Sony Vegas 6 Manual
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CHP. 2GETTING STARTED 47 Previewing a media file You may preview files before placing them in your project. The Explorer window has a mini-transport bar with Play, Stop, and Auto Preview buttons (). When you preview a file, its stream is sent to the Mixer window’s preview bus (for audio files) or to the Video Preview window (for video files). Tip: You can use the same mini-transport bar buttons in the Project Media window to preview files in the Project Media list. 1.Select a file in the Explorer window. 2.Click the Play button () to listen to the file. 3.Click the Stop button () or select a different file to stop previewing the file. Tip: To automatically preview selected files, click the Auto Preview button () on the Explorer window’s transport bar. Using the Project Media window Media files, both video and audio, tend to be the largest files on your hard drive. It is therefore not always easy to move them around and impractical to store multiple copies of these files. You can add media files to the Project Media window to organize them before any editing begins. Once you begin working on a project, all files you add to the timeline are automatically included in the Project Media list. From the View menu, choose Project Media to open this window if it is not already visible. Using Project Media views You can control the information that is displayed in the Project Media window by clicking the Views button ( ) and selecting a view. The purpose of each view is explained below. ViewDescription ListDisplays a simple listing of the file name of each file in the Project Media window. DetailedDisplays all the properties for each file. The information is presented in a table format. You can customize the information displayed: Reorder columns (fields) by dragging the column label to a new position. Hide a column by dragging the column label off of the Project Media window. To display a hidden column, right-click the Project Media window, choose View from the shortcut menu, and choose the column name from the submenu. Sort the files in the Project Media list according to a category by clicking the column label for that category. Use the Comments field to add your own annotations to a file’s entry in the Project Media list. Double-click the field to enter text. This information is saved with the project and is not saved with the media file itself. ThumbnailDisplays the first frame of a video file.

48 GETTING STARTEDCHP. 2 Adding media to the Project Media list You can add media to the Project Media list without adding it to the timeline by importing the file. For more information, see Importing media on page 53. Adding media to the Project Media list from the Explorer window 1.Navigate to and select a file to add to the Project Media list. You can use or to select multiple media files. 2.Right-click the file and choose Add to Project Media list from the shortcut menu. The selected file is added to the Project Media window. Replacing media in the Project Media window You may replace a file in the Project Media window with a different file. When changing the media file that an event contains, every occurrence of the event on the timeline is updated with the new media file contents. 1.Right-click a file in the Project Media window. 2.Choose Replace from the shortcut menu. 3.In the Replace Media File dialog, browse for and select the file that you want to replace the current file. 4.Click Open. The selected file replaces the old file in the Project Media list, and any events in the timeline containing the old file are updated to contain the new media file. Capturing video You can use the Sony Video Capture application installed with Vegas software to capture video clips from your DV or HDV video camera or via your Blackmagic Design DeckLink™ card and add them to the Project Media window. You can also specify a different third-party capture application for video capture. HDV video capture is available only in the full version of Vegas software and in Vegas Movie Studio Platinum software. Tip: To specify the video capture application you want to use with the full version of Vegas software or in Vegas Movie Studio Platinum software, check the Use external video capture application check box on the Video tab of the Preferences window and browse for the program’s executable (.EXE) file. To specify the video capture application you want to use with Vegas Movie Studio Platinum software, browse for the program’s executable using the Browse button next to the Preferred video capture application box on the Video tab of the Preferences window. 1.If you have not already done so, connect your video camera to your video capture card using the cable provided with the card. 2.From the File menu, choose Capture Video or click the Capture Video button () in the Project Media window. The Capture Video dialog displays. 3.Choose the option you want to use for capturing video: Use external video capture application - select this option to capture DV or Video for Windows footage using the video capture application specified on the Video tab of the Preferences dialog. Use internal video capture application - select this option to capture HDV or SDI footage using the Vegas video capture application. CtrlShift

CHP. 2GETTING STARTED 49 Tip: Select the Always use the selected method check box to bypass this dialog in the future and always use the method specified on the Video tab of the Preferences dialog. 4.Click OK. The specified video capture application starts. 5.Capture your video. For information on capturing video with the Sony Video Capture application, please see the Vegas online help. To access help, choose Contents and Index from the Help menu. Once you have captured your video, Video Capture adds the file(s) to the Project Media window. If any captured clips go offline, you can recapture the clips using your video capture application. Right-click an offline file in the Project Media window and choose Recapture from the shortcut menu. Getting images You can bring images directly into the software from your scanner, digital camera, or other TWAIN device. The images are added to the Project Media list as JPEG image files. 1.Make sure your device (scanner or digital camera) is on and connected to your computer. 2.In the Project Media window, click the Get Photo button (). The software is started for the device. 3.Use the device software to get an image and send it to Vegas software. Once the image has been sent, the Scanned Files dialog appears. Click Rename to give the new image a more meaningful name. Click Delete to cancel the process of adding the image. 4.Click Done. The new JPEG file is added to the Project Media window.

