Sony Vegas 6 Manual
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CHP. 1INTRODUCTION 37 Miscellaneous commands Multimedia keyboard shortcuts Mouse wheel shortcuts DescriptionKeysDescriptionKeys Online helpF1Shortcut menuShift+F10 What’s This? helpShift+F1Rebuild audio peaksF5 Change relative keyframe spacingAlt+drag keyframesMove both region markers or audio CD track region markersAlt+drag region marker Make fine fader/slider adjustmentsCtrl+drag fader/slider DescriptionKeys Play/PausePlay/Pause Play from startShift+Play/Pause StopStop Mute trackMute Mute track and remove other tracks from mute groupShift+Mute Solo trackCtrl+Mute Solo track and remove other tracks from solo groupCtrl+Shift+Mute Change audio track volume or video track compositing level (when focus is on track list) Volume Up/Down Change audio track panning or video track fade-to-color setting (when focus is on track list) Shift+Volume Up/Down Change track focusNext/Prev Track DescriptionKeys Zoom in/out on timelineWheel Vertical scrollCtrl+wheel Horizontal scrollShift+wheel Move the cursor in small incrementsCtrl+Shift+wheel Move cursor one frame at a timeCtrl+Shift+Alt+wheel Auto-scrollPress mouse wheel and move mouse left or right Move fader/sliderHover over fader and use wheel Move fader/slider with fine controlCtrl+hover over fader and use wheel

38 INTRODUCTIONCHP. 1 Cursor indications The cursor changes depending on which functions are available. Using a control surface This feature is available only in the full version of Vegas software. A control surface is a hardware device that uses knobs, faders, and buttons to control user interface elements that are normally controlled with a mouse. Using a control surface lends a tactile feel to your editing sessions. Unlike keyboard shortcuts—which determine the shortcut’s behavior based on the portion of the Vegas window that has focus—a control surface’s mapped functions work no matter what part of the application has focus. You can use one Mackie® Control Universal or up to five generic control surfaces with Vegas software. For more information about setting up a control surface, please see External Control & Automation tab on page 346. CursorIndicatesModifierDescription StandardnoneThis is the standard arrow cursor that means events can be dragged. TrimnonePosition the cursor over the edge of an event and drag to trim the event shorter or longer. Slip TrimAltPosition the cursor over the edge of an event, press Alt, and drag to trim. The media within the event moves with the edge. This is useful to preserve the beginning or end of an event while trimming. StretchCtrlPosition the cursor over the edge of an event, press Ctrl, and drag the edge to stretch or compress it. This makes the media in the event play slower or faster. SlipAltPress Alt and drag on the middle of a clip to move the media within the event without moving the event itself. Trim AdjacentCtrl+AltPosition the cursor over the boundary between two adjacent events, press Ctrl+Alt, and drag. Both events are edge trimmed simultaneously. SlideCtrl+AltPosition the cursor over the middle of an event, press Ctrl+Alt, and drag to simultaneously trim both ends. Slide CrossfadeCtrl+AltPosition cursor over a crossfade, press Ctrl+Alt, and drag on a crossfade to move it.

CHP. 1INTRODUCTION 39 Audio signal flow Multiple audio busses and assignable effects are only available in the full version of Vegas software.

40 INTRODUCTIONCHP. 1 Video signal flow Track signal flow Composited track signal flow

CHP. 1INTRODUCTION 41 About your rights in Vegas software Vegas software is licensed to you under the terms of the End User License Agreement. The End User License Agreement is first presented to you when you install the software. Please review the End User License Agreement carefully as its terms affect your rights with respect to the software. For your reference, a copy of the End User License Agreement for Vegas software is located at http://www.sony.com/mediasoftware. About Your Privacy Sony Media Software respects your privacy and are committed to protecting personal information. Your use of the software is governed by the Software Privacy Policy. A copy of this policy is incorporated into the registration process and you are asked to agree to its terms prior to accepting the terms of the End User License Agreement. Please review its contents carefully as its terms and conditions affect your rights with respect to the information that is collected by the software. For your reference, a copy of the Software Privacy Policy is located at http://www.sony.com/mediasoftware. Proper Use of Software The Vegas software is not intended, and should not be used for, illegal or infringing purposes, such as the illegal copying or sharing of copyrighted materials. Using Vegas software for such purposes is, among other things, against United States and international copyright laws and contrary to the terms and conditions of the End User License Agreement. Such activity may be punishable by law and may also subject you to the breach remedies set forth in the End User License Agreement.

