Yamaha Motif 6 Manual
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Quick Guide — Advanced Course Editing a Performance 91Owner’s Manual Editing a Performance by using the Con- trol Sliders (CS) In the Performance mode, the four Control Sliders let you independently adjust the levels of the Parts (Voices), letting you control the overall balance of the Parts. nInadvertent use of the sliders may result in no sound. If this occurs, move the sliders upward. Edit Recall If you are editing a Performance and select a different Performance without storing the one you were editing, all the edits you’ve made will be erased. If this happens, you can use Edit Recall to restore the Performance with your latest edits intact. 1Press the [JOB] button in the Performance mode to enter the Performance Job mode. 2Press the [F2] RECALL button to call up the Recall display. 3Press the [ENTER] button. (The display prompts you for confirmation.) If you wish to cancel the operation, press the [DEC/NO] button. 4Press the [INC/YES] button to execute the Edit Recall to restore the Performance. Storing/Saving the created Performance Two steps are necessary in order to store (save) your Performance – storing the edited Performance to internal memory and saving the stored Performances to a SmartMedia/USB storage device. Keep in mind that edited Performance data is stored to internal User memory (Flash ROM) and is stored even when turning the power off. As such it is not necessary to save the data to SmartMedia card or another device; however, you may want to save it to another media for backup or organizational purposes, using the Save operation. Storing the edited Performance as a User Performance to internal memory Make sure to execute the Store operation before selecting another Performance. Select a Performance number by using the data dial, [INC/YES] and [DEC/NO] button. When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate SmartMedia/USB storage device. The display prompts you for confirmation. To cancel the Store operation, press the [DEC/NO] button. [PERFORM] →→ → → Performance selection →→ → → [EDIT] →→ → → Part selection →→ → → [F2] OUTPUT →→ → → [SF1] VOL/PAN →→ → → Volume TIP Performance Edit STORE SAVEUSB storage device SmartMedia Performance 001 Performance 002 Performance 003 Performance 128 Internal memory (Flash ROM) Storing edited Performances individuallyAll the User Performance data in internal memory can be saved as a single file. File extension: W7A [PERFORM] → [STORE] 1After editing the Performance, press the [STORE] button to enter the Performance Store mode. 2Select the destination Performance memory. 3Press the [ENTER] button. CAUTION EXIT ENTER EXECUTE
Editing a Performance 92Owner’s Manual Quick Guide — Advanced Course After the Performance has been stored, a “Completed” message appears and operation returns to the Performance Play display. Keep in mind that the Store operation may take a short time to complete, during which an “Executing..” or “Please keep power on” message may be shown. Never attempt to turn off the power while data is being written to Flash ROM while such a message is displayed. Turning the power off in this state results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This may also result in the MOTIF ES being unable to properly start up the next time the power is turned on. If you select another Performance without storing, the currently edited Performance will be lost. Make sure to store the edited Performance before selecting another Performance. Saving the edited Performances to a SmartMedia/USB storage device Whether you are saving data to SmartMedia or a USB storage device, the procedure is the same. Insert a SmartMedia card (to the CARD slot) or connect the USB device and follow the instructions below. Refer to “Basic settings for using SmartMedia or a USB storage device” on page 30. Move the cursor to TYPE, then select a fi le type by using the data dial, [INC/YES] and [DEC/NO] buttons. When Type is set to “All,” execute the Save operation to save all the cr eated data, including the Per formances as well as the Voices assigned to them, as a single fi le (extension: W7A). Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 53 in the Basic Operation section. