Sony Vegas 6 Manual
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CHP. 12WORKING WITH 5.1 SURROUND 217 Moving the pan point A variety of methods are provided to help you position the pan point in the Surround Panner window. Choosing pan types When you pan a track or mixer control, you can choose among several pan types to determine how to pan the audio. The current pan type appears at the bottom of the Surround Panner window. Right-click the Surround Panner window and choose a pan type from the shortcut menu. The Add Channels pan type makes the audio appear to move as a unit among the surround channels. As you move the pan point toward a channel (speaker icon), more and more of the signal from the other channels are folded into the channel you are panning towards, until at the extreme, all channels are fed at full intensity into a single channel. This pan type uses a linear panning curve. The Balance pan type is most useful for adjusting the relative signal levels of the channels. In this pan type, as you move the pan point from the center to a channel, the signal in the channel you are panning towards starts at the base dB level (either 0 dB, -3 dB, or -6 dB) and increases to 0 dB. The signal in the channel you are panning away from starts at a base dB level (either 0 dB, -3 dB, or -6 dB) and decays to no signal level. For example, when you pan fully to the right, only the right channel is audible. This pan type uses a linear panning curve. The Constant Power pan type maintains a constant volume as you move the pan point from channel to channel. This pan type, which uses the constant-power panning curve, is most useful for panning monaural source media. The Film pan type allows you to pan between pairs of speakers using a constant-power panning curve. As you drag the pan point to the center speaker, the sound becomes diffused through the front and rear speakers. When the track is panned fully to the center speaker, there is no sound from the front and rear speakers. MethodDescription Click to toggle through three options for constraining pan point motion as you drag: Move Freely ( ), Move Left/Right Only (), and Move Front/ Back Only ( ). Double-clickDouble-clicking the pan point resets it to the center front of the surround panner. Double-clicking in the Surround Panner window moves the pan point to the double-click location. Ctrl+dragMakes fine adjustments. Shift+dragConstrain m.otion to a line through the center of the surround panner Alt+dragConstrains motion to a constant radius from the center of the surround panner. Shift+Alt+dragConstrains motion to the maximally inscribed circle (a constant radius at the greatest possible distance from the center of the surround panner). Arrow keys Moves front/back/left/right. Ctrl+Arrow keysMakes fine adjustments. Page Up/Page DownMoves front/back. Shift+Page Up/Page DownMoves left/right. Numeric keypad 1-9Jumps to a corner, edge, or center of the surround panner. Ctrl+Numeric keypad 1,3,7, 9Jumps to a location on the maximally inscribed circle (a constant radius at the greatest possible distance from the center of the surround panner). Mouse wheelMoves front/back. Shift+mouse wheelMoves left/right. Ctrl+mouse wheelMakes fine front/back adjustments. Ctrl+Shift+mouse wheelMakes fine left/right adjustments.

218 WORKING WITH 5.1 SURROUNDCHP. 12 Using the grid to monitor panning The grid in the Surround Panner window helps you to visualize how your panning will sound. The grids spacing changes to match the current pan type. The vertical lines represent the points where the left-to-right signal ratio is 6 dB, 0 dB, and -6 dB respectively: at the far-left line, the left channel is 6.0 dB louder than the right channel. The horizontal lines represent the points where the front-to-rear signal ratio is 6 dB, 0 dB, and -6 dB respectively. As you adjust the Center fader, the lines move forward or backward to compensate for the center-channel gain. Note: The grid assumes that youre using a correctly set-up surround system (matched speakers and ideal positioning). Variations in your monitoring system will cause inconsistencies between the graph and perceived output. Automating panning You can automate panning on a track or mixer control by adding keyframes. Keyframes are similar to envelope points in that they specify a settings state at a point in time. However, unlike envelope points, keyframes appear just below the track to which they apply. To add panning keyframes to a mixer control, you must first view the mixer control in track view. From the View menu, choose Show Bus Tracks to view the bus track at the bottom of the track view. For more information, see Viewing bus tracks on page 188. Turning on panning keyframes Before adding individual keyframes, you must first turn on the panning keyframes for the track or bus track. 1.Select the track or bus track for which you want to automate panning. 2.From the Insert menu, choose Audio Envelopes, and choose Surround Pan Keyframes from the submenu. An additional row appears below the track with a single keyframe positioned at the beginning of the project. This single keyframe represents the current panning settings for the track. Adding panning keyframes With panning keyframes turned on, you can add keyframes at any location along the track or bus track. 1.Position the cursor where you want to begin panning the track. 2.Click the Automation Settings button () on the track you want to pan and select Show Automation Controls . 3.Double-click the surround panner to display the Surround Panner window. 4.Adjust the panning settings. For more information, see Using the Surround Panner window on page 216. Note: You cannot automate muting/including channels. Keyframe

