Sony Vegas 6 Manual
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CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS 317 Note: In order to use network rendering with nested projects, the nested project must contain only media from folders that do not require remapping. Before nesting your Vegas project, update the project so that all media in the project is added from a network folder or a local, shared folder that is mapped to the same drive letter on all renderers and the render host. Setting up a rendering computer 1.Install Vegas software as a render-only client. You can install Vegas software as a render-only client on two computers for each Vegas license you purchase. However, certain file formats, such as MPEG-2, AC-3, and MP3, cannot be used on render-only clients. 2.Start the Vegas Network Render Service application (VegSrv60.exe). The service must be running and you must be logged into the computer before you can use it for rendering. 3.If necessary, you can change the TCP port the render service uses to communicate with other renderers: a.Exit the Vegas Network Render Service application if it is running. b.Open the NetRenderService.config file in a text editor. This file is located in the Vegas installation folder. c.Edit the tag in the file to reflect the port you want to use. d.Save the file. e.Restart the Vegas Network Render Service application. Adding renderers to a host 1.Start the Vegas Network Render Service application (VegSrv60.exe) on the computer you will use to initiate network rendering. If you do not start the service before starting a rendering job, it will start automatically, but it will not be visible. Right-click the icon in the system tray and choose Show from the menu to display the window. 2.Select the Renderers tab. This tab allows you to edit the list of computers running the render service. Note: A computer will be displayed on the Renderers tab only if you have logged on to Windows and the Vegas Network Render Service is running. If the computer is not in an area you can monitor easily, you can use Ctrl+Alt+Delete to lock the computer after logging on and starting the service. 3.Click the Host box of a blank row in the table, and then type the IP address or name of the computer you want to use as a renderer. To find your computer name, right-click My Computer and choose Properties from the shortcut menu to display the System Properties dialog. Click the Computer Name tab, and your computer name is displayed in the Full computer name entry.

318 SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17 4.Press to connect to the renderer. If the connection is made, the Status column will display Ready. Troubleshooting initiation problems If you receive an error message that indicates the Network Render Service cannot start when you start the application, you may need to resolve DNS suffixes on your computer. 1.Open a DOS window: a.From the Start menu, choose Run to display the Run dialog. b.In the Open box, type CMD. c.Click OK. A DOS window is displayed. 2.Ty p e ipconfig at the command prompt. Your Windows IP Configuration information is displayed. Note the Connection-specific DNS suffix setting. 3.Update your computer’s DNS suffix: a.Right-click My Computer on your desktop and choose Properties from the shortcut menu (or press the Windows key + ) to open the System Properties dialog. b.Select the Computer Name tab. c.Click the Change button to display the Computer Name Changes dialog. d.Click the More button to display the DNS Suffix and NetBIOS Computer Name dialog. e.In the Primary DNS suffix of this computer box, type the DNS suffix you recorded in step 2. 4.Click OK to close all dialogs and restart your computer. Enter Pause

CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS 319 Using nondistributed network rendering 1.Save your project. Note: In order to use network rendering with nested projects, the nested project must contain only media from folders that do not require remapping. Before nesting your Vegas project, update the project so that all media in the project is added from a network folder or a local, shared folder that is mapped to the same drive letter on all renderers and the render host. Your original project does not need to be saved in a shared folder. Before network rendering begins, a copy of your project will be saved in the shared output folder (see step 4) for use by the renderers. This version will have all media paths remapped based on the Network Render Service file mappings. For more information, see Setting file mappings on page 321. After rendering begins, you can continue to make edits to your original project without disrupting in- progress network render tasks. 2.If you want to render only a portion of your project, create a time selection that includes the portion you want to render. 3.From the File menu, choose Render As. 4.Use the Render As dialog to choose the file format and location where you want to save your file. The location of the output file must be in a shared folder. 5.Select the Render loop region only check box in the Render As dialog if you want to render the selected portion of your project. 6.Select the Render using networked computers check box in the Render As dialog, and then click the Save button. The Network Render dialog is displayed. 7.From the Render Host drop-down list, choose the URL of the renderer you want to use to render your project. 8.The Temporary Files Location box displays the path to the folder where the temporary .veg project will be saved. If you want to use a folder other than the output folder you choose in step 4, you can choose a folder from the drop-down list or click the Browse button to choose a folder. This folder must be in a shared location. 9.Click OK to start rendering. 10 .To add a project to the queue, open the project and repeat steps 1 through 8. You can choose a different renderer for each project or time selection if you want to render the files concurrently on separate computers. If you choose the same renderer, the rendering jobs will be queued to run sequentially on that computer.

