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Sony Vegas 6 Manual

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    							CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS
    317
    Note: In order to use network rendering with nested 
    projects, the nested project must contain only media from 
    folders that do not require remapping. Before nesting your 
    Vegas project, update the project so that all media in the 
    project is added from a network folder or a local, shared folder 
    that is mapped to the same drive letter on all renderers and the 
    render host.
    Setting up a rendering computer
    1.Install Vegas software as a render-only client. 
    You can install Vegas software as a render-only client on two computers for each Vegas license you 
    purchase. However, certain file formats, such as MPEG-2, AC-3, and MP3, cannot be used on render-only 
    clients.
    2.Start the Vegas Network Render Service application (VegSrv60.exe). The service must be running and 
    you must be logged into the computer before you can use it for rendering.
    3.If necessary, you can change the TCP port the render service uses to communicate with other renderers:
    a.Exit the Vegas Network Render Service application if it is running. 
    b.Open the NetRenderService.config file in a text editor. This file is located in the Vegas installation 
    folder. 
    c.Edit the  tag in the file to reflect the port you want to use.
    d.Save the file.
    e.Restart the Vegas Network Render Service application.
    Adding renderers to a host
    1.Start the Vegas Network Render Service application (VegSrv60.exe) on the computer you will use to 
    initiate network rendering. 
    If you do not start the service before starting a rendering job, it will start automatically, but it will not be 
    visible. Right-click the 
     icon in the system tray and choose Show from the menu to display the window.
    2.Select the Renderers tab. This tab allows you to edit the list of computers running the render service.
    Note: A computer will be displayed on the Renderers tab 
    only if you have logged on to Windows and the Vegas 
    Network Render Service is running. If the computer is not in 
    an area you can monitor easily, you can use 
    Ctrl+Alt+Delete to lock the computer after logging on and 
    starting the service.
    3.Click the Host box of a blank row in the table, and then type the IP address or name of the computer you 
    want to use as a renderer. 
    To find your computer name, right-click My Computer and choose 
    Properties from the shortcut menu to 
    display the System Properties dialog. Click the 
    Computer Name tab, and your computer name is displayed 
    in the 
    Full computer name entry. 
    						
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    SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17
    4.Press  to connect to the renderer. If the connection is made, the Status column will display Ready.
    Troubleshooting initiation problems
    If you receive an error message that indicates the Network Render Service cannot start when you start the 
    application, you may need to resolve DNS suffixes on your computer.
    1.Open a DOS window:
    a.From the Start menu, choose Run to display the Run dialog.
    b.In the Open box, type CMD.
    c.Click OK. A DOS window is displayed.
    2.Ty p e  ipconfig at the command prompt.
    Your Windows IP Configuration information is displayed. Note the Connection-specific DNS suffix setting.
    3.Update your computer’s DNS suffix:
    a.Right-click My Computer on your desktop and choose Properties from the shortcut menu (or press the 
    Windows key +  ) to open the System Properties dialog.
    b.Select the Computer Name tab.
    c.Click the Change button to display the Computer Name Changes dialog.
    d.Click the More button to display the DNS Suffix and NetBIOS Computer Name dialog.
    e.In the Primary DNS suffix of this computer box, type the DNS suffix you recorded in step 2. 
    4.Click OK to close all dialogs and restart your computer.
    Enter
    Pause 
    						
