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Yamaha Motif 6 Manual

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    							Playing the Keyboard (in the Performance Play mode)
    71Owner’s Manual
    Quick Guide — Playing the MOTIF ES
    This calls up a list indicating which Voice is assigned to each 
    Part of the current Performance. 
    Move the cursor to the desired Part. When a Voice has 
    already been assigned to the selected Part, change the Voice 
    Bank or Number by using the data dial, the [INC/YES] and the 
    [DEC/NO] button. When no Voice is assigned to the selected 
    Part, press the [SF1] ADD INT button or [SF2] ADD PLG 
    button to execute the assignment, then change the Voice 
    Bank or Number. 
    You can also select a Voice Bank/Number by using the BANK, 
    GROUP, and NUMBER buttons (page 60). 
    nVoices of the Multi part Plug-in Board PLG100-XG cannot be assigned 
    to Performance parts. 
    When an internal Voice is assigned to a Part, the following 
    Voice Banks are available. 
    When a Plug-in Board Voice is assigned to a Part, the 
    available Voice Banks differ depending on the installed Plug-
    in Board. For details, refer to the Owner’s Manual that came 
    with the Plug-in Board. 
    You can set the lowest note of the range over which the Voice 
    of the selected Part sounds by simultaneously holding the 
    [SF4] button and pressing the desired key. To set the highest 
    note of the range, simultaneously hold the [SF5] button and 
    press the desired key.
    Press the [STORE] button to enter the Performance Store 
    mode, select the destination Performance number, then press 
    the [ENTER] button to execute the store operation. For details 
    about Performance Store, see page 91. 
    1Press the [F2] VOICE button in the Performance 
    Play mode.
    2Assign the desired Voice to each Part.
    SCENE
    SF1 SF2SF3SF4SF5
    F1F2F3F4F5F6
    INFORMATION
    SCENE
    SF1 SF2SF3SF4SF5
    F1F2F3F4F5F6
    INFORMATION
    DEC/NO INC / YES
    Select a Voice 
    Bank/Number at 
    the cursor location. 
    Voice Bank Voice Number
    Assign an internal Voice 
    to the selected Part.Delete the Voice assignment of the 
    selected Part.
    Assign a Plug-in Voice to the selected Part. 
    (Available when the Plug-in Board has been installed.)
    PRE1 (Preset1) ~ 
    PRE6 (Preset 6)Preset Banks 1 - 6 of the Nor mal Voice. These 
    correspond to the [PRE1] - [PRE6] buttons in the V oice 
    mode. 
    USER1 ~ USER2User Banks 1 - 2 of the Nor mal Voice. These correspond 
    to the [USER1] - [USER2] buttons in the Voice mode. 
    GMGM Normal Voice Bank. This corresponds to the [GM] 
    button in the Voice mode. 
    PDR (Preset Drum)Preset Bank of the Drum Voice. This corresponds to 
    pressing the [DRUM KITS] button and the [PRE5] button 
    simultaneously. 
    GMDR (GM Drum)GM Drum Voice Bank. This corresponds to pressing the 
    [DRUM KITS] button and the [GM] button simultaneously.
    UDR (User Drum)User Bank of the Drum Voice. This corresponds to 
    pressing the [DRUM KITS] button and the [USER1] 
    button simultaneously. 
    3Specify the note range of each part, as required.
    4
    Change the volume of each Part and adjust the 
    relative balance among the four Parts by using 
    the Control sliders. 
    5Store the settings as a User Performance in the 
    Performance Store mode. 
    SF 4 SF 5Note Limit Low Note Limit  High 
    						
    							Quick Guide — Playing the MOTIF ES
    Playing the Keyboard (in the Performance Play mode)
    72Owner’s Manual
    Using the A/D input sound
    One of the enormous benefits of the Performance mode is that you can have the A/D input sound — such as your voice through 
    a microphone, a guitar, bass, or CD player — assigned as one of the four Parts of a Performance.  Various Part parameters such 
    as volume, pan, and effects can be set for this Part, and the sound of the Part is mixed and output together with the other Parts. 
