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Yamaha Motif 8 Owners Manual

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    							41MOTIF  Basic StructureSystem Overview
    Basic Structure
    ●In the Song/Pattern mode: 
    Reference (page 210)
    The diagram below indicates the connection when the Vocal Harmony Plug-in Board (PLG100-VH) is installed to 
    slot 1 and the Multi part Plug-in Board (PLG-100XG) is installed to slot 3.
    * Please note that the Insertion Effect, Insertion Effect (Plug-in), and the System Effect cannot cannot be applied to 
    parts 17~32 (using the Multi-part Plug-in board). The signal from parts 17~32 is directly sent to the Master 
    Equalizer.
    nThe Vocal Harmony Plug-in Board (PLG100-VH) can be installed only to slot 1. It cannot be installed to slot 2 or 3.  
    nThe Multi part Plug-in Board (PLG100-XG) can be installed only to slot 3. It cannot be installed to slot 1 or 2. 
    Part 17-32 *(When the Multi-part Plug-
    in board has been installed)
    Plug-in Part 2
    (When the Single part Plug-
    in board has been installed) Part 1~16
    Tone Generator
    block
    A/D Input
    • External audio source
    • Microphone sound
    Select the part to which the Insertion 
    effect is applied. The connection type 
    depends on the setting of the Voice 
    assigned to the selected part.
    Select the part to which 
    the Plug-in Insertion 
    effect is applied.
    Return Level
    Send Level
    Output System Effect
    Reverb
    Chorus
    Variation
    Insertion Effect
    PLG100-VH
    Insertion Effect
    (Plug-in)
    1
    2
    Master Equalizer 
    						
    							42MOTIF  Basic Structure
    Main functions
    Basic Structure
    Main functions
    Voices and Performances
     Quick Start Guide (pages 80, 88) · Reference (pages 121, 160)
    A Voice is the main sound of the MOTIF, made up of a variety of parameter settings.  Each Voice can consist of up to 
    four separate Elements, each of which is a high-quality wave, or basic sound.
    A Performance, on the other hand, is a program in which multiple Voices (parts) are combined — in a layer, or in 
    other configurations. Each Performance can contain up to four different Parts. 
           
    One VoiceOne Performance
    Element 1Element 2Element 3Element 4
    Up to four elements
    Parameter settings
    (Voice Edit)
    +
    Voice 1 Voice 2 Voice 3 Voice 4
    Up to four voices
    Parameter settings
    (Performance Edit)
    +
    Oscillator
    See page 46 See page 47 See page 47 See page 45Pitch
    Pitch Envelope
    GeneratorFilter Envelope
    Generator
    Low Frequency
    Oscillator
    Amplitude Envelope
    Generator
    Filter Amplitude
    Parameters related to the
    Tone Generator block
    Parameters released to the Effect block Parameters related to the Controller blockPEG FEGLFO
    AEG
    Set the following parameters for each Element to create the Voice.
    Return
    level Send
    levelSystem Effect
    Reverb
    Chorus
    Insertion Effect
    1
    2Master
    Equalizer
    KN 1 KN 2 KN 3 KN 4 
    						
