Yamaha Motif 8 Owners Manual
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131MOTIF Reference Voice Edit mode Reference Voice mode •Mono/Poly Determines whether the Voice is played back monophonically (single notes only) or polyphonically (multiple simultaneous notes). ❏Settings Mono, Poly •KeyAsgnMode When this is set to “single,” double playback of the same note is prevented. This is useful when two or more instances of the same note are received nearly simultaneously, or without a corresponding note off message. To allow playback of each instance of the same note, set this to “multi.” ❏Settings single, multi •MicroTuning Determines the tuning system for the voice. Normally, this should be set to 00 (Equal temperament); however thirty- one additional tuning systems are available for a variety of tuning applications and effects. ❏Settings See below. ● [F1]-[SF3] Normal Common General Master EQ Offset From this display you can adjust the master (global) EQ settings for the entire voice. The settings made here are applied as offsets to the EQ settings (with the exception of “MID”) in the Utility mode, page 253. ❏Settings -64 ~ 0 ~+63 ●[F1]-[SF4] Normal Common General Por tamento This display allows you to set the Portamento related parameters. Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to the next. •Switch Determines whether Portamento is on or off. ❏Settings off, on •Time Determines the pitch transition time. Higher values result in a longer pitch change time, when Time Mode below is set to “Time.” (When Time Mode is set to “Rate,” higher values result in a faster pitch change time.) ❏Settings 0 ~127 •Mode Determines the Portamento mode. With the “fingered” setting, Portamento is only applied when you play legato (playing the next note before releasing the previous one). With the “fulltime” setting, Portamento is always applied. ❏Settings fulltime, fingered •TimeMode This determines how the Time parameter above affects the Portamento effect. Setting this to “Time” makes the above parameter a true time scale — the higher the value, the longer the time. The “Rate” setting simply reverses this, for a rate scale — the higher the value, the faster the rate (in other words, the shorter the time). Naturally, you should set this to your own personal preference, depending on whether you think of Portamento in terms of time or rate. ❏Settings rate, time r ate Sets the Time parameter range to reflect “rate”: 0 (slow) - 127 (fast) No.TypeKeyComments 00 Equal temperamentThe “compromise” tuning used for most of the last 200 years of Western music, and found on most electronic keyboards. Each half step is exactly 1/12 of an octave, and music can be played in any key with equal ease. However, none of the intervals are perfectly in tune. 01~12 Pure major C~B This tuning is designed so that most of the intervals (especially the major third and perfect fifth) in the major scale are pure. This means that other intervals will be correspondingly out of tune. You need to specify the key (C~B) you will be playing in. 13~24 Pure minor A~G #The same as Pure Major, but designed for the minor scale. 25 Werckmeister Andreas Werckmeiser, a contemporary of Bach, designed this tuning so that keyboard instruments could be played in any key. Each key has a unique character. 26 Kirnberger Johann Philipp Kirnberger was also concerned with tempering the scale to allow performances in any key. 27 Vallotti & Young Francescatonio Vallotti and Thomas Young (both mid-1700s) devised this adjustment the Pythagorean tuning which the first six fifths are lower by the same amount. 28 1/4 shifted This is the normal equal tempered scale shifted up 50 cents. 29 1/4 tone Twenty-four equally spaced notes per octave. (Play twenty-four notes to move one octave.) 30 1/8 tone Forty-eight equally spaced notes per octave. (Play forty-eight notes to move one octave.) 31 Indian C~B Usually observed in the Indian music (white keys [C~B] only). KNOB CONTROL FUNCTION PA N REVERBCHORUS TEMPO ATTACK RELEASE CUTOFF RESONANCE ASSIGN A ASSIGN B ASSIGN 1 ASSIGN 2 MEQ LOW ME Q HI MID MEQLOWMID ME Q HIGHKN 1 KN 2 KN 3 KN 4