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it. While the data is being saved, make sure to follow these precautions: •Never remove or eject the media from the device (SmartMedia or USB storage). •Never unplug or disconnect any of the devices. •Never turn off the power of the MOTIF ES or the relevant devices. ■ Loading the Performance data from the SmartMedia/USB storage device In the previous section, we saved Performance data as an “All” file (extension: W7A) to a SmartMedia card or USB storage device. Here, we’ll recall that Performance data and load it to the instrument with the Load operation. Refer to “Basic settings for using SmartMedia or a USB storage device” on page 30. 4Press the [INC/YES] button to execute the Store operation. [FILE] → [F2] SAVE 1Press the [FILE] button to enter the File mode, then execute the basic settings. 2Press the [F2] SAVE button to call up the Save display. 3Set the Type parameter to “All.” EXIT ENTER EXECUTE DEC/NO INC / YES CAUTION CAUTION 4Input a file name. 5Press the [ENTER] button to execute the Save operation. [FILE] → [F3] LOAD 1Press the [FILE] button to enter the File mode, then execute the basic settings. 2Press the [F3] LOAD button to call up the Load display. File name EXIT ENTER EXECUTE DEC/NO INC / YES CAUTION
Editing a Performance 93Owner’s Manual Quick Guide — Advanced Course The file saved in operation explained on the previous page contains all the Performances. If you wish to load all the Performances, set Type to “All.” In this case, all data that can be created on the MOTIF ES will be loaded in step #5 below. If you wish to load only a specific Performance, set Type to “Performance.” When Type (file type) is set to “All” and the Load operation is executed, all data that can be created on the instrument will be loaded. This means that any existing data in User memory will automatically be overwritten and lost. Make sure to save any important data to a SmartMedia/USB storage device before performing the Load operations, especially when Type is set to “All.” nWhen Type (file type) is set to “Performance” and the Load operation is executed, the sound of the Performances may not be reproduced properly if the User Voices assigned to the Performances saved in the file have been changed by editing. Move the cursor to the file (extension: W7A) saved in the operation explained on the previous page. If you set the Type parameter to “All” in step #3, go to step #5. If you set the Type parameter to “Performance” in step #3, execute the operations in the following box, then go to step #5. When Type is set to “Performance”: When Type is set to “Performance,” you can specify and load a specific Performance from a file (with the extension W7A). Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a SmartMedia/USB storage device before performing any Load operations. After the data has been loaded, a “Completed” message appears and operation returns to the original display. While the data is being saved, make sure to follow these precautions: •Never remove or eject the media from the device (SmartMedia or USB storage). •Never unplug or disconnect any of the devices. •Never turn off the power of the MOTIF ES or the relevant devices. 3Select the file type to be loaded. 4Select a file ( ) to be loaded. 5Press the [ENTER] button to execute the Load operation. SmartMedia/USB storage device Performance 001 Performance 002 Performance 003 Performance 128 File extension: W7A Internal Memory (Flash ROM) Performance 001 Performance 002 Performance 003 Performance 128 Loading a specific Performance when Type is set to “Performance.” All Performances are loaded when Type is set to “All.” CAUTION ENTER EXECUTE ENTER EXECUTE Move the cursor to the file (extension: W7A) saved in the operation explained on the previous page. All the Performances contained in the selected file are listed on the display. Move the cursor to the desired Performance. Select the desired Performance to be loaded. Select the destination Performance number. CAUTION CAUTION
Creating a Voice by using the Sampling function 94Owner’s Manual Quick Guide — Advanced Course Creating a Voice by using the Sampling function Sampling is a powerful function that lets you bring your own recorded sounds – your voice, an instrument, rhythms, special sound effects, etc. – into the system of this synthesizer, and play those sounds just like any other voices. These sounds, the audio data you capture with the Sampling function, are referred to as “Samples.” The data you create by Sampling differs depending on which mode you enter the Sampling mode from — the Voice/ Performance mode or the Song/Pattern mode. In this section, we’ll describe how to use the Sampling function from the Voice/ Performance mode in creating a User Voice. nSee page 173 for instructions on using the Sampling function in the Song mode/Pattern mode. In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289. Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data. Sampling your voice with a microphone and creating a Normal Voice Follow steps #1 - 8 on page 72. Type: sample Source: A/D Next: off Mono/Stereo: L mono Frequency: 44.1k For details about each parameter, see page 251. nIf the Voice parameter above is set to “off,” you won’t be able to play the sampled sound as a Voice after completing this operation. However, you can call up the sampled sound by selecting a Waveform. For details on how to select a Waveform, see . 1Connect a microphone to the instrument. 2 Press the [INTEGRATED SAMPLING] button in the Voice mode or Performance mode to enter the Sampling mode. 3 Press the [F2] SOURCE button to call up the display for setting the Sampling Source, then set the parameters as shown below. VOICE SONGPERFORM MASTER PATTERN FILE MODE SEQUENCER INTEGRATED SAMPLINGMIXING UTILITYDEMO 4 Press the [F1] DEST button to call up the display for setting the Sampling Destination, then set the parameters as described below. WaveformDetermines the Waveform number. Select a number which has no data ([--- : -----------] is indicated). For details about the Waveform, see page 173. KeybankHere, set this parameter to “C3.” After the Sampling is completed, you can hear the sampled sound by pressing the note set here. For details about the Keybank, see page 173. PartThis is available when entering the Sampling mode from the Performance mode. This parameter determines the Performance Part to which the Voice (below) created by sampling is assigned. VoiceSet the Bank to “USR1” or “USR2” (one of the User Normal Voice Banks), then select a User Normal Voice Number. After the Sampling is completed, you can hear the created Voice by selecting the Voice number set here.
Quick Guide — Advanced Course Creating a Voice by using the Sampling function 95Owner’s Manual ●Setting the Confirm function When the [F2] CONFM (Confirm function) is turned on ( is indicated), you can easily listen back to your just-recorded sample and conveniently re-record it if you’re not satisfied with the results. Here, set the [F2] CONFM button on. ●Setting the Trigger mode The Trigger mode lets you determine how the Sampling actually starts. For example, you can start the Sampling simply by pressing the button or when the Song/Pattern playback reaches a specified point. Here, set the TrggrMode (Trigger mode) to “level” which lets you start sampling as soon as the microphone level exceeds the specified Trigger Level. ●Setting the Trigger Level When the Trigger mode is set to “level,” you’ll also need to set the Trigger Level. This determines when sampling actually starts, depending on the level of the input signal (in this case, your voice). As you sing into the microphone, notice the movement of the level meter (bar), and when the bar crosses the Trigger Level arrow. If necessary, select the Trigger Level value and use the data dial to change it, moving the arrow as low or as high as needed. Doing this puts sample recording on standby, waiting for an input signal that exceeds the Trigger level. Sing into the microphone. (You may want to match the pitch of your voice to the note C3, set in step #4 above.) The sampling actually starts as soon as the an input signal exceeding the specified trigger level is received. Press the [F3] AUDITION button to hear the sampled sound. If you’re not satisfied with the results and you wish to try again, press the [F4] CANCEL button to return to the Sampling Standby display and try sampling from step #5 again. If you are satisfied with the results, press the [F5] OK button to store the sampled sound as a “sample” and return to the [F1] DEST or [F2] SOURCE display. Keep in mind that if the Confirm function is turned off in step #5 above, the display shown above will not appear when stopping sampling. Instead, stopping sampling returns directly to the [F1] DEST or [F2] SOURCE display. 5 Press the [F6] REC button to call up the Sampling Record display (Sampling Standby status), then set the parameters as required. F6 Turn the Confirm function on or offIndicates Sampling Standby status. Trigger LevelYou can change the Keybank (set in step #4) also in this display. Trigger Level Trigger LevelIndicates Sampling Standby status. The section of the bar exceeding the Trigger Level becomes black. 6Press the [F6] REC button again to enable Sampling Trigger Waiting. 7Sing into the microphone to start sampling. 8Press the [F6] STOP button to stop sampling, then check the results. F6 Indicates that sample recording is waiting for a signal of an appropriate level.
