Yamaha Motif 8 Owners Manual
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51MOTIF Basic Structure Main functions Basic Structure Song and Pattern (Sequencer mode) Basic Operation (page 67) · Reference (pages 177, 215) Songs and Patterns are MIDI sequence data consisting of 16 tracks. ●A Song on the MOTIF is effectively the same as a Song on a sequencer, and playback automatically stops at the end of the recorded data. ● In the MOTIF, the term “pattern” refers to a relatively short pattern — say, 4 to 16 measures (up to 256 measures) — which is used for looped playback. Therefore, once Pattern playback starts, it continues until you press the [J] button. The MOTIF features a variety of preset Phrase data that is used as the basic material in making up Patterns. Track structure of Song The following illustration shows the track structure of Song. Songs are created by recording MIDI data to individual tracks. Song playback uses up to 16 parts (from those shown above). Song 64 Song 63 Tone Generator block (example) Por t 1 Port 2(Multi-Part Plug-in board)Por t 3(Single part Plug-in board) part 1 part 2 part 3 part 4 part 15part 17 part 18 part 30 part 31 part 32 PLG1 part PLG2 part part 16part 33 Parts 33-46 are not used. part 34 part 46 part 47 part 48 When a Multi-Part Plug-in board and two Single part Plug-in boards have been installed: Song Mixing Song 01Song 02Song 62 Tempo track Tempo change Scene trackTrack mute status/Scene memory change (including tempo, transpose etc,) Track 1 MIDI sequence data Track 2 MIDI sequence data Track 3 MIDI sequence data Track 16 MIDI sequence data MIDI OUTExternal Tone Generator Scene 1Scene 2Scene 3Scene 4Scene 5
52MOTIF Basic Structure Main functions Basic Structure Track structure of Pattern Patterns consist of Phrases (as shown below), and you can create them by recording MIDI data for each track, and by freely arranging the various Phrases (Preset/User). Pattern playback uses up to 16 parts (from those shown above). ■Style and Section A Pattern consists of a “Style” (musical style) and a “Section” (pattern variation). You can play the Pattern by selecting a Style and its Section. ■Phrase This is the basic MIDI sequence data — and the smallest unit — used in creating a Pattern. “Phrase” is a musical Pattern Phrase for a single instrument, such as a rhythm pattern for the rhythm part, a bass line for the bass part, or a chord backing for the guitar part. The MOTIF features 128 Preset Patterns, and features memory space for 256 of your own original User Phrases. Pattern creation by the Patch function (Pattern) Quick Start Guide (page 105) · Reference (page 219) The Patch function allows you to create a “composite” style by combining various Phrases from the Preset and User Phrases as shown below. MIDI tracks and Sample tracks The Song/Pattern tracks (1 - 16) of the MOTIF are divided into two groups: MIDI tracks and Sample tracks. ■MIDI tracks These are tracks in which the performance data (used to play the internal Voices or Plug-in Voices) is recorded as MIDI data. This is the same as sequence tracks on a MIDI sequencer. ■Sample tracks — with Sample Voices Voices which are automatically created and stored using the Sampling feature (page 58) in the sequencer (Song/Pattern) mode, are referred to as “Sample Voices.” tracks using these Sample Voices are referred to as “Sample” tracks — to distinguish them from the MIDI tracks. Sample Voices are stored as original, dedicated Voices for each Song or Style. This means that you cannot take a Sample Voice belonging to one Song or Style and use it in another Song or Style. For details on Sample Voices and the Sampling function, see page 233. Style 64 Style 63 Tone Generator block (example) Por t 1 Port 2(Multi-Part Plug-in board)Por t 3(Single Part Plug-in board) Par t 1 Par t 2 Par t 3 Par t 4 Par t 15Par t 17 Par t 18 Par t 30 Par t 31 Par t 32 PLG1part PLG2 part Par t 16Par t 33 Part 33-46 are not used. Par t 34 Par t 46 Par t 47 Par t 48 Pattern Mixing External Tone Generator Style 02Style 03Style 62 MIDI OUT When a Multi-Part Plug-in board and two Single part Plug-in boards have been installed: Style 01 16 Sections 12 3 16 Pattern Track 1 Phrase (MIDI sequence data) Phrase (MIDI sequence data) Phrase (MIDI sequence data) Phrase (MIDI sequence data) Tr a ck 2 Tr a ck 3 Tr a ck 16 Style 35User Phrases 1-256 (Created via Pattern recording.) Style 01 16 Sections 1216 Pattern Tr a ck 1 Tr a ck 2 Tr a ck 3 Tr a ck 4 Tr a ck 5 Tr a ck 16 User Phrases 1-256 (Created via Pattern recording.) User Phrase Preset Phrases 1-128 Preset Phrase You can copy the desired Phrase from other styles to the currently selected Style / Section.
