Steinberg Cubase LE Operation Manual
Have a look at the manual Steinberg Cubase LE Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.
CUBASE LEAudio processing and functions 11 – 231 8.Finally, create a point where you want the pitch bend to end. You don’t need to create a new point if this should be the end of the audio file being processed. There is always an end point at the right side of the waveform display. 9.If necessary, make additional settings in the Pitch Shift Mode section. 10.Click Process. The pitch bend is applied according to the specified settings. Remove DC Offset This function will remove any DC offset in the audio selection. A DC offset is when there is too large a DC (direct current) component in the signal, sometimes visible as the signal not being visually centered around the “zero level axis”. DC offsets do not affect what you actually hear, but they affect zero crossing detection and certain processing, and it is recommended that you remove them. ❐It is recommended that this function is applied to complete audio clips, since the DC offset (if any) is normally present throughout the entire re- cording. There are no parameters for this function. Reverse Reverses the audio selection, as when playing a tape backwards. There are no parameters for this function. Silence Replaces the selection with silence. There are no parameters for this function.
CUBASE LE11 – 232 Audio processing and functions Stereo Flip This function works with stereo audio selections only. It allows you to manipulate the left and right channel in various ways. The dialog con- tains the following parameters: Mode This pop-up menu determines what the function does: Option Description Flip Left-Right Swaps the left and right channel. Left to Stereo Copies the left channel sound to the right channel. Right to Stereo Copies the right channel sound to the left channel. Merge Merges both channels on each side, for mono sound. Subtract Subtracts the left channel information from the right and vice versa. This is typically used as a “Karaoke effect”, for removing centered mono material from a stereo signal.
CUBASE LEAudio processing and functions 11 – 233 Time Stretch This function allows you to change the length and “tempo” of the se- lected audio, without affecting the pitch. The dialog contains the fol- lowing parameters: Input section This section contains information and settings regarding the “input”, the audio selected for processing: Parameter Description Length in Samples The length of the selected audio, in samples. Length in Seconds The length of the selected audio, in seconds. Tempo in BPM If you are processing music, and know the actual tempo of the audio, you can enter it here as beats per minute. This makes it possible to time stretch the audio to another tempo, without hav- ing to compute the actual time stretch amount. Bars If you use the tempo setting, you need to specify the length of the selected audio here, as bars, beats, 1/16-notes and ticks (with 120 ticks per 1/16-note). Time Signature If you use the tempo setting, you need to specify the time signa- ture here.
CUBASE LE11 – 234 Audio processing and functions Output section These settings are used if you want to stretch the audio to fit within a specific time span or tempo. The values will change automatically if you adjust the Timestretch amount (see below). Timestretch The Timestretch parameter determines the amount of timestretch, as a percentage of the original length. If you use the settings in the Out- put section to specify the amount of timestretch, this value will change automatically. The possible timestretch range depends on the “Effect” option: •If the “Effect” checkbox is deactivated, the range is 75-125%. This is the preferred mode if you want to preserve the character of the sound. •If the “Effect” checkbox is activated, you can specify values between 10 and 1000%. This mode is mainly useful for special effects, etc. Parameter Description Samples The desired length in samples. Seconds The desired length in seconds. BPM The desired tempo (beats per minute). For this to work, you have to know the actual tempo of the audio, and specify this (along with time signature and length in bars) in the Input sec- tion to the left. Range Allows you to specify the desired length as a range between two time positions. Set to Locators RangeClicking this button sets the Range values to the length of the Cycle.
CUBASE LEAudio processing and functions 11 – 235 Accuracy Set this parameter according to whether the rhythmic feel of the audio material has a high priority or not. If you set this to a high value (drag the slider to the right), the timing and rhythmic feel will be preserved as accurately as possible. If you set it to a low value, the tonal quality gets priority, allowing slight changes in timing. Algorithm Allows you to select one of two Quality modes: Timebandit and TB - Drum. The Drum mode is a special algorithm optimized for processing rhythmic material. By default, the Close Gaps function (see page 281) uses this algorithm. The Accuracy parameter and Preview function are not available in Drum mode. Freeze Edits The Freeze Edits function on the Audio menu allows you to make all processing permanent for a clip: 1.Select the clip in the Pool or one of its events in the Project window. 2.Select “Freeze Edits…” from the Audio menu. •If there is only one edit version of the clip (no other clips refer to the same audio file), the following dialog will appear: If you select “Replace”, all edits will be applied to the original audio file (the one listed in the clip’s Path column in the Pool). If you select “New File”, the Freeze Edits opera- tion will create a new file in the Audio folder within the project folder (leaving the origi- nal audio file unaffected).
CUBASE LE11 – 236 Audio processing and functions •If the selected clip (or the clip played by the selected event) has sev- eral edit versions (i.e. there are other clips referring to the same audio file), the following alert will appear: As you can see, you don’t have the option to Replace the original audio file in this case. This is because that audio file is used by other clips. Select “New File” to have a new file created in the Audio folder within the project folder. ❐Now, the clip refers to a new, single audio file.
CUBASE LE12 – 238 The Sample Editor Background The Sample Editor allows you to view and manipulate audio at the au- dio clip level, by cutting and pasting, removing or drawing audio data or applying effects. Opening the Sample Editor You open the Sample Editor by double clicking an audio event in the Project window or the Audio Part Editor, or by double clicking an au- dio clip in the Pool. You can have more than one Sample Editor open at the same time. •Note that double clicking on an audio part in the Project window will open the Audio Part Editor, even if the part only contains a single audio event. See page 256. Window overview
CUBASE LEThe Sample Editor 12 – 239 The Elements menu If you Right-click (Win) or [Ctrl]-click (Mac) in the Sample Editor to bring up the Quick menu, you will find a submenu called “Elements”. By activating or deactivating options on this submenu, you can decide what you want shown in the Editor window. Some of these options are also available as icons on the toolbar.
CUBASE LE12 – 240 The Sample Editor The toolbar The toolbar contains tools and various settings: The thumbnail display The thumbnail display provides an overview of the whole clip. The sec- tion currently shown in the Sample Editor’s main Waveform display is indicated by a blue rectangle in the thumbnail, while the current selec- tion range is shown in blue-grey. •You can move the blue rectangle in the thumbnail to view other sections of the clip. This is done by clicking in the lower half of the rectangle and dragging it to the left or right. •You can resize the blue rectangle (by dragging its left or right edge) to zoom in or out, horizontally. •You can define a new viewing area by clicking in the upper half of the overview and dragging a rectangle with the pointer. The Sample Editor tools. Play and Loop icons. Hitpoint edit. Snap to Zero Crossing.Auto Scroll. Show info line. Length of the current selection range.Start and end of current selection range. Show Event. Hitpoint mode.