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Yamaha Motif 8 Owners Manual

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    							131MOTIF  Reference
    Voice Edit mode
    Reference  Voice mode
    •Mono/Poly
    Determines whether the Voice is played back 
    monophonically (single notes only) or polyphonically 
    (multiple simultaneous notes). 
    ❏Settings Mono, Poly
    •KeyAsgnMode
    When this is set to “single,” double playback of the same 
    note is prevented. This is useful when two or more 
    instances of the same note are received nearly 
    simultaneously, or without a corresponding note off 
    message. To allow playback of each instance of the same 
    note, set this to “multi.”
    ❏Settings single, multi
    •MicroTuning
    Determines the tuning system for the voice. Normally, this 
    should be set to 00 (Equal temperament); however thirty-
    one additional tuning systems are available for a variety of 
    tuning applications and effects.
    ❏Settings See below.
    ● [F1]-[SF3] Normal Common   General   
    Master EQ Offset
    From this display you can adjust the master (global) 
    EQ settings for the entire voice.   The settings made 
    here are applied as offsets to the EQ settings (with 
    the exception of “MID”) in the Utility mode, 
    page 253. 
    ❏Settings -64 ~ 0 ~+63
    ●[F1]-[SF4] Normal Common   General  
    Por
    tamento
    This display allows you to set the Portamento 
    related parameters. Portamento is used to create a 
    smooth transition in pitch from the first note played 
    on the keyboard to the next. 
    •Switch
    Determines whether Portamento is on or off.
    ❏Settings off, on
    •Time
    Determines the pitch transition time. Higher values result 
    in a longer pitch change time, when Time Mode below is 
    set to “Time.” (When Time Mode is set to “Rate,” higher 
    values result in a faster pitch change time.)
    ❏Settings 0 ~127
    •Mode
    Determines the Portamento mode. With the “fingered” 
    setting, Portamento is only applied when you play legato 
    (playing the next note before releasing the previous one). 
    With the “fulltime” setting, Portamento is always applied.
    ❏Settings fulltime, fingered 
    •TimeMode
    This determines how the Time parameter above affects the 
    Portamento effect. Setting this to “Time” makes the above 
    parameter a true time scale — the higher the value, the 
    longer the time. The “Rate” setting simply reverses this, 
    for a rate scale — the higher the value, the faster the rate 
    (in other words, the shorter the time). Naturally, you 
    should set this to your own personal preference, depending 
    on whether you think of Portamento in terms of time or 
    rate.
    ❏Settings rate, time
    r
    ate
    Sets the Time parameter range to reflect “rate”: 
    0 (slow) - 127 (fast)
    No.TypeKeyComments
    00 Equal 
    temperamentThe “compromise” tuning used for most of 
    the last 200 years of Western music, and 
    found on most electronic keyboards. 
    Each half step is exactly 1/12 of an 
    octave, and music can be played in any 
    key with equal ease. However, none of 
    the intervals are perfectly in tune.
    01~12 Pure major C~B This tuning is designed so that most of 
    the intervals (especially the major third 
    and perfect fifth) in the major scale are 
    pure. This means that other intervals will 
    be correspondingly out of tune. You need 
    to specify the key (C~B) you will be 
    playing in.
    13~24 Pure minor A~G
    #The same as Pure Major, but designed 
    for the minor scale.
    25 Werckmeister Andreas Werckmeiser, a contemporary of 
    Bach, designed this tuning so that 
    keyboard instruments could be played in 
    any key. Each key has a unique 
    character.
    26 Kirnberger Johann Philipp Kirnberger was also 
    concerned with tempering the scale to 
    allow performances in any key.
    27 Vallotti & Young Francescatonio Vallotti and Thomas 
    Young (both mid-1700s) devised this 
    adjustment the Pythagorean tuning which 
    the first six fifths are lower by the same 
    amount.
    28 1/4 shifted This is the normal equal tempered scale 
    shifted up 50 cents.
    29 1/4 tone Twenty-four equally spaced notes per 
    octave. (Play twenty-four notes to move 
    one octave.)
    30 1/8 tone Forty-eight equally spaced notes per 
    octave. (Play forty-eight notes to move 
    one octave.)
    31 Indian C~B Usually observed in the Indian music 
    (white keys [C~B] only).
    KNOB
    CONTROL
    FUNCTION
    PA N
    REVERBCHORUS
    TEMPO
    ATTACK RELEASE CUTOFF
    RESONANCE
    ASSIGN A ASSIGN B ASSIGN 1 ASSIGN 2
    MEQ LOW
    ME Q HI  MID MEQLOWMID ME Q HIGHKN 1 KN 2 KN 3 KN 4 
    						
