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Yamaha Dvx 1000 Owners Manual

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    							About Surround Effects161
    DM1000 Version 2—Owner’s Manual
    Internal Effects
    13
    About Surround Effects
    The effects types available for Effects processor 1 include surround effects that support 
    5.1-channel (AUTO PAN 5.1, CHORUS 5.1, etc.). Surround effects are multi-channel 
    effects that feature up to six inputs and six outputs, and enable you to create the effect of the 
    sound image moving or circling back and forth and left to right, and to process up to six 
    channel input signals simultaneously.
    The DM1000 Surround mode setting does not affect the surround effects. For example, 
    even if the DM1000 is in Stereo Surround mode, you can recall a surround effect program 
    and use its 6-channel inputs and outputs. However, to monitor the effect signals correctly, 
    you must patch the effect outputs to Input Channels and monitor the signals using the Sur-
    round Monitor function (see page 136).
    About Add-On Effects
    Installing optional Add-On Effects packages enables you to expand your effects selection 
    beyond the internal effects. Add-On Effects will be stored in and recalled from preset #53 
    and the subsequent preset programs. You can also store edited effects in user program #62 
    and the subsequent user programs. For more information on Add-On Effects, refer to the 
    installation guide that is included in your Add-On Effects packages.Note:  
    •Only Effects processor 1 enables you to recall Surround effects settings.
    •Recalling certain surround effects into Effects processor 1 will disable Effects processors 2–4.
     
    						
    							162Chapter 13—Internal Effects
    DM1000 Version 2—Owner’s Manual
    About Plug-Ins
    If you installed a mini-YGDAI card that supports the Effects function into Slot 1 or 2, you 
    can use plug-in effects in addition to the internal effects processors.
    You can patch Bus signals or channel insert outs to the plug-in input. The plug-in output 
    can be patched to Input Channels or channel insert ins.
    To use the plug-in effects, press the [EFFECT] button repeatedly until the Effect | P-IN Edit1 
    or P-IN Edit 2 page appears. If you installed a mini-YGDAI card in Slot 1, use the P-IN Edit1 
    page to set the plug-in. If you installed the card in Slot 2, use the P-IN Edit2 page.
    For details on using plug-ins, refer to the owner’s manual that came with the plug-in card.
    As of July 2004, the DM1000 supports the following plug-in cards. Visit the Yamaha web site 
    for the latest information on compatible plug-in cards.
    •Waves............................. Y56K
    The Y56K card setting is stored in memory in the card when you store scenes, and is recalled 
    at the time of scene recall. The setting is not stored in a scene memory on the DM1000. 
    Therefore, the setting does not support the scene memory’s Global Paste, Sort, and Auto 
    Update functions.
    Note:  The Y56K card supports scenes #1-96. If you store or recall a scene # 97 or subsequent 
    scenes, the Y56K card setting will not respond. (In this case, a warning message appears.)
     
    						
    							Scene Memories163
    DM1000 Version 2—Owner’s Manual
    Scene Memories
    14
    14  Scene Memories
    This chapter describes Scene memories, which store DM1000 mix and effects settings.
    About Scene Memories
    Scene memories enable you to store a snapshot of DM1000 channel mix settings and inter-
    nal effects processor settings as a “Scene” in a special memory area.
    There are 99 Scene memories, and you can recall any Scene using the display pages or the 
    controls on the top panel.
    What is Stored in a Scene?
    The following parameter settings are stored in a Scene:Tip:  
    •You can also recall Scenes by replaying Automixes (see page  187) or by transmitting Program 
    Changes from external MIDI devices (see page 249).
    •You can back up Scene memories to external MIDI devices by using MIDI Bulk Dump (see 
    page 256).
    Scene Parameters
    Mix parametersAll channel faders
    Channel to Aux Out 1–8 Send levels
    Aux Out 1–8 & Bus Out 1–8 levels
    All channel [ON] button settings
    All channel Phase & Delay settings
    All channel Attenuator settings
    All channel Compressor settings
    Input Channel Gate settings
    All channel EQ settings
    All channel Pan settings
    All channel routings
    Fader groups, Mute groups, Fader group Masters, Mute 
    group Masters, EQ links, and Compressor links
    All channel pair settings
    Effects parametersEffect programs recalled for Effects processors 1–4 and their 
    parameter settings
    Remote LayerFader, Encoder and [ON] button status (only when Remote 
    Control Target is set to USER DEFINED)
    Scene settings
    Scene titles and Fade Time settings
    Input Patching
    Input Patch library numbers
    Output Patching
    Output Patch library numbers
    Note:  
    •Scenes take a snapshot of Input and Output Patch library numbers that are in use at the 
    time the Scene is stored, but exclude current (edited) Input and Output patching.
    •If you do not store the edited Input and Output patching to the libraries, recalling a Scene 
    may change the current patching.
     