Creating a Voice by using the Sampling function 96Owner’s Manual Quick Guide — Advanced Course Immediately after sampling, the sample is assigned only to one key — the one set in step #4 as “KeyBank.” This display lets you expand the key range within which the sample is sounded. Here, set the key range to C2 - B3. For example, in step #4 set Keybank to “G4,” sing into the microphone as described in step #7 (matching the pitch G4, if necessary), and set the Key Range to C4 - E5 in step #10. As a result, the sample is assigned to the keys as illustrated below . When you play the sample from the keyboard, the more distant the played samples are from the original key, the less natural the samples sound. For this reason, you should try to make multiple samples and multiple key ranges, so that each key range is shorter and the samples sound more natural. Refer to “Saving a Sample” on page 97. The recorded (edited) sample data resides temporarily in DIMM (page 187). Because data contained in DIMM is lost when the power is turned off, you should always save any data residing in DIMM to a SmartMedia /USB storage device before turning off the power. About Samples, Key Banks, Waveforms, and Voices Understanding the Sampling-related terms below will help you better understand the Sampling function itself and how to use it. Keep in mind the hierarchy here as it relates to sampling — the audio source (e.g., your voice) starts as a Sample, becomes part of a Key Bank, which makes up a Waveform, which is used to create a Voice. ●Sample The sound obtained via the Sampling function is referred to as “Sample.” ●Key Bank In order to play the sample from the keyboard, the sample must be assigned to notes on the keyboard. First, assign the sample to a specified key when sampling (step #4 on page 94), then expand the key range within which the sample is sounded (step #10 on page 96). The Key Range and the Velocity Range within which the sample is sounded is referred to as a “Key Bank.” In step #10 above, you saw how to set the Key Range. From the same display, you can also set a Velocity Range. Using these two parameters, you can create a Key Bank. ●Waveform The group of Key Banks to which sample data is assigned is referred to as a “Waveform.” The Waveform is assigned to each Element of a Normal Voice. In step #11 above, you saw how to add Key Banks one by one to create a Waveform. ●Voice After completing a Waveform, you can create an Element by applying various sound-making parameters such as Pitch, Filter, Amplitude and other parameters such as Effect and EQ to it. Finally, combine four Elements (each containing its own Waveform) to create a Normal Voice. nYou can select and hear the Waveforms created via the Sampling function as well as all the preset Waveforms in the WAVE display ([VOICE] → [EDIT] → Element selection → [F1] OSC → [SF1] WAVE). 9 Press the [EDIT] button to enter the Sampling Edit mode, then press the [F4] RANGE button to call up the Range setting display. 10Set the key range within which the sample is sounded. 11Repeat step #4 - 10 to add another sample to the same Voice (Waveform). F4 EDIT COMPARE Set the key range. Use the data dial, [INC/YES] and [DEC/NO] button, or press the key while holding the [INFORMATION] button. Play the keyboard within the key range set above. Your sampled voice is sounded, following the pitches of the notes you play. Indicates the original key of the currently selected sample. If you wish to select a different sample, call up the [F1] KEYBANK display, then press a different key while holding the [INFORMATION] button. C3 G4 The sample is sounded within this key range.The sample is sounded within this key range. The original sample is assigned to this key. The original sample is assigned to this key. 12Save your newly created User Voice to a SmartMedia/USB storage device. CAUTION
Quick Guide — Advanced Course Creating a Voice by using the Sampling function 97Owner’s Manual Assign the Samples obtained via the Sampling function to specific Key Ranges to create a Waveform. Because the Waveform data including Samples which resides temporarily in DIMM (page 187) is lost when the power is turned off, you should always save the Waveform data or Samples to a SmartMedia/USB storage device before turning off the power. The following four methods can be used to save a Sample that is assigned to a Waveform. Execute the Save operation in the File mode. While the data is being saved, make sure to follow these precautions: •Never remove or eject the media from the device (SmartMedia or USB storage). •Never unplug or disconnect any of the devices. •Never turn off the power of the MOTIF ES or the relevant devices. ●Saving as a User Voice When you save a User Voice that contains Samples, all the related data — the Waveform assigned to the Voice, the Samples assigned to the Waveform, as well as the User Voice itself — is automatically saved together. Insert a SmartMedia into the CARD slot or connecting the USB storage device to this synthesizer, and follow the instructions below. 