CHP. 12WORKING WITH 5.1 SURROUND 219 5.Close the Surround Panner window. A keyframe with the pan settings you created appears below the track at the cursor position. Tip: You can also add keyframes by double-clicking the keyframe row or by right-clicking the row and choosing Add Point from the shortcut menu. Once you’ve added the keyframe, double-click it to adjust panning settings in the Surround Panner window. As you add keyframes to a track or bus track, the Surround Panner window shows the path of the panning keyframes. The Smoothness slider controls the smoothness of the interpolation path between the keyframes. For more information, see Adjusting the Smoothness slider on page 220. Working with keyframes After you add keyframes, you can work with them in much the same way as envelope points. For more information, see Composite level automation (video only) on page 161. Moving keyframes Drag a keyframe to a new position below its track. Duplicating keyframes Hold and drag a keyframe to a new position below its track. Editing keyframes 1.Double-click a keyframe to open the Surround Panner window. 2.Adjust the panning settings as desired and close the window. New keyframe The Surround Panner window shows the path of the panning keyframes. Ctrl

220 WORKING WITH 5.1 SURROUNDCHP. 12 Changing keyframe interpolation curves To control how the pan is interpolated between keyframes, right-click a keyframe and choose an interpolation curve type from the shortcut menu. Keyframe interpolation curves control how the pan occurs over time. The keyframe color changes according to the interpolation curve you have chosen. Adjusting the Smoothness slider The Smoothness slider controls the perceived motion of sound within the sound field among three or more keyframes. When you drag the Smoothness slider to 0, Vegas software interpolates the changes between keyframes along a linear path. As you increase the smoothness value, the path between keyframes grows more curved and smooth. 1.Double-click a keyframe. The Surround Panner window appears. 2.Drag the Smoothness slider to adjust the smoothness of the spatial interpolation path leading up to this keyframe. Locking keyframes to events If you want keyframes to move with an event when it is moved along the timeline, choose Lock Envelopes to Events from the Options menu. KeyframeInterpolation curveDescription HoldNo interpolation takes place. The keyframes settings are maintained until the next keyframe. LinearPanning is interpolated in a linear path. FastPanning is interpolated in a fast logarithmic path. SlowPanning is interpolated in a slow logarithmic path. SmoothPanning is interpolated along a smooth, natural curve. Smoothness slider Three keyframes with smoothness=100......and the same three keyframes with smoothness=0.

CHP. 12WORKING WITH 5.1 SURROUND 221 Hiding keyframes 1.Select the track for which you want to hide keyframes. 2.From the View menu, choose Show Audio Envelopes, and choose Surround Pan Keyframes from the submenu. Deleting keyframes Right-click a keyframe and choose Delete from the shortcut menu. Rendering surround projects 5.1 surround projects are rendered to produce six monaural files (AIFF, WAV, W64, or PCA) or a single 5.1- channel file (AC-3, WMA, and WMV). You can then use an authoring application to create the final DVD-Video or 5.1-channel music project from the rendered files. Note: Before rendering your surround project, check your surround authoring application’s documentation to determine its required audio format with respect to the LFE channel. For more information, see Setting up surround projects on page 210. 1.From the File menu, choose Render As. The Render As dialog appears. 2.From the Save in drop-down list, choose the drive and folder where the file will be saved. 3.Enter a new name for the project in the File name box. 4.From the Save as type drop-down list, choose the desired file format. 5.Choose 44,100 Hz, 16 Bit, Mono, PCM from the Te m p l a t e drop-down list if you want to render six monaural files, or choose an appropriate 5.1-channel template if the selected file type supports it. 6.If necessary, click Custom to customize the rendering settings. For more information, see Customizing the rendering process on page 311. 7.Select the Render loop region only check box if you want to save only the portion of the project that is contained within the loop region. Loop Playback does not need to be selected on the workspace for this option to work. 8.If the selected file type supports it, you can select the Save project markers with media file check box to include markers, regions, and command markers in the rendered media file. If the information cannot save in your media file, it will create an .sfl file (using the same base name as your media file).

