Yamaha Motif 6 Manual
Have a look at the manual Yamaha Motif 6 Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 255 Yamaha manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
Internal Structure (System Overview) 161Owner’s Manual Basic Structure ● Filter This unit modifies the tone of the sound output from Pitch by cutting the output of a specific frequency portion of the sound. Cutoff Frequency and Resonance Here’s how filters work. In the example below (a low pass filter), a portion of the signal lower than a given frequency is allowed to pass, and signals above that frequency are cut. This frequency is referred to as the cutoff frequency. You can produce a relatively bright or darker sound by setting the cutoff. Resonance is a parameter that boosts the level of the signal in the area of the cutoff frequency. By emphasizing the overtones in this area, this can produce a distinctive “peaky” tone, making the sound brighter and harder. About the main Filter types The Low Pass Filter is shown in the illustration above – however, this synthesizer features other Filter types (four total) as shown below. •Low Pass Filter (above) This passes only those signals below the Cutoff frequency. You can then use the Reso (Resonance) parameter to add further character to the sound. •High Pass Filter This passes only those signals above the Cutoff frequency. You can then use the Reso (Resonance) parameter to add further character to the sound. •Band Pass Filter This passes only those a band of signals around the Cutoff frequency. The width of this band can be varied. •Band Elimination Filter This attenuates a band of signals around the Cutoff frequency, but passes everything else. FEG (Filter Envelope Generator) Using the FEG, you can control the transition in tone from the moment the sound starts to the moment the sound stops. You can create the FEG by setting parameters as illustrated below. When you press a note on the keyboard, the cutoff frequency will change according to these envelope settings. This is useful for creating automatic wah or filter sweep effects, for example. Furthermore, different FEG parameters can be set for each Element Key. [VOICE] → Voice selection → [EDIT] → Element selection/ Drum Key selection → [F3] FILTER These frequencies are “passed” by the filter.Cutoff frequency ResonanceFrequency (pitch) Level Frequency (pitch) Cutoff frequency Level Resonance Cutoff frequencyThese frequencies are “passed” by the filter. Level Frequency Range passed Cutoff range Level Center frequency LevelCutoff range Range passedCenter frequencyFrequency 0 Cutoff Frequency Hold LevelAttack Level Decay1 Level Sustain Level (Decay2 Level)Release Level Hold TimeAttack TimeDecay1 TimeDecay2 TimeRelease TimeTime Pressing the key (Key on) Releasing the key (Key off)
Basic Structure Internal Structure (System Overview) 162Owner’s Manual ● Amplitude This unit controls the output level (amplitude) of the sound output from Filter. The signals are then sent at this level to the Effect block. Also, by setting the AEG (Amplitude Envelope Generator), you can control how the volume changes over time. AEG (Amplitude Envelope Generator) Using the AEG, you can control the transition in volume from the moment the sound starts is to the moment the sound stops. You can create the AEG by setting parameters as illustrated below. When you press a note on the keyboard, the volume will change according to these envelope settings. Furthermore, different AEG parameters can be set for each Element Key. nWhen you release the key while holding the Footswitch connected to the SUSTAIN connector, the sound will maintain at the Sustain Level shown above. For Voices having a Sustain Level value greater than 0, the sound continues. For Voices having a Sustain Level of 0, the sound decays naturally to silence. ● LFO (Low Frequency Oscillator) As its name suggests, the LFO produces a wave of a low frequency. These waves can be used to vary the pitch, filter or amplitude of each Element to create effects such as vibrato, wah and tremolo. LFO can be set independently for each Element; it can also be set globally for all Elements. Single Timbre Tone Generator (Voice/ Performance mode) and Multi-timbral Tone Generator (Song/Pattern mode) The internal tone generator block operates in two different ways (Single timbre and Multi-timbral) depending on the selected mode. The difference between the two is whether they can handle the multi-MIDI channels or not at the same time. ● Single Timbre Tone Generator (Voice/Performance mode) A MIDI tone generator that receives over a single MIDI channel and plays