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Steinberg Cubase LE Operation Manual

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    							CUBASE LEMenu reference 31 – 541
    Lock…/Unlock
    If you want to make sure you don’t edit or move an event by accident, 
    you can lock the selected event(s). Locking can affect one (or any 
    combination) of the following properties:
    To specify which of these properties should be affected by the Lock 
    function, use the “Lock Event Attributes” pop-up menu in the Prefer-
    ences dialog (Editing page).
    Selecting locked events and choosing “Unlock” will unlock the events.
    Mute/Unmute
    You can mute (silence) events by selecting them and selecting “Mute”.
    Similarly, you can unmute the selected events by selecting “Unmute”.
    Zoom
    The following options are available on the Zoom submenu on the Edit 
    menu:
    Lock Options Description
    Position If this is locked, the event cannot be moved.
    Size If this is locked, the event cannot be resized.
    Other If this is locked, all other editing of the event is disabled. This in-
    cludes adjusting the fades and event volume, processing, etc.
    Option Description
    Zoom In Zooms in one step, centering on the position cursor.
    Zoom Out Zooms out one step, centering on the position cursor.
    Zoom Full Zooms out so that the whole project is visible. “The whole 
    project” means the timeline from the project start to the Length 
    set in the Project Setup dialog (see above).
    Zoom to Selection Zooms in horizontally so that the current selection fills the 
    screen.
    Zoom to Event This option is available only in the Sample Editor (see page 244). 
    						
    							CUBASE LE31 – 542 Menu reference
    Zoom In Vertical Zooms in one step vertically.
    Zoom Out Vertical Zooms out one step vertically.
    Zoom In Tracks Zooms in selected track(s) one step vertically.
    Zoom Out Tracks Zooms out selected track(s) one step vertically.
    Zoom Tracks 
    ExclusiveThis zooms in vertically on the selected track(s) and minimizes 
    the height of all other tracks. Option Description 
    						
    							CUBASE LEMenu reference 31 – 543
    Project menu
    Add Track
    This will add a track of the type selected on the Add Track submenu.
    Selecting “Multiple” allows you to add a specified number of tracks of 
    a selected type.
    Remove Selected Tracks
    This will remove all selected tracks and any parts or events on them 
    from the Project window.
    Show Used Automation
    This will open all used automation subtracks for all tracks.
    Hide All Automation
    This closes all open automation subtracks.
    Pool
    This opens the audio Pool, which contains all clips (audio and video) 
    that belong to a project.
    Markers
    This opens the Marker window. Markers store positions to facilitate 
    quick navigation to important locations in a project.
    Tempo Track
    This menu item opens the Tempo Track Editor. For tempo based tracks, 
    the tempo can follow the Tempo track (activated with the Master button 
    on the Transport panel), which may contain tempo changes. 
    						
    							CUBASE LE31 – 544 Menu reference
    Beat Calculator…
    This opens the Beat Calculator window. The Beat Calculator is a tool 
    for calculating the tempo of recorded audio or MIDI material.
    Notepad
    This opens a standard text notepad.
    Project Setup…
    This dialog contains general settings for a project. See the dialog help 
    for specifics.
    Audio menu
    Process
    Basically, you apply audio processing by making a selection and se-
    lecting a function from the Process submenu. For more details about 
    what is affected see page 219. For details about the functions and pa-
    rameters in the various processing dialogs, use the Help button in the 
    corresponding dialog.
    Fade In/Out
    Allows you to set fade-ins and fade-outs. 
    Gain
    Allows you to change the gain (level) of the selected audio.
    Merge Clipboard
    This function mixes the audio from the clipboard into the audio se-
    lected for processing, starting at the beginning of the selection.
    For this function to be available, you need to have cut or copied a 
    range of audio in the Sample Editor first. 
    						
    							CUBASE LEMenu reference 31 – 545
    Noise Gate
    Scans the audio for sections weaker than a specified threshold level, 
    and silences them.
    Normalize
    The Normalize function allows you to specify the desired maximum level 
    of the audio. It then analyzes the selected audio and finds the current 
    maximum level. Finally it subtracts the current maximum level from the 
    specified level, and raises the gain of the audio by the resulting amount 
    (if the specified maximum level is lower than the current maximum, the 
    gain will be lowered instead). A common use for normalizing is to raise 
    the level of audio that was recorded at too low an input level.
    Phase Reverse
    Reverses the phase of the selected audio, turning the waveform “up-
    side down”. 
    Pitch Shift
    This function allows you to change the pitch of the audio with or with-
    out affecting its length. You can also create “harmonies” by specifying 
    several pitches, or apply pitch shift based on a user specified enve-
    lope curve.
    Remove DC Offset
    This function will remove any DC offset in the audio selection. A DC 
    offset is when there is too large a DC (direct current) component in 
    the signal, sometimes visible as the signal not being visually centered 
    around the “zero level axis”. DC offsets do not affect what you actually 
    hear, but they affect zero crossing detection and certain processing, 
    and it is recommended that you remove them.
    It is recommended that this function is applied to complete audio 
    clips, since the DC offset (if any) is normally present throughout the 
    entire recording.
    Reverse
    Reverses the audio selection, as when playing a tape backwards. 
    						
