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Yamaha Motif 6 Manual

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    							Internal Structure (System Overview)
    171Owner’s Manual
    Basic Structure
    ■ Arpeggio related parameters
    The Arpeggio related parameters can be set from the following displays, depending on the selected mode. 
    ● Voice mode
    nMIDI output parameters for Arpeggio playback are set for each Voice in the Voice mode. In the other modes, however, they can be set for each 
    Performance, Song, and Pattern. 
    ● Performance mode
    ● Song mode
    nArpeggio related parameters in the Song mode belong to the Mixing. Therefore, if desired, store them to internal memory (DRAM) in the Song Mixing Store 
    mode and save them to the SmartMedia/USB storage device as Song data in the File mode. 
    ● Pattern mode
    nArpeggio related parameters in the Pattern mode belong to the Mixing. Therefore, if desired, store them to internal memory (DRAM) in the Pattern Mixing 
    Store mode and save them to the SmartMedia/USB storage device as Pattern data in the File mode.  Arpeggio type parameters called up when selecting a Voice[VOICE] → Voice selection → [F6] ARP Page 189
    [VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP Page 191
    Assigning Arpeggio types to the [SF1] - [SF5] buttons for each Voice[VOICE] → Voice selection → [F1] PLAY Page 188
    MIDI output parameters for Arpeggio playback for all the Voices[VOICE] → [UTILITY] → [F3] VOICE → [SF3] ARP CH Page 262
    Arpeggio type parameters called up when selecting a Performance 
    (including MIDI output parameters for Arpeggio playback)[PERFORM] → Performance selection → [F6] ARP Page 213
    [PERFORM] → Performance selection → [EDIT] → [COMMON] → 
    [F3] ARPPage 214
    Assigning Arpeggio types to the [SF1] - [SF5] buttons for each 
    Performance[PERFORM] → Performance selection → [F1] PLAY Page 212
    Parameters about the Arpeggio type called up when selecting a Song 
    (including MIDI output parameters for Arpeggio playback)[SONG] → Song selection → [MIXING] → [EDIT] → [COMMON] → 
    [F3] ARPPage 234
    Assigning Arpeggio types to the [SF1] - [SF5] buttons for each Song[SONG] → Song selection → [F1] PLAY Page 221
    [SONG] → Song selection → [●] (Record) → [F3] ARP Page 223
    Arpeggio type parameters in recording[SONG] → Song selection → [●] (Record) → [F4] REC ARP Page 223
    Parameters about the Arpeggio type called up when selecting a Pattern 
    (including MIDI output parameters for Arpeggio playback)[PATTERN] → Pattern selection → [MIXING] → [EDIT] → 
    [COMMON] → [F3] ARPPage 248
    Assigning Arpeggio types to the [SF1] - [SF5] buttons for each Pattern[PATTERN] → Pattern selection → [F1] Play Page 241
    [PATTERN] → Pattern selection → [●] (Record) → [F3] ARP Page 243
    Arpeggio type parameters in recording[PATTERN] → Pattern selection → [●] (Record) → [F4] REC ARP Page 243 
    						
    							Internal Structure (System Overview)
    172Owner’s Manual
    Basic Structure
    Sampling Block
    Sampling is a powerful function that lets you bring your own recorded sounds – voice, instrument, rhythm, special sound effects, 
    etc. – into the system of this synthesizer, and play those sounds just as you would the Voices of the instrument.
    In order to use the Sampling features of the instrument, you’ll need to install DIMM memory modules (sold separately) to the instrument.  
    nIn addition to being able to record samples directly with the MOTIF ES, you can also import existing audio data (in WAV or AIFF file format) in the File mode.  
    This lets you use audio you’ve recorded and edited on computer with the instrument.
    40
    127
    D2A2G2F4
    A/D INPUT
    L RGAINOPTICAL DIGITAL
    OUT INOUT IN
    DATCARD3.3V
    Microphone, etc. CD, MD, etc.