a single instrument part is referred to as a “single timbre” tone generator. This is the operating status of the internal tone generator in the Voice and Performance modes. nTo set the MIDI receive channel for single timbre operation (Voice and Performance modes), use the following operation in the Utility mode. [UTILITY] → [F5] MIDI → [SF1] CH → BasicRcvCh ● Multi-timbral Tone Generator (Song/Pattern mode) A MIDI tone generator that simultaneously receives over multiple MIDI channels and plays multiple instrument parts is referred to as a “multi-timbral” tone generator. This allows playback of multi-channel MIDI song data — such as on a MIDI sequencer or computer — with each internal part being assigned to and played by a different track or channel. This is the operating status of the internal tone generator in the Song and Pattern modes. nTo set the MIDI receive channel for multi-timbral operation (Song and Pattern modes), use the following operation in the Utility mode. [SONG] or [PATTERN] → [MIXING] → [EDIT] → Part selection → [F1] VOICE → [SF2] MODE → ReceiveCh nWhen using an external MIDI sequencer or computer to play this instrument, make sure to use the Song mode or Pattern mode. Maximum Polyphony Maximum polyphony refers to the highest number of notes that can be sounded simultaneously from the internal tone generator of the instrument. The maximum polyphony of this synthesizer is 128. When the internal tone generator block receives a number of notes exceeding the maximum polyphony, previously played notes are cut off. Keep in mind this may be especially noticeable with Voices not having decay. Furthermore, the maximum polyphony applies to the number of voice elements used, not the number of voices. When the normal voices that include up to four elements are used, the maximum number of simultaneous notes may be less than 128. nWhen the Plug-in board is installed, the maximum polyphony increases accordingly. For details on maximum polyphony for the Plug-in Boards, refer to the Owner’s Manual of the particular board. [VOICE] →→ → → Voice selection →→ → → [EDIT] →→ → → Element selection/ Drum Key selection →→ → → [F4] AMP [VOICE] → Voice selection → [EDIT] → Element selection/ Drum Key selection → [F5] LFO [VOICE] → Voice selection → [EDIT] → [COMMON] → [F5] LFO 0 Level (Volume) Initial LevelAttack Level Decay1 Level Sustain Level (Decay2 Level) Time Attack TimeDecay1 TimeDecay2 TimeRelease Level Release Time Pressing the key (Key on) Releasing the key (Key off)
Internal Structure (System Overview) 163Owner’s Manual Basic Structure Part structure of the tone generator block This synthesizer plays the sounds in the tone generator block in response to MIDI messages received from the controller or sequencer block. The MIDI messages are assigned to sixteen independent channels, and this synthesizer is capable of simultaneously playing sixteen separate parts, via the sixteen MIDI channels. However, the sixteen-channel limit can be overcome by using separate MIDI “ports,” each supporting sixteen channels. The multiple sound sources of this synthesizer (internal tone generator and Plug-in Boards) take advantage of the three MIDI ports included on the instrument. As shown in the above illustration, up to 48 parts are provided for the modes (excepting the Voice mode). However, the number of parts that are actually used is a maximum of 34 in the Song and Pattern modes, as we will see later in some examples. nThe USB cable supports up to eight separate MIDI ports. The Tone Generator block of this synthesizer supports three separate ports as illustrated above. nA single MIDI cable/connection cannot handle data over multiple MIDI ports. ■ Part structure of the tone generator block in the Voice mode In this mode, a Voice is played from the keyboard, using a single part. This part is used also when the Plug-in Voice is selected. The tone generator block in the Voice mode receives MIDI data over a single channel. Keep in mind that song data on an external sequencer consisting of multiple MIDI channels will not play back properly in this mode. If you are using an external MIDI sequencer or computer to play the instrument, make sure to use the Song mode or Pattern mode. nThe MIDI receive channel in the Voice mode can be set from the following display in the Utility mode. [UTILITY] → [F5] MIDI → [SF1] CH → BasicRcvCh The MIDI port number which this synthesizer can recognize in the Voice mode is 1. nThe Multi-Part Plug-in Board (PLG100-XG) cannot be used in the Voice mode. ■ Part structure of the tone generator block in the Performance mode This mode lets you play a