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Steinberg Cubase LE Operation Manual

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    of 576
    							CUBASE LEMenu reference 31 – 551
    Functions
    Legato
    Extends each selected note so that it reaches the next note. You can 
    specify the desired gap or overlap with the “Legato Overlap” setting in 
    the Preferences dialog (MIDI – Function Parameters page).
    Fixed Lengths
    Resizes all selected notes to the length set with the Length Quantize 
    pop-up menu on the MIDI Editor toolbar.
    This function is only available from within the MIDI Editors.
    Delete Doubles
    Removes double notes, i.e. notes of the same pitch on the exact same 
    position. Double notes can occur when recording in Cycle mode, after 
    Quantizing, etc. This function always affects whole MIDI parts.
    Delete Controllers
    Removes all non-note Events from the selected MIDI parts. This func-
    tion always affects whole MIDI parts.
    Delete Notes…
    Allows you to delete very short or weak notes. This is useful for auto-
    matically removing unwanted “ghost notes” after recording. Selecting 
    “Delete Notes…” opens a dialog in which you set up the criteria for the 
    function.
    Restrict Polyphony
    Selecting this item opens a dialog in which you can specify how many 
    “voices” should be used (for the selected notes or parts). Restricting 
    the polyphony this way is useful when you have an instrument with lim-
    ited polyphony and want to make sure all notes will be played. The ef-
    fect is achieved by shortening notes as required, so that they end 
    before the next note starts. 
    						
    							CUBASE LE31 – 552 Menu reference
    Pedals to Note Length
    This function scans for sustain pedal on/off events, lengthens the af-
    fected notes to match the sustain pedal off position, and then removes 
    the Sustain Controller on/off events.
    Delete Overlaps (mono)
    This function allows you to make sure that no two notes of the same 
    pitch overlap (i.e. that one starts before the other ends). Overlapping 
    notes of the same pitch can confuse some MIDI instruments (a new 
    Note On is transmitted before the Note Off is transmitted). This com-
    mand can then be used to automatically rectify the problem.
    Delete Overlaps (poly)
    This function shortens notes when required, so that no note begins 
    before another ends. This happens regardless of which pitch the 
    notes have.
    Velocity…
    Opens a dialog that allows you to manipulate the velocity of notes in 
    various ways.
    Fixed Velocity
    This function sets the velocity of all selected notes to the Insert Veloc-
    ity value on the toolbar in the MIDI Editors.
    Reverse
    This inverts the order of the selected events (or of all events in the se-
    lected parts), causing the MIDI music to play backwards. Note though, 
    that the effect is different from reversing an audio recording. With MIDI, 
    the individual notes will still play as usual in the MIDI instrument – it’s 
    only the order of playback that is changed.
    Logical Presets
    This submenu contains various logical presets. 
    						
    							CUBASE LEMenu reference 31 – 553
    Drum Map Setup…
    This is where you load, create, modify and save drum maps. The list to 
    the left shows the currently loaded drum maps; selecting a drum map 
    in the list displays its sounds and settings to the right.
    Reset
    This function sends out note-off messages and resets controllers on 
    all MIDI channels. You can use this if you experience hanging notes or 
    stuck controllers etc.
    Pool menu
    Import Medium…
    The Import Medium dialog is used for importing files directly into the 
    Pool. It is only available from the Pool menu when the Pool is open.
    Import Audio CD… 
    This opens a dialog that allows you to import audio from audio CDs.
    Find Missing Files…
    This opens the Resolve Missing Files dialog that can be used to find 
    referenced files that may have been moved or renamed etc. 
    In the dialog that appears, decide if you want the program to try the 
    find the file for you (Search), if you want to do it yourself (Locate) or if 
    you want to specify in which directory the program should search for 
    the file (Folder).
    Remove Missing Files
    If the Pool contains audio files that cannot be found or reconstructed, 
    you may want to remove these:
    Select this item to remove all missing files from the Pool (and remove 
    their corresponding events from the Project window). 
    						
    							CUBASE LE31 – 554 Menu reference
    Reconstruct
    If a missing file cannot be found (e.g. if you have accidentally deleted it 
    from the hard disk) it will normally be indicated with a question mark in 
    the Status column in the Pool. However, if the missing file is an edit file 
    (a file created when you process audio, stored in the Edits folder within 
    the project folder), it may be possible for the program to reconstruct it 
    by recreating the editing to the original audio file. See page 297.
    Convert Files…
    This opens the Convert Options dialog which operates on selected 
    files. Use the pop-up menus to specify which audio file attributes you 
    want to keep and which you want to convert. 
    Conform Files…
    This will change all selected files that have different file attributes to 
    what is specified for the project, to conform to this standard.
    Create Folder
    This allows you to create a new audio subfolder and designate this as 
    your Pool Record folder.
    Empty Trash
    To delete a file permanently from the hard disk, it must first be moved 
    to the Trash folder. When clips are in the Trash folder they can be re-
    moved permanently by using this command.
    Remove Unused Media
    This function finds all clips in the Pool that are not used in the project, 
    and either moves them to the Pool Trash folder where they can be per-
    manently deleted, or removes them from the Pool. 
    						
