. If this 
    parameter is set to “on,” the sound will stop immediately when the note is released or a Note Off message is received.
    Setting the Output jack for each key (drum/percussion instrument)
    You can change the output jack on the rear panel for the individual Drum key signal. This function is useful when you wish 
    to apply a connected external effect to a specific drum instrument. 
    For details, see page 31. 
    [VOICE] → Drum Voice selection → [EDIT] → Key selection → [F1] OSC → [SF5] OTHER → AltnateGroup
    TIP
    [VOICE] → Drum Voice selection → [EDIT] → Key selection → [F1] OSC → [SF5] OTHER → RcvNoteOff
    [VOICE] → Drum Voice selection → [EDIT] → Key selection → [F1] OSC → [SF2] OUTPUT → OutputSel
    TIP
    TIP 
    						
    							Quick Guide — Advanced Course
    Editing a Voice
    85Owner’s Manual
    Plug-in Voice Edit
    The Plug-in Voices (available when installing optional Plug-in Boards to the instrument) can be edited in basically the same way 
    as in Normal Voice Edit (page 79). Unlike with Normal voices, the Plug-in voices only have one Element for editing. In addition, 
    some of the other parameters may not be available. Refer to page 205 in the Reference section.
    Storing/Saving the created Voice
    Two steps are necessary in order to store (save) your voice – storing the edited voice to internal memory and saving the stored 
    voices to a SmartMedia/USB storage device. 
    Keep in mind that edited Voice data is stored to internal User memory (Flash ROM) and is stored even when turning the power 
    off.  As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to 
    another media for backup or organizational purposes, using the Save operation. For more information, see page 86. 
    Storing the edited Voice as a User Voice 
    to internal memory
    Make sure to execute the Store operation before selecting 
    another Voice.
     
    Select a User Bank (“USR1” or “USR2” when storing a Normal 
    Voice, “UDR” when storing a Drum Voice, “P1-U” ~ “P3-U” 
    when storing a Plug-in Voice) and the desired Voice number 
    by using the data dial, [INC/YES] and [DEC/NO] button. 
    When you execute the Store operation, the settings for the destination 
    memory will be overwritten. Important data should always be backed up to 
    a separate SmartMedia/USB storage device. 
    The display prompts you for confirmation.
    To cancel the Store operation, press the [DEC/NO] button.
    User Plug-in Voice 064 User Plug-in Voice 001
    User Plug-in Voice 002
    User Plug-in Voice 003User Plug-in Voice 064User Plug-in Voice 001
    User Plug-in Voice 002
    User Plug-in Voice 003
    Voice Edit
    STORE
    User Normal Voice 128
    User Normal Voice 001 User Drum Voice 001
    User Drum Voice 002
    User Drum Voice 003
    User Drum Voice 32 User Drum Voice Bank
    Internal memory (Flash ROM)
    User Normal Voice 002
    User Normal Voice 003
    User Normal Voice Bank 1
    User Normal Voice 128
    SmartMedia
    USB storage
    deviceUser Plug-in Voice 001
    User Plug-in Voice 002
    User Plug-in Voice 003
    User Plug-in Voice 064 User Plug-in Voice Bank 1
    File extension: W7A
    File extension: W7V
    File extension: W7E
    SAVE
    All the User 
    Voice data in 
    internal 
    memory can 
    be saved as 
    a single file. 
    The W7E file can be loaded to the 
    Voice Editor, computer software. 
    Storing 
    edited Voices 
    individually
    [VOICE] → [STORE]
    1After editing the Voice, press the [STORE] button 
    to enter the Voice Store mode.
    2Select the destination Voice memory.
    Select a User Bank.
    Select a Voice number.
    3Press the [ENTER] button.
    CAUTION
    EXIT ENTER
    EXECUTE
    DEC/NO INC / YES 
    						
    							Editing a Voice
    86Owner’s Manual
    Quick Guide — Advanced Course
    After the Voice has been stored, a “Completed” message 
    appears and operation returns to the Voice Play display.
    Keep in mind that the Store operation may take a short time to complete, 
    during which an “Executing..” or “Please keep power on” message may be 
    shown. Never attempt to turn off the power while data is being written to 
    Flash ROM while such a message is displayed. Turning the power off in this 
    state results in loss of all user data and may cause the system to freeze (due 
    to corruption of data in the Flash ROM). This may also result in the MOTIF ES  
    being unable to properly start up the next time the power is turned on.