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    Using nondistributed network rendering
    1.Save your project.
    Note: In order to use network rendering with nested 
    projects, the nested project must contain only media from 
    folders that do not require remapping. Before nesting your 
    Vegas project, update the project so that all media in the 
    project is added from a network folder or a local, shared folder 
    that is mapped to the same drive letter on all renderers and the 
    render host.
    Your original project does not need to be saved in a shared folder. Before network rendering begins, a copy 
    of your project will be saved in the shared output folder (see step 4) for use by the renderers. This version 
    will have all media paths remapped based on the Network Render Service file mappings. For more 
    information, see Setting file mappings on page 321.
    After rendering begins, you can continue to make edits to your original project without disrupting in-
    progress network render tasks.
    2.If you want to render only a portion of your project, create a time selection that includes the portion you 
    want to render.
    3.From the File menu, choose Render As.
    4.Use the Render As dialog to choose the file format and location where you want to save your file. The 
    location of the output file must be in a shared folder.
    5.Select the Render loop region only check box in the Render As dialog if you want to render the selected 
    portion of your project.
    6.Select the Render using networked computers check box in the Render As dialog, and then click the Save 
    button. The Network Render dialog is displayed.
    7.From the Render Host drop-down list, choose the URL of the renderer you want to use to render your 
    project.
    8.The Temporary Files Location box displays the path to the folder where the temporary .veg project will be 
    saved. If you want to use a folder other than the output folder you choose in step 4, you can choose a 
    folder from the drop-down list or click the 
    Browse button to choose a folder.
    This folder must be in a shared location.
    9.Click OK to start rendering.
    10 .To add a project to the queue, open the project and repeat steps 1 through 8. 
    You can choose a different renderer for each project or time selection if you want to render the files 
    concurrently on separate computers. If you choose the same renderer, the rendering jobs will be queued to 
    run sequentially on that computer. 
    						
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    SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17
    Using distributed network rendering
    1.Save your project.
    Note: In order to use network rendering with nested 
    projects, the nested project must contain only media from 
    folders that do not require remapping. Before nesting your 
    Vegas project, update the project so that all media in the 
    project is added from a network folder or a local, shared folder 
    that is mapped to the same drive letter on all renderers and the 
    render host.
    Your original project does not need to be saved in a shared folder. Before network rendering begins, a copy 
    of your project will be saved in the shared output folder (see step 4) for use by the renderers. This version 
    will have all media paths remapped based on the Network Render Service file mappings. For more 
    information, see Setting file mappings on page 321.
    After rendering begins, you can continue to make edits to your original project without disrupting in-
    progress network render tasks.
    2.From the File menu, choose Render As.
    3.Use the Render As dialog to choose the file format and location where you want to save your file. The 
    location of the output file must be in a shared folder.
    4.Select the Render using networked computers check box in the Render As dialog, and then click the Save 
    button. The Network Render dialog is displayed.
    5.Select the Distribute Rendering check box in the Network Render dialog.
    6.From the Stitch Host drop-down list, choose the computer you want to use to assemble the rendered 
    segments.
    7.Choose a file format for your rendered segments.
     Select the Use Final Render Template check box if you want to render segments using the format you chose 
    for your final output in the Render As dialog. 
    Use this option when you’re working with uncompressed or DV files. Using the final rendering template 
    for rendered segments makes the final stitching process fast because the segments can be copied and 
    assembled without being re-encoded.
     Clear the Use Final Render Template check box and choose settings from the Save as Type and Te m p l a t e 
    drop-down lists if you want to render segments using a format other than your final output format. 
    Use this option when you’re rendering to a format that uses temporal compression, such as QuickTime, 
    RealMedia, or Windows Media. Rendering segments as uncompressed or DV AVI files allows 
    transitions and composited tracks to be rendered in a high-quality format. When the segments are 
    stitched, the project is re-encoded using the format you chose for your final output in the Render As 
    dialog. 
    						
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    8.The Temporary Files Location box displays the path to the folder where the temporary .veg project and 
    rendered segments will be saved. If you want to use a folder other than the output folder you chose in step 
    3, you can choose a folder from the drop-down list or click the 
    Browse button to choose a folder.
    This folder must be in a shared location.
    Tip: Choosing a folder other than the final output folder can 
    help improve performance during the stitching phase when 
    you render a project with uncompressed segments.
    9.Click OK to start rendering.
    Monitoring rendering progress
    1.Right-click the  icon in your system tray and choose Show from the menu to display the Sony Vegas 
    Network Render Service window.
    2.Select the Progress tab. The Progress tab displays a list of the segments that are queued to render, the 
    assigned peer, and the status.
    3.Choose Details or Summary from the drop-down list in the Progress tab to see more or less information.
    Setting file mappings
    File mappings help remote renderers find the media used in your project. When you import media from a 
    local disk, the file paths saved in your project are often valid only on the local machine. This can be the case 
    even if the media resides in a shared folder.
    Use the File Mappings tab to map local folders to universal paths.
    Note: In order to use network rendering with nested 
    projects, the nested project must contain only media from 
    folders that do not require remapping. Before nesting your 
    Vegas project, update the project so that all media in the 
    project is added from a network folder or a local, shared folder 
    that is mapped to the same drive letter on all renderers and the 
    render host.
    Adding a file mapping
    1.Right-click the  icon in your system tray and choose Show from the menu to display the Sony Vegas 
    Network Render Service window.
    2.Select the File Mappings tab. The tab displays a list of local folders and their universal paths.
    3.Click a blank row in the table.
    4.In the Local box, type the path to the local folder (c:\media, for example).
    5.In the Universal box, type the UNC path or mapped drive letter to the folder (\\renderer\media\, for 
    example). 
    						