    These parameters are set and stored in the Performance Store mode for each Performance. 
    nThe Audio Input part is available also in the Song mode/Pattern mode, but is not available in the Voice mode. The procedure and explanations here apply to 
    the Song and Pattern modes as well. The microphone related parameters (corresponding to step #8 below) of each Song/Pattern are edited in the Song 
    Mixing mode/Pattern Mixing mode. 
    Connecting a microphone to the A/D 
    INPUT jack
    The explanation below applies in particular to low-level 
    equipment, such as microphones, guitars and basses.
    nA standard dynamic microphone is recommended. (The MOTIF ES 
    does not support phantom-powered condenser microphones.)
    Move the cursor to the “Mic/Line” parameter by using the 
    Cursor button and set it to “mic” by using the [INC/YES] 
    button, [DEC/NO] button, or data dial. 
    nWhen the output level of the connected equipment (such as a 
    microphone, guitar, bass) is low, set this parameter to “mic.” When the 
    output level of the connected equipment (such as a synthesizer 
    keyboard, CD player) is high, set this parameter to “line.” 
    nThis setting is available for all modes. If you wish to store this setting, 
    press the [STORE] button. 
    1
    Make sure to turn the power of the MOTIF ES off 
    and set the GAIN knob on the rear panel to the 
    minimum.
    2Plug the microphone to the A/D INPUT jack on 
    the rear panel. 
    3Turn the power on. 
    4
    Press the [PERFORM] button to enter the 
    Performance Play mode and select the desired 
    Performance. 
    A/D INPUT
    L RGAIN
    5
    Press the [UTILITY] button to enter the Utility 
    mode, press the [F2] I/O button, then press the 
    [SF1] INPUT button.
    6Set Mic/Line to “mic.” 
    SONGPATTERN FILESEQUENCER
    INTEGRATED
    SAMPLINGMIXING UTILITYDEMO
    SCENE
    SF1 SF2SF3SF4SF5
    F1F2F3F4F5F6
    INFORMATION 
    						
    							Playing the Keyboard (in the Performance Play mode)
    73Owner’s Manual
    Quick Guide — Playing the MOTIF ES
    For details about each parameter, refer to page 214 in the 
    Reference section.
    Connecting audio equipment to the A/D 
    INPUT jack
    The explanation below applies in particular to high-level audio 
    equipment, such as CD players, synthesizers, and other 
    keyboards.Move the cursor to the “Mic/Line” parameter by using the 
    Cursor button and set it to “line” by using the [INC/YES] 
    button, [DEC/NO] button, or data dial. 
    nWhen the output level of the connected equipment (such as a 
    microphone, guitar, bass) is low, set this parameter to “mic.” When the 
    output level of the connected equipment (such as a synthesizer 
    keyboard, CD player) is high, set this parameter to “line.” 
    nThis setting is available for all modes. If you wish to store this setting, 
    press the [STORE] button. 
    For details about each parameter, refer to page 214 in the 
    Reference section. When an optional AIEB2 or mLAN16E has 
    been installed, press the [SF5] button to call up the A/D display. 
    nAudio input signals from the OPTICAL INPUT and DIGITAL INPUT 
    connector (when the optional AIEB2 has been installed) or the mLAN 
    connector (when the optional mLAN16E has been installed) can also 
    be handled as Audio Input Parts. For details, see page 165. 
    7Adjust the microphone input level by using the 
    GAIN knob on the rear panel.
    8
    Set the audio input related parameters as 
    necessary from the AUDIO IN display ([PERFORM] 
    →→ → →
     [EDIT] →→ → →
     [COMMON] →→ → →
     [F5] AUDIO IN).
    9Store the settings as a User Performance in the 
    Performance Store mode (page 91). 
    1Make sure to turn off the power of both the 
    MOTIF ES and the relevant audio equipment.
    2Plug the audio equipment cable to the A/D INPUT 
    jack on the rear panel. 