53MOTIF Basic Structure Main functions Basic Structure MIDI track recording method The following explanations are important points for you to keep in mind as you record your User Songs/ Patterns. ■ Realtime recording and Step recording With realtime recording, the MOTIF functions in the same way as a tape recorder, recording the performance data as it is played. This allows you to capture all the nuances of an actual performance. With step recording, you can compose your performance by “writing” it down one event at a time. This is a non-realtime, step recording method — similar to writing music notation onto paper. ■Replace and Overdub (Song/Pattern) ●Replace You can use this method when you want to overwrite an already recorded track with new data. The first recording is lost, and the new one takes its place. ●Overdub You can use this method when you want to add more data to a track that already contains data. The first recording is not lost, and the new one is added. This method lets you build up a complex phrase together with Loop recording (below). ■Loop Recording (Pattern) Pattern repeats the rhythm pattern of several measures (4 to 16 measures) in a “loop,” and its recording is also done using loops. This method is convenient when recording a Pattern Phrase using the Overdub method (above). As shown in the example below, notes that you record will play back from the next repetition (loop), letting you record while hearing previously recorded material. nLoop Recording can only be used with Realtime recording. Style 50 Style 49 Style 02Style 03Style 48 Style 01 16 Sections 12 3 16 After selecting the Song number and track After selecting the Song number and trackSong 01 Tr a ck 1 Tr a ck 2 Tr a ck 3 Tr a ck 16 MIDI data recording In this example, Track 1 is a MIDI track, and Track 3 is an Sample track. Recording a Sample (Sampling) Store as a Sample Voice After selecting the Style number, Section and track After selecting the Style number, Section and trackPattern Tr a ck 1 Tr a ck 2 Tr a ck 3 Tr a ck 16 MIDI data recording In this example, Track 1 is a MIDI track, and Track 3 is an Sample track. Recording a Sample (Sampling) Store as a Sample Voice • Loop 1st round Bass Drum Bass Drum Snare Drum Bass Drum Snare Drum Hi-Hat • Loop 2nd round • Loop 3rd round
54MOTIF Basic Structure Main functions Basic Structure ■Punch In/Out (Song) You can use this method when you want to re-record only over a specific area of the track. In this case, you must set the start and end points before you begin the re-recording. In the eight-measure example below, the third measures through the fifth measure are re-recorded. nPunch In/Out Recording can only be used with Realtime recording. nNote that Punch In/Out method always replaces (destroys) the original data over the specified area. Sample track recording method (Sampling) See page 58. Song Chain This function allows songs to be “chained” together for automatic sequential playback. The MOTIF allows you to create one Song Chain data. Pattern Chain Pattern Chain allows you to string several different Patterns together to make a single Song. You can have the MOTIF automatically change Styles and Sections by creating Pattern Chains in this way beforehand. You can also use them when creating Songs based on a certain Pattern, since the created Pattern Chains can be converted into a Song. The MOTIF allows you to create one Pattern Chain data. ● Before re-recording ● After re-recording 12 Punch In Punch out Recording start Newly recorded dataRecording stop 34 567 8 1234 567 8 Song 01 Song 22 Song 15 Pattern track Style/Section change Track mute setting Tempo change Scene track Tempo track Style 01 Section J Pattern Chain EXAMPLE Style 05 Section HStyle 26 Section P