    							43MOTIF  Basic StructureMain functions
    Basic Structure
    In the Voice Play mode, you can select and play any of these Voices. In the Performance Play mode, you can select and 
    play any of these Performances. 
    On the previous page, the illustration shows the structure of one Voice/Performance. The illustration below shows 
    the overall memory structure of all Voices and Performances.  Taken together, these illustrations can help you better 
    understand the structure of the MOTIF’s Voices and Performances. These two illustrations help you to understand 
    the structure of Voice/Performance. 
    Preset 1(128 Normal Voices)
    Group A~H
    Number 1~16
    Voice
    Preset 2(128 Normal Voices)
    Preset Voice
    (384 Normal Voices + 48 Drum Voices)
    Group A~H
    Number 1~16
    Voice
    Preset 3(128 Normal Voices)
    Group A~H
    Group A~CGroup A~H
    Number 1~16
    Voice
    Preset 1(48 Drum Voices)
    Preset 1
    Number 1~16
    Voice
    Plug-in Voice(The maximum amount of Preset and Users Banks is three -depending on 
    the number of Plug-in Board that are installed.)User
    (128)
    GM Preset(128 Normal Voices)
    Group A~H
    Number 1~16
    Voice
    GM Preset(1 Drum Voices)
    GM Preset Voice(128 Normal Voices+1Drum Voices)
    Voice
    User(128 Normal Voices)
    Group A~H
    Number 1~16
    Voice
    User(16 Drum Voices)
    User Voice(128 Normal Voices+16 Drum Voices)
    Voices Performance
    (AN, PF, DX board: 64 voice VL 
    board: 192 voice )
    Preset 2
    Number 1~16
    Voice (AN, PF, DX board: 64 voice  VL 
    board: 192 voice )
    Preset 3
    Number 1~16
    Voice (AN, PF, DX board: 64 voice  VL 
    board: 192  voice )
    User 1(64 Voice)
    Number 1~16
    Voice Group A~H
    User 2(64 Voice)
    Number 1~16
    Voice Group A~H
    User 3(64 Voice)
    Number 1~16
    Voice Group A~HNumber 1~16
    Performance
    For instructions on selecting Voices / 
    Performances, see pages 124 and 162.
    Indicates the separate Banks 
    of Voices / Performances.
    Number 1~16
    Voice
    Group A~C
    Number 1~16
    Voice 
    						
    							44MOTIF  Basic Structure
    Main functions
    Basic Structure
    Waves and Elements
    Waves are the waveforms that make up the Elements, which in turn make up a Voice.  A total of 1309 high-quality 
    preset Waves are available. As shown in the following illustration, when creating a Voice, you can select the Wave to 
    be used as an Element and then set its level, pitch, tone and other parameters.
    User Waves — Samples
    One very powerful feature of the MOTIF is its ability to import external audio samples (such as computer WAV/
    AIFF files), and record audio as well — and then use those samples as instrument sounds for playback. You can 
    record Waves through the microphone or line level jacks, and you can load Waves saved on Memory Card or an 
    external SCSI device. 
    The Waves can then be processed and assigned to notes on the keyboard. You can play them via the keyboard or you 
    can assign them as Parts of a Song/Pattern. 
    Element 1
    Element 4 Element 2Element 3
    Velocity
    One Voice
    Wave 1~1309
    CD
    Memory Card
    SCSI device
    Load MD
    A/D INPUT jacks
    DIGITAL IN 
    connector
    mLAN (IEEE1394)
    connector
    SEQ
    TRANSPORT
    LOCATE
    12
    REC
    When the optional AIEB2 
    has been installed to the 
    MOTIF.
    When the optional 
    mLAN8E has been 
    installed to the MOTIF.
    Sampling
    Internal DRAM 4MB (Can be expanded up to 64 MB
    by installing optional SIMM memory modules.)Wave 
    						
    							45MOTIF  Basic Structure
    Main functions
    Basic Structure
    Normal Voice and Drum Voice
    Internally, there are two Voice Types: Normal Voices 
    and Drum Voices. Normal Voices are mainly pitched 
    musical instrument-type sounds that can be played 
    over the range of the keyboard. Drum Voices are 
    mainly percussion/drum sounds that are assigned to 
    individual notes on the keyboard. A collection of 
    assigned percussion/drum wave or Normal Voice is 
    known as a Drum Kit.
    GM voice
    GM is a worldwide standard for Voice organization and 
    MIDI functions of synthesizers and tone generators.  It 
    was designed primarily to ensure that any song data 
    created with a specific GM device would sound 
    virtually the same on any other GM device — no 
    matter the manufacturer or the model.  The GM Voice 
    bank on the MOTIF is designed to appropriately play 
    back GM song data.  However, keep in mind that the 
    sound may not be exactly the same as played by the 
    original tone generator.
    Voice structure
    One voice consists of Oscillator, Pitch, Filter, 
    Amplitude, LFO and various parameters as shown 
    on page 42. You can create the basic voice character by 
    setting these four parameters. 
    ■Oscillator
    Reference (page 137)
    This unit outputs the wave of each Element.
    You can set the note range for each Element (the range 
    of notes on the keyboard over which the Element will 
    sound) as well as the velocity response (the range of 
    note velocities within which the Element will sound).For example, you could set one Element to sound in an 
    upper range of the keyboard, and another Element to 
    sound in a lower range. Thus, even within the same 
    Voice, you can have two different sounds for different 
    areas of the keyboard or you can make the two Element 
    ranges overlap so that their sounds are layered over a 
    set range.
    Furthermore, you can set each Element to respond to 
    different velocity ranges so that one Element sounds 
    for lower note velocities, whereas another Element 
    sounds for higher note velocities.
    Drum Voice
    Key 1 Key 2Key 3Key 4 Key 5 Key 76
    Normal Voice
    VoiceElement 1~ 4Element 1
    Element 4 Element 2Element 3Velocity
    Note Range 
    						
