Home > Steinberg > Music Production System > Steinberg Cubase LE Operation Manual

Steinberg Cubase LE Operation Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Cubase LE Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    Page
    of 576
    							CUBASE LEFolder tracks 4 – 101
    Editing folder parts
    Folder parts are editable. You can perform most standard editing com-
    mands like cut, copy, paste and move etc. The difference compared to 
    normal part or event editing is that all tracks in the folder are affected. 
    For example, in the illustration below you can see the result of splitting 
    a folder part using the Scissor tool.
    Splitting the folder part will split all contained parts or events present at that position.
    In most respects a folder part can be handled just like other events or 
    parts in the event display.
    ❐Any editing performed on a folder part affects all tracks within the folder.
    Resizing folder parts
    If you resize a folder part, events and parts within the folder part are 
    resized according to the currently selected type of resizing.
    This is set by clicking the Arrow tool icon on the toolbar and selecting 
    either “Normal Sizing” or “Sizing Moves Contents” from the pop-up 
    menu – see page 79. The third option on the pop-up “Sizing Applies 
    Time Stretch” cannot be used to resize folder parts. 
    						
    							CUBASE LE4 – 102 Folder tracks
    Editing tracks within folder parts
    Tracks inside a folder can be edited as one entity, by performing the 
    editing directly on the folder part containing the tracks as explained 
    above. You can also edit individual tracks within the folder, by showing 
    the contained tracks, selecting parts and opening an editor as usual.
    Double clicking a folder part opens the editors for the corresponding 
    track classes present in the folder. The following applies:
    •All MIDI parts located on the tracks within the folder, are displayed as 
    if they were on the same track, just like when opening the Key Editor 
    with several MIDI parts selected.
    In order to easily discern the different tracks in the Editor, give each track a different color 
    in the Project window and use the “Part Colors” option in the Editor (see page 404).
    •If the folder contains tracks with audio events and/or audio parts, the 
    Sample and/or Audio Part Editors are opened, with each audio event 
    and audio part in a separate window. 
    						
    							5
    Using Markers 
    						
    							CUBASE LE5 – 104 Using Markers
    About markers
    Markers are used to quickly locate to any position. If you often find 
    yourself jumping to a specific position, you can set up that position as 
    a marker. There are two types of markers: 
    • Cycle markers, which allow you to store the start and end positions of a range. 
    • Standard markers which store a specific position. 
    Markers can be created and edited in several ways: 
    • By using the Marker window (see page 105). 
    • By using the Marker track (see page 108). 
    About the left and right locators
    The first two markers are the left and right locators (indicated on the 
    Transport panel by “L” and “R”, respectively). As described on page 
    22, these are used for specifying punch-in and punch-out positions 
    during recording, and as boundaries for Cycle playback and recording. 
    The locators can be managed in the same way as the other markers, 
    but there are also some special functions for setting locator positions:
    •To set the left locator, press [Ctrl]/[Command] and click at the desired 
    position in the ruler.
    Similarly, pressing [Alt]/[Option] and clicking in the ruler sets the right locator.
    •Holding down [Ctrl]/[Command] and pressing [1] or [2] on the nu-
    meric keypad sets the left or right locator to the current project cursor 
    position.
    •By creating cycle markers you can store any number of left and right 
    locator positions, which can be recalled by simply clicking the marker, 
    see page 111.
    •Selecting “Locators to Selection” from the Transport menu (key com-
    mand [P]) sets the locators to encompass the current selection.
    For this to be available, you must have selected one or several events, or made a selec-
    tion range.
    •You can also adjust the locator positions numerically in the Transport 
    panel. 
    						
    							CUBASE LEUsing Markers 5 – 105
    The Marker Window
    In the Marker window you can perform most editing operations con-
    cerning markers. Markers are displayed sequentially starting from the 
    top of the window in the order that they occur in the project. Most 
    functions in the Marker window are also available in the Inspector 
    when the Marker track is selected.
    To open the Marker window, select “Markers” from the Project menu 
    or use the key command (by default [Ctrl]/[Command]-[M]).
    The Marker window columns
    The Marker window is divided into six columns which are used for per-
    forming the following operations:
    • The leftmost column is the Locate column. 
    Clicking in this column will move the project cursor to the corresponding Marker posi-
    tion. A blue arrow indicates the Marker at the project cursor position (or the closest 
    marker before the project cursor).
    • The ID column is used to edit marker ID-numbers. 
    See “About Marker ID-numbers” below.
    • The Position column displays the markers’ time positions (or start positions for 
    cycle markers).
    The marker positions can be edited directly in this column.
    • The End and Length columns display the end positions and length of cycle 
    markers – see page 108.
    These values can also be edited directly in the respective column.
    • The Description column lets you enter names or descriptions for markers.
    The left and right locator descriptions cannot be changed. 
    						
    							CUBASE LE5 – 106 Using Markers
    Adding markers in the Marker window
    You add position markers (in Stop mode, during playback or during 
    recording) by clicking the Add button or by pressing [Insert] on the 
    computer keyboard. Markers are always added at the current project 
    cursor position. 
    • To add a cycle marker, select “Cycle Markers” from the Show pop-up 
    menu and click the Add button.
    This adds a cycle marker between the left and right locator. You can also draw cycle 
    markers on the Marker track (see page 109).
    Removing markers in the Marker window
    To remove a marker, select it and click the Remove button.
    Moving marker positions in the Marker window
    The Move button in the Marker window can be used to “reprogram” 
    marker positions. Proceed as follows:
    1.Set the project cursor to the position to which you want to move (or 
    re-program) a marker.
    2.Select the marker which you want to change in the Marker window.
    Do not select the marker by clicking in the leftmost column, as this will move the 
    project cursor you set up in the previous step.
    •If a cycle marker is selected, the Move operation affects the cycle 
    marker start position.
    The length of the range is not affected.
    3.Click the Move button. 
    						