132MOTIF Reference Voice Edit mode Reference Voice mode timeSets the Time parameter range to reflect “time”: 0 (fast) - 127 (slow) ●[F1]-[SF5] Normal Common General Other From this display you can set the control functions for the Knobs, and determine the up/down range for the Pitch Bend wheel. •Knob Assign Determines the function for the assignable Knobs (1-4). Pressing the [KNOB CONTROL FUNCTION] button on the panel sets the desired function row, which is automatically stored to memory with the currently selected voice. ❏Settings •ChoCtrl Determines the depth of the Chorus effect, as controlled by the Knob assigned to Chorus Send. ❏Settings -64 ~ 63 •PBUpper, PBLower These two parameters determine the pitch change range of the Pitch Bend wheel. ❏Settings -48 ~ 24 •Assign A, Assign B, Assign 1, Assign 2 This lets you directly set and memorize the value for each Assign Knob (A, B, 1, and 2), from the Knob itself. Simply tweak the knob to the desired setting. ●[F2] Normal Common Output •Volume Determines the output level of the Voice. ❏Settings 0 ~ 127 •Pan Determines the stereo pan position of the Voice. You can also adjust this parameter using the PAN knob on the front panel. ❏Settings L63 (Left) ~ C (Center) ~ R63 (Right) •RevSend Determines the Send level of the signal sent from Insertion Effect 1/2 (or the bypassed signal) to the Reverb effect. You can also adjust this parameter using the REVERB knob on the front panel. ❏Settings 0 ~ 127 •ChoSend Determines the Send level of the signal sent from Insertion Effect 1/2 (or the bypassed signal) to the Chorus effect. You can also adjust this parameter using the [CHORUS] knob on the front panel of the MOTIF. ❏Settings 0 ~ 127 ●[F3]-[SF1] Normal Common Arpeggio Arpeggio type Basic Structure (page 55) The basic parameters (e.g., type, tempo) of the Arpeggio are provided in this display. When user arpeggio is selected, you can clear the selected arpeggio data by using the [SF5] button. •Bank Determines the Bank. ❏Settings pre1, pre2, user •Type Determines the Arpeggio type. The two-letter prefix before the name indicates the general Arpeggio category. •Tempo Determines the Arpeggio Tempo. When MIDI sync (page 258) is turned on, “MIDI” is displayed here and cannot be set. ❏Settings 1 ~ 300 •Switch Determines whether Arpeggio is on or off. You can also turn Arpeggio on/off from the front panel with the [ARPEGGIO ON/OFF] button. ❏Settings off, on KNOB CONTROL FUNCTION PA N REVERBCHORUS TEMPO ATTACK RELEASE CUTOFF RESONANCE ASSIGN A ASSIGN B ASSIGN 1 ASSIGN 2 KN 1 KN 2 KN 3 KN 4 MEQ LOW ME Q HI MID MEQLOWMID ME Q HIGH Pan & Send Tone Assign MeqGain This apppears only when user arpeggio is selected and cursor is located at Type.
133MOTIF Reference Voice Edit mode Reference Voice mode •Hold Determines whether the Arpeggio playback is “held” or not. When this is set to “on,” the Arpeggio cycles automatically, even if you release your fingers from the keys, and it continues to cycle until the next key is pressed. ❏Settings sync-off (see below), off, on sync-off The first time you press a key, the first note of the arpeggiator pattern is played. From the second and subsequent key presses, the arpeggiator note that is played back depends on the arpeggiator tempo and the timing of the arpeggio pattern. For example, in the case of a 1-bar arpeggio pattern, if the second key press falls on the third beat of the bar, the arpeggio pattern plays back from the third beat onward. In other words, the first key press is used to start the arpeggio pattern and thereafter you can use the key to “mute” or “un-mute” the pattern by, respectively, holding it down or releasing it. This is particularly useful when the arpeggiator is being used to generate drum patterns. •KeyMode Determines how the Arpeggio plays back when playing the keyboard. Three modes are available. ❏Settings sort, thru, direct sort Plays back notes in ascending order from the lowest key pressed to the highest. thru Plays back notes in the order in which the keys are pressed. dir ectPlays back the notes exactly as you play them. If changes to Voice parameters (such as Pan or Cutoff frequency) are included in the Arpeggio sequence data, they will be applied and reproduced whenever the Arpeggio plays back. nIf the Arpeggio Category is set to Ct, you will not hear any sounds unless you select “direct” here. nWith the “sort” and “thru” settings, the order in which notes are played back will depend on the Arpeggio sequence data. •VelMode This determines the playback velocity of the Arpeggio, or how it responds to your own playing strength. Two modes are available: original and thru. ❏Settings original, thru original The Arpeggio