    3
    Switch the power of the connected audio 
    equipment on, then switch the power of the 
    MOTIF ES on. 
    A/D INPUT
    L RGAIN
    When the optional AIEB2 or mLAN16E has been installed, 
    the [F5] AUDIO IN menu has two indications: “A/D” and 
    “AIEB2” or “mLAN16E.” Here, call up the A/D display by 
    pressing the [SF5] button. 
    A/D INPUT
    L R
    LR
    GAIN
    4
    Press the [PERFORM] button to enter the 
    Performance Play mode and select the desired 
    Performance. 
    5
    Press the [UTILITY] button to enter the Utility 
    mode, press the [F2] I/O button, then press the 
    [SF1] INPUT button. 
    6Set Mic/Line to “line.”
    7Adjust the audio input level by using the GAIN 
    knob on the rear panel. 
    8
    Set the audio input related parameters as 
    necessary from the AUDIO IN display 
    ([PERFORM] →→ → →
     [EDIT] →→ → →
     [COMMON] →→ → →
     [F5] 
    AUDIO IN).
    9Store the settings as a User Performance in the 
    Performance Store mode (page 91). 
    A/D INPUT
    L R
    LRGAIN 
    						
    							Quick Guide — Playing the MOTIF ES
    Using the Plug-in Board
    74Owner’s Manual
    Using the Plug-in Board
    Plug-in Boards give you an enormous amount of additional sonic flexibility and power. When installed, they work seamlessly and 
    transparently within the system of this synthesizer – meaning that you can use their sounds and functions just as if they were built 
    right into this synthesizer at the factory.
    The boards that are available for and can be installed to this synthesizer are described below.
    Up to three Plug-in boards can be installed to the MOTIF ES. These boards are not simply a source of more Voices; they are also 
    full-featured, editable tone generators in their own right and extend the system-level specifications such as maximum polyphony.
    In addition, they allow you to use synthesis systems besides AWM2. You can play Plug-in Voices just like ordinary internal Voices 
    and use them as Parts in a Song/Pattern/Performance. 
    This synthesizer is compatible with the Modular Synthesis Plug-in System (see below).
    About MODULAR SYNTHESIS PLUG-IN SYSTEM
    The Yamaha Modular Synthesis Plug-in System offers powerful expansion and upgrade capabilities for Modular Synthesis-
    Plug-in-compatible synthesizers, tone generators and sound cards. This enables you to easily and effectively take 
    advantage of sophisticated synthesizer and effects technology, allowing you to keep pace with the rapid and multi-faceted 
    advances in modern music production. 
    Available Plug-in Boards
    There are three types of Modular Synthesis Plug-in System-compatible Plug-in Boards: Single Part, Multi-Part and Effect Plug-in 
    Board. Using these, you can build your own system based on the sounds you require. 
    Single Part Plug-in Boards
    Single Part Plug-in Boards let you add a completely different 
    synthesizer or single timbre tone generator (page 162) and 
    play its voices by using a single part of this synthesizer. Some 
    boards allow you to use synthesis systems besides AWM2. 
    ●Analog Physical Modeling Plug-in Board (PLG150-AN)
    Using Analog Physical Modeling (AN) synthesis, the very latest digital 
    technology is used to accurately reproduce the sound of analog 
    synthesizers. With this board installed, you have real-time control over 
    the playback of vintage synthesizer sounds as well as the very latest 
    sounds heard in today’s club-oriented music.
    ●Piano Plug-in Board (PLG150-PF)
    A massive waveform memory is dedicated to the reproduction of 
    piano sounds. This board offers 136 stereo sounds, including a 
    number of acoustic and electric pianos, and up to 64-note polyphony. 
    You can even install two of these boards to double the polyphony to 
    128 notes.
    ●Advanced DX/TX Plug-in Board (PLG150-DX)
    The sounds of the DX7 are available on this Plug-in Board. Unlike 
    PCM-based tone generators, this board uses the powerful FM 
    Synthesis system – the same as found on DX-series synthesizers – for 
    extraordinarily versatile and dynamic sound shaping potential. 
