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Sony Vegas 6 Manual

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    							CHP. 4BASIC EDITING TECHNIQUES
    107
    Splitting a time selection across selected events
    Only selected events within the time selection are split at the starting and ending points of the time range. 
    Slipping and sliding events
    To help you picture what happens when you slip and slide events, think of an event as a window to a media 
    file. The window can display the entire media file or a small section. When the window displays only a 
    portion of the media file, you can move either the window or the underlying media to adjust the media that 
    is played by an event:
     When you slip an event, your event maintains its place on the timeline, but the media file moves in the 
    direction you drag.
     When you slide an event, the media file maintains its place on the timeline, but the event moves in the 
    direction you drag.
    Tip: You can also slip or slide grouped events (at the same 
    time) or slide a crossfade between two events. For more 
    information, see Grouping events on page 179 or Sliding a 
    crossfade on page 113.
    Shifting the contents of (slipping) an event
    Press  while dragging an event. The slip cursor appears ().
    As you drag the event, the contents of the event shift, but the event does not move. You can use this 
    technique when you want to maintain an event’s length and position, but have the event play a different 
    section of the source media file.
    Slip-trimming an event
    Press  while dragging the right or left edge of an event. The slip-trim cursor appears ().
    As you drag the event edge, the media moves with the event edge.
    Events before splittingEvents after splitting
    Alt 
    Alt  
    						
    							108
    BASIC EDITING TECHNIQUESCHP. 4
    Sliding an event
    Press  while dragging an event. The slide cursor appears ().
    As you drag, the relative position of the media remains fixed on the track, and the event position changes. 
    You can use this technique when you want to maintain an event’s length, but have the event play a different 
    section of the source media file at a different point in your project.
    Tip: You can apply a ripple edit after slip-trimming or sliding 
    an event. For more information, see Applying post-edit 
    ripples on page 110.
    Ctrl+Alt
    The original 
    The event on the timeline media file.
    Slipping the event two 
    Slip-trimming the event 
    Sliding the event two  frames to the right.
    two frames to the right.
    frames to the right. with original frames. 
    						
    							CHP. 4BASIC EDITING TECHNIQUES
    109
    Detecting and repairing audio and video synchronization problems
    When audio and video events are not aligned, Vegas software will highlight the events in the timeline so 
    you can see synchronization problems at a glance. 
    The software determines whether events are synchronized by comparing grouped and overlapping events:
     An event in a group is compared to other events in the same group (of the opposite media type) that were 
    created from the same media, and the events with the most overlap are used to calculate synchronization. 
    If no events overlap, the closest events are used to calculate synchronization.
     An event that is not in a group is compared to events (of the opposite media type) that were created from 
    the same media, and the events with the most overlap are used to calculate synchronization. If no events 
    overlap, no synchronization offset is displayed. 
    Note: The amount of offset is displayed when the Active 
    Ta k e  I n f o r m a t i o n
     option is selected on the View menu. Very 
    small offsets that are below the resolution of the timeline may 
    be displayed as 0.00. Set the project time format to samples to 
    see the offset amount.
    To restore synchronization, right-click the audio or video event you want to synchronize, choose Synchronize 
    from the shortcut menu, and then choose a command from the submenu:
    Deleting events
    Deleting an event removes it from its track. Multiple events can be deleted and time selections can be used 
    to modify the process. Ripple editing also applies to delete actions. Deleting operates exactly like a cutting 
    operation, but the removed information is not placed on the clipboard. For more information, see Cutting 
    events on page 100.
    1.Select the events to be deleted.
    2.Press .
    CommandDescription
    By Moving Moves the event you clicked so it is synchronized to its corresponding audio or video event.
    By SlippingSlips the contents of the event you clicked so the audio and video are synchronized. The 
    events do not move, but the contents of the event you right-click are shifted forward or 
    backward to restore synchronization.
    Delete 
    						
    							110
    BASIC EDITING TECHNIQUESCHP. 4
    Applying post-edit ripples
    You can apply a post-edit ripple that affects either the edited track(s), the track(s) and certain project 
    elements, or everything in the timeline. The power lies in the fact that you can apply this post-edit ripple to 
    a wide variety of editing tasks, such as trimming, crossfading, cutting, pasting, and deleting events. You can 
    also choose to apply your ripple edits manually or automatically.
    You can ripple the contents of the timeline following an edit after performing these tasks:
     trimming (pg. 103), slip-trimming (pg. 107), and sliding (pg. 108) events
     time compressing/stretching events (pg. 129)
     cutting events (pg. 100)
     pasting events (pg. 101)
     deleting events (pg. 109)
    Ripple editing also affects how material is added from the Trimmer window. For more information, see Using 
    the Trimmer window on page 132.
    A quick and easy method is also provided for shuffling a sequence of events on a track. Decide that the third 
    event in a series should really be the second instead? You can drag the event to a new position and instruct 
    the software to shuffle the events into their new order.
    The original four events
    Trimming the second event
    After applying a post-edit ripple, the third and fourth events close the gap 
    						