    							132MOTIF  Reference
    Voice Edit mode  
    Reference  Voice mode
    timeSets the Time parameter range to reflect “time”: 
    0 (fast) - 127 (slow)
    ●[F1]-[SF5] Normal Common   General   Other
    From this display you can set the control functions 
    for the Knobs, and determine the up/down range 
    for the Pitch Bend wheel.
    •Knob Assign
    Determines the function for the assignable Knobs (1-4). 
    Pressing the [KNOB CONTROL FUNCTION] button on 
    the panel sets the desired function row, which is 
    automatically stored to memory with the currently 
    selected voice.
    ❏Settings
    •ChoCtrl
    Determines the depth of the Chorus effect, as controlled by 
    the Knob assigned to Chorus Send.
    ❏Settings -64 ~ 63
    •PBUpper, PBLower
    These two parameters determine the pitch change range of 
    the Pitch Bend wheel.
    ❏Settings -48 ~ 24
    •Assign A, Assign B, Assign 1, Assign 2
    This lets you directly set and memorize the value for each 
    Assign Knob (A, B, 1, and 2), from the Knob itself. Simply 
    tweak the knob to the desired setting.
    ●[F2] Normal Common   Output
    •Volume
    Determines the output level of the Voice.
    ❏Settings 0 ~ 127
    •Pan
    Determines the stereo pan position of the Voice. You can 
    also adjust this parameter using the PAN knob on the 
    front panel.
    ❏Settings L63 (Left) ~ C (Center) ~ R63 (Right)
    •RevSend
    Determines the Send level of the signal sent from Insertion 
    Effect 1/2 (or the bypassed signal) to the Reverb effect. 
    You can also adjust this parameter using the REVERB 
    knob on the front panel. 
    ❏Settings 0 ~ 127
    •ChoSend
    Determines the Send level of the signal sent from Insertion 
    Effect 1/2 (or the bypassed signal) to the Chorus effect. 
    You can also adjust this parameter using the [CHORUS] 
    knob on the front panel of the MOTIF.
    ❏Settings 0 ~ 127
    ●[F3]-[SF1] Normal Common   Arpeggio   
    Arpeggio type
    Basic Structure (page 55)
    The basic parameters (e.g., type, tempo) of the 
    Arpeggio are provided in this display.
    When user arpeggio is selected, you can clear the 
    selected arpeggio data by using the [SF5] button.
    •Bank
    Determines the Bank.
    ❏Settings pre1, pre2, user
    •Type 
    Determines the Arpeggio type. The two-letter prefix before 
    the name indicates the general Arpeggio category. 
    •Tempo
    Determines the Arpeggio Tempo. When MIDI sync 
    (page 258) is turned on, “MIDI” is displayed here and 
    cannot be set.
    ❏Settings 1 ~ 300
    •Switch
    Determines whether Arpeggio is on or off. You can also 
    turn Arpeggio on/off from the front panel with the 
    [ARPEGGIO ON/OFF] button.
    ❏Settings off, on
    KNOB
    CONTROL
    FUNCTION
    PA N
    REVERBCHORUS
    TEMPO
    ATTACK RELEASE CUTOFF
    RESONANCE
    ASSIGN A ASSIGN B ASSIGN 1 ASSIGN 2
    KN 1 KN 2 KN 3 KN 4
    MEQ LOW
    ME Q HI  MID MEQLOWMID ME Q HIGH
    Pan & Send 
    Tone
     Assign
    MeqGain
    This apppears only when user arpeggio is 
    selected and cursor is located at Type. 
    						