    USB connector mLAN device
    (Data Rate S400)
    A/D INPUT jacks
    OPTICAL IN connector or 
    DIGITAL IN connector
    (when the optional AIEB2 
    has been installed)mLAN connector 
    (when the optional 
    mLAN16E has been 
    installed)
    Optional DIMM (up to 512MB)
    Velocity
    Key number (Note number)
    Wavefor mSample 1
    (Key bank)Sample 2
    (Key bank)Sample 4
    (Key bank)
    Sample 3
    (Key bank)Sample 5
    (Key bank)
    USB
    TO HOST TO DEVICE
    Sampling Source
    Loading the WAV file/AIFF file from 
    the [FILE] → [F3] LOAD display, 
    setting the file type to “Waveform.” Before sampling, connect the source to the 
    appropriate connector.
    SmartMedia/
    USB storage device
    Load
    Sampling 
    Executing from the [INTEGRATED SAMPLING] → 
    [F6] REC display in the Sampling mode
    Sample (Wave)
    Sampling Destination
    Before sampling, set the appropriate location for storing the sample (Waveform, User 
    Voice) from the [INTEGRATED SAMPLING] → [F1] DEST display. 
    Waveform
    User Voice Sample Voice
    (When executing the Sampling function 
    in the Voice mode/Performance mode)(When executing the Sampling function 
    in the Song mode/Pattern mode) 
    						
    							Internal Structure (System Overview)
    173Owner’s Manual
    Basic Structure
    Data created by Sampling
    Regardless of the mode, the raw Sampled data is the same, 
    of course. However, various parameters are different, 
    depending on the particular mode or settings. Briefly, here is 
    an explanation of what kinds of data are created in the 
    Sampling function.
    ● Sampling data common to all modes
    Wave (Sample data)
    This is the raw audio data stored in this synthesizer’s internal 
    memory when sampling. 
    Key Bank
    The note range and velocity range to which the Sample is 
    assigned, is called the Key Bank.
    Waveform
    The group of Key Banks to which sample data is assigned is 
    called the Waveform.
    ●Data created by sampling in the Voice/Performance 
    mode
    User Voice
    Before you can play the recorded/imported sample data 
    (Waves), you’ll need to save them as User Voices, after which 
    they can be selected and played from the keyboard or 
    sequencer — the same as other Voices. Also, these User 
    Voices can be assigned as Performance parts – just as with 
    the Preset Voices. 
    ● Data created by sampling in the Song/Pattern mode
    Sample Voice
    When sampling in the Song/Pattern mode, the recorded/
    imported sample data is automatically stored as a Sample 
    Voice.
    Sample Voices can be assigned to the Mixing parts 
    corresponding to the track which was assigned from the 
    [INTEGRATED SAMPLING] → [F1] DEST display, and they 
    can be sounded while Song/Pattern data is being played 
    back. Sample Voices are original, dedicated Voices for the 
    particular Song/Pattern that was selected when sampling. 
    Because of this, you cannot take a Sample Voice belonging to 
    one Song or Pattern and use it in another Song or Pattern. 
    nYou cannot select Sample Voices in the Voice or Performance mode. 
    (However, you CAN select the Wave of the Sample Voice in Voice Edit.)
    Note Data
    When you set the Type to “Sample + note” from the [SONG] or 
    [PATTERN] → [INTEGRATED SAMPLING] → [F2] SOURCE 
    display and execute Sampling, a Sample Voice is created 
    and the sampled wave is assigned to a specified note and 
    recorded as simple MIDI sequence data to a specified track 
    (as shown below).
    Key Bank and Sequence data
    When you set the Type to “Sample + seq” from the [SONG] or 
    [PATTERN] → [INTEGRATED SAMPLING] → [F2] SOURCE 
    display and execute Sampling, a Sample Voice is created 
    and the sampled wave is “sliced” or divided into several 
    component samples — and each is assigned to specific 
    notes, with sequence data for playing the notes to recreate 
    the sample.  This is useful with rhythmic samples, giving you 
    fine control over the playback, including tempo changes.
    Song or Pattern
    Sampling
    Track 1
    Track 2
    Track 3
    Track 16 Specify the track.Record to create a 
    Sample Voice.
    Sample
    Assign the Sample to a 
    specified key (note) to 
    create a Sample Voice.