    							46MOTIF  Basic Structure
    Main functions
    Basic Structure
    ■Pitch
    Reference (page 138)
    This unit controls the pitch of each Element output 
    from OSC. You can detune Elements, apply Pitch 
    Scaling and so on. Also, by setting the PEG (Pitch 
    Envelope Generator), you can control how the pitch 
    changes over time.
    ●PEG (Pitch Envelope Generator)
    Using the PEG, you can control the transition in 
    pitch from the moment a note is pressed on the 
    keyboard to the point at which it is released. As 
    illustrated at right, the Pitch Envelope consists of 
    five Time (transition speed) parameters and five 
    Level (pitch) parameters. This is useful for creating 
    automatic changes in pitch. Furthermore, different 
    PEG parameters can be set for each Element.
    ■Filter
    Quick Start Guide (page 84) · Reference (page 140)
    This unit modifies the tone of each Element output 
    from Pitch by cutting the output of a specific frequency 
    portion of the sound. You can also set the Filter 
    Envelope Generator (FEG), to control how the filter 
    works over time — letting you set up dynamic changes 
    in tone.
    ●Cutoff Frequency and Resonance
    Filters work by allowing the portion of the signal 
    lower than a given frequency to pass, and cutting 
    the portion of the signal above that frequency. This 
    frequency is referred to as the cutoff frequency. You 
    can produce a relatively bright or darker sound by 
    setting the cutoff. 
    A parameter that boosts the level of the signal in the 
    area of the cutoff frequency is called Resonance. By 
    emphasizing the overtones in this area, this can 
    produce a distinctive “peaky” tone, making the 
    sound brighter and harder. ●About the main Filter types
    The Low Pass Filter is shown in the illustration 
    above — however, the MOTIF features other Filter 
    types as well.  This section introduces you to the 
    four types.
    •Low Pass Filter (above)
    This only passes signals below the Cutoff frequency. 
    You can then use the Reso (Resonance) parameter to 
    add further character to the sound. 
    •High Pass Filter
    This only passes signals above the Cutoff frequency. 
    You can then use the Reso (Resonance) parameter to 
    add further character to the sound. 
    0
    Release
    LevelAttackLevel
    Hold Level
    Attack
    Time Hold
    TimeDecay1TimeDecay2TimeRelease
    Time
    Decay1LevelSustain
    LevelKey off
    Time
    Le v e l
    Cutoff frequency
    Frequency (pitch) Level
    These resonance are 
    passed by the filter.
    Cutoff frequencyResonance
    Frequency (pitch) Level
    Resonance
    Cutoff Frequency
    These frequencies are 
    passed by the filter. 
    						
