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Sony Vegas 6 Manual

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    							CHP. 2GETTING STARTED
    67
    Notes:
     The output from the nested project’s master bus is used to create the audio event. If you nest a 5.1 
    surround project, the audio event will be a stereo downmix of the surround master bus.
     Audio events from nested projects cannot be edited in a sound editor.
     The audio from a nested project will require that a proxy file be built. To avoid building proxy files, delete 
    audio from nested projects and use the master project to create your audio.
     Markers and regions in the nested project are displayed in the timeline as media markers in the event.
     Prerendered video from a project will be used when that project is nested in another project’s timeline.
     You can edit a nested project by right-clicking the event in the timeline and choosing Edit Source Project 
    from the shortcut menu. A new Vegas window will open to allow you to edit the project.
    Playing back and previewing
    You can play back your project in two ways: directly from the timeline from within the software or by mixing 
    the entire project to a preview file.
    Playing your project
    The transport bar allows you to play back your entire project or portions of your project based on a time 
    selection or the current cursor position.
    If your project includes video, make sure the Video Preview window is displayed for playback: from the View 
    menu, choose 
    Video Preview or press .
    Playing an entire project
    1.Click the Play From Start button () to begin playback at the beginning of the project.
    2.Click the Stop button () to stop playback.
    Most of the time, you will only want to preview a small portion of the project to perfect a section. You can 
    do this by creating a time selection.
    Playing a time selection
    1.Place the mouse pointer above the ruler on the marker bar. The mouse pointer 
    changes to include a left/right arrow cursor (
    ).
    2.Drag to select the time region. To increase or decrease the time selection, drag 
    its start and end points. The time selection is highlighted and the loop bar 
    appears above the ruler on the timeline.
    3.Click the Play button () to begin playback. Only the non-muted tracks and 
    events within the time selection play back.
    4.Click the Loop Playback button () to continually play back the events within 
    the time selection. Click the button again to toggle this feature off.
    5.Click the Stop button () to stop playback.
    By looping the playback, you can repeatedly watch the same section of the project over and over as you make 
    changes to filters and effects in real time. You can define selection areas automatically, depending on what 
    you would like to preview. For more information, see Selecting a time range on page 97 and Time selection 
    commands on page 33.
    Alt +6
    Loop bar 
    						
    							68
    GETTING STARTEDCHP. 2
    Playback reference
    The following table describes all the transport bar buttons and their keyboard equivalents. You may use these 
    playback functions at any time while working in your project.
    Note: The use of many multimedia keyboards is also 
    supported for controlling playback.
    Tip: You can use the spacebar to stop or pause playback, 
    depending on your preference. From the 
    Options menu, 
    choose 
    Preferences, and on the General tab, select Make 
    spacebar and F12 Play/Pause instead of Play/Stop
     to change 
    the setting.
    Scrubbing
    Scrubbing is a type of timeline playback that gives you precise control over the speed and direction of 
    playback. Both linear and logarithmic scale scrubbing are allowed. For more information, see General tab on 
    page 336. 
    The use of multimedia controllers is supported for scrubbing. For more information on using the software 
    with multimedia controllers, please see the online help. To access help, choose 
    Contents and Index from the 
    Help menu.
    Tip: Choose a setting from the JKL / shuttle speed drop-down 
    list on the 
    Editing tab of the Preferences dialog to control the 
    scrub speed and range when using the keyboard or multimedia 
    controllers.
    Four methods of scrubbing are provided. 
    ButtonKeyboardFunction
    Begin recording into record-enabled tracks
    Turn on/off loop playback during time selection playback
    Begin playback from the start of the project
    Begin playback from cursor position
    Pause playback, cursor stops and holds at pause position
     or Stop playback, cursor stops and returns to prior cursor position
    Place cursor at the beginning of project
    Place cursor at the end of the project
    Ctrl+R
    Q
    Shift+Space
    Space
    Enter
    SpaceEsc
    Ctrl+Home
    Ctrl+End 
    						
