Sony Vegas 6 Manual
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CHP. 4BASIC EDITING TECHNIQUES 117 Deleting markers 1.Place the mouse pointer on the marker that you want to delete. The pointer changes to a hand (). 2.Right-click to display a shortcut menu. 3.From the shortcut menu, choose Delete. The marker is removed from your project. The tags are not renumbered as you remove them. For example, if you have five markers in your project and delete markers 3 and 4, the remaining markers will be listed as 1, 2 and 5. However, as you add markers again, Vegas software begins numbering the missing sequence first, in this case 3 and 4, then 6, 7, 8, etc. Deleting all markers and regions 1.Right-click the marker bar. 2.From the shortcut menu, choose Markers/Regions, and choose Delete All from the submenu. Working with regions Regions identify ranges of time and provide a way to subdivide your project. A region is defined as the area between two region markers that share the same number. Regions can function as semi-permanent time selections. You can view region information in the Explorer by clicking the arrow next to the View button ( ) and selecting Region View. Inserting regions 1.Make a time selection. For more information, see Selecting a time range on page 97. 2.From the Insert menu, choose Region, or press . 3.Type a name for the region and press . If you do not want to name the region, simply press . Region markers display at the beginning and end points of a time selection. Moving regions Drag a region marker to reposition it. To move both region markers (start and end markers) at once, hold while dragging a region marker. R EnterEnter Region startRegion endRight-click the marker bar Marker bar Alt

118 BASIC EDITING TECHNIQUESCHP. 4 Naming regions 1.Place the mouse pointer on the left region marker you want to name or rename. The pointer changes to a hand icon ( ). 2.Right-click to display a shortcut menu. 3.From the shortcut menu, choose Rename. A text box appears next to the region marker. 4.Type the region’s name. 5. Press or click anywhere in the track view to set the name. Selecting regions You may select the events, across all tracks, within the region for editing or playing back. 1.Right-click one of the region markers to display a shortcut menu. 2.From the shortcut menu, choose Select Region. Tip: You can also select a region by pressing a number on your keyboard (not the numeric keypad) or by double-clicking a region marker. Navigating to regions You can move the cursor to the start or end of a region by clicking either region marker. You may press or to move the cursor to the next or previous region markers. Right-click a region marker to display a shortcut menu that allows you to navigate to the beginning (Go to Start) or the end (Go to End) of a region. Deleting regions 1.Place the mouse pointer on the region marker’s starting or ending point. The pointer changes to a hand icon ( ). 2.Right-click to display a shortcut menu. 3.From the shortcut menu, choose Delete. The region is removed from your project. The tags are not renumbered as you remove them. For example, if you have five regions in your project and delete region 3 and 4, the remaining regions are listed at 1, 2 and 5. However, as you add regions again, Vegas software begins numbering the missing sequence first, in this case 3 and 4, and then 6, 7, 8, etc. Deleting all regions and markers 1.Right-click the marker bar. 2.From the shortcut menu, choose Markers/Regions, and choose Delete All from the submenu. Enter Selected region Ctrl +Ctrl+

CHP. 4BASIC EDITING TECHNIQUES 119 Working with command markers Command markers add interactivity to a multimedia presentation streamed over the Internet by inserting metadata into streaming media files. As your video plays, any number of other actions can be programmed to occur. These commands are a part of the Microsoft® Windows Media® and RealMedia® streaming formats. Most frequently, these actions add text or open a related Web site where the viewer can find more information about the topic at hand. The specific commands available vary depending on the final format of your project. Note: Windows Media Player 9 will ignore metadata commands unless the Run script commands when present check box is selected on the Security tab of the players Preferences dialog. Be sure to instruct your audience to select this check box before playing your file. You can use command markers to add closed captions to your project. For more information, see Adding closed captioning to Windows Media Video (WMV) files on page 229. Command markers can also indicate when an instruction (function) will occur in a WAV file being used in a radio broadcast environment (Scott Studios data). The following two sections define the markers for both streaming media and Scott Studios files. Note: While streaming media files can be played on any hard drive or CD-ROM, they require a special streaming media server (provided by your Internet service provider) to stream properly across the Internet.