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    Note: Before you start rendering, verify that the remote 
    renderer has access to the folder and is logged in.
    On the renderer, choose 
    Run from the Start menu to display 
    the Run dialog. In the 
    Open box, type the UNC path to the 
    folder (
    \\renderer\media\ in our previous example). If youre 
    prompted to log on, type your username and password.
    Creating file mappings automatically
    1.Right-click the  icon in your system tray and choose Show from the menu to display the Sony Vegas 
    Network Render Service window.
    2.Select the File Mappings tab. The tab displays a list of local folders and their universal paths.
    3.From the Action menu, choose Auto-Fill File Mappings. Shared folders on the local machine are added to 
    the list as universal paths.
    However, no mappings will be added in the following circumstances:
     If all shared folders are already listed in the table.
     If the computer does not have any shared folders.
     If your user account does not allow you to create or modify folder sharing.
    Removing file mappings
    1.Right-click the  icon in your system tray and choose Show from the menu to display the Sony Vegas 
    Network Render Service window.
    2.Select the File Mappings tab. The tab displays a list of local folders and their universal paths.
    3.Right-click a mapping and choose Delete File Mapping from the shortcut menu to delete it. Click a blank 
    row in the table. Choose 
    Delete All File Mappings to delete all file mappings.
    Setting render service options
    1.Right-click the  icon in your system tray and choose Show from the menu to display the Sony Vegas 
    Network Render Service window.
    2.Select the Options tab. 
    ItemDescription
    Enable renderingSelect this check box if you want the local computer to be available as a renderer.
    Automatically run 
    after loginSelect this check box if you want to start the service automatically after logging in to the Windows operating 
    system.
    Exit service when 
    window is closedSelect this check box if you want to keep the service running after closing the window. If the check box is 
    cleared, the service is minimized to the system tray when you close the window.
    Exit Vegas when idleSelect this check box if you want to close the instance of Vegas software that is launched by the network render 
    service when no jobs are in the queue.
    If the check box is cleared, the application continues running until you close it or exit the service.
    Remove completed 
    jobs from progress 
    display afterChoose a setting to indicate how long jobs should be maintained on the Progress tab of the Sony Vegas 
    Network Render Service window. 
    Default segment 
    lengthChoose a setting to indicate the number of frames per segment when using distributed rendering.
    Adjusting this value can increase performance slightly depending on the complexity of the project and your 
    specific rendering computers.
    If the setting yields more than 90 segments for a rendering job, the segment length for that job is automatically 
    increased to limit the number of segments. 
    						