    If you select another Voice without storing, the currently edited Voice will 
    be lost. Make sure to store the edited Voice before selecting another Voice. 
    Saving the edited Voices to a 
    SmartMedia/USB storage device
    Whether you are saving data to SmartMedia or a USB storage 
    device, the procedure is the same.  Insert a SmartMedia card 
    (to the CARD slot) or connect the USB device and follow the 
    instructions below.
    Refer to “Basic settings for using SmartMedia or a USB 
    storage device” on page 30.Move the cursor to TYPE, then select a file type by using the 
    data dial, [INC/YES] and [DEC/NO] buttons. The following 
    three file types are available for saving Voice data. Here, 
    select “All Voice.” 
    Move the cursor to the file name input location, then input a 
    file name. For detailed instructions on naming, refer to page 
    53 in the Basic Operation section.
    If you are about to overwrite an existing file, the display 
    prompts you for confirmation. Press the [INC/YES] button to 
    execute the Save operation to overwrite the existing file, or 
    press the [DEC/NO] button to cancel it.
    While the data is being saved, make sure to follow these precautions:
    •Never remove or eject the media from the device (SmartMedia or USB 
    storage).
    •Never unplug or disconnect any of the devices.
    •Never turn off the power of the MOTIF ES or the relevant devices.
    4Press the [INC/YES] button to execute the Store 
    operation.
    [FILE] → [F2] SAVE
    1Press the [FILE] button to enter the File mode, 
    then execute the basic settings.
    2Press the [F2] SAVE button to call up the Save 
    display. 
    EXIT ENTER
    EXECUTE
    DEC/NO INC / YES
    CAUTION
    CAUTION
    3Set the Type parameter to “All Voice.” 
    AllWhen this is selected, execute the Save operation to 
    save all the created data including the User Voices as a 
    single file (extension: W7A).
    All VoiceWhen this is selected, execute the Save operation to 
    save all User Voices as a single file (extension: W7V). 
    Voice EditorWhen this is selected, execute the Save operation to 
    save all User Voices as a single file (extension: W7E) 
    which can be exported to the Voice Editor software 
    contained in the included CD-ROM.
    4Input a file name.  
    5Press the [ENTER] button to execute the Save 
    operation.  
     File name
    EXIT ENTER
    EXECUTE
    DEC/NO INC / YES
    CAUTION 
    						
    							Quick Guide — Advanced Course
    Editing a Performance
    87Owner’s Manual
    ■ Loading Voice data from the SmartMedia/USB 
    storage device
    In the previous section, we saved Voice data as an “All Voice” 
    file to a SmartMedia card or USB storage device.  Here, we’ll 
    recall that Voice data and load it to the instrument with the 
    Load operation.
    Refer to “Basic settings for using SmartMedia or a USB 
    storage device” on page 30. 
    The file saved in operation explained on the previous page 
    has all the User Voices. If you wish to load all the User Voices, 
    set Type to “All Voice.” If you wish to load only a specific 
    voice, set Type to “Voice.” 
    Move the cursor to the file (extension: W7V) saved in the 
    operation explained on the previous page. If you’ve set the 
    Type to “AllVoice” in step #3, go to step #5. If you’ve set the 
    Type to “Voice” in step #3, execute the operations in the 
    following box, then go to step #5. 
    When Type is set to “Voice”: 
    When Type is set to “Voice,” you can specify and load a 
    specific Voice from a file (with the extension W7V or W7A).
    nIf you want to change the source Voice Bank/Number, press 
    the [EXIT] button to return the display to the first one (shown at 
    the top of this box) then per form the above instructions again.
    Loading data to this synthesizer automatically erases and replaces 
    any existing data in the User memory. Make sure to save any 
    important data to a SmartMedia/USB storage device before 
    performing any Load operations.
    After the data has been loaded, a “Completed” message 
    appears and operation returns to the original display.
    While the data is being saved, make sure to follow these precautions:
    •Never remove or eject the media from the device (SmartMedia or USB storage).•Never unplug or disconnect any of the devices.
    •Never turn off the power of the MOTIF ES or the relevant devices.