    						
    							164Chapter 14—Scene Memories
    DM1000 Version 2—Owner’s Manual
    About Scene Numbers
    Scene memories are numbered with #U or from #0 through #99. You can store Scenes in 
    Scene memories #1–99. When you recall a Scene, the Scene memory number (Ud, 00–99) 
    appears on the Scene memory display and at the top of the display page.
    Scene memory #0 (#00 on the Scene memory display) is a special read-only memory 
    that contains the default settings of all mix parameters. To reset all mix parameters on 
    the DM1000 to their initial or default values, recall Scene memory #0. 
    Also, the Initial Data Nominal check box on the Setup | Prefer1 page (see page 266) enables 
    you to specify whether Input Channel faders are set to either 0 dB or –∞ dB when Scene 
    memory #0 is recalled.
    Scene memory #U (“Ud” on the Scene memory display) is a special read-only memory 
    that contains the mix settings immediately before you most recently recalled or stored 
    a Scene. To undo or redo Scene memory recall and store operations, recall Scene memory 
    #U.
    When you adjust parameters after recalling a Scene, the Edit indicators appear (the dot in 
    the Scene memory display and “EDIT” at the top of the display), indicating that the mix set-
    tings no longer match those of the Scene that was most recently recalled. The contents of 
    the Edit Buffer (where the current mix settings are stored) are retained while the DM1000 
    is turned off. This allows the DM1000 to restore the edited mix settings when you turn on 
    the power.
    0202
    The contents of recalled Scene memory 
    #2 match the current settings on the 
    DM1000, and the Edit indicator remains 
    off.The parameters of recalled Scene memory #2 
    were edited. Therefore, the Edit indicators 
    appear, indicating that the current settings on 
    the DM1000 do not match Scene memory #2. Scene memory display
    DisplayDot
    Edit indicator
     
    						
    							Storing and Recalling Scenes165
    DM1000 Version 2—Owner’s Manual
    Scene Memories
    14
    Storing and Recalling Scenes
    You can store and recall Scenes by pressing the buttons on the top panel or using the dedi-
    cated Scene memory page on the display.
    Storing and Recalling Scenes Using the SCENE MEMORY 
    Buttons
    You can use the SCENE MEMORY buttons to store and recall Scenes.
    1Adjust the mix parameters on the DM1000 to the conditions you wish to 
    store as a Scene.
    2Press the SCENE MEMORY Up [ ] or Down [ ] buttons to select a Scene 
    memory number.
    If you select a Scene memory other than the currently-recalled Scene, its number flashes on 
    the Scene memory display.
    Scene memories #U (“Ud”) and #0 (“00”) are special read-only memories, to which you 
    cannot store Scenes. Also, you cannot store Scenes to write-protected Scene memories (see 
    page 166).
    3Press the SCENE MEMORY [STORE] button.
    The Title Edit window appears, which enables you to name the Scene to be stored.
    4Enter the title, move the cursor to the OK button, then press [ENTER].
    The Title Edit window closes and the current Scene is stored to the selected Scene memory.
    5To recall a Scene, press the SCENE MEMORY Up [ ] or Down [ ] buttons to 
    select a Scene memory number, then press the SCENE MEMORY [RECALL] 
    button.Note:  
    •When you store Scenes, make sure that there are no settings in the Edit Buffer that you do 
    not want to store. Make sure that no settings, especially faders, have been adjusted uninten-
    tionally.
    •If you are not sure of the Edit Buffer’s contents, recall the last Scene, make the adjustments 
    you want, then store the Scene. You may wish to store the current Scene to an unused Scene 
    memory, just in case.
    Tip:  You can disable this window by turning the Store Confirmation parameter to Off on the 
    Setup | Prefer1 page (see page 266). In this case, the stored Scene will have the same name as 
    the one recalled most-recently.
    Tip:  If you turn the Recall Confirmation parameter to On on the Setup | Prefer1 page, a Scene 
    recall confirmation window for Scene recalls appears before the Scene is recalled (see page  266).
     
