Steinberg Cubase LE Operation Manual
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CUBASE LEMenu reference 31 – 541 Lock…/Unlock If you want to make sure you don’t edit or move an event by accident, you can lock the selected event(s). Locking can affect one (or any combination) of the following properties: To specify which of these properties should be affected by the Lock function, use the “Lock Event Attributes” pop-up menu in the Prefer- ences dialog (Editing page). Selecting locked events and choosing “Unlock” will unlock the events. Mute/Unmute You can mute (silence) events by selecting them and selecting “Mute”. Similarly, you can unmute the selected events by selecting “Unmute”. Zoom The following options are available on the Zoom submenu on the Edit menu: Lock Options Description Position If this is locked, the event cannot be moved. Size If this is locked, the event cannot be resized. Other If this is locked, all other editing of the event is disabled. This in- cludes adjusting the fades and event volume, processing, etc. Option Description Zoom In Zooms in one step, centering on the position cursor. Zoom Out Zooms out one step, centering on the position cursor. Zoom Full Zooms out so that the whole project is visible. “The whole project” means the timeline from the project start to the Length set in the Project Setup dialog (see above). Zoom to Selection Zooms in horizontally so that the current selection fills the screen. Zoom to Event This option is available only in the Sample Editor (see page 244).
CUBASE LE31 – 542 Menu reference Zoom In Vertical Zooms in one step vertically. Zoom Out Vertical Zooms out one step vertically. Zoom In Tracks Zooms in selected track(s) one step vertically. Zoom Out Tracks Zooms out selected track(s) one step vertically. Zoom Tracks ExclusiveThis zooms in vertically on the selected track(s) and minimizes the height of all other tracks. Option Description
CUBASE LEMenu reference 31 – 543 Project menu Add Track This will add a track of the type selected on the Add Track submenu. Selecting “Multiple” allows you to add a specified number of tracks of a selected type. Remove Selected Tracks This will remove all selected tracks and any parts or events on them from the Project window. Show Used Automation This will open all used automation subtracks for all tracks. Hide All Automation This closes all open automation subtracks. Pool This opens the audio Pool, which contains all clips (audio and video) that belong to a project. Markers This opens the Marker window. Markers store positions to facilitate quick navigation to important locations in a project. Tempo Track This menu item opens the Tempo Track Editor. For tempo based tracks, the tempo can follow the Tempo track (activated with the Master button on the Transport panel), which may contain tempo changes.
CUBASE LE31 – 544 Menu reference Beat Calculator… This opens the Beat Calculator window. The Beat Calculator is a tool for calculating the tempo of recorded audio or MIDI material. Notepad This opens a standard text notepad. Project Setup… This dialog contains general settings for a project. See the dialog help for specifics. Audio menu Process Basically, you apply audio processing by making a selection and se- lecting a function from the Process submenu. For more details about what is affected see page 219. For details about the functions and pa- rameters in the various processing dialogs, use the Help button in the corresponding dialog. Fade In/Out Allows you to set fade-ins and fade-outs. Gain Allows you to change the gain (level) of the selected audio. Merge Clipboard This function mixes the audio from the clipboard into the audio se- lected for processing, starting at the beginning of the selection. For this function to be available, you need to have cut or copied a range of audio in the Sample Editor first.
CUBASE LEMenu reference 31 – 545 Noise Gate Scans the audio for sections weaker than a specified threshold level, and silences them. Normalize The Normalize function allows you to specify the desired maximum level of the audio. It then analyzes the selected audio and finds the current maximum level. Finally it subtracts the current maximum level from the specified level, and raises the gain of the audio by the resulting amount (if the specified maximum level is lower than the current maximum, the gain will be lowered instead). A common use for normalizing is to raise the level of audio that was recorded at too low an input level. Phase Reverse Reverses the phase of the selected audio, turning the waveform “up- side down”. Pitch Shift This function allows you to change the pitch of the audio with or with- out affecting its length. You can also create “harmonies” by specifying several pitches, or apply pitch shift based on a user specified enve- lope curve. Remove DC Offset This function will remove any DC offset in the audio selection. A DC offset is when there is too large a DC (direct current) component in the signal, sometimes visible as the signal not being visually centered around the “zero level axis”. DC offsets do not affect what you actually hear, but they affect zero crossing detection and certain processing, and it is recommended that you remove them. It is recommended that this function is applied to complete audio clips, since the DC offset (if any) is normally present throughout the entire recording. Reverse Reverses the audio selection, as when playing a tape backwards.