50 GETTING STARTEDCHP. 2 Extracting audio from a CD You can extract tracks from a CD and add them to the Project Media window as WAV files. Important: Vegas software is not intended for, and should not be used for, illegal or infringing purposes, such as the illegal copying or sharing of copyrighted materials. Using Vegas software for such purposes is, among other things, against United States and international copyright laws and contrary to the terms and conditions of the End User License Agreement. Such activity may be punishable by law and may also subject you to the breach remedies set forth in the End User License Agreement. 1.Insert the audio CD. 2.In the Project Media window, click the Extract Audio from CD button (). The Extract Audio from CD dialog appears. 3.From the Action drop-down list, choose the method you want to use for extracting the CD audio: Read by track - Use this option to choose the tracks you want to extract from the CD. Read entire disc - Use this option to automatically extract all tracks on the disc. The entire CD is extracted into one new file in the Project Media window. Read by range - Use this option to extract audio from a specified range of time. 4.If you chose either the Read by track or Read by range option, specify the track(s) or range to extract: For Read by track, click the track(s) you want to extract in the Tracks to read list. Use the or keys to select more than one track. Each track is extracted into a separate file in the Project Media window. For Read by range, enter a time in the Range start field and either the Range end or Range length fields. The range of audio is extracted into one new file in the Project Media window. Note: If you want to extract multiple tracks to a single file, choose Read by track from the Action drop-down list to select your tracks, and then choose Read by range from the Action drop-down list. The appropriate time range for the tracks you selected will automatically be inserted and the time range will be extracted to a single file. 5.From the Drive drop-down list, choose the drive containing the audio CD from which you want to extract. CtrlShift

CHP. 2GETTING STARTED 51 6.From the Speed drop-down list, choose the speed at which you want to extract the audio. If you experience any problems extracting audio, you can try decreasing the selected speed, or you can click Configure to adjust the Audio extract optimization setting. Note: To eject the CD at any time prior to beginning the extraction process, click the Eject button. 7.Click OK. The Save As dialog appears. 8.Select a name and location for the new WAV file. 9.Click Save to begin extracting the audio. The track is extracted and a progress meter is displayed to indicate the percent complete. Once extraction is complete, the new WAV file appears in the Project Media window. The option of automatically naming extracted tracks is provided for you. To enable this option, choose Preferences from the Options menu, and on the CD Settings tab, select the Autoname extracted tracks check box. For more information, see CD Settings tab on page 350. Adding a still-image sequence This feature is available only in the full version of Vegas software. If you’ve exported a video clip as a still-image sequence using another application (a 3D-rendering application, for example), the sequence can be added to the Project Media window and treated as a single media file. Each image in the sequence will be displayed for one frame in the event. 1.Click the Import Media button () in the Project Media window. The Import Media dialog appears. 2.Choose the folder where the sequence you want to open is stored. 3.Select the first image in the sequence (or the image you want to start the event). 4.Select the Open still-image sequence check box. 5.In the Range field, enter the number of the last image you want to open. For example, if youd selected AnimationOne_00001.tga in step 3, you could enter 120 in this box to create a new image sequence using AnimationOne_00001.tga to AnimationOne_00120.tga. 6.Click Open. The still-image sequence is added to the Project Media window. Sorting media with bins The detailed view of the Project Media window helps you sort your media files using their attributes, but for more control, you can create bins. Bins are folders within projects that you can use to organize your media files. Media bins are virtual folders that are saved with your project. They do not affect the way media is saved on your computer. Creating bins Right-click the parent bin where you want to create a new bin and choose Create New Bin from the shortcut menu.