320 SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17 Using distributed network rendering 1.Save your project. Note: In order to use network rendering with nested projects, the nested project must contain only media from folders that do not require remapping. Before nesting your Vegas project, update the project so that all media in the project is added from a network folder or a local, shared folder that is mapped to the same drive letter on all renderers and the render host. Your original project does not need to be saved in a shared folder. Before network rendering begins, a copy of your project will be saved in the shared output folder (see step 4) for use by the renderers. This version will have all media paths remapped based on the Network Render Service file mappings. For more information, see Setting file mappings on page 321. After rendering begins, you can continue to make edits to your original project without disrupting in- progress network render tasks. 2.From the File menu, choose Render As. 3.Use the Render As dialog to choose the file format and location where you want to save your file. The location of the output file must be in a shared folder. 4.Select the Render using networked computers check box in the Render As dialog, and then click the Save button. The Network Render dialog is displayed. 5.Select the Distribute Rendering check box in the Network Render dialog. 6.From the Stitch Host drop-down list, choose the computer you want to use to assemble the rendered segments. 7.Choose a file format for your rendered segments. Select the Use Final Render Template check box if you want to render segments using the format you chose for your final output in the Render As dialog. Use this option when you’re working with uncompressed or DV files. Using the final rendering template for rendered segments makes the final stitching process fast because the segments can be copied and assembled without being re-encoded. Clear the Use Final Render Template check box and choose settings from the Save as Type and Te m p l a t e drop-down lists if you want to render segments using a format other than your final output format. Use this option when you’re rendering to a format that uses temporal compression, such as QuickTime, RealMedia, or Windows Media. Rendering segments as uncompressed or DV AVI files allows transitions and composited tracks to be rendered in a high-quality format. When the segments are stitched, the project is re-encoded using the format you chose for your final output in the Render As dialog.

CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS 321 8.The Temporary Files Location box displays the path to the folder where the temporary .veg project and rendered segments will be saved. If you want to use a folder other than the output folder you chose in step 3, you can choose a folder from the drop-down list or click the Browse button to choose a folder. This folder must be in a shared location. Tip: Choosing a folder other than the final output folder can help improve performance during the stitching phase when you render a project with uncompressed segments. 9.Click OK to start rendering. Monitoring rendering progress 1.Right-click the icon in your system tray and choose Show from the menu to display the Sony Vegas Network Render Service window. 2.Select the Progress tab. The Progress tab displays a list of the segments that are queued to render, the assigned peer, and the status. 3.Choose Details or Summary from the drop-down list in the Progress tab to see more or less information. Setting file mappings File mappings help remote renderers find the media used in your project. When you import media from a local disk, the file paths saved in your project are often valid only on the local machine. This can be the case even if the media resides in a shared folder. Use the File Mappings tab to map local folders to universal paths. Note: In order to use network rendering with nested projects, the nested project must contain only media from folders that do not require remapping. Before nesting your Vegas project, update the project so that all media in the project is added from a network folder or a local, shared folder that is mapped to the same drive letter on all renderers and the render host. Adding a file mapping 1.Right-click the icon in your system tray and choose Show from the menu to display the Sony Vegas Network Render Service window. 2.Select the File Mappings tab. The tab displays a list of local folders and their universal paths. 3.Click a blank row in the table. 4.In the Local box, type the path to the local folder (c:\media, for example). 5.In the Universal box, type the UNC path or mapped drive letter to the folder (\\renderer\media\, for example).

322 SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17 Note: Before you start rendering, verify that the remote renderer has access to the folder and is logged in. On the renderer, choose Run from the Start menu to display the Run dialog. In the Open box, type the UNC path to the folder ( \\renderer\media\ in our previous example). If youre prompted to log on, type your username and password. Creating file mappings automatically 1.Right-click the icon in your system tray and choose Show from the menu to display the Sony Vegas Network Render Service window. 2.Select the File Mappings tab. The tab displays a list of local folders and their universal paths. 3.From the Action menu, choose Auto-Fill File Mappings. Shared folders on the local machine are added to the list as universal paths. However, no mappings will be added in the following circumstances: If all shared folders are already listed in the table. If the computer does not have any shared folders. If your user account does not allow you to create or modify folder sharing. Removing file mappings 1.Right-click the icon in your system tray and choose Show from the menu to display the Sony Vegas Network Render Service window. 2.Select the File Mappings tab. The tab displays a list of local folders and their universal paths. 3.Right-click a mapping and choose Delete File Mapping from the shortcut menu to delete it. Click a blank row in the table. Choose Delete All File Mappings to delete all file mappings. Setting render service options 1.Right-click the icon in your system tray and choose Show from the menu to display the Sony Vegas Network Render Service window. 2.Select the Options tab. ItemDescription Enable renderingSelect this check box if you want the local computer to be available as a renderer. Automatically run after loginSelect this check box if you want to start the service automatically after logging in to the Windows operating system. Exit service when window is closedSelect this check box if you want to keep the service running after closing the window. If the check box is cleared, the service is minimized to the system tray when you close the window. Exit Vegas when idleSelect this check box if you want to close the instance of Vegas software that is launched by the network render service when no jobs are in the queue. If the check box is cleared, the application continues running until you close it or exit the service. Remove completed jobs from progress display afterChoose a setting to indicate how long jobs should be maintained on the Progress tab of the Sony Vegas Network Render Service window. Default segment lengthChoose a setting to indicate the number of frames per segment when using distributed rendering. Adjusting this value can increase performance slightly depending on the complexity of the project and your specific rendering computers. If the setting yields more than 90 segments for a rendering job, the segment length for that job is automatically increased to limit the number of segments.

CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS 323 Printing video to tape Once you have rendered your project, you have several options for printing your project to tape: you can print directly from the timeline to DV or HDV tape, you can print a rendered file to HDV tape, or you can use the Sony Video Capture application (installed with Vegas software) to print your finished video to tape. Printing to DV tape from the timeline You can print either a portion of your project or the entire video right from the project timeline to a camera or deck. Your project is examined, any complex portions are prerendered, and then printed to DV tape all in one action. For more information, see Prerendering video on page 289. Note: Printing to tape from the timeline can require significant drive space for temporary prerendered files. Set the Prerendered files folder on the Video tab of the Project Properties dialog to an A/V-capable drive with sufficient space. Prerendering a DV project uses approximately 228 MB/minute, so plan accordingly. Printing to a DV device 1.Establish a connection to the capture card: a.From the Options menu, choose Preferences. The Preferences dialog appears. b.Click the Print Device tab. c.From the Device drop-down list, choose OHCI-Compliant IEEE 1394/DV. d.Click OK. The Preferences dialog closes. 2.To print just a portion of your project, make a time selection in the timeline. 3.From the To o l s menu, choose Print Video to Tape. The Conform Timeline to Device Format dialog displays. Complete the following information: In the Te m p l a t e drop-down list, choose the appropriate template for rendering your video or click Custom to select custom settings. For more information, see Customizing the rendering process on page 311. Notes: If you are working with a 24p progressive-scan project or you have the Allow pulldown removal when opening 24p DV check box selected on the General tab of the Preferences dialog, you will need to insert pulldown by choosing the appropriate 24p DV template from the list.To use the video footage later, choose the NTSC DV 24p (inserting 2-3-3-2 pulldown) template. If you are not working with a 24p progressive-scan project and you cleared the Allow pulldown removal when opening 24p DV check box on the General tab of the Preferences dialog, you can use any DV template. To print only the portion of your project that you selected in step 2, select the Render loop region only check box.

324 SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17 4.Click Next. The Leader and Trailer dialog displays. 5.Use the Leader and Trailer dialog to set up the data that will be printed before and after your project: a.From the Leader test pattern style drop-down list, choose a test pattern type and video format. b.Type a value in the Test pattern duration box to determine the length of the test pattern. To print without a test pattern, enter 0. c.Select the Play 1 kHz tone with test pattern check box to add an audio test tone that will play along with the test pattern. d.Type values in the Leader black duration and Trailer black duration boxes to set the length of blank space that will be printed before and after your video. To print without a leader or trailer, enter 0 in the appropriate box. 6.Click Next. The Device Setup dialog appears. Choose the device control mode: Select Manual to cue the device manually and set it to record. Use this option if your IEEE-1394 DV device is not OHCI-compliant or if the application is unable to obtain device control of your DV recorder. Select Crash Recording to cue the device automatically based on a timecode value. Enter the timecode where recording should begin in the Device timecode box. The device must support OHCI 1394-DV device control to use this option. 7.Click Finish. If you have not already prerendered, portions of your project that cannot be rendered and printed to tape in real time will be selectively prerendered. The selected video begins printing to the device. A progress meter appears indicating the percent completed. a.If you’re using Manual mode, a dialog will be displayed after rendering is finished. You can specify a delay time in the Delay playback countdown timer box and select the Beep each second during countdown check box if you want to count down before sending video to your device. b.If you’re using Crash Recording mode, your DV recorder will start and begin recording after rendering is finished. Printing to a tape deck connected to a DeckLink card This feature is available only in the full version of Vegas software. 1.Establish a connection to the capture card: a.From the Options menu, choose Preferences. The Preferences dialog appears. b.Click the Print Device tab. c.From the Device drop-down list, choose Blackmagic Design DeckLink. d.Click OK. The Preferences dialog closes. 2.To print just a portion of your project, make a time selection in the timeline.

