Yamaha Motif 6 Manual
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Internal Structure (System Overview) 171Owner’s Manual Basic Structure ■ Arpeggio related parameters The Arpeggio related parameters can be set from the following displays, depending on the selected mode. ● Voice mode nMIDI output parameters for Arpeggio playback are set for each Voice in the Voice mode. In the other modes, however, they can be set for each Performance, Song, and Pattern. ● Performance mode ● Song mode nArpeggio related parameters in the Song mode belong to the Mixing. Therefore, if desired, store them to internal memory (DRAM) in the Song Mixing Store mode and save them to the SmartMedia/USB storage device as Song data in the File mode. ● Pattern mode nArpeggio related parameters in the Pattern mode belong to the Mixing. Therefore, if desired, store them to internal memory (DRAM) in the Pattern Mixing Store mode and save them to the SmartMedia/USB storage device as Pattern data in the File mode. Arpeggio type parameters called up when selecting a Voice[VOICE] → Voice selection → [F6] ARP Page 189 [VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP Page 191 Assigning Arpeggio types to the [SF1] - [SF5] buttons for each Voice[VOICE] → Voice selection → [F1] PLAY Page 188 MIDI output parameters for Arpeggio playback for all the Voices[VOICE] → [UTILITY] → [F3] VOICE → [SF3] ARP CH Page 262 Arpeggio type parameters called up when selecting a Performance (including MIDI output parameters for Arpeggio playback)[PERFORM] → Performance selection → [F6] ARP Page 213 [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARPPage 214 Assigning Arpeggio types to the [SF1] - [SF5] buttons for each Performance[PERFORM] → Performance selection → [F1] PLAY Page 212 Parameters about the Arpeggio type called up when selecting a Song (including MIDI output parameters for Arpeggio playback)[SONG] → Song selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARPPage 234 Assigning Arpeggio types to the [SF1] - [SF5] buttons for each Song[SONG] → Song selection → [F1] PLAY Page 221 [SONG] → Song selection → [●] (Record) → [F3] ARP Page 223 Arpeggio type parameters in recording[SONG] → Song selection → [●] (Record) → [F4] REC ARP Page 223 Parameters about the Arpeggio type called up when selecting a Pattern (including MIDI output parameters for Arpeggio playback)[PATTERN] → Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARPPage 248 Assigning Arpeggio types to the [SF1] - [SF5] buttons for each Pattern[PATTERN] → Pattern selection → [F1] Play Page 241 [PATTERN] → Pattern selection → [●] (Record) → [F3] ARP Page 243 Arpeggio type parameters in recording[PATTERN] → Pattern selection → [●] (Record) → [F4] REC ARP Page 243
Internal Structure (System Overview) 172Owner’s Manual Basic Structure Sampling Block Sampling is a powerful function that lets you bring your own recorded sounds – voice, instrument, rhythm, special sound effects, etc. – into the system of this synthesizer, and play those sounds just as you would the Voices of the instrument. In order to use the Sampling features of the instrument, you’ll need to install DIMM memory modules (sold separately) to the instrument. nIn addition to being able to record samples directly with the MOTIF ES, you can also import existing audio data (in WAV or AIFF file format) in the File mode. This lets you use audio you’ve recorded and edited on computer with the instrument. 40 127 D2A2G2F4 A/D INPUT L RGAINOPTICAL DIGITAL OUT INOUT IN DATCARD3.3V Microphone, etc. CD, MD, etc. USB connector mLAN device (Data Rate S400) A/D INPUT jacks OPTICAL IN connector or DIGITAL IN connector (when the optional AIEB2 has been installed)mLAN connector (when the optional mLAN16E has been installed) Optional DIMM (up to 512MB) Velocity Key number (Note number) Wavefor mSample 1 (Key bank)Sample 2 (Key bank)Sample 4 (Key bank) Sample 3 (Key bank)Sample 5 (Key bank) USB TO HOST TO DEVICE Sampling Source Loading the WAV file/AIFF file from the [FILE] → [F3] LOAD display, setting the file type to “Waveform.” Before sampling, connect the source to the appropriate connector. SmartMedia/ USB storage device Load Sampling Executing from the [INTEGRATED SAMPLING] → [F6] REC display in the Sampling mode Sample (Wave) Sampling Destination Before sampling, set the appropriate location for storing the sample (Waveform, User Voice) from the [INTEGRATED SAMPLING] → [F1] DEST display. Waveform User Voice Sample Voice (When executing the Sampling function in the Voice mode/Performance mode)(When executing the Sampling function in the Song mode/Pattern mode)