    Sounds are compatible with those of the DX7, and the board can 
    even receive DX7 data via MIDI bulk dump.
    ●Virtual Acoustic Plug-in Board (PLG150-VL)
    With Virtual Acoustic (VA) synthesis, the sounds of real instruments 
    are modeled (simulated) in real time, giving a degree of realism that 
    cannot be achieved using conventional PCM-based synthesis 
    techniques. When playing these sounds using an optional MIDI Wind 
    Controller (WX5), you can even capture some of the physical feel of 
    woodwind instruments.
    ●Drum Plug-in Board (PLG150-DR)/Percussion Plug-in 
    Board (PLG150-PC)
    Once connected and installed, the PLG150-DR/PLG150-PC 
    becomes a seamless additional sound source of AWM2 for the host 
    tone generator or synthesizer – providing a total of 88 drum/
    percussion voices. Thanks to the built-in effect processing power, the 
    PLG150-DR/PLG150-PC has two separate effect blocks – Insertion 
    and Reverb – that can be applied to each kit.
    Multi-Part Plug-in Board
    Multi-Part Plug-in Boards let you add a completely 
    independent multi-timbral tone generator to the MOTIF ES 
    (page 162) — expanding the Voice capacity and polyphony 
    of the instrument with a full sixteen additional instrument 
    parts.
    ●XG Plug-in Board (PLG100-XG)
    This Plug-in Board is a 16-part XG sound generator. You can play 
    back XG/GM song files using the rich variety of sounds and effects on 
    this board.
    Effect Plug-in Board
    Effect Plug-in Boards let you add a completely different effect 
    block to the host synthesizer. 
    ●Vocal Harmony Plug-in Board (PLG100-VH)
    With this board installed, you can add harmonies to selected parts 
    using four types of effects. Chorus parts for vocals can be created 
    automatically from chords that have been prepared and stored as 
    MIDI data. You can also use this synthesizer like a vocoder by 
    connecting and using a microphone while playing the keyboard.  
    						
    							Using the Plug-in Board
    75Owner’s Manual
    Quick Guide — Playing the MOTIF ES
    Using a Single Part Plug-in Board
    Install any of the Single Part Plug-in Boards such as PLG150-AN, PLG150-PF, PLG150-DX, PLG150-VL, PLG150-DR, and 
    PLG150-PC to the MOTIF ES and play the Plug-in Voice in the Voice Play mode. 
    See page 283. 
    The corresponding slot indicator at the right top of the front panel 
    lights. This indicates that the board has been successfully installed.
    nIf the MIDI Port number here is set to “1” or “off,” the Plug-in Voice may 
    sound simultaneously with the internal Voice, when playing back 
    Song/Pattern data.  To keep this from happening, make sure the MIDI 
    Port number of the Plug-in Board is set to “2” or “3” — especially when 
    using the Song/Pattern mode.  To prevent a similar problem when 
    using both a Single Part Plug-in Board and a Multi Part Plug-in Board 
    together, set each board to a different MIDI Port number.
    Selecting a Plug-in Voice is done in the same way as selecting a 
    Normal Voice (page 60) with the exception that you select one of the 
    PLG (Plug-in) Banks. Press the PLG button which corresponds to the 
    slot to which the Plug-in Board has been installed. 
    You’ll also need to select a Bank within the Plug-in Board. Press the 
    [F2] BANK button to call up the Plug-in Board Bank selection display, 
    then select the desired Bank. 
    nFor details about the Bank structure of each Plug-in Board, refer to the 
    Owner’s Manual of each Plug-in Board. Regarding the PLGPRE (Plug-
    in Preset) bank, refer to the Plug-in Voice List. Regarding the Board 
    Voice bank displayed as “035/000,” refer to the Voice Map/List. The 
    PLGUSR (Plug-in User) banks contain the Voices you edited and 
    stored as User Voices. 
    nPlaying Voices of the Plug-in User banks (PLG1USR, PLG2USR, 
    PLG3USR) will result in no sound, if the Plug-in Board has just been 
    installed.  These banks become available only after you edit a Plug-in 
    Voice and store it as a User Plug-in Voice. 