Performance (which multiple Voices (parts) are combined – in a layer, or in other configurations) using the keyboard. While a total of seven parts are available in this mode (as shown below), a maximum of four parts can be used simultaneously. Although this mode lets you play several parts at the same time, all are set to receive over the same single MIDI channel, as in the Voice mode. For this reason, song data on an external sequencer consisting of multiple MIDI channels will not play back properly in this mode. If you are using an external MIDI sequencer or computer to play the instrument, make sure to use the Song mode or Pattern mode. nThe MIDI receive channel in the Performance mode can be set with the following operation in the Utility mode. [UTILITY] → [F5] MIDI → [SF1] CH → BasicRcvCh In the Voice mode, the instrument recognizes only data over MIDI Port 1. nThe Multi-part Plug-in Board (PLG100-XG) cannot be used in the Performance mode. Por t 1Part 1 Part 2 Part 14 Part 15 Part 16Por t 2Part 17 Part 18 Part 30 Part 31 Part 32Por t 3Part 33 Part 34 Part 46 Part 47 Part 48 Tone Generator block Parts used in modes other than the Voice modePart for Voice mode Por t 1 Part 1 Part 2 Part 3 Part 4 Part 5 Part 16Por t 2 Part 17 Part 18 Part 30 Part 31 Part 32Por t 3 Part 33 Part 34 Part 46 Part 47 Part 48 Tone generator block Parts used in modes other than the Voice modePart for Voice mode Parts 1-48 are not used. PLG1 part PLG3 part PLG2 part Por t 1 Part 1 Part 2 Part 3 Part 4 Part 5 Part 13 Part 14 Part 15 Part 16Por t 2 Part 17 Part 18 Part 30 Part 31 Part 32Part 46 Part 47 Part 48 Por t 3 Part 33 Part 34 PLG1 PLG3 PLG2 Tone generator block When three single part Plug-in boards are installed to the synthesizer. Parts 5-13 and 17-48 are not used. These seven parts (1, 2, 3, 4, 14, 15, 16) are reserved for use in the Performance mode; however, only up to four of them can be used at the same time.
Internal Structure (System Overview) 164Owner’s Manual Basic Structure ■ Part structure of the tone generator block in the Song mode/Pattern mode In these modes, multiple parts are provided and different voice and different melodies or phrases can be played back for each part. Because these modes let you set the MIDI channel for each part of the tone generator block, you can use an external MIDI sequencer as well as the sequencer block of the instrument to play the sounds. As illustrated below, the sequence data of each track plays the corresponding parts (those having the same MIDI channel assignment) in the tone generator block. The MIDI Transmit Channel/Port of the Song/Pattern can be set with the following operation. When sounding the internal tone generator block, assign the tracks to Transmit Port 1 and use Parts 1 - 16. Keep in mind that data over Transmit Ports 2 or 3 cannot sound the internal tone generator block. The tone generator of the installed Plug-in Board can be sounded via any of the MIDI ports 1 - 3. The MIDI Receive Channel of the tone generator’s part can be set with the following operation. You can set the port number assignment for the Plug-in Board with the following operation. nFor details about MIDI, see page 181. nThe Plug-in Board lets you use only a single Voice at the same time. Please note that you cannot assign multiple Voices of the Plug-in Board to multiple parts at the same time. nThe Voice and related settings (volume, pan, etc.) are sounded by the keyboard according to the Part parameters in the Mixing settings of the current Song/ Pattern and Part. Other settings such as Controllers and Effect types correspond to the Common parameters in the Mixing settings of the current Song/ Pattern. In the Song mode: [SONG] → Song selection → [F3] TRACK → [SF1] CHANNEL In the Pattern mode: [PATTERN] → Pattern selection → [F3] TRACK → [SF1] CHANNEL In the Song mode: [SONG] → Song selection → [MIXING] → [EDIT] → Part selection → [F1] VOICE → [SF2] MODE → ReceiveCh In the Pattern mode: [PATTERN] → Pattern selection → [MIXING] → [EDIT] → Part selection → [F1] VOICE → [SF2] MODE → ReceiveCh [UTILITY] → [F6] PLUG → [SF2] MIDI Track 1 Transmit Channel = 1 (Port 1) Part 1 Receive Channel = 2 Por t 1 Por t 2 Por t 3 Part 2 Receive Channel = 3 Part 3 Receive Channel = 4 Part 4 Receive Channel = 1 Part 15 Receive Channel = 5 Part 16 Receive Channel = 6 Part 17 Receive Channel = 8 Part 18 Receive Channel = 7 Part 19 Receive Channel = 10 Part 20 Receive Channel = 13 Part 31 Receive Channel = 14 Part 32 Receive Channel = 15 Part 33 Part 34 Part 35 Part 46 Part 47 Receive Channel = 11 Part 48 Receive Channel = 16 Track 2 Transmit Channel = 2 (Port 1) Track 