Steinberg Cubase LE Operation Manual
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CUBASE LEThe Pool 15 – 291 •Note that the clip will be positioned so that its Snap point is aligned with the selected insert position. You can also open the Sample Editor for a clip by double clicking it, and perform the insert operation from there. This allows you to set the Snap point for a clip before in- serting it. 3.The clip is inserted on a new audio track, created automatically, or on a selected track. If several tracks are selected, the clip will be inserted on the first selected track. By drag and drop You can use drag and drop to insert clips into the Project window. You can also use drag and drop from the Sample Editor for a clip by making a selection range and pressing [Ctrl]/[Command] while drag- ging. Note: •Snap is taken into account if activated. •While you drag the clip in the Project window, its position will be indi- cated by a marker line and a numerical position box. Note that these indicate the position of the Snap point in the clip. For example, if you drop the clip at the position 22.00, this will be where the Snap point ends up. See page 247 for info about how to set the Snap point. •If the destination track is empty, it is automatically set to stereo or mono depending on the clip. This works just as when importing audio files from disk into the Project window (see page 69). •You can position it in an empty area in the event display (i.e below ex- isting tracks), and a new track is created for the inserted event. Snap point
CUBASE LE15 – 292 The Pool Deleting clips Removing clips from the Pool To remove a clip from the Pool without deleting it from the hard disk, proceed as follows: 1.Select the file(s) and select “Delete” from the Edit menu (or press [Backspace] or [Delete]). • If you try to delete a clip that is used by one or more events, the program will ask you if you want to remove these events from the project. Canceling this operation means that neither the clip nor the associated events are deleted. 2.Click Remove. A new prompt asks whether you want to move the clip to the Trash or remove it from the Pool. 3.Select “Remove from Pool”. The clip is no longer associated with the project, but still exists on the hard disk, and can be used in other projects etc. This operation can be undone. Deleting from the hard disk To delete a file permanently from the hard disk, it must first be moved to the Trash folder: •Follow the instructions for deleting clips (see above), and select “Trash”. When clips are in the Trash folder they can be removed permanently. •Select “Empty Trash” on the Pool menu. A dialog box asks you if you are sure you want to follow through. Remember that this operation cannot be undone! ❐Before you permanently delete audio files from the hard disk, you should make sure that these aren’t used by another project!
CUBASE LEThe Pool 15 – 293 Removing unused clips from the Pool This function finds all clips in the Pool that are not used in the project, and either moves them to the Pool Trash folder where they can be per- manently deleted, or removes them from the Pool: 1.Select “Remove Unused Media” on the Pool menu. A prompt appears with the text “Move to Trash or Remove From Pool?” 2.Make your selection. Locating events referring to a clip in the Pool If you want to find out which events in the project refer to a particular clip in the Pool, proceed as follows: 1.Select the clip in the Pool. 2.Select “Select in Project” on the Pool menu. All events that refer to the selected clip are now selected in the Project window. Locating clips in the Pool You can perform a search of the Pool to locate particular clips in the following way: 1.Select “Find in Pool” from the Pool menu. This opens the Find Media window, in which you can specify various criteria to match. You can search by any one (or a combination) of the following properties: • Name. • Size (in seconds, minutes, frames or bytes). • Bitsize. • Channels (stereo or mono). 2.Tick the box beside the property you would like to search by, and en- ter the desired name or value. For the “Size” property, you can search for sizes smaller or greater than a value, or be- tween two values. This is determined by the second pop-up menu. 3.Press Start. The search result appears in the lower half of the window. •To select the found clips in the Pool, click the “Select in Pool” button.
CUBASE LE15 – 294 The Pool •To insert a found clip directly into the project, select it in the list in the dialog and select one of the “Insert into Project” options from the Pool menu. The options are described on page 290. ❐The “Find in Pool” command is also accessible from the Project window – the Pool window does not have to be open. Locating selected events If you quickly want to find the clip for an event in the Project window, you can also use the following method: 1.Select one or several events in the Project window. 2.Pull down the Audio menu and select “Find Selected in Pool”. The corresponding clip(s) will be located and highlighted in the Pool. If the Pool win- dow isn’t already open it will be opened.
CUBASE LEThe Pool 15 – 295 Searching for audio files on disk The Pool can help you locate audio files on your hard disk or other me- dia. This works much like the regular file search, but with a couple of extra features: 1.Click the Search button in the toolbar. A lower pane appears in the window, displaying the search functions. 2.Use the Folder pop-up menu to specify where to search. The pop-up menu will list all your local drives and removable media. •If you want to limit the search to certain folders, choose “Select Search Path” and select the desired folder in the dialog that appears. The search will include the selected folder and all subfolders. Note also that folders you have recently selected using the “Select Search Path” function will appear on the pop-up menu, allowing you to quickly select any of them. 3.Specify the name of the file(s) to search for in the Name field. You can use partial names or wildcards (*), if you like. Note however, that the function only searches for audio files of the supported formats. 4.Click the Search button in the search pane. The search is started and the Search button is labeled Stop – click this to cancel the search if needed. When the search is finished, the found files are listed to the right. •To audition a file, select it in the list and use the playback controls to the left. If Auto Play is activated, selected files will automatically be played back. •To import a found file into the Pool, select it in the list and click the Im- port button in the search pane. 5.To close the search pane, click the Search button in the toolbar again.