    							47MOTIF  Basic Structure
    Main functions
    Basic Structure
    •Band Pass Filter
    This only passes a band of signals around the Cutoff 
    frequency. The width of this band can be varied. 
    • Band Elimination Filter
    This attenuates a band of signals around the Cutoff 
    frequency, but passes everything else.
    ●FEG (Filter Envelope Generator)
    Using the FEG, you can control the transition in 
    tone from the moment a note is pressed on the 
    keyboard to the point at which it is released. As 
    illustrated at right, the Filter Envelope consists of 
    five Time (transition speed) parameters and five 
    Level parameters (for the amount of filtering). 
    When you press a note on the keyboard, the cutoff 
    frequency will change according to these envelope 
    settings. This is useful for creating automatic wah 
    effects, for example. Furthermore, different FEG 
    parameters can be set for each Element.
    ■Amplitude
    Reference (page 145)
    This unit controls the output level (amplitude) of each 
    Element output from Filter. The signals are then sent 
    at this level to the Effect block. Also, by setting the 
    AEG (Amplitude Envelope Generator), you can 
    control how the volume changes over time.●AEG (Amplitude Envelope Generator)   
    Using the AEG, you can control the transition in 
    volume from the moment a note is pressed on the 
    keyboard to the point at which it is released. As 
    illustrated at right, the Amplitude Envelope consists 
    of five Time (transition speed) parameters and five 
    Level parameters (for the amount of filtering). 
    When you press a note on the keyboard, the volume 
    will change according to these envelope settings. 
    Furthermore, different AEG parameters can be set 
    for each Element.
    ■LFO (Low Frequency Oscillator)
    Reference (page 147)
    As its name suggests, the LFO creates waveforms of a 
    low frequency. 
    These waveforms can be used to vary the pitch, filter or 
    amplitude of each Element to create effects such as 
    vibrato, wah and tremolo. LFO can be set 
    independently for each Element; it can also be set 
    globally for all Elements.
    Range passed
    Frequency Level
    Cutoff range Cutoff range
    Center frequency
    Cutoff range
    Frequency Level
    Range passed Range passed
    Center frequency
    0
    Release
    LevelAttackLevel
    Hold Level
    Attack
    Time Hold
    TimeDecay1TimeDecay2TimeRelease
    Time
    Decay1LevelSustain
    LevelKey off
    Time
    Level
    0
    Release
    LevelAttackLevel
    Init
    Level
    Attack
    TimeDecay1TimeDecay2TimeRelease
    Time
    Decay1LevelSustain
    LevelKey off
    Time
    Level 
    						
    							48MOTIF  Basic Structure
    Main functions
    Basic Structure
    Controllers
    The MOTIF gives you an amazing amount of control 
    options.  Not only is it equipped with the conventional 
    Pitch Bend and Modulation Wheels, it also features 
    special knobs and sliders — and has an additional set 
    of rear-panel jacks for connecting foot controllers and 
    footswitches. You can connect controllers to the rear 
    panel jacks to control various parameters by foot as 
    well as by hand. 
    This section explains the basic functions of each 
    controller. 
    Pitch Bend Wheel
    This wheel’s prime function is to control pitch.
    Move the wheel up or down to bend the pitch up or 
    down.
    nPitch Bend Range can be set for each Voice (page 132). 
    The wheel can also be assigned other parameters 
    (page 134). 
    nEven if a different parameter is assigned to the wheel, 
    Pitch Bend messages are still transmitted through MIDI 
    OUT when it is being used. 
    Modulation Wheel
    The more you move this wheel up, the greater the 
    modulation that is applied to the sound.
    nModulation depth can also be set beforehand. Also, the 
    wheel can be assigned to different parameters, such as 
    volume or pan (page 134). 
    Knobs
    These knobs let you change various aspects of the 
    Voice’s sound in real time —  while you play.  Turn a 
    knob to the right to increase the value, and left to decrease it.  You can change which particular group of 
    functions or parameters the knobs are assigned to by 
    pressing the [KNOB CONTROL FUNCTION] button.  
    Selecting the ASSIGN group (A, B, 1, 2) lets you 
    control a group of user-assignable functions. 
    nCommon system parameters are assigned to Knobs [A] 
    and [B] (page 256). Voice-specific parameters are 
    assigned to Knobs [1] and [2] (page 132). Knobs [1] and 
    [2] can be assigned to Control Set Source. 
    nA preset of suitable parameter settings is assigned to each 
    Voice. By using each knobs [1] and [2], you are in effect 
    adjusting these settings by a certain amount. If these 
    parameters are already preset at their minimum or 
    maximum settings, the settings cannot be exceeded.
    Control Sliders (CS)
    In the Voice mode, these are used to control the volume 
    of each of the four Elements.  In the Performance 
    mode, these are used to control the volume of the 
    four parts.  In the Song/Pattern mode, these let you 
    adjust the volume of specific tracks,(parts) 
    depending on which group of tracks is currently 
    selected.
    When the Zone Switch is set to on in the Master Play 
    mode, various functions (Control Number) can be 
    assigned to these Control Sliders (page 273). 
    Pitch Bend
    WheelModulation
    Wheel
    Pitch Up
    Pitch Down
    Pitch Bend
    WheelModulation
    Wheel
    Deeper
    KNOB
    CONTROL
    FUNCTION
    PA N
    REVERBCHORUS
    TEMPO
    AT TA C KRELEASE CUTOFF
    RESONANCE
    ASSIGN A ASSIGN B ASSIGN 1 ASSIGN 2
    MEQ LOW
    ME Q HI  MID MEQ LOW MID  ME Q HIGHKN 1 KN 2 KN 3 KN 4
    When the selected 
    tracks (parts) are 1-4:12 3 4
    When the selected 
    tracks (parts) are 5-8:5678
    When the selected 
    tracks (parts) are 9-12:9101112
    When the selected 
    tracks (parts) are 13-16:13 14 15 16
    VOLUME 1 VOLUME 2 VOLUME 3 VOLUME 4
    CS 1 CS 2 CS 3 CS 4
    ZONE 1 ZONE 2 ZONE 3 ZONE 4 
    						