3 Transmit Channel = 3 (Port 1) Track 4 Transmit Channel = 4 (Port 1) Track 5 Transmit Channel = 5 (Port 1) Track 6 Transmit Channel = 6 (Port 1) Track 7 Transmit Channel = 7 (Port 2) Track 8 Transmit Channel = 8 (Port 2) Track 9 Transmit Channel = off (Port off) Track 10 Transmit Channel = 10 (Port 2) Track 11 Transmit Channel = 11 (Port 3) Track 12 Transmit Channel = off (Port off) Track 13 Transmit Channel = 13 (Port 2) Track 14 Transmit Channel = 14 (Port 2) Track 15 Transmit Channel = 15 (Port 2) Track 16 Transmit Channel = 16 (Port 3) Sequencer block (example) When setting the Transmit Channel/Port to the following example in the Song/Pattern mode or on the external MIDI sequencer or on the computer: Tone Generator block (example) When a Multi-part Plug-in Board (PLG100-XG) and a two Single part Plug-in Board are installed to this synthesizer and setting the Receive Channel/Port to the following example: Multi-part Plug-in Board Single part Plug-in Board Single part Plug-in Board Parts 33-46 are not used.
Basic Structure Internal Structure (System Overview) 165Owner’s Manual Audio Input Part (AUDIO IN) The Performance mode, Song mode, and Pattern mode are capable of handling the audio input signal as a Part. Various parameters such as volume, pan, and effect can be set to this Part and the sound is output together with other Parts. Other available settings include how stereo input signals are handled, as well the output assignment of the audio Part. These parameters are set and stored for each Performance, Song Mixing, and Pattern Mixing. Please note that the Audio Input Part is not available in the Voice mode. Among the following three types of Audio Input parts which this synthesizer can handle, two types (five stereo parts if the mLAN16E has been installed) can be handled at the same time, since the optional mLAN16E and AIEB2 cannot be installed together. Parameters for the above Parts can be set with the following operations. nAlthough the Insertion Effects of this synthesizer can be applied to the A/D Input Part, they cannot be applied to the mLAN Input part and the AIEB2 Input part. Sequencer Block This block lets you create songs and patterns by recording and editing your performances as MIDI data (from the controller block), then playing it back with the tone generator block. The sequencer block can be operated in the Song mode, in the Pattern mode, and with the Arpeggio feature. When a Song or a Pattern is played back, the musical data of each sequence track is transmitted to the tone generator block according to the Transmit Channel settings. nSongs can be played back only in the Song mode. They cannot be played back in other modes. Patterns can be played back only in the Pattern mode. They cannot be played back in other modes. Arpeggios can be played back in any modes. Song and Pattern Songs and Patterns are MIDI sequence data consisting of up to 16 tracks. A Song on this synthesizer is effectively the same as a Song on a MIDI sequencer, and playback automatically stops at the end of the recorded data. In the MOTIF ES, the term “Pattern” refers to a relatively short musical or rhythmic phrase — 1 to 256 measures — which is used for looped playback. Therefore, once Pattern playback starts, it continues until you press the [■] (Stop) button. This synthesizer features a variety of preset Phrase data that is used as the basic material in making up Patterns. A/D Input partThis part (one stereo part) is input from the external audio equipment connected to the A/D INPUT jack. mLAN Input parts (when the optional mLAN16E has been installed)These four stereo parts are input from external mLAN-compatible audio equipment connected to the mLAN jack via a single IEEE1394 cable. AIEB2 parts (when the optional AIEB2 has been installed)This part (one stereo part) is input from external audio equipment connected to the OPTICAL INPUT or the DIGITAL INPUT (Coaxial) connector. Either one of the connectors (OPTICAL or DIGITAL) can be used; however, both cannot be used at the same time. Select which connector is used for digital input with the following operation in the Utility mode. [UTILITY] → [F2] I/O → [SF1] INPUT → Digital In the Performance mode[PERFORM] → Performance selection→ [EDIT] → [COMMON] → [F5] AUDIO IN In the Song mode[SONG] → Song selection → [MIXING] → [EDIT] → [COMMON] → [F5] AUDIO IN In the Pattern mode[PATTERN] → Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F5] AUDIO IN