plays back at the preset velocities. thru The Arpeggio plays back according to the velocity of your playing. For example, if you play the notes strongly, the playback volume of the Arpeggio increases. ●[F3]-[SF2] Normal Common Arpeggio Arpeggio limit •Note Limit Determines the lowest and highest notes in the Arpeggio’s note range. Notes played in this range trigger the Arpeggio. ❏Settings C -2 ~ G8 nYou can also create a lower and an upper trigger range for the Arpeggio, with a “hole” in the middle, by specifying the highest note first. For example, setting a Note Limit of “C5 -C4” lets you trigger the Arpeggio by playing notes in the two ranges of C -2 to C4 and C5 to G8; notes played between C4 and C5 have no effect on the Arpeggio. nYou can also set the range directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired low and high keys. •Velocity Limit Determines the lowest and highest velocity in the Arpeggio’s velocity range. This lets you control when the Arpeggio sounds by your playing strength. ❏Settings 1 ~ 127 nYou can also create separate low and high trigger ranges for the Arpeggio playback, with a velocity “hole” in the middle, by specifying the maximum value first. For example, setting a Velocity Limit of 93 - 34 lets you play the Arpeggio from two separate velocity ranges: soft (1 - 34) and hard (93 - 127). Notes played at middle velocities between 35 and 92 do not play the Arpeggio. ●[F3]-[SF3] Normal Common Arpeggio Play FX (Effect) These Play Effect parameters let you control the playback of the Arpeggio in useful and interesting ways. By changing the timing and velocity of the notes, you can change the rhythmic “feel” of the Arpeggio. •Unit Adjust the Arpeggio playback time. For example, if you set a value of 200%, the playback time will be doubled and the tempo halved. On the other hand, if you set a value of 50%, the playback time will be halved and the tempo doubled. Normal playback time is 100%. ❏Settings 50%, 66%, 75%, 100%, 133%, 150%, 200%
134MOTIF Reference Voice Edit mode Reference Voice mode •Velocity Rate Determines how much the Velocity of the Arpeggio playback is offset from the original value. For example, a setting of 100% means the original values are used. Settings below 100% will reduce the velocity of the Arpeggio notes, whereas settings above 100% will increase the velocities. ❏Settings 0% ~ 200% nThe Velocity cannot be decreased or increased beyond its normal range of 1 to 127; any values outside that range will automatically be limited to the minimum or maximum. •Gate Time Rate Determines how much the Gate Time (length) of the Arpeggio notes is offset from the original value. A setting of 100% means the original values are used. Settings below 100% will shorten the gate times of the Arpeggio notes, whereas settings above 100% will lengthen them. ❏Settings 0% ~ 200% nThe Gate Time cannot be decreased beyond its normal minimum of 1; any values outside that range will automatically be limited to the minimum. ●[F4]-[SF1], [SF2], [SF3] Normal Common Control Set Set1/2, Set3/4, Set5/6 Basic Structure (page 48) The controllers and knobs on the front panel can be used to change and adjust a variety of parameters — in real time, and simultaneously. For example, keyboard aftertouch can be used to control vibrato and the Modulation Wheel could be used to control Resonance. They can even be used to control parameters within individual Elements. These control assignments are called “Control Sets.” You can assign up to six different Control Sets per Voice. The six individual Control Sets are divided into pairs in the display: Sets 1/2, Sets 3/4 and Sets 5/6. •ElementSw Determines whether or not the selected controller affects each individual element. ❏Settings Elements 1 to 4 enabled (“1” to “4”) or disabled (“-”) nThis parameter is disabled if the Destination parameter below is set to a value from 00 to 33. •Source Determines which panel controller is to be assigned and used for the selected Set. This controller then is used to control the parameter set in Destination below. ❏Settings PB (Pitch Bend Wheel), MW (Modulation Wheel), AT (After Touch), FC1 (Foot Controller 1), FC2 (Foot Controller2), FS (Footswitch), BC (Breath Controller), KN1 (Knob ASSIGN 1), KN2 (Knob ASSIGN 2) nKeep in mind that unlike the other controllers, the ASSIGN A and B knobs can each be assigned to one common function for the entire Voice mode, and not to different functions for each individual voice. Also see the Utility mode (page 256). •Dest (Destination) Determines the parameter that is controlled by the Source controller (above). ❏Settings For a complete list of the available parameters/controls, refer to the separate Data List booklet. •Depth Determines the degree to which the Source controller affects the Destination parameter. For negative values, the controller operation is reversed; maximum controller settings produce minimum parameter changes. ❏Settings -64 ~ 0 ~+63 Control Set 1~6 Keyboard Modulation wheel Knob Controller Set 1Element 1Element 2 Element 3 Element 4