    							49MOTIF  Basic Structure
    Main functions
    Basic Structure
    Foot Controller
    An optional Foot Controller (such as the FC7), 
    connected to the FOOT CONTROLLER jacks 
    (page 18) on the rear panel, can be assigned to a 
    number of controller parameters. By using a foot 
    controller for parameter control, both your hands are 
    left free to play the keyboard (or to operate other 
    controllers), — exceptionally convenient when you’re 
    playing live. 
    nFoot Controller parameters can be set for each Voice. 
    Footswitch (assignable)
    An optional Yamaha FC4 or FC5 Foot Switch 
    connected to the rear panel FOOT SWITCH 
    ASSIGNABLE jack (page 18) can be assigned to a 
    range of parameters. It is suited for  switch-type (on/
    off) controls, such as Portamento Switch, increment/
    decrement of a Voice or Performance Number, start/
    stop of the Sequencer, and holding the Arpeggiator on 
    or off. 
    nThe parameter assigned to the Footswitch is set in the 
    Utility mode (page 256). 
    Footswitch (sustain)
    An optional FC4 or FC5 Footswitch connected to the 
    SUSTAIN jack on the rear panel (page 18) lets you 
    control sustain — particularly useful when playing 
    piano and strings voices.
    nYou cannot assign a function other than Sustain to the 
    SUSTAIN jack. 
    Breath Controller
    You can connect an optional Breath Controller (BC3) 
    to the BREATH jack (page 18) on the rear panel. Then 
    use it to control a large number of the MOTIF’s 
    parameters, particularly those controlled by a wind 
    player’s breath: dynamics, timbre, pitch and so on.
    The Breath Controller is ideally suited for realistic 
    expression with wind instrument type Voices.
    nBreath Controller parameters can be set for each Voice. 
    Aftertouch
    Aftertouch lets you change the sound (adding vibrato, 
    for example) by applying further pressure to a note on 
    the keyboard while it is being held down. This allows 
    real-time expression and control. Aftertouch can be 
    used to control a wide variety of parameters 
    (page 134). 
    Control Sets
    Aside from their default parameters, keyboard 
    aftertouch, the controllers and some of the knobs on 
    the front panel can be assigned to various parameters, 
    as explained on page 48. For example, you could assign 
    Resonance to the Modulation Wheel and set aftertouch 
    to apply vibrato. You are free to assign parameters to 
    suit the kind of sound being played. 
    These controller assignments are known as Control 
    Sets. As the following illustration shows, you can 
    assign up to six different Control Sets per Voice. 
    Within each Control Set, the controller is known as the 
    Source (Src) and the parameter controlled by the 
    Source is known as the Destination (Dest). There are 
    various Dest parameters available; some will apply to 
    the Voice as a whole, while some will be specific to each 
    of its Elements. Details are given in the Controls List of 
    the separate Data List.
    nDetails about the available Dest parameter settings are 
    given in the Destination Parameter List of the separate 
    Data List.
    nThe Element Switches (page 134) will be disabled if the 
    Dest parameter setting is not specified for the Elements 
    (i.e., to settings 00 to 33). 
    ■Using one source to control several 
    destinations
    By creating Control Sets, you can change soundsin a 
    variety of ways.
    For example, set the Src (Source) parameter of Control 
    Set 1 to MW (Modulation Wheel) and the Dest 
    (Destination) parameter to ELFO-PM (Element LFO 
    Pitch Modulation Depth). Then set the Src parameter 
    of Control Set 2 also to MW, but set the Dest parameter 
    to ELM PAN (Element Pan). You will also need to 
    specify the Element to be controlled and also the depth 
    (amount) of control.
    In this example, when you move the Modulation Wheel 
    upward, the amount of Pitch Modulation increases 
    accordingly, and the Element is panned from left to 
    right. In this way, you can have the sound change in 
    several different ways, simply by adjusting a single 
    controller. 
    Destination
    Control Parameters
    Depth
    Depth of control
    SourceVoice
    Control SetsController
    PB,MW,etc
    1
    ON/OFF ON/OFF ON/OFF ON/OFF
    Elements234
    1~6 
    						