Basic Structure Internal Structure (System Overview) 166Owner’s Manual ■ Song data structure The following illustration shows the track structure of a Song. Songs are created by recording MIDI sequence data to individual tracks and by setting tone generator related parameters (in Song Mixing). ● Song Mixing Even if you record your keyboard performance to a Song track, the setup data (non-note events such as voice, pan, volume) which for proper playback should be recorded at the top of the Song will not be recorded to it. For this reason, the setup data handled as Song Mixing settings should be stored in the Song Mixing Store mode. Because the Song Mixing is a collection of settings related to the tone generator, it can be applied to the sequence data transmitted from the external MIDI sequencer as well as this synthesizer’s Song playback. nWhen the Multi-Part Plug-in Board PLG100-XG has been installed, Mixing of sixteen parts (17 - 32) can be set. Please note that the Multi- part Plug-in Part (17 - 32) settings apply not to one individual Song but to all 64 Songs. ● Scene A Song Scene is a “snapshot” of important settings, and contains parameter settings such as transpose, tempo, and track mute and the tone generator related parameters controllable from the Knobs with the [PAN/SEND] or [TONE] lamp turned on, and the Control Sliders. Five settings can be registered to the [SF1] - [SF5] buttons for each Song. ● Song Chain This function allows songs to be “chained” together for automatic sequential playback. The Song Chain can be created and played back from the [SONG] → [F6] CHAIN display. This instrument allows you to create one Song Chain data. Song 64 Musical performance data Song Mixing (Tone Generator related settings) Song 63 Song 02 Song 01 Tempo track Track 1 Track 2 Track 3 Track 16 Part 1 Part 2 Part 3 Part 16Mixing settings Mixing settings Mixing settings Mixing settingsPart 17 Part 18 Part 19 Part 32Mixing settings Mixing settings Mixing settingsPart PLG1 Part PLG2 Part PLG3 Audio Input partMixing settings Mixing settings Mixing settings Mixing settings Mixing settings Mixing Voice 16 Mixing Voice 01 Please note that the Multi-part Plug-in Part (17-32) settings apply not to one individual Song but to all 64 Songs. Set in the Song Play mode Created in the Song Record mode, Song Edit mode, and Song Job mode Created in the Mixing Voice Edit mode Created in the Sampling mode entered from the Song mode Set in the Song Mixing mode and Song Mixing Edit mode MIDI sequence data MIDI sequence data MIDI sequence data MIDI sequence dataGroove, Transmit Channel/Port, Track loop settings Groove, Transmit Channel/Port, Track loop settings Groove, Transmit Channel/Port, Track loop settings Groove, Transmit Channel/Port, Track loop settingsSample Voice Sample Voice Sample Voice Sample Voice Scene trackTempo change Scene 1 Scene 2 Scene 3 Scene 4 Scene 5 Mixing Common Edit Parameters applied to all the parts Track mute status/Scene memory change/Arpeggio type change (including tempo, transpose, etc.) Song 01 Song 22 Song 15
Internal Structure (System Overview) 167Owner’s Manual Basic Structure ■ Pattern data structure The following illustration shows the track structure of a Pattern. Patterns are created by recording MIDI sequence data to individual tracks, by assigning Phrases (Preset and User) which is material for a Pattern to individual tracks, and by setting tone generator related parameters (in a Pattern Mixing). ● Pattern Mixing Even if you record your keyboard performance to a Pattern track, the setup data (non-note events such as voice, pan, volume) which for proper playback should be recorded at the top of the Pattern will not be recorded to it. For this reason, the setup data handled as Pattern Mixing settings should be stored in the Pattern Mixing Store mode. Unlike the Song, only the voice number is recorded to a track as a Track Voice (Phrase Voice) which is used for playback normally. Because the Pattern Mixing is a collection of settings related to the tone generator, it can be applied to the sequence data transmitted from the external MIDI sequencer as well as this synthesizer’s Pattern playback. nWhen the Multi-Part Plug-in Board PLG100-XG has been installed, Mixing of sixteen parts (17 - 32) can be set. Please note that the Multi- Part Plug-in Part (17 - 32) settings apply not to one individual Pattern but to all 64 Patterns. ● Section A Pattern consists of one or more “Sections” (Pattern variations). You can play the Pattern by specifying a Section after selecting a Pattern. ● Phrase This is the basic MIDI sequence data – and the smallest unit – used in creating a Pattern. “Phrase” is a short musical/ rhythmic passage for a single instrument, such as a rhythm pattern for the rhythm part, a bass line for