2 CHP. 2GETTING STARTED CHAPTER43 Getting Started Vegas® software is a new way of creating multimedia productions. Whether you are an experienced multimedia author or a budding novice, the powerful features and capabilities of Vegas software are organized to increase your creativity and productivity. The following chapter summarizes the software’s basic functions and operations. Creating projects The process of creating a multimedia production can be a complicated undertaking, involving hundreds of shots, takes, voiceovers, music beds, audio tracks, and special effects. Organization is a critical issue in this process. In the software, organization is handled by a small project file (VEG) that saves information about source file locations, edits, cuts, insertion points, transitions, and special effects. This project file is not a multimedia file, but is instead used to create (render) the final file when editing is finished. Because Vegas software edits a project file and not the original source files, you can edit without worrying about corrupting your source files. This not only gives you a strong sense of security, but it also gives you the freedom to experiment. Using the New Project wizard This feature is available only in Vegas Movie Studio and Vegas Movie Studio Platinum software. Vegas Movie Studio can help you get started quickly and easily with your new project: the New Project wizard. This wizard guides you through the process of creating your project file, specifying a location, selecting your desired ouput standard (NTSC or PAL), and your output format (if you know it). These selections help Vegas Movie Studio to ensure that your project is set up appropriately. To start the New Project wizard, choose New from the File menu and follow the steps to set up your project. You can click the Finish button on any dialog to end the wizard and use the current settings. You can change project settings at any time while working on a project. From the File menu, choose Properties to change any of these settings. Starting a new project 1.From the File menu, choose New. If you are using the full version of Vegas, the New Project dialog appears. Continue to step 2. If you are using Vegas Movie Studio, the New Project wizard starts. Follow the steps to set up your project. Note: The first time you run the software, a new project will automatically be started for you. 2

44 GETTING STARTEDCHP. 2 2.Enter your project settings on the various tabs. For more information, see Working with project properties on page 333. The Video tab allows you to select the video format and other video parameters. The Audio tab allows you to set up the basic audio settings. The Ruler tab allows you to choose the way the ruler is delineated (beats, seconds, etc.). The Summary tab allows you to enter any relevant information and reminders about your project. The Audio CD tab allows you to enter information for burning audio CDs. This tab is available only in the full version of Vegas software. Tip: The easiest way to set the often-complex properties on the Video tab is to select a template that matches your media (e.g., NTSC DV (720x480, 29.970 fps)). 3.Click OK. 4.From the File menu, choose Save. Enter a name, browse for a location, and click Save to save your project (VEG file). You can change project settings at any time while working on a project. From the File menu, choose Properties to change any of these settings. Setting video properties based on a media file You can automatically set your project video properties to match an existing video file. 1.From the File menu, choose Properties. 2.On the Video tab of the Project Properties dialog, click the Match Media Settings button (). 3.Browse for a media file that has the settings you wish you use for the project. 4.Click Open. The frame size, frame rate, pixel aspect ratio, and field order of this file are automatically detected and the project properties are set to match. Tip: To save this information for future use, enter a name in the Te m p l a t e box and click the Save Template button (). If your projects typically use these settings, select the Start all new projects with these settings check box. 5.Click OK to save the new project properties.

