Sony Vegas 6 Manual
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CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS 307 Autosaving a project A backup copy of your project is automatically saved every five minutes. If your system crashes, you are prompted to open the backup file the next time you start the program. Backup files are saved in the location specified in the Temporary files folder box on the General tab of the Preferences dialog. Files are saved with the .autosave.veg extension and are deleted when you close Vegas software. If you prefer not to autosave your project, you can clear the Enable autosave check box on the General tab of the Preferences dialog. Vegas software also creates .veg.bak files in your project folder when you save a project to allow you to return to the project’s last-saved state. Creation of .veg.bak files is independent of autosaving. Using the Make Movie wizard This feature is available only in Vegas Movie Studio and Vegas Movie Studio Platinum software. Once you’ve arranged and saved your project, Vegas has an easy way to prepare your final file and get it ready for delivery: the Make Movie wizard. This wizard guides you through the process of saving your project in its final format (called “rendering”), burning it to DVD (using DVD Architect™ Studio), Video CD, or CD- ROM, publishing it to the Web, printing it to your DV camera tape, or e-mailing it. To start the Make Movie wizard, choose Make Movie from the File menu and follow the steps for the appropriate task. Rendering a project Rendering refers to the process of converting a project into a single new multimedia file and formatting it for the desired playback method: media player, Internet streaming media, CD-ROM, video tape, etc. The project file is not overwritten, deleted, or altered during the rendering process. You can return to the original project to make edits or adjustments and render it again later. Rendering a video file can take quite a bit of time, depending on the complexity of your project, the speed of your CPU, and the final format you have selected. For longer projects, you might want to plan to render your movie overnight or when you are not using your computer. The process for rendering a project is essentially the same, regardless of the final format of the rendered file. Note: When you route busses to hardware outputs, the outputs from those busses will not be included in the mix when you render your project. This feature is available only in the full version of Vegas software. Note: For specific information on 5.1 surround projects, see Rendering surround projects on page 221. This feature is available only in the full version of Vegas software.

308 SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17 1.From the File menu, choose Render As. The Render As dialog appears. 2.Select the drive and folder where you want to save the rendered file. 3.Type a new name in the File name box, if necessary. 4.In the Save as type drop-down list, choose the appropriate format. For more information, see Selecting a file format on page 309. 5.In the Te m p l a t e drop-down list, select the appropriate template. Tip: If your source media is in DV format, select a DV template. For more information, see Working in DV format on page 234. You can customize the rendering settings by clicking Custom. For more information, see Customizing the rendering process on page 311. 6.Select any check boxes as needed: Select the Save project as path reference in rendered media check box to save the path to your Vegas project in the rendered file. Saving the project path allows you to easily return to the source project if you use your rendered file in another project. The check box will be unavailable if you haven’t saved your project or if you’re rendering using a third-party file-format plug-in. For more information, see Project references in rendered media files on page 58. Select the Render loop region only check box to render only the portion of your project within the loop selection. Select the Stretch video to fill output frame size (do not letterbox) check box to adjust the aspect ratio so the output frame is filled on all edges. Clear the check box to maintain the current aspect ratio and add black borders to fill the extra frame area (letterbox). This option is useful when the desired output format does not match the frame aspect ratio of your project. Select the Save project markers in media file check box to save any regions and markers in your project to the final rendered file. Select the Render using networked computers check box (available only in the full version of Vegas software) if you want to queue multiple renders on a single computer or to harness the power of those other computers to speed up your rendering times. For more information, see Rendering with networked computers on page 316. 7.Click Save. A small dialog box appears, displaying the progress of the render. You can cancel the rendering process by clicking the Cancel button in the dialog box. You can also view the progress of the render or cancel the render using the status bar in the lower-left corner of the window.

CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS 309 Selecting a file format The following table describes the formats available for rendering your project: More about the MPEG format MPEG renders can sometimes take more time than renders with some other formats. MPEG video files can be played back on most computer systems. MPEG video files can also be burned to CDs or DVDs for playback in standalone VCD, SCVD, and DVD players. Sony Media Software cannot guarantee the compatibility of MPEG files with VCD/DVD authoring software or VCD, SCVD, and DVD standalone players. Consult your specific authoring software’s documentation for information on what constitutes a valid file and then customize the MPEG rendering properties to match. Note: For information on preparing files for DVD Architect™ projects, please see the DVD Architect documentation. Format NameExtensionDefinition Audio Interchange File Format.aifAn audio file format developed by Apple®. Available only in the full version of Vegas software. Dolby Digital AC-3.ac3Encoded Dolby Digital surround sound format. This option creates six mono files (WAV or AIFF) that your authoring application can use to create DVD- Video or 5.1-channel music projects. Available only in the full version of Vegas software. MPEG-1 and MPEG-2.mpgSome versions of Vegas software also support MPEG-1 and MPEG-2 file creation through the use of MainConcept® MPEG technology (see notes following table). MPEG Layer 3.mp3Compressed audio format. You may render up to 20 .mp3 files without registering the optional plug-in. OggVorbis.oggA patent-free audio encoding and streaming technology. QuickTime™.movApple® QuickTime multimedia format. RealMedia®.rm The RealNetworks® standard for streaming media via the Web. This option renders both audio and video into one file. Perfect Clarity Audio®.pcaA proprietary format from Sony Media Software that is compressed and completely lossless (see notes following table). Wave64™.w64A Sony Media Software proprietary format that allows wave files that are (practically) unrestricted by file size (see notes following table). Video for Windows®.aviThe standard video file format used on Microsoft® Windows®-based computers. This option renders both audio and video into one file. Wave (Microsoft).wavThe standard audio file format used on Microsoft Windows-based computers. Wave (Scott Studios).wavStandard audio format used with Scott Studios systems. Available only in the full version of Vegas software. Windows Media® Audio.wmaThe Microsoft audio-only format used to create files for streaming or downloading via the Web. Windows Media Video.wmvThe Microsoft standard used for streaming audio and video media via the Web.

310 SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17 More about the Wave64 and Perfect Clarity Audio formats The Wave64 (.w64) and Perfect Clarity Audio (.pca) formats are proprietary formats developed by Sony Media Software to work around some limitations inherent in other formats. Currently, neither is compatible with many other applications and may not be playable in other media players, but both are excellent choices for Sony Media Software projects. Wave64 files work around the maximum file size limitation inherent in the WAV format. The Wave64 format has no maximum file size and is useful in long format productions. Perfect Clarity Audio is a compressed format that is completely lossless. Unlike MP3 and other highly compressed formats which are lossy, 100% of the quality of your audio is maintained by using the PCA format. More about video formats When you create a final movie, you will find that there are dozens of formats to choose from, each having many customization options. The destination of your final movie is the most important factor in selecting a format. Movies created for broadcast television must be of the highest quality, but for many other destinations, such as a CD-ROM or the Internet, you may have to sacrifice some quality when you render the file. Heavy compression may create visible artifacts in the video, such as when you create streaming video for the Internet. Every case is different and it is necessary to experiment to obtain the best results. VCR or television If you are creating a movie that you want to send back out to a television, a VCR or a camcorder, there is only one choice: use the same settings as the original video. There is no way to improve upon the quality of your original video (as far as compression is concerned). If you have captured your video at 640X480, at 24 fps in an MJPEG codec, then that is how you should set up your final movie. This is the only way to maintain 100% quality. For more information, see Wo r k i n g i n D V format on page 234. Computer This can be the most complicated case because you have to decide exactly which computer it is going to be played back on, how fast it is, what software is installed, and how you are going to get it there (e.g., burn to a CD). Your biggest concern with creating a video file is compatibility. When you create a movie, you must select a specific codec to compress the video. That same codec must then be used to view the movie. This is not a problem if you are viewing the movie on your own computer, since the appropriate codec is already installed. To ensure that your audience has the appropriate software, you should use a fairly universal codec. Intel Indeo, Cinepak, and QuickTime (which is not a codec, but installs with a number of different codecs) are all widely available. Internet When video on the Internet is discussed, people almost always mean streaming. There are two streaming media formats that come with Vegas software: RealMedia and Windows Media Format. There is nothing particularly magical about streaming video, and the three rules of creating video files for the Internet are as follows: compress, compress, and compress. The smaller the file size the better, and this inevitably results in a loss of quality. There are two main places where you can save space: frame dimensions and frame rate. Typical Internet video files should be about 160X120 and should rarely exceed 320X240. This is not very big, and video with lots of detail does not translate well to this frame size. The frame rate should also be as low as possible, with 15 fps being a good maximum. Fast action, pans, and moving backgrounds (e.g., tree leaves or ocean waves) do not compress well. Streaming media files must be placed on a special Internet server in order to stream properly.

CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS 311 Customizing the rendering process Every media file format has different variables and controls. You can use a template to automatically configure a particular format for a particular destination. You can also choose to create custom settings for your render by clicking Custom. Once you have customized the settings, you can create your own template so that you can reuse the custom settings at a later time. Customizing the Render As settings 1.From the File menu, choose Render As. 2.In the Render As dialog, choose the format [e.g., Video for Windows (.avi)]. 3.Click Custom. The Custom Template dialog appears. Note: Built-in templates cannot be edited. 4.Adjust the settings in each of the tabs as desired. Note: When determining bit rates, 1K=1024. 5.Click OK to close the Custom Template dialog. 6.Enter a name and location for the new file and click Save. Selected templateClick Custom to change control settings or create/delete a templateand descriptionSelected rendering format

312 SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17 Saving custom settings as a template You can save customized rendering settings for future use. One of the most important reasons to save a new template is to save the specific compression codec used to create the final media file, since this is not predetermined by the project properties. 1.Modify the parameters in the Custom Template dialog. Note: When determining bit rates, 1K=1024. 2.In the Te m p l a t e drop-down list, enter a name for the new template. Note: Built-in templates cannot be edited. 3.Click the Save Template button (). To use the new template in the future, choose it from the Te m p l a t e list in the Save As dialog. Tip: To delete a template, select it from the drop-down list and click the Delete button (). Creating custom rendering settings for AVI files The options that appear in the Custom Template dialog depend on which format you choose for your rendered file. This section provides descriptions of the Custom Template options for creating a Video for Windows (AVI) file. For descriptions of the options used to customize other formats, use the What’s This button ( ) in the specific Custom Template dialog for that format. For more information, see What’sThis? help on page 20. Some of the rendering settings are identical to your Project Properties and can be saved as a part of a project template. Final render settings override Project Properties settings. For more information, see Modifying project video properties on page 238. The Custom Template dialog for rendering to an AVI file has three tabs: Project, Video, and Audio. Project tab Video rendering quality Higher quality settings result in longer rendering times. Good is the default. Video tab Include video Select this check box to include the video stream and enable the remaining fields on the dialog. If you do not want to include the video stream, clear this check box. Frame size Frame size contributes to quality and file size. The appropriate frame size is determined by the final destination of the movie. See your video capture card’s documentation for more information. The final frame size of the movie can be different from the project’s default settings.

CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS 313 Frame rate Frame rate is important in determining the quality and size of the final media file. The appropriate frame rate is determined by the final destination of the movie. See your video capture card’s manual for more information. The final rendered multimedia file can have a different frame rate from the project itself. Field order Video that is displayed on a television monitor is interlaced. This means that every frame of video is actually composed of two fields, each of which is made up of half of the lines that make the final frame. These two fields are woven together in alternate lines, but which of the two fields is displayed first can be important. Choose None (progressive scan) to ignore interlacing for video to be displayed on a computer. For video on a television, most hardware supports Lower Field First. If the output is jittery or shaky on a television, or your hardware’s manual specifies it, choose Upper Field First. Pixel aspect ratio A pixel is a single picture element or dot on a television or computer screen. Computers display pixels as squares: 1.0. Televisions display individual pixels as rectangles: 0.909, 0.899, or anything other than square. Using the wrong pixel aspect ratio can result in distortions or stretching of the video. Select the aspect ratio for the final movie’s destination. Consult your hardware manual if you are in doubt about the appropriate ratio. The pixel aspect ratio and frame size determine the frame’s aspect ratio. Video format Codec, which stands for COmpressor/DECompressor, is the mathematical algorithm used to compress a media file. The codec directly determines the size and quality of the movie, as well as its compatibility with various playback devices. The final destination for the movie dictates the choice of codec. Many of the codecs used for specific rendering formats are updated periodically by their creators. For information about specific codecs, contact the codec’s manufacturer. Each codec is a small program that may have additional custom controls used to fine tune the output. Click Configure to adjust these parameters manually. Quality slider If the codec you choose in the Video format drop-down list supports it, use this slider to adjust the quality of the compression applied by the codec. Interleave every This control allows you to specify how often the audio and video streams are interleaved. Interleaving relates directly to how the data is saved in the file. For example, during the rendering process, the audio data is written in between the video data based on the frame setting that you specified. Interleaving allows for optimal playback of the AVI file. Keyframe every If the codec you choose in the Video format drop-down list supports compression keyframes, select this option to set compression keyframes to adjust the quality of the compression. More keyframes typically produce higher quality video, but a larger file size (and thus a higher data rate). Data rate If the codec you choose in the Video format drop-down list supports a data rate ceiling, select this option and enter a maximum data rate for the final file. Render alpha channel If the codec you choose in the Video format drop-down list supports alpha channel transparency, select this option to save this information with the file.

314 SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17 Create an OpenDML (AVI version 2.0) compatible file Select this check box if you want to save your file as an OpenDML file. OpenDML files allow you to create files that are limited in size only by the format of your hard disk: 2GB using FAT32 or 4GB using NTFS. Audio tab Include audio Select this check box to include the audio stream and enable the remaining fields on the dialog. If you do not want to include the audio stream, clear this check box. Audio format This lists the audio rendering codecs that are available. Attributes If the codec you choose in the Audio format drop-down list supports it, select the appropriate attributes for the codec from this list. Sample rate The sample rate directly affects the audio’s quality. The sample rate is defined as the number of times a second that data is sampled in an audio file. It is similar to the concept of resolution in an image file. The higher the setting you choose, the better the quality, but the larger the file size. Bit depth The bit depth directly affects the audio’s quality. The bit depth is defined as how much data is used to save each sample. The higher the setting you choose, the better the quality, but the larger the file size. Channels You can render a project in either stereo or mono. Exporting a movie to a PSP This feature is available only in the full version of Vegas software. If you want to render your project to Sony AVC/AAC format and transfer it to a USB-connected PSP™ (PlayStation® Portable) system, you can do this using the Vegas Export to PSP™ feature. Note: PSP firmware version 2.0 is required to use this feature. To check your firmware version, choose Settings > System Settings > System Information on the PSP. For the latest firmware, go to http://us.playstation.com (in the United States) or http://www.playstation.com (outside the United States). Note: If you’re using high-resolution video, choose Best from the Full-resolution rendering quality drop-down list on the Video tab of the Project Properties dialog before exporting your movie to prevent resizing artifacts. 1.Click in the timeline to position your cursor on the frame you want to use to represent your movie. This image will be displayed as a thumbnail on the PSP™ navigation system.

CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS 315 2.Connect the USB cable and AC adapter to the PSP™ system and place it in USB mode. 3.From the To o l s menu, choose Export to PSP™ (PlayStation®Portable). The Export to PSP™ (PlayStation®Portable) dialog is displayed. Note: If you want to render an H.264 video without transferring to a PSP, use the Render As dialog and choose Sony AVC/AAC (*.mp4) from the Save as Type drop- down list. Name the rendered file in the format MAQ0nnnn.MP4 (where nnnn is a number) to conform to the PSP file-naming convention. 4.The Title box displays the title of your project from the Summary tab of the Project Properties dialog. This title will be displayed on the PSP. Editing the title in the Export to PSP™ (PlayStation®Portable) dialog will also update the Project Properties dialog. 5.The File path box displays the folder and file name that will be used to render your movie. If you want to replace an existing movie, choose its name from the File path drop-down list. Click the Refresh button if you need to rescan the device. 6.Choose a setting from the Te m p l a t e drop-down list to specify the settings that will be used to save your file. You can choose to encode with QVGA or QVGA widescreen frame aspect. Both settings create 320x240 video, but the widescreen templates use anamorphic widescreen encoding, which is properly decoded on the PSP™ system. When you use the Automatic frame size templates, the video is encoded using the Pixel aspect ratio setting from the video tab of the Project Properties dialog. When using these templates, set your project aspect ratio to DV for 4:3 content or DV Widescreen for 16:9 content. All templates use 128 Kbps audio. The 512 Kbps templates are useful when you want to minimize file size, and the 896 Kbps templates will produce higher-quality video, especially in scenes with high-motion video. Note: The settings for the selected template are displayed in the Description box. 7.Select the Render loop region only check box if you only want to render a portion of your project. If the check box is cleared, the entire project will be rendered to a new file. 8.Select the Stretch video to fill output frame size (do not letterbox) check box if you want to reformat your video so it fills the output frame size listed in the Description box. When the check box is cleared, the current aspect ratio is maintained and black borders are added to fill the extra frame area (letterboxing). This option is useful when the desired output format does not match the frame aspect ratio of your project. 9.Click OK. Your movie file (MAQ0nnnn.MP4) and thumbnail file (MAQ0nnnn.THM) are created and transferred to the appropriate folder on the PSP™ system.

316 SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17 Rendering with networked computers This feature is available only in the full version of Vegas software. Network rendering allows you to designate a specific computer to render the entire output file, or you can distribute a single rendering job among several computers. Distributed network rendering splits the video into segments that are rendered by multiple computers. In this mode, each computer renders a portion of the project, and the rendered sections are then reassembled into a single file by the one computer (called the stitch host). Distributed rendering is a good way to reduce the time it takes to render a project containing a significant amount of processed video (video effects, transitions, panning/cropping, track motion, and compositing). However, distributed rendering requires increased disk space and network traffic because each segment must be saved before the final output can file be generated. Nontemporal video output formats, such as DV or uncompressed AVI, are also well suited for distributed network rendering because segments can be reassembled without re-encoding. Nondistributed network rendering behaves very much like standard rendering, but you can choose which computer you want to render the project. In this mode, each computer renders a complete file from a Vegas project or the loop region. If you want to encode the same project to multiple streaming formats and bit rates, it is best to queue up multiple nondistributed jobs because streaming formats use temporal compression and you can assign different renderers to different output formats. If you have a project or output format with audio only, choose nondistributed rendering because only video is rendered in the first phase of a distributed job. Both distributed and nondistributed rendering jobs can be queued to be performed as computing resources become available so you can render multiple projects or render the same project in multiple formats. Rendering using a computer other than your main editing computer allows you to continue working without waiting for the render job to complete. Setting up your computers for network rendering The computer that initiates and manages a network render is considered the owner of the job. Each networked computer that you use for rendering is called a renderer. The computer that reassembles rendered segments in a distributed rendering job is called the stitch host. The computer that is designated to perform a nondistributed network render job is called the render host. To use network rendering effectively, we recommend the following: 256 MB RAM in each renderer. 100 Mbps switched local area network. Your media files and output file must be in shared folders, preferably on a dedicated file server, All renderers must have permission to read, write, create, and delete files in the shared folders. Before network rendering begins, a copy of your project will be saved in the shared output folder for use by the renderers. This version will have all media paths remapped based on the Network Render Service file mappings. For more information, see Setting file mappings on page 321.