Yamaha Motif 6 Manual
Have a look at the manual Yamaha Motif 6 Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 255 Yamaha manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
About the editing functions 51Owner’s Manual Basic Operation Control Slider (CS) You can adjust the volume of the Voice/Performance you play on the keyboard, or the volume of the specified part (track) of the Song/Pattern by using the Control Sliders (CS). In the Master mode, various functions as well as the volume can be assigned to the Control Sliders (CS) when the Zone Switch is set to on (page 137). Function sets assigned to the Control Slider (CS) nThe [MASTER VOLUME] slider adjusts the overall output level of the instrument, while the Control Sliders adjust the MIDI Volume setting of the corresponding Element or Part. About the editing functions There are three types of method for creating data – Editing parameters (Voice, Performance, etc.), Recording MIDI data (Song, Pattern, etc.), and Recording audio data (Sampling). In this section, we’ll explain the basic operations for editing the Voice, Performance, Song Mixing, Pattern Mixing, Mixing Voice settings. nFor details on recording MIDI data, see pages 118 (Song) and 110 (Pattern). For details on recording audio data (for Sampling), see pages 94 and 107. nThe Song Edit function (for editing the Song MIDI sequence data) and the Pattern Edit function (for editing the Pattern MIDI sequence data) are not explained here. See page 124. Edit Indicator You can adjust or set various parameters by using the data dial, [INC/YES] button, [DEC/NO] button, Knobs, and Control Sliders in the Voice mode (Play/Edit mode), Performance mode (Play/Edit mode), Song Mixing mode, Pattern Mixing mode, and Mixing Voice mode. When changing the value of the parameter in these modes, the [E] (Edit Indicator) will appear on the top left corner of the LCD display. This indicates that the current program has been modified but not yet stored. If you wish to store your sound obtained by edit operation, be sure to store the current program to internal User memory in the Store mode before selecting another program. ModeFunctions controlled by each Slider CS1CS2CS3CS4 Voice modeWhen a Normal Voice is selected (page 60)Element1 Volume Element2 Volume Element3 Volume Element4 Volume When a Drum Voice is selected (page 61)Volume of the entire Voice sound (moving any Slider produces same volume) Performance modePart1 Volume Part2 Volume Part3 Volume Part4 Volume Song mode/Pattern modeWhen tracks (Parts) 1 - 4 are selectedTrack1 (Part1) Volume Track2 (Part2) Volume Track3 (Part3) Volume Track4 (Part4) Volume When tracks (Parts) 5 - 8 are selectedTrack5 (Part5) Volume Track6 (Part6) Volume Track7 (Part7) Volume Track8 (Part8) Volume When tracks (Parts) 9 - 12 are selectedTrack9 (Part9) VolumeTrack10 (Part10) VolumeTrack11 (Part11) VolumeTrack12 (Part12) Volume When tracks (Parts) 13 - 16 are selectedTrack13 (Part13) VolumeTrack14 (Part14) VolumeTrack15 (Part15) VolumeTrack16 (Part16) Volume Master modeWhen the Zone Switch is set to on (page 137)Function assigned for each Master from the [MASTER] → [EDIT] → Zone selection → [F4] KN/CS display (page 140) EDIT COMPARE SCENE STORE SET LOCATE JOB STORE Edit Indicator Vo ice Edit Performance Edit Song Mixing Edit Pattern Mixing Edit Mixing Voice Edit If the Edit Indicator appears... Vo ice Store Performance Store Song Mixing Store Pattern Mixing Store Mixing Voice Store
