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Yamaha Motif 8 Owners Manual

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    							51MOTIF  Basic Structure
    Main functions
    Basic Structure
    Song and Pattern 
    (Sequencer mode)
    Basic Operation (page 67) · Reference (pages 177, 215)
    Songs and Patterns are MIDI sequence data consisting 
    of 16 tracks.
    ●A Song on the MOTIF is effectively the same as a 
    Song on a sequencer, and playback automatically 
    stops at the end of the recorded data.
    ● In the MOTIF, the term “pattern” refers to a 
    relatively short pattern — say, 4 to 16 measures (up 
    to 256 measures) — which is used for looped 
    playback. Therefore, once Pattern playback starts, it 
    continues until you press the [J] button. The 
    MOTIF features a variety of preset Phrase data that 
    is used as the basic material in making up Patterns.
    Track structure of Song
    The following illustration shows the track structure of 
    Song. Songs are created by recording MIDI data to 
    individual tracks.
    Song playback uses up to 16 parts (from those shown above).
    Song 64
    Song 63
    Tone Generator block (example)
    Por t 1 Port 2(Multi-Part Plug-in
    board)Por t 3(Single part Plug-in
    board)
    part 1
    part 2
    part 3
    part 4
    part 15part 17
    part 18
    part 30
    part 31
    part 32
    PLG1 part
    PLG2 part part 16part 33
    Parts 33-46
    are not used. part 34
    part 46
    part 47
    part 48
    When a Multi-Part Plug-in board and two Single part Plug-in 
    boards have been installed:
    Song Mixing
    Song 01Song 02Song 62
    Tempo track Tempo change
    Scene trackTrack mute status/Scene memory change 
    (including tempo, transpose etc,) 
    Track 1 MIDI sequence data
    Track 2 MIDI sequence data
    Track 3 MIDI sequence data
    Track 16 MIDI sequence data
    MIDI OUTExternal
    Tone 
    Generator
    Scene
    1Scene
    2Scene
    3Scene
    4Scene
    5 
    						
    							52MOTIF  Basic Structure
    Main functions
    Basic Structure
    Track structure of Pattern
    Patterns consist of Phrases (as shown below), and you 
    can create them by recording MIDI data for each track, 
    and by freely arranging the various Phrases (Preset/User).
       