135MOTIF Reference Voice Edit mode Reference Voice mode ●[F5]-[SF1] Normal Common LFO Wave Basic Structure (page 47) From this display you can make a variety of LFO- related settings, including Wave, Speed, Tempo, and sync/phase settings. •Wave Determines the LFO Wave. ❏Settings tri, tri+, sawup, sawdwn, squ1/4, squ1/3, squ, squ2/3, squ3/4, trpzp, S/H 1, S/H 2, user •Speed Determines the speed of the LFO Wave modulation. Higher values result in faster modulation speeds. ❏Settings 0 ~ 63 •Tempo Sync Determines whether or not the LFO is synchronized to the tempo of the Arpeggio or sequencer (song or pattern). Setting this to “on” allows you to keep the LFO effects in perfect sync with the Arpeggio or sequencer playback. ❏Settings off (not synchronized), on (synchronized) •Tempo Speed This parameter is available only when Tempo Sync above has been set to “on.” It allows you to make detailed note value settings that determine how the LFO pulses in sync with the Arpeggio or sequencer. ❏Settings16th, 8th/3 (eighth-note triplets), 16th. (dotted sixteenth notes), 8th 4th/3 (quarter- note triplets), 8th. (dotted eighth notes), 4th (quarter notes), 2nd/3 (half-note triplets), 4th. (dotted quarter notes), 2nd (half notes), whole/3 (whole-note triplets), 2nd. (dotted half notes), 4th x 4 (quarter-note quadruplets; four quarter notes to the beat), 4th x 5 (quarter-note quintuplets; five quarter notes to the beat), 4th x 6 (quarter-note sextuplets; six quarter notes to the beat), 4th x 7 (quarter-note septuplets; seven quarter notes to the beat), 4th x 8 (quarter-note octuplets; eight quarter notes to the beat) nThe actual length of the note depends on the internal or external MIDI tempo setting. •Key On Reset Determines whether or not the LFO is reset each time a note is pressed. The following three settings are available. ❏Settings off, each-on, 1st-onoff The LFO cycles freely with no key synchronization. Pressing a key starts the LFO wave at whatever phase the LFO happens to be at that point. each-on The LFO resets with each note you play and starts a waveform at the phase specified by the Phase parameter (below). 1st-on The LFO resets with every note you play and starts the waveform at the phase specified by the Phase parameter (below). However, if you play a second note while the first is being held, the LFO continues cycling according to the same phase as triggered by the first note. In other words, the LFO only resets if the first note is released before the second is played. . •Phase Determines the starting phase point for the LFO Wave when a note is played. ❏Settings 0, 90, 120, 180, 240, 270 Speed = fast Speed = slow TimeTime Time Key on Key on (second note) Time Key on (first note) Key on (second note) Time Key on (first note) Time 0°90° 120°240° 180°270° Phase
136MOTIF Reference Voice Edit mode Reference Voice mode ●[F5]-[SF2] Normal Common LFO Delay From this display you can set various delay and fade-in/-out parameters, and give the LFO a more natural sound. •DelayTime Determines the delay time before the LFO comes into effect. A higher value results in a longer delay time. ❏Settings 0 ~ 127 •FadeInTime Determines the amount of time for the LFO effect to fade in (after the Delay time has elapsed). A higher value results in a slower fade-in. ❏Settings 0 ~ 127 •HoldTime Determines the length of time during which the LFO is held at its maximum level. A higher value results in a longer Hold time. ❏Settings 0 ~ 127 •FadeOutTime Determines the amount of time for the LFO effect to fade out (after the Delay time has elapsed). A higher value results in a slower fade-out. ❏Settings 0 ~ 127 ●[F5]-[SF3], [SF4], [SF5] Normal Common LFO Destination 1, 2, 3 From this display you can select the destination