    Sequence data
    Sample
    Slice the Sample and 
    assign the sliced Sample
     to specified keys (notes) 
    to create a Sample Voice.
    Sequence data 
    						
    							Basic Structure
    Internal Structure (System Overview)
    174Owner’s Manual
    Waveform and User Voices/Sample Voices
    nWhen executing the Sampling in the Sampling mode entered from the 
    Voice mode/Performance mode, you can specify the Waveform 
    number and User Voice number as a Destination (location to which the 
    sampled wave is stored) beforehand. Likewise, you can specify the 
    same parameters also when loading the WAV file/AIFF file in the File 
    mode entered from the Voice mode/Performance mode. 
    nWhen executing the Sampling in the Sampling mode entered from the 
    Song mode/Pattern mode, you can specify the track number as a 
    Destination (location to which the sampled wave is stored) 
    beforehand. Likewise, you can specify the same parameters also 
    when loading the WAV file/AIFF file in the File mode entered from the 
    Song mode/Pattern mode. When creating Waveforms, sampled audio 
    waves are automatically stored starting from the lowest numbered 
    available space.
    nUp to 128 keybanks can be assigned to a single waveform. Up to a 
    maximum of 4096 key banks can be created on the instrument.■ How to select and hear the Waveform
    You can select and hear any of Waveforms from the following 
    display in the Voice Edit mode. 
    If you set the Bank parameter to “usr wave,” you can select 
    and hear the Waveform obtained by using the Sampling 
    function or loading the WAV file/AIFF file. 
    You can also select and hear the User Waveform from the 
    following display in the Sampling mode. 
    ABCP
    001
    002
    003
    004
    005
    006
    007
    008
    009
    010
    1023
    1024
    001
    002
    003
    004
    005
    128
    40
    127
    D
    2A
    2G
    2F4 Ve locity
    Wavefor m
    Sample 1
    (Key bank)Sample 2
    (Key bank)Sample 4
    (Key bank)
    Sample 3
    (Key bank)Sample 5
    (Key bank)
    User VoicePattern 64
    Pattern 02
    Pattern 01
    Pattern
    Sample Voices (recorded to each track)
    Sample Voices (recorded to each track)
    16 sections
    Track 2
    Track 3 Track 1
    Track 16
    Track 2
    Track 16 Track 1
    Track 3 Sampling
    When entering Sampling mode 
    from Voice/Performance mode
    Loading WAV/AIFF  files
    Waveform
    Waveform(User 001 - 1024)
    When entering File mode from 
    Voice/Performance mode
    Sampling
    When entering Sampling mode 
    from Pattern mode
    Loading WAV/AIFF  files
    When entering File mode from 
    Pattern mode
    Sampling
    When entering Sampling mode 
    from Song mode
    Loading WAV/AIFF  files
    When entering File mode from 
    Song mode
    Song 64
    Song 02
    Song 01
    [VOICE] → [EDIT] → Element selection → [F1] OSC → [SF1] 
    WAV E
    [INTEGRATED SAMPLING] → [EDIT] → [F1] KEY BANK 
    						
    							Internal Structure (System Overview)
    175Owner’s Manual
    Basic Structure
    Trigger mode
    The Trigger mode is a convenient feature in Sampling that lets 
    you determine how sample recording is started — manually 
    or automatically, based on the audio level.  
    ■ Start recording manually
    Regardless of the audio input signal level or the Song/Pattern 
    playback status, sampling starts soon after you press the [F6] 
    REC button in the Sampling Setup display. Sampling also 
    starts regardless of the playback/stop status of the Song/
    Pattern.
    ■ Start recording when the input signal exceeds the 
    Trigger Level
    After pressing the [F6] REC button in the Sampling Setup 
    display (in any mode), sampling starts as soon as a strong 
    enough audio signal is received. The threshold for this audio-
    triggered start is called the Trigger Level (explained in the 
    illustration below).
    As you can see, the higher the Trigger Level setting, the 
    louder the input audio needs to be in order to start sampling. 
    On the other hand, if the Trigger Level is set too low, a soft 
    noise may be enough to inadvertently start sampling. 
