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Steinberg Cubase LE Operation Manual

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    							CUBASE LEThe Sample Editor 12 – 241
    The ruler
    The Sample Editor ruler is located between the thumbnail and the 
    Waveform display. It shows the timeline in the display format specified 
    in the Project Setup dialog (see page 58). If you like, you can select 
    an independent display format for the ruler by clicking on the arrow 
    button to the right of it and selecting an option from the pop-up menu 
    that appears (this affects the values in the info line too). For a list of 
    the display format options, see page 57.
    The Waveform display and the level scale
    The Waveform display shows the waveform image of the edited audio 
    clip – in the style selected in the Preferences dialog (Event Display–Au-
    dio page), see page 64. To the left of it, a level scale can be shown, in-
    dicating the amplitude of the audio. 
    						
    							CUBASE LE12 – 242 The Sample Editor
    •When the level scale is shown, you can select whether the level 
    should be shown as a percentage or in dB.
    This is done by right-clicking the level scale and selecting an option from the pop-up 
    menu that appears. This also allows you to hide the level scale.
    •To display the level scale after hiding it, right-click (Win) or [Ctrl]-click 
    (Mac) to bring up the Quick menu and activate “Level Scale” on the 
    Elements submenu.
    This submenu also allows you to select whether you want the zero axis and/or the half 
    level axis indicated in the Waveform display.
    Half level axis.
    Zero axis. 
    						
    							CUBASE LEThe Sample Editor 12 – 243
    The info line
    The info line at the bottom of the window shows information about the 
    edited audio clip. You cannot edit the values on the info line.
    •To hide or show the info line, click the “i” icon on the toolbar.
    •Initially, length and position values are displayed in the format specified 
    in the Project Setup dialog (see page 58), but you can change this by 
    clicking in the middle field of the info line and selecting another display 
    format from a pop-up menu.
    This selection affects the Sample Editor ruler as well.
    Audio format and length. Current selection range.
    Selected display format (for 
    info line and ruler).Number of edits 
    made to clip.Zoom factor. 
    						
    							CUBASE LE12 – 244 The Sample Editor
    Operations
    Zooming
    Zooming in the Sample Editor is done according to the standard 
    zoom procedures, with the following special notes:
    •The vertical zoom slider changes the vertical scale relative to the 
    height of the Editor window, in a way similar to the waveform zooming 
    in the Project window (see page 60). 
    •The following options relevant to the Sample Editor are available on 
    the Zoom submenu on the Edit menu:
    •You can also zoom by resizing the blue rectangle in the thumbnail dis-
    play.
    See page 240.
    •The current zoom setting is shown in the info line, as a “samples per 
    screen pixel” value.
    •Note that you can zoom in horizontally to a scale with less than one 
    sample per pixel! 
    This is required for drawing with the Pencil tool (see page 252).
    •If you have zoomed in to one sample per pixel or less, the appearance 
    of the samples depend on the option “Interpolate Audio Images” in 
    the Preferences dialog (Event Display–Audio page).
    If the option is deactivated, single sample values are drawn as “steps”. If the option is 
    activated they are interpolated to “curves” form.
    Option Description
    Zoom In Zooms in one step, centering on the position cursor.
    Zoom Out Zooms out one step, centering on the position cursor.
    Zoom Full Zooms out so that the whole clip is visible in the editor.
    Zoom to Selection Zooms in so that the current selection fills the screen.
    Zoom to Event Zooms in so that the editor shows the section of the clip corre-
    sponding to the edited audio event. This is not available if you 
    opened the Sample Editor from the Pool (in which case the 
    whole clip is opened for editing, not an event).
    Zoom In/Out Vertical This is the same as adjusting the vertical zoom slider (see above). 
    						
    							CUBASE LEThe Sample Editor 12 – 245
    Auditioning
    While you can use the regular play commands to play back audio 
    when the Sample Editor is open, it is often useful to listen to the ed-
    ited material only. This can be done in the following ways:
    ❐When auditioning, audio will be routed directly to Bus 1, bypassing the 
    audio channel’s settings, effects and EQs.
    By using the Speaker tool
    If you click somewhere in the Waveform display with the Speaker tool 
    and keep the mouse button pressed, the clip will be played back from 
    the position at which you clicked. Playback will continue until you re-
    lease the mouse button.
    By using the Play icon
    Clicking the Play icon on the toolbar plays back the edited audio, ac-
    cording to the following rules:
    • If you have made a selection, this selection will be played back.
    • If there is no selection, but the option “Show Event” is activated (see page 
    253), the section of the clip corresponding to the event will be played back.
    • If there is no selection, and “Show Event” is deactivated, the playback will 
    start at the cursor position (if the cursor is outside the display, the whole clip 
    is played back).
    • If the Loop icon is activated, playback will continue repeatedly until you deac-
    tivated the Play icon. Otherwise, the section will be played back once. 
    						