Basic Operation Confirmation Message 52Owner’s Manual Compare Function This convenient function lets you switch between the edited sound and its original, unedited condition – allowing you to listen to the difference between the two and better hear how your edits affect the sound. For example, when editing a Voice in the Voice Edit mode, the “E” Edit indicator is shown. Pressing the [COMPARE] button in this condition reverts to the original unedited sound (the button lamp flashes and the “C” Compare indicator is shown). Press the [COMPARE] button again to return to the edited sound. Edit Recall Function If you are editing a program and select a different program without storing your edited one, all the edits you’ve made will be erased. However, the edited program is maintained in a backup memory location called the Recall buffer (page 187). To restore the lost data with your latest edits intact, use the Edit Recall function in the Job mode. Confirmation Message When you execute certain operations, such as those in the Job, Store, and File modes, this synthesizer shows a confirmation message. This lets you actually execute the operation or cancel it if desired. If a confirmation message (like the one illustrated above) appears, press the [INC/YES] button to execute the operation or press the [DEC/NO] button to cancel it. Job modeHow to call up the Edit Recall display Voice[VOICE] → [JOB] → [F2] RECALL Performance[PERFORM] → [JOB] → [F2] RECALL Song Mixing[SONG] → [MIXING] → [JOB] → [F2] RECALL Pattern Mixing[PATTERN] → [MIXING] → [JOB] → [F2] RECALL Mixing Voice[SONG] or [PATTERN] → [MIXING] → [F5] VCE ED → [JOB] → [F2] RECALL EDIT COMPARE SCENE STORE SET LOCATE JOB STOREEDIT COMPARE SCENE STORE SET LOCATE JOB STORE Edit Indicator (newly edited sound) Changes to the Compare Indicator (original sound) Lamp flashes
Information Display 53Owner’s Manual Basic Operation Information Display This convenient function lets you call up relevant details about the selected mode – simply by pressing the [INFORMATION] button. For example, when the Voice mode is active, you can quickly check information about which voice bank is selected, what Play mode (poly or mono) is being used, which effects are applied, and so on. For details, see page 275. Note (Key) settings Several parameters let you set a key range for a function – for example, in setting up a keyboard split – by specifying certain note values. You can use the [INC/YES] and [DEC/NO] buttons or data dial to set these parameters, or you can directly enter the values from the keyboard by pressing the appropriate keys (as shown below). nAbout the note name assigned to each key, see page 16. Naming You can freely name the created data like Voice and the file saved to the SmartMedia/USB storage device. The chart below lists the types of data that can be named along with the operations for calling up the respective naming displays. First, call up the name input display according to the above table, then, move the cursor by using the Cursor button to the desired location and input a character. See below for details. nSince the name of the program is part of the data, make sure that you properly save the program after naming it. Data types that can be namedHow to call up the naming displayPage Voice[VOICE] → [EDIT] → [F1] GENERAL → [SF1] NAME 80 Performance[PERFORM] → [EDIT] → [F1] GENERAL → [SF1] NAME 89 Song[SONG] → [JOB] → [F6] SONG → 04: Song Name 233 Pattern[PATTERN] → [JOB] → [F6] PATTERN → 05: Pattern Name 248 Mixing Template[SONG] or [PATTERN] → [MIXING] → [JOB] → [F6] TEMPLATE 237 Mixing Voice[SONG] or [PATTERN] → [MIXING] → [F5] VCEED → [F1] GENERAL →[SF1] NAME 106 Phrase[PATTERN] → [JOB] → [F4] PHRASE → 09: Phrase Name 246 Master[MASTER] → [EDIT] → [F1] NAME 138 Waveform[INTEGRATED SAMPLING] → [JOB] → [F2] WAVE → 04: NAME 259 Arpeggio[SONG] → [JOB] → [F5] TRACK → 07: Put Track To Arp 130 [PATTERN] → [JOB] → [F5] TRACK → 06: Put Track To Arp 130 Volume Label of the SmartMedia/ USB storage device[FILE] → [F1] CONFIG → [SF3] FORMAT 266 File/Folder saved to the SmartMedia/ USB storage device[FILE] → [F2] SAVE or [F4] RENAME 132 INFORMATION INFORMATION When Note Limit is selected, the [KBD] mark appears, indicating that you can use the keyboard to set the value. Simultaneously hold down the [INFORMATION] button and press the appropriate key.