    ■ Start recording when the Song/Pattern playback 
    reaches a specified point
    After pressing the [F6] REC button in the Sampling Setup 
    display, start and stop of sampling is linked to playback of the 
    Song/Pattern.
    This setting is available only when the Song/Pattern mode 
    and recording type (Rec Type) are set to “Slice + Seq” or 
    “Sample + Note.”
    [INTEGRATED SAMPLING] → [F6] REC → TriggerMode
    [INTEGRATED SAMPLING] → [F6] REC → TriggerMode 
    =manual
    [INTEGRATED SAMPLING] → [F6] REC → TriggerMode 
    =level
    ABC D E
    ABC D E
    Level
    LevelSample recording starts here.
    Sample recording starts here.Recording 
    trigger level.
    Recording 
    trigger level.
    [INTEGRATED SAMPLING] → [F6] REC → TriggerMode = 
    meas
    1234 567 8
    1234 5678
    Song/
    Pattern
    startSampling startSampling stop
    Punch In
    Punch Out
    Wave data 
    						
    							Basic Structure
    Internal Structure (System Overview)
    176Owner’s Manual
    Sample playback types
    Samples can be set to play back in the following three 
    different ways.
    ■ One Shot
    When you press a note on the keyboard, the Sample plays 
    from beginning to end just once. This type of playback is 
    commonly used for drum and percussion sounds.  
    ■ Loop
    This is used primarily to create long continuous sounds, such 
    as brass and strings, or instruments with naturally long decay, 
    such as piano. An appropriate part of the sample near the 
    end is looped to reproduce a long sustain or decay.
    When you play a note on the keyboard, the Sample plays from 
    the start point to the end point. It then returns to the loop start 
    point and plays to the end point again, and keeps doing this 
    until you release the note. With musical instruments in 
    general, the characteristic part of the sound (the “attack” 
    section) is usually at the beginning, just after the start point. 
    After this, the sound does not vary a great deal while the note 
    is being held, and you can set the loop and end points at 
    either end of this section. When playing back a Sample of an 
    instrument that has been looped like this, the attack section of 
    the sound is played back once and then the looped section is 
    played back continuously until you release the note. Looping 
    is also way of creating usable instrument sounds without 
    using up too much memory.
    You can set each point in the Sampling mode. Since this 
    synthesizer is capable of displaying the entire image of the 
    sampled audio data in the LCD (zoom in and zoom out are 
    available), you can edit the loop points visually – making 
    sample editing accurate and easy.
    ■ Reverse
    When you press a note on the keyboard, the Sample plays 
    from end to beginning just once. This is useful for creating 
    reversed cymbal sounds and other special effects.
    [INTEGRATED SAMPLING] → [EDIT] → [F3] PARAM → 
    PlayMode
    [INTEGRATED SAMPLING] → [EDIT] → [F3] PARAM → 
    PlayMode = oneshot
    [INTEGRATED SAMPLING] → [EDIT] → [F3] PARAM → 
    PlayMode = loop
    Start Point
    Key onEnd Point
    [INTEGRATED SAMPLING] → [EDIT] → [F3] PARAM → 
    PlayMode = reverse
    Start Point End Point Sample Wave Loop Playback
    Top Point
    Start Point End Point 
    						
    							Internal Structure (System Overview)
    177Owner’s Manual
    Basic Structure
    Effect Block
    This block applies effects to the output of the tone generator 
    block, processing and enhancing the sound using 
    sophisticated DSP (digital signal processing) technology. 
    Effect structure
    The effect processing of this synthesizer features the System 
    Effects, Insertion Effects, Master Effect, Part EQ (Equalizer), 
    and Master EQ (Equalizer). 
    ■ System Effects (Reverb, Chorus)
    System Effects are applied to the overall sound, whether it be 
    a Voice, an entire Performance, a Song, etc.
    With System effects, the sound of each Part is sent to the 
    effect according to the effect Send Level for each Part. The 
    processed sound (referred to as “wet”) is sent back to the 
    mixer, according to the Return Level, and output – after being 
    mixed with the unprocessed “dry” sound. This arrangement 
    lets you prepare an optimum balance of the effect sound and 
    the original sound of the Parts.