Internal Structure (System Overview) 173Owner’s Manual Basic Structure Data created by Sampling Regardless of the mode, the raw Sampled data is the same, of course. However, various parameters are different, depending on the particular mode or settings. Briefly, here is an explanation of what kinds of data are created in the Sampling function. ● Sampling data common to all modes Wave (Sample data) This is the raw audio data stored in this synthesizer’s internal memory when sampling. Key Bank The note range and velocity range to which the Sample is assigned, is called the Key Bank. Waveform The group of Key Banks to which sample data is assigned is called the Waveform. ●Data created by sampling in the Voice/Performance mode User Voice Before you can play the recorded/imported sample data (Waves), you’ll need to save them as User Voices, after which they can be selected and played from the keyboard or sequencer — the same as other Voices. Also, these User Voices can be assigned as Performance parts – just as with the Preset Voices. ● Data created by sampling in the Song/Pattern mode Sample Voice When sampling in the Song/Pattern mode, the recorded/ imported sample data is automatically stored as a Sample Voice. Sample Voices can be assigned to the Mixing parts corresponding to the track which was assigned from the [INTEGRATED SAMPLING] → [F1] DEST display, and they can be sounded while Song/Pattern data is being played back. Sample Voices are original, dedicated Voices for the particular Song/Pattern that was selected when sampling. Because of this, you cannot take a Sample Voice belonging to one Song or Pattern and use it in another Song or Pattern. nYou cannot select Sample Voices in the Voice or Performance mode. (However, you CAN select the Wave of the Sample Voice in Voice Edit.) Note Data When you set the Type to “Sample + note” from the [SONG] or [PATTERN] → [INTEGRATED SAMPLING] → [F2] SOURCE display and execute Sampling, a Sample Voice is created and the sampled wave is assigned to a specified note and recorded as simple MIDI sequence data to a specified track (as shown below). Key Bank and Sequence data When you set the Type to “Sample + seq” from the [SONG] or [PATTERN] → [INTEGRATED SAMPLING] → [F2] SOURCE display and execute Sampling, a Sample Voice is created and the sampled wave is “sliced” or divided into several component samples — and each is assigned to specific notes, with sequence data for playing the notes to recreate the sample. This is useful with rhythmic samples, giving you fine control over the playback, including tempo changes. Song or Pattern Sampling Track 1 Track 2 Track 3 Track 16 Specify the track.Record to create a Sample Voice. Sample Assign the Sample to a specified key (note) to create a Sample Voice. Sequence data Sample Slice the Sample and assign the sliced Sample to specified keys (notes) to create a Sample Voice. Sequence data
Basic Structure Internal Structure (System Overview) 174Owner’s Manual Waveform and User Voices/Sample Voices nWhen executing the Sampling in the Sampling mode entered from the Voice mode/Performance mode, you can specify the Waveform number and User Voice number as a Destination (location to which the sampled wave is stored) beforehand. Likewise, you can specify the same parameters also when loading the WAV file/AIFF file in the File mode entered from the Voice mode/Performance mode. nWhen executing the Sampling in the Sampling mode entered from the Song mode/Pattern mode, you can specify the track number as a Destination (location to which the sampled wave is stored) beforehand. Likewise, you can specify the same parameters also when loading the WAV file/AIFF file in the File mode entered from the Song mode/Pattern mode. When creating Waveforms, sampled audio waves are automatically stored starting from the lowest numbered available space. nUp to 128 keybanks can be assigned to a single waveform. Up to a maximum of 4096 key banks can be created on the instrument.