    							133MOTIF  Reference
    Voice Edit mode
    Reference  Voice mode
    •Hold 
    Determines whether the Arpeggio playback is “held” or 
    not. When this is set to “on,” the Arpeggio cycles 
    automatically, even if you release your fingers from the 
    keys, and it continues to cycle until the next key is pressed.
    ❏Settings sync-off (see below), off, on
    sync-off
    The first time you press a key, the first note of the 
    arpeggiator pattern is played. From the second and 
    subsequent key presses, the arpeggiator note that is 
    played back depends on the arpeggiator tempo and the 
    timing of the arpeggio pattern. For example, in the case 
    of a 1-bar arpeggio pattern, if the second key press falls 
    on the third beat of the bar, the arpeggio pattern plays 
    back from the third beat onward. In other words, the 
    first key press is used to start the arpeggio pattern and 
    thereafter you can use the key to “mute” or “un-mute” 
    the pattern by, respectively, holding it down or 
    releasing it. This is particularly useful when the 
    arpeggiator is being used to generate drum patterns.
    •KeyMode
    Determines how the Arpeggio plays back when playing the 
    keyboard. Three modes are available.
    ❏Settings sort, thru, direct
    sort
    Plays back notes in ascending order from the lowest 
    key pressed to the highest.
    thru
    Plays back notes in the order in which the keys are 
    pressed.
    dir
    ectPlays back the notes exactly as you play them. If 
    changes to Voice parameters (such as Pan or Cutoff 
    frequency) are included in the Arpeggio sequence data, 
    they will be applied and reproduced whenever the 
    Arpeggio plays back.
    nIf the Arpeggio Category is set to Ct, you will not 
    hear any sounds unless you select “direct” here.
    nWith the “sort” and “thru” settings, the order in 
    which notes are played back will depend on the 
    Arpeggio sequence data.
    •VelMode
    This determines the playback velocity of the Arpeggio, or 
    how it responds to your own playing strength. Two modes 
    are available: original and thru.
    ❏Settings original, thru 
    original
    The Arpeggio plays back at the preset velocities.
    thru
    The Arpeggio plays back according to the velocity of 
    your playing. For example, if you play the notes 
    strongly, the playback volume of the Arpeggio 
    increases.
    ●[F3]-[SF2] Normal Common   Arpeggio   
    Arpeggio limit
    •Note Limit
    Determines the lowest and highest notes in the Arpeggio’s 
    note range. Notes played in this range trigger the Arpeggio.
    ❏Settings C -2 ~ G8
    nYou can also create a lower and an upper trigger 
    range for the Arpeggio, with a “hole” in the middle, 
    by specifying the highest note first. For example, 
    setting a Note Limit of “C5 -C4” lets you trigger the 
    Arpeggio by playing notes in the two ranges of C -2 
    to C4 and C5 to G8; notes played between C4 and 
    C5 have no effect on the Arpeggio.
    nYou can also set the range directly from the 
    keyboard, by holding down the [INFORMATION] 
    button and pressing the desired low and high keys.
    •Velocity Limit
    Determines the lowest and highest velocity in the 
    Arpeggio’s velocity range. This lets you control when the 
    Arpeggio sounds by your playing strength.
    ❏Settings 1 ~ 127
    nYou can also create separate low and high trigger 
    ranges for the Arpeggio playback, with a velocity 
    “hole” in the middle, by specifying the maximum 
    value first. For example, setting a Velocity Limit of 
    93 - 34 lets you play the Arpeggio from two 
    separate velocity ranges: soft (1 - 34) and hard (93 - 
    127). Notes played at middle velocities between 35 
    and 92 do not play the Arpeggio.
    ●[F3]-[SF3] Normal Common   Arpeggio   
    Play FX (Effect)
    These Play Effect parameters let you control the 
    playback of the Arpeggio in useful and interesting 
    ways. By changing the timing and velocity of the 
    notes, you can change the rhythmic “feel” of the 
    Arpeggio.
    •Unit
    Adjust the Arpeggio playback time. For example, if you set 
    a value of 200%, the playback time will be doubled and the 
    tempo halved. On the other hand, if you set a value of 
    50%, the playback time will be halved and the tempo 
    doubled. Normal playback time is 100%. 
    ❏Settings 50%, 66%, 75%, 100%, 133%, 150%, 
    200% 
    						