    Reverb
    The Reverb effects add a warm ambience to the sound, 
    simulating the complex reflections of actual performance 
    spaces, such as a concert hall or a small club. A total of 20 
    different Reverb types are available.
    Chorus
    The Chorus effects use various types of modulation 
    processing, including flanger and phaser, to enhance the 
    sound in a variety of ways.  A total of 49 types are available, 
    including reverb and delay effects.
    nAbout the System Effect related display in each mode, see pages 179 
    and 180. 
    ■ Insertion Effects A, B
    Insertion effects can be applied individually to each part. 
    Insertion effects are mainly used to directly process a single 
    part. The depth of the effect is adjusted by setting the dry/wet 
    balance. Since an Insertion effect can only be applied to one 
    particular part, it should be used for sounds you want to 
    drastically change or for sounds that use an effect unintended 
    for other sounds. You can also set the balance so that only the 
    effect sound is heard, by setting Wet to 100%. 
    This synthesizer features eight sets of Insertion effects (one 
    set has A and B units). They can be applied to all parts of the 
    Performance, and applied to eight parts (maximum) of the 
    Song/Pattern. 
    A total of 116 different Chorus types are available. 
    nIn the Voice mode, only one set of the Insertion effects is available. 
    nFor details on the displays related to the Insertion effects in each 
    mode, see pages 179 and 180. 
    nAmong the AUDIO IN parts, Insertion effects cannot be applied to the 
    mLAN parts and AIEB2 parts. 
    ■ Plug-in Insertion Effects
    This is a special effect system, only available when an effect-
    type Plug-in Board is installed. Plug-in Board effects are not 
    available in the Voice mode.
    nFor details on the displays related to the Plug-in Insertion effects in 
    each mode, see pages 179 and 180. 
    ■ Master Effect
    This block applies effects to the final stereo output signal of 
    the entire sound. A total of 8 different Master Effect types are 
    available. 
    nFor details on the displays related to the Master effects in each mode, 
    see pages 179 and 180. 
    EFFECT Buttons
    Three EFFECT buttons on the panel let you switch each 
    effect block on and off. 
    Press the [INSERTION] button below “BYPASS” so that 
    the lamp lights to turn the Insertion effects off. You can 
    specify which Insertion effects (only the internal 
    Insertion effect, only the Plug-in Insertion effect, or both 
    of them) are bypassed from the [UTILITY] → [F1] 
    GENERAL → [SF3] EF BYPS display in the Utility mode. 
    Press the [SYSTEM] button below “BYPASS” so that the 
    lamp lights to turn the System effects off. You can 
    specify which System effects (only the Reverb effect, 
    only the Chorus effect, or both of them) are bypassed 
    from the [UTILITY] → [F1] GENERAL → [SF3] EF BYPS 
    display in the Utility mode. 
    Press the [MASTER EFFECT] button so that the lamp 
    lights to turn the Master effect on. Keep in mind that 
    pressing and holding this button calls up the Master 
    effect setup display in the current mode. 
    Controlling the Master effect by using the Knobs
    When pressing the [ARP FX] button and the [EQ] button 
    simultaneously (both lamps light), you can control the 
    Knobs to adjust the Master effect related parameters 
    specified in the [UTILITY] → [F4] CTL ASN → [SF5] 
    MEF display of the Utility mode. 
    BYPASS
    INSERTION SYSTEMMASTER
    EFFECTEFFECT 
    						
    							Basic Structure
    Internal Structure (System Overview)
    178Owner’s Manual
    ■ Equalizer (EQ)
    Usually an equalizer is used to correct the sound output from 
    amps or speakers to match the special character of the room, 
    or to change the tonal character of the sound. The sound is 
    divided into several frequency bands, and adjustments are 
    made to the sound by raising or lowering the level of each 
    band.
    By adjusting the sound according to the genre – classical 
    music being more refined, pop music more crisp, and rock 
    music more dynamic – you can draw out the special 
    characteristics of the music and make your performance 
    more enjoyable. 