    						
    							166
     Chapter 14—Scene Memories 
    DM1000 Version 2—Owner’s Manual  Storing and Recalling Scenes Using the Scene Memory Page 
    On the Scene Memory page, you can store, recall, write-protect, delete, and edit the titles of 
    Scenes.
     
    1Adjust the mix parameters on the DM1000 to the conditions you wish to 
    store as a Scene.
    2 Press the DISPLAY ACCESS [SCENE] button repeatedly until the Scene | Scene 
    page appears.
    3 Rotate the Parameter wheel or press the [INC]/[DEC] buttons to select a \
    Scene memory, move the cursor to one of the following buttons, then press 
    [ENTER].
     
    The stored Scene memory titles are displayed. The DM1000 displays the message “No 
    Data!” for empty Scene memories.
     
    A 
    TITLE EDIT
     
    Select this button to display the Title Edit window, which enables you to edit a selected 
    Scene title.
     
    B 
    RECALL
     
    This button recalls the contents of the selected Scene memory.
     
    C 
    STORE
     
    This button stores the current Scene to the selected Scene memory. By default, a confir-
    mation window appears before you store the Scene.
     
    D 
    CLEAR
     
    This button deletes the contents of the selected Scene memory.
     
    E 
    PROTECT ON/OFF
     
    This button switches on and off the write-protection of the contents of the selected 
    Scene memory. A padlock icon ( ) appear s next to the title of a Scene memory that is 
    writ e-protected.
     
    F 
    PATCH LINK INPUT
     
    This indicates the Input Patch library number that is linked to each scene. When you 
    store a scene, the number of the input patch that was most recently recalled or stored 
    will automatically be linked with that scene. When you recall that scene, this library 
    n umber will also be automatically recalled. You can also move the cursor to the param-
    eter boxes and change the library numbers.
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    							 Auto Scene Memory Update  167 
    DM1000 Version 2—Owner’s Manual 
    Scene Memories
     
    14
     G 
    PATCH LINK OUTPUT
     
    This indicates the Output Patch library number that is linked to each scene. When you 
    store a scene, the number of the output patch that was most recently recalled or stored 
    will automatically be linked with that scene. When you recall that scene, this library 
    n umber will also be automatically recalled. You can also move the cursor to the param-
    eter boxes and change the library numbers.
     
    Auto Scene Memory Update 
    If  the Scene MEM Auto Update check box on the Setup | Prefer1 page (see page 266) is 
    turned on, parameter edits are stored automatically in a 
     
    Shadow memory
     
    ,  w hich is avail-
    able for each Scene. This is called the 
     
    Au to Update function
     
    .
    If  the Auto Update function is enabled, parameter edits made after the Scene was recalled 
    are stored in the Scene’s Shadow memory. When you again recall the Scene, the contents of 
    the Original and Shadow memories are recalled alternately. 
    Therefore, 
     
    even after you recall the Original Scene memory, you can recall the edited 
    ve rsion from Shadow memory to restore the most recent edits
     
    .
    Wh en recalling Original and Shadow memories, you can easily tell which is currently active 
    by  viewing the Edit indicators.
    If  a Shadow memory is recalled, the edited version is stored when you store the Scene. (The 
    co ntents of the Original and Shadow memories then become identical.) If you recall a Scene 
    by  re playing an Automix or while the Automix function is enabled, the contents of the Orig-
    inal memory are always recalled, even if the Auto Update function is enabled.
    0202Scene memory display
    Display Dot
    Edit indicator
    Original Scene Shadow memory
     
