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Sony Vegas 6 Manual

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    							CHP. 10ADDING AUDIO EFFECTS
    197
    When effects are bypassed, you can choose whether bypassed effects remain open. When the Keep bypassed 
    FX running
     check box on the General tab of the Preferences dialog is selected, effects remain open so you can 
    bypass/enable effects with no pause for A/B testing. When the check box is cleared, effects are fully bypassed, 
    conserving processing power. 
    						
    							11
    CHP. 11RECORDING AUDIO
    CHAPTER199
    Recording Audio
    Vegas® software can record audio into multiple mono or stereo audio tracks while simultaneously playing 
    back existing audio and video tracks. You are limited only by the performance of your computer system and 
    audio hardware. Audio is recorded to a media file on your computer and into an event on the timeline. You 
    may record into an empty track, a time selection, an event, or a combination of time and event selection. 
    Audio output from your computer during recording is not necessarily recorded with the new audio.
    Recording does not alter any of the source media files in your project. Even when recording into an existing 
    event, you are not overwriting the data in that event. Instead, the data is recorded into a new take for that 
    event and saved to a media file on your hard drive.
    Setting up your equipment
    There are numerous ways to connect your equipment to your system. Refer to your equipment’s 
    documentation for specific setup instructions. The following are some possible general configurations.
    Basic setup
    This setup includes a simple microphone and speaker that are connected to the computer’s sound card. With 
    a more sophisticated microphone, you would typically want to use a preamplifier for input to the sound card.
    Sound card out
    Sound card in
    11 
    						
    							200
    RECORDING AUDIOCHP. 11
    Setup with mixer
    This setup includes a mixer where the speaker and microphone connect. The mixer is then connected to the 
    computer’s sound card. Mixers usually have pre-amps built into them. This diagram does not show you an 
    instrument or a physical preamplifier, such as a rack-mounted component. The reason for this omission is 
    because these types of setups vary widely based on your mixer, instrument, and pre-amp type. Refer to your 
    components’ documentation for specific setup configurations.
    Setup with digital multitrack
    This setup includes a digital multitrack recorder with an optional MIDI synchronization component. Usually 
    you would have a mixer, a microphone, etc. connected to these components. Your particular setup will vary 
    depending on your equipment. Refer to your components’ documentation for specific setup configurations.
    Synchronizing MIDI timecode
    This feature is available only in the full version of Vegas software.
    Vegas software can generate (output) MIDI timecode to synchronize external devices with project playback 
    or can be triggered by MIDI timecode generated by an external device. To output MIDI, from the 
    Options 
    menu, choose 
    Timecode, and choose Generate MIDI Timecode from the submenu. To allow Vegas software to 
    be triggered by an external MIDI device, choose 
    Trigger from MIDI Timecode from the same submenu. For 
    more information, see Triggering from MIDI timecode on page 206 and Sync tab on page 344.
    Sound card out
    Sound card inMixer out
    Mixer in
    Mixer
    Digital card
    Digital in Digital out
    MIDI card
    Sync. inSync. out
    The dashed line indicates
    an option if you are synching
    Vegas software to tape via a 
    MIDI timecode.MTC converterDigital
    multitrack 
    						
    							CHP. 11RECORDING AUDIO
    201
    Preparing to record
    Before you record, you must arm the tracks into which you will record the new audio. You must also select 
    the recording settings for the tracks. You have the additional options of using a metronome or turning off 
    playback during recording.
    You may record into an empty track, a time selection, an event, or a combination of time and event 
    selection. You can also record multiple takes for an event so you can maintain multiple versions of an event 
    that you may play back and edit.
    Tip: Select a media bin before recording if you want to 
    automatically add your recorded audio to a media bin. To 
    save track effects with your recorded files, create an effects 
    package of the track effect settings and apply the chain to the 
    event as a non-real time event effect.
    Arming the track for recording
    Whether recording into an existing track, an empty track, a selected event, or a time selection, you must 
    prepare a track for recording. You can arm multiple tracks prior to recording. 
    1.Click the Arm for Record button () in the track list. 
    The first time you arm a track to record in a project, the Project 
    Recorded Files Folder dialog displays. 
    2.Browse to the location where you want to save your recorded 
    audio files.
    3.Click OK.
    Tip: You can change the location where recorded files are 
    saved at any time. For more information, see Specifying 
    where recordings are stored on page 206.
    Once a track is armed, a record meter appears in the track list. Depending on your hardware, a record gain 
    fader may also appear. 
    Track is ready for recording Arm the track first.
    using the Sound Mapper.Track is ready for recording
    from a specific device. 
    						