    Pattern playback uses up to 16 parts (from those shown 
    above).
    ■Style and Section
    A Pattern consists of a “Style” (musical style) and a 
    “Section” (pattern variation). You can play the Pattern 
    by selecting a Style and its Section. 
    ■Phrase
    This is the basic MIDI sequence data — and the 
    smallest unit — used in creating a Pattern.
    “Phrase” is a musical Pattern Phrase for a single 
    instrument, such as a rhythm pattern for the rhythm 
    part, a bass line for the bass part, or a chord backing for the guitar part. The MOTIF features 128 Preset 
    Patterns, and features memory space for 256 of your 
    own original User Phrases.
    Pattern creation by the Patch 
    function (Pattern)
    Quick Start Guide (page 105) · Reference (page 219)
    The Patch function allows you to create a “composite” 
    style by combining various Phrases from the Preset and 
    User Phrases as shown below. 
    MIDI tracks and Sample tracks
    The Song/Pattern tracks (1 - 16) of the MOTIF are 
    divided into two groups: MIDI tracks and Sample 
    tracks. 
    ■MIDI tracks
    These are tracks in which the performance data (used 
    to play the internal Voices or Plug-in Voices) is 
    recorded as MIDI data.  This is the same as sequence 
    tracks on a MIDI sequencer.
    ■Sample tracks — with Sample Voices
    Voices which are automatically created and stored 
    using the Sampling feature (page 58) in the sequencer 
    (Song/Pattern) mode, are referred to as “Sample 
    Voices.”  tracks using these Sample Voices are referred 
    to as “Sample” tracks — to distinguish them from the 
    MIDI tracks. 
    Sample Voices are stored as original, dedicated Voices 
    for each Song or Style.  This means that you cannot 
    take a Sample Voice belonging to one Song or Style and 
    use it in another Song or Style.  For details on Sample 
    Voices and the Sampling function, see page 233.
    Style 64
    Style 63
    Tone Generator block (example)
    Por t 1 Port 2(Multi-Part Plug-in 
    board)Por t 3(Single Part Plug-in
    board)
    Par t 1
    Par t 2
    Par t 3
    Par t 4
    Par t 15Par t 17
    Par t 18
    Par t 30
    Par t 31
    Par t 32
    PLG1part
    PLG2 part Par t 16Par t 33
    Part 33-46
    are not used. Par t 34
    Par t 46
    Par t 47
    Par t 48
    Pattern Mixing
    External
    Tone 
    Generator
    Style 02Style 03Style 62
    MIDI OUT
    When a Multi-Part Plug-in board and two Single part Plug-in 
    boards have been installed:
    Style 01
    16 Sections
    12 3 16
    Pattern
    Track 1 Phrase (MIDI sequence data)
    Phrase (MIDI sequence data)
    Phrase (MIDI sequence data)
    Phrase (MIDI sequence data) Tr a ck 2
    Tr a ck 3
    Tr a ck 16
    Style 35User Phrases 1-256
    (Created via Pattern recording.)
    Style 01
    16 Sections
    1216
    Pattern
    Tr a ck 1
    Tr a ck 2
    Tr a ck 3
    Tr a ck 4
    Tr a ck 5
    Tr a ck 16
    User Phrases 1-256
    (Created via Pattern recording.)
    User Phrase
    Preset Phrases
    1-128
    Preset Phrase
    You can copy the desired Phrase from other
    styles to the currently selected Style / Section. 
    						
    							53MOTIF  Basic Structure
    Main functions
    Basic Structure
    MIDI track recording method 
    The following explanations are important points for 
    you to keep in mind as you record your User Songs/
    Patterns. 
    ■ Realtime recording and Step recording
    With realtime recording, the MOTIF functions in the 
    same way as a tape recorder, recording the 
    performance data as it is played. This allows you to 
    capture all the nuances of an actual performance.
    With step recording, you can compose your 
    performance by “writing” it down one event at a time. 
    This is a non-realtime, step recording method — 
    similar to writing music notation onto paper.
    ■Replace and Overdub (Song/Pattern)
    ●Replace
    You can use this method when you want to overwrite 
    an already recorded track with new data. The first 
    recording is lost, and the new one takes its place. 
    ●Overdub
    You can use this method when you want to add 
    more data to a track that already contains data. The 
    first recording is not lost, and the new one is added. 
    This method lets you build up a complex phrase 
    together with Loop recording (below). 
    ■Loop Recording (Pattern)
    Pattern repeats the rhythm pattern of several measures 
    (4 to 16 measures) in a “loop,” and its recording is also 
    done using loops. 
    This method is convenient when recording a Pattern 
    Phrase using the Overdub method (above). 
    As shown in the example below, notes that you record 
    will play back from the next repetition (loop), letting 
    you record while hearing previously recorded material.
    nLoop Recording can only be used with Realtime 
    recording.
    Style 50
    Style 49
    Style 02Style 03Style 48
    Style 01
    16 Sections
    12 3 16
    After selecting 
    the Song number 
    and track
    After selecting 
    the Song number 
    and trackSong 01
    Tr a ck 1
    Tr a ck 2
    Tr a ck 3
    Tr a ck 16
    MIDI data recording
    In this example, Track 1 is a MIDI
    track, and Track 3 is an Sample track.
    Recording a Sample
    (Sampling)
    Store as a Sample Voice
    After selecting the 
    Style number,  
    Section and track
    After selecting the 
    Style number,  
    Section and trackPattern
    Tr a ck 1
    Tr a ck 2
    Tr a ck 3
    Tr a ck 16
    MIDI data recording
    In this example, Track 1 is a MIDI
    track, and Track 3 is an Sample track. 
    Recording a Sample
    (Sampling)
    Store as a Sample Voice
    