    							50MOTIF  Basic Structure
    Main functions
    Basic Structure
    ■Using several sources to control one 
    destination
    Continuing from the example above, now create 
    another Control Set where Src is set to FC (Foot 
    Controller) and Dest is set to ELFO-PM (Element LFO 
    Pitch Modulation Depth). Again, specify the Element 
    to be controlled and also the depth of control.
    Now, Pitch Modulation is assigned to both the 
    Modulation Wheel and Foot Controller. In other 
    words, you can also assign several Src controllers to 
    each Dest parameter.
    By assigning all six Control Sets, you will have a 
    stunning degree of real-time control over the 
    synthesizer’s sounds.
    ■Control Sets and External MIDI Control
    In a Control Set, the controllers are assigned to the 
    internal parameters of the synthesizer. However, some 
    controllers were originally designed for a particular 
    purpose, and send pre-defined MIDI Control Change 
    messages when used, regardless of their Control Set 
    allocations within the synthesizer.
    For example, the Pitch Bend Wheel, Modulation Wheel 
    and keyboard aftertouch were originally designed to 
    control pitch bend, modulation and aftertouch. 
    Therefore, when you use these controllers, pitch bend, 
    modulation and aftertouch information is always sent 
    to the MIDI Out.
    Let’s say the Pan parameter is assigned to the Pitch 
    Bend Wheel in a Control Set. Now, when you move the 
    Pitch Bend Wheel, the internal tone generator of the 
    synthesizer will pan the sound; however, at the same 
    time, the original pre-defined Pitch Bend messages will 
    still be sent to the MIDI Out.The controllers can also send MIDI Control Change 
    messages to control the parameters of external MIDI 
    devices. These assignments can be set in the Utility 
    Mode.
    nSince Pitch Bend Wheel, Modulation Wheel and 
    keyboard aftertouch are pre-defined with specific MIDI 
    controls, other MIDI Control Change numbers cannot be 
    assigned to them. 
    You can also set up a controller such that it sends one 
    kind of Control message to the synthesizer’s internal 
    tone generator yet another kind to the MIDI Out.
    For example, in a Control Set you could assign 
    resonance to Assignable Knob [1]. Then, in the Utility 
    Mode, you could assign Control Change Number 1 
    (Modulation) to the same knob. Now, when you turn 
    the knob, resonance will be applied to the sound of the 
    internal tone generator; however, at the same time, 
    modulation information will be sent to the external 
    MIDI device connected to the MIDI Out.
    ELFO-PMDest
    ELM PANDest
    SET 1 SET 2
    Src
    MW
    (Modulation Wheel)
    Src
    MW
    (Modulation Wheel)Moving the 
    Modulation Wheel 
    changes both the 
    amount of Pitch 
    Modulation and the 
    pan position.
    ELFO-PMDest
    ELFO-PMDest
    SET 1 SET 3
    Src
    MW
    (Modulation Wheel)
    Src
    FC
    (Foot Controller)
    You can control the 
    pitch modulation effect 
    using either of 
    Modulation Wheel 
    (MW) and Foot 
    Controller (FC).
    OUT
    Tone GeneratorIN
    Pitch LFO1 PAN
    MIDI
    MIDI Control
    Pitch Bend
    Wheel
    Controller Set 
    						
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