    							CUBASE LE12 – 246 The Sample Editor
    Scrubbing
    The Scrub tool allows you to locate positions in the audio by playing 
    back, forwards or backwards, at any speed:
    1.Select the Scrub tool.
    2.Click in the Waveform display and keep the mouse button pressed.
    The project cursor is moved to the position at which you click.
    3.Drag to the left or right.
    The project cursor follows the mouse pointer and the audio is played back. The speed 
    and pitch of the playback depends on how fast you move the pointer. 
    						
    							CUBASE LEThe Sample Editor 12 – 247
    Adjusting the Snap point
    The snap point is a marker within an audio event (or clip – see below). 
    This is used as a reference position when you are moving events with 
    snap activated, so that the snap point is “magnetic” to whatever snap 
    positions you have selected. 
    By default, the snap point is set at the beginning of the audio event, but 
    often it is useful to move the snap point to a “relevant” position in the 
    event, such as a downbeat, etc.: 
    1.Activate the “Audio Event” option so that the event is displayed in the 
    editor.
    2.Scroll so that the event is visible, and locate the “S” flag in the event.
    If you haven’t adjusted this previously, it will be located at the beginning of the event.
    3.Click on the “S” flag and drag it to the desired position.
    You can also adjust the snap point by setting the project cursor:
    1.Place the cursor at the desired position (intersecting the event).
    You may want to do this by scrubbing, to spot the right position exactly.
    2.Pull down the Audio menu and select “Snap Point To Cursor”.
    The snap point will be set to the position of the cursor. This method can also be used 
    in the Project window and the Audio Part Editor.
    •It is also possible to define a snap point for a clip (for which there is no 
    event yet).
    To open a clip in the Sample Editor, double click it in the Pool (or drag it from the Pool 
    to the Sample Editor). After having set the snap point using the procedure described 
    above, you can insert the clip into the project from the Pool or the Sample Editor, tak-
    ing the snap point position into account. 
    						
    							CUBASE LE12 – 248 The Sample Editor
    Making Selections
    To select an audio section in the Sample Editor, you click and drag 
    with the Range Selection tool.
    •If Snap to Zero Crossing is activated on the toolbar, the start and end 
    of the selection will always be at zero crossings (see page 254).
    •You can resize the selection by dragging its left and right edge or by 
    [Shift]-clicking.
    •The current selection is indicated to the right on the toolbar.
    You can fine-tune the selection by changing these values numerically. Note that the 
    values are relative to the start of the clip, rather than to the project timeline.
    A selected 
    range. 
    						
    							CUBASE LEThe Sample Editor 12 – 249
    Using the Select Menu
    The Select submenu on the Edit menu contains the following selec-
    tion functions:
    Editing Selection Ranges
    Selections in the Sample Editor can be manipulated in several ways. 
    Please note:
    •If you attempt to edit an event that is a shared copy (i.e. the event re-
    fers to a clip that is used by other events in the project), you are asked 
    whether you want to create a new version of the clip or not (if you ha-
    ven’t made a “permanent” choice already – see below).
    Select “New Version” if you want the editing to affect the selected event only. Select 
    “Continue” if you want the editing to affect all shared copies. 
    Note: If you activate the option “Do not show this message again” in the dialog, any 
    and all further editing you do will conform to the selected method (“Continue” or ”New 
    Version”). You can change this setting at any time with the “On Processing Shared 
    Clips” pop-up menu in the Preferences dialog (Audio page).
    Function Description
    All Selects the whole clip.
    None Selects no audio (the selection length is set to “0”).
    In Loop Selects all audio between the left and right locator.
    From Start to Cursor Selects all audio between the start of the clip and the project cur-
    sor.
    From Cursor to End Selects all audio between the project cursor and the end of the 
    clip. For this to work, the project cursor must be within the clip 
    boundaries.
    Select Event Selects the audio that is included in the edited event only. This is 
    not available if you opened the Sample Editor from the Pool (in 
    which case the whole clip is opened for editing, not an event).
    Left Selection Side 
    to CursorMoves the left side of the current selection range to the project 
    cursor position. For this to work, the cursor must be within the 
    clip boundaries.
    Right Selection Side 
    to CursorMoves the right side of the current selection range to the project 
    cursor position (or the end of the clip, if the cursor is to the right 
    of the clip). 
    						
    							CUBASE LE12 – 250 The Sample Editor
    Cut, Copy and Paste
    The cut, copy and paste commands on the Edit menu work according 
    to the following rules:
    •Selecting Copy copies the selection to the clipboard.
    •Selecting Cut removes the selection from the clip and moves it to the 
    clipboard.
    The section to the right of the selection is moved to the left to fill out the gap.
    •Selecting Paste copies the data on the clipboard into the clip.
    If there is a selection in the editor, this will be replaced by the pasted data. If there is no 
    selection (if the selection length is “0”), the pasted data will be inserted starting at the 
    selection line. The section to the right of the line will be moved to make room for the 
    pasted material.
    The pasted data will be inserted at the selection line. 
    						
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