the bass part, or a chord backing for the guitar part. This synthesizer features 687 Preset Phrases, and features memory space for 256 of your own original User Phrases. Mixing settings Mixing settings Mixing settings Mixing settings User Phrase 1 - 256 (MIDI sequence data) Mixing Common Edit Parameters applied to all the parts Part 1 Mixing settings Part 17 Mixing settings Part 18 Mixing settings Part 19 Mixing settings Part 32 Mixing settings 16 SectionsMixing Voice 01Mixing Voice 16 Part 2 Mixing settings Part 3 Mixing settings Part 16 Mixing settings Pattern ChainPart PLG1 Part PLG2 Part PLG3 Audio Input partMixing settings Mixing settings Mixing settings Mixing settings A BP Set in the Pattern Play mode Created in the Pattern Record mode, Pattern Edit mode, and Pattern Job mode Created in the Mixing Voice Edit mode Created in the Sampling mode entered from the Pattern mode Created in the Pattern Chain mode Set in the Pattern Mixing mode and Pattern Mixing Edit mode Pattern 64 Pattern 01 Groove, Transmit Channel/Port, Track loop, Track Voice settings User Phrase 1 - 256 (MIDI sequence data) Preset Phrase 1 - 687 (MIDI sequence data) Mixing Common Edit Parameters applied to all the parts Please note that the Multi-part Plug-in Part (17-32) settings apply not to one individual Pattern but to all 64 Patterns.Copy the Phrase recorded to a track of another pattern The Patch function lets you assign a Phrase to each track. Track 1 MIDI sequence data Track 2 MIDI sequence data Track 3 MIDI sequence data Track 16 MIDI sequence dataUser Phrase Preset PhraseSample Voice Pattern Mixing (Tone Generator related settings)
Basic Structure Internal Structure (System Overview) 168Owner’s Manual ● Pattern Chain Pattern Chain allows you to string several different Sections (within a single Pattern) together to make a single Song. You can have the synthesizer automatically change Sections by creating Pattern Chains in this way beforehand. You can create the Pattern Chain by recording a Pattern playback with Section changes from the [PATTERN] → [F6] CHAIN display or by editing the timing of Section changes from the [PATTERN] → [F6] CHAIN → [EDIT] display. The created Pattern Chain can be played back when calling up the [PATTERN] → [F6] CHAIN display. You can also use them when creating Songs based on a certain Pattern, since the created Pattern Chain can be converted into a Song from the [PATTERN] → [F6] CHAIN → [EDIT] → [F3] SONG display. This synthesizer lets you create one Pattern Chain for each Pattern. ■ MIDI tracks and Sample tracks The Song/Pattern tracks (1 - 16) of this synthesizer are divided into two groups: MIDI tracks and Sample tracks. MIDI tracks are created by recording your keyboard performance in the Song Record mode/Pattern Record mode. On the other hand, Sample tracks are created by recording and obtaining a Sample in the Sampling mode. ● Sample tracks — with Sample Voices Voices which are automatically created and stored using the Sampling feature in the sequencer (Song/Pattern) mode, are referred to as “Sample Voices.” Tracks using these Sample Voices are referred to as “Sample” tracks — to distinguish them from the MIDI tracks. Sample Voices are stored as original, dedicated Voices for each Song or Pattern. If you wish to use a Sample Voice of a certain song/pattern for another song/pattern, execute the copy operation in the Song Job mode (page 226) or in the Pattern Job mode (page 244). ■ MIDI track recording method The following explanations are important points for you to keep in mind as you record your User Songs/Patterns. The recording methods explained here should be set from the Setup display in the Song Record mode/Pattern Record mode before recording. nSee page 173 for details about the Sample track recording method. ● Realtime recording and Step recording Realtime recording With realtime recording, the instrument functions in the same way as a tape recorder, recording the performance data as it is played. This allows you to capture all the nuances of an actual performance. This method is used for the Recording types explained below, such as Replace, Overdub, Loop, and Punch In/Out. Step recording (Type = step) With step recording, you can compose your performance by “writing” it down one event at a time. This is a non-realtime, step recording method — similar to writing music notation onto paper. ● Replace and Overdub (Song/Pattern) Replace You can use this method when you want to overwrite an already recorded track with new data. The first recording is lost, and the new one takes its place. Overdub You can use this method when you want