52 GETTING STARTEDCHP. 2 Adding media to a bin 1.Browse your existing bins to find the media file you want to move. The All Media Folder contains all media files in your project. 2.Drag a file from the right-hand pane to a bin. Searching media bins 1.Right-click in the Project Media window and choose Search Media Bins from the shortcut menu. The Search Media Bins dialog is displayed. 2.Use the drop-down lists in the Search Media Bins dialog to set your search conditions and click the Search button. The selected bin and all sub-bins will be searched. 3.Click the Search Results icon to view the matching files. Hint: Right-click the Search Results icon and choose Save as Bin from the shortcut menu to save the results of your search as a new media bin. Automatically adding recorded files to a media bin Select a media bin if you want to automatically add your recorded audio to a media bin. Deleting media from a bin 1.Select a media file. 2.Press on your keyboard. 3.If the All Media Folder is selected, the file will be removed from your project. 4.If a media bin is selected, the file is removed from the bin, but remains part of your project. The file is still available in the All Media Folder. Configuring 24p pulldown removal This feature is available only in the full version of Vegas software. Right-click a DV AVI file in the Project Media window and choose File Format Properties from the shortcut menu to edit file settings from the file format plug-in associated with the media file type. For 24p NTSC DV AVI files with 2-3 pulldown, you can use this dialog to configure removal of pulldown fields. In most cases, you will not need to edit pulldown removal settings. However, if the settings were not properly set in the DV header when your video was captured, you can fine-tune pulldown removal without recapturing your video. 1.Right-click an AVI file in the Project Media window and choose File Format Properties from the shortcut menu. The AVI/DV Media Properties dialog is displayed. This command is not available for non-24p NTSC video or for 24p NTSC video using 2-3-3-2 pulldown. 2.Select the Enable 2-3 pulldown removal check box. Note: You can clear this check box if you want to override pulldown removal for individual files when the Enable pulldown removal when opening 24p DV check box is selected on the General tab of the Preferences dialog. Delete

CHP. 2GETTING STARTED 53 3.Choose a setting from the Starting frame timecode offset drop-down list to indicate what timecode numbers represent which frame in the video sequence. For example, if you have an NTSC DV file with 2-3 pulldown created on a Sony JH3 HDCAM deck, the default settings for timecode offset use 0 for the Starting frame timecode offset. If you have changed the timecode offsets on the deck (or if you have material with pulldown from another source) you will have to experiment with the settings to determine the correct offset. 4.Check for interlacing: a.In the Project Properties dialog, choose a NTSC DV 24p template from the Te m p l a t e drop-down list. b.Choose the Best (Full) setting in the Video Preview window to show full frames. c.Step though the clip and look for interlace lines in moving objects or backgrounds. d.If you see interlace lines, repeat from step 3 and choose a different offset value. e.When no interlace lines appear, the offset is set correctly. Importing media Importing media allows you to add media to the Project Media list for use in your project without adding it to the timeline. Vegas supports the importing of a wide variety of file formats, including AAF and broadcast wave, which are discussed separately below. 1.From the File menu, choose Import, and then choose Media from the submenu. Tip: You can also click the Import Media button () in the Project Media window. The Import dialog displays. 2.Navigate to and select a media file to add to the Project Media list. You can use or to select multiple files. Tip: To limit the files displayed in the dialog, choose a file type from the Files of Type drop-down list or enter *. and an extension in the File name box. For example, enter *.wav to display all wave files in the current folder, or enter *guitar*.wav to display all wave files that have the word guitar in the file name. Tip: If you select an image from a still-image sequence, you can select the Open still-image sequence check box to import all images in the sequence as a single entry in the Project Media window. In the Range box, enter the number of the last image you want to open. For example, if youd selected AnimationOne_00001.tga in step 2, you could enter 120 in this box to create a new Project Media entry using AnimationOne_00001.tga to AnimationOne_00120.tga. This feature is only available in the full version of Vegas software. 3.Click Open. The media file is added to the Project Media list. CtrlShift