    Editing a Performance
    The Performance Edit mode ([PERFORM] → [EDIT]) lets you create your own original Performances — containing up to four different 
    Parts (Voices) — by editing the various parameters.  The Voices can be selected from the internal tone generator or the installed Plug-in 
    Boards. After assigning different Voices to separate ranges of the keyboard, edit the detailed parameters in the Per formance Edit mode. 
    [FILE] → [F3] LOAD
    1Press the [FILE] button to enter the File mode, 
    then execute the basic settings.
    2Press the [F3] LOAD button to call up the Load 
    display.
    3 Select the file type to be loaded. 
    4 Select a file ( ) to be loaded.
    5Press the [ENTER] button to execute the Load 
    operation. 
    ENTER
    EXECUTE
    ENTER
    EXECUTE
    Move the cursor to the file (extension: W7V) saved 
    in the operation explained on the previous page. 
    Select a source Voice Bank from the selected file with the following operation.  
    To select a User Normal Voice Bank, press one of the [USER1] and [USER2] 
    buttons.  To select a User Drum Voice Bank, simultaneously hold the [DRUM 
    KITS] button and press the [USER1] button.  To select a User Plug-in Voice 
    Bank, press one of the [PLG1], [PLG2] and [PLG3] buttons.  After selecting a 
    source Voice Bank, all the Voices contained in the selected Bank are listed in 
    the display.  Move the cursor to the desired Voice to be loaded.
    Select a destination Voice Number.
    You can also change the destination Voice Bank when loading a Normal 
    Voice or a Plug-in Voice by moving the cursor to the location of “USR1” in the 
    above display and using the data dial.  When loading Plug-in Voice data, 
    note that the Plug-in Board for the source Voice Bank should match the one 
    for the destination Voice Bank.  When a source Voice Bank is created for the 
    PLG150-AN, for example, you should select the Voice Bank for the PLG150-
    AN as the destination.
    CAUTION
    CAUTION 
    						
    							Editing a Performance
    88Owner’s Manual
    Quick Guide — Advanced Course
    Use the Part Edit to edit the parameters for each Part. Use Common Edit to edit the parameters for all of the Parts. 
    The following briefly describes the main Performance parameters.
    ●Parameters for the Voice assigned to each Part...Page 216
    The Voice assigned to each part and its note range can be set also in 
    the Performance Play mode (page 71). In addition to the parameters 
    available in the Performance Play mode, the Performance Edit mode 
    also lets you set Portamento (pitch glide) and Arpeggio Switch (which 
    determines whether the Arpeggio plays a specific Part or not).
    ●Basic parameters for making sound................Page 218
    If you wish to edit the basic parameters for the synthesizer 
    such as Tune, Filter, and Amplitude, use the Part Edit display. 
    ●Parameters related to the Audio Input part........... Page 214
    The audio signal input from the A/D INPUT jack (or the 
    optional audio inputs) can be handled as an Audio Input part. 
    You can apply various parameters such as Volume, Pan, and 
    Effect settings to this Part — just as you can with the other 
    Parts. The parameters related to the Audio Input Part can be 
    edited in Common Edit for each Performance. 
    ●Parameters related to the OUTPUT jacks for each 
    part
    ................................................................................ Page 218
    You can assign each individual Part’s Voice to be output from 
    a specific hardware output jack on the rear panel. This 
    function is useful when you want to output a specific Part to a 
    separate speaker or process it with a favorite external effect.
    1Press the [PERFORM] button to enter the Performance mode, then select a Performance to be edited.
    2Press the [EDIT] button to enter the Performance Edit mode. 
    3Call up the Common Edit display or Part Edit display. 
    COMMONELEMENT / PERF. PART / ZONE FAVORITESDRUM KITS
    A. PIANO KEYBOARD ORGAN
    PRE 5PRE 6USER 1
    GUITAR/
    PLUCKED
    SYN LEAD
    AB CD
    4 3 2 1
    SYN PAD/
    CHOIRSYN COMPCHROMATICPERCUSSION
    USER 2
    F6
    While in the Voice Edit mode, you can switch between 
    the Common Edit display amd the Part Edit display 
    as shown below.
    Indicates a Common Edit 
    display.
    Common Edit Calling up the Common Edit display
    Press the [COMMON] button to call up the 
    Common Edit display.
    In the Edit mode, the [DRUM KITS] button 
    functions as the [COMMON] button.Calling up the Part Edit displayPress the desired Part number from the  
    PERF. PART [1] - [4] buttons to call up the 
    Part Edit display. 
