Steinberg Cubase LE Operation Manual
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CUBASE LEThe Sample Editor 12 – 251 Insert Silence Selecting “Insert Silence” from the Range submenu on the Edit menu will insert a silent section with the same length as the current selec- tion, at the selection start. •The selection will not be replaced, but moved to the right to make room. If you want to replace the selection, use the “Silence” function instead (see page 231). Delete Selecting Delete from the Edit menu (or pressing [Backspace]) re- moves the selection from the clip. The section to the right of the selec- tion is moved to the left to fill out the gap. Processing The functions on the Process submenu on the Audio menu can be applied to selections in the Sample Editor. See the chapter “Audio processing and functions”. Creating a new event from the selection You can create a new event that plays only the selected range, using the following method: 1.Make a selection range. 2.Press [Ctrl]/[Command] and drag the selection range to the desired audio track in the Project window. Creating a new clip or audio file from the selection You can extract a selection from an event and either create a new clip or a new audio file, in the following way: 1.Make a selection range. 2.Select “Bounce Selection” from the Audio menu. You are asked whether you want to create a new edit version (clip) or a new audio file. •If you select “Edit Version”, a new clip is created and added to the Pool. The new clip will refer to the same audio file as the original clip, but will only contain the audio corresponding to the selection range. •If you select “File”, a new file is created, containing the selected audio. A new clip will also be added to the Pool, referring to the new audio file. Regardless of which option you choose, a new Sample Editor opens with the new clip.
CUBASE LE12 – 252 The Sample Editor Drawing in the Sample Editor It is possible to edit the audio clip at sample level, by drawing with the Pencil tool. This can be useful if you need to manually edit out a spike or click, etc. 1.Zoom in to a zoom value lower than 1. This means that there is more than one screen pixel per sample. 2.Select the Pencil tool. 3.Click and draw at the desired position in the Waveform display. When you release the mouse button, the edited section is automatically selected.
CUBASE LEThe Sample Editor 12 – 253 Options and settings Show audio event ❐This is only available if you opened the Sample Editor by double clicking on an audio event in the Project window or the Audio Part Editor. When the option “Audio Event” is activated on the Elements submenu on the Quick menu (or the Show Audio Event button is activated on the toolbar), the section corresponding to the edited event is shown with a white background in the Waveform display and Thumbnail. The sections of the audio clip that are “outside” the event are shown with a grey background. •In this mode, you can adjust the start and end of the event in the clip, by dragging the event handles in the Waveform display. When you move the pointer over the event handles (no matter what tool may be se- lected), it takes on the shape of an arrow, to indicate that you can click and drag.
CUBASE LE12 – 254 The Sample Editor Snap to Zero Crossing Snap to Zero Crossing activated. When this option is activated, all audio edits are done at zero cross- ings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sud- den amplitude changes. •This setting is global for the project, which means that if you activate it in the Sample Editor, it will also be activated in the Project window and Audio Part Editor (and vice versa). Auto Scroll Auto Scroll activated. When this option is activated, the Waveform display will scroll during playback, keeping the project cursor visible in the editor.
CUBASE LE13 – 256 The Audio Part Editor Background The Audio Part Editor allows you to view and edit the events inside an audio part. Essentially, this is the same type of editing that you do in the Project window, which means that this chapter contains a lot of refer- ences to the chapter “The Project Window”. Audio parts are created in the Project window, in one of the following ways: •By selecting one or several audio events on the same track, and se- lecting “Events to Part” from the Audio menu. •By gluing together two or more audio events on the same track with the Glue Tube tool. •By drawing an empty part with the Pencil tool. •By double clicking between the left and right locator on an audio track. With the last two methods, an empty part is created. You can then add events to the part by pasting, or by using drag and drop from the Pool. Opening the Audio Part Editor You open the Audio Part Editor by double clicking on an audio part in the Project window. You can have more than one Audio Part Editor open at the same time. •If the part you double click on is a shared copy (i.e. you have previously copied the part by [Alt]/[Option]-dragging), any editing you perform will affect all shared copies of this part. To indicate that it is a shared copy the part name is in italics and an icon is displayed in the lower right corner of the part in the Project window. (see page 76). •Note that double clicking on an audio event in the Project window will open the Sample Editor (see page 238).
CUBASE LEThe Audio Part Editor 13 – 257 Window overview The toolbar The tools, settings and icons on the toolbar have the same functional- ity as in the Project window, with the following differences: • A Solo button (see page 260). • Separate tools for audition (Speaker) and scrubbing (see page 261). • No Pencil or Glue Tube tool. • Play and Loop icons (see page 260). The ruler and info line These have the same functionality and appearance as their counter- parts in the Project window. •Note that you can select a separate display format for the Audio Part Editor ruler by clicking on the arrow button to the right of it and select- ing an option from the pop-up menu that appears. For a list of the available formats, see page 57.
CUBASE LE13 – 258 The Audio Part Editor About lanes If you make the Editor window larger, this will reveal additional space below the edited events. This is because an audio part is divided ver- tically in lanes. Lanes can make it easier to work with several audio events in a part: In the left figure it is unnecessarily hard to discern, select and edit the separate events. In the right figure, some of the events have been moved to a lower lane, making selection and editing much easier. •To move an event to another lane without accidentally moving it hori- zontally, press [Ctrl]/[Command] and drag it up or down. This is the default modifier key for this – you can adjust this in the Preferences if you like. Lanes
CUBASE LEThe Audio Part Editor 13 – 259 Overlapping events Only one event per track can be played back at the same time! This means that if you have overlapping events, on the same lane or differ- ent lanes, these will cut each other off, according to the following rules: •For events on the same lane, the ones that are on top (visible) will be played. To move overlapping events to the front or back, use the Move to Front and Move to Back functions on the Edit menu. •For events on different lanes, the event on the lowest lane gets play- back priority. The “greyed-out” sections of the upper event will not be played since the event on the lower lane has playback priority! Note that in the actual program, playback priority between lanes is not indicated by event sections being greyed out.
CUBASE LE13 – 260 The Audio Part Editor Operations ❐Zooming, selecting and editing in the Audio Part Editor is done just as in the Project window (see page 58). Auditioning There are three ways to listen to the events in the Audio Part Editor: By using regular playback You can of course use the regular playback controls while in the Audio Part Editor. Furthermore, if you activate the Solo button on the Toolbar, only the events in the edited part will be played back. By using the Speaker tool If you click somewhere in the editor’s event display with the Speaker tool and keep the mouse button pressed, the part will be played back from the position at which you clicked. Playback will continue until you release the mouse button. ❐With the Speaker tool, audio will be routed directly to Bus 1, bypassing the audio channel’s settings, effects and EQs. By using the Play Icon The Play and Loop icons. Clicking the Play icon on the toolbar plays back the edited audio, ac- cording to the following rules: • If you have selected events in the part, only the section between the first and last selected event will be played back. • If you have made a range selection, only this section will be played back.