    							CHP. 2GETTING STARTED
    69
    Scrubbing with the playhead
    The playhead () above the timeline can be dragged back and forth to shuttle 
    forward or backward from the cursor position to locate an edit point.
    Tip: Set in and out points while dragging the playhead by 
    pressing the  and  keys.
    Note: The playhead is also available in the Trimmer 
    window.
    Scrubbing with the scrub control slider
    The scrub control slider can be dragged back and forth. The farther from 
    the center that the slider is dragged, the faster the playback, both forward 
    and in reverse. Below the slider is a small yellow marker that can be used to 
    set the normal rate playback speed. This is the speed at which the project 
    plays when you click the
     Play button on the transport bar.
    Scrubbing on the timeline
    The second way that a project can be scrubbed is by positioning the mouse 
    pointer over the timeline cursor at a location that is not over any events and 
    pressing 
    . The cursor changes to a speaker icon. Now, when you left-
    click, the cursor icon changes again to a pan/scrub icon. Drag the mouse left 
    or right to scrub the timeline.
    Tip: You can also choose to enable timeline scrubbing when 
    the mouse is positioned over events. From the 
    Options 
    menu, choose 
    Preferences, and select Allow Ctrl+drag cursor 
    style scrub over events on the General tab.
    Scrubbing with the keyboard
    Three letters (JKL) are used as a keyboard scrub control.
    Note: Choose a setting from the JKL / shuttle speed drop-
    down list on the 
    Editing tab of the Preferences dialog to 
    control the scrub speed and range.
    Press  for reverse and  for forward playback. Press  to pause 
    playback. 
    There are several ways to adjust playback speed: 
    Adjust the JKL / shuttle speed selection on the Editing tab of the Preferences dialog.
    Hold  while pressing  or  to emulate a shuttle knob mode. Press  to turn the knob to the left 
    or 
     to turn the knob to the left. Press  again or  to return to normal mode.
    Drag playhead to scrub
    IO
    Scrub control slider
    Press Ctrl over
    timeline cursorLeft-click and 
    drag to scrub Ctrl
    JKL
    ReversePause
    Forward
    Keyboard scrub letters
    JLK
    KJLK +J
    K +LKSpace 
    						
    							70
    GETTING STARTEDCHP. 2
    Previewing to media player
    A project can be previewed in a media player by mixing and rendering the project according to the project’s 
    properties and playing back using the media player associated with the file type you select.
    1.From the Tools menu, choose Preview in Player. The Preview dialog appears.
    2.Select the file type from the drop-down list.
    3.Click OK to begin the mixing and rendering process. A progress dialog appears indicating the percent 
    complete of the new file.
    Note: You may cancel the preview by clicking the Cancel 
    button on the status bar.
    When mixing is completed, the associated media player opens and begins playback.
    Prerendering video previews
    Playing a project using the transport controls can instantly show how a project is progressing, but it does not 
    actually render your project in its final form. The preview you see in the Video Preview window may be 
    different from your final project in a number of ways: frame size, frame rate, and quality. In most cases, the 
    Video Preview is all you need for checking the timing of events in your project. Eventually, however, you 
    may need to output a full-quality preview of a section of your project. To do this, from the 
    Tools menu, 
    choose 
    Selectively Prerender Video. For more information, see Prerendering video on page 289.
    Rendering a project 
    Rendering refers to the process of creating a new media file from a Vegas project. The project file is not 
    affected (overwritten, deleted, or altered) during the rendering process. You may return to the original 
    project to make edits or adjustments and render it again. The following table describes the formats available 
    for rendering your project:
    Format NameExtensionDefinition
    AC-3.ac3Encoded Dolby Digital surround sound format. This option creates six mono 
    files (WAV or AIFF) that your authoring application can use to create DVD-
    Video or 5.1-channel music projects.
    Audio Interchange File Format.aifThe standard audio file format developed by Apple® and used on 
    Macintosh® computers.
    MPEG-1 and MPEG-2.mpgMPEG-1 and MPEG-2 file creation are supported through the use of 
    MainConcept® MPEG technology.
    MPEG Layer 3.mp3Compressed audio format. You may render up to 20 .mp3 files without 
    registering the optional plug-in.
    OggVorbis.oggA patent-free audio encoding and streaming technology.
    QuickTime.movApple QuickTime multimedia format.
    RealMedia®.rm The RealNetworks® standard for streaming media via the Web. This option 
    renders both audio and video into one file.
    Scott Studios Wave.wavStandard audio format used with Scott Studios systems.
    Perfect Clarity Audio.pcaA proprietary format from Sony Media Software that is compressed and 
    completely lossless.
    Wave64.w64A Sony Media Software proprietary format that allows wave files that are 
    (practically) unrestricted by file size.
    Video for Windows.aviThe standard video file format used on Microsoft® Windows®-based 
    computers. This option renders both audio and video into one file.
    Wave (Microsoft).wavThe standard audio file format used on Microsoft Windows-based computers. 
    Windows Media Audio.wmaThe Microsoft audio-only format used to create files for streaming or 
    downloading via the Web.
    Windows Media Video.wmvThe Microsoft standard used for streaming audio and video media via the 
    Web. 
    						