    							CUBASE LEUsing Markers 5 – 107
    About marker ID-numbers
    Each time you add a marker it is automatically and sequentially as-
    signed an ID-number, starting from ID 3 and onwards. Marker IDs 1 
    and 2 are always assigned to the left and right locators and cannot be 
    changed, but all other ID-numbers can be changed later. The purpose 
    of changing ID-numbers is to assign specific markers to key com-
    mands (see below). 
    IDs for cycle markers are shown in brackets and start from [1]. These 
    may also be changed, but as IDs for cycle markers cannot be assigned 
    to key commands, the numbers simply serve to identify a cycle marker. 
    Instead you use the left and right locators to access cycle markers, see 
    page 111.
    Assigning markers to the numeric keypad
    As explained earlier, marker ID-numbers are assigned automatically 
    and sequentially each time you add a marker. The (default) numeric 
    pad key commands 3 to 9 always correspond to marker ID-numbers 3 
    to 9. Hence, if you have more than 6 markers in a project, markers as-
    signed ID-numbers from 10 and onwards cannot be accessed using 
    the numeric key pad. 
    If you want to keep all current markers, but want to specify which mark-
    ers are assigned to the numeric key pad, the solution is to reassign the 
    marker ID-numbers. Proceed as follows:
    1.First decide which of the current markers with an ID between 3 and 9 
    you want to reassign to a new ID-number, and thus remove its assign-
    ment to the numeric key pad.
    Memorize the ID-number.
    2.Type in this ID-number in the ID column of the marker you want to as-
    sign to a numeric pad key and press enter.
    The two marker ID-numbers are switched, and the key now locates to the marker se-
    lected in this step.
    3.Repeat as necessary for other markers.
    •You can also simply remove a marker with an ID-number between 3 to 
    9 to free up a key – see “Removing markers” on page 106. 
    						
    							CUBASE LE5 – 108 Using Markers
    Using the Marker track
    The Marker track is used to view and edit markers. Markers shown on 
    the Marker track are exactly the same as shown in the Marker window, 
    and any changes made on the Marker track are reflected in the Marker 
    window and vice versa. Standard position markers in the Marker track 
    are shown as marker events, vertical lines with the marker name (if as-
    signed) and number beside it. If you select the Marker track, all mark-
    ers are shown in the Inspector, much like in the Marker window.
    About cycle markers
    Cycle markers are shown on the Marker track as two events joined to-
    gether by a horizontal line. Cycle markers are ideal for storing sections 
    of a project. By setting cycle markers for sections of a song, for exam-
    ple “Intro”, “Verse”, “Chorus” etc., this enables you to quickly navigate 
    to the song sections, and also to optionally repeat the section (by ac-
    tivating Cycle on the Transport bar). In addition, Cycle markers appear 
    on the horizontal Zoom pop-up menu in the Project window. If se-
    lected the screen is automatically zoomed to encompass the Cycle 
    marker range.
    Opening the Marker track
    To open the Marker track, select “Marker” from the Project menu – 
    Add Track submenu. You can only have one Marker track in a project.
    Markers Markers Cycle marker Locators 
    						
    							CUBASE LEUsing Markers 5 – 109
    Editing markers on the Marker track
    The following basic editing functions can be performed directly on the 
    Marker track:
    •Add position markers “on the fly”.
    Use the [Insert] key or the “Add Marker” button in the Track list for the Marker track to 
    add position markers at the current cursor position during playback. 
    •Add a cycle marker at the left and right locator positions.
    Clicking the “Add Cycle Marker” button in the Track list for the Marker track adds a cy-
    cle marker spanning the area between the left and right locator.
    •Selecting markers.
    You can use standard selection techniques like click dragging to make a selection 
    rectangle or using [Shift] to select separate markers.
    •Draw position markers.
    By clicking with the Pencil tool (or pressing [Alt]/[Option] and clicking with the Arrow 
    tool), you can create or “draw” position marker events at any position on the track. If snap 
    is activated on the toolbar, this determines at which positions you can draw markers.
    •Draw cycle markers.
    To draw a cycle marker range, you press [Ctrl]/[Command] and use the Pencil tool or 
    the Arrow tool. Snap settings are applied if activated. 
    ❐Cycle markers can freely overlap. 
    Add Marker/Add Cycle Marker buttons 
    						
    							CUBASE LE5 – 110 Using Markers
    •Resize a cycle marker.
    Select a cycle marker by clicking on it. As you can see, two handles appear at the bot-
    tom of the start and end events. If you click and hold one of the handles you can drag 
    the event left or right to resize the cycle marker. This can also be done numerically on 
    the info line.
    •Move markers.
    Use usual techniques as object selection and dragging or editing on the info line to 
    move selected markers. As usual, snap is taken into account if activated.
    •Remove markers.
    This is done exactly the same way as for other events, i.e selecting and pressing Back-
    space, using the Erase tool etc.
    •Naming markers.
    A selected marker’s name can be edited by clicking the name on the info line. 
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Cubase LE Operation Manual