55MOTIF Basic Structure Main functions Basic Structure Arpeggio Quick Start Guide (page 91) · Reference (page 128) This function automatically triggers preset arpeggio phrases, according to the keys you play. The Arpeggio function is particularly suited to dance/ techno music genres. You can assign the desired Arpeggio Types to each Voice/Performance, and adjust the tempo. You can also set the Arpeggio playback method, Velocity range and Play Effects to create your own original grooves. What’s more, Arpeggio playback can be transmitted through the MIDI Out. Arpeggio structure The following illustration shows the Arpeggio structure. Four playback types of Arpeggio Arpeggio types are divided into the four following categories. ■Sequence Creates a general arpeggio phrase. Mainly octave up/ down phrases. ■Phrase Creates phrases that are more musical than Sequence. Starting with “Techno,” there are phrases for a wide variety of musical genres, and for creating backing tracks for guitar, piano and other instruments. ■Drum Pattern Creates drum pattern-type phrases. Any note produces the same drum pattern. This type is ideal for use with drum and percussion sounds. ■Control Creates tonal changes by the control change data sequence. No note data is created. Song/Pattern and Arpeggio ■Recording Arpeggios to a Song/Pattern You can record Arpeggio data to a Song or Pattern. The actual note data of the Arpeggio is recorded as is to a specific track in the Song/Pattern during recording, when you set Arpeggio Record to ON. ■Arpeggio on/off during Song/Pattern playback Also, Arpeggio On/Off can be set individually for each part of a Song/Pattern. Just like playing Arpeggios manually from the keyboard, this inserts Arpeggios in the playback of Song/Pattern sequence data. Arpeggio data Each Arpeggio can assigned to each Voice/Performance. •In the Voice mode•In the Performance mode Preset 1 (128) Preset2(128) User(128) Voice Performance Voice Performance Voice Performance Voice Performance Voice Performance Voice Performance Arpeggio Arpeggio Arpeggio
56MOTIF Basic Structure Main functions Basic Structure Creating User Arpeggios Actually, there is no direct operation for recording Arpeggios. First, you have to record a Phrase to a Song track. Then, use the appropriate Song Job function to convert the data to Arpeggio data. nArpeggio data consists of four tracks. However, data conversion in the Song Job is done one track at a time. Master (Master mode) Quick Start Guide (page 93) · Reference (page 268) The MOTIF is loaded with such a wealth of different features, functions and operations, you may find it difficult to locate and call up the particular feature you need.This is where the Master function comes in handy. You can use it to memorize the operations you use most often in each mode, and call them up instantly anytime you need them with a single button press. The MOTIF has space for a total of 128 of your own User Master settings. •Zone(*) is available only when you specify “Voice” or “Performance” in the Memory display in the Master Play mode and store the settings to a User Master. Details are described later. •Parameters other than those shown above (e.g., Knob/Slider settings) can be stored. See page 273 for details. Keep in mind that the settings you can store to a User Master in the Voice/Performance mode differ from those you can store in the Song/Pattern mode. Here are the main differences: ● Storing settings in the Song/Pattern mode In general, you can store specific Song numbers in the Song mode, Pattern numbers in the Pattern mode. nOperations and settings in File mode, Utility mode and Sampling mode cannot be stored to a User Master. ●Storing settings in the Voice/Performance mode In addition to specific Voice or Performance numbers, you can also store master keyboard functions — such as the Zone settings, in which the MOTIF keyboard is divided into up to four different Zones. Converted via the Song