Steinberg Cubase LE Operation Manual
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CUBASE LEFades and Crossfades 6 – 121 Preview, Apply and Process The buttons in the bottom row are different depending on whether you are editing a fade made with the fade handles or applying a fade using processing: The Edit Fade dialogs have the following buttons: The Process Fade dialogs have the following buttons: Button Function OK Applies the set fade curve to the event, and closes the dialog. Cancel Closes the dialog. Apply Applies the set fade curve to the event, without closing the dialog. Button Function Preview Plays back the fade area. Playback will repeat until you click the button again (the button is labeled “Stop” during playback). Process Applies the set fade curve to the clip, and closes the dialog. Cancel Closes the dialog without applying any fade. The Edit Fade dialog.The Process Fade dialog.
CUBASE LE6 – 122 Fades and Crossfades Creating Crossfades Overlapping audio material on the same track can be crossfaded, for smooth transitions or special effects. You create a crossfade by select- ing two consecutive audio events and selecting the Crossfade com- mand on the Audio menu (or using the corresponding key command, by default [X]). The result depends on whether the two events overlap or not: •If the events overlap, a crossfade is created in the overlapping area. The crossfade will be of the default shape – initially a linear, symmetric crossfade, but you can change this as described below. •If the events don’t overlap but are directly consecutive (lined up end- to-start, with no gap) it’s still possible to crossfade them – provided that their respective audio clips overlap! In this case, the two events are resized so that they overlap, and a crossfade of the default length and shape is applied. The default crossfade length and shape are set in the Crossfade dialog (see page 126). Overlapping section.
CUBASE LEFades and Crossfades 6 – 123 An example: The events in themselves do not overlap, but their clips do. Therefore, the events can be resized so that they overlap, which is required for a crossfade to be created. When you select the Crossfade function, the two events are resized so that they overlap, and a default crossfade is created in the overlapping section. •If the events don’t overlap, and cannot be resized enough to overlap, a crossfade cannot be created. •Once you have created a crossfade, you can edit it by selecting one or both crossfaded events, and selecting “Crossfade” from the Audio menu again (or by double clicking in the crossfade zone). This opens the Crossfade dialog, as described below. Removing Crossfades To remove a crossfade, select the events and select “Remove Fades” from the Audio menu, or use the Range Selection tool: 1.Drag the Range Selection tool in the Project window, so that the se- lection encloses all of the fades and crossfades you wish to remove. 2.Select “Remove Fades” from the Audio menu. Audio clips.Audio events.
CUBASE LE6 – 124 Fades and Crossfades The Crossfade Dialog The Crossfade dialog contains separate settings for the fade-in and fade-out curve in the crossfade, as well as common settings. The left part of the Crossfade dialog contains two sections with set- tings for the fade-in and fade-out curves in the crossfade. These two sections have identical settings. Play buttons The “Play Fade” and “Play Dry” buttons allow you to audition the fade- in or fade-out part, with or without the crossfade. The “Play” button plays back the whole crossfade. Playback will con- tinue repeatedly until you click the button again (the button will be la- beled “Stop” during playback). Curve kind buttons These buttons determine whether the corresponding fade curve should consist of spline curves (left button) or linear segments (right button).
CUBASE LEFades and Crossfades 6 – 125 Fade Displays Shows the shape of the fade-out and fade-in curve, respectively. You can click on the curve to add points, and click and drag existing points to change the shape. To remove a point from the curve, drag it outside the display. Curve shape buttons These buttons give you quick access to some common curve shapes. Crossfade Display The bottom display shows the shape of the whole crossfade curve and the resulting waveform. You cannot edit the curve in this display. Equal Power and Gain If you activate the “Equal Power” checkbox, the fade curves are ad- justed, so that the energy (power) of the crossfade will be constant all along the crossfade region. ❐Equal Power curves have only one editable curve point. You cannot use the Curve kind buttons or the presets when this mode is selected. If you activate the “Equal Gain” checkbox, the fade curves are adjusted so that the summed fade-in and fade-out amplitudes will be the same all along the crossfade region. This is often suitable for short crossfades. Length settings You can adjust the length of the crossfade area numerically in the “Length” field. Use the pop-up menu in the field below to select a time format (see page 57). • The specified length is applied when you click “Apply” or “OK”. • If possible, the length change will be applied equally to “both sides” of the crossfade (i.e. Cubase LE tries to “center” the crossfade). ❐To be able to resize a crossfade this way, it must be possible to resize the corresponding event. For example, if the left crossfaded event al- ready plays its audio clip to the end, its endpoint cannot be moved any further to the right.
CUBASE LE6 – 126 Fades and Crossfades Default buttons Clicking the “As Default” button stores all of the current settings as the default crossfade. These settings will then be used whenever you create new crossfades. •The Crossfade Length setting is included in the Default settings. However, it is only applied if the events to be crossfaded don’t overlap – otherwise the crossfade will be in the overlap area (see page 122). Clicking the “Recall Default” button copies the curves and settings in the Default crossfade to the Crossfade dialog. Presets If you have set up a crossfade shape that you may want to apply to other events, you can store it as a preset by clicking the Store button. •To apply a stored preset, select it from the pop-up menu. •To rename the selected preset, double click on the name and type a new one. •To remove a stored preset, select it from the pop-up menu and click Remove. Restore Restores the crossfade curve to the shape it had when you opened the dialog. OK Applies the settings to the crossfade and closes the dialog. Cancel Closes the dialog without applying any changes. Apply Applies the settings to the crossfade without closing the dialog.
CUBASE LE7 – 128 The Mixer About this chapter This chapter contains detailed information about the elements used when mixing audio and MIDI in the Mixer. Some mixing-related fea- tures are not described in this chapter. These are the following: •Setting up and using audio effects. See page 168. •Automation of all Mixer parameters. See page 190. •How to mix down several audio tracks (complete with automation and effects if you wish) to a single audio file. See page 451.
CUBASE LEThe Mixer 7 – 129 Overview The Mixer offers a common environment for controlling levels, pan, solo/mute status etc. for all channel types.
CUBASE LE7 – 130 The Mixer Opening the Mixer •To open the Mixer, select “Mixer” from the Devices menu. Each audio, MIDI and group channel track in the Project window is also represented by a “channel strip” in the Mixer. •The order of the audio and MIDI channel strips (from left to right) in the Mixer corresponds to the Project window Track list. If you reorder audio and MIDI tracks in the Track list, this will be reflected in the Mixer (if the Mixer is open when reordering tracks it will have to be closed and opened again to reflect the changes). Group channels in the Mixer cannot be reordered, see below. What channel types can be shown in the Mixer? •In addition to the aforementioned track based audio, MIDI and group mixer channels, any activated ReWire (see page 494) and VST Instru- ment channels are also shown in the Mixer. These cannot be reordered, and appear to the right of the audio and MIDI channels in the Mixer, ReWire channels first, then VST Instrument (VSTi) channels. Group chan- nels always appear to the right of other channel types in the Mixer. • Folder, marker and automation tracks are not shown in the Mixer. View options The Mixer can be configured in various ways to suit your needs and to save screen space. Here follows a run through of the various view op- tions: Selecting what channel types to show/hide You can specify what channel types to show/hide in the Mixer. Pro- ceed as follows: 1.Open the Mixer. The leftmost strip is called the Common panel and is always shown in the Mixer. This contains various global settings and options relating to the Mixer.