    To switch between the Part 1 - 4 
    display and the Plug-in Part 1 - 3 
    display, press the [F6] button. Indicates the display for editing Part 1.
    Part1 Edit
    Plug-in part 1 (PLG1) Edit
    You can select the four Performance Parts 
    from this group of seven.
    Parts to which Internal 
    voices are assigned
    Parts to which Plug-in 
    Board voices are 
    assigned nYou can mute or solo a Part in the Performance 
    Edit mode, just as in the Performance Play mode 
    or the Song/Pattern mode (page 68). 
    Part2 Edit
    Part3 Edit
    Part4 Edit
    Plug-in part 2 (PLG2) Edit
    Plug-in part 3 (PLG3) Edit
    4
    Select the menu you wish to edit by pressing the 
    [F1] - [F6] and [SF1] - [SF5] buttons, then edit the 
    parameters. 
    Part selection → [F1] VOICE
    Part selection → [F4] TONE
    [COMMON] → [F5] AUDIO IN
    Part selection → [F2] OUTPUT → [SF3] SELECT → 
    OutputSel 
    						
    							Quick Guide — Advanced Course
    Editing a Performance
    89Owner’s Manual
    ●Effect related parameters ................Pages 177 and 215
    The Effects use DSP (Digital Signal Processing) to alter and 
    enhance the sound of a Performance. The Common Edit 
    display lets you edit the Effect related parameters. 
    ●Master EQ related parameters ........Pages 178 and 214
    These parameters let you use the five-band Master EQ to 
    process the overall sound of the Performance.  Master EQ 
    also features separate EQ shape parameters for the Low and 
    High bands, as well as the Frequency, Gain and Q controls for 
    each band.
    ●Controller related parameters........... Pages 155 and 214
    For each Performance, you can assign the Control Change 
    Number to built-in controllers such as Ribbon Controller, 
    Knobs (ASSIGN1 and 2), and optionally connected 
    controllers, such as Foot Controller and Breath Controller. 
    nFunctions assigned to Controllers depend on the settings of each 
    Part’s Voice edited in the Voice Edit mode. 
    ●Arpeggio related parameters............. Pages 169 and 214
    For each Performance, you can set the Arpeggio related 
    parameters, such as Arpeggio type and playback tempo. 
    These can be edited in the Common Edit display. Enter a name for the Performance from the NAME display 
    ([COMMON] → [F1] GENERAL → [SF1] NAME).
    For detailed instructions on naming, refer to page 53 in the 
    Basic Operation section.
    The edited Performance can be stored in the Performance 
    Store mode. See page 91 for details. 
     Keep in mind that edited Performance data is stored to 
    internal User memory (Flash ROM) and is stored even when 
    turning the power off.  As such it is not necessary to save the 
    data to SmartMedia card or another device; however, you 
    may want to save it to another media for backup or 
    organizational purposes. For more information, see page 91. 
    Compare Function
    Just as in the Voice Edit mode, you can use the Compare function also in the Performance Edit mode. This convenient 
    function lets you switch between the edited voice and its original, unedited condition – allowing you to listen to the 
    difference between the two and better hear how your edits affect the sound.
    1In the Performance Edit mode (with the [EDIT] indicator lit), press the [EDIT] button so that its indicator flashes.
    The [C] indicator is shown at the top of the display (in place of the [E] indicator), and the original, unedited Performance 
    is restored for monitoring. 
    2Press the [EDIT] button again to disable the “Compare” function and restore the settings for your edited 
    Performance. 
    Compare the edited sound with the unedited sound as desired by repeating steps #1 and 2. 
    nWhile Compare is active, you cannot make edits to the Performance. 
    [COMMON] → [F6] EFFECT
    [COMMON] → [F2] OUT/MEF → [SF3] MEF (Master Effect)
    [COMMON] → [F4] CTL ASN (Controller Assign)
    5Repeat steps #3 - 4 as desired. 
    6Name the edited Performance. 
    7Store the edited Performance to internal User 
    memory (page 186).  
    8
    If desired, save the edited and stored 
    Performances to a SmartMedia/USB storage 
    device.
    Enter the desired Performance name. 
    						
    							Quick Guide — Advanced Course
    Editing a Performance
    90Owner’s Manual
    Editing a Performance by using the Knobs
    The four knobs at the top left of the instrument are not only for tweaking the sound while you perform — you can also use 
    them to edit a Performance, either in the Performance Play mode or the Performance Edit mode.