parameter for the LFO (which aspect of the sound the LFO controls), the elements to be affected by the LFO, and the LFO Depth. Three Destinations can be assigned, and you can choose from several parameters per Destination. •ElemSw (Element Switch) Determines whether or not each element is to be affected by the LFO. The element number (1- 4) is shown when the LFO is enabled; a dash (-) indicates the LFO is disabled for that element. •Dest (Destination) Determines the parameters which are to be controlled (modulated) by the LFO Wave. ❏Settings AMD, PMD, FMD, RESO (Resonance), PAN, ELFOSpd (Element LFO Speed) •Depth Determines the LFO Wave Depth. ❏Settings 0 ~ 127 Short delay Long delay Key onKey on FadeIn Max Delay Time Key on Low FadeIn value Faster fade-in High FadeIn value Slower fade-in FadeIn Delay Time Key on Max Hold Time Max FadeOut Hold Max Time Low FadeOut value Faster fade-out FadeOut Time HoldMax High FadeOut value
137MOTIF Reference Voice Edit mode Reference Voice mode ●[F6]-[SF1] Normal Common Effect Connection This display gives you comprehensive control over the effects. •EL: OUT 1-4 (Element 1-4 Effect Output) Determines which Insertion effect (1 or 2) is used to process each individual element. The “thru” setting lets you bypass the Insertion effects for the specific element. (This parameter is the same as “InsEFOut” in Normal Element below. Making a setting here automatically changes the setting of that parameter as well.) ❏Settings ins1, ins2, thru •InsConnect (Insertion Effect Connect) Determines the effect routing for Insertion effects 1 and 2. The setting changes are shown on the diagram in the display, giving you a clear picture of how the signal is routed. ❏Settings parallel, 1 to 2, 2 to 1 •Ins1Category, Ins1Type Determines the effect type for Insertion 1. ❏Settings Refer to the Effect Types list in the separate Data List booklet. •Ins2Category, Ins2Type Determines the effect type for Insertion 2. ❏Settings Refer to the Effect Types list in the separate Data List booklet. •RevType (Reverb Effect Type) Determines the effect type for Reverb. ❏Settings Refer to the Effect Types list in the separate Data List booklet. •ChoType (Chorus Effect Type) Determines the effect type for Chorus. ❏Settings Refer to the Effect Types list in the separate Data List booklet. •RevSend (Reverb Send) Determines the level of the sound (from Insertion 1 or 2, or the bypassed signal) that is sent to Reverb effect. A setting of “0” results in no Reverb processing of the sound. ❏Settings 0 ~ 127 •ChoSend (Chorus Send) Determines the level of the sound (from Insertion 1 or 2, or the bypassed signal) that is sent to Chorus effect. A setting of “0” results in no Chorus processing of the sound. ❏Settings 0 ~ 127 •RevRtn (Reverb Return Level) Determines the Return level of the Reverb Effect. ❏Settings 0 ~ 127 •ChoRtn (Chorus Return Level) Determines the Return level of the Chorus Effect. ❏Settings 0 ~ 127 •ChoToRev (Chorus to Reverb) Determines the Send level of the signal sent from the Chorus Effect to the Reverb Effect. ❏Settings 0 ~ 127 •RevPan (Reverb Pan) Determines the pan position setting for the Reverb effect. ❏SettingsL63 (far left)~cnt (center)~R63 (far right) •ChoPan (Chorus Pan) Determines the pan position setting for the Chorus effect. ❏SettingsL63 (far left)~cnt (center)~R63 (far right) ●[F6]-[SF2], [SF3], [SF4], [SF5] Normal Common Effect Parameter Inser tion 1, 2, Reverb, Chorus The number of parameters and values available differs depending on the currently selected effect type. For more information, see the Effect Type List in the separate Data List booklet. ■Element Edit For instructions on selecting and editing individual elements, refer to step #4 in the Basic Procedure on page 124. ●[F1]-[SF1] Normal Element Oscillator Wave Basic Structure (page 44) From this display you can select the desired wave or sound used for the element. •ElementSw (Element Switch) Determines whether the currently selected element is on or off. ❏Settings off (inactive), on (active) •Bank This determines the specific bank of waves, from which you can select the desired sound. The Preset bank features the factory programmed waves; the User bank contains any audio data you have created with the Sampling function (page 58). ❏Settings preset, usr wav •Wave No. (Wave Number), WaveCtgry (Wave Category) ❏Settings See the Wave list of the separate Data List.
