Sony Vegas 6 Manual
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CHP. 4BASIC EDITING TECHNIQUES 107 Splitting a time selection across selected events Only selected events within the time selection are split at the starting and ending points of the time range. Slipping and sliding events To help you picture what happens when you slip and slide events, think of an event as a window to a media file. The window can display the entire media file or a small section. When the window displays only a portion of the media file, you can move either the window or the underlying media to adjust the media that is played by an event: When you slip an event, your event maintains its place on the timeline, but the media file moves in the direction you drag. When you slide an event, the media file maintains its place on the timeline, but the event moves in the direction you drag. Tip: You can also slip or slide grouped events (at the same time) or slide a crossfade between two events. For more information, see Grouping events on page 179 or Sliding a crossfade on page 113. Shifting the contents of (slipping) an event Press while dragging an event. The slip cursor appears (). As you drag the event, the contents of the event shift, but the event does not move. You can use this technique when you want to maintain an event’s length and position, but have the event play a different section of the source media file. Slip-trimming an event Press while dragging the right or left edge of an event. The slip-trim cursor appears (). As you drag the event edge, the media moves with the event edge. Events before splittingEvents after splitting Alt Alt

108 BASIC EDITING TECHNIQUESCHP. 4 Sliding an event Press while dragging an event. The slide cursor appears (). As you drag, the relative position of the media remains fixed on the track, and the event position changes. You can use this technique when you want to maintain an event’s length, but have the event play a different section of the source media file at a different point in your project. Tip: You can apply a ripple edit after slip-trimming or sliding an event. For more information, see Applying post-edit ripples on page 110. Ctrl+Alt The original The event on the timeline media file. Slipping the event two Slip-trimming the event Sliding the event two frames to the right. two frames to the right. frames to the right. with original frames.

CHP. 4BASIC EDITING TECHNIQUES 109 Detecting and repairing audio and video synchronization problems When audio and video events are not aligned, Vegas software will highlight the events in the timeline so you can see synchronization problems at a glance. The software determines whether events are synchronized by comparing grouped and overlapping events: An event in a group is compared to other events in the same group (of the opposite media type) that were created from the same media, and the events with the most overlap are used to calculate synchronization. If no events overlap, the closest events are used to calculate synchronization. An event that is not in a group is compared to events (of the opposite media type) that were created from the same media, and the events with the most overlap are used to calculate synchronization. If no events overlap, no synchronization offset is displayed. Note: The amount of offset is displayed when the Active Ta k e I n f o r m a t i o n option is selected on the View menu. Very small offsets that are below the resolution of the timeline may be displayed as 0.00. Set the project time format to samples to see the offset amount. To restore synchronization, right-click the audio or video event you want to synchronize, choose Synchronize from the shortcut menu, and then choose a command from the submenu: Deleting events Deleting an event removes it from its track. Multiple events can be deleted and time selections can be used to modify the process. Ripple editing also applies to delete actions. Deleting operates exactly like a cutting operation, but the removed information is not placed on the clipboard. For more information, see Cutting events on page 100. 1.Select the events to be deleted. 2.Press . CommandDescription By Moving Moves the event you clicked so it is synchronized to its corresponding audio or video event. By SlippingSlips the contents of the event you clicked so the audio and video are synchronized. The events do not move, but the contents of the event you right-click are shifted forward or backward to restore synchronization. Delete

110 BASIC EDITING TECHNIQUESCHP. 4 Applying post-edit ripples You can apply a post-edit ripple that affects either the edited track(s), the track(s) and certain project elements, or everything in the timeline. The power lies in the fact that you can apply this post-edit ripple to a wide variety of editing tasks, such as trimming, crossfading, cutting, pasting, and deleting events. You can also choose to apply your ripple edits manually or automatically. You can ripple the contents of the timeline following an edit after performing these tasks: trimming (pg. 103), slip-trimming (pg. 107), and sliding (pg. 108) events time compressing/stretching events (pg. 129) cutting events (pg. 100) pasting events (pg. 101) deleting events (pg. 109) Ripple editing also affects how material is added from the Trimmer window. For more information, see Using the Trimmer window on page 132. A quick and easy method is also provided for shuffling a sequence of events on a track. Decide that the third event in a series should really be the second instead? You can drag the event to a new position and instruct the software to shuffle the events into their new order. The original four events Trimming the second event After applying a post-edit ripple, the third and fourth events close the gap