Basic Operation Naming 54Owner’s Manual ■ Basic naming operation As shown below, you can set the name by repeating the two operations – moving the cursor to the desired location by using the Cursor button and selecting a character by using the data dial, [INC/YES] button, and [DEC/NO] button. ■ Using the character list If you find it difficult to select the desired characters with the above method, you may want to use the following method — selecting the characters from a list. EXIT ENTER EXECUTE DEC/NO INC / YES DEC/NO INC / YES Moving the cursor to the desired location on the name Selecting a character at the cursor location EXIT ENTER EXECUTE DEC/NO INC / YES DEC/NO INC / YES INFORMATION INFORMATIONINFORMATION When the cursor is located at the Name, this [LIST] icon appears and you can call up the Character List display by holding the [INFORMATION] button. Release the [INFORMATION] button to return back to the original display. Select a character for the cursor location on the name. Move the cursor to the desired location. Perform the operations below while holding the [INFORMATION] button.
Playing the Demo Songs/Patterns 55Owner’s Manual Quick Guide — Playing the MOTIF ES Playing the Demo Songs/Patterns Here’s the best place to start your explorations of the MOTIF ES. The Song and Pattern Demos have been specially programmed so you can hear just how amazing the sounds are, and find out just how powerful the instrument really is — for music creation, performance and production. Before you can play the Demos, you’ll need to load the Demo data (contained in ROM) to the DRAM memory location as shown below. nFor details about ROM and DRAM, see page 187. When the Demo Song/Pattern data is loaded, the memory area for playback will be overwritten and the following Utility settings will be changed in order to play back the Demo Song/Pattern properly. [UTILITY] →→ → → [F1] GENERAL →→ → → [SF1] TG →→ → → Volume, NoteShift, Tune [UTILITY] →→ → → [F1] GENERAL →→ → → [SF4] OTHER →→ → → CtrlRest [UTILITY] →→ → → [F1] GENERAL →→ → → [SF3] EF BYPAS Important data should always be backed up to a SmartMedia/USB storage device. In some cases such as those listed below, the Demo Song/Pattern data will be loaded automatically when turning the power on. •When turning the power on with no SmartMedia card in the CARD slot when the instrument is in its factory- shipped state or after the Factory Set (page 44) is executed. •When turning the power on with a SmartMedia card containing no Auto Load files in the CARD slot when the instrument is in its factory-shipped state or after the Factory Set (page 44) is executed. In cases such as those listed above, steps #1-#3 are unnecessary. Press the [SONG] button to enter the Song mode, then perform the instructions below from step #4. nThis synthesizer features an Auto Load function by which the Demo Song/Pattern data or the specified files in the SmartMedia card inserted in the CARD slot will be loaded automatically when turning the power on. For details about the Auto Load function, see page 135. Quick Guide — Playing the MOTIF ES (ROM) Load Load Song 01 Sections A - P Sections A - P Song 02 (DRAM) (ROM) (DRAM) APAP Song 01Song 02Song 64 Pattern 01Pattern 02 Pattern 01Pattern 02 Pattern 64 Demo Song dataMemory area for Song playback Memory area for Pattern playbackDemo Pattern data CAUTION 1Press the [FILE] button and [UTILITY] button simultaneously. VOICE SONGPERFORM MASTER PATTERN FILE MODE SEQUENCER INTEGRATED SAMPLINGMIXING UTILITYDEMO