    
    
    • Loop 1st round
    Bass Drum
    Bass Drum Snare Drum
    Bass Drum Snare Drum Hi-Hat
    • Loop 2nd round
    • Loop 3rd round 
    						
    							54MOTIF  Basic Structure
    Main functions
    Basic Structure
    ■Punch In/Out (Song)
    You can use this method when you want to re-record 
    only over a specific area of the track. In this case, you 
    must set the start and end points before you begin the 
    re-recording. 
    In the eight-measure example below, the third 
    measures through the fifth measure are re-recorded.
    nPunch In/Out Recording can only be used with Realtime 
    recording.
    nNote that Punch In/Out method always replaces 
    (destroys) the original data over the specified area. 
    Sample track recording method 
    (Sampling)
    See page 58. 
    Song Chain
    This function allows songs to be “chained” together for 
    automatic sequential playback. The MOTIF allows you 
    to create one Song Chain data.
    Pattern Chain
    Pattern Chain allows you to string several different 
    Patterns together to make a single Song.  You can have 
    the MOTIF automatically change Styles and Sections 
    by creating Pattern Chains in this way beforehand.  
    You can also use them when creating Songs based on a 
    certain Pattern, since the created Pattern Chains can be 
    converted into a Song.  The MOTIF allows you to 
    create one Pattern Chain data.
    ● Before re-recording
    ● After re-recording
    12
    Punch In Punch out Recording start
    Newly recorded dataRecording stop
    34 567 8
    1234 567 8
    Song 01 Song 22 Song 15
    Pattern track
    Style/Section change
    Track mute setting
    Tempo change Scene track
    Tempo track
    Style 01
    Section J
    Pattern Chain
    EXAMPLE
    Style 05
    Section HStyle 26
    Section P 
    						
    							55MOTIF  Basic Structure
    Main functions
    Basic Structure
    Arpeggio
    Quick Start Guide (page 91) · Reference (page 128)
    This function automatically triggers preset arpeggio 
    phrases, according to the keys you play.
    The Arpeggio function is particularly suited to dance/
    techno music genres. You can assign the desired 
    Arpeggio Types to each Voice/Performance, and adjust 
    the tempo. You can also set the Arpeggio playback 
    method, Velocity range and Play Effects to create your 
    own original grooves. What’s more, Arpeggio playback 
    can be transmitted through the MIDI Out.
    Arpeggio structure 
    The following illustration shows the Arpeggio 
    structure. 
    Four playback types of Arpeggio
    Arpeggio types are divided into the four following 
    categories. 
    ■Sequence
    Creates a general arpeggio phrase. Mainly octave up/
    down phrases.
    ■Phrase
    Creates phrases that are more musical than Sequence. 
    Starting with “Techno,” there are phrases for a wide 
    variety of musical genres, and for creating backing 
    tracks for guitar, piano and other instruments.
    ■Drum Pattern
    Creates drum pattern-type phrases. Any note produces 
    the same drum pattern. 
    This type is ideal for use with drum and percussion 
    sounds.
    ■Control
    Creates tonal changes by the control change data 
    sequence. No note data is created. 
    Song/Pattern and Arpeggio
    ■Recording Arpeggios to a Song/Pattern
    You can record Arpeggio data to a Song or Pattern.  
    The actual note data of the Arpeggio is recorded as is to 
    a specific track in the Song/Pattern during recording, 
    when you set Arpeggio Record to ON.
    ■Arpeggio on/off during Song/Pattern 
    playback
    Also, Arpeggio On/Off can be set individually for each 
    part of a Song/Pattern.  Just like playing Arpeggios 
    manually from the keyboard, this inserts Arpeggios in 
    the playback of Song/Pattern sequence data.
    Arpeggio data
    Each Arpeggio can assigned to
    each Voice/Performance.
    •In the Voice 
     mode•In the Performance
     mode
    Preset 1
    (128)
    Preset2(128)
    User(128) Voice Performance
    Voice Performance
    Voice Performance
    Voice Performance
    Voice Performance
    Voice Performance
    Arpeggio
    Arpeggio
    Arpeggio 
    						