■ How to select and hear the Waveform You can select and hear any of Waveforms from the following display in the Voice Edit mode. If you set the Bank parameter to “usr wave,” you can select and hear the Waveform obtained by using the Sampling function or loading the WAV file/AIFF file. You can also select and hear the User Waveform from the following display in the Sampling mode. ABCP 001 002 003 004 005 006 007 008 009 010 1023 1024 001 002 003 004 005 128 40 127 D 2A 2G 2F4 Ve locity Wavefor m Sample 1 (Key bank)Sample 2 (Key bank)Sample 4 (Key bank) Sample 3 (Key bank)Sample 5 (Key bank) User VoicePattern 64 Pattern 02 Pattern 01 Pattern Sample Voices (recorded to each track) Sample Voices (recorded to each track) 16 sections Track 2 Track 3 Track 1 Track 16 Track 2 Track 16 Track 1 Track 3 Sampling When entering Sampling mode from Voice/Performance mode Loading WAV/AIFF files Waveform Waveform(User 001 - 1024) When entering File mode from Voice/Performance mode Sampling When entering Sampling mode from Pattern mode Loading WAV/AIFF files When entering File mode from Pattern mode Sampling When entering Sampling mode from Song mode Loading WAV/AIFF files When entering File mode from Song mode Song 64 Song 02 Song 01 [VOICE] → [EDIT] → Element selection → [F1] OSC → [SF1] WAV E [INTEGRATED SAMPLING] → [EDIT] → [F1] KEY BANK
Internal Structure (System Overview) 175Owner’s Manual Basic Structure Trigger mode The Trigger mode is a convenient feature in Sampling that lets you determine how sample recording is started — manually or automatically, based on the audio level. ■ Start recording manually Regardless of the audio input signal level or the Song/Pattern playback status, sampling starts soon after you press the [F6] REC button in the Sampling Setup display. Sampling also starts regardless of the playback/stop status of the Song/ Pattern. ■ Start recording when the input signal exceeds the Trigger Level After pressing the [F6] REC button in the Sampling Setup display (in any mode), sampling starts as soon as a strong enough audio signal is received. The threshold for this audio- triggered start is called the Trigger Level (explained in the illustration below). As you can see, the higher the Trigger Level setting, the louder the input audio needs to be in order to start sampling. On the other hand, if the Trigger Level is set too low, a soft noise may be enough to inadvertently start sampling. ■ Start recording when the Song/Pattern playback reaches a specified point After pressing the [F6] REC button in the Sampling Setup display, start and stop of sampling is linked to playback of the Song/Pattern. This setting is available only when the Song/Pattern mode and recording type (Rec Type) are set to “Slice + Seq” or “Sample + Note.” [INTEGRATED SAMPLING] → [F6] REC → TriggerMode [INTEGRATED SAMPLING] → [F6] REC → TriggerMode =manual [INTEGRATED SAMPLING] → [F6] REC → TriggerMode =level ABC D E ABC D E Level LevelSample recording starts here. Sample recording starts here.Recording trigger level. Recording trigger level. [INTEGRATED SAMPLING] → [F6] REC → TriggerMode = meas 1234 567 8 1234 5678 Song/ Pattern startSampling startSampling stop Punch In Punch Out Wave data
Basic Structure Internal Structure (System Overview) 176Owner’s Manual Sample playback types Samples can be set to play back in the following three different ways. ■ One Shot When you press a note on the keyboard, the Sample plays from beginning to end just once. This type of playback is commonly used for drum and percussion sounds. ■ Loop This is used primarily to create long continuous sounds, such as brass and strings, or instruments with naturally long decay, such as piano. An appropriate part of the sample near the end is looped to reproduce a long sustain or decay. When you play a note on the keyboard, the Sample plays from the start point to the end point. It then returns to the loop start point and plays to the end point again, and keeps doing this until you release the note. With musical instruments in general, the characteristic part of the sound (the “attack” section) is usually at the beginning, just