    							202
    RECORDING AUDIOCHP. 11
    In addition, one of two Record Device Selector buttons appears: () or (). The button that appears is based 
    on the 
    Audio device type selected in the Audio tab of the Preferences dialog. For more information, see Audio tab 
    on page 342.
    Selecting recording settings
    After the track has been armed for recording, select whether the track records the signal in stereo, in mono 
    from the left channel, or in mono from the right channel. If you are using the Microsoft® Windows® Classic 
    Wave Driver, you also must select the device from which the track will record.
    Selecting recording settings for Sound Mapper
    1.Click the Record Device Selector button (). A menu appears.
    2.From the menu, choose the recording method (Stereo, Left, or Right).
    Selecting recording settings for Windows Classic Wave Driver.
    1.Click the Record Device Selector button (). A menu appears.
    2.Choose either Stereo or Mono from the menu.
    3.From the submenu, choose the input device
    ButtonDescription
     Stereo
     Mono left
     Mono right
    This button appears when Use Microsoft® Sound Mapper™ has been selected as the audio device type on 
    the Preferences Audio tab. The Sound Mapper allows you to choose how the signal will be recorded: 
    stereo or mono. Click this button to view a menu with Stereo, Left, or Right.
     Stereo
     Mono left
     Mono right
    This button appears when Windows® Classic Wave Driver has been selected as the audio device type on 
    the Preferences Audio tab. When you choose this option, you can specify which device (e.g., sound card) 
    you will record from on any given track prior to recording. Click this button to view a menu with Stereo 
    or Mono, and a submenu with all available devices for either option. 
    						
    							CHP. 11RECORDING AUDIO
    203
    Using the metronome
    A built-in metronome marks time to help with the timing and tempo when recording a performance. The 
    metronome’s sound is not mixed in the final rendering of the project. Use the Preview fader in the Mixer 
    window to control the metronome volume. For more information, see Using the Mixer Preview fader on page 
    182.
    To use the metronome, from the Options menu, choose Metronome. 
    Tip: You can customize the sound of the metronome in the 
    Audio tab of the Preferences dialog. For more information, 
    see Audio tab on page 342.
    Recording
    You may record into an empty track, a time selection, an event, or a combination of time and event 
    selection. The recording is added to the timeline as new take and saves it to a media file on your hard drive. 
    Triggering recording from MIDI timecode is also supported.
    Recording into an empty track
    1.Select a track. Alternately, to record to a new track, choose Audio Track from the Insert menu.
    2.Place the cursor on the timeline where you want to begin recording.
    3.Arm the track by clicking the Arm for Record button () on the track.
    If this is the first time you arm a track for recording in this project, you will be prompted to identify the 
    location where the new audio files will be saved. For more information, see Arming the track for recording on 
    page 201.
    4.Start recording by clicking the Record button () on the transport bar.
    Depending on the recording selection, a waveform is created along the timeline as you record into the 
    armed track(s).
    5.Stop recording by clicking the Record button () again or the Stop button () on the transport bar.
    6.A small dialog opens displaying the name and location of the file or files that were just created. Click 
    Done to return to the main workspace.
    Start/stop Stop recordingrecording
    Recorded waveform 
    						
    							204
    RECORDING AUDIOCHP. 11
    Note: The Recorded Files dialog does not appear if you are 
    triggering from MIDI timecode, as this would interrupt the 
    synchronizing. Instead, files are automatically named and 
    saved according to your preferences.
    Recording into a time selection
    By making a time selection, you specify where along the 
    timeline to record. The time selection also determines how 
    long the software records. Any selected events that occur 
    within the time selection are split and the recorded data is 
    placed into the time selection. 
    The event’s waveform is displayed as it is recorded and 
    automatically stops recording when the cursor reaches the end of the time selection.
    Recording into an event
    By recording into an event, you automatically create a new take containing the recorded material that is the 
    same duration as the selected event. The edges of the selected event serve as the punch-in and -out points 
    that are used for recording. Recording into an event allows you to establish a pre-roll before recording, which 
    gives you time to prepare before recording starts. 
    Because the entire recording is saved to the media file (not just the material between the edges of the take), 
    you are not limited to the recorded material contained in the length of the new take. You can adjust the 
    edges of the event or slip the contents of the event if necessary. For more information, see Shifting the contents 
    of (slipping) an event on page 107.
    The existing event that you record into is not affected or deleted. Instead, the event now contains two media 
    files, each listed as a separate take in the event. For more information, see Working with multiple recorded takes 
    on page 206.
    1.Place the cursor before the event to allow for pre-roll.
    2.Press  and click the event to select it.
    Tip: You can record into multiple events by pressing  
    and making selections.
    Delete—removes selected file
    Rename—changes the name of a selected file
    Delete All—removes all files in dialog
    Done—returns to track view
    When a check mark appears in this box,
    Vegas software displays this dialog after
    each recording session.
    Recorded waveform
    Ctrl
    Ctrl 
    						