    Three separate EQ sections are available on the instrument: 
    Element EQ, Part EQ, and Master EQ.
    ● Element EQ
    The Element EQ is applied to each element of the Normal 
    Voice and each key of the Drum Voice. You can specify which 
    shape is used among the two shapes described below and 
    set the related parameters. 
    Peaking type
    This type of EQ shape lets you attenuate/boost the signal at 
    the specified Frequency setting.
    Shelving type
    This type of EQ shape lets you attenuate/boost the signal at 
    frequencies above or below the specified Frequency setting. 
    nIn addition to the individual gain controls, there is also an overall level 
    parameter that attenuates/boosts the entire frequency range.
    ● Part EQ
    This 3-band EQ is applied to each part of the Performance/
    Song/Pattern, The high band and low band are the shelving 
    type. The middle band is the peaking type. 
    nThe part EQ is not available in the Voice mode. 
    ● Master EQ
    Master EQ is applied to the final (post-effect), overall sound of 
    the instrument.  In this EQ, all bands can be set to peaking, or 
    the lowest and highest bands can be set to shelving (as 
    shown below).
    EQ for which all bands are set to peaking type
    EQ for which LOW and HIGH are set to shelving type
    [VOICE] → Voice selection → [EDIT] → Element selection/
    Key selection → [F6] EQ
    – +
    0 Gain
    Frequency
    – +
    0
    Gain
    Low Gain High Gain
    Low Freq High FreqFrequency
    – +
    0
    LOW HIGHMID
    Gain
    3 bandsQ (frequency bandwidth)
    Frequency
    LOW HIGHHIGHMID MID LOWMID
    – +
    0 Gain
    3 bands
    Q (frequency bandwidth)
    Frequency
    LOW HIGHHIGHMID MID LOWMID
    – +
    0 Gain
    5 bands
    Q (frequency bandwidth)
    Frequency 
    						
    							Basic Structure
    Internal Structure (System Overview)
    179Owner’s Manual
    Effect connection in each mode
    ● In the Voice mode
    The Effect parameters in the Voice mode are set for each Voice and the settings are stored to internal flash ROM as a User Voice. 
    Please note that the Master Effect and Master EQ parameters are set for all the Voices in the Utility mode and stored to internal 
    flash ROM as System settings by pressing the [STORE] button also in the Utility mode. 
    nThe parallel connection is not available for Plug-in voices.
    nThe Plug-in Insertion effect (when the Effect Plug-in board has been installed) is not available in the Voice mode. 
    ● In the Performance mode
    The Effect parameters in the Performance mode are set for each Performance and the settings are stored to internal flash ROM 
    as User data.
    [VOICE] → Voice selection → [EDIT] → [COMMON] 
    → [F6] EFFECT → [SF1] CONNECT
    [VOICE] → [UTILITY] → [F3] VOICE → [SF2] MEF 
    (for all Voices)
    [VOICE] → [UTILITY] → [F3] VOICE → 
    [SF1] MEQ (for all Voices)
    [VOICE] → Voice selection → [EDIT] → 
    [COMMON] → [F1] GENERAL → [SF3] 
    MEQ OFS
    You can set which Insertion system, A or B, 
    is applied to each Element (or to each key 
    when the Drum voice is selected). The 
    Insertion effect can also be bypassed.Tone Generator block
    Element or Key
    Element EQReverb (REV), Chorus (CHO)
    Send Level Return Level
    You can select the Insertion connection 
    from the three types shown below. Insertion EffectSystem Effect
    Master Effect Master EQ
    Output
    A
    B A to BA
    B B to AA
    B parallel
    [PERFORM] → Performance selection → [EDIT] → 
    [COMMON] → [F6] EFFECT → [SF1] CONNECT
    The Insertion connection type 
    depends on the setting of the Voice 
    assigned to the selected part.
    [PERFORM] → Performance selection → [EDIT] → Part selection → [F3] EQ
    [PERFORM] → Performance selection → [EDIT] → 
    [COMMON] → [F2] OUT/MEF → [SF1] OUT Select the part to which the Plug-in Insertion effect is applied from Parts 1-4, 
    Plug-in Parts 1-3, and the audio input Part in the following display. 