138MOTIF Reference Voice Edit mode Reference Voice mode ●[F1]-[SF2] Normal Element Oscillator Output From this display you can set certain output parameters for the selected element. •KeyOnDelay Determines the time (delay) between the moment you press a note on the keyboard and the point at which the sound is played. You can set different delay times for each Element. ❏Settings 0 ~ 127 •InsEFOut (Insertion Effect Output) Determines which Insertion effect (1 or 2) is used to process each individual element. The “thru” setting lets you bypass the Insertion effects for the specific element. (This parameter is the same as “EL: OUT” in Normal Common above. Making a setting here automatically changes the setting of that parameter as well.) ❏Settings thru, ins1 (Insertion Effect 1), ins2 (Insertion Effect 2) ●[F1]-[SF3] Normal Element Oscillator Limit From this display you can create different key and velocity “zones” for each of the elements, and even set up a velocity crossfade between elements. •NoteLimit Determines the lowest and highest notes of the keyboard range for each element. The selected element will sound only when you play notes within this range. ❏Settings C -2 ~ G8 nYou can also create a lower and an upper range for the element, with a “hole” in the middle, by specifying the highest note first. For example, setting a Note Limit of “C5 - C4” lets you play the element from two separate ranges: C -2 to C4 and C5 to G8. Notes played between C4 and C5 do not play the selected element. nYou can also set the range directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired low and high keys. See “Basic Operation” on page 75. •VelocityLimit Determines the minimum and maximum values of the velocity range within which each element will respond. Each element will only sound for notes played within its specified velocity range. For example, this lets you have one element sound when you play softly and have a different one sound when you play strongly. ❏Settings 1 ~127 nYou can also create separate low and high ranges for the element, with a velocity “hole” in the middle, by specifying the maximum value first. For example, setting a Velocity Limit of 93 - 34 lets you play the element from two separate velocity ranges: soft (1 - 34) and hard (93 - 127). Notes played at middle velocities between 35 and 92 do not play the selected element. •VelCrossFade (Velocity Cross Fade) This determines how smoothly or abruptly elements switch between each other in response to velocity. (This only applies to elements that have been set for velocity splits with Velocity Limit above.) Minimum values create an abrupt change between elements, while maximum values let you smoothly change elements depending on your playing strength. ❏Settings 0 ~ 127 ●[F2]-[SF1] Normal Element Pitch Tune From this display you can set various pitch-related parameters for the selected element. •Coarse Determines the pitch of each element in semitones. ❏Settings -48 ~ 0 ~+48 •Fine Determines the fine tuning for the pitch of each element. ❏Settings -64 ~ 0 ~+63 •Random This lets you randomly vary the pitch of the element for each note you play. This is effective in reproducing the natural pitch variations in acoustic instruments. It is also useful for creating unusual random pitch changes. The higher the value the greater the pitch variation. A value of “0” results in no pitch change. ❏Settings 0 ~127 Short Delay Long Delay Key onKey on
139MOTIF Reference Voice Edit mode Reference Voice mode ●[F2]-[SF2] Normal Element Pitch V elocity Sensitivity From this display you can determine how the Pitch EG responds to velocity. (For Pitch EG settings, see “PEG Time, Level” below.) •EG Time, Segment Determines the velocity sensitivity of the PEG’s Time parameters. Select the Segment, then set its Time parameter. Positive Time settings will play back the specified Segment faster and negative values will play it back slower. ❏Settings Time -64 ~0 ~+63 Segment ATK, ATK+DCY, DCY, ATK+RLS, all A TKEG Time Value affects Attack time. A TK+DCYEG Time Value affects Attack/Decay1 time. DCY EG Time Value affects Decay time. A TK+RLSEG Time Value affects Attack/Release time. all EG Time Value affects all PEG Time parameters. •EG Level, Curve Determines the velocity sensitivity of the PEG Level. Positive settings will cause the level to rise the harder you play the keyboard, and negative values will cause it to fall. The Curve parameter lets you select from five different preset velocity curves (graphically indicated in the display), that determine how velocity affects the Pitch EG. ❏Settings EG Level -64 ~0 ~+63 Curve 0~4 •Pitch