    1After turning the power off, install a Single Part 
    Plug-in Board to the instrument. 
    2Switch the MOTIF ES on.
    3
    Check the status of the installed Plug-in Boards 
    in the [UTILITY] → [F6] PLUG → [SF1] STATUS 
    display.
    STRINGS
    PLG 1SLOT 1SLOT 2SLOT 3
    BRASSPLG 2
    REED / PIPE
    PLG 3
    SCENE
    SF1 SF2SF3SF4SF5
    F1F2F3F4F5F6
    INFORMATION
    VOICE
    SONGPERFORM MASTER
    PATTERN FILE
    MODE
    SEQUENCER
    INTEGRATED
    SAMPLINGMIXING UTILITYDEMO
    The name of the installed Plug-in Board is displayed.
    4
    Set the MIDI port of the installed Plug-in Board to 
    “2” or “3” in the [UTILITY] → [F6] PLUG → [SF2] 
    MIDI display. 
    5Press the [VOICE] button to enter the Voice Play 
    mode and select a Plug-in Voice. 
    6Play the keyboard.
    STRINGS
    PLG 1SLOT 1SLOT 2SLOT 3
    BRASSPLG 2
    REED / PIPE
    PLG 3 
    						
    							Quick Guide — Playing the MOTIF ES
    Using the Plug-in Board
    76Owner’s Manual
    Plug-in Voices and Board Voices
    The Voices of a Single Part Plug-in Board installed to this synthesizer can be divided into two types: Board Voices and 
    Plug-in Voices. Board Voices are unprocessed, unaltered Voices of the Plug-in board – the “raw material” used for the Plug-
    in Voices. Plug-in Voices, on the other hand, are edited Board Voices – Voices that have been specially programmed and 
    processed for optimum use with the host synthesizer. 
    Since the MOTIF ES includes preset Plug-in Voices for all the Plug-in Boards, you can call up and play appropriate Voices 
    for each board immediately after installing it. 
    nThe Plug-in Voices can be edited in the Voice Edit mode. 
    nThe Board Voices can be edited using the computer software supplied for each Plug-in Board. 
    Playing the PLG150-VL sound with the Breath Controller
    With Virtual Acoustic (VA) synthesis, the PLG150-VL has the sounds of real instruments modeled (simulated) in real time, 
    giving a degree of realism that cannot be achieved using conventional PCM-based synthesis techniques. When playing 
    these sounds using an optional Breath Controller, you can even capture some of the physical feel of woodwind 
    instruments. 
    1Install the PLG150-VL to the MOTIF ES.
    2Connect the Breath Controller BC3 to the BREATH 
    connector on the rear panel (page 42).
    3Switch the MOTIF ES power on. 
    4Set the Plug-in Board related parameters in the 
    Utility mode, corresponding to steps #3 and 4 in 
    the instructions on the previous page.
    5Set the Breath Controller Curve via the [UTILITY] 
    → [F1] GENERAL → [SF1] TG → BCCurve 
    parameter (page 260). 
    6Press the [VOICE] button to enter the Voice Play 
    mode, then select a Plug-in Voice of the PLG150-VL. 
    7Play the Voice and blow into the Breath Controller to 
    expressively change the sound.
    You can also use the MIDI Wind Controller WX5 to play 
    the Plug-in Voice of the PLG150-VL. Connect the WX5 to 
    the MOTIF ES with a MIDI cable. 
    TIP
    BREATH  ASSIGNABLE  SUSTAIN FOOT
    SWITCH
    WX5
    MIDI OUT connector
    MIDI IN connector MIDI cable
    MOTIF ES
    MUSIC  PRODUCTION  SYNTHESIZER 
    						
    							Using the Plug-in Board
    77Owner’s Manual
    Quick Guide — Playing the MOTIF ES
    Using a Multi Part Plug-in Board
    In this section, we’ll explain how to play back an XG for mat song, using the PLG100-XG Plug-in Board.  Naturally, to get the most 
    out of these instructions, you should have XG song data (Standar d MIDI File) stored on a SmartMedia card or USB storage device.