to add more data to a track that already contains data. The first recording is kept, and the new one is added. This method lets you build up a complex phrase together with Loop recording (below). ● Loop Recording (Pattern) Pattern repeats the rhythm pattern of several measures (1 to 256 measures) in a “loop,” and its recording is also done using loops. This method is used when recording a Pattern Phrase using the Overdub method (above). As shown in the example below, notes that you record will play back from the next repetition (loop), letting you record while hearing previously recorded material. When recording a rhythm of Bass Drum, Snare Drum, Hi-Hat cymbal in order: nLoop Recording can only be used with Realtime recording. [SONG] or [PATTERN] → [●] (Record) → [F1] SETUP → Type Pattern Chain Example Pattern track Section J Section H Section PScene track Tempo trackSection change Track mute setting Tempo change [PATTERN] → [●] (Record) → [F1] SETUP → loop = on Loop 1st round Loop 2nd round Loop 3rd round Bass Drum Snare Drum Bass Drum Hi-Hat Snare Drum Bass Drum
Basic Structure Internal Structure (System Overview) 169Owner’s Manual ● Punch In/Out (Song) You can use this method when you want to re-record only over a specific area of the track. You’ll need to set the start and end points before re-recording. In the eight-measure example below, the third measures through the fifth measure are re-recorded. nPunch In/Out Recording can only be used with Realtime recording. nNote that the Punch In/Out method always replaces (destroys) the original data over the specified area. Arpeggio This function lets you automatically trigger musical and rhythmic phrases using the current Voice by simply pressing a note or notes on the keyboard. The Arpeggio sequence also changes in response to the actual notes or chords you play, giving you a wide variety of inspiring musical phrases and ideas — both in composing and performing. nA single Arpeggio type can be played back at the same time even in the Performance, Song, and Pattern mode, enabling you to play multiple tone generator’s parts simultaneously. ■ Category of the Arpeggio type The Arpeggio types are divided into 18 categories as listed below. nKeyboard Mega Voices Normal voices use velocity switching to make the sound quality and/or level of a voice according to how strongly or softly you play it. This makes the voices sound authentic and natural. However, with Keyboard Mega Voices, each velocity range (the measure of your playing strength) has a completely different sound. For example, a guitar voice includes the sounds of various performance techniques. In conventional instruments, different voices having those sounds would be called up via MIDI and played in combination to achieve the desired effect. However, now with Keyboard Mega voices, a convincing guitar part can be played with just a single voice, using specific velocity values to play the desired sounds. LCDCategory NameDescription SeqSynth Sequence Various arpeggio phrases suited for synth voices. ChSqSynth Chord Sequence Various rhythmic chord phrases or synth voices. HySqSynth Hybrid Sequence Various arpeggio types programmed so that bass phrases ar e played with the lower keys and chor ds or melodies are played with the midrange and higher keys. These arpeggio types ar e useful for split voice combinations. In addition, there are also Hybrid Velocity (“HybVel...”) types that feature different phrases for different velocity ranges, letting you change the arpeggio phrase depending on how str ongly you play the keyboard. APKbAcoustic Piano & Keyboard Various arpeggio types suited for piano and other keyboar d voices, such as electric piano and clav. OrgnOrgan Various arpeggio types suited for organ voices. GtPl Guitar & Plucked Various arpeggio types suited for guitar and harp voices. GtKMGuitar - Keyboard Mega Voice Various arpeggio types suited for guitar Keyboar d Mega voices (see note below). BassBass Various arpeggio types suited for bass or synth bass voices. BaKM Bass - Keyboard Mega Voice Various arpeggio types suited for bass Keyboar d Mega voices (see note below). Strn Strings Various arpeggio types suited for strings and pizzicato voices. Bras Brass Various arpeggio types suited for brass voices. RdPp Reed & Pipe Various arpeggio types suited for saxophone and fl ute voices. Lead Synth Lead Various arpeggio types suited for synth lead voices. PdMeSynth Pad & Musical FX Various arpeggio types suited for synth pad voices and special musical ef fects voices, including percussive sounds. CPrc Chromatic Percussion Various arpeggio types suited for