Job. SongUser (128) Tr a ck 1 Tr a ck 2 Tr a ck 3 Tr a ck 16 Arpeggio Tr a ck 1 Tr a ck 2 Tr a ck 3 Tr a ck 4 Recording Master number Setting examples Master 001 Voice mode Voice number 102 Master 002 Voice mode Voice number 88 Master 003 Performance mode Performance number 043 *Zone Switch Off Master 004 Performance mode Performance number 059 *Zone Switch Off Master 005Performance mode Performance number 077 *Zone Switch On Master 006Performance mode Performance number 093 *Zone Switch On Master 007 Song mode Song 018 Master 008 Song mode Song 008 Master 009 Pattern mode Pattern 014 Master 010 Pattern mode Pattern 029 • • Master 128 Song mode Song 035 MIDI ch1 MIDI ch2 MIDI ch3 MIDI ch4 Tone Generator block MIDI ch8 MIDI ch9 Tone Generator block
57MOTIF Basic Structure Main functions Basic Structure Four Zones (Voice Performance mode) In the Voice Performance mode, the keyboard can be divided into a maximum of four separate Zones (as shown below) — each with its own MIDI channel setting. In this way, you can use just a single keyboard to control several different instrument parts independently. Moreover, you can have these independent Zones control different channels on connected MIDI devices as well. You can set these four Zones and store them as a User Master in the Master mode. The four Zones can also be configured as Voice “layers” — letting you have more than one Voice sound at the same time when you play within a single Zone. (See the example below.) ■Split You can use the Zone settings to create a “Split” — dividing the keyboard into two key ranges, at a specific note (split point). In the example below, the keyboard is split at C3, with the lower range used to trigger Arpeggios, and the upper range used conventionally to play a Voice. ■Layer You can also use the Zone settings to create a “Layer” — in which the keyboard is used to play two separate parts simultaneously, in unison with each other. In the example below, the keyboard plays two Voices in unison — one an internal Voice, and the other a Plug-in Voice.MIDI ch1 MIDI OUT MIDI OUT MIDI OUT MIDI OUT MIDI ch2 MIDI ch3 MIDI ch4 Tone Generator block (Internal/Plug-in) External Tone Generator Keyboard (Max 4 zone) ZONE2 ZONE3 ZONE1ZONE4MIDI ch1 MIDI OUT MIDI OUTMIDI OUT MIDI OUT MIDI ch2 MIDI ch3MIDI ch4 Tone Generator block (Internal/Plug-in) External Tone Generator Ch1 Par t 1 For playing Arpeggios Ch2 Par t 2 For playing a Voice Lower UpperSplit point (C3) Layer (Upper) Layer (Lower) Par t 1 VoicePlug-in 1 Part Plug-in Voice
58MOTIF Basic Structure Main functions Basic Structure Sampling Quick Start Guide (page 99) · Reference (page 233) Sampling is a powerful function that lets you bring your own recorded sounds — voice, instrument, rhythm, special sound effects, etc. — into the system of the MOTIF, and play those sounds just like any other MOTIF sound. Individual waveform data contained in the MOTIF is referred to as a “Sample.” The following diagram shows the Sampling structure. CD MD A/D INPUT jacks DIGITAL IN connector mLAN (IEEE1394) connectorWhen the optional AIEB2 has been installed to the MOTIF When the optional mLAN8E has been installed to the MOTIF Waveform Internal DRAM 4MB (Can be expanded up to 64 MB by installing optional SIMM memory modules.) Wave SEQ TRANSPORT LOCATE 12 REC A/D converter Key Bank setting Assigned to a Performance part Store as a User Voice D/A converter Output (sound) Voice / Performance modeSong / Pattern mode Key Bank setting (Automatically set when the Sampling type is set to Slice + Seq.) By selecting the desired Song / Pattern track, it is assigned to the appropriate Mixing part as a Sample Voice. Is automatically stored as on original Sample Voice for the selected Song / When the Sampling type is set to Sample + Note or Slice + Seq