    							CHP. 2GETTING STARTED
    71
    More detailed instructions for rendering to a specific format appear later in this manual. For more 
    information, see Saving, Rendering, and Printing Projects on page 305.
    Creating a movie
    To create a movie, you render the project into an appropriate media file output. The final output format 
    depends on the destination of the new media file. Some examples are AVI, MOV, and WMV.
    1.From the File menu, choose Render As.
    2.In the Render As dialog box, choose the appropriate option from the Save as type drop-down list.
    3.Click Custom to select custom compression settings. The default compression options are set 
    automatically according to your project’s properties. For more information, see Customizing the rendering 
    process on page 311.
    4.Enter a name and browse for a destination for your file.
    5.Click OK.
    Publishing a project
    From the File menu, choose Publish and then follow the on-screen instructions to choose a publishing 
    provider and save your the current project to the Web so you can share it with others. 
    						
    							3
    CHP. 3USING THE MEDIA MANAGER
    CHAPTER73
    Using the Media 
    Manager
    This chapter covers the management and tagging of your media files in Vegas software using the Media 
    Manager™ feature.
    This feature is available only in the full version of Vegas software.
    Creating a new media library
    You can create multiple media libraries as necessary to organize your media. Each media library is maintained 
    by the Media Manager software as a separate database that stores information about the media contained 
    within it. You might want to use separate libraries, for example, to distinguish media from different 
    computers or to create separate libraries for multiple users of a single computer.
    Tip: For very large media collections, using multiple media 
    libraries can improve performance.
    1.If the Media Manager window isn’t already visible, choose Media Manager from the View menu.
    2.In the Media Manager window, click the Media Library Actions button () and choose New Media Library 
    from the menu. The New Media Library dialog is displayed.
    3.In the Name box, type the name you want to use to identify the library.
    4.The Fo l de r box displays the path to the folder where the library will be created. Click Browse to choose a 
    different location.
    5.Click the Create button to create the new library.
    3 
    						
    							74
    USING THE MEDIA MANAGERCHP. 3
    Opening a media library
    The Media Manager window displays the contents of the current media library. You can open a different 
    library at any time.
    Important: When you open a media library, the Media 
    Manager tool creates a transaction log file. This file is created 
    in the same folder as the .medialib file and uses the same base 
    name as the .medialib file. For example, the transaction log 
    file for default.medialib would be default_log.ldf.
    Do not delete these log files. Doing so will prevent you from 
    opening the associated library. When the Media Manager tool 
    closes, it automatically removes the log file. If the application 
    terminates inappropriately, close all running Vegas windows, 
    restart the Vegas software, and close the application to clear 
    the log file.
    1.In the Media Manager window, click the Media Library Actions button () and choose Open Media Library 
    from the menu. The Open Media Library dialog is displayed.
    2.Choose the folder where the library you want to open is stored:
     Choose a drive and folder from the Look in drop-down list.
    —or—
     Use the bar on the left side of the window to browse to a folder.
    3.Select a library from the list.
    4.Click the Open button to open the selected library. The name of the current library is displayed in the 
    upper-right corner of the Search Results pane: 
    						