CHP. 4BASIC EDITING TECHNIQUES 111 Applying a post-edit ripple manually 1.Perform one of edits discussed above. Above the timeline, an arrow indicates where the post-edit ripple will occur and the direction the affected events will move. 2.From the Edit menu, choose Post-Edit Ripple, and choose a command from the submenu: Affected Tracks ripples only the track(s) where you performed the edit. Affected Tracks, Bus Tracks, Markers, and Regions ripples the track(s) where you performed the edit and ripples any keyframes or envelopes on those tracks. This command also ripples any markers, regions, CD layout markers, and command markers in the project. All Tracks, Markers, and Regions ripples all tracks and all keyframes and envelopes on those tracks. This command also ripples any markers, regions, CD layout markers, and command markers in the project. The timeline is rippled after the edit according to the option you choose. Tip: You can press after an edit to ripple the affected tracks, or you can press to ripple markers, keyframes, and envelopes too. To ripple everything after an edit, press . Applying a post-edit ripple automatically 1.Click the arrow button next to the Auto Ripple button () and choose a ripple type: Affected Tracks ripples only the track(s) where you performed the edit. Affected Tracks, Bus Tracks, Markers, and Regions ripples the track(s) where you performed the edit and ripples any keyframes or envelopes on those tracks. This command also ripples any markers, regions, CD layout markers, and command markers in the project. All Tracks, Markers, and Regions ripples all tracks and all keyframes and envelopes on those tracks. This command also ripples any markers, regions, CD layout markers, and command markers in the project. 2.Perform one of edits discussed above. Above the timeline, an arrow indicates where the post-edit ripple will occur, the direction the affected events will move, and the distance the events will move. 3.The timeline is rippled after the edit according to the ripple type you choose. F Ctrl+F Ctrl +Shift+F

112 BASIC EDITING TECHNIQUESCHP. 4 Shuffling events A quick way to change the order of a sequence of events in a track is provided. Right-click and drag an event to a new location in the track and choose Shuffle Events from the shortcut menu that appears. The events are shuffled into the new order. Crossfading events You are allowed to crossfade between two events on the same track. For audio events, crossfading fades out one audio event’s volume while another event’s volume fades in. For video events, crossfading creates a transition between two events, one fading out while the other fades in. Lines appear indicating how and when the event’s volume or transparency is being affected. Using automatic crossfades The automatic crossfade feature turns the overlapping portions of two events into a smooth crossfade. This feature is turned on as a default. Click the Automatic Crossfades button () or press ++ to turn automatic crossfades on and off. An option is provided for creating automatic crossfades when you add multiple media files to a track. For more information, see Automatically crossfading inserted events on page 57. The original four events Right-click and drag event three between events one and two The four events after the shuffle Fade in volume line Fade out volume line CtrlShiftX Events before crossfade Events after crossfade Drag one event to overlap the other

CHP. 4BASIC EDITING TECHNIQUES 113 Manually setting a crossfade An automatic crossfade is not inserted if a shorter event is placed on top of and within the same time frame of a longer event. In this case, the longer event begins playing, then the shorter event plays, and then the longer event resumes playing at the timeline position. You can manually create a crossfade to fade in and out of the shorter event. 1.Place the mouse pointer on one of the shorter event’s handles. The envelope cursor appears (). 2.Drag the handle to the desired position. This is a fast and effective method of inserting a voiceover on top of a background music track (although the music fades out completely) or to replace a bad section of audio. For more information, see Punching-in and crossfading events on page 102. Changing crossfade curves You can change the crossfade curves that are used to fade in and out between two events. 1.Right-click anywhere in the crossfade region to display a shortcut menu. 2.From the shortcut menu, choose Fade Type, and choose the desired fade type from the submenu. Tip: If you use the same crossfade curve frequently, you can set it as a default for all new audio or video crossfades. For more information, see Editing tab on page 349. Sliding a crossfade You can slide a crossfade between two events without affecting the total length of the two overlapping events. This process is similar to sliding and slipping events. For more information, see Slipping and sliding events on page 107. Press while dragging the overlapping area between two events. The slide crossfade cursor appears ( ). Events without crossfadeEvents with manual crossfade Right-click a crossfade to choose a different crossfade curve. Ctrl +Alt