54 GETTING STARTEDCHP. 2 Importing AAF files This feature is available only in the full version of Vegas software. You can use AAF (Advanced Authoring Format) files to exchange projects between applications. For example, if your postproduction facility uses a tool other than Vegas software, you could provide your project as an AAF file. If you intend to import an AAF file into your current Vegas project, please note the following usage guidelines and plan your project accordingly: Audio and video cuts are preserved. All video transitions are imported as crossfades. Audio and video effects are ignored. The AAF Video Speed Control effect is preserved and mapped to the Playback rate setting in the imported event’s properties. If you import an AAF file that has embedded wave or AIFC audio, the files will be extracted to the same folder as the AAF file when you import the project. 1.From the File menu, choose Import, and then choose AAF from the submenu. The Import dialog displays. 2.Navigate to and select an AAF file to add to the Project Media list. You can use or to select multiple files. 3.Click Open. The AAF file is added to your project. Importing broadcast wave files This feature is available only in the full version of Vegas software. You can use Broadcast Wave Format (BWF) files to exchange audio between audio editors or broadcasting platforms. Broadcast Wave Format files are similar to standard .wav files, but they contain additional metadata including timestamps that tell the software where to add audio on the Vegas timeline. 1.From the File menu, choose Import, and then choose Broadcast Wave from the submenu. The Import Broadcast Wave dialog displays. 2.Navigate to and select a WAV file to add to the Project Media list. You can use or to select multiple files. 3.From the Arrange drop-down list, choose a setting to indicate how you want to arrange audio events on the timeline: 4.If you chose Add across tracks in step 3, choose a setting from the Order tracks drop-down list to indicate how you want to arrange the tracks in the track list: SettingDescription Add across tracksA separate track is created for each BWF file you import. Add across timeAll selected BWF files are added to a single track. SettingDescription By timestampSorts tracks chronologically using the timestamp in each file. You can display a file’s timestamp at the bottom of the Import Broadcast Wave dialog by selecting a file. Alphabetically by filenameSorts tracks alphabetically using the names of the files you import. CtrlShift CtrlShift

CHP. 2GETTING STARTED 55 5.Choose a setting from the Positioning drop-down list to indicate where imported audio will be added to the timeline. 6.Click Open. The WAV file is added to your project. Importing video from a DVD camcorder You can use Vegas software to import video from a finalized Sony® DVD Handycam® camcorder disc. Note: Before importing video, you’ll need to finalize the disc. For information about finalizing a disc, please refer to your camcorder’s documentation. Important: 5.1-channel audio will be downmixed to stereo when importing. Tip: The Sony Handycam USB driver that is included with DVD-based camcorders can prevent Vegas from recognizing a USB-connected camera. If you use the Add/Remove Programs Control Panel to uninstall the “Sony DVD Handycam USB driver” component, Vegas will be able connect to the camera and import video. 1.From the File menu, choose Import, and then choose DVD Camcorder Disc from the submenu. The Import DVD Camcorder Disc dialog is displayed. 2.From the Source drop-down list, choose the disc that contains the video you want to import. 3.The Destination box displays the folder where the video will be imported. Click the Browse button if you want to choose a different folder. 4.Click the OK button to start importing video. After importing is complete, the video from the disc is added to the Project Media window. Each chapter is imported as a separate file. You can then add the imported video to your project just like any other media file. SettingDescription Use ruler timeAdds each imported file to the Vegas timeline at the exact position indicated by its timestamp. For example, if you import a BWF file with a timestamp of 00:00:30;00, the media would be added to the timeline at the thirty-second mark on the ruler. Relative to cursorAdds each imported file to the Vegas timeline and offsets the timestamp value by the cursor position. For example, if you position the cursor at 00:00:10;00 before importing a BWF file with a timestamp of 00:00:30;00, the media would be added to the timeline at the forty-second mark on the ruler.

56 GETTING STARTEDCHP. 2 Adding media to the timeline Media files may be added to your project from the Explorer or Project Media windows by double-clicking them or by dragging them. Either method places the media file in an event in its entirety in the timeline. Dragging a media file to the timeline You can create a new track by dragging a media file to a blank area on the timeline and dropping it in place. Tracks can contain multiple events, so you can place different events next to each other on a track. Note: Video and audio events cannot be placed on the same track. 1.Locate a media file in the Explorer or Project Media window. 2.Drag the media file to the timeline. An event for the media file appears where you released the mouse. Dragging multiple media files to the timeline 1.Select multiple media files in the Explorer or Project Media window. Select a range of adjacent media files by pressing and clicking the first and last files in the range or select files that are not adjacent by pressing and clicking individual files. 2.Right-click and drag the files to the track view (timeline). 3.When you release the mouse, a shortcut menu appears. Select a placement option from the menu. Add Across Time Add Across Tracks Add As Takes For more information, see Working with takes on page 130. Video Only and Audio Only allow you to isolate either the video or audio, and add that stream from a multimedia file either across tracks, across time, or as takes. Tip: A left-click drag-and-drop automatically inserts files across time. However, you can cycle through placement modes by right-clicking (without releasing the left mouse button) while performing the drag-and-drop operation. Shift Ctrl You will see one event on the track. The other events are listed at takes “beneath” the the topmost event.