Sony Vegas 6 Manual
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CHP. 2GETTING STARTED 67 Notes: The output from the nested project’s master bus is used to create the audio event. If you nest a 5.1 surround project, the audio event will be a stereo downmix of the surround master bus. Audio events from nested projects cannot be edited in a sound editor. The audio from a nested project will require that a proxy file be built. To avoid building proxy files, delete audio from nested projects and use the master project to create your audio. Markers and regions in the nested project are displayed in the timeline as media markers in the event. Prerendered video from a project will be used when that project is nested in another project’s timeline. You can edit a nested project by right-clicking the event in the timeline and choosing Edit Source Project from the shortcut menu. A new Vegas window will open to allow you to edit the project. Playing back and previewing You can play back your project in two ways: directly from the timeline from within the software or by mixing the entire project to a preview file. Playing your project The transport bar allows you to play back your entire project or portions of your project based on a time selection or the current cursor position. If your project includes video, make sure the Video Preview window is displayed for playback: from the View menu, choose Video Preview or press . Playing an entire project 1.Click the Play From Start button () to begin playback at the beginning of the project. 2.Click the Stop button () to stop playback. Most of the time, you will only want to preview a small portion of the project to perfect a section. You can do this by creating a time selection. Playing a time selection 1.Place the mouse pointer above the ruler on the marker bar. The mouse pointer changes to include a left/right arrow cursor ( ). 2.Drag to select the time region. To increase or decrease the time selection, drag its start and end points. The time selection is highlighted and the loop bar appears above the ruler on the timeline. 3.Click the Play button () to begin playback. Only the non-muted tracks and events within the time selection play back. 4.Click the Loop Playback button () to continually play back the events within the time selection. Click the button again to toggle this feature off. 5.Click the Stop button () to stop playback. By looping the playback, you can repeatedly watch the same section of the project over and over as you make changes to filters and effects in real time. You can define selection areas automatically, depending on what you would like to preview. For more information, see Selecting a time range on page 97 and Time selection commands on page 33. Alt +6 Loop bar

68 GETTING STARTEDCHP. 2 Playback reference The following table describes all the transport bar buttons and their keyboard equivalents. You may use these playback functions at any time while working in your project. Note: The use of many multimedia keyboards is also supported for controlling playback. Tip: You can use the spacebar to stop or pause playback, depending on your preference. From the Options menu, choose Preferences, and on the General tab, select Make spacebar and F12 Play/Pause instead of Play/Stop to change the setting. Scrubbing Scrubbing is a type of timeline playback that gives you precise control over the speed and direction of playback. Both linear and logarithmic scale scrubbing are allowed. For more information, see General tab on page 336. The use of multimedia controllers is supported for scrubbing. For more information on using the software with multimedia controllers, please see the online help. To access help, choose Contents and Index from the Help menu. Tip: Choose a setting from the JKL / shuttle speed drop-down list on the Editing tab of the Preferences dialog to control the scrub speed and range when using the keyboard or multimedia controllers. Four methods of scrubbing are provided. ButtonKeyboardFunction Begin recording into record-enabled tracks Turn on/off loop playback during time selection playback Begin playback from the start of the project Begin playback from cursor position Pause playback, cursor stops and holds at pause position or Stop playback, cursor stops and returns to prior cursor position Place cursor at the beginning of project Place cursor at the end of the project Ctrl+R Q Shift+Space Space Enter SpaceEsc Ctrl+Home Ctrl+End

CHP. 2GETTING STARTED 69 Scrubbing with the playhead The playhead () above the timeline can be dragged back and forth to shuttle forward or backward from the cursor position to locate an edit point. Tip: Set in and out points while dragging the playhead by pressing the and keys. Note: The playhead is also available in the Trimmer window. Scrubbing with the scrub control slider The scrub control slider can be dragged back and forth. The farther from the center that the slider is dragged, the faster the playback, both forward and in reverse. Below the slider is a small yellow marker that can be used to set the normal rate playback speed. This is the speed at which the project plays when you click the Play button on the transport bar. Scrubbing on the timeline The second way that a project can be scrubbed is by positioning the mouse pointer over the timeline cursor at a location that is not over any events and pressing . The cursor changes to a speaker icon. Now, when you left- click, the cursor icon changes again to a pan/scrub icon. Drag the mouse left or right to scrub the timeline. Tip: You can also choose to enable timeline scrubbing when the mouse is positioned over events. From the Options menu, choose Preferences, and select Allow Ctrl+drag cursor style scrub over events on the General tab. Scrubbing with the keyboard Three letters (JKL) are used as a keyboard scrub control. Note: Choose a setting from the JKL / shuttle speed drop- down list on the Editing tab of the Preferences dialog to control the scrub speed and range. Press for reverse and for forward playback. Press to pause playback. There are several ways to adjust playback speed: Adjust the JKL / shuttle speed selection on the Editing tab of the Preferences dialog. Hold while pressing or to emulate a shuttle knob mode. Press to turn the knob to the left or to turn the knob to the left. Press again or to return to normal mode. Drag playhead to scrub IO Scrub control slider Press Ctrl over timeline cursorLeft-click and drag to scrub Ctrl JKL ReversePause Forward Keyboard scrub letters JLK KJLK +J K +LKSpace

