Home > Steinberg > Music Production System > Steinberg Cubase LE Operation Manual

Steinberg Cubase LE Operation Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Cubase LE Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    Page
    of 576
    							24
    Synchronization 
    						
    							CUBASE LE24 – 462 Synchronization
    Background
    What is synchronization?
    Synchronization is said to exist when you make two pieces of equip-
    ment agree on time or tempo. You can establish synchronization be-
    tween Cubase LE and a number of other types of devices.
    When you set up a synchronization system, Cubase LE can be used 
    as the master and all other devices are slaved to it, which means they 
    will adjust their playback speed to Cubase LE. But you can also syn-
    chronize Cubase LE to external MIDI Timecode, i.e. Cubase LE will be 
    slave to an external master.
    ❐The VST System Link feature (with which you can synchronize separate 
    computers running Cubase LE or Nuendo) is described in a separate 
    chapter. See page 467.
    MIDI Clock
    MIDI Clock is a tempo based type of synchronization signal, that is it is 
    related to the number of “beats per minute”. MIDI Clock signals are 
    suitable for synchronizing two devices that agree on tempo, such as 
    for example Cubase LE and a drum machine.
    ❐MIDI Clock is not suitable as a master sync source for an application like 
    Cubase LE. Therefore Cubase LE will transmit MIDI Clock signals to 
    other devices, but it will not receive MIDI Clock. However, Cubase LE can 
    be synchronized to external MIDI Timecode signals.
    Any digital playback system has an internal clock that ultimately affects 
    the playback speed and stability, and PC audio hardware is no excep-
    tion. This clock is extremely stable.
    Since Cubase LE is playing back with no external synchronization, all 
    playback is internally synchronized to the internal digital audio clock, to 
    ensure synchronization between digital audio and MIDI. 
    						
    							CUBASE LESynchronization 24 – 463
    MIDI Timecode
    MIDI Timecode (MTC) is the MIDI version of timecode, transmitted in 
    MIDI cables. When synchronizing your system to external timecode, via 
    a synchronizer, the most common timecode format is MTC. Contrary to 
    some reports you might have heard, MTC delivers good precision for 
    external sync. This is due to the fact that the operating system can 
    time stamp incoming MIDI messages, which increases precision.
    Synchronization Setup
    This dialog box is used for setting up everything that has to do with 
    Cubase LE’s synchronization to other units. You reach it from the 
    Transport menu.
    The Synchronization Setup dialog
    Synchronizing other equipment to Cubase LE using MIDI Clock
    You may have other MIDI devices that you want to synchronize to Cu-
    base LE. This can be done by transmitting MIDI Clock.
    Transmitting MIDI Clock
    If you transmit MIDI Clock to a device supporting this type of synchro-
    nization signal, the other device will follow Cubase LE’s tempo. The 
    tempo setting in the other device is of no relevance. Instead it plays at 
    the same tempo as Cubase LE. If the device also reacts to song posi-
    tion pointers (which Cubase LE transmits) it will follow when you wind, 
    rewind and locate using the Cubase LE transport panel. 
    						
    							CUBASE LE24 – 464 Synchronization
    • MIDI Clock transport commands include “Start”, “Stop” and “Continue”. 
    However, some MIDI equipment (e.g. some drum machines) do not rec-
    ognize the “Continue” command. If this is the case with your equipment, 
    activate the option “Always Use MIDI Clock Start” in the Preferences dia-
    log (Transport page).
    When this is activated, only the Start command is used.
    Setting up
    1.Connect the desired MIDI Outputs from Cubase LE to the device(s) 
    that you plan to synchronize.
    2.Open the Synchronization Setup dialog from the Transport menu.
    3.Activate the sync outputs by using the corresponding checkboxes.
    ❐Some MIDI Interfaces will automatically send MIDI Clock to all MIDI out-
    puts, regardless of the MIDI Clock Port selection you make in Cubase LE. 
    If this is the case, you should only select one MIDI Clock Port (consult the 
    documentation of the MIDI Interface if in doubt).
    4.Set the other device(s) to their “external synchronization” mode (or 
    some other mode with a similar name) and activate playback on them 
    if necessary.
    5.Activate playback in Cubase LE, and the other device(s) will follow.
    Receiving MIDI Timecode
    If you receive MIDI Timecode in Cubase LE, it will synchronize time-
    wise to the MTC sending device, that is, the time displays on the other 
    device’s transport panel and on Cubase LEs will agree. When you 
    wind and locate the other device and then activate playback, Cubase 
    LE will follow from the same position (if it has this capability and is set 
    up for it!).
    MIDI Clock transmitted to 
    Output 3. 
    						
    							CUBASE LESynchronization 24 – 465
    Setting up Cubase LE for external sync to MIDI timecode
    1.In the Synchronization dialog, set Timecode Source to MIDI Time-
    code. Use the MIDI Timecode Settings - MIDI Input pop-up menu to 
    select an input for the timecode.
    2.Close the Synchronization Setup dialog and instead open the Project 
    Setup dialog from the Project menu.
    3.Use the Start value to set which frame on the external device (e.g. a 
    video tape) should correspond to the beginning of the project.
    You can also set this with the function Set Timecode at Cursor on the Project menu.
    This is useful if you know that a certain position in your project would coincide with a 
    certain timecode position in the external device. Move the project cursor to the desired 
    position, select Set Timecode at Cursor and specify the corresponding timecode po-
    sition in the dialog that appears - the Start value is adjusted accordingly.
    4.Close the Project Setup dialog.
    5.On the Transport panel, activate the Sync button (or select Sync On-
    line from the Transport menu).
    6.Start playback on the device that sends the timecode. Cubase LE 
    starts playing when it receives timecode with a position higher than, 
    or equal to, the project Start frame.
    You can wind the device that sends the timecode to any position and 
    start from there.
    • When the device with the timecode is stopped, you can use the Cubase 
    LE transport controls as you normally do, when it is not synchronized. 
    						