59MOTIF Basic Structure Main functions Basic Structure Data created by Sampling Regardless of the mode, the raw Sampled data is the same, of course. However, various parameters are different, depending on the particular mode or settings. Briefly, here is an explanation of what kinds of data are created in the Sampling function. ●Sampling data common to all modes •Wave (Sample data) This is the raw audio data stored in the MOTIF’s memory when sampling. For details on Wave, see page 44. •Key Bank The note range and velocity range to which the Sample is assigned, is called the Key Bank. •Waveform The group of Key Banks to which sample data is assigned is called the Waveform. For a clearer idea of the explanations above, see the following illustration. In this example, the Waveform is made up of five Samples, assigned to a key range of D#2 - F4, in five Key Banks. ●Data created by sampling in the Voice/ Performance mode •User Voice The sample data of Waves recorded or imported to the MOTIF cannot be played directly. First, they must be saved as User Voices, which when selected, can be played from the keyboard or sequencer. Also, these User Voices can be assigned as Performance parts — just as with the Preset Voices. ●Data created by sampling in the Song/ Pattern mode •Sample Voice Voices that are automatically stored when sampling in the Song/Pattern mode are referred to as “Sample Voices.” Sample Voices can be assigned to instrument parts corresponding to the track which was assigned in the Sampling Setup display, and they can be sounded while Song/Pattern data is being played back. Sample Voices are original, dedicated Voices for the particular Song/Pattern that was selected when sampling. Because of this, you cannot take a Sample Voice belonging to one Song or Pattern and use it in another Song or PatternIn essence, Sample Voice data is the same as that of Normal Voices or Drum Voices — with the exception that you cannot select Sample Voices in the Voice or Performance mode. (However, you CAN select the Wave of the Sample Voice in Voice Edit.) •Note Data (when the Sample type is set to “Sample + Note” ) This not only stores the sampled wave as a Sample Voice in the Song/Pattern mode, but it also records it to the assigned sequencer track. •Key Bank and Sequence data according to Audio phrase (when the Sample type is set to “Slice + Seq”) Velocity 127 40Key bank Wave for m Key Number (Note Number) Waveform D# 2A# 2G# 2F4 Sample 1 Sample 2 Sample 4 Sample 3 Sample 5 Song or Pattern SamplingTr a ck 1 Tr a ck 2 Tr a ck 3 Tr a ck 16 Specify the track. Store as a Sample Voice Sample Voice Sequence data Fixed to C - 2 Assigned to a specified key (note) Sample voice Sequence data Fixed to C - 2 Sliced into several parts and assigned to keys (notes)
60MOTIF Basic Structure Main functions Basic Structure User Voices/Sample Voices and Waveform nWhen using the Sampling function, samples are stored to destination waveforms in numerical order, starting from the lowest number waverform. nUp to 128 keybanks can be assigned to a single waveform. The MOTIF allows for creation of a maximum 8192 keybanks. nYou can select and check the 256 waveforms mentioned above from the Oscillator display in Voice Element Edit (page 137). Velocity Keybank Wave form Sample1 Key number (Note number) 127 40 C#2 A#2 G#3 F4 Sample 2 Sample 4 Sample 3 Sample 5 Waveform (User 001~256) When entering the Sampling mode from the Voice / Performance mode Sampling Sampling Sampling ● Users Voice (001~128)When entering the Sampling mode from the Pattern mode Style 64 16 section 123 4 Pattern Song 01 Song 64 Track1 001001 002 003 004 005 006 007 008 009 010 251 252 253 254 255 256 002 003 004 005 128Track2 Track3 Track16 Track1 Track 2 Track 3 Track 16● Recorded to the specified track as a Sample voice. ● Recorded to the specified track as a Sample voice. When entering the Sampling mode from the Song mode