70 GETTING STARTEDCHP. 2 Previewing to media player A project can be previewed in a media player by mixing and rendering the project according to the project’s properties and playing back using the media player associated with the file type you select. 1.From the Tools menu, choose Preview in Player. The Preview dialog appears. 2.Select the file type from the drop-down list. 3.Click OK to begin the mixing and rendering process. A progress dialog appears indicating the percent complete of the new file. Note: You may cancel the preview by clicking the Cancel button on the status bar. When mixing is completed, the associated media player opens and begins playback. Prerendering video previews Playing a project using the transport controls can instantly show how a project is progressing, but it does not actually render your project in its final form. The preview you see in the Video Preview window may be different from your final project in a number of ways: frame size, frame rate, and quality. In most cases, the Video Preview is all you need for checking the timing of events in your project. Eventually, however, you may need to output a full-quality preview of a section of your project. To do this, from the Tools menu, choose Selectively Prerender Video. For more information, see Prerendering video on page 289. Rendering a project Rendering refers to the process of creating a new media file from a Vegas project. The project file is not affected (overwritten, deleted, or altered) during the rendering process. You may return to the original project to make edits or adjustments and render it again. The following table describes the formats available for rendering your project: Format NameExtensionDefinition AC-3.ac3Encoded Dolby Digital surround sound format. This option creates six mono files (WAV or AIFF) that your authoring application can use to create DVD- Video or 5.1-channel music projects. Audio Interchange File Format.aifThe standard audio file format developed by Apple® and used on Macintosh® computers. MPEG-1 and MPEG-2.mpgMPEG-1 and MPEG-2 file creation are supported through the use of MainConcept® MPEG technology. MPEG Layer 3.mp3Compressed audio format. You may render up to 20 .mp3 files without registering the optional plug-in. OggVorbis.oggA patent-free audio encoding and streaming technology. QuickTime.movApple QuickTime multimedia format. RealMedia®.rm The RealNetworks® standard for streaming media via the Web. This option renders both audio and video into one file. Scott Studios Wave.wavStandard audio format used with Scott Studios systems. Perfect Clarity Audio.pcaA proprietary format from Sony Media Software that is compressed and completely lossless. Wave64.w64A Sony Media Software proprietary format that allows wave files that are (practically) unrestricted by file size. Video for Windows.aviThe standard video file format used on Microsoft® Windows®-based computers. This option renders both audio and video into one file. Wave (Microsoft).wavThe standard audio file format used on Microsoft Windows-based computers. Windows Media Audio.wmaThe Microsoft audio-only format used to create files for streaming or downloading via the Web. Windows Media Video.wmvThe Microsoft standard used for streaming audio and video media via the Web.

CHP. 2GETTING STARTED 71 More detailed instructions for rendering to a specific format appear later in this manual. For more information, see Saving, Rendering, and Printing Projects on page 305. Creating a movie To create a movie, you render the project into an appropriate media file output. The final output format depends on the destination of the new media file. Some examples are AVI, MOV, and WMV. 1.From the File menu, choose Render As. 2.In the Render As dialog box, choose the appropriate option from the Save as type drop-down list. 3.Click Custom to select custom compression settings. The default compression options are set automatically according to your project’s properties. For more information, see Customizing the rendering process on page 311. 4.Enter a name and browse for a destination for your file. 5.Click OK. Publishing a project From the File menu, choose Publish and then follow the on-screen instructions to choose a publishing provider and save your the current project to the Web so you can share it with others.