after the start point. After this, the sound does not vary a great deal while the note is being held, and you can set the loop and end points at either end of this section. When playing back a Sample of an instrument that has been looped like this, the attack section of the sound is played back once and then the looped section is played back continuously until you release the note. Looping is also way of creating usable instrument sounds without using up too much memory. You can set each point in the Sampling mode. Since this synthesizer is capable of displaying the entire image of the sampled audio data in the LCD (zoom in and zoom out are available), you can edit the loop points visually – making sample editing accurate and easy. ■ Reverse When you press a note on the keyboard, the Sample plays from end to beginning just once. This is useful for creating reversed cymbal sounds and other special effects. [INTEGRATED SAMPLING] → [EDIT] → [F3] PARAM → PlayMode [INTEGRATED SAMPLING] → [EDIT] → [F3] PARAM → PlayMode = oneshot [INTEGRATED SAMPLING] → [EDIT] → [F3] PARAM → PlayMode = loop Start Point Key onEnd Point [INTEGRATED SAMPLING] → [EDIT] → [F3] PARAM → PlayMode = reverse Start Point End Point Sample Wave Loop Playback Top Point Start Point End Point
Internal Structure (System Overview) 177Owner’s Manual Basic Structure Effect Block This block applies effects to the output of the tone generator block, processing and enhancing the sound using sophisticated DSP (digital signal processing) technology. Effect structure The effect processing of this synthesizer features the System Effects, Insertion Effects, Master Effect, Part EQ (Equalizer), and Master EQ (Equalizer). ■ System Effects (Reverb, Chorus) System Effects are applied to the overall sound, whether it be a Voice, an entire Performance, a Song, etc. With System effects, the sound of each Part is sent to the effect according to the effect Send Level for each Part. The processed sound (referred to as “wet”) is sent back to the mixer, according to the Return Level, and output – after being mixed with the unprocessed “dry” sound. This arrangement lets you prepare an optimum balance of the effect sound and the original sound of the Parts. Reverb The Reverb effects add a warm ambience to the sound, simulating the complex reflections of actual performance spaces, such as a concert hall or a small club. A total of 20 different Reverb types are available. Chorus The Chorus effects use various types of modulation processing, including flanger and phaser, to enhance the sound in a variety of ways. A total of 49 types are available, including reverb and delay effects. nAbout the System Effect related display in each mode, see pages 179 and 180. ■ Insertion Effects A, B Insertion effects can be applied individually to each part. Insertion effects are mainly used to directly process a single part. The depth of the effect is adjusted by setting the dry/wet balance. Since an Insertion effect can only be applied to one particular part, it should be used for sounds you want to drastically change or for sounds that use an effect unintended for other sounds. You can also set the balance so that only the effect sound is heard, by setting Wet to 100%. This synthesizer features eight sets of Insertion effects (one set has A and B units). They can be applied to all parts of the Performance, and applied to eight parts (maximum) of the Song/Pattern. A total of 116 different Chorus types are available. nIn the Voice mode, only one set of the Insertion effects is available. nFor details on the displays related to the Insertion effects in each mode, see pages 179 and 180. nAmong the AUDIO IN parts, Insertion effects cannot be applied to the mLAN parts and AIEB2 parts. ■ Plug-in Insertion Effects This is a special effect system, only available when an effect- type Plug-in Board is installed. Plug-in Board effects are not available in the Voice mode. nFor details on the displays related to the Plug-in Insertion effects in each mode, see pages 179 and 180. ■ Master Effect This block applies effects to the final stereo output signal of the entire sound. A total of 8 different Master Effect types are available. nFor details on the displays related to