    							134MOTIF  Reference
    Voice Edit mode  
    Reference  Voice mode
    •Velocity Rate 
    Determines how much the Velocity of the Arpeggio 
    playback is offset from the original value. For example, a 
    setting of 100% means the original values are used. 
    Settings below 100% will reduce the velocity of the 
    Arpeggio notes, whereas settings above 100% will increase 
    the velocities.
    ❏Settings 0% ~ 200%
    nThe Velocity cannot be decreased or increased 
    beyond its normal range of 1 to 127; any values 
    outside that range will automatically be limited to 
    the minimum or maximum.
    •Gate Time Rate 
    Determines how much the Gate Time (length) of the 
    Arpeggio notes is offset from the original value. A setting 
    of 100% means the original values are used.
    Settings below 100% will shorten the gate times of the 
    Arpeggio notes, whereas settings above 100% will 
    lengthen them.
    ❏Settings 0% ~ 200%
    nThe Gate Time cannot be decreased beyond its 
    normal minimum of 1; any values outside that 
    range will automatically be limited to the 
    minimum.
    ●[F4]-[SF1], [SF2], [SF3] Normal Common   
    Control Set  Set1/2, Set3/4, Set5/6
    Basic Structure (page 48)
    The controllers and knobs on the front panel can be 
    used to change and adjust a variety of parameters — in 
    real time, and simultaneously.
    For example, keyboard aftertouch can be used to 
    control vibrato and the Modulation Wheel could be 
    used to control Resonance. They can even be used to 
    control parameters within individual Elements. These 
    control assignments are called “Control Sets.” You can 
    assign up to six different Control Sets per Voice. The 
    six individual Control Sets are divided into pairs in the 
    display: Sets 1/2, Sets 3/4 and Sets 5/6.
    •ElementSw
    Determines whether or not the selected controller affects 
    each individual element.
    ❏Settings Elements 1 to 4 enabled (“1” to “4”) or 
    disabled (“-”)
    nThis parameter is disabled if the Destination 
    parameter below is set to a value from 00 to 33.
    •Source
    Determines which panel controller is to be assigned and 
    used for the selected Set. This controller then is used to 
    control the parameter set in Destination below.
    ❏Settings PB (Pitch Bend Wheel), MW (Modulation 
    Wheel), AT (After Touch), FC1 (Foot 
    Controller 1), FC2 (Foot Controller2), 
    FS (Footswitch), BC (Breath Controller), 
    KN1 (Knob ASSIGN 1), KN2 (Knob 
    ASSIGN 2)
    nKeep in mind that unlike the other controllers, the 
    ASSIGN A and B knobs can each be assigned to 
    one common function for the entire Voice mode, 
    and not to different functions for each individual 
    voice. Also see the Utility mode (page 256).
    •Dest (Destination)
    Determines the parameter that is controlled by the Source 
    controller (above).
    ❏Settings For a complete list of the available 
    parameters/controls, refer to the separate 
    Data List booklet.
    •Depth
    Determines the degree to which the Source controller 
    affects the Destination parameter. For negative values, the 
    controller operation is reversed; maximum controller 
    settings produce minimum parameter changes.
    ❏Settings -64 ~ 0 ~+63
    Control Set 1~6
    Keyboard
    Modulation wheel
    Knob
    Controller
    Set 1Element 1Element 2
    Element 3
    Element 4 
    						
    							135MOTIF  Reference
    Voice Edit mode
    Reference  Voice mode
    ●[F5]-[SF1] Normal Common   LFO   Wave
    Basic Structure (page 47)
    From this display you can make a variety of LFO-
    related settings, including Wave, Speed, Tempo, and 
    sync/phase settings.
    •Wave
    Determines the LFO Wave.
    ❏Settings tri, tri+, sawup, sawdwn, squ1/4, squ1/3, 
    squ, squ2/3, squ3/4, trpzp, S/H 1, S/H 2, 
    user
    •Speed
    Determines the speed of the LFO Wave modulation. 
    Higher values result in faster modulation speeds.
    ❏Settings 0 ~ 63
    •Tempo Sync
    Determines whether or not the LFO is synchronized to the 
    tempo of the Arpeggio or sequencer (song or pattern). 
    Setting this to “on” allows you to keep the LFO effects in 
    perfect sync with the Arpeggio or sequencer playback.
    ❏Settings off (not synchronized), on (synchronized)
    •Tempo Speed
    This parameter is available only when Tempo Sync above 
    has been set to “on.” It allows you to make detailed note 
    value settings that determine how the LFO pulses in sync 
    with the Arpeggio or sequencer.
    ❏Settings16th, 8th/3 (eighth-note triplets), 16th. 
    (dotted sixteenth notes), 8th 4th/3 (quarter-
    note triplets), 8th. (dotted eighth notes), 4th 
    (quarter notes), 2nd/3 (half-note triplets), 
    4th. (dotted quarter notes), 
    2nd (half notes), whole/3 (whole-note 
    triplets), 2nd. (dotted half notes), 4th x 4 
    (quarter-note quadruplets; four quarter notes 
    to the beat), 4th x 5 (quarter-note quintuplets; 
    five quarter notes to the beat), 
    4th x 6 (quarter-note sextuplets; six quarter 
    notes to the beat), 4th x 7 (quarter-note 
    septuplets; seven quarter notes to the beat), 
    4th x 8 (quarter-note octuplets; eight quarter 
    notes to the beat)
    nThe actual length of the note depends on the 
    internal or external MIDI tempo setting. 
    •Key On Reset
    Determines whether or not the LFO is reset each time a 
    note is pressed. The following three settings are available. 
    ❏Settings off, each-on, 1st-onoff
     
    The LFO cycles freely with no key synchronization. 
    Pressing a key starts the LFO wave at whatever phase 
    the LFO happens to be at that point.
    each-on
     
    The LFO resets with each note you play and starts a 
    waveform at the phase specified by the Phase 
    parameter (below).
     