chr omatic percussion voices. DrPc Drum & Percussion Various arpeggio types suited for drum and per cussion voices (drum kits). CombCombination Various arpeggio types suited for Per formances. These are combination arpeggios, with separate phrases suitable for drum voices, bass voices, and chor d/melody instruments. CntrControl Various arpeggio types programmed primarily with Contr ol Change and Pitch Bend data. These arpeggio types change the tone or pitch of the sound, rather than play specifi c notes. In fact, some types contain no note data at all. When using a type of this categor y, set the KeyMode parameter to “dir ect” in each mode. 1234 567 8 1234 567 8 Recording start Recording stop Before re-recordingPunch InAfter re-recording Newly recorded data Punch Out
Internal Structure (System Overview) 170Owner’s Manual Basic Structure ■ Arpeggio playback types The MOTIF ES features a total of 1787 Arpeggio types divided into 18 categories, each with its own playback type designed for use with particular types of Voices, as described below. ● Arpeggios for Normal Voices Arpeggio types (belonging to the categories except for the DrPC and Cntr) created for use of Normal Voices have the following two playback types. nThe two playback types above are not distinguished by the category name or type name. You’ll have to actually play the types and hear the difference. nSince these types are programmed for Normal Voices, using them with Drum Voices may not give musically appropriate results. ● Arpeggios for Drum/Percussion Voices — Category: DrPc These arpeggio types are programmed specifically for use with Drum Voices, giving you instant access to various rhythm patterns. Three different playback types are available. nThe three playback types above are not distinguished by the category name or type name. You’ll have to actually play the types and hear the difference. nSince these types are programmed for Drum Voices, using them with Normal Voices may not give musically appropriate results. ● Arpeggios for Performances — Category: Comb The Arpeggio types belonging to the category “Comb” are programmed so that different arpeggios are triggered — an arpeggio for a Normal Voice and an arpeggio for a Drum Voice — depending on the played note. These types are useful in the Performance mode in which multiple voices (Drum Voice and Normal Voice) are combined in a layer since these types enable you trigger the arpeggio for the Normal Voice and the Drum Voice at the same time. ● Arpeggios containing mainly non-note events — Category: Cntr These arpeggio types are programmed primarily with Control Change and Pitch Bend data. They are used to change the tone or pitch of the sound, rather than play specific notes. In fact, some types contain no note data at all. When using a type of this category, set the KeyMode parameter to “direct” with the following operations. Playback only of the played notesThe Arpeggio is played back using only the played note and its octave notes. Playback of a programmed sequence according to the played chordThese Arpeggio types have the several sequences each of which is suited for a certain chord type. Even if you press only one note, the Arpeggio is played back using the programmed sequence — meaning that notes other than the ones you play may be sounded. Adding notes to those already held changes the sequence accordingly — in other words, the arpeggio plays back according to the chord you play. Playback of a drum patternPressing any note(s) will trigger the same rhythm pattern. Playback of a drum pattern, plus additional played notes (assigned drum instruments)Pressing any note will trigger the same rhythm pattern. Adding notes to the one already held produces additional sounds (assigned drum instruments) for the drum pattern, Playback only of the played notes (assigned drum instruments)Playing a note or notes will trigger a rhythm pattern using only the notes played (assigned drum instruments). Keep in mind that even if you play the same notes, the triggered rhythm pattern differs depending on the order of the notes played. This gives you access to different rhythm patterns using the same instruments simply by changing the order in which you play the notes. Voice mode[VOICE] → Voice selection → [EDIT] → [COMMON] → [F3] ARP → [SF1] TYPE → KeyMode Performance[PERFORM] → Performance selection → [EDIT] → [COMMON] → [F3] ARP → [SF1] TYPE → KeyMode Song mode[SONG] → Song selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF1] TYPE → KeyMode Pattern mode[PATTERN] → Pattern selection → [MIXING] → [EDIT] → [COMMON] → [F3] ARP → [SF1] TYPE → KeyMode