    ●When the [PAN/SEND] indicator is turned on: 
    ●When the [TONE] indicator is turned on: 
    nThe settings above are applied as offsets to the AEG and FEG settings in the Performance Edit mode.
    ●When the [ARP FX] indicator is turned on:
    ●When the [EQ] indicator is turned on: 
    nThe settings above are applied as offsets to the EQ settings in the [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF 
    → [SF2] MEQ (Master EQ) display. 
    ●When both the [PAN/SEND] and [TONE] indicators are turned on (by pressing them simultaneously): 
    nIn addition to above functions, Master Effect related parameters (set in the [PERFORM] → Performance selection → [COMMON] → [F2] OUT/MEF 
    → [SF3] MEF display) can be assigned to these four knobs by pressing the [ARP FX] and [EQ] buttons simultaneously. The particular parameters 
    are assigned to the four knobs can be set in the [UTILITY] → [F4] CTL ASN → [SF5] MEF display. 
    PA NDetermines the stereo pan position of the Performance. [PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F2] OUT/MEF → [SF1] OUT → PanPage 213
    REVERBDetermines the amount of Reverb effect that is applied to the 
    Performance.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F2] OUT/MEF → [SF1] OUT → RevSendPage 213
    CHORUSDetermines the amount of Chorus effect that is applied to the 
    Performance.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F2] OUT/MEF → [SF1] OUT → ChoSendPage 213
    TEMPODetermines the tempo of the Arpeggio assigned to the currently selected 
    Performance.[PERFORM] → Performance selection → [F6] ARP → Tempo Page 213
    CUTOFFRaises or lowers the Filter cutoff frequency to adjust the tone brilliance.  [PERFORM] → Performance selection → [F5] EG → CUTOF Page 213
    RESONANCEBoosts or attenuates the level at the area around the Filter cutoff 
    frequency. [PERFORM] → Performance selection → [F5] EG → RESO Page 213
    AT TA C KDetermines the attack time of the sound. For example, you can adjust a 
    strings Voice so that the sound gradually swells in volume by setting a 
    slow attack time – simply turn this knob to the right.[PERFORM] → Performance selection → [F5] EG → ATK (AEG) Page 213
    RELEASE
    Determines the release time of the sound. Turning the knob to the right sets a 
    long release time and (depending on the Voice assigned to the selected 
    Performance) lets the sound sustain after the key is released. To produce a 
    sharp release, in which the sound abruptly cuts off, set a short release time.[PERFORM] → Performance selection → [F5] EG → REL (AEG) Page 213
    SWINGAdjusts the swing feel of the Arpeggio playback. [PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F3] ARP → [SF3] PLAY FX → SwingPage 214
    GATE TIMEAdjusts the Gate Time (length) of the Arpeggio notes.  [PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F3] ARP → [SF3] PLAY FX → GateTimeRatePage 214
    VELOCITYAdjusts the velocity of the Arpeggio notes.  [PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F3] ARP → [SF3] PLAY FX → VelocityRatePage 214
    UNITMULTIPLY
    Adjusts the Arpeggio playback time based on tempo. [PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F3] ARP → [SF3] PLAY FX → UnitMultiplyPage 214
    LODetermines the amount of boost or attenuation applied to the low 
    frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F1] GENERAL → [SF3] MEQ OFS → LOWPage 213
    LO MIDDetermines the amount of boost or attenuation applied to the low-
    midrange frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F1] GENERAL → [SF3] MEQ OFS → LOW MID Page 213
    HI MIDDetermines the amount of boost or attenuation applied to the high-
    midrange frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F1] GENERAL → [SF3] MEQ OFS → HIGH MIDPage 213
    HIDetermines the amount of boost or attenuation applied to the high 
    frequency band of the Master EQ.[PERFORM] → Performance selection → [EDIT] → [COMMON] 
    → [F1] GENERAL → [SF3] MEQ OFS → HIGH Page 213
    ASSIGN AAdjusts parameters assigned to these knobs in the [UTILITY] → [F4] CTL ASN → [SF2] ASSIGN display.  Page 263
    ASSIGN B
    ASSIGN 1Depends on the settings of the Voice assigned to the selected Performance. Page 192
    ASSIGN 2
    TIP 
    						
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