    1st-on 
    The LFO resets with every note you play and starts the 
    waveform at the phase specified by the Phase 
    parameter (below). However, if you play a second note 
    while the first is being held, the LFO continues cycling 
    according to the same phase as triggered by the first 
    note. In other words, the LFO only resets if the first 
    note is released before the second is played.
    .
    •Phase
    Determines the starting phase point for the LFO Wave 
    when a note is played.
    ❏Settings 0, 90, 120, 180, 240, 270
    Speed = fast Speed = slow
    TimeTime
    Time
    Key on
    Key on
    (second note)
    Time
    Key on
    (first note)
    Key on 
    (second note)
    Time
    Key on
    (first note)
    Time
    0°90°
    120°240° 180°270° Phase 
    						
    							136MOTIF  Reference
    Voice Edit mode  
    Reference  Voice mode
    ●[F5]-[SF2] Normal Common   LFO   Delay
    From this display you can set various delay and 
    fade-in/-out parameters, and give the LFO a more 
    natural sound.
    •DelayTime
    Determines the delay time before the LFO comes into 
    effect. A higher value results in a longer delay time. 
    ❏Settings 0 ~ 127
    •FadeInTime
    Determines the amount of time for the LFO effect to fade 
    in (after the Delay time has elapsed). A higher value 
    results in a slower fade-in. 
    ❏Settings 0 ~ 127
    •HoldTime
    Determines the length of time during which the LFO is 
    held at its maximum level. A higher value results in a 
    longer Hold time.
    ❏Settings 0 ~ 127
    •FadeOutTime
    Determines the amount of time for the LFO effect to fade 
    out (after the Delay time has elapsed). A higher value 
    results in a slower fade-out. 
    ❏Settings 0 ~ 127
    ●[F5]-[SF3], [SF4], [SF5] Normal Common   LFO
    Destination
     1, 2, 3
    From this display you can select the destination 
    parameter for the LFO (which aspect of the sound 
    the LFO controls), the elements to be affected by the 
    LFO, and the LFO Depth. Three Destinations can 
    be assigned, and you can choose from several 
    parameters per Destination.
    •ElemSw (Element Switch)
    Determines whether or not each element is to be affected 
    by the LFO. The element number (1- 4) is shown when the 
    LFO is enabled; a dash (-) indicates the LFO is disabled for 
    that element.
    •Dest (Destination)
    Determines the parameters which are to be controlled 
    (modulated) by the LFO Wave. 
    ❏Settings AMD, PMD, FMD, RESO (Resonance), 
    PAN, ELFOSpd (Element LFO Speed)
    •Depth
    Determines the LFO Wave Depth.
    ❏Settings 0 ~ 127
    Short delay Long delay
    Key onKey on
    FadeIn
    Max
    Delay
    Time
    Key on
    Low FadeIn value
    Faster fade-in
    High FadeIn value
    Slower fade-in
    FadeIn
    Delay
    Time
    Key on
    Max
    Hold
    Time
    Max
    FadeOut Hold
    Max
    Time
    Low FadeOut value
    Faster fade-out
    FadeOut
    Time
    HoldMax
    High FadeOut value 
    						