114 BASIC EDITING TECHNIQUESCHP. 4 As you drag, the relative position of the media remains fixed on the track, and the crossfade position changes, effectively trimming the edge of the event in the direction you drag. You can use this technique when you want to maintain the length of two combined events but want the transition to occur earlier or later. Using undo and redo You are given unlimited undo and redo functionality while working on your project, even to the extent of being able to undo changes made before the last time a project was saved (but not closed). While you are working with a project, an undo history of the changes that you have performed is created. Each time you undo something, that change is placed in the redo history. When you close the project or exit the software, both the undo and redo histories are cleared. Using undo Pressing or clicking the Undo button () reverses the last edit performed. Repeatedly using the keyboard command or toolbar button continues undoing edits in reverse order, from most recent to oldest. In addition, you may undo the last edit by choosing it from the Edit menu. Undoing a series of edits You can undo a series of edits by using the drop-down list on the Undo button. 1.Click the arrow to the right of the Undo button (). 2.From the drop-down list, choose the edit that you want to undo. Items above it (subsequent edits) are selected automatically. Your project is restored to the state prior to those edits. When you undo an edit or a series of edits, they are added to the redo history. This feature allows you to restore your project to a previous state. Tip: From the Edit menu, choose Undo All to undo all edits in the history. All edits are undone and added to the redo history. Two events with a crossfade. Sliding the crossfade to the left... ...and to the right. Ctrl +Z Use the mouse to select a series of edits.

CHP. 4BASIC EDITING TECHNIQUES 115 Using redo Pressing or clicking the Redo button () redoes the last undo performed. Repeatedly using the keyboard command or toolbar button continues redoing undos in reverse order, from most recent to oldest. In addition, you may redo the last edit by choosing it from the Edit menu. Redoing a series of edits You can view the redo history by clicking the arrow on the right side of the Redo button (). The top item in the list that appears is the most recent undo edit. If you redo a specific edit that appears farther down the list, all subsequent edits above it are redone as well. When you redo an edit or a series of edits, they are added to the undo history again. The redo history is cleared when a new edit is performed. Clearing the edit history You can clear both undo and redo histories without closing your project or exiting the software. Once the histories have been cleared, a new edit history is created as you continue working on the project. While clearing the edit history is not usually necessary, it can free up disk space. To clear the edit history, choose Clear Edit History from the Edit menu. Adding project markers and regions Several types of project markers are provided that identify parts of your project, serve as cues, and provide additional functionality: Markers are points that you mark along the project’s timeline. They are typically used to mark locations in the project for later reference or to mark timing cues. Regions are ranges of time that you mark along the timeline. Regions identify ranges of time for your reference and can function as permanent time selections. Command markers are markers that enable metadata in streaming media files. These markers can be used to display headlines or closed captions, link to Web sites, or perform any other function you define. For more information, see Adding closed captioning to Windows Media Video (WMV) files on page 229. In addition, these markers can be used to embed Scott Studios data information, which is used extensively in broadcasting. CD layout markers are markers that indicate tracks and indices for an audio CD layout. These marks are used to create tracks and index points when burning an audio CD. For more information, see Understanding tracks and indices on page 351. Tip: You can use ripple editing to automatically move markers and regions as you edit in the timeline. For more information, see Applying post-edit ripples on page 110. Ctrl+Shift+Z

116 BASIC EDITING TECHNIQUESCHP. 4 Working with markers Markers are useful for identifying and navigating to specific locations in longer projects. As you place markers in your project, they are automatically numbered (up to 99) in the order that they are placed. Markers appear as orange tags above the ruler. You may name them and reposition them along the project’s timeline. Inserting a marker at the cursor 1.Position the cursor where you want to place the marker. 2.From the Insert menu, choose Marker, or press . 3.Type a name for the marker and press . If you do not want to name the marker, simply press . Inserting a marker during playback During playback, press . The marker appears on the marker bar. You may name the marker after it has been set. Naming (or renaming) a marker 1.Place the mouse pointer on the marker you want to name or rename. The pointer changes to a hand icon ( ). 2.Right-click to display a shortcut menu. 3.From the shortcut menu, choose Rename. A text box opens next to the marker. 4.Type the marker name. 5.Press to set the marker’s name. You can also double-click an existing name or double-click the space just to the right of a marker to rename it. Moving markers You can reposition a marker by dragging it on the marker bar. Navigating to markers You can jump the cursor to any marker on the timeline by clicking the marker. You can also jump to a marker by pressing the number keys along the top of the keyboard (not the numeric keypad). Tip: Jump the cursor to the next or previous marker by pressing or . Markers MarkerRight-click the marker bar bar M EnterEnter M Enter Ctrl+Ctrl+