Quick Guide — Playing the MOTIF ES Playing the Demo Songs/Patterns 56Owner’s Manual You can select from the three Load Types listed below. Here, we’ll select “All.” After the data is loaded, the Song Play display is automatically called up. If “Pattern” is selected in step #2 above, the Pattern Play display is automatically called up once the data is loaded. nKeep in mind that the example displays shown in this manual are for instruction purposes only, and the contents (for example, the Demo Song/Pattern names) may differ slightly from those on your instrument. When playback of the selected Song is finished, the Song automatically stops. You can stop the Song anytime during playback by pressing the [■] (Stop) button. This pauses the song at the current position. To resume playback of the Song from that point, press the [F] (Play) again. To instantly return to the beginning of the Song, press the [ ] (Top) button.Move the cursor to “Song Number: Name” (with the cursor buttons) then select another song by using the Data Dial, or the [INC/YES] and [DEC/NO] buttons. Next, let’s play a Demo Pattern. 2Set the LoadType to “All.” AllLoads both the Demo Song and Pattern data. SongLoads only the Demo Song data. PatternLoads only the Demo Pattern data. 3Press the [ENTER] button to load the Demo data. 4Press the [F] (Play) button to start Song playback. SEQ TRANSPORT LOCATE 1 2 SEQ TRANSPORT LOCATE 1 2 Start StopTop button 5Select and play another Demo Song. 6Press the [PATTERN] button to enter the Pattern mode. SEQ TRANSPORT LOCATE 1 2 DEC/NO INC / YES Decreases number Increases number Increases number Decreases number Song Number: Name Start VOICE SONGPERFORM MASTER PATTERN FILE MODE SEQUENCER INTEGRATED SAMPLINGMIXING UTILITYDEMO
Quick Guide — Playing the MOTIF ES Playing the Demo Songs/Patterns 57Owner’s Manual There is another way to start Pattern playback – by pressing the note son the keyboard. Move the cursor to the keyboard icon and press the [INC/YES] button so that the F mark appears. In this status, press any key to start the pattern playback. Press the [DEC/NO] button with the cursor located at the keyboard icon to turn the F mark off. Make sure that the [SECTION] lamp is on (press the button if necessary), then press any of the buttons shown below to select and play the various Sections contained in a Pattern. Pressing the [A] - [H] buttons calls up Sections A - H and pressing the [PRE5] - [PLG3] buttons calls up the Sections I - P. Try out various rhythm variations by changing the Section. nSome Sections of the Demo Pattern may have no data. Because of this, selecting some Sections may result in no sound. Unlike Song playback, Pattern playback continues in a loop until the [■] (Stop) button is pressed. You can stop the Pattern anytime during playback by pressing the [■] (Stop) button. This pauses the Pattern at the current position. To resume playback of the Pattern from that point, press the [F] (Play) again. To instantly return to the beginning of the Pattern, press the [] (Top) button. Selecting a Pattern is done in the same way as selecting a Song. Refer to step #5 above. Parameters in the Song Play mode 7Press the [F] (Play) button to start Pattern playback. 8Select different Sections of the Pattern. A. PIANO KEYBOARD ORGAN PRE 5 PRE 6USER 1 GUITAR/ PLUCKED SYN LEAD AB CD E FGHSECTIONGROUP CATEGORY SEARCHBANK SYN PAD/ CHOIRSYN COMPCHROMATICPERCUSSIONDRUM /PERCUSSIONSEMUSICAL FXCOMBI USER 2 STRINGS PLG 1 BRASS PLG 2 REED / PIPE PLG 3 BASS GM 9Press the [■] (Stop) button to stop Pattern playback. 10Select and play another Demo Song. SEQ TRANSPORT LOCATE 1 2 SEQ TRANSPORT LOCATE 1 2 Start StopTop button 03 : New Song 1 Song track number and track mute/solo status Track data statusIndicates muted track. Indicates soloed track (page 58). Indicates that the track has no recorded data. Indicates a sample track (page 168) containing a Sample Voice (page 173). Indicates a MIDI track (page 168) containing MIDI sequence data.Location settings for the selected Song Measure : Beat (for current playback location) ARP1-ARP5Use the [SF1] - [SF5] buttons to call up the Arpeggio type and Song Scene assigned to each button (page 123). Tempo for the selected Song Time signature for the selected Song (You can change the value by moving the cursor here and using the [INC/YES]/[DEC/NO] buttons and data dial.) Transpose setting (for entire Song) Currently selected Song Song number Song name