    See page 283 for details. 
    nIf the MIDI Port number here is set to “1” or “off,” the Plug-in Voice may 
    sound simultaneously with the internal Voice, when playing back 
    Song/Pattern data.  To keep this from happening, make sure the MIDI 
    Port number of the Plug-in Board is set to “2” or “3” — especially when 
    using the Song/Pattern mode.  To prevent a similar problem when 
    using both a Single Part Plug-in Board and the PLG100-XG together, 
    set each board to a different MIDI Port number.
    1Insert a SmartMedia card which contains the XG 
    song files into the CARD slot, or use a USB storage 
    device (connected to the USB TO DEVICE connector) 
    containing appropriate XG song files.
    2Press the [FILE] button to enter the File mode, then 
    set the basic parameters. 
    Refer to “Basic settings for using SmartMedia or a USB 
    storage device” on page 30. 
    3Set the [FILE] → [F3] LOAD → TYPE parameter to 
    “Song.” 
    4Move the cursor to the list of files to be loaded, select 
    the desired file, then press the [ENTER] button. 
    5Specify the destination Song number, then press the 
    [ENTER] button to execute the Load operation. 
    Loading data to this synthesizer automatically erases and replaces any 
    existing data in the User memory. Make sure to save any important data 
    to a SmartMedia/USB storage device before performing any Load 
    operations. 
    1
    After turning the power off, install the Multi Part 
    Plug-in Board PLG100-XG to slot 3 of this 
    synthesizer.
    2Switch the MOTIF ES power on. 
    3
    Check the status of the installed Plug-in Boards 
    in the [UTILITY] → [F6] PLUG → [SF1] STATUS 
    display. 
    4
    Set the MIDI port of the PLG100-XG to “2” or “3” 
    in the [UTILITY] → [F6] PLUG → [SF2] MIDI 
    display.  
    5
    Press the [SONG] button to enter the Song 
    mode, then press the [FILE] button to enter the 
    File mode. 
    6
    Load the XG song file (Standard MIDI file) from 
    the SmartMedia/USB storage device to the 
    MOTIF ES in the [FILE] → [F3] LOAD display, as 
    described in the sub-instructions below. 
    The name of the installed Plug-in Board is displayed.
    7
    Press the [SONG] button to enter the Song Play 
    mode, then select the Song number to which the 
    XG song file was loaded.  
    8
    Set the MIDI transmit port of all the tracks to the 
    number set in step #4 from the [SONG] → [F3] 
    TRACK → [SF1] CHANNEL display. 
    9Press the [FF F F
    ] (Play) button to play the XG 
    song. 
    File/folder list
    CAUTION
    Set MIDI transmit ports. 
    						
    							Quick Guide — Playing the MOTIF ES
    Using the Plug-in Board
    78Owner’s Manual
    Using an Effect Plug-in Board
    In the example explanation below, the PLG100-VH Vocal Harmony Plug-in Board is used to apply harmony effects to the 
    microphone sound in the Performance mode.
    nFor Songs/Patterns, the Effect Plug-in Board related parameters (which correspond to step #6 - 7 below) can be edited in the Song Mixing mode/Pattern 
    Mixing mode. 
    nPlease note that the Effect Plug-in Board cannot be used in the Voice mode. 
    See page 283 for details. 
    nA standard dynamic microphone is recommended. (The MOTIF ES 
    does not support phantom-powered condenser microphones.)
    For details, refer to steps #4 - 9 on page 72. For details, refer to the Owner’s Manual of the PLG100-VH. 
    1After turning the power off, install the Effect 
    Plug-in Board PLG100-VH to slot 1.
    2Plug the microphone to the A/D INPUT jack on 
    the rear panel (page 72). 
    3Turn the MOTIF ES power on. 