120 BASIC EDITING TECHNIQUESCHP. 4 Defining streaming media commands In a streaming media file, command markers can be used to display headlines, show captions, link to Web sites, or any other function you define. Several command types are included that you may add to a streaming media file. Some command types are exclusive to either the Windows Media or the RealMedia player. Defining Scott Studios data commands For WAV files using Scott Studios data, command markers can be used to define information about the WAV file. CommandPlayer typeDescription URLWindows Media and RealMediaIndicates when an instruction is sent to the user’s internet browser to change the content being displayed. With this command, you enter the URL that displays at a specific time during the rendered project’s playback. Te x tWindows MediaDisplays text in the captioning area of the Windows Media Player located below the video display area. You enter the text that will display during playback. Note: To view captions during playback in Windows Media Player 9, choose Captions and Subtitles from the Windows Media Player Play menu, and then choose On if Available from the submenu. WMClosedCaptionWindows MediaDisplays the entered text in the captioning window that is defined by an HTML layout file. WMTextBodyTextWindow MediaDisplays the entered text in the text window that is defined by an HTML layout file. WMTextHeadlineWindows MediaDisplays the entered text in the headline window that is defined by an HTML layout file. TitleRealMediaDisplays the entered text on the RealPlayer’s title bar. Note: When rendering Windows Media files, title information is based on the settings on the Summary tab of the Project Properties dialog or the Index/Summary tab of the Custom Template dialog. The summary information from the Project Properties dialog will be used if information has been specified in both places. To view this information during playback, choose Now Playing Options from the Windows Media Player View menu and select the items you want to display. AuthorRealMediaDisplays the entered text (Author’s name) when a user selects About This Presentation from the RealPlayer’s shortcut menu. Note: When rendering Windows Media files, author information is based on the settings on the Summary tab of the Project Properties dialog or the Index/Summary tab of the Custom Template dialog. The summary information from the Project Properties dialog will be used if information has been specified in both places. To view this information during playback, choose Now Playing Options from the Windows Media Player View menu and select the items you want to display. CopyrightRealMediaDisplays the entered copyright information when a user selects About This Presentation from the RealPlayer’s shortcut menu. Note: When rendering Windows Media files, copyright information is based on the settings on the Summary tab of the Project Properties dialog or the Index/Summary tab of the Custom Template dialog. The summary information from the Project Properties dialog will be used if information has been specified in both places. To view this information during playback, choose Now Playing Options from the Windows Media Player View menu and select the items you want to display. HotSpotPlayRealMediaDisplays the RealMedia file specified in the Parameter box when users click the RealPlayer video display. HotSpotBrowseRealMediaDisplays the Web page specified in the Parameter box when users click the RealPlayer video display. HotSpotSeekRealMediaJumps to the time specified in the Parameter box when users click the RealPlayer video display. CommandDescription SCOTT EOMCalculates when the next queued clip starts playing in a Scott Studios system. For more information, please refer to your Scott Studios documentation. SCOTT Cue InSet the beginning of a file in a Scott Studios System without performing destructive editing. For more information, please refer to your Scott Studios documentation.

CHP. 4BASIC EDITING TECHNIQUES 121 Inserting command markers Command markers appear as blue tags on the command bar, which is above the marker bar. 1.Position the cursor where you want to place the command marker. 2.From the Insert menu, choose Command, or press . 3.Complete the Command Properties dialog: If desired, choose a custom template from the Te m p l a t e drop-down list. For more information, see Saving command properties as a custom template on page 121. Choose the type of command from the Command drop-down list. In the Parameter box, enter parameters to define the behavior of the command. Enter your own notes or comments in the Comments box. Specify the timing of the command in the Position box. Otherwise, command markers are automatically set to the current cursor position. 4.Click OK. The new command marker appears on the command bar. Editing command properties Double-click any command marker to open the Command Properties dialog and edit its contents. You can also right-click a command marker and choose Edit from the shortcut menu. Saving command properties as a custom template If you plan to use a command more than once, you can save command properties as a template. You can then reuse the command properties by choosing the template from the Te m p l a t e drop-down list. 1.Create a command and complete the Command Properties dialog. 2.Enter a name for the template in the Te m p l a t e box. 3.Click the Save Template button (). Note: Your metadata command templates are saved in the cmdtemp.xml file in the program folder. You can edit this file directly to modify your templates. Marker bar Command barRight-click to place a command marker on the command bar C

122 BASIC EDITING TECHNIQUESCHP. 4 Deleting command markers 1.Place the mouse pointer on the command marker. The pointer changes to a hand icon (). 2.Right-click to display a shortcut menu. 3.From the shortcut menu, choose Delete. The command marker is removed from your project. Working with CD layout markers Markers on the CD layout bar indicate the locations of tracks and indices in an audio CD layout project. These markers are discussed in a later chapter. For more information, see Understanding tracks and indices on page 351. Working with the marker tool You can use the marker tool to navigate the marker bars and edit multiple selected markers. 1.Click the Marker Tool button in the top-right corner of the timeline. 2.Select the markers you want to edit: Press the Left Arrow/Right Arrow keys to move to the previous/next marker in the active bar (marker/ region bar, CD layout bar, or command bar). Press Shift+Left Arrow/Right Arrow keys to extend the selection to the previous/next marker. Press Shift while clicking two marker tags to select all markers between the two tags. Press Ctrl while clicking marker tags to select or deselect individual markers. 3.Edit your markers: Dragging any selected marker will move all selected markers in the active bar as a group. Pressing Delete will remove all selected markers in the active bar. The marker tool is inactive when you change focus to another portion of the Vegas window. Using an external audio editing program Vegas software is a nondestructive editing environment, which means that the original source files remain unchanged by any editing done in the software. Destructive (constructive) edits that modify the actual source media file may be done in a separate application such as Sound Forge® software from Sony Media Software. By setting up a separate audio editor, you can quickly access the program from Vegas software via the To o l s menu or by pressing .Ctrl+E

