Steinberg Cubase LE Operation Manual
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CUBASE LEWorking with hitpoints and slices 14 – 281 Divide audio events This Hitpoints submenu item can be used when you simply wish to create separate events according to the hitpoints for a file. This means that you do not have to make the same considerations as when slicing for tempo changes. You can use any method you like to set hitpoints, use sensitivity, note values, manually or any combination. •The slices created will appear in the Project window as separate events. Using the Close Gaps function If you have sliced a loop for tempo changes, lowering the tempo below the loop’s original tempo will create gaps between the slices. The lower the tempo in relation to the original tempo, the wider the gaps will be. This can be fixed using the “Close Gaps” function on the Audio menu: 1.Set the desired tempo. 2.Select the part in the Project window. 3.Pull down the Audio menu and select “Close Gaps”. Now time stretch is applied on each slice to close the gaps. Depending on the length of the part, this can take a little while. 4.The waveform is redrawn and the gaps are now closed! •Note that this feature creates new clips in the Pool, one for each slice. ❐Close Gaps should only be used when you are certain that you wish to permanently adapt the loop to a lower tempo. If you decide to raise the tempo again, you should start over again, using the original unstretched file.
CUBASE LE14 – 282 Working with hitpoints and slices
CUBASE LE15 – 284 The Pool Background What is the Pool? Every time you record on an audio track, a file is created on your hard disk. A reference to this file – a clip – is also added to the Pool. Two general rules apply to the Pool: •All clips, Audio or Video, that belong to a project are listed in the Pool. •There is a separate Pool for every project. The way the Pool displays folders and their contents is similar to the way the Mac OS X Finder and the Windows Explorer displays folders and lists of files. What can you do in the Pool? In the Pool you can, amongst other things, perform the following oper- ations: Operations that affect files on disk • Import clips (audio files can automatically be copied and/or converted). • Convert file formats. • Rename clips (this will also rename the referred files on disk). • Delete clips (if you select the “Move to Trash” option and empty the Trash folder – see page 292). • Prepare File Archives for backup. • Minimize Files. Operations that only affect clips • Copy clips. • Audition clips. • Organize clips. • Apply audio processing to clips.
CUBASE LEThe Pool 15 – 285 Opening the Pool You open the Pool in any of the following ways: • By clicking the Pool icon in the Project window. • By selecting “Pool” on the Project menu. • By using a key command (by default [Ctrl]/[Command]-[P]). The content of the Pool is divided into three main folders: •The Audio folder This contains all audio clips currently in the project. •The Video folder This contains all video clips currently in the project. •The Trash folder Unused clips can be moved to the Trash folder for later permanent removal from the hard disk. These folders cannot be renamed or deleted from the Pool, but any number of subfolders can be added (see page 302).
CUBASE LE15 – 286 The Pool Window Overview Toolbar overview Audio folder Trash folder Video folderAudio clip name Waveform imageColumn HeadingsToolbar Open/Close all Folders View Pop-up Play ButtonImport Button Project Folder Path Pool Record Folder Path Loop ButtonSearch Button
CUBASE LEThe Pool 15 – 287 The info line Click the “i” button on the toolbar to show or hide the info line at the bottom of the Pool window. It shows the following information: How clips are displayed in the Pool • Audio clips are represented by a waveform icon followed by the clip name. • Video clips are represented by a camera icon followed by the clip name. Number of audio files in the PoolNumber of audio files in use Total size of all audio files in the PoolNumber of files in the Pool that are not in the project folder (e.g. video files)
CUBASE LE15 – 288 The Pool The Pool window columns Various information about the clips can be viewed in the Pool window columns. The columns contain the following information: Column Description Media This column contains the Audio, Video and Trash folders. If the folders are opened, the clip names are shown and can be edited. This column is al- ways shown. Used This column displays the number of times a clip is used in the project. If a column row is empty, the corresponding clip is not used. Image This column displays waveform images of audio clips. Status This column displays various icons that relate to the current Pool and clip status. See page 289 for a description of the icons. Info This column shows the following information for audio clips: The sample rate, bit resolution, number of channels and the length in seconds. For video clips the frame rate, number of frames, and length in seconds are shown. Type This column shows the file format of the clip. Date This column shows the date when the clip was created. Origin Time This column shows the original start position where a clip was recorded in the project. As this value can be used as a basis for the “Insert into Project” Pool menu item (and other functions), you can change it if the Origin Time value is redundant. This can either be done by editing the value in the col- umn, or by selecting the corresponding clip in the Pool, moving the project cursor to the new desired position and selecting “Update Origin” from the Pool menu. Path This column shows the path to the location of a clip on the hard disk.
CUBASE LEThe Pool 15 – 289 About the Status column symbols The Status column can display various symbols that relate to the clips status. The following symbols can be shown: Sorting the Pool contents You can sort the clips in the Pool by name, date etc. This is done by clicking on the corresponding column heading. Clicking again on the same heading switches between ascending and descending sort order. Symbol Description This indicates the current Pool Record folder (see page 301). This symbol is shown if a clip has been processed. The question mark indicates that a clip is referenced to the project but is missing from the Pool (see page 296). This indicates that the clip file is external, i.e. located outside the current Project Audio folder. This indicates that the clip has been recorded in the currently open version of the project. This is useful for finding recently recorded clips quickly. The arrow indicates the sort column and sort order.
CUBASE LE15 – 290 The Pool Operations Renaming clips in the Pool Renaming a clip in the Pool is done in the following way: •Select and click on the existing name, type in a new name and press [Return]. ❐Renaming a clip in the Pool is much preferred to renaming it outside Cubase LE (for example on the computer desktop). This way Cubase LE al- ready “knows” about the change, and won’t lose track of the clip the next time you open the project. See page 296 for details about lost files. Copying clips in the Pool To make a duplicate clip, proceed as follows: 1.Select the clip you wish to copy. 2.Select “New Version” on the Pool menu. A new version of the clip appears in the same Pool folder, with the same name but with a “version number” after it, to indicate that the new clip is a duplicate. The first copy made of a clip will logically get the version number “2” and so on. ❐Copying a clip does not create a new file on disk, but just a new edit ver- sion of the clip (referring to the same original file). Inserting clips into a project Using menus 1.Select the clip(s) you want to insert into the project. 2.Pull down the Pool menu and select one of the “Insert into Project” options: Option Description At Cursor The clip(s) will be inserted at the current project cursor position. At Origin The clip(s) will be inserted at their Origin Time position.