    4
    Press the [PERFORM] button to enter the 
    Performance Play mode, select the desired 
    Performance, then set the microphone related 
    parameters. 
    5
    Check the status of the installed Plug-in Boards 
    in the [UTILITY] → [F6] PLUG → [SF1] STATUS 
    display.
    6
    Select “PartAD” as the Part to which the Plug-in 
    Insertion Effect is applied in the CONNECT 
    display ([PERFORM] →→ → →
     [F3] EFFECT →→ → →
     [SF1] 
    CONNECT).
    A/D INPUT
    L RGAIN
    Move the cursor here, then select the Part. 
    7
    Set related parameters (such as the Effect Type, 
    and others) from the Plug-in Effect display 
    ([PERFORM] → [EDIT] → [COMMON] → [F6] 
    EFFECT → [SF3] PLG-EF).
    8
    Sing or talk into the microphone to check the 
    effect sound, and adjust the settings as 
    necessary.
    9
    If desired, store the settings for the microphone 
    sound and PLG100-VH as a Performance in the 
    Performance Store mode (page 91).  
    A/D INPUT
    L RGAIN 
    						
    							Editing a Voice
    79Owner’s Manual
    Quick Guide — Advanced Course
    Editing a Voice
    The Voice Edit mode ([VOICE] → [EDIT]) gives you comprehensive tools for creating your own original Voices, either from 
    scratch by changing the basic sounds, or by tweaking the various Voice parameters.  Create your custom sounds by calling up 
    a preset Voice and editing as desired.  The actual parameters available and the methods for editing differ depending on the 
    Voice type.
    ●Normal Voice  Edit
    A Normal Voice can consist of up to four Elements. There are two types of Voice Edit displays: those for Common Edit to edit the 
    settings common to all four Elements, and those for editing individual Elements. 
    ●Drum Voice  Edit
    Each Drum voice consists of various Waves and/or Normal voices, each assigned to notes across the keyboard, from C0 to C6. 
    There are two types of Drum Voice Edit displays: those for Common Edit to edit the settings that apply to all Drum keys in the 
    voice, and those for editing individual keys (Elements).
    ●Plug-in Voice  Edit
    This is basically the same as Normal Voice Edit. Unlike with Normal voices, the Plug-in voices only have one Element for editing. 
    Normal Voice Edit
    If you wish to edit the sounds that make up a Voice and the basic parameters that determine the sound, such as Oscillator, Pitch, 
    Filter, Amplitude, and EG (Envelope Generator), call up the Element Edit display. If you wish to edit more global parameters 
    related to the overall Voice and how it’s processed, such as Arpeggio, Controller, and Effects, call up the Common Edit display. 
    Quick Guide — Advanced Course
    1Press the [VOICE] button to enter the Voice mode, then select a Normal Voice to be edited. 
    2Press the [EDIT] button to enter the Voice Edit mode. 
    3Call up the Common Edit display or Element Edit display.
    EDIT
    COMPARE SCENE STORE
    SET LOCATE
    JOB STORE
    COMMONELEMENT / PERF. PART / ZONE FAVORITESDRUM KITS
    A. PIANO KEYBOARD ORGAN
    PRE 5 PRE 6USER 1
    GUITAR/
    PLUCKED
    SYN LEAD
    AB CD
    4 3 2 1
    12 11
    10 9
    SYN PAD/
    CHOIRSYN COMPCHROMATICPERCUSSION
    USER 2Calling up the Common Edit displayPress the [COMMON] button to call up the 
    Common Edit display. 
    In the Edit mode, the [DRUM KITS] button 
    functions as the [COMMON] button.While in the Voice Edit mode, you can switch 
    between the Common Edit display and the 
    Element Edit display as shown below.
    Indicates a Common Edit display.Calling up the Element Edit displayPress the desired element number from the ELEMENT [1] 
    - [4] buttons to call up the Element Edit display. 
    Indicates  the display for editing Element 1.