    							CHP. 4BASIC EDITING TECHNIQUES
    111
    Applying a post-edit ripple manually
    1.Perform one of edits discussed above. Above the timeline, an arrow indicates 
    where the post-edit ripple will occur and the direction the affected events will 
    move.
    2.From the Edit menu, choose Post-Edit Ripple, and choose a command from the submenu:
    Affected Tracks ripples only the track(s) where you performed the edit.
    Affected Tracks, Bus Tracks, Markers, and Regions ripples the track(s) where you performed the edit and 
    ripples any keyframes or envelopes on those tracks. This command also ripples any markers, regions, CD 
    layout markers, and command markers in the project.
    All Tracks, Markers, and Regions ripples all tracks and all keyframes and envelopes on those tracks. This 
    command also ripples any markers, regions, CD layout markers, and command markers in the project.
    The timeline is rippled after the edit according to the option you choose.
    Tip: You can press  after an edit to ripple the affected 
    tracks, or you can press 
     to ripple markers, 
    keyframes, and envelopes too. To ripple everything after an 
    edit, press .
    Applying a post-edit ripple automatically
    1.Click the arrow button next to the Auto Ripple button () and choose a ripple type:
    Affected Tracks ripples only the track(s) where you performed the edit.
    Affected Tracks, Bus Tracks, Markers, and Regions ripples the track(s) where you performed the edit and 
    ripples any keyframes or envelopes on those tracks. This command also ripples any markers, regions, CD 
    layout markers, and command markers in the project.
    All Tracks, Markers, and Regions ripples all tracks and all keyframes and envelopes on those tracks. This 
    command also ripples any markers, regions, CD layout markers, and command markers in the project.
    2.Perform one of edits discussed above. Above the timeline, an arrow indicates 
    where the post-edit ripple will occur, the direction the affected events will 
    move, and the distance the events will move.
    3.The timeline is rippled after the edit according to the ripple type you choose.
    F
    Ctrl+F
    Ctrl
    +Shift+F 
    						
    							112
    BASIC EDITING TECHNIQUESCHP. 4
    Shuffling events
    A quick way to change the order of a sequence of events in a track is provided. Right-click and drag an event 
    to a new location in the track and choose
     Shuffle Events from the shortcut menu that appears. The events are 
    shuffled into the new order.
    Crossfading events
    You are allowed to crossfade between two events on the same 
    track. For audio events, crossfading fades out one audio event’s 
    volume while another event’s volume fades in. For video 
    events, crossfading creates a transition between two events, one 
    fading out while the other fades in. Lines appear indicating how 
    and when the event’s volume or transparency is being affected.
    Using automatic crossfades
    The automatic crossfade feature turns the overlapping portions of two events into a smooth crossfade. This 
    feature is turned on as a default. Click the 
    Automatic Crossfades button () or press ++ to turn 
    automatic crossfades on and off.
    An option is provided for creating automatic crossfades when you add multiple media files to a track. For 
    more information, see Automatically crossfading inserted events on page 57.
    The original four events
    Right-click and drag event three between events one and two
    The four events after the shuffle
    Fade in
    volume line
    Fade out
    volume line
    CtrlShiftX
    Events before crossfade Events after crossfade
    Drag one event to
    overlap the other 
    						
    							CHP. 4BASIC EDITING TECHNIQUES
    113
    Manually setting a crossfade
    An automatic crossfade is not inserted if a shorter event is placed on top of and within the same time frame 
    of a longer event. In this case, the longer event begins playing, then the shorter event plays, and then the 
    longer event resumes playing at the timeline position. You can manually create a crossfade to fade in and out 
    of the shorter event.
    1.Place the mouse pointer on one of the shorter event’s handles. The envelope cursor appears ().
    2.Drag the handle to the desired position.
    This is a fast and effective method of inserting a voiceover on top of a background music track (although the 
    music fades out completely) or to replace a bad section of audio. For more information, see Punching-in and 
    crossfading events on page 102.
    Changing crossfade curves
    You can change the crossfade curves that are used to fade in and out between two events. 
    1.Right-click anywhere in the crossfade region to display a shortcut menu.
    2.From the shortcut menu, choose Fade Type, and choose the desired fade type from the submenu. 
    Tip: If you use the same crossfade curve frequently, you can 
    set it as a default for all new audio or video crossfades. For 
    more information, see Editing tab on page 349.
    Sliding a crossfade
    You can slide a crossfade between two events without affecting the total length of the two overlapping 
    events. This process is similar to sliding and slipping events. For more information, see Slipping and sliding 
    events on page 107.
    Press  while dragging the overlapping area between two events. The slide crossfade cursor appears 
    (
    ).
    Events without crossfadeEvents with manual crossfade
    Right-click a crossfade to 
    choose a different crossfade curve.
    Ctrl
    +Alt 
    						
