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Steinberg Cubase LE Operation Manual

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    							CUBASE LEAudio processing and functions 11 – 231
    8.Finally, create a point where you want the pitch bend to end.
    You don’t need to create a new point if this should be the end of the audio file being 
    processed. There is always an end point at the right side of the waveform display.
    9.If necessary, make additional settings in the Pitch Shift Mode section.
    10.Click Process.
    The pitch bend is applied according to the specified settings.
    Remove DC Offset
    This function will remove any DC offset in the audio selection. A DC 
    offset is when there is too large a DC (direct current) component in 
    the signal, sometimes visible as the signal not being visually centered 
    around the “zero level axis”. DC offsets do not affect what you actually 
    hear, but they affect zero crossing detection and certain processing, 
    and it is recommended that you remove them.
    ❐It is recommended that this function is applied to complete audio clips, 
    since the DC offset (if any) is normally present throughout the entire re-
    cording.
    There are no parameters for this function.
    Reverse
    Reverses the audio selection, as when playing a tape backwards. 
    There are no parameters for this function.
    Silence
    Replaces the selection with silence. There are no parameters for this 
    function. 
    						
    							CUBASE LE11 – 232 Audio processing and functions
    Stereo Flip
    This function works with stereo audio selections only. It allows you to 
    manipulate the left and right channel in various ways. The dialog con-
    tains the following parameters:
    Mode
    This pop-up menu determines what the function does:
    Option Description
    Flip Left-Right Swaps the left and right channel.
    Left to Stereo Copies the left channel sound to the right channel.
    Right to Stereo Copies the right channel sound to the left channel.
    Merge Merges both channels on each side, for mono sound.
    Subtract Subtracts the left channel information from the right and vice 
    versa. This is typically used as a “Karaoke effect”, for removing 
    centered mono material from a stereo signal. 
    						
    							CUBASE LEAudio processing and functions 11 – 233
    Time Stretch
    This function allows you to change the length and “tempo” of the se-
    lected audio, without affecting the pitch. The dialog contains the fol-
    lowing parameters:
    Input section
    This section contains information and settings regarding the “input”, 
    the audio selected for processing:
    Parameter Description
    Length in Samples The length of the selected audio, in samples.
    Length in Seconds The length of the selected audio, in seconds.
    Tempo in BPM If you are processing music, and know the actual tempo of the 
    audio, you can enter it here as beats per minute. This makes it 
    possible to time stretch the audio to another tempo, without hav-
    ing to compute the actual time stretch amount.
    Bars If you use the tempo setting, you need to specify the length of 
    the selected audio here, as bars, beats, 1/16-notes and ticks 
    (with 120 ticks per 1/16-note).
    Time Signature If you use the tempo setting, you need to specify the time signa-
    ture here. 
    						
    							CUBASE LE11 – 234 Audio processing and functions
    Output section
    These settings are used if you want to stretch the audio to fit within a 
    specific time span or tempo. The values will change automatically if 
    you adjust the Timestretch amount (see below).
    Timestretch
    The Timestretch parameter determines the amount of timestretch, as 
    a percentage of the original length. If you use the settings in the Out-
    put section to specify the amount of timestretch, this value will change 
    automatically.
    The possible timestretch range depends on the “Effect” option:
    •If the “Effect” checkbox is deactivated, the range is 75-125%.
    This is the preferred mode if you want to preserve the character of the sound.
    •If the “Effect” checkbox is activated, you can specify values between 
    10 and 1000%. 
    This mode is mainly useful for special effects, etc.
    Parameter Description
    Samples The desired length in samples.
    Seconds The desired length in seconds.
    BPM The desired tempo (beats per minute). For this to work, you 
    have to know the actual tempo of the audio, and specify this 
    (along with time signature and length in bars) in the Input sec-
    tion to the left.
    Range Allows you to specify the desired length as a range between 
    two time positions.
    Set to Locators 
    RangeClicking this button sets the Range values to the length of the 
    Cycle. 
    						