Quick Guide — Playing the MOTIF ES Playing the Demo Songs/Patterns 58Owner’s Manual Using Mute/Solo with the Song and Pattern tracks Try this with the Demo Songs to hear how the tracks sound both in isolation and in various combinations. ■ To mute a track The corresponding track is set to mute (its lamp goes off) and produces no sound. When pressing the same number button again, the track mute is canceled (its lamp lights). To turn Mute off, press the [MUTE] button again (the lamp goes off). ■ To solo a track Simultaneously hold down the [MUTE] button and press one of the NUMBER buttons [1] to [16] to solo the corresponding track. Once you’ve selected a track for soloing, the [MUTE] button’s lamp flashes, indicating the Solo function is active. While Solo is active, you can change the soloed track simply by pressing the corresponding NUMBER button [1] to [16]. To cancel the Solo function, press the [MUTE] button again. Selecting a Song/Pattern track and playing the keyboard You can play along with the Song or Pattern using the sound of a track — for example, playing additional drum/percussion sounds on a drum track while the Song plays. Press the [TRACK SELECT] button so that its lamp lights, and select a track by pressing the one of the NUMBER buttons [1] to [16]. If you want you can also mute a track and play the part of the track yourself. To do this, select the desired track as described, then mute the track (as explained in “To mute a track” above). Song Location The Song Play mode has a convenient Location function that lets you jump to user-specified parts of a song. This lets you assign a specific measure number in the selected song, and instantly jump to the assigned measure – either during playback or when the song is stopped. Two Locations can be assigned. ■ Assigning Locations Select the desired measure in the recorded song for the Location. (Highlight “MEAS” and use the [INC/YES] and [DEC/NO] buttons or data dial.) Then, to assign the measure to Location 1, simultaneously hold down the [SET LOCATE] button and press the [G] (Reverse) button. To assign Location 2, use the [H] (Forward) button. ■ Jumping to an assigned Location To instantly jump to the assigned Location 1 or 2, simultaneously hold down the [LOCATE] button and pressing the [G] (Reverse) button (for Location 1) or the [H] (Forward) button (for Location 2). 1Press the [MUTE] button (the lamp lights). 2Press any of the NUMBER [1] - [16] buttons to select the track number to be muted. ELEMENT / PERF. PART / ZONE 8 7 6 5 4 3 2 1 16 MUTE TRACK SELECTNUMBER SOLO 15 14 12 13 11 10 9 ELEMENT / PERF. PART / ZONE 8 7 6 5 4 3 2 1 16 MUTE TRACK SELECTNUMBER SOLO 15 14 12 13 11 10 9 ELEMENT / PERF. PART / ZONE 8 7 6 5 4 3 2 1 16 MUTE TRACK SELECTNUMBER SOLO 15 14 12 13 11 10 9 EDIT COMPARE SCENE STORE SET LOCATE JOB STORESEQ TRANSPORT LOCATE 1 2 Specify a measure number to be registered. In this example, the selected measure is assigned to Location 1. The current settings for Locations 1 and 2 are shown at the top right of the display. SEQ TRANSPORT LOCATE 1 2
Playing the Demo Songs/Patterns 59Owner’s Manual Quick Guide — Playing the MOTIF ES Song Chain This function allows Songs to be “chained” together for automatic sequential playback. In this section, try using the Song Chain features with the Demo Songs. From this display you can program and play your own custom Song sequences. Move the cursor to “001” by using the cursor buttons and select the desired Song by using the Data Dial, or the [INC/ YES] and [DEC/NO] buttons. Likewise, assign the other Songs to locations 002, 003, 004, and so on. In addition, the following parameters can be set in the Song Chain. Move the cursor to the top of the Song Chain display, and press the [F] (Play) button to start Song playback. When the Song Chain programmed in step #2 reaches to the end, playback stops automatically. Press the [■] (Stop) button during playback to stop Song Chain playback. nThe Song Chain can only be played back in the Song Chain display, and not from any other display. Parameters in the Pattern Play mode Pattern Chain Pattern Chain allows you to string several different Sections together to make a single Song. About the Pattern Chain structure, see page 168. For information on how to create Pattern Chain data, see page 115. 