    							114
    BASIC EDITING TECHNIQUESCHP. 4
    As you drag, the relative position of the media remains fixed on the track, and the crossfade position 
    changes, effectively trimming the edge of the event in the direction you drag. You can use this technique 
    when you want to maintain the length of two combined events but want the transition to occur earlier or 
    later.
    Using undo and redo
    You are given unlimited undo and redo functionality while working on your project, even to the extent of 
    being able to undo changes made before the last time a project was saved (but not closed). While you are 
    working with a project, an undo history of the changes that you have performed is created. Each time you 
    undo something, that change is placed in the redo history. 
    When you close the project or exit the software, both the undo and redo histories are cleared. 
    Using undo
    Pressing  or clicking the Undo button () reverses the last edit performed. Repeatedly using the 
    keyboard command or toolbar button continues undoing edits in reverse order, from most recent to oldest. In 
    addition, you may undo the last edit by choosing it from the 
    Edit menu.
    Undoing a series of edits
    You can undo a series of edits by using the drop-down list on the Undo button. 
    1.Click the arrow to the right of the Undo button ().
    2.From the drop-down list, choose the edit that you want to undo. Items above it (subsequent edits) are 
    selected automatically. Your project is restored to the state prior to those edits.
    When you undo an edit or a series of edits, they are added to the redo history. This feature allows you to 
    restore your project to a previous state.
    Tip: From the Edit menu, choose Undo All to undo all edits 
    in the history. All edits are undone and added to the redo 
    history.
    Two events with a
    crossfade.
    Sliding the crossfade
    to the left...
    ...and to the right.
    Ctrl
    +Z
    Use the mouse
    to select
    a series of edits. 
    						
    							CHP. 4BASIC EDITING TECHNIQUES
    115
    Using redo
    Pressing  or clicking the Redo button () redoes the last undo performed. Repeatedly using 
    the keyboard command or toolbar button continues redoing undos in reverse order, from most recent to 
    oldest. In addition, you may redo the last edit by choosing it from the 
    Edit menu.
    Redoing a series of edits
    You can view the redo history by clicking the arrow on the right side of the Redo button (). The top 
    item in the list that appears is the most recent undo edit. If you redo a specific edit that appears farther down 
    the list, all subsequent edits above it are redone as well. 
    When you redo an edit or a series of edits, they are added to the undo history again. The redo history is 
    cleared when a new edit is performed.
    Clearing the edit history
    You can clear both undo and redo histories without closing your project or exiting the software. Once the 
    histories have been cleared, a new edit history is created as you continue working on the project. While 
    clearing the edit history is not usually necessary, it can free up disk space. To clear the edit history, choose 
    Clear Edit History from the Edit menu.
    Adding project markers and regions
    Several types of project markers are provided that identify parts of your project, serve as cues, and provide 
    additional functionality:
    Markers are points that you mark along the project’s timeline. They are typically used to mark locations 
    in the project for later reference or to mark timing cues.
    Regions are ranges of time that you mark along the timeline. Regions identify ranges of time for your 
    reference and can function as permanent time selections.
    Command markers are markers that enable metadata in streaming media files. These markers can be used 
    to display headlines or closed captions, link to Web sites, or perform any other function you define. For 
    more information, see Adding closed captioning to Windows Media Video (WMV) files on page 229. In addition, 
    these markers can be used to embed Scott Studios data information, which is used extensively in 
    broadcasting.
    CD layout markers are markers that indicate tracks and indices for an audio CD layout. These marks are 
    used to create tracks and index points when burning an audio CD. For more information, see Understanding 
    tracks and indices on page 351.
    Tip: You can use ripple editing to automatically move 
    markers and regions as you edit in the timeline. For more 
    information, see Applying post-edit ripples on page 110.
    Ctrl+Shift+Z 
    						
    							116
    BASIC EDITING TECHNIQUESCHP. 4
    Working with markers
    Markers are useful for identifying and navigating to specific locations in longer projects. As you place 
    markers in your project, they are automatically numbered (up to 99) in the order that they are placed. 
    Markers appear as orange tags above the ruler. You may name them and reposition them along the project’s 
    timeline.
    Inserting a marker at the cursor
    1.Position the cursor where you want to place the marker.
    2.From the Insert menu, choose Marker, or press .
    3.Type a name for the marker and press . If you do not want to name the marker, simply press .
    Inserting a marker during playback
    During playback, press . The marker appears on the marker bar. You may name the marker after it has 
    been set.
    Naming (or renaming) a marker
    1.Place the mouse pointer on the marker you want to name or rename. The pointer changes to a hand icon 
    (
    ).
    2.Right-click to display a shortcut menu.
    3.From the shortcut menu, choose Rename. A text box opens next to the marker.
    4.Type the marker name.
    5.Press  to set the marker’s name.
    You can also double-click an existing name or double-click the space just to the right 
    of a marker to rename it.
    Moving markers
    You can reposition a marker by dragging it on the marker bar.
    Navigating to markers
    You can jump the cursor to any marker on the timeline by clicking the marker. You can also jump to a 
    marker by pressing the number keys along the top of the keyboard (not the numeric keypad).
    Tip: Jump the cursor to the next or previous marker by 
    pressing  or .
    Markers
    MarkerRight-click the marker bar
    bar
    M
    EnterEnter
    M
    Enter
    Ctrl+Ctrl+ 
    						
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