    							CUBASE LEMenu reference 31 – 555
    Prepare Archive…
    This command should be used when you want to archive a project. It 
    checks that every clip referenced in the project is located in the same 
    folder.
    Set Pool Record Folder
    This is used to designate a new Pool Record folder. Select the folder, 
    and choose this command to change the Pool Record folder to the 
    selected folder.
    Minimize File
    This allows you to change the size of audio files according to the au-
    dio clips referenced in a project. The files produced using this option 
    will only contain the audio file portions actually used in the project, 
    which can significantly reduce the size of the project (given that large 
    portions of the audio files are unused).
    Update Origin
    The original start position where a clip was recorded in the project is 
    shown in the Pool “Origin Time” column. As this value can be used as a 
    basis for the “Insert into Project” Pool menu item (and other functions), 
    you can change it if the Origin Time value is redundant. This can be 
    done by selecting the corresponding clip in the Pool, moving the project 
    cursor to the new desired position and selecting this menu item.
    New Version
    This allows you to create a new version of a selected clip. The new 
    version appears in the same Pool folder, with the same name but with 
    a “version number” after it, to indicate that the new clip is a duplicate. 
    The first copy made of a clip will logically get the version number “2” 
    and so on.
    • Copying a clip does not create a new file on disk, but just a new edit ver-
    sion of the clip (referring to the same original file). 
    						
    							CUBASE LE31 – 556 Menu reference
    Insert into Project
    This allows you to insert clips selected in the Pool to the project. Ei-
    ther the Origin Time value or the current cursor position can decide 
    where the clips are inserted, and is selected on the submenu for this 
    menu item.
    Select in Project
    If you want to find out which events in the project refer to a particular 
    clip in the Pool you can use this function. Select the clip in the Pool, 
    and use this menu item. The corresponding event(s) will then be se-
    lected in the Project window.
    Find in Pool…
    You can perform a search of the Pool to locate particular clips. You 
    can specify various criteria to match in the dialog that appears.
    Transport menu
    Transport Panel
    This opens the Transport panel.
    Locators to Selection
    This will set the locators to encompass the currently selected range.
    Locate Selection
    This moves the project cursor to the start of the currently selected 
    range.
    Locate Next Marker
    This moves the project cursor to the next marker position. 
    						
    							CUBASE LEMenu reference 31 – 557
    Locate Previous Marker
    This moves the project cursor to the previous marker position.
    Locate Next Event
    This moves the project cursor to the next event start or end on the 
    selected track.
    Locate Previous Event
    This moves the project cursor to the previous event start or end on the 
    selected track.
    Play from Selection Start
    This will move the project cursor to the start of the current selection 
    and activate playback.
    Play from Selection End
    This will move the project cursor to the end of the current selection 
    and activate playback.
    Play until Selection Start
    This activates playback two seconds before the start of the currently 
    selected range and stops at the selection start.
    Play until Selection End
    This activates playback two seconds before the end of the selected 
    range and stops at the selection end.
    Play until Next Marker
    This will activate playback from the current project cursor position to 
    the next marker and stop. 
    						
    							CUBASE LE31 – 558 Menu reference
    Play Selection Range
    This will play back the current selection range and stop at the end.
    Loop Selection
    This will loop playback of the current selection range.
    Use Pre/Post-Roll
    If this is ticked, Pre/Postroll is activated. This is described on page 44.
    Start Record at Left Locator
    If this is ticked, the project cursor will jump to the left locator position 
    and begin recording when you hit the Record button. If this is off (un-
    ticked), recording will start directly from the current project cursor po-
    sition.
    Metronome Setup
    This opens the Metronome Setup dialog where you can make various 
    metronome settings.
    Metronome On
    This activates the metronome.
    Sync Setup
    This opens a dialog where settings relating to synchronization can be 
    made.
    Sync Online
    This activates synchronization. 
    						
    							CUBASE LEMenu reference 31 – 559
    Devices menu
    MIDI Device Manager
    The MIDI Device manager allows you to install MIDI devices. You can 
    either select pre-configured MIDI devices from a list, or define a device 
    from scratch. For information about installing MIDI devices, please re-
    fer to the chapter “MIDI devices and patches”.
    Mixer
    This opens the Mixer. All audio, MIDI and group tracks in a project 
    have a corresponding channel strip in the Mixer, as do any activated 
    VST Instruments and ReWire channels. The Master bus fader can also 
    be shown in the Mixer.
    Plug-in Information
    The Plug-in Information window lists all installed VST and DirectX 
    plug-ins, and shows various information about them.
    VST Inputs
    This opens the VST Inputs window, which allows you to activate audio 
    inputs connected to your audio hardware.
    VST Instruments
    This opens the VST Instruments window, where you can select up to 8 
    VST Instruments. When a VST Instrument has been selected for a slot 
    in the window, the corresponding instrument is selectable as a desti-
    nation on the MIDI output pop-up for MIDI tracks.
    VST Master Effects
    Two Master effects can be added to the signal on the Master bus. The 
    second effect slot is post Master gain. 
    						
    							CUBASE LE31 – 560 Menu reference
    VST Outputs
    The VST Outputs window shows the output buses connected to the 
    physical outputs on your audio hardware (up to 4).
    VST Performance
    This window indicates the current CPU load and disk transfer rate.
    VST Send Effects
    This is used for selecting global send effects. Up to four send effects 
    can be selected.
    Video
    This opens the default video player. The default video player is se-
    lected in the Device Setup dialog.
    Show Panel
    This opens a panel where you can directly select any of the current 
    devices on the Device menu.
    Device Setup…
    This dialog allows you to add or remove remote control devices and to 
    make various basic settings for audio and MIDI such as selecting 
    ASIO drivers and MIDI ports etc. 
    						
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