    							56MOTIF  Basic Structure
    Main functions
    Basic Structure
    Creating User Arpeggios
    Actually, there is no direct operation for recording 
    Arpeggios.  First, you have to record a Phrase to a Song 
    track.  Then, use the appropriate Song Job function to 
    convert the data to Arpeggio data.
    nArpeggio data consists of four tracks.  However, data 
    conversion in the Song Job is done one track at a time.
    Master (Master mode)
    Quick Start Guide (page 93) · Reference (page 268)
    The MOTIF is loaded with such a wealth of different features, 
    functions and operations, you may find it difficult to locate 
    and call up the particular feature you need.This is where the 
    Master function comes in handy.  You can use it to memorize 
    the operations you use most often in each mode, and call them 
    up instantly anytime you need them with a single button 
    press.  The MOTIF has space for a total of 128 of your own 
    User Master settings.
    •Zone(*) is available only when you specify “Voice” or “Performance” in the Memory 
    display in the Master Play mode and store the settings to a User Master. Details are 
    described later.
    •Parameters other than those shown above (e.g., Knob/Slider settings) can be 
    stored. See page 273 for details. 
    Keep in mind that the settings you can store to a User 
    Master in the Voice/Performance mode differ from 
    those you can store in the Song/Pattern mode.  Here 
    are the main differences:
     
    ● Storing settings in the Song/Pattern mode
    In general, you can store specific Song numbers in the 
    Song mode, Pattern numbers in the Pattern mode.
    nOperations and settings in File mode, Utility mode 
    and Sampling mode cannot be stored to a User 
    Master.
    ●Storing settings in the Voice/Performance 
    mode
    In addition to specific Voice or Performance numbers, 
    you can also store master keyboard functions — such 
    as the Zone settings, in which the MOTIF keyboard is 
    divided into up to four different Zones.
    Converted via 
    the Song Job.
    SongUser
    (128)
    Tr a ck 1
    Tr a ck 2
    Tr a ck 3
    Tr a ck 16
    Arpeggio
    Tr a ck 1
    Tr a ck 2
    Tr a ck 3
    Tr a ck 4
    Recording
    Master number Setting examples
    Master 001 Voice mode Voice number 102
    Master 002 Voice mode Voice number 88
    Master 003 Performance mode Performance number 043 *Zone Switch Off
    Master 004 Performance mode Performance number 059 *Zone Switch Off
    Master 005Performance mode Performance number 077 *Zone Switch On 
    Master 006Performance mode Performance number 093 *Zone Switch On
    Master 007 Song mode Song 018
    Master 008 Song mode Song 008
    Master 009 Pattern mode Pattern 014
    Master 010 Pattern mode Pattern 029
    •
    •
    Master 128 Song mode Song 035
    MIDI ch1 MIDI ch2 MIDI ch3 MIDI ch4
    Tone Generator block
    MIDI ch8 MIDI ch9
    Tone Generator block 
    						
    							57MOTIF  Basic Structure
    Main functions
    Basic Structure
    Four Zones (Voice Performance mode)
    In the Voice Performance mode, the keyboard can be 
    divided into a maximum of four separate Zones (as 
    shown below) — each with its own MIDI channel 
    setting.  In this way, you can use just a single 
    keyboard to control several different instrument parts 
    independently.  Moreover, you can have these 
    independent Zones control different channels on 
    connected MIDI devices as well.
    You can set these four Zones and store them as a 
    User Master in the Master mode.
     