CHP. 4BASIC EDITING TECHNIQUES 123 Setting up an audio editing program If you already have Sound Forge software loaded on your computer when you installed Vegas software, the installation should have detected it and made it your default audio editing program. However, if you do not have Sound Forge software or want to specify a different audio editor, you may do so in the Preferences dialog. 1.From the Options menu, choose Preferences. The Preferences dialog appears. 2.In the Preferences dialog, click the Audio tab. 3.Click the Browse button to the right of the Preferred audio editor box. The Preferred Audio Editor dialog appears. 4.From this dialog, navigate to the application to use for editing audio files. 5.Select the application’s executable icon (.exe) and click Open to set the application as your default audio editor. The application’s path displays in the Preferred audio editor box. Opening an audio editor from Vegas software All events in your project are references to media files on a storage device. When you edit an audio event in an audio editor, you can choose to open the original media file or a copy of the file. Opening a file in an audio editor You can directly edit the media file to which an audio event is referenced. Any changes you make and save in the audio editor are permanent and are reflected in the event in your project. 1.Select the event to be edited. 2.From the To o l s menu, choose Audio, and choose Open in Audio Editor from the submenu. Your selected audio editing application opens the event’s referenced media file. Make the necessary changes and save the file in the audio editor. If you keep the media file’s name and location the same, its event is updated immediately in your project. However, if you change the media file’s name or location (by using Save As), you must import the edited (new) file into Vegas software. Opening a copy of a file in an audio editor You can also create a copy of an audio file and open it in an audio editor. Opening a copy of a file has the advantage of preserving the original file unchanged. The modified copy is inserted into the event as a take and is automatically added to the Project Media window. 1.Select the event to be edited. 2.From the To o l s menu, choose Audio, and choose Open Copy in Audio Editor from the submenu. When you are finished editing, save the file. “Take X” is added to the end of the filename to distinguish it from the original and adds it to the project as a take. If you save it to a new file (by using Save As), you must manually add it as a take into the project. For more information, see Working with takes on page 130.

CHP. 5ADVANCED EDITING TECHNIQUES CHAPTER125 Advanced Editing Te c h n i q u e s This chapter builds on the techniques that were introduced in the last chapter. Ripple editing, pitch shifting, and takes are just three of the more advanced editing topics that are covered in this chapter. Snapping events Vegas® software is preset to snap events into place as you drag them. Events can snap to another event’s edges, to the cursor position, or to a time selection. Events are allowed to snap to grid lines and markers. As you move an event along the timeline, its edge automatically aligns to designated snap points. At the highest level, all features can quantize to individual frames. Turning snapping on and off You can quickly turn snapping on and off by clicking the Enable Snapping button (). You can also selectively turn snapping options on and off in the Options menu: Enable Snapping controls all snapping behavior except quantizing to frames. Snap To Grid controls snapping to grid markers. A variety of grid measurements are provided. For more information, see Changing grid spacing on page 331. Snap To Markers controls snapping to markers. This command applies to markers, regions, command markers, and CD layout markers. For more information, see Adding project markers and regions on page 115. Quantizing to frames The Quantize To Frames command in the Options menu takes snapping one step further. With this feature enabled, everything snaps to the starting edge of individual project frames. Quantizing affects how you can move events, place markers, make selections, and position the cursor. Snap points All enabled Track zoomed in so that one thumbnail = one frame Quantizing to frames means that the position of markers, regions, events, and the cursor are limited to the start of an individual video frame. 5

126 ADVANCED EDITING TECHNIQUESCHP. 5 Using the event snap offset Each event in your project has a snap offset flag that can be moved along the length of the event. The flag is the white triangle that is located in the lower-left corner of each event. This flag allows you to designate where snapping occurs. This is useful if you need to align the snap with a beat in the event instead of the edge. 1.Place the mouse pointer on the snap offset triangle. The pointer changes to a hand icon (). 2.Drag the snap offset flag to the new position in the event. As the flag moves, a time display appears. This time display indicates where the snap offset flag occurs in time in the event. 3.Release the mouse to set the snap offset flag. Snapping to the cursor or a selection You can snap two clips in the same track end-to-end, but how can you snap two events on separate tracks? You can easily snap to specific event boundaries in any track by making a time selection for the event. 1.Double-click the event you want to snap to. The time selection area on the ruler sets to the length of the event. 2.Drag another clip in a different track near the end of the first clip. It snaps into position. In this example, the second event snaps to the edge of the time selection. Because events also snap to the cursor, you could accomplish the same task by pressing or to position the cursor on the edge of the first event. Once the cursor is on the event edge, you can snap the second event to the cursor. Snap offset flag Ctrl+Alt+Ctrl+Alt+