    							CUBASE LE31 – 546 Menu reference
    Silence
    Replaces the selection with silence.
    Stereo Flip
    This function works with stereo audio selections only. It allows you to 
    manipulate the left and right channel in various ways.
    Time Stretch
    This function allows you to change the length and “tempo” of the se-
    lected audio, without affecting the pitch.
    Hitpoints
    This is a special feature that detects transient attacks in audio material 
    and adds a type of marker, a “hitpoint” at each attack. Once the hit-
    points have been correctly set, you can slice up the file which 
    amongst other things enables you to change the tempo without affect-
    ing pitch. See page 266 for a full description of this feature.
    Events to Part
    This allows you to create a part from selected audio events.
    Close Gaps
    This function is primarily intended for the Hitpoints feature, to close 
    the gaps created when playing back an audio file that has been sliced 
    for tempo changes at a tempo lower than the original. 
    Dissolve Part
    This menu item dissolves a selected audio part and makes any audio 
    events it contains appear as independent objects on the track.
    Snap point to cursor
    This allows you to set the snap point to the current cursor position. 
    See page 247. 
    						
    							CUBASE LEMenu reference 31 – 547
    Bounce Selection
    This allows you to create either a new clip or a new audio file from a 
    selection.
    Crossfade
    This allows you to create a crossfade between two selected consecu-
    tive audio events. 
    • If the two events overlap, the crossfade will be applied to the overlapping area.
    • If they do not overlap (but their respective audio clips do) the events are re-
    sized and a crossfade is applied in the overlapping range.
    For more information about crossfades, see the chapter “Fades and 
    Crossfades”.
    Remove Fades
    This will remove any fades or crossfades from a selected event.
    Open Fade Editor(s)
    This opens the Fade dialog for a selected event. Note that this will 
    open two dialogs if the event has both fade-in and fade-out curves.
    Find Selected in Pool
    This can be used to quickly find the clips in the Pool for events se-
    lected in the Project window. When this menu item is selected, the 
    Pool opens with the corresponding clip(s) highlighted.
    Adjust Fades to Range
    This allows you to adjust a fade area according to a range selection.
    Freeze Edits
    This allows you to make any processing or applied effects permanent 
    for a clip. See page 235. 
    						
    							CUBASE LE31 – 548 Menu reference
    MIDI menu
    Open Key Editor
    This opens the Key Editor for a selected MIDI Part. This editor con-
    sists of a piano-roll type graphic interface, with the notes shown as 
    boxes in a grid.
    Scores submenu
    This is where you open the Score Editor and make score settings. 
    Note that the three last items on this submenu are only available when 
    the Score Editor is open and the active window.
    Open Score Editor
    Opens the Score Editor for the currently selected part(s).
    Staff Settings
    Brings up a dialog in which you can make settings for the currently ac-
    tive staff (track). In the Score Editor, the active staff is indicated by a 
    black rectangle in the left part of the first visible bar – click in a staff to 
    make it the active staff. For a description of the items in the Staff Set-
    tings dialog, please use the Help button in the dialog.
    Font Settings
    Allows you to make font, size and style settings for text you have in-
    serted in the score with the Text tool. If a text block is selected when 
    you make settings in this dialog, the settings will only apply to that text. 
    If you make settings with no text block selected, the settings will be 
    used as default (automatically applied to all text you enter from that 
    point on).
    Flip Stems
    Flips the direction of the stems of the selected notes. 
    						
    							CUBASE LEMenu reference 31 – 549
    Open List Editor
    This opens the List Editor. In this editor, MIDI notes, controllers and 
    other events are shown in a list.
    Over Quantize
    Quantizing is a function that automatically moves recorded notes, posi-
    tioning them on exact note values. This quantizes the selected MIDI 
    parts or notes, according to the current Quantize pop-up menu setting.
    Iterative Quantize
    Instead of moving a note to the closest quantize grid position, Iterative 
    Quantize moves it only part of the way. You specify how much the 
    notes should be moved towards the grid with the Iterative Strength 
    setting in the Quantize Setup dialog.
    Quantize Setup
    In the Quantize Setup dialog you can make various quantize settings. 
    Use the help in the dialog for details.
    Advanced Quantize
    Quantize Lengths
    This will quantize the length of the notes, without changing their start 
    positions. At its most basic level, this function will set the length of the 
    notes to the Length Quantize value on the toolbar of the MIDI editors.
    This function is only available from within the MIDI editors.
    Quantize Ends
    The Quantize Ends function on the Quantize submenu will only affect 
    the end positions of notes. Apart from that, it works just like regular 
    quantizing, taking the Quantize pop-up menu setting into account.
    Undo Quantize
    You can revert the selected MIDI notes to their original, unquantized 
    state at any time. This is independent from the regular Undo History. 
    						
    							CUBASE LE31 – 550 Menu reference
    Freeze Quantize
    There may be situations when you want to make the quantized posi-
    tions “permanent”. For example, you may want to quantize notes a 
    second time, having the results based on the current quantized posi-
    tions rather than the original positions. To make this possible, select 
    the notes in question and use this function.
    Transpose…
    This opens the Transpose dialog, where you can make transpose set-
    tings for selected notes.
    Merge MIDI in Loop
    This combines all MIDI events between the left and right locator on all 
    unmuted tracks and generates a new MIDI part, containing all the 
    events as you would hear them play back. The new part will end up on 
    the selected track, between the locators. You are asked whether to 
    overwrite (erase) the data on the destination track.
    A typical use for this is to “freeze” the settings you have made in the 
    Inspector, applying e.g. MIDI track parameters to a single part.
    Dissolve Part 
    This item has two functions:
    •To separate events according to MIDI channel when a MIDI Part con-
    tains events on different channels (MIDI channel “Any”).
    •To separate MIDI events according to pitch.
    Drum tracks typically have separate drum sounds for each pitch.
    See page 331 for a closer description of these functions.
    O-Note Conversion
    This function (only available if a drum map has been assigned for the 
    MIDI track) goes through the selected MIDI part(s) and sets the actual 
    pitch of each note according to its O-note setting. This is useful if you 
    want to convert the track to a “regular” MIDI track (with no drum map) 
    and still have the notes play back the correct drum sound.  
    						
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