Determines the degree to which velocity affects the pitch change of the Pitch EG. Extreme values produce greater variation in pitch change. For positive values, the harder you play the keys, the greater the change in pitch. For negative values, the softer you play the keys, the greater the change in pitch. ❏Settings -64 ~ 0 ~+63 ●[F2]-[SF3] Normal Element Pitch PEG Time, Level Basic Structure (page 46) From this display you can make all the time and level settings for the Pitch EG, which determine how the pitch of the sound changes over time. These can be used to control the change in pitch from the moment a note is pressed on the keyboard to the moment the sound stops. The full names of the available parameters are shown in the chart below, as they appear in the display. •TIME ❏Settings 0 ~127 •LEVEL ❏Settings -128 ~ 0 ~+127 (-4800cent ~ 0 ~+4800cent) •DEPTH* ❏Settings -64 ~ 0 ~+63 ●[F2]-[SF4] Normal Element Pitch Key Follow From this display you can set the Key Follow effect — in other words, how the pitch of the element and its Pitch EG respond to the particular notes (or octave range) you play. •PitchSens (Pitch Sensitivity) Determines the degree to which the notes (specifically, their position or octave range) affect the pitch of the selected element. The Center Key (next parameter) is used as the basic pitch for this parameter. A positive setting will cause the pitch of lower notes to change lower and that of higher notes to change higher. Negative values will have the opposite effect. ❏Settings -200% ~ 0 ~ +200% nFor a setting of 100%, neighboring notes are pitched one semitone (100 cents) apart. HOLD ATK DCY1 DCY2 REL DEPTH* TIME Hold time Attack timeDecay 1 timeDecay 2 timeRelease time LEVEL Hold level Attack levelDecay 1 levelDecay 2 levelRelease levelDepth 0 Release LevelAttack Level Hold level Attack Time Hold TimeDecay1 TimeDecay2 TimeRelease Time Decay1 LevelDecay2 LevelKey off Time Pitch
140MOTIF Reference Voice Edit mode Reference Voice mode •Center Key Determines the central note or pitch for the Key Follow effect on pitch. Depending on the Pitch Sensitivity parameter above, the further away from the Center Key the keys are played, the greater the degree of pitch change. ❏Settings C -2 ~ G8 nYou can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired key. See “Basic Operation” on page 75. •EG Time Sens (EG Time Sensitivity) Determines the degree to which the notes (specifically, their position or octave range) affect the Pitch EG times of the selected element. The Center Key (next parameter) is used as the basic pitch for this parameter. A positive setting will cause the pitch of lower notes to change slower and that of higher notes to change faster. Negative values will have the opposite effect. ❏Settings -64 ~ 0 ~+63 •Center Key Determines the central note or pitch for the Key Follow effect on Pitch EG. Depending on the EG Time Sensitivity parameter above, the further away from the Center Key the keys are played, the more the time of the Pitch EG deviates from the norm. When the Center Key note is played, the PEG behaves according to its actual settings. The pitch change characteristics for other notes will vary in proportion to the EG Time settings. ❏Settings C -2 ~ G8 nYou can also set the Center Key directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired key. ●[F3]-[SF1] Normal Element Filter Type Basic Structure (page 46) From this display you can make comprehensive settings for the Filter section. The available parameters differ depending on which Filter type is selected here. •Type Basically, there are four different Filter types: an LPF (Low Pass Filter), an HPF (High Pass Filter), a BPF (Band Pass Filter) and a BEF (Band Elimination Filter). Each type has a different frequency response and produces a different effect on the sound. The MOTIF also features special combination Filter types, for additional sonic control. ❏Settings See below. LPF24D (Lo w Pass Filter 24dB/oct Digital)A 4-pole (-24db/oct) dynamic LPF with a strong resonance. LPF24A (Lo w Pass Filter 24dB/oct Analog)A 4-pole (-24db/oct) dynamic LPF with a character similar to those found on analog synthesizers LPF18 (Lo w Pass Filter18dB/oct)A 3-pole (-18db/oct) dynamic LPF. LPF18s (Lo w Pass Filter [18dB/oct Staggered)Also a 3-pole (-18db/oct) dynamic LPF, but with a shallower frequency curve. Center(basic pitch) Higher range Lower range Large Small — + Amount of pitch change Basic pitchHigher range Lower range Basic pitchHigher range Lower range+ – Speed of PEG pitch change Speed of PEG pitch range Positive value Negative value+ – Resonance Resonance LPF18 LPF18S Resonance