    							CUBASE LE24 – 466 Synchronization
    Options
    Making Project Settings
    About Frame Rates
    The frame rate is the number of frames per second in a film or on a 
    video tape. Just as there is always sixty seconds to a minute, there is al-
    ways a certain number of frames to each second. However, the frame 
    rate used varies with the type of media (film or video), which country 
    the video tape has been produced in, and other circumstances.
    In the Project Setup dialog are two settings for frame rates:
    •The Frame Rate pop-up determines the frame rate of the sent sync 
    signal.
    •The Display Format pop-up has, in addition to various other formats, 
    an identical set of frame rates.
    This is the “master” setting for the display format used in the various windows’ rulers 
    and position displays. To make editing with frame accuracy correspond to the actual 
    frame rate in an external sync source, set this pop-up to the same value as the Frame 
    Rate pop-up.
    In Cubase LE there are six frame rates to choose from:
    Frame Rate Description
    24 fps The traditional frame rate of 35mm film.
    25 fps The frame rate used for all video and audio in Europe (EBU).
    30 fps Straight 30 frames per second. This is often used in the United States 
    for audio only work.
    30 dfps Very rarely used.
    29.97 fps Straight 29.97 frames per second.
    29.97 dfps “Drop frame” code running at 29.97 frames per second, most often 
    used in the United States of America for work with color video. 
    						
    							25
    VST System Link 
    						
    							CUBASE LE25 – 468 VST System Link
    Introduction
    VST System Link is a network system for digital audio that allows you 
    to have several computers working together in one large system. Un-
    like conventional networks it does not require Ethernet cards, hubs, or 
    CAT-5 cables; instead it uses the kind of digital audio hardware and 
    cables you probably already possess in your studio. 
    VST System Link has been designed to be simple to set up and oper-
    ate, yet give enormous flexibility and performance gains in use. It is ca-
    pable of linking computers in a “ring” network (the System Link signal 
    is passed from one machine to the next, and eventually returns to the 
    first machine). VST System Link can send its networking signal over 
    any type of digital audio cable, including S/PDIF, ADAT, TDIF, or AES, 
    as long as each computer in the system is equipped with a suitable 
    ASIO compatible audio interface.
    So, why would you want to link up two or more computers? Well, the 
    added computer power gives you vast possibilities: 
    • Dedicate one computer to running VST instruments while recording audio 
    tracks on another.
    • If you need lots of audio tracks, you may simply add tracks on another com-
    puter.
    • You could have one computer serve as a “virtual effect rack”, running CPU-in-
    tensive send effect plug-ins only.
    • Since you can use VST System Link to connect different VST System Link ap-
    plications on different platforms, you can take advantage of effect plug-ins and 
    VST instruments that are specific to certain programs or platforms.
    This chapter describes how to set up and use VST System Link in 
    Cubase LE. 
    						
    							CUBASE LEVST System Link 25 – 469
    Preparations
    Requirements
    The following equipment is required for VST System Link operation:
    •Two or more computers.
    These can be of the same type or use different operating systems – it doesn’t matter. 
    For example, you can link an Intel-based PC to an Apple Macintosh without problems.
    •Each computer must have audio hardware with specific ASIO drivers, 
    installed and working.
    •The audio hardware must have digital inputs and outputs.
    Of course, to be able to connect the computers the digital connections must be com-
    patible (i.e. the same digital formats and connection types must be available).
    •At least one digital audio cable for each computer in the network.
    •A VST System Link host application installed on each computer.
    As of this writing, VST System Link is implemented for Cubase LE, Cubase SX/SL, Nu-
    endo 1.6 or higher and Cubase 5.2s (System Link version). Any VST System Link ap-
    plications can connect to each other.
    Additionally, we recommend that you use a KVM switchbox:
    Using a KVM switchbox
    If you want to set up a multi-computer network, or even a small net-
    work in a limited space, its a good idea to invest in a KVM (Keyboard, 
    Video, Mouse) switchbox. With one of these switchers you can use 
    the same keyboard, monitor, and mouse to control each computer in 
    the system, and switch between computers very rapidly. KVM switch-
    ers are not too expensive, and very easy to setup and operate. It you 
    decide not to go this route, the network will function just the same, but 
    you may end up doing a lot of jumping from one machine to the other 
    while setting up! 
    						
    							CUBASE LE25 – 470 VST System Link
    Making connections
    Below, we will assume that you are connecting two computers. 
    Should you have more than two computers, it’s still best to start with 
    two and add the others one by one once the system is working – this 
    makes troubleshooting easier if you run into problems. For two com-
    puters, you will need two digital audio cables, one in each direction:
    1.Connect a digital audio cable from the digital output of Computer 1 to 
    the digital input of Computer 2.
    2.Connect the other cable from the digital output of Computer 2 into the 
    digital input of Computer 1. 
    •If a card has more than one set of inputs and outputs, choose which-
    ever one that suits you – for simplicity usually the first set is best. 
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Cubase LE Operation Manual