1Press the [FILE] button to enter the File mode, then execute the basic settings. Refer to “Basic settings for using SmartMedia or a USB storage device” on page 30. 2Press the [F2] SAVE button to call up the Save display. 3Set the TYPE parameter to “All” or “AllVoice.” When “All” is selected, execute the Save operation to save all the created data including the User Voices as a single file. When “AllVoice” is selected, execute the Save operation to save all User Voices, including Waveforms assigned to Normal Voice Elements or Drum Voice Keys, as a single file. 4Input a file name. Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 53 in the Basic Operation section. 5Press the [ENTER] button to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation to overwrite the existing file, or press the [DEC/NO] button to cancel it. ●Saving as a Waveform When you save a Waveform that makes up a Voice, all the Samples that are assigned to the Waveform are automatically saved together. The procedure for saving is the same as described in “Saving a User Voice” above, with the exception that Type is set to “AllWaveform” in step #3. ●Saving as a WAV file You can select a specific Sample from a Waveform and save it as a WAV file (Windows audio format). Insert a SmartMedia into the CARD slot or connecting the USB storage device to this synthesizer, and follow the instructions below. 1Select a Voice containing the Sample to be saved in the Voice Play mode, then press the [FILE] button to enter the File mode, and execute the basic settings. Refer to “Basic settings for using SmartMedia or a USB storage device” on page 30. 2Set the TYPE parameter to “Wav” in the [F2] SAVE display. 3Input a file name. Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 53 in the Basic Operation section. 4Press the [ENTER] button, then select a Sample to be saved. When a Normal Voice is selected in step #1: Specify the Element and Key Bank to call up the Sample assigned to the selected Voice. You can hear the Sample by pressing the [SF1] AUDITION button. Go through the Samples in this way to find the desired Sample. When a Drum Voice is selected in step #1: Specify the Note and Key Bank to call up the Sample assigned to the selected Drum Voice. You can hear the Sample by pressing the [SF1] AUDITION button. Go through the Samples in this way to find the desired Sample. 5Press the [ENTER] button to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation and overwrite the existing file, or press the [DEC/NO] button to cancel it. ●Saving as a AIFF file You can select a specific Sample from a Waveform and save it as a AIFF file (Macintosh audio format). The procedure for saving is the same as described in “Saving as a WAV file” above with the exception that Type is set to “AIFF” in step #2. Saving a Sample[FILE] → [F2] SAVE CAUTION This is available only when the cursor is located at the KeyBank. Each press of the [SF2] button calls up a different Key Bank assigned to a specific velocity range (for the same key). You can hear the selected sample by pressing the [SF1] button. (Audition function) You can hear the selected sample by pressing the [SF1] button. (Audition function)
Creating a Voice by using the Sampling function 98Owner’s Manual Quick Guide — Advanced Course Sampling the sound of an audio device to create a Drum Voice In the previous section on page 94, you learned how to record a Sample using a microphone. Here, you’ll learn how to record Samples from an audio device, such as a CD player or MD player, and use the Samples to create a Drum Voice. In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289. Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data. Follow steps #1 - 8 on page 73. Type: sample Source: A/D Next: on Mono/Stereo: stereo Frequency: 44.1k When creating a Drum Voice consisting of many separate Samples, you’ll want to quickly be able to record a Sample, assign it to a key, then move on to the next one. To do this smoothly and easily, set the Next parameter to “on.” For details about each parameter, see page 251. nIf the Voice parameter above is set to “off,” you won’t be able to play the sampled sound as a Voice after completing this operation. However, you can call up the sampled sound by selecting a Waveform. For details on how to select a Waveform, see page 174. ●Setting the Confirm function When the [F2] CONFM (Confirm function) is