    							137MOTIF  Reference
    Voice Edit mode
    Reference  Voice mode
    ●[F6]-[SF1] Normal Common   Effect   
    Connection
    This display gives you comprehensive control over 
    the effects.
    •EL: OUT 1-4 (Element 1-4 Effect Output)
    Determines which Insertion effect (1 or 2) is used to 
    process each individual element. The “thru” setting lets 
    you bypass the Insertion effects for the specific element. 
    (This parameter is the same as “InsEFOut” in Normal 
    Element below. Making a setting here automatically 
    changes the setting of that parameter as well.)
    ❏Settings ins1, ins2, thru
    •InsConnect (Insertion Effect Connect)
    Determines the effect routing for Insertion effects 1 and 2. 
    The setting changes are shown on the diagram in the 
    display, giving you a clear picture of how the signal is 
    routed.
    ❏Settings parallel, 1 to 2, 2 to 1
    •Ins1Category, Ins1Type
    Determines the effect type for Insertion 1.
    ❏Settings Refer to the Effect Types list in the separate 
    Data List booklet.
    •Ins2Category, Ins2Type
    Determines the effect type for Insertion 2.
    ❏Settings Refer to the Effect Types list in the separate 
    Data List booklet.
    •RevType (Reverb Effect Type)
    Determines the effect type for Reverb.
    ❏Settings Refer to the Effect Types list in the separate 
    Data List booklet.
    •ChoType (Chorus Effect Type)
    Determines the effect type for Chorus.
    ❏Settings Refer to the Effect Types list in the separate 
    Data List booklet.
    •RevSend (Reverb Send)
    Determines the level of the sound (from Insertion 1 or 2, 
    or the bypassed signal) that is sent to Reverb effect. A 
    setting of “0” results in no Reverb processing of the sound.
    ❏Settings 0 ~ 127
    •ChoSend (Chorus Send)
    Determines the level of the sound (from Insertion 1 or 2, 
    or the bypassed signal) that is sent to Chorus effect. A 
    setting of “0” results in no Chorus processing of the sound.
    ❏Settings 0 ~ 127
    •RevRtn (Reverb Return Level)
    Determines the Return level of the Reverb Effect. 
    ❏Settings 0 ~ 127
    •ChoRtn (Chorus Return Level)
    Determines the Return level of the Chorus Effect. 
    ❏Settings 0 ~ 127
    •ChoToRev (Chorus to Reverb)
    Determines the Send level of the signal sent from the 
    Chorus Effect to the Reverb Effect. 
    ❏Settings 0 ~ 127
    •RevPan (Reverb Pan)
    Determines the pan position setting for the Reverb effect.
    ❏SettingsL63 (far left)~cnt (center)~R63 (far right) 
    •ChoPan (Chorus Pan)
    Determines the pan position setting for the Chorus effect.
    ❏SettingsL63 (far left)~cnt (center)~R63 (far right)
    ●[F6]-[SF2], [SF3], [SF4], [SF5] Normal 
    Common   Effect Parameter   
    Inser
    tion 1, 2, Reverb, Chorus
    The number of parameters and values available 
    differs depending on the currently selected effect 
    type. For more information, see the Effect Type List 
    in the separate Data List booklet.
    ■Element Edit 
    For instructions on selecting and editing individual 
    elements, refer to step #4 in the Basic Procedure on 
    page 124.
    ●[F1]-[SF1] Normal Element   Oscillator   Wave 
    Basic Structure (page 44)
    From this display you can select the desired wave or 
    sound used for the element.
    •ElementSw (Element Switch)
    Determines whether the currently selected element is on 
    or off.
    ❏Settings off (inactive), on (active)
    •Bank
    This determines the specific bank of waves, from which 
    you can select the desired sound. The Preset bank features 
    the factory programmed waves; the User bank contains 
    any audio data you have created with the Sampling 
    function (page 58).
    ❏Settings preset, usr wav
    •Wave No. (Wave Number), WaveCtgry (Wave 
    Category)
    ❏Settings See the Wave list of the separate Data List. 
    						