CHP. 2GETTING STARTED 45 Saving a project When you save your work, it is saved in a project file. Project files are not rendered media files. 1.From the File menu, choose Save. The first time you save a project, the Save As dialog appears. In subsequent saves, the dialog is bypassed, your existing file name is retained, and your project is updated to include any implemented changes. 2.Select the drive and folder where you want to store the project. 3.Type the project name in the File Name box. 4.Click Save. Tip: Select the Copy and trim media with project check box to save the project file and copies of the media files to a common location. For more information, see Saving a project with media on page 306. Renaming a project (using Save As) After you have been working with your project, you can use the Save As command in the File menu to save a copy of a project with a new name. This is useful for backing up different versions of a project. For more information, see Creating a copy of a project (using Save As...) on page 306. Getting media files You can add media from a variety of sources to your project. You can add audio and video files, record audio into a track, capture video from a video camera, or extract music from your own CD. You can also create media such as text overlays, backgrounds, and credit rolls from within the software. For more information, see Using generated media on page 247. Note: To have pulldown fields automatically removed when opening 24 fps progressive-scan DV video files in the full version of Vegas software, select the Allow pulldown removal when opening 24p DV check box on the General tab of the Preferences dialog. To open your 24p DV video files as 29.97 fps interlaced video (60i), clear this check box. Note: When you add an ACID loop to the timeline, it is automatically stretched to match the project tempo as specified on the Ruler tab of the Project Properties dialog. If you want to ignore tempo information, clear the Import audio at project tempo check box on the Audio tab of the Preferences dialog. For more information on project properties, see Working with project properties on page 333. For more information on preferences, see Setting preferences on page 336.

46 GETTING STARTEDCHP. 2 Selecting media Vegas software supports a wide range of media file types. You may select any of the media file types listed below to add to your project. FormatExtensionDefinition Advanced Authoring Format.aafMultimedia file format that can be exchanged across products and platforms and retains metadata. Available only in the full version of Vegas software. CD Architect.cdpCD Architect (version 4.0 or higher) project file. Available only in the full version of Vegas software. CD Audio.cdaAudio format used on compact discs. Dialogic VOX ADPCM.voxThe Dialogic audio format used in voice response systems. Available only in the full version of Vegas software. Edit Decision List.txtA text file containing a master video recording’s list of edits and corresponding timecode locations. Available only in the full version of Vegas software. GIF.gif256 index color, lossless image and animation format widely used on the Internet. Intervoice.ivcA proprietary audio file format from Intervoice. Available only in the full version of Vegas software. JPEG.jpgTrue color, lossy Internet image format. Macintosh® Audio Interchange File Format File.aifStandard audio format developed by Apple® and used on Macintosh® computers. MPEG-1 and MPEG-2.mpgMPEGs, files compressed using a lossy audio/video compression method, can be used with Vegas software. MPEG Layer 3.mp3Highly compressed audio file. Ogg Vorbis.oggA patent-free audio encoding and streaming technology. Photoshop.psdAdobe® Photoshop® proprietary image format (flattened). Portable Network Graphic.pngTrue color or indexed color, lossy or lossless Internet image format. QuickTime™.mov, .qtQuickTime standard audio/video format. Perfect Clarity Audio®.pcaA proprietary lossless audio compression format from Sony Media Software. Shockwave Flash.swfMultimedia file format developed by Macromedia. TARGA.tgaTrue color, lossless image format that supports alpha channel transparency. TIFF.tifTagged Image File Format, a common bitmap format. You must have QuickTime installed to use TIFF files in Vegas software. Vegas project file.vegFile used for organizing media within a Vegas project. Available only in the full version of Vegas software. Vegas Movie Studio project file.vfFile used for organizing media within a Vegas Movie Studio or Vegas Movie Studio Platinum project. Video for Windows®.aviStandard audio/video format used on Microsoft® Windows®-based computers. Wave 64™.w64Sony Media Software proprietary Wave64 audio file that does not have a limited file size (unlike Windows WAV files that are limited to ~2GB). Wave (Microsoft®).wavStandard audio format used on Microsoft Windows-based computers. Wave (Scott Studios).wavStandard audio format used with Scott Studios systems. Windows Bitmap.bmpStandard graphic format used on Microsoft Windows-based computers. Windows Media® Audio.wmaThe Microsoft audio-only format used to create files for streaming or downloading via the Web. Windows Media Format.wmvThe Microsoft standard used for streaming audio and video media via the Web.