CUBASE LE31 – 546 Menu reference Silence Replaces the selection with silence. Stereo Flip This function works with stereo audio selections only. It allows you to manipulate the left and right channel in various ways. Time Stretch This function allows you to change the length and “tempo” of the se- lected audio, without affecting the pitch. Hitpoints This is a special feature that detects transient attacks in audio material and adds a type of marker, a “hitpoint” at each attack. Once the hit- points have been correctly set, you can slice up the file which amongst other things enables you to change the tempo without affect- ing pitch. See page 266 for a full description of this feature. Events to Part This allows you to create a part from selected audio events. Close Gaps This function is primarily intended for the Hitpoints feature, to close the gaps created when playing back an audio file that has been sliced for tempo changes at a tempo lower than the original. Dissolve Part This menu item dissolves a selected audio part and makes any audio events it contains appear as independent objects on the track. Snap point to cursor This allows you to set the snap point to the current cursor position. See page 247.
CUBASE LEMenu reference 31 – 547 Bounce Selection This allows you to create either a new clip or a new audio file from a selection. Crossfade This allows you to create a crossfade between two selected consecu- tive audio events. • If the two events overlap, the crossfade will be applied to the overlapping area. • If they do not overlap (but their respective audio clips do) the events are re- sized and a crossfade is applied in the overlapping range. For more information about crossfades, see the chapter “Fades and Crossfades”. Remove Fades This will remove any fades or crossfades from a selected event. Open Fade Editor(s) This opens the Fade dialog for a selected event. Note that this will open two dialogs if the event has both fade-in and fade-out curves. Find Selected in Pool This can be used to quickly find the clips in the Pool for events se- lected in the Project window. When this menu item is selected, the Pool opens with the corresponding clip(s) highlighted. Adjust Fades to Range This allows you to adjust a fade area according to a range selection. Freeze Edits This allows you to make any processing or applied effects permanent for a clip. See page 235.
CUBASE LE31 – 548 Menu reference MIDI menu Open Key Editor This opens the Key Editor for a selected MIDI Part. This editor con- sists of a piano-roll type graphic interface, with the notes shown as boxes in a grid. Scores submenu This is where you open the Score Editor and make score settings. Note that the three last items on this submenu are only available when the Score Editor is open and the active window. Open Score Editor Opens the Score Editor for the currently selected part(s). Staff Settings Brings up a dialog in which you can make settings for the currently ac- tive staff (track). In the Score Editor, the active staff is indicated by a black rectangle in the left part of the first visible bar – click in a staff to make it the active staff. For a description of the items in the Staff Set- tings dialog, please use the Help button in the dialog. Font Settings Allows you to make font, size and style settings for text you have in- serted in the score with the Text tool. If a text block is selected when you make settings in this dialog, the settings will only apply to that text. If you make settings with no text block selected, the settings will be used as default (automatically applied to all text you enter from that point on). Flip Stems Flips the direction of the stems of the selected notes.
CUBASE LEMenu reference 31 – 549 Open List Editor This opens the List Editor. In this editor, MIDI notes, controllers and other events are shown in a list. Over Quantize Quantizing is a function that automatically moves recorded notes, posi- tioning them on exact note values. This quantizes the selected MIDI parts or notes, according to the current Quantize pop-up menu setting. Iterative Quantize Instead of moving a note to the closest quantize grid position, Iterative Quantize moves it only part of the way. You specify how much the notes should be moved towards the grid with the Iterative Strength setting in the Quantize Setup dialog. Quantize Setup In the Quantize Setup dialog you can make various quantize settings. Use the help in the dialog for details. Advanced Quantize Quantize Lengths This will quantize the length of the notes, without changing their start positions. At its most basic level, this function will set the length of the notes to the Length Quantize value on the toolbar of the MIDI editors. This function is only available from within the MIDI editors. Quantize Ends The Quantize Ends function on the Quantize submenu will only affect the end positions of notes. Apart from that, it works just like regular quantizing, taking the Quantize pop-up menu setting into account. Undo Quantize You can revert the selected MIDI notes to their original, unquantized state at any time. This is independent from the regular Undo History.
CUBASE LE31 – 550 Menu reference Freeze Quantize There may be situations when you want to make the quantized posi- tions “permanent”. For example, you may want to quantize notes a second time, having the results based on the current quantized posi- tions rather than the original positions. To make this possible, select the notes in question and use this function. Transpose… This opens the Transpose dialog, where you can make transpose set- tings for selected notes. Merge MIDI in Loop This combines all MIDI events between the left and right locator on all unmuted tracks and generates a new MIDI part, containing all the events as you would hear them play back. The new part will end up on the selected track, between the locators. You are asked whether to overwrite (erase) the data on the destination track. A typical use for this is to “freeze” the settings you have made in the Inspector, applying e.g. MIDI track parameters to a single part. Dissolve Part This item has two functions: •To separate events according to MIDI channel when a MIDI Part con- tains events on different channels (MIDI channel “Any”). •To separate MIDI events according to pitch. Drum tracks typically have separate drum sounds for each pitch. See page 331 for a closer description of these functions. O-Note Conversion This function (only available if a drum map has been assigned for the MIDI track) goes through the selected MIDI part(s) and sets the actual pitch of each note according to its O-note setting. This is useful if you want to convert the track to a “regular” MIDI track (with no drum map) and still have the notes play back the correct drum sound.