turned on ( is indicated), you can easily listen back to your just-recorded sample and conveniently re-record it if you’re not satisfied with the results. Here, set the [F2] CONFM button on. ●Setting the Trigger mode The Trigger mode lets you determine how the Sampling actually starts. For example, you can start the Sampling simply by pressing the button or when the Song/Pattern playback reaches a specified point. Here, set the TrggrMode (Trigger mode) to “level” which lets you start sampling as soon as the input signal from the audio device exceeds the specified Trigger Level. ●Setting the Trigger Level When the Trigger mode is set to “level,” you’ll also need to set the Trigger Level. This determines when sampling actually starts, depending on the level of the input signal of the audio device. As the sound plays, notice the movement of the level meter (bar), and when the bar crosses the Trigger Level arrow. If necessary, select the Trigger Level value and use the data dial to change it, moving the arrow as low or as high as needed. 1Connect an audio device (CD player, etc.) to the instrument. 2 Press the [INTEGRATED SAMPLING] button in the Voice mode or Performance mode to enter the Sampling mode. 3 Press the [F2] SOURCE button to call up the display for setting the Sampling Source, then set the parameters as shown below. 4 Press the [F1] DEST button to call up the display for setting the Sampling Destination, then set the parameters as described below. PartThis is available when entering the Sampling mode from the Performance mode. This parameter determines the Performance Part to which the Voice (below) created by sampling is assigned. Voice Set the Bank to “UDR” (User Drum Voice Bank), then select a User Drum Voice Number. After the Sampling is completed, you can hear the created Voice by selecting the Voice number set here. KeyHere, set this parameter to “C3.” After the Sampling is completed, you can hear the sampled sound by pressing the note set here. 5 Press the [F6] REC button to call up the Sampling Record display (Sampling Standby status), then set the parameters as required. F6 Turn the Confirm function on or offYou can also change the Keybank (set in step #4) in this display. Indicates Sampling Standby status. Trigger Level Indicates Sampling Standby status. The section of the bar exceeding the Trigger Level becomes black. Trigger Level Trigger Level
Quick Guide — Advanced Course Creating a Voice by using the Sampling function 99Owner’s Manual Doing this puts sample recording on standby, waiting for an input signal that exceeds the Trigger level. The sampling actually starts as soon as the an input signal exceeding the specified trigger level is received. Press the [F3] AUDITION button to hear the sampled sound. If you’re not satisfied with the results and you wish to try again, press the [F4] CANCEL button to return to the Sampling Standby display and try sampling from step #5 again. If you are satisfied with the results, press the [F5] OK button to store the sampled sound as a “sample” and return to the Sampling Standby display. Keep in mind that if the Confirm function is turned off in step #5 above, the display shown above will not appear when stopping sampling. Instead, stopping sampling returns directly to the Sampling Standby display. In step #7, select a different sound (on a CD, for example) for each Sample. Though the Key is automatically set to the note name the next one higher than that just assigned, you can change it in step #5. By repeating steps #5 - 8 above, you can create a Drum Voice in which each key has a different sound (as shown below). Refer to “Saving a Sample” on page 97. The recorded (edited) sample data resides temporarily in DIMM (page 187). Because data contained in DIMM is lost when the power is turned off, you should always save any data residing in DIMM to a SmartMedia /USB storage device before turning off the power. Example Sampling sources The examples below show you some of the different audio sources you can use as raw material for your Samples and Sample Voices. ●Vocals with effects With a PLG100-VH Plug-in Board installed, you can apply a vocal harmony effect to your voice, and sample the entire processed sound. After setting the PLG100-VH related parameters as required referring to “Using an Effect Plug-in Board” on page 78, execute the Sampling operation. ●The sound of an mLAN compatible instrument After setting up referring to page 34, execute the Sampling operation. You should set the [INTEGRATED SAMPLING] → [F2] SOURCE → Source parameter to “mLAN1 - 4.” ●Electric guitar or bass Instruments such as guitar and bass can also be sampled, using the A/D INPUT jack. After setting up referring to page 