    The four Zones can also be configured as Voice 
    “layers” — letting you have more than one Voice 
    sound at the same time when you play within a 
    single Zone.  (See the example below.)
    ■Split
    You can use the Zone settings to create a “Split” — 
    dividing the keyboard into two key ranges, at a 
    specific note (split point). 
    In the example below, the keyboard is split at C3, 
    with the lower range used to trigger Arpeggios, and 
    the upper range used conventionally to play a Voice.
    ■Layer
    You can also use the Zone settings to create a 
    “Layer” — in which the keyboard is used to play two 
    separate parts simultaneously, in unison with each 
    other. 
    In the example below, the keyboard plays two Voices 
    in unison — one an internal Voice, and the other a 
    Plug-in Voice.MIDI ch1 MIDI OUT MIDI OUT MIDI OUT MIDI OUT
    MIDI ch2 MIDI ch3 MIDI ch4
    Tone Generator block (Internal/Plug-in)
    External Tone Generator
    Keyboard (Max 4 zone)
    ZONE2 ZONE3 ZONE1ZONE4MIDI ch1
    MIDI OUT MIDI OUTMIDI OUT
    MIDI OUT
    MIDI ch2 MIDI ch3MIDI ch4
    Tone Generator block (Internal/Plug-in)
    External Tone Generator
    Ch1
    Par t 1
    For playing
    Arpeggios
    Ch2
    Par t 2
    For playing a Voice Lower UpperSplit point
    (C3)
    Layer (Upper)
    Layer (Lower)
    Par t 1
    VoicePlug-in 1 Part
    Plug-in Voice 
    						
    							58MOTIF  Basic Structure
    Main functions
    Basic Structure
    Sampling
    Quick Start Guide (page 99) · Reference (page 233)
    Sampling is a powerful function that lets you bring your own recorded sounds — voice, instrument, rhythm, 
    special sound effects, etc. — into the system of the MOTIF, and play those sounds just like any other MOTIF 
    sound.  Individual waveform data contained in the MOTIF is referred to as a “Sample.”
    The following diagram shows the Sampling structure. 
    CD
    MD
    A/D INPUT jacks
    DIGITAL IN
    connector
    mLAN (IEEE1394)
    connectorWhen the optional AIEB2 
    has been installed to the 
    MOTIF
    When the optional 
    mLAN8E has been 
    installed to the MOTIF
    Waveform
    Internal DRAM 4MB (Can be expanded up to 64 MB by
    installing optional SIMM memory modules.)
    Wave
    SEQ
    TRANSPORT
    LOCATE
    12
    REC
    A/D converter
    Key Bank setting
    Assigned to a 
    Performance part Store as a User Voice
    D/A converter
    Output (sound)
    Voice / Performance
    modeSong / Pattern
    mode
    Key Bank setting
    (Automatically set when the
    Sampling  type is set to Slice + Seq.)
    By selecting the desired Song / Pattern 
    track, it is assigned to the appropriate 
    Mixing part as a Sample Voice.
    Is automatically stored as on original 
    Sample Voice for the selected Song / 
    When the Sampling type is set to 
    Sample + Note or Slice + Seq 
    						