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    Printing video to tape 
    Once you have rendered your project, you have several options for printing your project to tape: you can 
    print directly from the timeline to DV or HDV tape, you can print a rendered file to HDV tape, or you can 
    use the Sony Video Capture application (installed with Vegas software) to print your finished video to tape.
    Printing to DV tape from the timeline
    You can print either a portion of your project or the entire video right from the project timeline to a camera 
    or deck. Your project is examined, any complex portions are prerendered, and then printed to DV tape all in 
    one action. For more information, see Prerendering video on page 289.
    Note: Printing to tape from the timeline can require 
    significant drive space for temporary prerendered files. Set the 
    Prerendered files folder on the Video tab of the Project 
    Properties dialog to an A/V-capable drive with sufficient 
    space. Prerendering a DV project uses approximately 228 
    MB/minute, so plan accordingly.
    Printing to a DV device
    1.Establish a connection to the capture card:
    a.From the Options menu, choose Preferences. The Preferences dialog appears.
    b.Click the Print Device tab.
    c.From the Device drop-down list, choose OHCI-Compliant IEEE 1394/DV.
    d.Click OK. The Preferences dialog closes.
    2.To print just a portion of your project, make a time selection in the timeline.
    3.From the To o l s menu, choose Print Video to Tape. The Conform Timeline to Device Format dialog 
    displays. Complete the following information:
    In the Te m p l a t e drop-down list, choose the appropriate template for rendering your video or click 
    Custom to select custom settings. For more information, see Customizing the rendering process on page 311.
    Notes: If you are working with a 24p progressive-scan 
    project or you have the 
    Allow pulldown removal when opening 
    24p DV
     check box selected on the General tab of the 
    Preferences dialog, you will need to insert pulldown by 
    choosing the appropriate 24p DV template from the list.To 
    use the video footage later, choose the 
    NTSC DV 24p (inserting 
    2-3-3-2 pulldown)
     template.
    If you are not working with a 24p progressive-scan project 
    and you cleared the 
    Allow pulldown removal when opening 
    24p DV 
    check box on the General tab of the Preferences 
    dialog, you can use any DV template.
     To print only the portion of your project that you selected in step 2, select the Render loop region only 
    check box. 
    						
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    SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17
    4.Click Next. The Leader and Trailer dialog displays. 
    5.Use the Leader and Trailer dialog to set up the data that will be printed before and after your project:
    a.From the Leader test pattern style drop-down list, choose a test pattern type and video format.
    b.Type a value in the Test pattern duration box to determine the length of the test pattern. To print 
    without a test pattern, enter 0.
    c.Select the Play 1 kHz tone with test pattern check box to add an audio test tone that will play along with 
    the test pattern.
    d.Type values in the Leader black duration and Trailer black duration boxes to set the length of blank space 
    that will be printed before and after your video. To print without a leader or trailer, enter 0 in the 
    appropriate box.
    6.Click Next. The Device Setup dialog appears. Choose the device control mode:
     Select Manual to cue the device manually and set it to record. Use this option if your IEEE-1394 DV 
    device is not OHCI-compliant or if the application is unable to obtain device control of your DV 
    recorder.
     Select Crash Recording to cue the device automatically based on a timecode value. Enter the timecode 
    where recording should begin in the 
    Device timecode box. The device must support OHCI 1394-DV 
    device control to use this option.
    7.Click Finish. If you have not already prerendered, portions of your project that cannot be rendered and 
    printed to tape in real time will be selectively prerendered. The selected video begins printing to the 
    device. A progress meter appears indicating the percent completed.
    a.If you’re using Manual mode, a dialog will be displayed after rendering is finished. You can specify a 
    delay time in the 
    Delay playback countdown timer box and select the Beep each second during countdown 
    check box if you want to count down before sending video to your device.
    b.If you’re using Crash Recording mode, your DV recorder will start and begin recording after rendering is 
    finished.
    Printing to a tape deck connected to a DeckLink card
    This feature is available only in the full version of Vegas software.
    1.Establish a connection to the capture card:
    a.From the Options menu, choose Preferences. The Preferences dialog appears.
    b.Click the Print Device tab.
    c.From the Device drop-down list, choose Blackmagic Design DeckLink.
    d.Click OK. The Preferences dialog closes.
    2.To print just a portion of your project, make a time selection in the timeline. 
    						