    							138MOTIF  Reference
    Voice Edit mode  
    Reference  Voice mode
    ●[F1]-[SF2] Normal Element   Oscillator   
    Output
    From this display you can set certain output 
    parameters for the selected element.
    •KeyOnDelay 
    Determines the time (delay) between the moment you 
    press a note on the keyboard and the point at which the 
    sound is played. You can set different delay times for each 
    Element.
    ❏Settings 0 ~ 127
    •InsEFOut (Insertion Effect Output)
    Determines which Insertion effect (1 or 2) is used to 
    process each individual element. The “thru” setting lets 
    you bypass the Insertion effects for the specific element. 
    (This parameter is the same as “EL: OUT” in Normal 
    Common above. Making a setting here automatically 
    changes the setting of that parameter as well.)
    ❏Settings thru, ins1 (Insertion Effect 1), ins2 
    (Insertion Effect 2)
    ●[F1]-[SF3] Normal Element   Oscillator   Limit
    From this display you can create different key and 
    velocity “zones” for each of the elements, and even 
    set up a velocity crossfade between elements.
    •NoteLimit
    Determines the lowest and highest notes of the keyboard 
    range for each element. The selected element will sound 
    only when you play notes within this range.
    ❏Settings C -2 ~ G8
    nYou can also create a lower and an upper range for 
    the element, with a “hole” in the middle, by 
    specifying the highest note first. For example, 
    setting a Note Limit of “C5 - C4” lets you play the 
    element from two separate ranges: C -2 to C4 and 
    C5 to G8. Notes played between C4 and C5 do not 
    play the selected element.
    nYou can also set the range directly from the 
    keyboard, by holding down the [INFORMATION] 
    button and pressing the desired low and high keys. 
    See “Basic Operation” on page 75.
    •VelocityLimit 
    Determines the minimum and maximum values of the 
    velocity range within which each element will respond. 
    Each element will only sound for notes played within its 
    specified velocity range.
    For example, this lets you have one element sound when 
    you play softly and have a different one sound when you 
    play strongly.
    ❏Settings 1 ~127
    nYou can also create separate low and high ranges 
    for the element, with a velocity “hole” in the 
    middle, by specifying the maximum value first. For 
    example, setting a Velocity Limit of 93 - 34 lets you 
    play the element from two separate velocity 
    ranges: soft (1 - 34) and hard (93 - 127). Notes 
    played at middle velocities between 35 and 92 do 
    not play the selected element.
    •VelCrossFade (Velocity Cross Fade)
    This determines how smoothly or abruptly elements 
    switch between each other in response to velocity. (This 
    only applies to elements that have been set for velocity 
    splits with Velocity Limit above.) Minimum values create 
    an abrupt change between elements, while maximum 
    values let you smoothly change elements depending on 
    your playing strength.
    ❏Settings 0 ~ 127
    ●[F2]-[SF1] Normal Element   Pitch   Tune
    From this display you can set various pitch-related 
    parameters for the selected element.
    •Coarse 
    Determines the pitch of each element in semitones.
    ❏Settings -48 ~ 0 ~+48
    •Fine
    Determines the fine tuning for the pitch of each element.
    ❏Settings -64 ~ 0 ~+63
    •Random
    This lets you randomly vary the pitch of the element for 
    each note you play. This is effective in reproducing the 
    natural pitch variations in acoustic instruments. It is also 
    useful for creating unusual random pitch changes. The 
    higher the value the greater the pitch variation. A value of 
    “0” results in no pitch change. 
    ❏Settings 0 ~127
    Short Delay Long Delay
    Key onKey on 
    						
    							139MOTIF  Reference
    Voice Edit mode
    Reference  Voice mode
    ●[F2]-[SF2] Normal Element   Pitch   
    V
    elocity Sensitivity
    From this display you can determine how the Pitch 
    EG responds to velocity. (For Pitch EG settings, see 
    “PEG Time, Level” below.)
    •EG Time, Segment
    Determines the velocity sensitivity of the PEG’s Time 
    parameters. Select the Segment, then set its Time 
    parameter. Positive Time settings will play back the 
    specified Segment faster and negative values will play it 
    back slower. 
    ❏Settings Time -64 ~0 ~+63
    Segment ATK, ATK+DCY, DCY, 
    ATK+RLS, all
    A
    TKEG Time Value affects Attack time.
    A
    TK+DCYEG Time Value affects Attack/Decay1 time.
    DCY
    EG Time Value affects Decay time.
    A
    TK+RLSEG Time Value affects Attack/Release time.
    all
    EG Time Value affects all PEG Time parameters.
    •EG Level, Curve
    Determines the velocity sensitivity of the PEG Level. 
    Positive settings will cause the level to rise the harder you 
    play the keyboard, and negative values will cause it to fall.
    The Curve parameter lets you select from five different 
    preset velocity curves (graphically indicated in the 
    display), that determine how velocity affects the Pitch EG.
    ❏Settings EG Level -64 ~0 ~+63
    Curve 0~4
    •Pitch
    Determines the degree to which velocity affects the pitch 
    change of the Pitch EG. Extreme values produce greater 
    variation in pitch change. For positive values, the harder 
    you play the keys, the greater the change in pitch. For 
    negative values, the softer you play the keys, the greater 
    the change in pitch.
    ❏Settings -64 ~ 0 ~+63
    ●[F2]-[SF3] Normal Element   Pitch   
    PEG Time, Level
    Basic Structure (page 46)
    From this display you can make all the time and 
    level settings for the Pitch EG, which determine 
    how the pitch of the sound changes over time. 
    These can be used to control the change in pitch 
    from the moment a note is pressed on the keyboard 
    to the moment the sound stops.
     