    							59MOTIF  Basic Structure
    Main functions
    Basic Structure
    Data created by Sampling
    Regardless of the mode, the raw Sampled data is the 
    same, of course.  However, various parameters are 
    different, depending on the particular mode or 
    settings.  Briefly, here is an explanation of what 
    kinds of data are created in the Sampling function.
    ●Sampling data common to all modes
    •Wave (Sample data) 
    This is the raw audio data stored in the MOTIF’s 
    memory when sampling.  For details on Wave, see 
    page 44.
    •Key Bank
    The note range and velocity range to which the 
    Sample is assigned, is called the Key Bank.
    •Waveform
    The group of Key Banks to which sample data is 
    assigned is called the Waveform.
    For a clearer idea of the explanations above, see the following 
    illustration.  In this example, the Waveform is made up of five 
    Samples, assigned to a key range of D#2 - F4, in five Key Banks.
    ●Data created by sampling in the Voice/
    Performance mode 
    •User Voice 
    The sample data of Waves recorded or imported to 
    the MOTIF cannot be played directly.  First, they 
    must be saved as User Voices, which when selected, 
    can be played from the keyboard or sequencer.  Also, 
    these User Voices can be assigned as Performance 
    parts — just as with the Preset Voices.
    ●Data created by sampling in the Song/
    Pattern mode 
    •Sample Voice Voices that are automatically stored when sampling in the 
    Song/Pattern mode are referred to as “Sample Voices.”  
    Sample Voices can be assigned to instrument parts 
    corresponding to the track which was assigned in the 
    Sampling Setup display, and they can be sounded while 
    Song/Pattern data is being played back.
    Sample Voices are original, dedicated Voices for the 
    particular Song/Pattern that was selected when sampling.  
    Because of this, you cannot take a Sample Voice belonging 
    to one Song or Pattern and use it in another Song or 
    PatternIn essence, Sample Voice data is the same as that of 
    Normal Voices or Drum Voices — with the exception that 
    you cannot select Sample Voices in the Voice or 
    Performance mode.  (However, you CAN select the Wave 
    of the Sample Voice in Voice Edit.)
    •Note Data (when the Sample type is set to 
    “Sample + Note” ) 
    This not only stores the sampled wave as a Sample 
    Voice in the Song/Pattern mode, but it also records it 
    to the assigned sequencer track.
    •Key Bank and Sequence data according to 
    Audio phrase (when the Sample type is set to 
    “Slice + Seq”) 
    Velocity
    127
    40Key bank
    Wave for m
    Key Number
    (Note Number)
    Waveform
    D#
    2A#
    2G#
    2F4
    Sample 1 Sample 2 Sample 4
    Sample 3 Sample 5
    Song or Pattern
    SamplingTr a ck 1
    Tr a ck 2
    Tr a ck 3
    Tr a ck 16
    Specify the track.
    Store as a Sample Voice
    
    Sample 
    Voice
    Sequence 
    data
    Fixed to C - 2
    Assigned to
    a specified
    key (note)
    
    Sample 
    voice
    Sequence
    data
    Fixed to C - 2
    Sliced into
    several parts
    and assigned
    to keys (notes) 
    						
    							60MOTIF  Basic Structure
    Main functions
    Basic Structure
    User Voices/Sample Voices and Waveform
    nWhen using the Sampling function, samples are stored to destination waveforms in numerical order, starting from the lowest 
    number waverform.
    nUp to 128 keybanks can be assigned to a single waveform.  The MOTIF allows for creation of a maximum 8192 keybanks.
    nYou can select and check the 256 waveforms mentioned above from the Oscillator display in Voice Element Edit (page 137).
    Velocity Keybank
    Wave form
    Sample1
    Key number
    (Note number)
    127
    40
    C#2 A#2 G#3 F4
    Sample 2 Sample 4
    Sample 3 Sample 5
    Waveform
    (User 001~256)
    When entering the Sampling mode
    from the Voice / Performance mode
    Sampling
    Sampling
    Sampling
    ● Users Voice
       (001~128)When entering the Sampling mode
    from the Pattern mode
    Style 64
    16 section 123 4
    Pattern
    Song 01
    Song 64
    Track1 001001
    002
    003
    004
    005
    006
    007
    008
    009
    010
    251
    252
    253
    254
    255
    256 002
    003
    004
    005
    128Track2
    Track3
    Track16
    Track1
    Track 2
    Track 3
    Track 16● Recorded to the specified track 
       as a Sample voice.
    ● Recorded to the specified track 
       as a Sample voice. When entering the Sampling mode
    from the Song mode 
    						
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