1Press the [F6] CHAIN button to call up the Song Chain display. 2Program the desired order of the Songs. skipSkips past (ignores) the selected chain number and continues playback from the next chain number. stopStops Song Chain playback at that chain number. You can restart Song Chain playback from the next chain number by pressing the [F] (Play) button. endIndicates the end mark of the Song Chain data. 3Play the Song Chain. SEQ TRANSPORT LOCATE 1 2 01 : New Pattern A Pattern track number and track mute/solo statusWhen theFmark appears, pressing any note on the keyboard starts Pattern playback (page 57). Track data status Indicates a MIDI track (page 168) containing MIDI sequence data.Indicates a sample track (page 168) containing a Sample Voice (page 173).Indicates that the track has no recorded data. (No Phrase is assigned.) Indicates soloed track (page 58). Indicates muted track.Measure : Beat (for current playback location) ARP1-ARP5Use the [SF1] - [SF5] buttons to call up the Arpeggio type assigned to each button (page 123). Tempo for the selected Pattern Time signature for the selected pattern (You can change the value by moving the cursor here and using the [INC/ YES]/[DEC/NO] buttons and data dial.) Transpose setting (for entire Pattern) Pattern number Currently selected Pattern and Section Pattern number Section
Playing the Keyboard (in the Voice Play mode) 60Owner’s Manual Quick Guide — Playing the MOTIF ES Playing the Keyboard (in the Voice Play mode) The Voice Play mode is where you select and play the instrument sounds (voices) of this synthesizer. Selecting a Voice Selecting a Normal Voice Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly pitched musical instrument-type sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard. In this section, we’ll show you how to select a Normal Voice. You can select the desired Voice from various Voice Banks (Preset 1~6, User 1~2, GM preset, Plug-in 1~3) as shown below. In this condition, playing the keyboard sounds the Voice indicated in the display. The parameters shown in the Voice Play mode are briefly explained below. nKeep in mind that the example displays shown in this manual are for instruction purposes only, and the contents (for example, the Voice name here) may differ slightly from those on your instrument. 1Press the [VOICE] button to enter the Voice Play mode. A. PIANO KEYBOARD ORGAN PRE 5 PRE 6PRE 1 PRE 2 PRE 3 PRE 4 USER 1 GUITAR/ PLUCKED USER 2 STRINGS PLG 1SLOT 1SLOT 2SLOT 3 BRASSPLG 2 REED / PIPE PLG 3 BASS GM Preset BankContains the Voices built into this instrument. User BankContains the voices you create in the Voice Edit mode. Plug-in BankAvailable when Plug-in Boards have been installed. See page 74. GM BankContains the voices allocated according to the GM standard. For details, see page 160. Voice Bank USR1 : 001 (A01)Gt : MegaAcGtr VOICE PERFORM MASTER MODE ARP1-ARP5Use the [SF1] - [SF5] buttons to call up the Arpeggio type assigned to each button (page 66). Indicates the Keyboard MIDI transmit channel. See page 64 for details. Indicates the Keyboard Octave setting set via the [OCTAVE] buttons. See page 63 for details. Indicates the functions assigned to the respective Control knobs. See page 81. Bank (selected via the BANK buttons)Number(selected via the NUMBER [1]-[16] buttons) Group(selected via the GROUP [A]-[H] buttons) Voice Program number (corresponding to Groups A to H and Numbers 01 to 16) Bank and Voice Program numberIndicates the currently selected voice. Category and Voice name CategoryVoice name