CUBASE LE15 – 296 The Pool About missing files When you open a project, you may get a warning that one or more files are “missing”. If you click Close in the warning dialog, the project will open anyway, without the missing files. In the Pool you can check which files are considered missing. This is indicated by a question mark in the Status column. A file is considered missing under one of the following conditions: •The file has been moved or renamed outside the program since the last time you worked with the project, and you ignored the Resolve Missing files dialog when you opened the project for the current ses- sion. •You have moved or renamed the file outside the program during the current session. •You have moved or renamed the folder in which the missing files are located. Locate missing files 1.Select “Find Missing Files” from the Pool menu. The Resolve Missing Files dialog opens. 2.In the dialog that appears, decide if you want the program to try to find the file for you (Search), if you want to do it yourself (Locate) or if you want to specify in which directory the program should search for the file (Folder). •If you select Locate, a file dialog opens, allowing you to locate the file manually. Click “Open” when you have located the file. •If you select Folder, a dialog opens to let you specify the directory in which the missing file can be found. This might be the preferred method if you have renamed or moved the folder contain- ing the missing file, but the file still has the same name. Once you select the correct folder, the program finds the file and you can close the dialog.
CUBASE LEThe Pool 15 – 297 •If you select Search, the program will scan your hard disks for a file with the proper name and display them in a list. The dialog allows you to specify which folder or disk should be scanned. Click the Search Folder button, select a directory or a disk and then click the Start button. If found, select the file from the list and click “Accept”. Afterwards Cubase LE tries to map all other missing files automatically. Reconstructing missing edit files If a missing file cannot be found (e.g. if you have accidentally deleted it from the hard disk) it will normally be indicated with a question mark in the Status column in the Pool. However, if the missing file is an edit file (a file created when you process audio, stored in the Edits folder within the project folder), it may be possible for the program to recon- struct it by recreating the editing to the original audio file: 1.Open the Pool and locate the clip(s) for which files are missing. 2.Check the Status column – if this says “Reconstructible”, the file can be reconstructed by Cubase LE. 3.Select the reconstructible clips and select “Reconstruct” from the Pool menu. The editing is performed and the edit files are recreated. Removing missing files from the Pool If the Pool contains audio files that cannot be found or reconstructed, you may want to remove these: •Select “Remove Missing Files” from the Pool menu to remove all miss- ing files from the Pool (and remove their corresponding events from the Project window).
CUBASE LE15 – 298 The Pool Auditioning clips in the Pool There are two methods you can use to audition clips in the Pool: •By selecting a clip and activating the Play button. The whole clip will play back, unless you stop playback by clicking the Play button again. The Play button. •By clicking somewhere in the waveform image for a clip. The clip will play from the position in the waveform you click until the end of the clip, unless you stop playback by clicking the Play button, or by clicking anywhere else in the pool window. Clicking in the waveform image to audition a clip. If you have activated the Loop button before you audition, the follow- ing will happen: The Loop button. •If you activate the Play button to audition a clip, the clip will repeat in- definitely, until you stop playback by clicking the Play or Loop button again. •If you click in the waveform image to audition, the section from the point you clicked to the end of the clip will repeat indefinitely until you stop playback.
CUBASE LEThe Pool 15 – 299 Opening clips in the Sample Editor The Sample Editor allows you to perform detailed editing on the clip (see the Sample Editor chapter for details). You can open clips in the Sample Editor directly from the Pool by double clicking on a clip waveform icon. One practical use for this is to set a Snap point for a clip (see page 247). When you later insert the clip from the Pool into the project, you can have it properly aligned according to the set Snap point. Import Medium... The Import Medium dialog is used for importing files directly into the Pool. It is opened by using the Pool menu or by using the Import button in the Pool window. The Import Medium dialog is a standard file dialog, where you can navigate to other folders, audition files etc. The following audio file for- mats can be imported: • Wave • AIFF • AIFC (Compressed AIFF) • REX or REX 2 (see page 514) • Sound Designer II • MPEG Layer 2 and Layer 3 (mp2 and mp3 files – see page 515) • Windows Media Audio (Windows only – see page 515) • Stereo or mono Clicking the Import button... ...opens the Import dialog:
CUBASE LE15 – 300 The Pool • Any sample rate (although files with another sample rate than the one used in the project will play back at the wrong speed and pitch – see below). • 8, 16 or 24 bit resolution In addition, AVI, QuickTime and MPEG video files can be imported into the Pool. ❐It is also possible to use the commands on the Import submenu on the File menu to import audio or video files into the Pool. When you select a file in the Import Medium dialog and click Open, the Import Options dialog will appear. It contains the following options: • Copy File to Working Directory. Activate this if you want a copy of the file to be made in the Project Audio folder, and have the clip refer to this copy. If the option is deactivated, the clip will refer to the orig- inal file in the original location (and will thus be marked as “external” in the Pool – see page 289). • Convert to Project. Here you can choose to convert the sample rate and/or the sample size (resolution) to the current format used in the project. The options will only be available if necessary (if the sample rate is different than the one set for the project and/or if the sample size is lower than the record format used in the project). Note that if you are importing several audio files in one go, the Import Options dialog will instead contain a “Convert if needed” checkbox. When this is activated, the im- ported files will be converted only if the sample rate is different or the sample size is lower than the project’s.