CHP. 17SAVING, RENDERING, AND PRINTING PROJECTS 325 3.From the To o l s menu, choose Print Video to Tape. The Conform Timeline to Device Format dialog displays. Complete the following information: In the Te m p l a t e drop-down list, choose the appropriate template for rendering your video or click Custom to select custom settings. For more information, see Customizing the rendering process on page 311. Notes: If you are working with a 24p progressive-scan project or you have the Allow pulldown removal when opening 24p DV check box selected on the General tab of the Preferences dialog, you will need to insert pulldown by choosing the appropriate 24p DV template from the list.To use the video footage later, choose the NTSC DV 24p (inserting 2-3-3-2 pulldown) template. If you are not working with a 24p progressive-scan project and you cleared the Allow pulldown removal when opening 24p DV check box on the General tab of the Preferences dialog, you can use any DV template. To print only the portion of your project you selected in step 2, select the Render loop region only check box. 4.Click Next. The Leader and Trailer dialog displays. 5.Use the Leader and Trailer dialog to set up the data that will be printed before and after your project: a.From the Leader test pattern style drop-down list, choose a test pattern type and video format. b.Type a value in the Test pattern duration box to determine the length of the test pattern. To print without a test pattern, enter 0. c.Select the Play 1 kHz tone with test pattern check box to add an audio test tone that will play along with the test pattern. d.Type values in the Leader black duration and Trailer black duration boxes to set the length of blank space that will be printed before and after your video. To print without a leader or trailer, enter 0 in the appropriate box. 6.Click Next. The Device Setup dialog appears. Choose the device control mode: Select Manual to cue the device manually and set it to record. Use this option if the application is unable to obtain device control of your deck. Select Crash Recording to cue the device automatically based on a timecode value. Enter the timecode where recording should begin in the Device timecode box. The application must be able to perform basic device control of your deck. Select Auto Edit if your deck supports Auto Edit/Insert Edit mode. Type timecode values in the Start printing at and End at boxes to indicate the exact frames you want to record (much like punch-in audio recording). When you click Finish, recording will begin and end automatically at the specified timecode positions. Note: When using Auto Edit mode, use a striped tape to ensure continuous timecode over the portion of the tape where you plan to record. Select the Preview only check box if you want to preview the your print-to-tape operation without engaging the deck’s record head when you click Finish. Use Preview only mode to double-check and adjust your Start printing at and End at timecode settings as needed.

326 SAVING, RENDERING, AND PRINTING PROJECTSCHP. 17 7.Click Finish. If you have not already prerendered, portions of your project that cannot be rendered and printed to tape in real time will be selectively prerendered. The selected video begins printing to the device. A progress meter appears indicating the percent completed. Note: The tone that you can include in the leader is fixed at - 20 dB. If you need a different tone level (to match your audio mix), create a test pattern and tone clip that is calibrated to your record deck. Printing to HDV tape from the timeline This feature is available only in the full version of Vegas software and in Vegas Movie Studio Platinum software. Use this procedure when you’re creating an HDV project on the timeline and need to render a MPEG2 transport stream and print it to HDV tape. 1.Load your HDV project. 2.To print just a portion of your project, make a time selection in the timeline. 3.From the Tools menu, choose Print Video to HDV Tape. The HDV Print to Tape - Device page is displayed. 4.Choose your HDV camera or deck from the Device drop-down list. 5.Click Next. The HDV Print to Tape - Select Format/File page is displayed. 6.Choose render settings: a.Select the Render format radio button. b.In the File path box, type the path to the file you want to render, or click the Browse button to browse to the folder you want to use and they type a file name. c.From the Te m p l a t e drop-down list, choose the setting that matches your destination format. This list will include only formats that are supported by the selected device. Information about the selected rendering template is displayed in the Description box. d.Select the Render loop region only check box if you want to print only the portion of your project that you selected in step 2. e.Select the Delete file after print check box if you want to delete the rendered file after the print-to-tape operation is finished. 7.Click Next. The HDV Print to Tape - Device Control page is displayed. 8.Select the Manual or Use device control radio button to indicate whether Vegas software will have control of your HDV recorder: Select Manual if your HDV device is not OHCI-compliant or if the application is unable to obtain device control of your HDV recorder. You will need to cue the tape and press the Record button on your DV recorder before recording. Select Crash Recording if you are using an OHCI-compliant IEEE-1394 HDV device and the application is able to obtain device control of your HDV recorder. Recording will begin automatically at the specified timecode position when you click Finish.