    Common EditElement Edit 1
    Element Edit 2
    Element Edit 3
    Element Edit 4
    To turn each Element on or off (to hear how each affects the overall sound), use 
    buttons [9] - [12].  You can also isolate or solo an Element by holding down the 
    [MUTE] button and pressing the desired number button ([9] - [12]).  To cancel the 
    solo, press the [MUTE] button again. 
    						
    							Editing a Voice
    80Owner’s Manual
    Quick Guide — Advanced Course
    The following briefly describes the main Voice parameters.
    ●Basic parameters for creating a sound
    If you wish to edit the basic sound-generating and sound-
    shaping parameters for the Voice, such as Oscillator, Pitch, 
    Filter, Amplitude, and EG (Envelope Generator), use the 
    Common Edit display. 
    ●Effect related parameters.................... Pages 177 and 194 
    The Effects use DSP (Digital Signal Processing) to alter and 
    enhance the sound of a Voice.  Effects are applied in the final 
    stages of editing, letting you change the sound of the created 
    Voice as desired. The Common Edit display lets you edit the 
    Effect related parameters. 
    ●Controller related parameters........... Pages 155 and 192
    For each Voice, you can assign various functions to built-in 
    controllers such as Pitch Bend Wheel, Modulation Wheel, 
    Ribbon Controller, Knobs (ASSIGN1 and 2), Keyboard 
    Aftertouch and optionally connected controllers such as 
    Footswitch, Foot Controller, Breath Controller. These settings 
    can be edited in the Common Edit display. 
    ●Arpeggio related parameters............. Pages 169 and 191
    For each Voice, you can set the Arpeggio related parameters 
    such as Arpeggio type and playback tempo. These can be 
    edited in the Common Edit display. 
    Enter a name for the Voice from the NAME display ([COMMON] 
    → [F1] GENERAL → [SF1] NAME). For detailed instructions on 
    naming, refer to page 53 in the Basic Operation section.
    The edited Voice can be stored in the Voice Store mode. See 
    page 85 for details. 
    Keep in mind that edited Voice data is stored to internal User 
    memory (Flash ROM) and is stored even when turning the 
    power off.  As such it is not necessary to save the data to 
    SmartMedia card or another device; however, you may want 
    to save it to another media for backup or organizational 
    purposes. For more information, see page 85.
    Compare Function
    This convenient function lets you switch between the 
    edited Voice and its original, unedited condition – 
    allowing you to listen to the difference between the two 
    and better hear how your edits affect the sound.
    1In the Voice Edit mode (the [EDIT] indicator 
    lighting), press the [EDIT] button so that its 
    indicator flashes.
    The [C] indicator is shown at the top of the display (in 
    place of the [E] indicator), and the original, unedited 
    voice is restored for monitoring. 
    2Press the [EDIT] button again to disable the 
    “Compare” function and restore the settings for 
    your edited Voice. 
    Compare the edited sound with the unedited sound by 
    repeating steps #1 and 2. 
    nWhile Compare is active, you cannot make edits to the Voice. 
    4
    Select the menu you wish to edit by pressing the 
    [F1] - [F6] and [SF1] - [SF5] buttons, then edit the 
    parameters.
    Element selection →→ → →
     [F1] - [F6]
    [F1] OSC (Oscillator) pages 160, 195
    [F2] PITCH pages 160, 196
    [F3] FILTER pages 161, 197
    [F4] AMP (Amplitude) pages 162, 199
    [F5] LFO pages 162, 201
    [F6] EQ (Equalizer) pages 178, 201
    [COMMON] →→ → →
     [F6] EFFECT
    [COMMON] → [F3] ARP (Arpeggio)
    5Repeat #3 - 4 as desired. 
    6Name the edited Normal Voice. 
    Enter the 
    desired 
    Voice name.
    7Store the edited Voice to internal User memory 
    (page 187). 
    8If desired, save the edited and stored voices to a 
    SmartMedia/USB storage device. 
    EDIT
    COMPARE SCENE STORE
    SET LOCATE
    JOB STORE 
    						
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