    						
    							168Chapter 14—Scene Memories
    DM1000 Version 2—Owner’s Manual
    Fading Scenes
    You can specify the time it takes the Input and Output Channel faders to move to their new 
    positions when a Scene is recalled. This is called Fade Time, and it can be set for each chan-
    nel in the range of 00.0 through 30.0 seconds (in 0.1 second steps). You can set the Fade 
    Time for each Scene individually or for all Scenes globally.
    Fading Input Channels
    To set the Fade Time for Input Channels 1–48, press the DISPLAY ACCESS [SCENE] but-
    ton repeatedly until the Scene | In Fade page appears. Move the cursor to the desired chan-
    nel parameter box, then rotate the Parameter wheel or press the [INC]/[DEC] buttons to 
    modify the Fade Time setting.
    AGlobal Fade Time
    When this check box is checked, a Scene is recalled using the currently-specified Fade 
    Time. (The Fade Time setting stored in the recalled Scene is temporarily ignored.) This 
    check box setting works in unison with the Out Fade page.
    BALL INPUT CLEAR
    This button resets all channel Fade Times on the page to 00.0 second.
    CINPUT CH1–48
    These parameters enable you to set the Fade Time for each Input Channel in the range 
    of 00.0 through 30.0 seconds. The Fade Time setting for one channel in a pair works in 
    unison with its partner.
    Tip:  
    •After you set the Fade Time, if you operate a certain fader while recalling a Scene, the fader’s 
    Fade Time setting is ignored.
    •You can copy the currently-selected Input Channel Fade Time setting to all Input Channels 
    by double-clicking the [ENTER] button. This is convenient when you wish to set the Fade 
    Time for all channels simultaneously.
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    							Fading Scenes169
    DM1000 Version 2—Owner’s Manual
    Scene Memories
    14
    Fading Output Channels
    To set the Fade Time for the Output Channels (Stereo Out, Bus Outs 1–8, Aux Outs 1–8), 
    press the DISPLAY ACCESS [SCENE] button repeatedly until the Scene | Out Fade page 
    appears.
    The basic operation is the same as on the In Fade page.
    ABUS1–8
    These parameters enable you to set the Fade Time for each Bus Out (1–8) in the range 
    of 00.0 through 30.0 seconds.
    BAUX1–8
    These parameters enable you to set the Fade Time for Aux Outs 1–8.
    CSTEREO
    This parameter enables you to set the Fade Time for the Stereo Out.
    DINPUT MASTER A–H
    These parameters enable you to set the Fade Time for Input Fader Group Master A–H.
    EOUTPUT MASTER Q–T
    These parameters enable you to set the Fade Time for Output Fader Group Master Q–T.
    Tip:  You can copy the currently-selected Output Channel Fade Time setting to all Output 
    Channels by double-clicking the [ENTER] button.
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    							170Chapter 14—Scene Memories
    DM1000 Version 2—Owner’s Manual
    Recalling Scenes Safely
    When a Scene is recalled, all mix parameters are set accordingly. However, in some situa-
    tions, you can retain the current settings of certain parameters on certain channels by 
    using the Recall Safe function. You can set the Recall Safe function parameters for each 
    Scene individually or for all Scenes globally.
    To set the Recall Safe function, press the DISPLAY ACCESS [SCENE] button repeatedly 
    until the Scene | Rcl Safe page appears.
    AGlobal Recall Safe
    When this check box is checked, Recall Safe settings stored in Scene memories are 
    ignored and the current settings are retained.
    BSAFE
    This parameter enables or disables the Recall Safe function.
    CMODE
    The following MODE buttons determine which Safe channel parameters will remain 
    unaffected by Scene recalls. The MODE buttons correspond to the following parame-
    ters:
    •ALL................................ All parameters
    •FADER........................... Channel faders
    •ON.................................. Channel On/Off parameters
    •PA N................................ Channel Pan parameters, Stereo Out balance
    •EQ.................................. Channel EQ parameters
    •COMP............................ Channel Comp parameters
    •GATE............................. Channel Gate parameters
    •AU X............................... Channel Aux Send levels, Pre/Post
    •AUX ON........................ Aux Send On/Off parameters
    •DELAY........................... Channel Delay parameters
    •ROUTING.................... Channel Routing parameters
    DRECALL SAFE CHANNEL section
    This section enables you to select which channels will remain unaffected by Scene 
    recalls, including Input Channels 1–48, Bus Outs 1–8, Aux Outs 1–8, Stereo Out, each 
    Group Master, internal effects, USER DEFINED Remote layers, HA (AD8HR/AD824), 
    and plug-in effects. The Recall Safe function is effective on channels and functions for 
    which the buttons are turned on.Tip:  The ALL button is mutually exclusive of the other buttons.
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