the Master effects in each mode, see pages 179 and 180. EFFECT Buttons Three EFFECT buttons on the panel let you switch each effect block on and off. Press the [INSERTION] button below “BYPASS” so that the lamp lights to turn the Insertion effects off. You can specify which Insertion effects (only the internal Insertion effect, only the Plug-in Insertion effect, or both of them) are bypassed from the [UTILITY] → [F1] GENERAL → [SF3] EF BYPS display in the Utility mode. Press the [SYSTEM] button below “BYPASS” so that the lamp lights to turn the System effects off. You can specify which System effects (only the Reverb effect, only the Chorus effect, or both of them) are bypassed from the [UTILITY] → [F1] GENERAL → [SF3] EF BYPS display in the Utility mode. Press the [MASTER EFFECT] button so that the lamp lights to turn the Master effect on. Keep in mind that pressing and holding this button calls up the Master effect setup display in the current mode. Controlling the Master effect by using the Knobs When pressing the [ARP FX] button and the [EQ] button simultaneously (both lamps light), you can control the Knobs to adjust the Master effect related parameters specified in the [UTILITY] → [F4] CTL ASN → [SF5] MEF display of the Utility mode. BYPASS INSERTION SYSTEMMASTER EFFECTEFFECT
Basic Structure Internal Structure (System Overview) 178Owner’s Manual ■ Equalizer (EQ) Usually an equalizer is used to correct the sound output from amps or speakers to match the special character of the room, or to change the tonal character of the sound. The sound is divided into several frequency bands, and adjustments are made to the sound by raising or lowering the level of each band. By adjusting the sound according to the genre – classical music being more refined, pop music more crisp, and rock music more dynamic – you can draw out the special characteristics of the music and make your performance more enjoyable. Three separate EQ sections are available on the instrument: Element EQ, Part EQ, and Master EQ. ● Element EQ The Element EQ is applied to each element of the Normal Voice and each key of the Drum Voice. You can specify which shape is used among the two shapes described below and set the related parameters. Peaking type This type of EQ shape lets you attenuate/boost the signal at the specified Frequency setting. Shelving type This type of EQ shape lets you attenuate/boost the signal at frequencies above or below the specified Frequency setting. nIn addition to the individual gain controls, there is also an overall level parameter that attenuates/boosts the entire frequency range. ● Part EQ This 3-band EQ is applied to each part of the Performance/ Song/Pattern, The high band and low band are the shelving type. The middle band is the peaking type. nThe part EQ is not available in the Voice mode. ● Master EQ Master EQ is applied to the final (post-effect), overall sound of the instrument. In this EQ, all bands can be set to peaking, or the lowest and highest bands can be set to shelving (as shown below). EQ for which all bands are set to peaking type EQ for which LOW and HIGH are set to shelving type [VOICE] → Voice selection → [EDIT] → Element selection/ Key selection → [F6] EQ – + 0 Gain Frequency – + 0 Gain Low Gain High Gain Low Freq High FreqFrequency – + 0 LOW HIGHMID Gain 3 bandsQ (frequency bandwidth) Frequency LOW HIGHHIGHMID MID LOWMID – + 0 Gain 3 bands Q (frequency bandwidth) Frequency LOW HIGHHIGHMID MID LOWMID – + 0 Gain 5 bands Q (frequency bandwidth) Frequency
Basic Structure Internal Structure (System Overview) 179Owner’s Manual Effect connection in each mode ● In the Voice mode The Effect parameters in the Voice mode are set for each Voice and the settings are stored to internal flash ROM as a User Voice. Please note that the Master Effect and Master EQ parameters are set for all the Voices in the Utility mode and stored to internal flash ROM as System settings by pressing the [STORE] button also in the Utility mode. nThe parallel connection is not available for Plug-in voices. nThe Plug-in Insertion effect (when the Effect Plug-in board has been installed) is not available in the Voice mode. ● In the Performance mode The Effect parameters in the Performance mode are