3 CHP. 3USING THE MEDIA MANAGER CHAPTER73 Using the Media Manager This chapter covers the management and tagging of your media files in Vegas software using the Media Manager™ feature. This feature is available only in the full version of Vegas software. Creating a new media library You can create multiple media libraries as necessary to organize your media. Each media library is maintained by the Media Manager software as a separate database that stores information about the media contained within it. You might want to use separate libraries, for example, to distinguish media from different computers or to create separate libraries for multiple users of a single computer. Tip: For very large media collections, using multiple media libraries can improve performance. 1.If the Media Manager window isn’t already visible, choose Media Manager from the View menu. 2.In the Media Manager window, click the Media Library Actions button () and choose New Media Library from the menu. The New Media Library dialog is displayed. 3.In the Name box, type the name you want to use to identify the library. 4.The Fo l de r box displays the path to the folder where the library will be created. Click Browse to choose a different location. 5.Click the Create button to create the new library. 3

74 USING THE MEDIA MANAGERCHP. 3 Opening a media library The Media Manager window displays the contents of the current media library. You can open a different library at any time. Important: When you open a media library, the Media Manager tool creates a transaction log file. This file is created in the same folder as the .medialib file and uses the same base name as the .medialib file. For example, the transaction log file for default.medialib would be default_log.ldf. Do not delete these log files. Doing so will prevent you from opening the associated library. When the Media Manager tool closes, it automatically removes the log file. If the application terminates inappropriately, close all running Vegas windows, restart the Vegas software, and close the application to clear the log file. 1.In the Media Manager window, click the Media Library Actions button () and choose Open Media Library from the menu. The Open Media Library dialog is displayed. 2.Choose the folder where the library you want to open is stored: Choose a drive and folder from the Look in drop-down list. —or— Use the bar on the left side of the window to browse to a folder. 3.Select a library from the list. 4.Click the Open button to open the selected library. The name of the current library is displayed in the upper-right corner of the Search Results pane:

CHP. 3USING THE MEDIA MANAGER 75 Adding media files to a library Before you can search or organize your media files, you’ll need to add them to a media library. If you have the Sony Sound Series Loops & Samples™ reference library loaded when you search your computer for media, media from existing Sony Loops and Samples or Loops for ACID™ collections will inherit tags and custom properties from the reference library. Use the Reference Library drop-down list in the Media Manager Options dialog to determine which library is opened when you click the Switch to Reference Library button (). For more information on Media Manager options, see Setting Media Manager options on page 93. Note: The Sony Sound Series Loops & Samples reference library is not installed by default, but you can install it from the Vegas CD or download it from the Sony Media Software Web s ite (http://mediasoftware.sonypictures.com/reference). Tip: If the Save media-usage relationships in active media library check box is selected on the General tab of the Vegas Preferences dialog, you can add individual files to a library by previewing the files in the Vegas Explorer window. 1.Click the Add Files to Media Library button (). The Add Files to Media Library dialog is displayed. 2.Choose the folders that will be searched for media: a.If it isn’t displayed automatically, click the Add Folder button ( ) to display the Browse for Folder dialog. b.Select the folder you want to search. c.Click OK. Tips: If you want to change an item in the folder list, select it and click the Browse button () in the Folders column. If you want to remove a folder from the list, select it and click the Remove Folder button (). 3.Repeat step 2 for each folder you want to search. 4.Select the Include subfolders check box if you want to search folders within the selected folders. 5.Select the Audio, Video, Images, or MIDI check boxes to indicate the types of media you want to add. Clear a check box to exclude that type of media file. Files that contain audio and video streams will be added if either or both of the Audio or Video check boxes are selected. 6.Specify whether you want to search for new files or all files: Select the New files only radio button if you want to search only for new media files. Files that already exist in the media library will be skipped. —or— Select the All files radio button if you want to search for all media files in the specified folder. New media files will be added, and files that already exist in the media library will be searched to determine whether their properties have changed.

76 USING THE MEDIA MANAGERCHP. 3 7.Select the Add tags and custom properties from files check box if you want to add tags and custom columns saved in the media files to your library. For more information about tagging media, please see Tagging media files on page 77. For information about adding custom columns to the Search Results pane, see Adding custom columns on page 91. 8.Select the Use file and folder names to apply tags automatically check box if you want to automatically tag files based on the file path. For example, when this check box is selected, a loop saved in the d:\loops\drums\hi-hats\ folder would have the tags Drums and Hi-Hats applied when it is added to the library. Some synonyms (and variant spellings) will be resolved using a tag thesaurus. If you need to modify the thesaurus, you can edit the TagThesaurus.xml file, which is created in your My Documents\Sony Media Libraries folder the first time the application starts. Note: Changing the selection of the Add tags and custom properties from files and Use file and folder names to apply tags automatically check boxes also changes the settings in the Media Manager Options dialog. 9.Click the Search button to start adding files to the library. 10 .Click the Close button when you’re finished. A tag is automatically added to the Tag tree when you search. The tag name will include the date and time of the search, and all files that were added or updated in the library are marked with this tag.