    							CUBASE LEAudio processing and functions 11 – 235
    Accuracy
    Set this parameter according to whether the rhythmic feel of the audio 
    material has a high priority or not. If you set this to a high value (drag 
    the slider to the right), the timing and rhythmic feel will be preserved 
    as accurately as possible. If you set it to a low value, the tonal quality 
    gets priority, allowing slight changes in timing.
    Algorithm
    Allows you to select one of two Quality modes: Timebandit and TB - 
    Drum. The Drum mode is a special algorithm optimized for processing 
    rhythmic material. By default, the Close Gaps function (see page 281) 
    uses this algorithm. The Accuracy parameter and Preview function are 
    not available in Drum mode.
    Freeze Edits
    The Freeze Edits function on the Audio menu allows you to make all 
    processing permanent for a clip:
    1.Select the clip in the Pool or one of its events in the Project window.
    2.Select “Freeze Edits…” from the Audio menu.
    •If there is only one edit version of the clip (no other clips refer to the 
    same audio file), the following dialog will appear:
    If you select “Replace”, all edits will be applied to the original audio file (the one listed 
    in the clip’s Path column in the Pool). If you select “New File”, the Freeze Edits opera-
    tion will create a new file in the Audio folder within the project folder (leaving the origi-
    nal audio file unaffected). 
    						
    							CUBASE LE11 – 236 Audio processing and functions
    •If the selected clip (or the clip played by the selected event) has sev-
    eral edit versions (i.e. there are other clips referring to the same audio 
    file), the following alert will appear:
    As you can see, you don’t have the option to Replace the original audio file in this case. 
    This is because that audio file is used by other clips. Select “New File” to have a new 
    file created in the Audio folder within the project folder.
    ❐Now, the clip refers to a new, single audio file. 
    						
    							12
    The Sample Editor 
    						
    							CUBASE LE12 – 238 The Sample Editor
    Background
    The Sample Editor allows you to view and manipulate audio at the au-
    dio clip level, by cutting and pasting, removing or drawing audio data 
    or applying effects. 
    Opening the Sample Editor
    You open the Sample Editor by double clicking an audio event in the 
    Project window or the Audio Part Editor, or by double clicking an au-
    dio clip in the Pool. You can have more than one Sample Editor open 
    at the same time.
    •Note that double clicking on an audio part in the Project window will 
    open the Audio Part Editor, even if the part only contains a single audio 
    event.
    See page 256.
    Window overview 
    						
    							CUBASE LEThe Sample Editor 12 – 239
    The Elements menu
    If you Right-click (Win) or [Ctrl]-click (Mac) in the Sample Editor to 
    bring up the Quick menu, you will find a submenu called “Elements”. 
    By activating or deactivating options on this submenu, you can decide 
    what you want shown in the Editor window. Some of these options 
    are also available as icons on the toolbar. 
    						
    							CUBASE LE12 – 240 The Sample Editor
    The toolbar
    The toolbar contains tools and various settings:
    The thumbnail display
    The thumbnail display provides an overview of the whole clip. The sec-
    tion currently shown in the Sample Editor’s main Waveform display is 
    indicated by a blue rectangle in the thumbnail, while the current selec-
    tion range is shown in blue-grey.
    •You can move the blue rectangle in the thumbnail to view other sections 
    of the clip.
    This is done by clicking in the lower half of the rectangle and dragging it to the left or 
    right.
    •You can resize the blue rectangle (by dragging its left or right edge) to 
    zoom in or out, horizontally.
    •You can define a new viewing area by clicking in the upper half of the 
    overview and dragging a rectangle with the pointer.
    The Sample Editor tools.
    Play and Loop icons.
    Hitpoint edit.
    Snap to Zero Crossing.Auto Scroll.
    Show info line. Length of the current selection range.Start and end of current selection range.
    Show Event.
    Hitpoint mode. 
    						
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