set for each Performance and the settings are stored to internal flash ROM as User data. [VOICE] → Voice selection → [EDIT] → [COMMON] → [F6] EFFECT → [SF1] CONNECT [VOICE] → [UTILITY] → [F3] VOICE → [SF2] MEF (for all Voices) [VOICE] → [UTILITY] → [F3] VOICE → [SF1] MEQ (for all Voices) [VOICE] → Voice selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS You can set which Insertion system, A or B, is applied to each Element (or to each key when the Drum voice is selected). The Insertion effect can also be bypassed.Tone Generator block Element or Key Element EQReverb (REV), Chorus (CHO) Send Level Return Level You can select the Insertion connection from the three types shown below. Insertion EffectSystem Effect Master Effect Master EQ Output A B A to BA B B to AA B parallel [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F6] EFFECT → [SF1] CONNECT The Insertion connection type depends on the setting of the Voice assigned to the selected part. [PERFORM] → Performance selection → [EDIT] → Part selection → [F3] EQ [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF1] OUT Select the part to which the Plug-in Insertion effect is applied from Parts 1-4, Plug-in Parts 1-3, and the audio input Part in the following display. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F6] EFFECT → [SF1] INS SW Among all of the audio input Parts, the Insertion effect can be applied only to the A/D Input Part. [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF2] MEQ [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F1] GENERAL → [SF3] MEQ OFS Part 1 Part EQInsertion Effect (VCE INS) Audio Input partPlug-in Insertion Effect (PLG-EF) When the PLG100-VH has been installed Tone Generator blockPart 1[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F2] OUT/MEF → [SF3] MEF Master Effect Master EQ Output *1 *2 *3 *4 *5 A B *2 *3*4 *5 *2 *1 Send Level Return Level Reverb (REV), Chorus (CHO)System Effect
Internal Structure (System Overview) 180Owner’s Manual Basic Structure ● In the Song mode/Pattern mode The Effect parameters in the Song mode/Pattern mode are set for each Song/Pattern. The Effect settings are stored to internal DRAM in the Song Mixing mode/Pattern Mixing mode and saved to the SmartMedia/USB storage device in the File mode. nThe Insertion Effect, Plug-in Insertion Effect, and the System Effect cannot be applied to Parts 17-32 (using the Multi-part Plug-in board PLG100-XG). nThe Part EQ cannot be applied to parts of the Plug-in Board. nThe System Effects (Reverb, Chorus), the Master EQ, and the Master Effect are not applied to the sound output through the ASSIGNABLE OUTPUT jacks (including those of the AIEB2) or the mLAN connector of the mLAN16E board. (Only the Part EQ and the Insertion Effect are applied.) Tone Generator block [SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F2] MEQ/MEF → [SF2] MEF The Insertion effects can be applied to up to eight Parts, selectable from Parts 1-4, Plug-in Parts 1-3, and the A/D input Part in the following display. [SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F6] EFFECT → [SF2] INS SW The connection type depends on the setting of the Voice assigned to the selected part. [SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → Part selection → [F3] EQ Select the part to which the Plug-in Insertion effect is applied from Parts 1-4, Plug-in Parts 1- 3, and the audio input Part. Among all of the audio input Parts, the Insertion effect can be applied only to the A/D Input Part. [SONG] or [PATTERN] → Song/Pattern selection → [F4] EF SEND [SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F2] MEQ/MEF → [SF1] MEQ [SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F1] GENERAL → [SF1] MEQ OFS Part 17-32 (When the Multi-part Plug-in Board PLG100-XG has been installed) *1 *2 *3 *4 *5 *6 A B *1 *2*3*5 *4*6 *1 [SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F6] EFFECT → [SF1] CONNECT Part 1-16Insertion Effects (VCE INS) Tone Generator blockPart 1 Reverb (REV), Chorus (CHO)System Effects Part 1 Part EQ Plug-in Part 1-3 (When the Single part Plug-in board has been installed) Audio Input partPlug-in Insertion Effect (PLG-EF) When the PLG100-VH has been installedSend Level Return Level Master Effect Master EQ Output