33, execute the Sampling operation. You should set the [INTEGRATED SAMPLING] → [F2] SOURCE → Source parameter to “A/D.” ●Digital audio With an optional AIEB2 interface installed to the instrument, you can connect to the digital out jack on your DAT deck or CD/MD player and directly record digital audio, for the highest possible sound quality. For details on installing the AIEB2, refer to page 285; for details on connecting digital audio devices to the instrument, refer to page 34. When executing AIEB2, you should set the [INTEGRATED SAMPLING] → [F2] SOURCE → Source parameter to “AIEB2.” ●Resampling the MOTIF ES You can also resample anything you play on the MOTIF ES itself — riffs, rhythms, melodies, thick multi-layered chord pads, etc. You should set the [INTEGRATED SAMPLING] → [F2] SOURCE → Source parameter to “resample.” ●WAV or AIFF audio files Audio data created and edited on a computer can also be used for Samples. (For details, see the next page.) 6Press the [F6] REC button again to enable Sampling Trigger Waiting. 7Start the external audio device. 8Press the [F6] STOP button to stop sampling, then stop the external audio device. 9 Repeat steps #5 - 8 above to assign additional Samples to the notes as desired to create your Drum Voice. F6 Indicates that sample recording is waiting for a signal of an appropriate level. 10Save your newly created User Voice to a SmartMedia/USB storage device. Sound Effect C Sound Effect Y Sound Effect B Sound Effect A CAUTION
Creating a Voice by using the Sampling function 100Owner’s Manual Quick Guide — Advanced Course Loading WAV or AIFF audio files to create a Waveform/Voice Any audio data created and edited on a computer and saved in the WAV or AIFF format can also be used as material for Samples on the MOTIF ES. Set up the media containing the desired WAV/AIFF audio files (e.g., insert a SmartMedia card to the CARD slot or connect a USB storage device), then follow the instructions below. In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289. Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desir ed data to a SmartMedia card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data. nThe instructions here apply when you enter the File mode from the Voice mode. When entering the File mode from the Performance mode, the instructions are the same with the exception that you should set the destination Performance number and Part in step #4. 1In the Voice mode, press the [FILE] button to enter the File mode, then execute the basic settings. Refer to “Basic settings for using SmartMedia or a USB storage device” on page 30. 2Press the [F3] LOAD button to call up the Load display. 3Select the file type to be loaded. Set Type to “Waveform.” This setting lets you select and load a specific Waveform from a file (extension: W7W) saved as “AllWaveform” or load a WAV file/ AIFF file as a Waveform. 4Select the file ( ) to be loaded and specify the destination. When moving the cursor to a WAV file (extension: WAV) or AIFF file (extension: AIF), the destination parameter automatically appears in the display. When assigning a WAV file/AIFF file to a Normal Voice: When assigning a WAV file/AIFF file to a Drum Voice: nWhen assigning a WAV file/AIFF file to a Drum Voice, a Sample from the WAV file/AIFF file is assigned to the empty Waveform automatically. Loading data to this synthesizer automatically erases and replaces any existing data in the User memory. Make sure to save any important data to a SmartMedia/USB storage device before performing any Load operations. 5Press the [ENTER] button to execute the Load operation. After the data has been loaded, a “Completed” message appears and operation returns to the original display. While the data is being saved, make sure to follow these precautions: •Never remove or eject the media from the device (SmartMedia or USB storage). •Never unplug or disconnect any of the devices. •Never turn off the power of the MOTIF ES or the relevant devices. TIP VoiceWhen this is set to “on,” you can load and assign a WAV file/AIFF file to the destination Voice set below. USR1:001 (A01)This is available when the Voice (above) is set to “on.” Select “USR1” or “USR2” as the destination Normal Voice Bank and select a destination Voice number. WaveformDetermines the destination Waveform number. KeyBankDetermines the destination Key Bank of the Waveform set above. VoiceWhen this is set to “on,” you can load and assign a WAV file/AIFF file to the destination Voice set below UDR:001 (A01)This is available when the Voice (above) is set to “on.” Select “UDR” as the destination Drum Voice Bank and select a destination Voice number. NoteDetermines the destination key of the Drum Voice set above. CAUTION CAUTION