    The full names of the available parameters are 
    shown in the chart below, as they appear in the 
    display.
    •TIME
    ❏Settings 0 ~127
    •LEVEL
    ❏Settings -128 ~ 0 ~+127 (-4800cent ~ 0 
    ~+4800cent)
    •DEPTH*
    ❏Settings -64 ~ 0 ~+63
    ●[F2]-[SF4] Normal Element   Pitch   Key Follow
    From this display you can set the Key Follow effect 
    — in other words, how the pitch of the element and 
    its Pitch EG respond to the particular notes (or 
    octave range) you play.
    •PitchSens (Pitch Sensitivity)
    Determines the degree to which the notes (specifically, 
    their position or octave range) affect the pitch of the 
    selected element. The Center Key (next parameter) is used 
    as the basic pitch for this parameter.
    A positive setting will cause the pitch of lower notes to 
    change lower and that of higher notes to change higher. 
    Negative values will have the opposite effect. 
    ❏Settings -200% ~ 0 ~ +200% 
    nFor a setting of 100%, neighboring notes are 
    pitched one semitone (100 cents) apart.
    HOLD ATK DCY1 DCY2 REL DEPTH*
    TIME Hold time Attack timeDecay 1 
    timeDecay 2 
    timeRelease 
    time
    LEVEL Hold level Attack levelDecay 1 
    levelDecay 2 
    levelRelease 
    levelDepth
    0
    Release
    LevelAttack
    Level
    Hold level
    Attack
    Time Hold
    TimeDecay1
    TimeDecay2
    TimeRelease
    Time
    Decay1
    LevelDecay2
    LevelKey off
    Time
    Pitch 
    						
    							140MOTIF  Reference
    Voice Edit mode  
    Reference  Voice mode
    •Center Key 
    Determines the central note or pitch for the Key Follow 
    effect on pitch. Depending on the Pitch Sensitivity 
    parameter above, the further away from the Center Key the 
    keys are played, the greater the degree of pitch change.
    ❏Settings C -2 ~ G8
    nYou can also set the Center Key directly from the 
    keyboard, by holding down the [INFORMATION] 
    button and pressing the desired key. See “Basic 
    Operation” on page 75. 
    •EG Time Sens (EG Time Sensitivity)
    Determines the degree to which the notes (specifically, 
    their position or octave range) affect the Pitch EG times of 
    the selected element. The Center Key (next parameter) is 
    used as the basic pitch for this parameter.
    A positive setting will cause the pitch of lower notes to 
    change slower and that of higher notes to change faster. 
    Negative values will have the opposite effect. 
    ❏Settings -64 ~ 0 ~+63
    •Center Key
    Determines the central note or pitch for the Key Follow 
    effect on Pitch EG. Depending on the EG Time Sensitivity 
    parameter above, the further away from the Center Key the 
    keys are played, the more the time of the Pitch EG deviates 
    from the norm.
    When the Center Key note is played, the PEG behaves 
    according to its actual settings. The pitch change 
    characteristics for other notes will vary in proportion to 
    the EG Time settings. 
    ❏Settings C -2 ~ G8
    nYou can also set the Center Key directly from the 
    keyboard, by holding down the [INFORMATION] 
    button and pressing the desired key.
    ●[F3]-[SF1] Normal Element   Filter   Type
    Basic Structure (page 46)
    From this display you can make comprehensive 
    settings for the Filter section. The available 
    parameters differ depending on which Filter type is 
    selected here.
    •Type
    Basically, there are four different Filter types: an LPF 
    (Low Pass Filter), an HPF (High Pass Filter), a BPF (Band 
    Pass Filter) and a BEF (Band Elimination Filter). Each 
    type has a different frequency response and produces a 
    different effect on the sound. The MOTIF also features 
    special combination Filter types, for additional sonic 
    control.
    ❏Settings See below. 
    LPF24D (Lo
    w Pass Filter 24dB/oct Digital)A 4-pole (-24db/oct) dynamic LPF with a strong 
    resonance.
    LPF24A (Lo
    w Pass Filter 24dB/oct Analog)A 4-pole (-24db/oct) dynamic LPF with a character 
    similar to those found on analog synthesizers
    LPF18 (Lo
    w Pass Filter18dB/oct)A 3-pole (-18db/oct) dynamic LPF.
    LPF18s (Lo
    w Pass Filter [18dB/oct Staggered)Also a 3-pole (-18db/oct) dynamic LPF, but with a 
    shallower frequency curve.  
    Center(basic pitch)
    Higher range Lower range
    Large
    Small
    — + Amount of
    pitch change
    Basic pitchHigher range
    Lower range
    Basic pitchHigher range
    Lower range+
    –
    Speed of PEG
    pitch change
    Speed of PEG
    pitch range Positive value
    Negative value+
    –
    Resonance
    Resonance
    LPF18
    LPF18S
    Resonance 
    						
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