    [PERFORM] → Performance selection → [EDIT] → [COMMON] → [F6] 
    EFFECT → [SF1] INS SW   Among all of the audio input Parts, the Insertion effect can be applied 
    only to the A/D Input Part.
    [PERFORM] → Performance selection → [EDIT] → 
    [COMMON] → [F2] OUT/MEF → [SF2] MEQ
    [PERFORM] → Performance selection → [EDIT] → 
    [COMMON] → [F1] GENERAL → [SF3] MEQ OFS Part 1
    Part EQInsertion Effect
    (VCE INS)
    Audio Input partPlug-in Insertion Effect 
    (PLG-EF)
    When the PLG100-VH
    has been installed
    Tone Generator
    blockPart 1[PERFORM] → Performance selection → [EDIT] → 
    [COMMON] → [F2] OUT/MEF → [SF3] MEF
    Master Effect Master EQ Output
    *1
    *2
    *3
    *4
    *5
    A
    B
    *2 *3*4
    *5
    *2
    *1
    Send Level Return Level
    Reverb (REV), Chorus (CHO)System Effect 
    						
    							Internal Structure (System Overview)
    180Owner’s Manual
    Basic Structure
    ● In the Song mode/Pattern mode
    The Effect parameters in the Song mode/Pattern mode are set for each Song/Pattern. The Effect settings are stored to internal 
    DRAM in the Song Mixing mode/Pattern Mixing mode and saved to the SmartMedia/USB storage device in the File mode. 
    nThe Insertion Effect, Plug-in Insertion Effect, and the System Effect cannot be applied to Parts 17-32 (using the Multi-part Plug-in board PLG100-XG). 
    nThe Part EQ cannot be applied to parts of the Plug-in Board. 
    nThe System Effects (Reverb, Chorus), the Master EQ, and the Master Effect are not applied to the sound output through the ASSIGNABLE OUTPUT jacks 
    (including those of the AIEB2) or the mLAN connector of the mLAN16E board. (Only the Part EQ and the Insertion Effect are applied.)
    Tone Generator block
    [SONG] or [PATTERN] → Song/Pattern 
    selection → [MIXING] → [EDIT] → [COMMON] 
    → [F2] MEQ/MEF → [SF2] MEF
    The Insertion effects can be applied to up to eight Parts, selectable from Parts 1-4, Plug-in 
    Parts 1-3, and the A/D input Part in the following display. 
    [SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → 
    [F6] EFFECT → [SF2] INS SW
    The connection type depends on the setting of the Voice assigned to the selected part.
    [SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → 
    Part selection → [F3] EQ Select the part to which the Plug-in Insertion effect is applied from Parts 1-4, Plug-in Parts 1-
    3, and the audio input Part.
    Among all of the audio input Parts, the Insertion effect can be applied only 
    to the A/D Input Part.
    [SONG] or [PATTERN] → Song/Pattern selection → [F4] EF SEND
    [SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → 
    [F2] MEQ/MEF → [SF1] MEQ
    [SONG] or [PATTERN] → Song/Pattern selection → [MIXING] → [EDIT] → [COMMON] → 
    [F1] GENERAL → [SF1] MEQ OFS
    Part 17-32
    (When the Multi-part Plug-in Board 
    PLG100-XG has been installed)
    *1
    *2
    *3
    *4
    *5
    *6
    A
    B
    *1 *2*3*5
    *4*6
    *1
    [SONG] or [PATTERN] → Song/Pattern selection → [MIXING] 
    → [EDIT] → [COMMON] → [F6] EFFECT → [SF1] CONNECT
    Part 1-16Insertion Effects
    (VCE INS)
    Tone Generator blockPart 1
    Reverb (REV), Chorus (CHO)System Effects
    Part 1
    Part EQ
    Plug-in Part 1-3
    (When the Single part 
    Plug-in board has 
    been installed)
    Audio Input partPlug-in Insertion Effect 
    (PLG-EF)
    When the PLG100-VH 
    has been installedSend Level Return Level
    Master Effect Master EQ Output 
    						
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