222 WORKING WITH 5.1 SURROUNDCHP. 12 9.Click Save. Note: You can use an application such as the Sony Media Software 5.1 Surround Plug-In Pack to encode 5.1-channel audio to AC-3 for use in DVD authoring. Creating a DVD with DVD Architect Software If you have DVD Architect™ software from Sony Media Software, you can create menu-based DVDs, music compilations, picture compilations, or a single-movie DVD that will play back automatically in your DVD player. DVD Architect software includes support for many file types and can convert your media to the formats required for DVD as needed. However, for best performance (decreased disc preparation time and recompression), render your files in the appropriate format. MPEG-2 video files rendered with the DVD NTSC or DVD PAL templates will not need to be recompressed. Audio will not need to be recompressed if rendered as stereo or surround AC-3 files with a bitrate of less than 448 kbps or as stereo, 48-kHz, 16-bit, WAV (PCM) files. Note: AC-3 audio may not play back on some PAL DVD players. To ensure compatibility with PAL DVD players, use 48-kHz, 16-bit, WAV (PCM) files for audio. Rendering the surround project SampleProject.wav... ...results in six WAV files.

13 CHP. 13USING ADVANCED VIDEO FEATURES CHAPTER223 Using Advanced Video Features While simple to learn, Vegas® software is a powerful application with many advanced features. This chapter covers some of the advanced video features of this powerful tool. Cropping video With the Event/Pan Crop window, you can resize media in a video event or selectively crop media without resizing. The Stretch to fill frame drop-down list allows you to resize the media to fill the output frame (when Ye s is selected), or to crop out a portion of the media without resizing (when No is selected). When keyframes are added, you can use this window to create scrolling, panning, or zooming effects. For more information, see Using keyframe animation on page 273. Tip: If you apply plug-ins to a event with panning or cropping, you can choose whether to process the plug-ins before or after the panning or cropping. For more information, see Processing plug-ins on events with panning or cropping on page 245. 13

224 USING ADVANCED VIDEO FEATURESCHP. 13 Open the Event Pan/Crop window by clicking the Event Pan/Crop button () on the event. Note: If any controls shown in the figure above are not visible, enlarge the Event Pan/Crop window by dragging the lower right corner until all controls are revealed. The Smoothness control and the keyframe controller are used when adding keyframe animation to create panning, zooming, or scrolling effects. For more information, see Animating event panning and cropping on page 277. Cropping Cropping is the process of removing the outside edges from an image or video, thereby re-framing the subject. In the following example, the Event Pan/Crop window on the left has been used to create a selection area around the subject, removing extraneous information from the outside of the video. This creates a zoom effect that is similar to zooming in with a camcorder. The Video Preview window on the right displays the event after cropping. Normal Edit Tool Zoom Edit Tool Enable Snapping Lock Aspect Ratio Size About Center Move Freely or Show Properties Keyframe controllerHandles Move in X or Y onlySelection areaRotation area Presets Smoothness Crop Area Preview output