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    3.From the To o l s menu, choose Print Video to Tape. The Conform Timeline to Device Format dialog 
    displays. Complete the following information:
    In the Te m p l a t e drop-down list, choose the appropriate template for rendering your video or click 
    Custom to select custom settings. For more information, see Customizing the rendering process on page 311.
    Notes: If you are working with a 24p progressive-scan 
    project or you have the 
    Allow pulldown removal when opening 
    24p DV
     check box selected on the General tab of the 
    Preferences dialog, you will need to insert pulldown by 
    choosing the appropriate 24p DV template from the list.To 
    use the video footage later, choose the 
    NTSC DV 24p (inserting 
    2-3-3-2 pulldown)
     template.
    If you are not working with a 24p progressive-scan project 
    and you cleared the 
    Allow pulldown removal when opening 
    24p DV 
    check box on the General tab of the Preferences 
    dialog, you can use any DV template.
     To print only the portion of your project you selected in step 2, select the Render loop region only check 
    box.
    4.Click Next. The Leader and Trailer dialog displays. 
    5.Use the Leader and Trailer dialog to set up the data that will be printed before and after your project:
    a.From the Leader test pattern style drop-down list, choose a test pattern type and video format.
    b.Type a value in the Test pattern duration box to determine the length of the test pattern. To print 
    without a test pattern, enter 0.
    c.Select the Play 1 kHz tone with test pattern check box to add an audio test tone that will play along with 
    the test pattern.
    d.Type values in the Leader black duration and Trailer black duration boxes to set the length of blank space 
    that will be printed before and after your video. To print without a leader or trailer, enter 0 in the 
    appropriate box.
    6.Click Next. The Device Setup dialog appears. Choose the device control mode:
     Select Manual to cue the device manually and set it to record. Use this option if the application is unable 
    to obtain device control of your deck.
     Select Crash Recording to cue the device automatically based on a timecode value. Enter the timecode 
    where recording should begin in the 
    Device timecode box. The application must be able to perform basic 
    device control of your deck.
     Select Auto Edit if your deck supports Auto Edit/Insert Edit mode. Type timecode values in the Start 
    printing at
     and End at boxes to indicate the exact frames you want to record (much like punch-in audio 
    recording). When you click 
    Finish, recording will begin and end automatically at the specified timecode 
    positions.
    Note: When using Auto Edit mode, use a striped tape to 
    ensure continuous timecode over the portion of the tape where 
    you plan to record.
    Select the Preview only check box if you want to preview the your print-to-tape operation without 
    engaging the deck’s record head when you click 
    Finish. 
    Use Preview only mode to double-check and adjust your Start printing at and End at timecode settings as 
    needed. 
    						
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    7.Click Finish. If you have not already prerendered, portions of your project that cannot be rendered and 
    printed to tape in real time will be selectively prerendered. The selected video begins printing to the 
    device. A progress meter appears indicating the percent completed.
    Note: The tone that you can include in the leader is fixed at -
    20 dB. If you need a different tone level (to match your audio 
    mix), create a test pattern and tone clip that is calibrated to 
    your record deck.
    Printing to HDV tape from the timeline
    This feature is available only in the full version of Vegas software and in Vegas Movie Studio Platinum software.
    Use this procedure when you’re creating an HDV project on the timeline and need to render a MPEG2 
    transport stream and print it to HDV tape.
    1.Load your HDV project. 
    2.To print just a portion of your project, make a time selection in the timeline.
    3.From the Tools menu, choose Print Video to HDV Tape. The HDV Print to Tape - Device page is displayed.
    4.Choose your HDV camera or deck from the Device drop-down list. 
    5.Click Next. The HDV Print to Tape - Select Format/File page is displayed.
    6.Choose render settings:
    a.Select the Render format radio button. 
    b.In the File path box, type the path to the file you want to render, or click the Browse button to browse to 
    the folder you want to use and they type a file name. 
    c.From the Te m p l a t e drop-down list, choose the setting that matches your destination format. This list 
    will include only formats that are supported by the selected device.
    Information about the selected rendering template is displayed in the Description box.
    d.Select the Render loop region only check box if you want to print only the portion of your project that 
    you selected in step 2.
    e.Select the Delete file after print check box if you want to delete the rendered file after the print-to-tape 
    operation is finished.
    7.Click Next. The HDV Print to Tape - Device Control page is displayed.
    8.Select the Manual or Use device control radio button to indicate whether Vegas software will have control of 
    your HDV recorder:
     Select Manual if your HDV device is not OHCI-compliant or if the application is unable to obtain 
    device control of your HDV recorder. You will need to cue the tape and press the Record button on your 
    DV recorder before recording.
     Select Crash Recording if you are using an OHCI-compliant IEEE-1394 HDV device and the application 
    is able to obtain device control of your HDV recorder. Recording will begin automatically at the 
    specified timecode position when you click Finish. 
    						
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