    							CHP. 11RECORDING AUDIO
    205
    3.Click the Arm for Record button () on the event’s track. When recording into multiple selected events, 
    arm their respective tracks at this time.
    4.Click the Record button () on the transport bar to begin recording.
    5.Click the Record button () again or the Stop button () on the transport bar to stop recording.
    Recording into an event with a time selection
    Recording into a time selection allows for a pre- and post- roll during recording. The time selection is 
    adjustable to increase or decrease the pre- and post-roll duration. During recording, the selected event’s 
    edges serve as the punch-in and -out points. You can create multiple punch-in and -out points by selecting 
    more events within the time selection.
    You may need to split an existing event into three pieces so that you can select a smaller portion of the event 
    to record into. For more information, see Splitting events on page 105. 
    1.Click the Arm for Record button () on the desired track(s).
    2.Select the event to record into.
    Tip: You may record into multiple events by pressing  
    and making your selections.
    3.On the marker bar, drag a time selection. You may adjust the time selection by dragging the selection 
    bar’s starting and ending points. Make the time selection start before the event for a pre-roll.
    4.Click the Record button () on the transport bar to begin recording.
    If input monitoring is turned on, the track’s original audio is played until the cursor reaches the selected 
    event. When the cursor plays through the selected event, you’ll hear your recording input, and the track’s 
    original audio is played again when the cursor moves past the selected event.
    Using pre-roll
    The previous technique allows you to define the playback region with a time selection and sets the punch-in 
    and punch-out points in the recording to the event boundaries. When you click the 
    Record button, playback 
    begins at the beginning of the time selection. The event is then filled with the newly recorded material. The 
    audio file that is recorded to your hard disk is the full duration of the time selection. The event only contains 
    a portion of the full recorded performance and can therefore be trimmed (both shorter and longer) and 
    repositioned within the event.
    Ctrl
    Pre-roll Post-rollTime selection bar - 
    Punch-in Punch-outdefines the recorded
    audio file’s duration. 
    						
    							206
    RECORDING AUDIOCHP. 11
    Triggering from MIDI timecode
    This feature is available only in the full version of Vegas software.
    Recording can be triggered and synchronized by an external MIDI device that outputs (generates) MIDI 
    timecode (MTC). When triggering from MIDI timecode, you should have your audio devices connected 
    together via a master digital word clock. The word clock keeps the audio hardware locked together, 
    eliminating the need for the software to constantly vary its playback rate to stay synchronized. The incoming 
    timecode is only used for an absolute time reference. For more information, see Sync tab on page 344.
    1.From the Options menu, choose Preferences and go to the Sync tab.
    2.From the Trigger from MIDI Timecode settings drop-down list, select the device that you want to trigger 
    Vegas software. 
    3.Click OK. The Preferences dialog closes.
    4.Click the Arm for Record button () on the desired track(s).
    5.Right-click the time display and choose MIDI Timecode In. The time display now shows the timecode 
    being generated from your MIDI device. The top of the display reads 
    MTC Input Waiting.
    6.Begin generating MTC from your MIDI device. The top of the time display now reads MTC Input Locked, 
    the time updates from the MIDI device, and recording automatically begins. Typically, there is a short 
    delay between when you begin generating MTC and synchronization.
    Working with multiple recorded takes
    Clicking the Loop Playback button () on the transport bar enables you to continually create takes during 
    recording. Takes are different versions of a recorded event that you can quickly switch between to choose the 
    best one. Each take within an event references a different source media file.
    During recording with loop playback enabled, the time selection continually repeats and starts recording a 
    new take until you stop recording. You can preview, select, rename, and delete takes. For more information, 
    see Working with takes on page 130.
    Specifying where recordings are stored
    When you record, the event appears on the timeline while its media source file is written to your hard drive. 
    The first time you arm a track to record in a project, you are prompted to identify the location where the 
    recordings will be stored. 
    Changing where recorded files are stored when arming a track
    1.Press  and click the Arm for Record button () on a track. The Project Recorded Files Folder dialog 
    appears.
    2.Browse for the location where you want to save recorded files.
    3.Click OK.
    Shift 
    						
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