CHP. 13USING ADVANCED VIDEO FEATURES 225 1.Click the Event Pan/Crop button () on the event. 2.Drag the handles (small boxes) located around the perimeter of the selection area to change the size. 3.Move the mouse to middle of the selection area until the cursor changes to a move icon (). Drag the selection area to reposition it. Be aware of the following as you crop a video event: To keep the selection area centered as you resize, select the Size About Center button (). To maintain the proportion of the selection area, select the Lock Aspect Ratio button (). To prevent distortion of the source media file, ensure that Maintain aspect ratio is is set to Ye s. To restore the selection area to full frame, right-click the image and choose Restore from the shortcut menu. To set the selection area to a standard aspect ratio proportion, choose a preset from the Preset drop-down list. When using photographs or other media that is not the same frame aspect as your video, youll see black bars on the sides or above and below the image. To create a crop rectangle that matches the project frame aspect, right-click the image and choose Match Output Aspect from the shortcut menu. The cropping occurs instantly and the results are updated in the Video Preview window. Cropping applies to the entire event and can be animated with keyframes. For more information, see Using keyframe animation on page 273. Bézier masks This feature is available only in the full version of Vegas software. You can use the Event Pan/Crop dialog to create masks using Bézier curves. For more information, see Bézier masks on page 260. Rotating You can also rotate the selection area in the Event Pan/Crop window. If you rotate the entire frame, the background behind the video shows through. Position, size, and rotation can all be animated with keyframes. For more information, see Using keyframe animation on page 273. 1.Click the Event Pan/Crop button () on the event. 2.Resize and move the selection area as desired. For more information, see Cropping on page 224. 3.Move the mouse outside the selection area until it becomes a rotate icon ( ). Drag to rotate the selection area. Alternately, you may enter precise rotation values in the Angle (degrees) box. Adding animation Keyframe animation dramatically increases the variety of panning, zooming, and rotating effects you can create using the Event Pan/Crop window. A later chapter provides examples of zooming in on a still image and using pan-and-scan techniques. For more information, see Animating event panning and cropping on page 277.

226 USING ADVANCED VIDEO FEATURESCHP. 13 Working with still images You can use still images for a number of purposes including slide shows, overlay graphics, and titles. You can insert still images into projects just like any other media files. The default length for a still image event when it is first added to a track is five seconds (this is an adjustable preference), but this duration can be modified by dragging the edges to create a still image event of any length. Images cannot be looped, but share many characteristics with video files, including transparency. In addition, you can use many of the same tools on image events that you can on video events, such as track motion, panning and cropping, and video effects plug-ins. For more information, see Zooming in on a still image on page 277. Creating still images for use in Vegas software Many image formats can be imported, including BMP, GIF, JPG, PNG, TIFF (requires QuickTime™), PSD (flattened), and TGA. If you have the option to create PNG files in your graphics software, this is the recommended file type. PNG files use lossless compression and can also include alpha channel information, which is one of the cleanest methods of creating transparency for overlays. an alpha channel can automatically be detected, if present, in PNG files. Note: The alpha channel may not be automatically detected in TGA images. Right-click a TGA image in the Project Media window or an event on the timeline and choose Properties. Then, in the Media Properties dialog, select the type of alpha channel from the list. If you know your media file has an alpha channel and it is not detected properly, right-click the media file in the Project Media window or an event on the timeline and choose Properties from the shortcut menu. Then, in the Media tab, select the appropriate alpha channel type from the Alpha channel drop-down list. Premultiplied is the recommended setting. You can save this setting so that the alpha channel is properly detected on other media files with the same properties. For more information, see Setting custom stream properties on page 240. Correcting images for DV pixel aspect ratios For best results when importing still images, create images that account for the pixel aspect ratio of your desired output format. Vegas software does a good job stretching images to fit the output format, but some distortion occurs if the pixel aspect ratio for the source format does not match the destination format. To calculate pixel aspect ratio correction, use this formula: Output frame pixel width X Output format pixel aspect ratio = Still image pixel width For example, this is the formula for NTSC DV format: 720 (DV screen frame pixel width) X .9091 (DV pixel aspect ratio)= 655 (pixel width) Use these figures as a guide when creating images: Full frame, pixel-aspect-corrected still images for use in NTSC DV projects are 655x480. Full frame, pixel-aspect-corrected still images for use in PAL DV projects are 787x576.