    							CHP. 3USING THE MEDIA MANAGER
    75
    Adding media files to a library
    Before you can search or organize your media files, you’ll need to add them to a media library.
    If you have the Sony Sound Series Loops & Samples™ reference library loaded when you search your 
    computer for media, media from existing Sony Loops and Samples or Loops for ACID™ collections will 
    inherit tags and custom properties from the reference library. Use the 
    Reference Library drop-down list in the 
    Media Manager Options dialog to determine which library is opened when you click the 
    Switch to Reference 
    Library
     button (). For more information on Media Manager options, see Setting Media Manager options on 
    page 93.
    Note: The Sony Sound Series Loops & Samples reference 
    library is not installed by default, but you can install it from 
    the Vegas CD or download it from the Sony Media Software 
    Web s ite (http://mediasoftware.sonypictures.com/reference). 
    Tip: If the Save media-usage relationships in active media 
    library 
    check box is selected on the General tab of the Vegas 
    Preferences dialog, you can add individual files to a library by 
    previewing the files in the Vegas Explorer window.
    1.Click the Add Files to Media Library button (). The Add Files to Media Library dialog is displayed.
    2.Choose the folders that will be searched for media:
    a.If it isn’t displayed automatically, click the Add Folder button ( ) to display the Browse for Folder 
    dialog.
    b.Select the folder you want to search.
    c.Click OK.
    Tips: If you want to change an item in the folder list, select it 
    and click the Browse button () in the Folders column.
    If you want to remove a folder from the list, select it and click 
    the Remove Folder button ().
    3.Repeat step 2 for each folder you want to search.
    4.Select the Include subfolders check box if you want to search folders within the selected folders.
    5.Select the Audio, Video, Images, or MIDI check boxes to indicate the types of media you want to add. Clear 
    a check box to exclude that type of media file.
    Files that contain audio and video streams will be added if either or both of the Audio or Video check boxes 
    are selected.
    6.Specify whether you want to search for new files or all files:
     Select the New files only radio button if you want to search only for new media files. Files that already 
    exist in the media library will be skipped.
    —or—
     Select the All files radio button if you want to search for all media files in the specified folder. New media 
    files will be added, and files that already exist in the media library will be searched to determine whether 
    their properties have changed. 
    						
    							76
    USING THE MEDIA MANAGERCHP. 3
    7.Select the Add tags and custom properties from files check box if you want to add tags and custom columns 
    saved in the media files to your library. For more information about tagging media, please see Tagging media 
    files on page 77. For information about adding custom columns to the Search Results pane, see Adding custom 
    columns on page 91.
    8.Select the Use file and folder names to apply tags automatically check box if you want to automatically tag files 
    based on the file path. 
    For example, when this check box is selected, a loop saved in the d:\loops\drums\hi-hats\ folder would have 
    the tags Drums and Hi-Hats applied when it is added to the library. Some synonyms (and variant 
    spellings) will be resolved using a tag thesaurus. If you need to modify the thesaurus, you can edit the 
    TagThesaurus.xml file, which is created in your 
    My Documents\Sony Media Libraries folder the first time the 
    application starts.
    Note: Changing the selection of the Add tags and custom 
    properties from files
     and Use file and folder names to apply 
    tags automatically
     check boxes also changes the settings in the 
    Media Manager Options dialog.
    9.Click the Search button to start adding files to the library.
    10 .Click the Close button when you’re finished.
    A tag is automatically added to the Tag tree when you search. The tag name will include the date and 
    time of the search, and all files that were added or updated in the library are marked with this tag.  
    						
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